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- ECONOMY
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- - Dynamic Economy
- The servers Economy is controlled by the Mayor, who has to be voted into his position. The Economy was inspired by the late OCRP, so if any of you guys have played on OCRP you may be familiar with how the Economy works. Every 10~15 minutes the Mayor is given a scenario, which he or she must find the solution to. Provoding an appropriate solution will make the Economy rise, but if you make a bad decision the Economy will fall. The higher the Economy, the more money the City will generate. The Mayor can view the Cities money, and purchase items for the Public and Government to use, such as Armor Dispensers and Vending Machines. We plan to add an upgrades system for the Mayor to use within the next week, which will allow the Mayor to purchase upgrades for his Government, such as better Healo Guns or stronger weapons.
- - Bank System
- Our custom Bank System links in closely to the Economy system. Your Payday goes straight into your bank account, which can be accessed via various ATMs dotted around the City. Your payday varies with the Economy, so the higher the Economy, the more pay you will get! Another feature is Bank Interest. You will gain a varied amount of interest on the money in your bank every 10 minutes. This varies depending on the Economy. If the Economy is in the red, you will get a negative interest. banks can be spawned by super admins, and auto save on maps.
- 01:13 - Dave: see what i was thinking of doing the taxes was the mayor could set like the percent of a players salary and then the people can pick to pay it or not and if they dont pay the economy goes down if they do it goes up
- If the police press e on printers, and drugs, the entity removes, and the cop gets $50. The economy also goes up a little
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- LAWS
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- - Editable Laws System
- This feature allows the Mayor to change the cities laws. Whilst playing as the mayor, type /law to bring up the menu, and you can easily edit laws and illegalise + legalise weapons which will be displayed around the city on billboards.
- Government Employees can confiscate all contraband simply by clicking 'Use' on the item in question, rewarding them in the process.
- 01:10 - Dave: i was thinking that the cops could have an arrest menu
- 01:10 - Dave: like
- 01:10 - Dave: they arrest someone and a little pop up saying Click here to set reason for PLAYER NAME
- 01:10 - Dave: then that opens a menu to be able to set things like how amny murders, thigs he stole ,etc
- 01:10 - Dave: and have the jail time be based on that
- 01:11 - Dave: like 3 murders = 3 minutes
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- INVENTORY
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- - Inventory
- you can place your weapon's, shipments etc into your inventory. From here you can either Equip or Drop it. Whilst ingame, press F2 to open your Inventory.
- Inventory notes:
- When a weapon is bought, and picked up. it goes into inventory.
- Press f2 to open inventory
- List format
- Drop button
- Equip button
- Button at top of inventory to add the current SWEP to your inventory
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- PREMIUM SYSTEM
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- - Premium System
- Players can purchase a variety of InGame rewards, 25% pay day rise, 50 more props VIP tag on forums, And acces to TEAM_SWAT
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- ENTITIES
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- - Custom Entities
- There are a variety of custom entities which you can purchase, such as the infamous Drug Plant. The main objective of the Drug Plant is to keep it alive by watering it. The Plant will change colours as it begins to die, and you'll need to water it frequently to keep it alive. Every so often, the plant will level up until it reaches level 5. You can sell the plant at any level, but to maximise profit it is suggested you wait until it is level 5. Drug Plants can also be used every 5 minutes to boost your health up, but the high doesn't last long and will make you weaker in the long run! Generally the Mayor will make sure Drug Plants are illegal, so keep them hidden to prevent the Government from confiscating it.
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- REVIVAL
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- - Revival System
- If you are playing as a Paramedic, you can revive fallen players. Players must either wait 40 seconds to respawn, or dial /911 to call the Government. Use the defibrilator whilst standing over a player to respawn or "Revive" other players to the exact place of death. You will recieve a bonus of $50 for every player you revive.
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- USER ACCOUNTS
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- - Aiming for Realistic Roleplay
- We've tried to make the Gamemode as realistic as possible, which can be fairly limited when using DarkRP as your base. On your first join, you will be asked to enter a forename and a surname before you can play. You can then select your model. This can be reset by asking a admin.
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- NPC's
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- Car dealer -----SOMEONE ELCE IS TAKING CARE OF THIS-------
- - NPC's to interact with
- There are various NPCs around the City. Rindir will sell you food when there is nobody playing as a Chef, whilst our Medic NPC will heal you to full health for a small fee if there is no Paramedic. (/buyhealth is removed)
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