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0.6.4-alpha crash when run in Godot

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Nov 2nd, 2023
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  1. Godot Engine v3.5.3.stable.mono.official.6c814135b - https://godotengine.org
  2. OpenGL ES 3.0 Renderer: NVIDIA GeForce MX230/PCIe/SSE2
  3. Async. shader compilation: OFF
  4.  
  5. Mono: Log file is: 'C:/Users/elaij/AppData/Roaming/Godot/mono/mono_logs/2023-11-02_19.05.18_18244.log'
  6. This is Thrive version: 0.6.4.0-alpha (see below for exact build info)
  7. Unhandled exception logger attached
  8. Startup C# locale is: en-ZA Godot locale is: en_US
  9. user:// directory is: C:/Users/elaij/AppData/Roaming/Thrive
  10. Game logs are written to: C:/Users/elaij/AppData/Roaming/Thrive\logs latest log is 'log.txt'
  11. ------------ Begin of Unhandled Exception Log ------------
  12. The following exception prevented the game from running:
  13.  
  14. System.DllNotFoundException: thrive_native assembly:<unknown assembly> type:<unknown type> member:(null)
  15. at (wrapper managed-to-native) NativeMethods.CheckAPIVersion()
  16. at NativeInterop.Load () [0x0001b] in C:\Users\elaij\OneDrive\Documents\Programming\Godot\Thrive\src\native\interop\NativeInterop.cs:76
  17. at StartupActions..ctor () [0x00106] in C:\Users\elaij\OneDrive\Documents\Programming\Godot\Thrive\src\engine\StartupActions.cs:52
  18.  
  19. Please provide us with this log, thank you.
  20. ------------ End of Unhandled Exception Log ------------
  21.  
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