HelperNate

Outnumbered game instructions

Sep 3rd, 2020 (edited)
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  1. Oh no! The Master of Mischief and his henchmen robots Buffo, Lectro, Pogo, Rollo, and Turbo, have taken over the local television station! Your objective is to find where the Master of Mischief and his robots are hiding and foil their plans! To uncover information about the whereabouts of their hideouts, you can explore the rooms within the station and try to catch his other robot assistant Telly.
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  3. Uncovering room codes: When prompted, choose which room to explore. Inside the room will be a minigame. Complete the minigame as prompted to uncover information about the room code quicker. Minigames include math problems, Chain Reaction, Scramble, and just plain luck.
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  5. Minigame win = ALL pieces of room code
  6. Minigame loss = HALF of the pieces of room code
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  8. Uncovering the secret code: Throughout the game, after every turn, Telly will spawn. Instead of players racing to use a custom command to catch him, the host will use a random command that randomly selects users. If a user is selected, they will uncover a piece of the secret code.
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  10. Deciding: Before being able to decide where the Master of Mischief and his robots are, you need to uncover at least 4 pieces of the secret code and uncover at least 1 room code, or uncover all room codes for all rooms and at least 1 piece of the secret code. If you are confident you know where someone is, you can use choose to decide between minigames and choose which room where you think someone is. But be careful! Picking a room where someone is not will eliminate you from the game! Also, once a room has been eliminated, additional players cannot join. When a room is chosen, that room is eliminated from the game, and so is the player that chose it.
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  12. Note: If you uncover all room codes, but not enough pieces of the secret code, you will be asked if you want to decide, or pass. For each time you pass your turn, you will uncover 1 piece of the secret code, but once all codes are uncovered, you will NEED to make a decision! You also cannot catch Telly to uncover more of the secret code after you have uncovered all room codes.
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  14. Match rules:
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  16. Master of Mischief: The hideout room will have differently matched numbers, but the same pattern as the secret code.
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  18. Lectro: The hideout room will have the same numbers, but a different pattern as the secret code.
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  20. Rollo: The hideout room will have the same numbers, and the same pattern as the secret code.
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  22. Prizes for finding antagonists:
  23. Master of Mischief: 2000 xats
  24. Lectro: 1000 xats
  25. Rollo: 500 xats
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  27. Example:
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  29. Secret code: 2 5 8 1 4 7
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  31. News room: 1 1 1 3 3 2
  32. Game show room: 1 1 2 2 3 5
  33. Cartoon room: 0 3 6 9 2 5
  34. Writers' room: 9 6 3 0 7 4
  35. Staff lounge: 4 7 1 5 2 8
  36. Equipment room: 3 4 1 1 0 8
  37. Sound room: 5 8 0 0 1 3
  38. Recording booth A: 1 1 3 2 5 7
  39. Recording booth B: 2 2 1 3 4 8
  40. Recording booth C: 2 5 8 1 4 7
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  42. In this case, the Master of Mischief is hiding in the Cartoon room, Lectro is hiding in the Staff lounge, and Rollo is hiding in Recording Booth C.
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