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- Godot Engine v3.5.3.stable.mono.official.6c814135b - https://godotengine.org
- OpenGL ES 3.0 Renderer: NVIDIA GeForce MX230/PCIe/SSE2
- Async. shader compilation: OFF
- Mono: Log file is: 'C:/Users/elaij/AppData/Roaming/Godot/mono/mono_logs/2023-11-02_19.05.18_18244.log'
- This is Thrive version: 0.6.4.0-alpha (see below for exact build info)
- Unhandled exception logger attached
- Startup C# locale is: en-ZA Godot locale is: en_US
- user:// directory is: C:/Users/elaij/AppData/Roaming/Thrive
- Game logs are written to: C:/Users/elaij/AppData/Roaming/Thrive\logs latest log is 'log.txt'
- ------------ Begin of Unhandled Exception Log ------------
- The following exception prevented the game from running:
- System.DllNotFoundException: thrive_native assembly:<unknown assembly> type:<unknown type> member:(null)
- at (wrapper managed-to-native) NativeMethods.CheckAPIVersion()
- at NativeInterop.Load () [0x0001b] in C:\Users\elaij\OneDrive\Documents\Programming\Godot\Thrive\src\native\interop\NativeInterop.cs:76
- at StartupActions..ctor () [0x00106] in C:\Users\elaij\OneDrive\Documents\Programming\Godot\Thrive\src\engine\StartupActions.cs:52
- Please provide us with this log, thank you.
- ------------ End of Unhandled Exception Log ------------
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