Advertisement
imbuedl

Dodongo AE Notes

Mar 14th, 2019
128
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 4.87 KB | None | 0 0
  1. EDIT: If you open chest, turn down, do a hold backflip + backwalk to the edge of the chest, then turn around quickly (very lenient, if you backwalk too long against the edge your position will change, but you have many frames before this happens, maybe half a second or so, didn't frame count it) and backwalk to the other edge of the chest before hovering, you will get a consistent initial position.
  2.  
  3. For this initial position, you have at least 6 frames to start holding right (accounting for both mega frames) if your hovers are perfect and at least 5 frames to hold right if you get one second frame hover (2 or more 2nd frame hovers will make this not work; could maybe find a chu frame to buffer for extra backflip for backup, but probably not really worth exploring)
  4.  
  5.  
  6. -----------
  7. First consider 0 2nd-frame hovers (i.e. 5 frame perfect/1st-frame hovers)
  8.  
  9. - Assume X position from opening the chest and Z initial position from backwalking against the edge of the chest before hovering
  10. - Does it matter which hover you untarget on? Seems like want to target on last hover, have not tested 4th.
  11. - Does it matter if you do a 1st or 2nd frame mega?
  12.  
  13. 1st frame mega:
  14. - can start holding right 16 frames after the first frame of the bomb explosion (no buffering, with input delay), not sure when to release right
  15. - must keep holding right for at least a total of 9 frames (so hold right up through frame 25, then can release; this is the earliest you can release)
  16. - you can hold right for as long as a total of 16 frames (so 8 frame window to release right)
  17. - start holding right on frame 16, release anywhere from frame 25 to frame 32 (i.e. frame 25 is the first frame that you are allowed to have a neutral control stick input)
  18.  
  19. if you start holding right on frame 17 (second possible frame to start holding right; no buffering, assuming emu input delay):
  20. - must keep holding right for at least a total of 6 frames and for at most a total of 15 frames (i.e. a 10 frame window to release right)
  21. - start holding right on frame 17, release anywhere from frame 23 to frame 32
  22.  
  23. if you start holding right on frame 18 (third possible frame to start holding right):
  24. - must keep holding right for at least a total of 5 frames and for at most a total of 15 frames (11 frame window)
  25. - start holding right on frame 18, release anywhere from frame 23 to frame 33
  26.  
  27. if you start holding right on frame 19 (fourth possible frame to start holding right):
  28. - must keep holding right for at least a total of 4 frames and for at most a total of 8 frames (5 frame window)
  29. - start holding right on frame 19, release anywhere from frame 23 to frame 27
  30.  
  31. if you start holding right on frame 20 (fifth possible frame to start holding right):
  32. - must keep holding right for at least a total of 3 frames and for at most a total of 7 frames (5 frame window)
  33. - start holding right on frame 20, release anywhere from frame 23 to frame 27
  34.  
  35. if you start holding right on frame 21 (sixth possible frame to start holding right):
  36. - must keep holding right for at least a minimum of 2 frames and for at most a total of 6 frames (5 frame window)
  37. - start holding right on frame 21, release anywhere from frame 23 to frame 27
  38.  
  39. if you start holding right on frame 22 (seventh possible frame to start holding right):
  40. - must keep holding right for at least a minimum of 2 frames and for at most a total of 6 frames (5 frame window)
  41. - start holding right on frame 22, release anywhere from frame 24 to frame
  42.  
  43. So, you have 7 frames to start holding right and at least 5 frames to release right
  44.  
  45.  
  46. 2nd frame mega:
  47. - can start holding right 19 frames after the first frame of the explosion
  48. - must hold right for at least a total of 7 frames and for at most a total of 14 frames (8 frame window)
  49. - start holding right on frame 19, release anywhere from frame 26 to frame 33
  50.  
  51. starting to hold right on frames 20, 21, and 22 also work
  52.  
  53. seems like the only consistent cue for when to release right is when link turns to the right (after landing). I think every time there are gonna be multiple frames after that frame that work for releasing right, so that part should have a good visual, so I'll probably just worry about how many frames exist for starting to hold right and how many of them overlap (maybe 1st and 2nd frame megas have different visuals for starting to hold right so that there isn't a true intersection)
  54.  
  55. Summary so far:
  56. 1st-frame mega has 7 possible frames to start holding right
  57. 2nd-frame mega has 4 possible frames to start holding right
  58.  
  59.  
  60. --------------
  61.  
  62. Now assume one 2nd-frame hover
  63.  
  64. 1st frame mega:
  65. frames that work to hold right:
  66. 16
  67. 18 (17 does not work)
  68. 19
  69. 20
  70. 21
  71.  
  72. 2nd frame mega:
  73. frames that work to hold right:
  74. 18
  75. 19
  76. 20
  77. 21
  78. 22
  79.  
  80. ------------------
  81.  
  82. Now assume two 2nd-frame hovers
  83.  
  84. 1st frame mega:
  85.  
  86.  
  87. .............
  88.  
  89. z position at edge of chest is inconsistent, this is a horrible trick if you don't get good hovers
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement