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CJD2524

GoS - Success Rate - Bosses vs Party

Sep 16th, 2013
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  1.  
  2.  
  3. X. STATUS DETERMINATION
  4.  
  5.  
  6. Success Rate is calculated upon user's IND value and Target's RES value.
  7.  
  8. If the calculation result is higher than 95%, it will be fixed to 95% Success Rate (meaning at best, Failure Rate = 5%).
  9.  
  10. Damage Percentage Status uses a different formula, maximum Percentage Success Rate value is 100%.
  11.  
  12.  
  13.  
  14. User's IND / 2 - Target's RES * Skill's RES Value / 100 ≦ 0 Then:
  15.  
  16. Skill's Basic Probability + ( User's IND / 2 - Target's RES * Skill's RES Value / 100 )
  17.  
  18.  
  19.  
  20. User's IND / 2 - Target's RES * Skill's RES Value / 100 ≧ 0 Then:
  21.  
  22. Skill's Basic Probability + ( User's IND / 2 - Target's RES * Skill's RES Value / 100 ) / 2
  23.  
  24.  
  25.  
  26. Damage Percentage:
  27.  
  28. Skill's Basic Probability + ( User's IND - Target's RES * Skill's RES Value / 100 ) / 2
  29.  
  30.  
  31.  
  32. Y. INSTANT DEATH, REMOVAL, PETRIFY, STOP, DISPEL, AND DAMAGE PERCENTAGE SUCCESS RATE
  33.  
  34.  
  35. ---------------------------------------------------------------------------------------------------------------------
  36. STAGE 1
  37. ---------------------------------------------------------------------------------------------------------------------
  38.  
  39.  
  40. ╒═════════╤═════╤════════════════╤═══════════╤══════════╕
  41. │ Boss │ IND │ Skill │ Status │ Safe RES │
  42. ╞═════════╪═════╪════════════════╪═══════════╪══════════╡
  43. │ Sakuya │ 0 │ Another Murder │ PDEF Down │ 50 │
  44. └─────────┴─────┴────────────────┴───────────┴──────────┘
  45.  
  46.  
  47. ---------------------------------------------------------------------------------------------------------------------
  48. STAGE 2
  49. ---------------------------------------------------------------------------------------------------------------------
  50.  
  51.  
  52. ╒═════════╤═════╤════════════════╤═══════════╤══════════╕
  53. │ Boss │ IND │ Skill │ Status │ Safe RES │
  54. ╞═════════╪═════╪════════════════╪═══════════╪══════════╡
  55. │ Remilia │ 0 │ Red Magic │ Charm │ 200 │
  56. └─────────┴─────┴────────────────┴───────────┴──────────┘
  57.  
  58.  
  59. ---------------------------------------------------------------------------------------------------------------------
  60. STAGE 3
  61. ---------------------------------------------------------------------------------------------------------------------
  62.  
  63.  
  64. ╒════════════════════════╤═════╤════════════════╤═══════════╤══════════╕
  65. │ Boss │ IND │ Skill │ Status │ Safe RES │
  66. ╞════════════════════════╪═════╪════════════════╪═══════════╪══════════╡
  67. │ │ │ Acid Storm │ PDEF Down │ 50 │
  68. │ │ ├────────────────┼───────────┼──────────┤
  69. │ │ │ Silence │ Silence │ 50 │
  70. │ │ ├────────────────┼───────────┼──────────┤
  71. │ │ │ Sleep │ Sleep │ 50 │
  72. │ Alice │ 0 ├────────────────┼───────────┼──────────┤
  73. │ │ │ Charm │ Charm │ 50 │
  74. │ │ ├────────────────┼───────────┼──────────┤
  75. │ │ │ Poison │ Poison │ 50 │
  76. │ │ ├────────────────┼───────────┼──────────┤
  77. │ │ │ Dispel │ Dispel │ 100 │
  78. ├────────────────────────┼─────┼────────────────┼───────────┼──────────┤
  79. │ │ │ Heat Hand │ Burn │ 33 │
  80. │ │ ├────────────────┼───────────┼──────────┤
  81. │ │ │ Cold Hand │ Freeze │ 33 │
  82. │ Shanghai Doll [Shield] │ 0 ├────────────────┼───────────┼──────────┤
  83. │ │ │ Lightning Hand │ Shock │ 33 │
  84. │ │ ├────────────────┼───────────┼──────────┤
  85. │ │ │ Poison Hand │ Poison │ 33 │
  86. ├────────────────────────┼─────┼────────────────┼───────────┼──────────┤
  87. │ Shanghai Doll [Brown] │ 0 │ Poison Hand │ Poison │ 33 │
  88. └────────────────────────┴─────┴────────────────┴───────────┴──────────┘
  89.  
  90. Dispel -> Alice = 70%
  91.  
  92. -> Shanghai Doll = 80%
  93.  
  94. -> Shanghai Doll [Shield] = 75%
  95.  
  96. -> Shanghai Doll [Red + Blue + Brown + Green] = 100%
  97.  
  98.  
  99. ---------------------------------------------------------------------------------------------------------------------
  100. STAGE 4
  101. ---------------------------------------------------------------------------------------------------------------------
  102.  
  103.  
  104. ╒══════╤═════╤════════════════════════╤═══════════╤══════════╕
  105. │ Boss │ IND │ Skill │ Status │ Safe RES │
  106. ╞══════╪═════╪════════════════════════╪═══════════╪══════════╡
  107. │ │ │ Swoop │ Daze │ 50 │
  108. │ Okuu │ 0 ├────────────────────────┼───────────┼──────────┤
  109. │ │ │ Fang [Blind] │ Blind │ 50 │
  110. ├──────┼─────┼────────────────────────┼───────────┼──────────┤
  111. │ │ │ Will-o'-Wisp │ Curse │ 50 │
  112. │ │ ├────────────────────────┼───────────┼──────────┤
  113. │ │ │ Hellclaw Assassination │ Poison │ 50 │
  114. │ Orin │ 0 ├────────────────────────┼───────────┼──────────┤
  115. │ │ │ Moulin Rouge │ Burn │ 50 │
  116. │ │ ├────────────────────────┼───────────┼──────────┤
  117. │ │ │ Zombie Fairy │ Zombie │ 200 │
  118. └──────┴─────┴────────────────────────┴───────────┴──────────┘
  119.  
  120.  
  121. ---------------------------------------------------------------------------------------------------------------------
  122. STAGE 5
  123. ---------------------------------------------------------------------------------------------------------------------
  124.  
  125.  
  126. ╒════════╤═════╤═════════════╤═════════╤══════════╕
  127. │ Boss │ IND │ Skill │ Status │ Safe RES │
  128. ╞════════╪═════╪═════════════╪═════════╪══════════╡
  129. │ │ │ Dispel │ Dispel │ 110 │
  130. │ Satori │ 20 ├─────────────┼─────────┼──────────┤
  131. │ │ │ Petro Cloud │ Petrify │ 110 │
  132. └────────┴─────┴─────────────┴─────────┴──────────┘
  133.  
  134. Dispel -> self-dispelling = 80%
  135.  
  136.  
  137. ---------------------------------------------------------------------------------------------------------------------
  138. STAGE 6
  139. ---------------------------------------------------------------------------------------------------------------------
  140.  
  141.  
  142. ╒════════╤═════╤════════════════════════╤═══════════════╤══════════╕
  143. │ Boss │ IND │ Skill │ Status │ Safe RES │
  144. ╞════════╪═════╪════════════════════════╪═══════════════╪══════════╡
  145. │ │ │ Crescent Moon Slash │ PDEF Down │ 60 │
  146. │ │ ├────────────────────────┼───────────────┼──────────┤
  147. │ Youmu │ 20 │ 200 Yojana in 1 Slash │ Magic Down │ 85 │
  148. │ │ ├────────────────────────┼───────────────┼──────────┤
  149. │ │ │ Death Zapper │ Instant Death │ 60 │
  150. ├────────┼─────┼────────────────────────┼───────────────┼──────────┤
  151. │ │ │ Death │ Instant Death │ 55 │
  152. │ │ ├────────────────────────┼───────────────┼──────────┤
  153. │ Yuyuko │ 10 │ Ghastly Dream │ MDEF Down │ 80 │
  154. │ │ ├────────────────────────┼───────────────┼──────────┤
  155. │ │ │ Resurrection Butterfly │ Instant Death │ 205 │
  156. └────────┴─────┴────────────────────────┴───────────────┴──────────┘
  157.  
  158.  
  159. ---------------------------------------------------------------------------------------------------------------------
  160. STAGE 7
  161. ---------------------------------------------------------------------------------------------------------------------
  162.  
  163.  
  164. ╒═════════╤═════╤══════════════════╤═══════════════╤══════════╕
  165. │ Boss │ IND │ Skill │ Status │ Safe RES │
  166. ╞═════════╪═════╪══════════════════╪═══════════════╪══════════╡
  167. │ │ │ Shinigami Scythe │ Instant Death │ 50 │
  168. │ Komachi │ 0 ├──────────────────┼───────────────┼──────────┤
  169. │ │ │ Headsplitter │ PDEF Down │ 50 │
  170. └─────────┴─────┴──────────────────┴───────────────┴──────────┘
  171.  
  172.  
  173. ---------------------------------------------------------------------------------------------------------------------
  174. STAGE 8
  175. ---------------------------------------------------------------------------------------------------------------------
  176.  
  177.  
  178. ╒══════════╤═════╤════════════════════╤════════════╤══════════╕
  179. │ Boss │ IND │ Skill │ Status │ Safe RES │
  180. ╞══════════╪═════╪════════════════════╪════════════╪══════════╡
  181. │ │ │ Poison Breath │ Poison │ 50 │
  182. │ │ ├────────────────────┼────────────┼──────────┤
  183. │ │ │ Sweet Poison │ Venom │ 85 │
  184. │ │ ├────────────────────┼────────────┼──────────┤
  185. │ Medicine │ 0 │ Gassing Garden │ Venom │ 75 │
  186. │ │ ├────────────────────┼────────────┼──────────┤
  187. │ │ │ Lily of the Valley │ Poison Gas │ 75 │
  188. │ │ ├────────────────────┼────────────┼──────────┤
  189. │ │ │ Into Delirium │ Poison Gas │ 75 │
  190. └──────────┴─────┴────────────────────┴────────────┴──────────┘
  191.  
  192.  
  193. ---------------------------------------------------------------------------------------------------------------------
  194. STAGE 9
  195. ---------------------------------------------------------------------------------------------------------------------
  196.  
  197.  
  198. ╒════════╤═════╤══════════════════╤═══════════════╤══════════╕
  199. │ Boss │ IND │ Skill │ Status │ Safe RES │
  200. ╞════════╪═════╪══════════════════╪═══════════════╪══════════╡
  201. │ │ │ Disorder Eye │ Dispel │ 95 │
  202. │ Udonge │ 40 ├──────────────────┼───────────────┼──────────┤
  203. │ │ │ Lunatic Red Eyes │ Berserker │ 120 │
  204. └────────┴─────┴──────────────────┴───────────────┴──────────┘
  205.  
  206.  
  207. ╒════════╤═════╤══════════════════╤═══════════════╤══════════╕
  208. │ Boss │ IND │ Skill │ Status │ Safe RES │
  209. ╞════════╪═════╪══════════════════╪═══════════════╪══════════╡
  210. │ Tewi │ 40 │ Deathbite │ Instant Death │ 90 │
  211. └────────┴─────┴──────────────────┴───────────────┴──────────┘
  212.  
  213. Vulnerary of Ohnamuji-sama -> self-dispelling = 75%
  214.  
  215.  
  216. ---------------------------------------------------------------------------------------------------------------------
  217. STAGE 10
  218. ---------------------------------------------------------------------------------------------------------------------
  219.  
  220.  
  221. ╒════════╤═════╤══════════╤════════════════╤══════════╕
  222. │ Boss │ IND │ Skill │ Status │ Safe RES │
  223. ╞════════╪═════╪══════════╪════════════════╪══════════╡
  224. │ Kaguya │ 0 │ Timestop │ Stop (Variety) │ 75 │
  225. └────────┴─────┴──────────┴────────────────┴──────────┘
  226.  
  227.  
  228. ---------------------------------------------------------------------------------------------------------------------
  229. STAGE 11
  230. ---------------------------------------------------------------------------------------------------------------------
  231.  
  232.  
  233. ╒═══════╤═════╤════════════════╤════════╤══════════╕
  234. │ Boss │ IND │ Skill │ Status │ Safe RES │
  235. ╞═══════╪═════╪════════════════╪════════╪══════════╡
  236. │ Cirno │ 0 │ Perfect Freeze │ Freeze │ 100 │
  237. └───────┴─────┴────────────────┴────────┴──────────┘
  238.  
  239.  
  240. ---------------------------------------------------------------------------------------------------------------------
  241. STAGE 12
  242. ---------------------------------------------------------------------------------------------------------------------
  243.  
  244.  
  245. ╒════════╤═════╤════════════════════╤═══════════╤══════════╕
  246. │ Boss │ IND │ Skill │ Status │ Safe RES │
  247. ╞════════╪═════╪════════════════════╪═══════════╪══════════╡
  248. │ │ │ Acid Storm │ PDEF Down │ 50 │
  249. │ Suwako │ 0 ├────────────────────┼───────────┼──────────┤
  250. │ │ │ Moriya's Iron Ring │ Paralysis │ 66 │
  251. ├────────┼─────┼────────────────────┼───────────┼──────────┤
  252. │ Kanako │ 0 │ Power Clash │ PDEF Down │ 50 │
  253. └────────┴─────┴────────────────────┴───────────┴──────────┘
  254.  
  255.  
  256. ---------------------------------------------------------------------------------------------------------------------
  257. STAGE 13
  258. ---------------------------------------------------------------------------------------------------------------------
  259.  
  260.  
  261. ╒══════╤═════╤══════════════════════════════╤════════════════╤══════════╕
  262. │ Boss │ IND │ Skill │ Status │ Safe RES │
  263. ╞══════╪═════╪══════════════════════════════╪════════════════╪══════════╡
  264. │ │ │ Lightning Hand │ Shock │ 43 │
  265. │ │ ├──────────────────────────────┼────────────────┼──────────┤
  266. │ │ │ Mad Thunder │ Shock │ 43 │
  267. │ │ ├──────────────────────────────┼────────────────┼──────────┤
  268. │ │ │ Discharge │ Shock │ 76 │
  269. │ Iku │ 20 ├──────────────────────────────┼────────────────┼──────────┤
  270. │ │ │ Electrostatic Guided Missile │ Shock │ 110 │
  271. │ │ ├──────────────────────────────┼────────────────┼──────────┤
  272. │ │ │ 100 Million Amperes │ Damage Percent │ 200 │
  273. │ │ ├──────────────────────────────┼────────────────┼──────────┤
  274. │ │ │ Elekiter Dragon Palace │ Instant Death │ X │
  275. └──────┴─────┴──────────────────────────────┴────────────────┴──────────┘
  276.  
  277. Elekiter Dragon Palace inflicts Instant Death on characters with Shock status present, ignores RES and Tolerance.
  278.  
  279.  
  280. ---------------------------------------------------------------------------------------------------------------------
  281. STAGE 14
  282. ---------------------------------------------------------------------------------------------------------------------
  283.  
  284.  
  285. ╒════════╤═════╤═══════════════╤═══════════╤══════════╕
  286. │ Boss │ IND │ Skill │ Status │ Safe RES │
  287. ╞════════╪═════╪═══════════════╪═══════════╪══════════╡
  288. │ │ │ Bone Crusher │ PDEF Down │ 50 │
  289. │ │ ├───────────────┼───────────┼──────────┤
  290. │ │ │ Drill │ PDEF Down │ 50 │
  291. │ │ ├───────────────┼───────────┼──────────┤
  292. │ │ │ Fragile │ PDEF Down │ 60 │
  293. │ Tenshi │ 0 ├───────────────┼───────────┼──────────┤
  294. │ │ │ Hells Crusher │ ALL Down │ 50 │
  295. │ │ ├───────────────┼───────────┼──────────┤
  296. │ │ │ Petro Cloud │ Petrify │ 100 │
  297. │ │ ├───────────────┼───────────┼──────────┤
  298. │ │ │ Kaname Funnel │ Dispel │ 100 │
  299. └────────┴─────┴───────────────┴───────────┴──────────┘
  300.  
  301.  
  302. ---------------------------------------------------------------------------------------------------------------------
  303. STAGE 15
  304. ---------------------------------------------------------------------------------------------------------------------
  305.  
  306.  
  307. ╒════════╤═════╤═══════════════╤═══════════╤══════════╕
  308. │ Boss │ IND │ Skill │ Status │ Safe RES │
  309. ╞════════╪═════╪═══════════════╪═══════════╪══════════╡
  310. │ │ │ Gnash │ Gnash │ 95 │
  311. │ │ ├───────────────┼───────────┼──────────┤
  312. │ │ │ Acid Storm │ PDEF Down │ 75 │
  313. │ │ ├───────────────┼───────────┼──────────┤
  314. │ Genji │ 50 │ Tsunami │ Slow │ 85 │
  315. │ │ ├───────────────┼───────────┼──────────┤
  316. │ │ │ Dispel │ Dispel │ 125 │
  317. │ │ ├───────────────┼───────────┼──────────┤
  318. │ │ │ Vortex │ Dispel │ 250 │
  319. └────────┴─────┴───────────────┴───────────┴──────────┘
  320.  
  321. Dispel -> self-dispelling = 70%
  322.  
  323. Vortex -> self-dispelling = 95%
  324.  
  325.  
  326. ---------------------------------------------------------------------------------------------------------------------
  327. STAGE 16
  328. ---------------------------------------------------------------------------------------------------------------------
  329.  
  330.  
  331. ╒═════════╤═════╤═══════════════════════╤═══════════════╤══════════╕
  332. │ Boss │ IND │ Skill │ Status │ Safe RES │
  333. ╞═════════╪═════╪═══════════════════════╪═══════════════╪══════════╡
  334. │ │ │ Nipper │ PDEF Down │ 112 │
  335. │ │ ├───────────────────────┼───────────────┼──────────┤
  336. │ Matsuba │ 25 │ Scissors │ Instant Death │ 72 │
  337. │ │ ├───────────────────────┼───────────────┼──────────┤
  338. │ │ │ Twin Scissor Spinning │ Instant Death │ 45 │
  339. └─────────┴─────┴───────────────────────┴───────────────┴──────────┘
  340.  
  341.  
  342.  
  343. ---------------------------------------------------------------------------------------------------------------------
  344. STAGE 17
  345. ---------------------------------------------------------------------------------------------------------------------
  346.  
  347.  
  348. ╒═════════╤═════╤═══════════════════════╤═══════════════╤══════════╕
  349. │ Boss │ IND │ Skill │ Status │ Safe RES │
  350. ╞═════════╪═════╪═══════════════════════╪═══════════════╪══════════╡
  351. │ │ │ Nipper │ PDEF Down │ 112 │
  352. │ │ ├───────────────────────┼───────────────┼──────────┤
  353. │ │ │ Scissors │ Instant Death │ 72 │
  354. │ Matsuba │ 25 ├───────────────────────┼───────────────┼──────────┤
  355. │ │ │ Twin Scissor Spinning │ Instant Death │ 45 │
  356. │ │ ├───────────────────────┼───────────────┼──────────┤
  357. │ │ │ Vortex │ Dispel │ 224 │
  358. ├─────────┼─────┼───────────────────────┼───────────────┼──────────┤
  359. │ │ │ Gnash │ Gnash │ 70 │
  360. │ │ ├───────────────────────┼───────────────┼──────────┤
  361. │ Genji │ 0 │ Acid Storm │ PDEF Down │ 50 │
  362. │ │ ├───────────────────────┼───────────────┼──────────┤
  363. │ │ │ Tsunami │ Slow │ 60 │
  364. └─────────┴─────┴───────────────────────┴───────────────┴──────────┘
  365.  
  366. Vortex -> Matsuba = 77%
  367.  
  368. -> Genji = 82%
  369.  
  370.  
  371. ---------------------------------------------------------------------------------------------------------------------
  372. STAGE 18
  373. ---------------------------------------------------------------------------------------------------------------------
  374.  
  375.  
  376. ╒═════════╤═════╤════════════════════╤═══════════════╤══════════╕
  377. │ Boss │ IND │ Skill │ Status │ Safe RES │
  378. ╞═════════╪═════╪════════════════════╪═══════════════╪══════════╡
  379. │ │ │ Poison │ Poison │ 70 │
  380. │ │ ├────────────────────┼───────────────┼──────────┤
  381. │ │ │ Powerful Stinger │ Poison │ 95 │
  382. │ Akame │ 40 ├────────────────────┼───────────────┼──────────┤
  383. │ │ │ Anaesthesia Needle │ Paralysis │ 95 │
  384. │ │ ├────────────────────┼───────────────┼──────────┤
  385. │ │ │ Mince Needle │ Magic Down │ 95 │
  386. └─────────┴─────┴────────────────────┴───────────────┴──────────┘
  387.  
  388.  
  389. ╒═════════╤═════╤════════════════════╤═══════════════╤══════════╕
  390. │ Boss │ IND │ Skill │ Status │ Safe RES │
  391. ╞═════════╪═════╪════════════════════╪═══════════════╪══════════╡
  392. │ Kagami │ 40 │ Vortex │ Dispel │ 240 │
  393. └─────────┴─────┴────────────────────┴───────────────┴──────────┘
  394.  
  395. Vortex -> self-dispelling = 80%
  396.  
  397.  
  398. ╒═════════╤═════╤════════════════════╤═══════════════╤══════════╕
  399. │ Boss │ IND │ Skill │ Status │ Safe RES │
  400. ╞═════════╪═════╪════════════════════╪═══════════════╪══════════╡
  401. │ │ │ Acid Storm │ PDEF Down │ 70 │
  402. │ │ ├────────────────────┼───────────────┼──────────┤
  403. │ │ │ Tentacle Dance │ Paralysis │ 70 │
  404. │ Chihiro │ 40 ├────────────────────┼───────────────┼──────────┤
  405. │ │ │ Octopus Ink │ Blind │ 86 │
  406. │ │ ├────────────────────┼───────────────┼──────────┤
  407. │ │ │ Octopus Maelstrom │ Instant Death │ 120 │
  408. └─────────┴─────┴────────────────────┴───────────────┴──────────┘
  409.  
  410. Octopus Maelstrom inflicts Instant Death only and as soon as Land Water is Active, it is also a WTR skill.
  411.  
  412. Instant Death calculation will take place if Land Water was on Neutral and Octopus Maelstrom pushed the Land to Water to Active.
  413.  
  414.  
  415. ---------------------------------------------------------------------------------------------------------------------
  416. STAGE 19
  417. ---------------------------------------------------------------------------------------------------------------------
  418.  
  419.  
  420. ╒═══════════╤═════╤════════════╤═══════════╤══════════╕
  421. │ Boss │ IND │ Skill │ Status │ Safe RES │
  422. ╞═══════════╪═════╪════════════╪═══════════╪══════════╡
  423. │ │ │ Constrict │ Paralysis │ 110 │
  424. │ │ ├────────────┼───────────┼──────────┤
  425. │ Anastasis │ 120 │ Tail Chop │ Daze │ 110 │
  426. │ │ ├────────────┼───────────┼──────────┤
  427. │ │ │ Face Smash │ Daze │ 100 │
  428. └───────────┴─────┴────────────┴───────────┴──────────┘
  429.  
  430.  
  431. ---------------------------------------------------------------------------------------------------------------------
  432. STAGE 20
  433. ---------------------------------------------------------------------------------------------------------------------
  434.  
  435.  
  436. ╒══════════╤═════╤═══════════════╤═══════════════╤══════════╕
  437. │ Boss │ IND │ Skill │ Status │ Safe RES │
  438. ╞══════════╪═════╪═══════════════╪═══════════════╪══════════╡
  439. │ │ │ Mad Thunder │ Shock │ 53 │
  440. │ Biotopos │ 40 ├───────────────┼───────────────┼──────────┤
  441. │ │ │ Aging Drizzle │ Instant Death │ 220 │
  442. └──────────┴─────┴───────────────┴───────────────┴──────────┘
  443.  
  444. Aging Drizzle ignores Tolerance for Instant Death, but not RES, skill type is Damage Percent (VOI).
  445.  
  446.  
  447. ---------------------------------------------------------------------------------------------------------------------
  448. STAGE 21
  449. ---------------------------------------------------------------------------------------------------------------------
  450.  
  451.  
  452. ╒══════════╤═════╤═══════════════════╤════════════╤══════════╕
  453. │ Boss │ IND │ Skill │ Status │ Safe RES │
  454. ╞══════════╪═════╪═══════════════════╪════════════╪══════════╡
  455. │ │ │ Gaze │ Petrify │ 122 │
  456. │ │ ├───────────────────┼────────────┼──────────┤
  457. │ │ │ Temptation │ Charm │ 130 │
  458. │ │ ├───────────────────┼────────────┼──────────┤
  459. │ │ │ Vortex │ Dispel │ 260 │
  460. │ Lithos │ 60 ├───────────────────┼────────────┼──────────┤
  461. │ │ │ Dissolve │ Soften │ 90 │
  462. │ │ ├───────────────────┼────────────┼──────────┤
  463. │ │ │ Enervation │ Enervation │ 90 │
  464. │ │ ├───────────────────┼────────────┼──────────┤
  465. │ │ │ Ras Algol Gorgops │ Petrify │ 180 │
  466. └──────────┴─────┴───────────────────┴────────────┴──────────┘
  467.  
  468. Vortex -> self-dispelling = 85%
  469.  
  470. Ras Algol Gorgops ignores Tolerance for Petrify, but not RES.
  471.  
  472.  
  473. ---------------------------------------------------------------------------------------------------------------------
  474.  
  475. FINAL BOSS
  476.  
  477. ---------------------------------------------------------------------------------------------------------------------
  478.  
  479.  
  480. ╒═════════════════════════╤═════╤═══════════════════════╤═══════════════╤══════════╕
  481. │ Boss │ IND │ Skill │ Status │ Safe RES │
  482. ╞═════════════════════════╪═════╪═══════════════════════╪═══════════════╪══════════╡
  483. │ │ │ Constrict │ Paralysis │ 50 │
  484. │ │ ├───────────────────────┼───────────────┼──────────┤
  485. │ Crocodile God Anastasis │ 0 │ Tail Chop │ Daze │ 50 │
  486. │ │ ├───────────────────────┼───────────────┼──────────┤
  487. │ │ │ Stigma │ Silence │ 50 │
  488. ├─────────────────────────┼─────┼───────────────────────┼───────────────┼──────────┤
  489. │ Turtle God Biotopos │ 0 │ Mad Thunder │ Shock │ 33 │
  490. ├─────────────────────────┼─────┼───────────────────────┼───────────────┼──────────┤
  491. │ │ │ Venom Zapper │ Poison │ 90 │
  492. │ │ ├───────────────────────┼───────────────┼──────────┤
  493. │ │ │ Poison Hand │ Poison │ 73 │
  494. │ │ ├───────────────────────┼───────────────┼──────────┤
  495. │ │ │ Tremor Wave │ Daze │ 65 │
  496. │ Serpent God Lithos │ 80 ├───────────────────────┼───────────────┼──────────┤
  497. │ │ │ Dissolve │ Soften │ 100 │
  498. │ │ ├───────────────────────┼───────────────┼──────────┤
  499. │ │ │ Enervation │ Enervation │ 100 │
  500. │ │ ├───────────────────────┼───────────────┼──────────┤
  501. │ │ │ Vortex │ Dispel │ 280 │
  502. ├─────────────────────────┼─────┼───────────────────────┼───────────────┼──────────┤
  503. │ │ │ Nipper │ PDEF Down │ 112 │
  504. │ │ ├───────────────────────┼───────────────┼──────────┤
  505. │ │ │ Bubble │ Poison │ 62 │
  506. │ Matsuba [Summon] │ 25 ├───────────────────────┼───────────────┼──────────┤
  507. │ │ │ Scissors │ Instant Death │ 72 │
  508. │ │ ├───────────────────────┼───────────────┼──────────┤
  509. │ │ │ Twin Scissor Spinning │ Instant Death │ 45 │
  510. ├─────────────────────────┼─────┼───────────────────────┼───────────────┼──────────┤
  511. │ Gigas Gator │ 0 │ Tail Chop │ Daze │ 50 │
  512. ├─────────────────────────┼─────┼───────────────────────┼───────────────┼──────────┤
  513. │ │ │ Constrict │ Paralysis │ 65 │
  514. │ Gold Viper │ 30 ├───────────────────────┼───────────────┼──────────┤
  515. │ │ │ Fang [Poison] │ Poison │ 65 │
  516. ├─────────────────────────┼─────┼───────────────────────┼───────────────┼──────────┤
  517. │ │ │ Poison │ Poison │ 70 │
  518. │ │ ├───────────────────────┼───────────────┼──────────┤
  519. │ Akame [Summon] │ 40 │ Powerful Stinger │ Poison │ 95 │
  520. │ │ ├───────────────────────┼───────────────┼──────────┤
  521. │ │ │ Anaesthesia Needle │ Paralysis │ 95 │
  522. ├─────────────────────────┼─────┼───────────────────────┼───────────────┼──────────┤
  523. │ │ │ Tentacle Dance │ Paralysis │ 70 │
  524. │ │ ├───────────────────────┼───────────────┼──────────┤
  525. │ Chihiro [Summon] │ 40 │ Octopus Ink │ Blind │ 86 │
  526. │ │ ├───────────────────────┼───────────────┼──────────┤
  527. │ │ │ Octopus Maelstrom │ Instant Death │ 120 │
  528. └─────────────────────────┴─────┴───────────────────────┴───────────────┴──────────┘
  529.  
  530. Vortex -> All Bosses = 95%
  531.  
  532.  
  533. Octopus Maelstrom inflicts Instant Death only and as soon as Land Water is Active, it is also a WTR skill.
  534.  
  535. Instant Death calculation will take place if Land Water was on Neutral and Octopus Maelstrom pushed the Land to Water to Active.
  536.  
  537.  
  538. ---------------------------------------------------------------------------------------------------------------------
  539. PHASE 2
  540. ---------------------------------------------------------------------------------------------------------------------
  541.  
  542.  
  543. ╒═══════════════╤═════╤═══════════╤═══════════╤══════════╕
  544. │ Boss │ IND │ Skill │ Status │ Safe RES │
  545. ╞═══════════════╪═════╪═══════════╪═══════════╪══════════╡
  546. │ │ │ Dark Wall │ MDEF Down │ 75 │
  547. │ Three Sisters │ 0 ├───────────┼───────────┼──────────┤
  548. │ │ │ Minus │ Petrify │ 150 │
  549. └───────────────┴─────┴───────────┴───────────┴──────────┘
  550.  
  551.  
  552. ---------------------------------------------------------------------------------------------------------------------
  553. PHASE 3
  554. ---------------------------------------------------------------------------------------------------------------------
  555.  
  556.  
  557. ╒═════════════════╤═════╤═══════════════════════╤═══════════════╤══════════╕
  558. │ Boss │ IND │ Skill │ Status │ Safe RES │
  559. ╞═════════════════╪═════╪═══════════════════════╪═══════════════╪══════════╡
  560. │ │ │ Vortex │ Dispel │ 200 │
  561. │ │ ├───────────────────────┼───────────────┼──────────┤
  562. │ │ │ Chrysaor Golden Slash │ Instant Death │ 50 │
  563. │ Three Goddesses │ 0 ├───────────────────────┼───────────────┼──────────┤
  564. │ │ │ Minus │ Petrify │ 150 │
  565. │ │ ├───────────────────────┼───────────────┼──────────┤
  566. │ │ │ Ras Algol Maenads │ Petrify │ 100 │
  567. └─────────────────┴─────┴───────────────────────┴───────────────┴──────────┘
  568.  
  569. Vortex -> self-dispelling = 45%
  570.  
  571.  
  572. All the same calculations apply for Three Goddesses (Enhanced Version), except the one for self-dispelling:
  573.  
  574.  
  575. Vortex -> self-dispelling = 35%
  576.  
  577.  
  578. ---------------------------------------------------------------------------------------------------------------------
  579.  
  580. WEEKEND
  581.  
  582. ---------------------------------------------------------------------------------------------------------------------
  583.  
  584.  
  585.  
  586. ╒══════════════════╤═════╤════════════════╤════════╤══════════╕
  587. │ Boss │ IND │ Skill │ Status │ Safe RES │
  588. ╞══════════════════╪═════╪════════════════╪════════╪══════════╡
  589. │ │ │ Icicle Attack │ Freeze │ 70 │
  590. │ │ ├────────────────┼────────┼──────────┤
  591. │ │ │ Ice Beam │ Freeze │ 60 │
  592. │ Cirno [Subquest] │ 80 ├────────────────┼────────┼──────────┤
  593. │ │ │ Ice Storm │ Freeze │ 55 │
  594. │ │ ├────────────────┼────────┼──────────┤
  595. │ │ │ Perfect Freeze │ Freeze │ 140 │
  596. └──────────────────┴─────┴────────────────┴────────┴──────────┘
  597.  
  598.  
  599. ---------------------------------------------------------------------------------------------------------------------
  600.  
  601.  
  602. ╒═══════╤═════╤══════════════════════════╤═══════════════╤══════════╕
  603. │ Boss │ IND │ Skill │ Status │ Safe RES │
  604. ╞═══════╪═════╪══════════════════════════╪═══════════════╪══════════╡
  605. │ │ │ Stun Blow │ Paralysis │ 75 │
  606. │ │ ├──────────────────────────┼───────────────┼──────────┤
  607. │ │ │ Bone Crusher │ PDEF Down │ 75 │
  608. │ │ ├──────────────────────────┼───────────────┼──────────┤
  609. │ │ │ Temple Crush │ PATK Down │ 75 │
  610. │ │ ├──────────────────────────┼───────────────┼──────────┤
  611. │ │ │ Hells Crusher │ ALL Down │ 75 │
  612. │ │ ├──────────────────────────┼───────────────┼──────────┤
  613. │ │ │ Total Destruction │ Instant Death │ 58 │
  614. │ Mokou │ 50 ├──────────────────────────┼───────────────┼──────────┤
  615. │ │ │ Body Blow │ SPD Down │ 75 │
  616. │ │ ├──────────────────────────┼───────────────┼──────────┤
  617. │ │ │ Face Punch │ IND Down │ 75 │
  618. │ │ ├──────────────────────────┼───────────────┼──────────┤
  619. │ │ │ Tsuki no Iwakasa's Curse │ Curse │ 100 │
  620. │ │ ├──────────────────────────┼───────────────┼──────────┤
  621. │ │ │ Fujiyama Volcano │ Burn │ 75 │
  622. │ │ ├──────────────────────────┼───────────────┼──────────┤
  623. │ │ │ Flying Phoenix │ Burn │ 85 │
  624. └───────┴─────┴──────────────────────────┴───────────────┴──────────┘
  625.  
  626.  
  627. ---------------------------------------------------------------------------------------------------------------------
  628.  
  629.  
  630. ╒══════════════════╤═════╤═══════════════════╤═══════════════╤══════════╕
  631. │ Boss │ IND │ Skill │ Status │ Safe RES │
  632. ╞══════════════════╪═════╪═══════════════════╪═══════════════╪══════════╡
  633. │ │ │ Stun Blow │ Paralysis │ 50 │
  634. │ │ ├───────────────────┼───────────────┼──────────┤
  635. │ │ │ Bone Crusher │ PDEF Down │ 50 │
  636. │ Take-Mikazuchi │ 0 ├───────────────────┼───────────────┼──────────┤
  637. │ │ │ Mad Thunder │ Shock │ 33 │
  638. │ │ ├───────────────────┼───────────────┼──────────┤
  639. │ │ │ God Death Thunder │ Instant Death │ X │
  640. └──────────────────┴─────┴───────────────────┴───────────────┴──────────┘
  641.  
  642. God Death Thunder ignores RES, but doesn't ignore Tolerance, it can't be Reflected.
  643.  
  644.  
  645. ---------------------------------------------------------------------------------------------------------------------
  646.  
  647.  
  648. ╒══════╤═════╤═════════╤═══════════════╤══════════╕
  649. │ Boss │ IND │ Skill │ Status │ Safe RES │
  650. ╞══════╪═════╪═════════╪═══════════════╪══════════╡
  651. │ Aya │ 0 │ Tornado │ Daze │ 50 │
  652. └──────┴─────┴─────────┴───────────────┴──────────┘
  653.  
  654.  
  655. ---------------------------------------------------------------------------------------------------------------------
  656.  
  657.  
  658. ╒══════════╤═════╤════════════════════════════════╤═══════════════╤══════════╕
  659. │ Boss │ IND │ Skill │ Status │ Safe RES │
  660. ╞══════════╪═════╪════════════════════════════════╪═══════════════╪══════════╡
  661. │ │ │ Dark Sphere │ MATK Down │ 50 │
  662. │ │ ├────────────────────────────────┼───────────────┼──────────┤
  663. │ │ │ Starfire │ MDEF Down │ 50 │
  664. │ │ ├────────────────────────────────┼───────────────┼──────────┤
  665. │ │ │ Black Miasma │ Petrify │ 50 │
  666. │ │ ├────────────────────────────────┼───────────────┼──────────┤
  667. │ │ │ Dark Aura │ Blind │ 60 │
  668. │ │ ├────────────────────────────────┼───────────────┼──────────┤
  669. │ │ │ Netherworld Wave │ Berserker │ 70 │
  670. │ │ ├────────────────────────────────┼───────────────┼──────────┤
  671. │ │ │ Charming Fragrance │ Charm │ 60 │
  672. │ │ ├────────────────────────────────┼───────────────┼──────────┤
  673. │ │ │ Power Down │ Debilitate │ 60 │
  674. │ Byakuren │ 0 ├────────────────────────────────┼───────────────┼──────────┤
  675. │ │ │ Meltdown │ Soften │ 70 │
  676. │ │ ├────────────────────────────────┼───────────────┼──────────┤
  677. │ │ │ Unquick │ Slow │ 80 │
  678. │ │ ├────────────────────────────────┼───────────────┼──────────┤
  679. │ │ │ Unresist │ Misfire │ 80 │
  680. │ │ ├────────────────────────────────┼───────────────┼──────────┤
  681. │ │ │ Star Maelstrom │ Instant Death │ 25 │
  682. │ │ ├────────────────────────────────┼───────────────┼──────────┤
  683. │ │ │ Dark Galaxian │ Petrify │ 25 │
  684. │ │ ├────────────────────────────────┼───────────────┼──────────┤
  685. │ │ │ Manifestation of Mahavairocana │ Silence │ 66 │
  686. │ │ ├────────────────────────────────┼───────────────┼──────────┤
  687. │ │ │ Nirvana's Cloudy Way in Purple │ Dispel │ 75 │
  688. ├──────────┼─────┼────────────────────────────────┼───────────────┼──────────┤
  689. │ │ │ Stigma │ Silence │ 70 │
  690. │ Murasa │ 40 ├────────────────────────────────┼───────────────┼──────────┤
  691. │ │ │ Stun Blow │ Paralysis │ 70 │
  692. └──────────┴─────┴────────────────────────────────┴───────────────┴──────────┘
  693.  
  694. Murasa's Bad Anchor (Status Anchor) inflicts Permanent Statuses at random to the entire party.
  695.  
  696. Only if Status Anchor is still present at the end of the same turn the entire Party will recieve a Random Permanent Status.
  697.  
  698.  
  699. ---------------------------------------------------------------------------------------------------------------------
  700.  
  701.  
  702. ╒═══════════════════╤═════╤══════════════════╤═══════════════════════════╤══════════╕
  703. │ Boss │ IND │ Skill │ Status │ Safe RES │
  704. ╞═══════════════════╪═════╪══════════════════╪═══════════════════════════╪══════════╡
  705. │ │ │ Disorder Eye │ Dispel │ 95 │
  706. │ Udonge [Subquest] │ 40 ├──────────────────┼───────────────────────────┼──────────┤
  707. │ │ │ Lunatic Red Eyes │ Berserker │ 120 │
  708. ├───────────────────┼─────┼──────────────────┼───────────────────────────┼──────────┤
  709. │ │ │ Dissolve │ Soften │ 60 │
  710. │ │ ├──────────────────┼───────────────────────────┼──────────┤
  711. │ │ │ Spider Net │ Slow │ 50 │
  712. │ Eirin [Subquest] │ 0 ├──────────────────┼───────────────────────────┼──────────┤
  713. │ │ │ Blade Net │ Paralysis │ 50 │
  714. │ │ ├──────────────────┼───────────────────────────┼──────────┤
  715. │ │ │ Blaster │ Paralysis / Instant Death │ 100 │
  716. └───────────────────┴─────┴──────────────────┴───────────────────────────┴──────────┘
  717.  
  718. Blaster will inflict Instant Death with 100% Success Rate on targets under Paralysis Status.
  719.  
  720.  
  721. ---------------------------------------------------------------------------------------------------------------------
  722.  
  723.  
  724. ╒════════════════════╤═════╤════════════╤════════╤══════════╕
  725. │ Boss │ IND │ Skill │ Status │ Safe RES │
  726. ╞════════════════════╪═════╪════════════╪════════╪══════════╡
  727. │ Remilia [Subquest] │ 45 │ Red Magic │ Charm │ 244 │
  728. ├────────────────────┼─────┼────────────┼────────┼──────────┤
  729. │ Flandre [Subquest] │ 40 │ Laevateinn │ Burn │ 140 │
  730. └────────────────────┴─────┴────────────┴────────┴──────────┘
  731.  
  732.  
  733. ---------------------------------------------------------------------------------------------------------------------
  734.  
  735.  
  736. ╒═══════════════════╤═════╤══════════════╤═══════════════╤══════════╕
  737. │ Boss │ IND │ Skill │ Status │ Safe RES │
  738. ╞═══════════════════╪═════╪══════════════╪═══════════════╪══════════╡
  739. │ │ │ Hell Blaze │ Blind │ 125 │
  740. │ │ ├──────────────┼───────────────┼──────────┤
  741. │ │ │ Thunderclap │ Shock │ 125 │
  742. │ │ ├──────────────┼───────────────┼──────────┤
  743. │ Satori [Subquest] │ 50 │ Petro Cloud │ Petrify │ 125 │
  744. │ │ ├──────────────┼───────────────┼──────────┤
  745. │ │ │ Stomp │ Daze │ 75 │
  746. │ │ ├──────────────┼───────────────┼──────────┤
  747. │ │ │ Face Smash │ Daze │ 65 │
  748. ├───────────────────┼─────┼──────────────┼───────────────┼──────────┤
  749. │ │ │ Swoop │ Daze │ 50 │
  750. │ Okuu [Subquest] │ 0 ├──────────────┼───────────────┼──────────┤
  751. │ │ │ Blind │ Blind │ 50 │
  752. ├───────────────────┼─────┼──────────────┼───────────────┼──────────┤
  753. │ │ │ Leg Sweep │ Daze │ 82 │
  754. │ │ ├──────────────┼───────────────┼──────────┤
  755. │ │ │ Will-o'-Wisp │ Curse │ 82 │
  756. │ │ ├──────────────┼───────────────┼──────────┤
  757. │ Orin [Subquest] │ 65 │ Sea Fire │ Charm │ 82 │
  758. │ │ ├──────────────┼───────────────┼──────────┤
  759. │ │ │ Cats Walk │ Big Confusion │ 92 │
  760. │ │ ├──────────────┼───────────────┼──────────┤
  761. │ │ │ Zombie Fairy │ Zombie │ 232 │
  762. └───────────────────┴─────┴──────────────┴───────────────┴──────────┘
  763.  
  764.  
  765. ---------------------------------------------------------------------------------------------------------------------
  766.  
  767.  
  768.  
  769. ╒═══════════════════╤═════╤══════════════════════════════╤═══════════════╤══════════╕
  770. │ Boss │ IND │ Skill │ Status │ Safe RES │
  771. ╞═══════════════════╪═════╪══════════════════════════════╪═══════════════╪══════════╡
  772. │ │ │ Another Murder │ PDEF Down │ 70 │
  773. │ │ ├──────────────────────────────┼───────────────┼──────────┤
  774. │ │ │ Blade Murder │ PATK Down │ 70 │
  775. │ Sakuya [Subquest] │ 40 ├──────────────────────────────┼───────────────┼──────────┤
  776. │ │ │ Illusional Misdirection │ Instant Death │ 50 │
  777. │ │ ├──────────────────────────────┼───────────────┼──────────┤
  778. │ │ │ Phantom Killer in Night Mist │ Instant Death │ 50 │
  779. └───────────────────┴─────┴──────────────────────────────┴───────────────┴──────────┘
  780.  
  781.  
  782. ---------------------------------------------------------------------------------------------------------------------
  783.  
  784.  
  785. ╒═══════════════════╤═════╤══════════════════════════════════════════╤═══════════════╤══════════╕
  786. │ Boss │ IND │ Skill │ Status │ Safe RES │
  787. ╞═══════════════════╪═════╪══════════════════════════════════════════╪═══════════════╪══════════╡
  788. │ │ │ Crescent Moon Slash │ PDEF Down │ 70 │
  789. │ │ ├──────────────────────────────────────────┼───────────────┼──────────┤
  790. │ │ │ Slash of the Present │ PDEF Down │ 95 │
  791. │ │ ├──────────────────────────────────────────┼───────────────┼──────────┤
  792. │ │ │ Heavenly Halo Slash │ MATK Down │ 70 │
  793. │ │ ├──────────────────────────────────────────┼───────────────┼──────────┤
  794. │ Youmu [Subquest] │ 40 │ Enlightened Sword │ PATK Down │ 70 │
  795. │ │ ├──────────────────────────────────────────┼───────────────┼──────────┤
  796. │ │ │ Ten Kings' Retribution on the Gaki │ PATK Down │ 95 │
  797. │ │ ├──────────────────────────────────────────┼───────────────┼──────────┤
  798. │ │ │ 200 Yojana in 1 Slash │ Magic Down │ 95 │
  799. │ │ ├──────────────────────────────────────────┼───────────────┼──────────┤
  800. │ │ │ Konpaku Flash │ Instant Death │ X │
  801. ├───────────────────┼─────┼──────────────────────────────────────────┼───────────────┼──────────┤
  802. │ │ │ Death │ Instant Death │ 90 │
  803. │ │ ├──────────────────────────────────────────┼───────────────┼──────────┤
  804. │ │ │ Death Spirit Butterfly │ Instant Death │ 115 │
  805. │ Yuyuko [Subquest] │ 80 ├──────────────────────────────────────────┼───────────────┼──────────┤
  806. │ │ │ Death Lance │ Instant Death │ 115 │
  807. │ │ ├──────────────────────────────────────────┼───────────────┼──────────┤
  808. │ │ │ Resurrection Butterfly -50% Reflowering- │ Instant Death │ 190 │
  809. └───────────────────┴─────┴──────────────────────────────────────────┴───────────────┴──────────┘
  810.  
  811. Konpaku Flash ignores RES, but not Tolerance.
  812.  
  813.  
  814. ---------------------------------------------------------------------------------------------------------------------
  815.  
  816.  
  817. ╒══════════════════╤═════╤═════════════╤══════════╤══════════╕
  818. │ Boss │ IND │ Skill │ Status │ Safe RES │
  819. ╞══════════════════╪═════╪═════════════╪══════════╪══════════╡
  820. │ │ │ Low Kick │ EVA Down │ 70 │
  821. │ │ ├─────────────┼──────────┼──────────┤
  822. │ Alice [Subquest] │ 40 │ Heel Drop │ ACC Down │ 70 │
  823. │ │ ├─────────────┼──────────┼──────────┤
  824. │ │ │ Yakuza Kick │ Provoke │ 70 │
  825. └──────────────────┴─────┴─────────────┴──────────┴──────────┘
  826.  
  827.  
  828. ---------------------------------------------------------------------------------------------------------------------
  829. STAGE 22
  830. ---------------------------------------------------------------------------------------------------------------------
  831.  
  832.  
  833. ╒═══════╤═════╤═══════════════╤══════════╤══════════╕
  834. │ Boss │ IND │ Skill │ Status │ Safe RES │
  835. ╞═══════╪═════╪═══════════════╪══════════╪══════════╡
  836. │ Yuugi │ 0 │ Hells Crusher │ ALL Down │ 50 │
  837. └───────┴─────┴───────────────┴──────────┴──────────┘
  838.  
  839.  
  840. ---------------------------------------------------------------------------------------------------------------------
  841. STAGE 23
  842. ---------------------------------------------------------------------------------------------------------------------
  843.  
  844.  
  845. ╒═════════════════════════════════════╤═════╤════════════════════════╤═══════════════╤══════════╕
  846. │ Boss │ IND │ Skill │ Status │ Safe RES │
  847. ╞═════════════════════════════════════╪═════╪════════════════════════╪═══════════════╪══════════╡
  848. │ │ │ Fang [Paralysis] │ Paralysis │ 50 │
  849. │ │ ├────────────────────────┼───────────────┼──────────┤
  850. │ │ │ Paralyze │ Paralysis │ 50 │
  851. │ │ ├────────────────────────┼───────────────┼──────────┤
  852. │ │ │ Tail Chop │ Daze │ 50 │
  853. │ │ ├────────────────────────┼───────────────┼──────────┤
  854. │ │ │ Hellclaw Assassination │ Poison │ 50 │
  855. │ Abyss Dragon │ 0 ├────────────────────────┼───────────────┼──────────┤
  856. │ │ │ Psycho Blast │ Magic Down │ 75 │
  857. │ │ ├────────────────────────┼───────────────┼──────────┤
  858. │ │ │ Divine Breath │ Silence │ 25 │
  859. │ │ ├────────────────────────┼───────────────┼──────────┤
  860. │ │ │ Diabolic Breath │ Blind │ 25 │
  861. │ │ ├────────────────────────┼───────────────┼──────────┤
  862. │ │ │ Vortex │ Dispel │ 200 │
  863. ├─────────────────────────────────────┼─────┼────────────────────────┼───────────────┼──────────┤
  864. │ │ │ Paralyze │ Paralysis │ 50 │
  865. │ │ ├────────────────────────┼───────────────┼──────────┤
  866. │ │ │ Panic │ Big Confusion │ 50 │
  867. │ │ ├────────────────────────┼───────────────┼──────────┤
  868. │ Embodiment of Hatred [Abyss Dragon] │ 0 │ Weakness │ PATK Down │ 50 │
  869. │ │ ├────────────────────────┼───────────────┼──────────┤
  870. │ │ │ Unstable │ MDEF Down │ 70 │
  871. │ │ ├────────────────────────┼───────────────┼──────────┤
  872. │ │ │ Clumsy │ ACC Down │ 70 │
  873. └─────────────────────────────────────┴─────┴────────────────────────┴───────────────┴──────────┘
  874.  
  875. Vortex -> self-dispelling = 63%
  876.  
  877. -> Embodiment of Hatred = 75%
  878.  
  879.  
  880. ---------------------------------------------------------------------------------------------------------------------
  881. STAGE 24
  882. ---------------------------------------------------------------------------------------------------------------------
  883.  
  884.  
  885. ╒════════════════════════════════════╤═════╤════════════╤═══════════════╤══════════╕
  886. │ Boss │ IND │ Skill │ Status │ Safe RES │
  887. ╞════════════════════════════════════╪═════╪════════════╪═══════════════╪══════════╡
  888. │ │ │ Dark Wall │ MDEF Down │ 75 │
  889. │ │ ├────────────┼───────────────┼──────────┤
  890. │ │ │ Abyss Wind │ Curse │ 100 │
  891. │ Abyss Demon │ 0 ├────────────┼───────────────┼──────────┤
  892. │ │ │ Death │ Instant Death │ 50 │
  893. │ │ ├────────────┼───────────────┼──────────┤
  894. │ │ │ Animate │ Zombie │ 200 │
  895. ├────────────────────────────────────┼─────┼────────────┼───────────────┼──────────┤
  896. │ │ │ Blind │ Blind │ 50 │
  897. │ │ ├────────────┼───────────────┼──────────┤
  898. │ │ │ Curse │ Curse │ 50 │
  899. │ │ ├────────────┼───────────────┼──────────┤
  900. │ Embodiment of Hatred [Abyss Demon] │ 0 │ Weakness │ PATK Down │ 50 │
  901. │ │ ├────────────┼───────────────┼──────────┤
  902. │ │ │ Unstable │ MDEF Down │ 70 │
  903. │ │ ├────────────┼───────────────┼──────────┤
  904. │ │ │ Clumsy │ ACC Down │ 70 │
  905. └────────────────────────────────────┴─────┴────────────┴───────────────┴──────────┘
  906.  
  907.  
  908. ---------------------------------------------------------------------------------------------------------------------
  909. STAGE 25
  910. ---------------------------------------------------------------------------------------------------------------------
  911.  
  912.  
  913. ╒══════╤═════╤═════════════════════╤════════════════╤══════════╕
  914. │ Boss │ IND │ Skill │ Status │ Safe RES │
  915. ╞══════╪═════╪═════════════════════╪════════════════╪══════════╡
  916. │ │ │ Acid │ PDEF Down │ 80 │
  917. │ │ ├─────────────────────┼────────────────┼──────────┤
  918. │ │ │ Blizzard │ Freeze │ 100 │
  919. │ │ ├─────────────────────┼────────────────┼──────────┤
  920. │ │ │ Flash Fire │ Burn │ 105 │
  921. │ │ ├─────────────────────┼────────────────┼──────────┤
  922. │ │ │ Mad Thunder │ Shock │ 63 │
  923. │ │ ├─────────────────────┼────────────────┼──────────┤
  924. │ Hina │ 60 │ Shinigami Scythe │ Instant Death │ 80 │
  925. │ │ ├─────────────────────┼────────────────┼──────────┤
  926. │ │ │ Nerve Destruction │ Blind │ 90 │
  927. │ │ ├─────────────────────┼────────────────┼──────────┤
  928. │ │ │ Bad Fortune │ Curse │ 120 │
  929. │ │ ├─────────────────────┼────────────────┼──────────┤
  930. │ │ │ Broken Amulet │ Dispel │ 120 │
  931. │ │ ├─────────────────────┼────────────────┼──────────┤
  932. │ │ │ 100 Million Amperes │ Damage Percent │ 240 │
  933. └──────┴─────┴─────────────────────┴────────────────┴──────────┘
  934.  
  935. Broken Amulet -> self-dispelling (Reflect) = 50%
  936.  
  937.  
  938. ---------------------------------------------------------------------------------------------------------------------
  939. STAGE 26
  940. ---------------------------------------------------------------------------------------------------------------------
  941.  
  942.  
  943. ╒═════════════════╤═════╤════════════════════════╤═══════════╤══════════╕
  944. │ Boss │ IND │ Skill │ Status │ Safe RES │
  945. ╞═════════════════╪═════╪════════════════════════╪═══════════╪══════════╡
  946. │ Shinakiraku │ 0 │ Hellclaw Assassination │ Poison │ 50 │
  947. ├─────────────────┼─────┼────────────────────────┼───────────┼──────────┤
  948. │ │ │ Lullaby │ Sleep │ 40 │
  949. │ │ ├────────────────────────┼───────────┼──────────┤
  950. │ │ │ Stone Pack │ Petrify │ 50 │
  951. │ │ ├────────────────────────┼───────────┼──────────┤
  952. │ │ │ Dark Wall │ MDEF Down │ 75 │
  953. │ │ ├────────────────────────┼───────────┼──────────┤
  954. │ Existance Hater │ 0 │ Abyss Wind │ Curse │ 100 │
  955. │ │ ├────────────────────────┼───────────┼──────────┤
  956. │ │ │ Curse │ Curse │ 50 │
  957. │ │ ├────────────────────────┼───────────┼──────────┤
  958. │ │ │ Dispel │ Dispel │ 100 │
  959. │ │ ├────────────────────────┼───────────┼──────────┤
  960. │ │ │ Vortex │ Dispel │ 200 │
  961. └─────────────────┴─────┴────────────────────────┴───────────┴──────────┘
  962.  
  963. Dispel -> All Bosses = 35%
  964.  
  965. Vortex -> All Bosses = 68%
  966.  
  967.  
  968. ---------------------------------------------------------------------------------------------------------------------
  969. STAGE 27
  970. ---------------------------------------------------------------------------------------------------------------------
  971.  
  972.  
  973. ╒════════════╤═════╤════════════════════════╤═════════════╤══════════╕
  974. │ Boss │ IND │ Skill │ Status │ Safe RES │
  975. ╞════════════╪═════╪════════════════════════╪═════════════╪══════════╡
  976. │ │ │ Fire Stone │ Burn │ 153 │
  977. │ │ ├────────────────────────┼─────────────┼──────────┤
  978. │ │ │ Ice Fang │ Freeze │ 153 │
  979. │ │ ├────────────────────────┼─────────────┼──────────┤
  980. │ │ │ Tremor Wave │ Daze │ 153 │
  981. │ │ ├────────────────────────┼─────────────┼──────────┤
  982. │ │ │ Electric Shock │ Shock │ 153 │
  983. │ │ ├────────────────────────┼─────────────┼──────────┤
  984. │ │ │ Will-o'-Wisp │ Curse │ 178 │
  985. │ │ ├────────────────────────┼─────────────┼──────────┤
  986. │ │ │ Tsunami │ Slow │ 188 │
  987. │ Sekigyumon │ 256 ├────────────────────────┼─────────────┼──────────┤
  988. │ │ │ Dissolve │ Soften │ 188 │
  989. │ │ ├────────────────────────┼─────────────┼──────────┤
  990. │ │ │ Blizzard │ Freeze │ 198 │
  991. │ │ ├────────────────────────┼─────────────┼──────────┤
  992. │ │ │ Sandstorm │ Blind │ 194 │
  993. │ │ ├────────────────────────┼─────────────┼──────────┤
  994. │ │ │ Tornado │ Daze │ 178 │
  995. │ │ ├────────────────────────┼─────────────┼──────────┤
  996. │ │ │ Mad Thunder │ Shock │ 161 │
  997. │ │ ├────────────────────────┼─────────────┼──────────┤
  998. │ │ │ Vortex │ Dispel │ 456 │
  999. ├────────────┼─────┼────────────────────────┼─────────────┼──────────┤
  1000. │ │ │ Gnash │ Gnash │ 70 │
  1001. │ │ ├────────────────────────┼─────────────┼──────────┤
  1002. │ │ │ Blade Net │ Paralysis │ 50 │
  1003. │ │ ├────────────────────────┼─────────────┼──────────┤
  1004. │ │ │ Special Missile │ Physical RD │ 50 │
  1005. │ │ ├────────────────────────┼─────────────┼──────────┤
  1006. │ Seigyumon │ 0 │ Hellclaw Assassination │ Poison │ 50 │
  1007. │ │ ├────────────────────────┼─────────────┼──────────┤
  1008. │ │ │ Paralyze Zapper │ Paralysis │ 60 │
  1009. │ │ ├────────────────────────┼─────────────┼──────────┤
  1010. │ │ │ Sweeping │ Dispel │ 75 │
  1011. │ │ ├────────────────────────┼─────────────┼──────────┤
  1012. │ │ │ Vortex │ Dispel │ 200 │
  1013. └────────────┴─────┴────────────────────────┴─────────────┴──────────┘
  1014.  
  1015. Vortex -> Sekigyumon -> All Bosses = 149%
  1016.  
  1017. Vortex -> Seigyumon -> All Bosses = 70%
  1018.  
  1019.  
  1020. ---------------------------------------------------------------------------------------------------------------------
  1021. PHASE 2
  1022. ---------------------------------------------------------------------------------------------------------------------
  1023.  
  1024.  
  1025. ╒═══════════════════╤═════╤═════════════════╤════════════════╤══════════╕
  1026. │ Boss │ IND │ Skill │ Status │ Safe RES │
  1027. ╞═══════════════════╪═════╪═════════════════╪════════════════╪══════════╡
  1028. │ │ │ Poison Mist │ Poison │ 65 │
  1029. │ │ ├─────────────────┼────────────────┼──────────┤
  1030. │ │ │ Poison Breath │ Poison │ 75 │
  1031. │ │ ├─────────────────┼────────────────┼──────────┤
  1032. │ │ │ Fang [Poison] │ Poison │ 75 │
  1033. │ Giant Fish Face │ 50 ├─────────────────┼────────────────┼──────────┤
  1034. │ │ │ Stomp │ Daze │ 75 │
  1035. │ │ ├─────────────────┼────────────────┼──────────┤
  1036. │ │ │ Gaze │ Sleep │ 114 │
  1037. │ │ ├─────────────────┼────────────────┼──────────┤
  1038. │ │ │ Abyss Wind │ Curse │ 125 │
  1039. ├───────────────────┼─────┼─────────────────┼────────────────┼──────────┤
  1040. │ │ │ Flash Fire │ Burn │ 75 │
  1041. │ │ ├─────────────────┼────────────────┼──────────┤
  1042. │ │ │ Dissolve │ Soften │ 60 │
  1043. │ │ ├─────────────────┼────────────────┼──────────┤
  1044. │ Evil Mirror [1] │ 0 │ Sandstorm │ Blind │ 66 │
  1045. │ │ ├─────────────────┼────────────────┼──────────┤
  1046. │ │ │ Smoke Ball │ Blind │ 50 │
  1047. │ │ ├─────────────────┼────────────────┼──────────┤
  1048. │ │ │ 1 Million Volts │ Damage Percent │ 150 │
  1049. ├───────────────────┼─────┼─────────────────┼────────────────┼──────────┤
  1050. │ │ │ Aging Missile │ ALL Down │ 50 │
  1051. │ Evil Mirror [2] │ 0 ├─────────────────┼────────────────┼──────────┤
  1052. │ │ │ Special Missile │ Physical RD │ 50 │
  1053. ├───────────────────┼─────┼─────────────────┼────────────────┼──────────┤
  1054. │ │ │ Fang [Blind] │ Blind │ 70 │
  1055. │ │ ├─────────────────┼────────────────┼──────────┤
  1056. │ Hell Document │ 40 │ Fang [Silence] │ Silence │ 70 │
  1057. │ │ ├─────────────────┼────────────────┼──────────┤
  1058. │ │ │ Death │ Instant Death │ 70 │
  1059. ├───────────────────┼─────┼─────────────────┼────────────────┼──────────┤
  1060. │ │ │ Bane │ Curse │ 60 │
  1061. │ Resentment Tanuki │ 40 ├─────────────────┼────────────────┼──────────┤
  1062. │ │ │ Wail │ Instant Death │ 53 │
  1063. ├───────────────────┼─────┼─────────────────┼────────────────┼──────────┤
  1064. │ │ │ Smite │ Big Confusion │ 100 │
  1065. │ │ ├─────────────────┼────────────────┼──────────┤
  1066. │ │ │ Bone Crusher │ PDEF Down │ 90 │
  1067. │ Abyss Born │ 80 ├─────────────────┼────────────────┼──────────┤
  1068. │ │ │ Temple Crush │ PATK Down │ 90 │
  1069. │ │ ├─────────────────┼────────────────┼──────────┤
  1070. │ │ │ Hells Crusher │ ALL Down │ 90 │
  1071. ├───────────────────┼─────┼─────────────────┼────────────────┼──────────┤
  1072. │ │ │ Swoop │ Daze │ 70 │
  1073. │ Cocytus Fly │ 40 ├─────────────────┼────────────────┼──────────┤
  1074. │ │ │ Artic Breath │ Freeze │ 45 │
  1075. ├───────────────────┼─────┼─────────────────┼────────────────┼──────────┤
  1076. │ Hell Cotton │ 40 │ Constrict │ Paralysis │ 70 │
  1077. └───────────────────┴─────┴─────────────────┴────────────────┴──────────┘
  1078.  
  1079.  
  1080. ---------------------------------------------------------------------------------------------------------------------
  1081. PHASE 3
  1082. ---------------------------------------------------------------------------------------------------------------------
  1083.  
  1084.  
  1085. ╒═════════════════════╤═════╤═════════════════╤════════════════╤══════════╕
  1086. │ Boss │ IND │ Skill │ Status │ Safe RES │
  1087. ╞═════════════════════╪═════╪═════════════════╪════════════════╪══════════╡
  1088. │ │ │ Flame │ Burn │ 15 │
  1089. │ Resentment Flame │ 0 ├─────────────────┼────────────────┼──────────┤
  1090. │ │ │ Timestop │ Stop (Variety) │ 75 │
  1091. ├─────────────────────┼─────┼─────────────────┼────────────────┼──────────┤
  1092. │ │ │ Frost │ Freeze │ 15 │
  1093. │ Resentment Ice │ 0 ├─────────────────┼────────────────┼──────────┤
  1094. │ │ │ Mind Blast │ Paralysis │ 50 │
  1095. ├─────────────────────┼─────┼─────────────────┼────────────────┼──────────┤
  1096. │ │ │ Earthquake │ Daze │ 15 │
  1097. │ Resentment Earth │ 0 ├─────────────────┼────────────────┼──────────┤
  1098. │ │ │ Psycho Blast │ Magic Down │ 75 │
  1099. ├─────────────────────┼─────┼─────────────────┼────────────────┼──────────┤
  1100. │ Resentment Thunder │ 0 │ Lightning Flash │ Shock │ 15 │
  1101. ├─────────────────────┼─────┼─────────────────┼────────────────┼──────────┤
  1102. │ Resentment Incident │ 0 │ Weakness │ PATK Down │ 50 │
  1103. └─────────────────────┴─────┴─────────────────┴────────────────┴──────────┘
  1104.  
  1105.  
  1106. ---------------------------------------------------------------------------------------------------------------------
  1107.  
  1108.  
  1109. Z. Formula
  1110.  
  1111.  
  1112. ---------------------------------------------------------------------------------------------------------------------
  1113. STAGE 1
  1114. ---------------------------------------------------------------------------------------------------------------------
  1115.  
  1116.  
  1117. Sakuya (IND 0), Another Murder (Skill Pr.50 / PDEF Down), on Any Character (RES 50)
  1118.  
  1119. 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula
  1120.  
  1121. 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  1122.  
  1123.  
  1124. ---------------------------------------------------------------------------------------------------------------------
  1125. STAGE 2
  1126. ---------------------------------------------------------------------------------------------------------------------
  1127.  
  1128.  
  1129. Remilia (IND 0), Red Magic (Skill Pr.100 / Ignores RES 50 / Charm), on Any Character (RES 200)
  1130.  
  1131. 0 / 2 - 200 * 50 / 100 = -100 -> 1st Formula
  1132.  
  1133. 100 + ( 0 / 2 - 200 * 50 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  1134.  
  1135.  
  1136. ---------------------------------------------------------------------------------------------------------------------
  1137. STAGE 3
  1138. ---------------------------------------------------------------------------------------------------------------------
  1139.  
  1140.  
  1141. Alice (IND 0), Acid Storm (Skill Pr.50 / PDEF Down), on Any Character (RES 50)
  1142.  
  1143. 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula
  1144.  
  1145. 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  1146.  
  1147.  
  1148. Alice (IND 0), Silence (Skill Pr.50 / Silence), on Any Character (RES 50)
  1149.  
  1150. 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula
  1151.  
  1152. 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  1153.  
  1154.  
  1155. Alice (IND 0), Sleep (Skill Pr.50 / Sleep), on Any Character (RES 50)
  1156.  
  1157. 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula
  1158.  
  1159. 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  1160.  
  1161.  
  1162. Alice (IND 0), Charm (Skill Pr.50 / Charm), on Any Character (RES 50)
  1163.  
  1164. 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula
  1165.  
  1166. 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  1167.  
  1168.  
  1169. Alice (IND 0), Poison (Skill Pr.50 / Poison), on Any Character (RES 50)
  1170.  
  1171. 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula
  1172.  
  1173. 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  1174.  
  1175.  
  1176. Alice (IND 0), Dispel (Skill Pr.100 / Dispel), on Any Character (RES 100)
  1177.  
  1178. 0 / 2 - 100 * 100 / 100 = -100 -> 1st Formula
  1179.  
  1180. 100 + ( 0 / 2 - 100 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  1181.  
  1182.  
  1183. Alice (IND 0), Dispel (Skill Pr.100 / Dispel), self-dispelling (RES 30)
  1184.  
  1185. 0 / 2 - 30 * 100 / 100 = -30 -> 1st Formula
  1186.  
  1187. 100 + ( 0 / 2 - 30 * 100 / 100 ) = 70%
  1188.  
  1189.  
  1190. Alice (IND 0), Dispel (Skill Pr.100 / Dispel), Shangai Doll dispelling (RES 20)
  1191.  
  1192. 0 / 2 - 20 * 100 / 100 = -20 -> 1st Formula
  1193.  
  1194. 100 + ( 0 / 2 - 20 * 100 / 100 ) = 80%
  1195.  
  1196.  
  1197. Alice (IND 0), Dispel (Skill Pr.100 / Dispel), Shangai Doll [Shield] dispelling (RES 25)
  1198.  
  1199. 0 / 2 - 25 * 100 / 100 = -25 -> 1st Formula
  1200.  
  1201. 100 + ( 0 / 2 - 25 * 100 / 100 ) = 75%
  1202.  
  1203.  
  1204. Alice (IND 0), Dispel (Skill Pr.100 / Dispel), Shangai Doll [ Red + Blue + Brown + Green ] dispelling (RES 0)
  1205.  
  1206. 0 / 2 - 0 * 100 / 100 = 0 -> 1st Formula
  1207.  
  1208. 100 + ( 0 / 2 - 00 * 100 / 100 ) = 100%
  1209.  
  1210.  
  1211.  
  1212. Shangai Doll [Shield] (IND 0), Heat Hand (Skill Pr.33 / Burn), on Any Character (RES 33)
  1213.  
  1214. 0 / 2 - 33 * 100 / 100 = -33 -> 1st Formula
  1215.  
  1216. 33 + ( 0 / 2 - 33 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  1217.  
  1218.  
  1219. Shangai Doll [Shield] (IND 0), Cold Hand (Skill Pr.33 / Freeze), on Any Character (RES 33)
  1220.  
  1221. 0 / 2 - 33 * 100 / 100 = -33 -> 1st Formula
  1222.  
  1223. 33 + ( 0 / 2 - 33 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  1224.  
  1225.  
  1226. Shangai Doll [Shield] (IND 0), Lightning Hand (Skill Pr.33 / Shock), on Any Character (RES 33)
  1227.  
  1228. 0 / 2 - 33 * 100 / 100 = -33 -> 1st Formula
  1229.  
  1230. 33 + ( 0 / 2 - 33 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  1231.  
  1232.  
  1233. Shangai Doll [Shield] (IND 0), Poison Hand (Skill Pr.33 / Poison), on Any Character (RES 33)
  1234.  
  1235. 0 / 2 - 33 * 100 / 100 = -33 -> 1st Formula
  1236.  
  1237. 33 + ( 0 / 2 - 33 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  1238.  
  1239.  
  1240.  
  1241. Shangai Doll [Brown] (IND 0), Poison Hand (Skill Pr.33 / Poison), on Any Character (RES 33)
  1242.  
  1243. 0 / 2 - 33 * 100 / 100 = -33 -> 1st Formula
  1244.  
  1245. 33 + ( 0 / 2 - 33 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  1246.  
  1247.  
  1248. ---------------------------------------------------------------------------------------------------------------------
  1249. STAGE 4
  1250. ---------------------------------------------------------------------------------------------------------------------
  1251.  
  1252.  
  1253. Okuu (IND 0), Swoop (Skill Pr.50 / Daze), on Any Character (RES 50)
  1254.  
  1255. 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula
  1256.  
  1257. 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  1258.  
  1259.  
  1260. Okuu (IND 0), Fang [Blind] (Skill Pr.50 / Blind), on Any Character (RES 50)
  1261.  
  1262. 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula
  1263.  
  1264. 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  1265.  
  1266.  
  1267.  
  1268. Orin (IND 0), Will-o'-Wisp (Skill Pr.50 / Curse), on Any Character (RES 50)
  1269.  
  1270. 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula
  1271.  
  1272. 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  1273.  
  1274.  
  1275. Orin (IND 0), Hellclaw Assassination (Skill Pr.50 / Poison), on Any Character (RES 50)
  1276.  
  1277. 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula
  1278.  
  1279. 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  1280.  
  1281.  
  1282. Orin (IND 0), Moulin Rouge (Skill Pr.50 / Burn), on Any Character (RES 50)
  1283.  
  1284. 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula
  1285.  
  1286. 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  1287.  
  1288.  
  1289. Orin (IND 0), Zombie Fairy (Skill Pr.200 / Control), on Any Character (RES 200)
  1290.  
  1291. 0 / 2 - 200 * 100 / 100 = -200 -> 1st Formula
  1292.  
  1293. 200 + ( 0 / 2 - 200 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  1294.  
  1295.  
  1296. (*) Animate, Aura of the Dead and Zombie Fairy all have Success Rates for resuscitation and will fail on 2 conditions:
  1297.  
  1298. 1. Characters whose native (unbuffed) RES is high enough to avoid Success Rate.
  1299.  
  1300. 2. Characters with Immunity or Avoidance to "Control" Status.
  1301.  
  1302.  
  1303. ---------------------------------------------------------------------------------------------------------------------
  1304. STAGE 5
  1305. ---------------------------------------------------------------------------------------------------------------------
  1306.  
  1307.  
  1308. Satori (IND 20), Dispel (Skill Pr.100 / Dispel), on Any Character (RES 110)
  1309.  
  1310. 20 / 2 - 110 * 100 / 100 = -100 -> 1st Formula
  1311.  
  1312. 100 + ( 20 / 2 - 110 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  1313.  
  1314.  
  1315. Satori (IND 20), Dispel (Skill Pr.100 / Dispel), self-dispelling (RES 30)
  1316.  
  1317. 20 / 2 - 30 * 100 / 100 = -20 -> 1st Formula
  1318.  
  1319. 100 + ( 20 / 2 - 30 * 100 / 100 ) = 80%
  1320.  
  1321.  
  1322. Satori (IND 20), Petro Cloud (Skill Pr.100 / Petrify), on Any Character (RES 110)
  1323.  
  1324. 20 / 2 - 110 * 100 / 100 = -100 -> 1st Formula
  1325.  
  1326. 100 + ( 20 / 2 - 110 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  1327.  
  1328.  
  1329. ---------------------------------------------------------------------------------------------------------------------
  1330. STAGE 6
  1331. ---------------------------------------------------------------------------------------------------------------------
  1332.  
  1333.  
  1334. Youmu (IND 20), Crescent Moon Slash (Skill Pr.50 / PDEF Down), on Any Character (RES 60)
  1335.  
  1336. 20 / 2 - 60 * 100 / 100 = -50 -> 1st Formula
  1337.  
  1338. 50 + ( 20 / 2 - 60 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  1339.  
  1340.  
  1341. Youmu (IND 20), 200 Yojana in 1 Slash (Skill Pr.75 / Magic Down), on Any Character (RES 85)
  1342.  
  1343. 20 / 2 - 85 * 100 / 100 = -75 -> 1st Formula
  1344.  
  1345. 75 + ( 20 / 2 - 85 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  1346.  
  1347.  
  1348. Youmu (IND 20), Death Zapper (Skill Pr.50 / Instant Death), on Any Character (RES 60)
  1349.  
  1350. 20 / 2 - 60 * 100 / 100 = -50 -> 1st Formula
  1351.  
  1352. 50 + ( 20 / 2 - 60 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  1353.  
  1354.  
  1355.  
  1356. Yuyuko (IND 10), Death (Skill Pr.50 / Instant Death), on Any Character (RES 55)
  1357.  
  1358. 10 / 2 - 55 * 100 / 100 = -50 -> 1st Formula
  1359.  
  1360. 50 + ( 10 / 2 - 55 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  1361.  
  1362.  
  1363. Yuyuko (IND 10), Ghastly Dream (Skill Pr.75 / MDEF Down), on Any Character (RES 80)
  1364.  
  1365. 10 / 2 - 80 * 100 / 100 = -75 -> 1st Formula
  1366.  
  1367. 75 + ( 10 / 2 - 80 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  1368.  
  1369.  
  1370. Yuyuko (IND 10), Resurrection Butterfly (Skill Pr.200 / Instant Death), on Any Character (RES 205)
  1371.  
  1372. 10 / 2 - 205 * 100 / 100 = -200 -> 1st Formula
  1373.  
  1374. 200 + ( 10 / 2 - 205 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  1375.  
  1376.  
  1377. (*) Resurrection Butterfly ignores 50% Tolerance (not RES), avoidance formula = Death Tolerance / 2.
  1378.  
  1379. (?) It is unlikely this works like Elemental Resistance, in which case it would be Death Tolerance -50(%) fixed.
  1380.  
  1381.  
  1382. ---------------------------------------------------------------------------------------------------------------------
  1383. STAGE 7
  1384. ---------------------------------------------------------------------------------------------------------------------
  1385.  
  1386.  
  1387. Komachi (IND 0), Shinigami Scythe (Skill Pr.50 / Instant Death), on Any Character (RES 50)
  1388.  
  1389. 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula
  1390.  
  1391. 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  1392.  
  1393.  
  1394. Komachi (IND 0), Headsplitter (Skill Pr.50 / PDEF Down), on Any Character (RES 50)
  1395.  
  1396. 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula
  1397.  
  1398. 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  1399.  
  1400.  
  1401. ---------------------------------------------------------------------------------------------------------------------
  1402. STAGE 8
  1403. ---------------------------------------------------------------------------------------------------------------------
  1404.  
  1405.  
  1406. Medicine (IND 0), Poison Breath (Skill Pr.50 / Poison), on Any Character (RES 50)
  1407.  
  1408. 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula
  1409.  
  1410. 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  1411.  
  1412.  
  1413. Medicine (IND 0), Sweet Poison (Skill Pr.85 / Venom), on Any Character (RES 85)
  1414.  
  1415. 0 / 2 - 85 * 100 / 100 = -85 -> 1st Formula
  1416.  
  1417. 85 + ( 0 / 2 - 85 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  1418.  
  1419.  
  1420. Medicine (IND 0), Gassing Garden (Skill Pr.75 / Venom), on Any Character (RES 75)
  1421.  
  1422. 0 / 2 - 75 * 100 / 100 = -75 -> 1st Formula
  1423.  
  1424. 75 + ( 0 / 2 - 75 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  1425.  
  1426.  
  1427. Medicine (IND 0), Lily of the Valley + Into Delirium (Skill Pr.75 / Poison Gas), on Any Character (RES 75)
  1428.  
  1429. 0 / 2 - 75 * 100 / 100 = -75 -> 1st Formula
  1430.  
  1431. 75 + ( 0 / 2 - 75 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  1432.  
  1433.  
  1434. ---------------------------------------------------------------------------------------------------------------------
  1435. STAGE 9
  1436. ---------------------------------------------------------------------------------------------------------------------
  1437.  
  1438.  
  1439. Udonge (IND 40), Disorder Eye (Skill Pr.75 / Dispel), on Any Character (RES 95)
  1440.  
  1441. 40 / 2 - 95 * 100 / 100 = -75 -> 1st Formula
  1442.  
  1443. 75 + ( 40 / 2 - 95 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  1444.  
  1445.  
  1446. Udonge (IND 40), Lunatic Red Eyes (Skill Pr.100 / Berserker), on Any Character (RES 120)
  1447.  
  1448. 40 / 2 - 120 * 100 / 100 = -100 -> 1st Formula
  1449.  
  1450. 100 + ( 40 / 2 - 120 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  1451.  
  1452.  
  1453.  
  1454. Tewi (IND 40), Deathbite (Skill Pr.70 / Instant Death), on Any Character (RES 90)
  1455.  
  1456. 40 / 2 - 90 * 100 / 100 = -70 -> 1st Formula
  1457.  
  1458. 70 + ( 40 / 2 - 90 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  1459.  
  1460.  
  1461. Tewi (IND 40), Vulnerary of Ohnamuji-sama (Skill Pr.100 / Dispel Bad), applied on herself (RES 45)
  1462.  
  1463. 40 / 2 - 45 * 100 / 100 = -25 -> 1st Formula
  1464.  
  1465. 100 + ( 40 / 2 - 45 * 100 / 100 ) = 75%
  1466.  
  1467.  
  1468. Tewi (IND 40), Vulnerary of Ohnamuji-sama (Skill Pr.100 / Dispel Bad), applied on herself (RES 120)
  1469.  
  1470. 40 / 2 - 120 * 100 / 100 = -75 -> 1st Formula
  1471.  
  1472. 100 + ( 40 / 2 - 120 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  1473.  
  1474.  
  1475. (*) usable in order to prevent self-recovery and lock debuffs.
  1476.  
  1477.  
  1478. ---------------------------------------------------------------------------------------------------------------------
  1479. STAGE 10
  1480. ---------------------------------------------------------------------------------------------------------------------
  1481.  
  1482.  
  1483. Kaguya (IND 0), Timestop (Skill Pr.75 / Stop), on Any Character (RES 75)
  1484.  
  1485. 0 / 2 - 75 * 100 / 100 = -75 -> 1st Formula
  1486.  
  1487. 75 + ( 0 / 2 - 75 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  1488.  
  1489.  
  1490. (*) The Wiki mentions Kaguya's skill Swallow's Cowrie Shell -Everlasting Life- grants Dispel Bad.
  1491.  
  1492. However there is no (%) info, and no other entry makes a mention of this, confirming if it is correct or not.
  1493.  
  1494.  
  1495. ---------------------------------------------------------------------------------------------------------------------
  1496. STAGE 11
  1497. ---------------------------------------------------------------------------------------------------------------------
  1498.  
  1499.  
  1500. Cirno (IND 0), Minus K + Perfect Freeze (Skill Pr.100 / Freeze), on Any Character (RES 100)
  1501.  
  1502. 0 / 2 - 100 * 100 / 100 = -100 -> 1st Formula
  1503.  
  1504. 100 + ( 0 / 2 - 100 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  1505.  
  1506.  
  1507. ---------------------------------------------------------------------------------------------------------------------
  1508. STAGE 12
  1509. ---------------------------------------------------------------------------------------------------------------------
  1510.  
  1511.  
  1512. Suwako (IND 0), Acid Storm (Skill Pr.50 / PDEF Down), on Any Character (RES 50)
  1513.  
  1514. 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula
  1515.  
  1516. 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  1517.  
  1518.  
  1519. Suwako (IND 0), Moriya's Iron Ring (Skill Pr.66 / Paralysis), on Any Character (RES 66)
  1520.  
  1521. 0 / 2 - 66 * 100 / 100 = -66 -> 1st Formula
  1522.  
  1523. 66 + ( 0 / 2 - 66 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  1524.  
  1525.  
  1526. Kanako (IND 0), Power Clash (Skill Pr.50 / PDEF Down), on Any Character (RES 50)
  1527.  
  1528. 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula
  1529.  
  1530. 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  1531.  
  1532.  
  1533. ---------------------------------------------------------------------------------------------------------------------
  1534. STAGE 13
  1535. ---------------------------------------------------------------------------------------------------------------------
  1536.  
  1537.  
  1538. Iku (IND 20), Lightning Hand + Mad Thunder (Skill Pr.33 / Shock), on Any Character (RES 43)
  1539.  
  1540. 20 / 2 - 43 * 100 / 100 = -33 -> 1st Formula
  1541.  
  1542. 33 + ( 20 / 2 - 43 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  1543.  
  1544.  
  1545. Iku (IND 20), Discharge (Skill Pr.66 / Shock), on Any Character (RES 76)
  1546.  
  1547. 20 / 2 - 76 * 100 / 100 = -66 -> 1st Formula
  1548.  
  1549. 66 + ( 20 / 2 - 76 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  1550.  
  1551.  
  1552. Iku (IND 20), Electrostatic Guided Missile (Skill Pr.100 / Shock), on Any Character (RES 110)
  1553.  
  1554. 20 / 2 - 110 * 100 / 100 = -100 -> 1st Formula
  1555.  
  1556. 100 + ( 20 / 2 - 110 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  1557.  
  1558.  
  1559. Iku (IND 20), 100 Million Amperes (Skill Pr.90), on Any Character (RES 200)
  1560.  
  1561. 90 + ( 20 - 200 * 100 / 100 ) / 2 = 0% (Minimum Success Rate, additional RES won't have any influence)
  1562.  
  1563.  
  1564. Iku (IND 20), Elekiter Dragon Palace (Skill Pr.256/ Ignores RES + TOL 0 / Instant Death), on Any Character (RES X)
  1565.  
  1566. 20 / 2 - X * 0 / 100 = 10 -> 2nd Formula
  1567.  
  1568. 100 + ( 20 / 2 - X * 0 / 100 ) / 2 = 261%
  1569.  
  1570.  
  1571. (*) Elekiter Dragon Palace inflicts Instant Death upon characters with Shock status present, ignores RES and Tolerance.
  1572.  
  1573.  
  1574. ---------------------------------------------------------------------------------------------------------------------
  1575. STAGE 14
  1576. ---------------------------------------------------------------------------------------------------------------------
  1577.  
  1578.  
  1579. Tenshi (IND 0), Bone Crusher + Drill (Skill Pr.50 / PDEF Down), on Any Character (RES 50)
  1580.  
  1581. 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula
  1582.  
  1583. 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  1584.  
  1585.  
  1586. Tenshi (IND 0), Fragile (Skill Pr.60 / PDEF Down), on Any Character (RES 60)
  1587.  
  1588. 0 / 2 - 60 * 100 / 100 = -60 -> 1st Formula
  1589.  
  1590. 60 + ( 0 / 2 - 60 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  1591.  
  1592.  
  1593. Tenshi (IND 0), Hells Crusher (Skill Pr.50 / ALL Down), on Any Character (RES 50)
  1594.  
  1595. 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula
  1596.  
  1597. 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  1598.  
  1599.  
  1600. Tenshi (IND 0), Petro Cloud (Skill Pr.100 / Petrify), on Any Character (RES 100)
  1601.  
  1602. 0 / 2 - 100 * 100 / 100 = -100 -> 1st Formula
  1603.  
  1604. 100 + ( 0 / 2 - 100 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  1605.  
  1606.  
  1607. Tenshi (IND 0), Kaname Funnel (Skill Pr.100 / Dispel), on Any Character (RES 100)
  1608.  
  1609. 0 / 2 - 100 * 100 / 100 = -100 -> 1st Formula
  1610.  
  1611. 100 + ( 0 / 2 - 100 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  1612.  
  1613.  
  1614. ---------------------------------------------------------------------------------------------------------------------
  1615. STAGE 15
  1616. ---------------------------------------------------------------------------------------------------------------------
  1617.  
  1618.  
  1619. Genji (IND 50), Gnash (Skill Pr.70 / Gnash), on Any Character (RES 95)
  1620.  
  1621. 50 / 2 - 95 * 100 / 100 = -70 -> 1st Formula
  1622.  
  1623. 70 + ( 50 / 2 - 95 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  1624.  
  1625.  
  1626. Genji (IND 50), Acid Storm (Skill Pr.50 / PDEF Down), on Any Character (RES 75)
  1627.  
  1628. 50 / 2 - 75 * 100 / 100 = -50 -> 1st Formula
  1629.  
  1630. 50 + ( 50 / 2 - 75 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  1631.  
  1632.  
  1633. Genji (IND 50), Tsunami (Skill Pr.60 / Slow), on Any Character (RES 85)
  1634.  
  1635. 50 / 2 - 85 * 100 / 100 = -60 -> 1st Formula
  1636.  
  1637. 60 + ( 50 / 2 - 85 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  1638.  
  1639.  
  1640. Genji (IND 50), Dispel (Skill Pr.100 / Dispel), on Any Character (RES 125)
  1641.  
  1642. 50 / 2 - 125 * 100 / 100 = -100 -> 1st Formula
  1643.  
  1644. 100 + ( 50 / 2 - 125 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  1645.  
  1646.  
  1647. Genji (IND 50), Dispel (Skill Pr.100 / Dispel), self-dispelling (RES 60)
  1648.  
  1649. 50 / 2 - 60 * 100 / 100 = -30 -> 1st Formula
  1650.  
  1651. 100 + ( 50 / 2 - 60 * 100 / 100 ) = 70%
  1652.  
  1653.  
  1654. Genji (IND 50), Vortex (Skill Pr.100 / Ignores RES 50 / Dispel), on Any Character (RES 250)
  1655.  
  1656. 50 / 2 - 250 * 50 / 100 = -125 -> 1st Formula
  1657.  
  1658. 100 + ( 50 / 2 - 250 * 50 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  1659.  
  1660.  
  1661. Genji (IND 50), Vortex (Skill Pr.100 / Ignores RES 50 / Dispel), self-dispelling (RES 60)
  1662.  
  1663. 50 / 2 - 60 * 50 / 100 = -5 -> 1st Formula
  1664.  
  1665. 100 + ( 50 / 2 - 60 * 50 / 100 ) = 95%
  1666.  
  1667.  
  1668. (*) Genji will only use Vortex if Alice is in the party and she has Decoy status active (Hourai Doll).
  1669.  
  1670. (!) Likely applies if Youmu's decoy status Half-Ghost is active (Half-Spirit Defense).
  1671.  
  1672.  
  1673. ---------------------------------------------------------------------------------------------------------------------
  1674. STAGE 16
  1675. ---------------------------------------------------------------------------------------------------------------------
  1676.  
  1677. Matsuba (IND 25), Nipper (Skill Pr.100 / PDEF Down), on Any Character (RES 112)
  1678.  
  1679. 25 / 2 - 112 * 100 / 100 = -100 -> 1st Formula
  1680.  
  1681. 100 + ( 25 / 2 - 112 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  1682.  
  1683.  
  1684. Matsuba (IND 25), Scissors (Skill Pr.60 / Instant Death), on Any Character (RES 72)
  1685.  
  1686. 25 / 2 - 72 * 100 / 100 = -60 -> 1st Formula
  1687.  
  1688. 60 + ( 25 / 2 - 72 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  1689.  
  1690.  
  1691. Matsuba (IND 25), Twin Scissor Spinning (Skill Pr.33 / Instant Death), on Any Character (RES 45)
  1692.  
  1693. 25 / 2 - 45 * 100 / 100 = -33 -> 1st Formula
  1694.  
  1695. 33 + ( 25 / 2 - 45 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  1696.  
  1697.  
  1698.  
  1699. ---------------------------------------------------------------------------------------------------------------------
  1700. STAGE 17
  1701. ---------------------------------------------------------------------------------------------------------------------
  1702.  
  1703.  
  1704. Matsuba (IND 25), Nipper (Skill Pr.100 / PDEF Down), on Any Character (RES 112)
  1705.  
  1706. 25 / 2 - 112 * 100 / 100 = -100 -> 1st Formula
  1707.  
  1708. 100 + ( 25 / 2 - 112 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  1709.  
  1710.  
  1711. Matsuba (IND 25), Scissors (Skill Pr.60 / Instant Death), on Any Character (RES 72)
  1712.  
  1713. 25 / 2 - 72 * 100 / 100 = -60 -> 1st Formula
  1714.  
  1715. 60 + ( 25 / 2 - 72 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  1716.  
  1717.  
  1718. Matsuba (IND 25), Twin Scissor Spinning (Skill Pr.33 / Instant Death), on Any Character (RES 45)
  1719.  
  1720. 25 / 2 - 45 * 100 / 100 = -33 -> 1st Formula
  1721.  
  1722. 33 + ( 25 / 2 - 45 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  1723.  
  1724.  
  1725. Matsuba (IND 25), Vortex (Skill Pr.100 / Ignores RES 50 / Dispel), on Any Character (RES 224)
  1726.  
  1727. 25 / 2 - 224 * 50 / 100 = -100 -> 1st Formula
  1728.  
  1729. 100 + ( 25 / 2 - 225 * 50 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  1730.  
  1731.  
  1732. Matsuba (IND 25), Vortex (Skill Pr.100 / Ignores RES 50 / Dispel), self-dispelling (RES 70)
  1733.  
  1734. 25 / 2 - 70 * 50 / 100 = -23 -> 1st Formula
  1735.  
  1736. 100 + ( 25 / 2 - 70 * 50 / 100 ) = 77%
  1737.  
  1738.  
  1739. Matsuba (IND 25), Vortex (Skill Pr.100 / Ignores RES 50 / Dispel), upon Genji (RES 60)
  1740.  
  1741. 25 / 2 - 60 * 50 / 100 = -18 -> 1st Formula
  1742.  
  1743. 100 + ( 25 / 2 - 60 * 50 / 100 ) = 82%
  1744.  
  1745.  
  1746. (*) Vortex usage requires the same conditions of Stage 15.
  1747.  
  1748.  
  1749.  
  1750. Genji (IND 0), Gnash (Skill Pr.70 / Gnash), on Any Character (RES 70)
  1751.  
  1752. 0 / 2 - 70 * 100 / 100 = -70 -> 1st Formula
  1753.  
  1754. 70 + ( 0 / 2 - 70 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  1755.  
  1756.  
  1757. Genji (IND 0), Acid Storm (Skill Pr.50 / PDEF Down), on Any Character (RES 50)
  1758.  
  1759. 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula
  1760.  
  1761. 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  1762.  
  1763.  
  1764. Genji (IND 0), Tsunami (Skill Pr.60 / Slow), on Any Character (RES 60)
  1765.  
  1766. 0 / 2 - 60 * 100 / 100 = -60 -> 1st Formula
  1767.  
  1768. 60 + ( 0 / 2 - 60 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  1769.  
  1770.  
  1771. ---------------------------------------------------------------------------------------------------------------------
  1772. STAGE 18
  1773. ---------------------------------------------------------------------------------------------------------------------
  1774.  
  1775.  
  1776. Akame (IND 40), Poison (Skill Pr.50 / Poison), on Any Character (RES 70)
  1777.  
  1778. 40 / 2 - 70 * 100 / 100 = -50 -> 1st Formula
  1779.  
  1780. 50 + ( 40 / 2 - 70 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  1781.  
  1782.  
  1783. Akame (IND 40), Powerful Stinger (Skill Pr.75 / Poison), on Any Character (RES 95)
  1784.  
  1785. 40 / 2 - 95 * 100 / 100 = -75 -> 1st Formula
  1786.  
  1787. 75 + ( 40 / 2 - 95 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  1788.  
  1789.  
  1790. Akame (IND 40), Anaesthesia Needle (Skill Pr.75 / Paralysis), on Any Character (RES 95)
  1791.  
  1792. 40 / 2 - 95 * 100 / 100 = -75 -> 1st Formula
  1793.  
  1794. 75 + ( 40 / 2 - 95 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  1795.  
  1796.  
  1797. Akame (IND 40), Mince Needle (Skill Pr.75 / Magic Down), on Any Character (RES 95)
  1798.  
  1799. 40 / 2 - 95 * 100 / 100 = -75 -> 1st Formula
  1800.  
  1801. 75 + ( 40 / 2 - 95 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  1802.  
  1803.  
  1804. (*) Akame's Sewing grants herself Dispel Bad, the skill has Probability 100 and Ignores all RES.
  1805.  
  1806.  
  1807.  
  1808. Kagami (IND 40), Vortex (Skill Pr.100 / Ignores RES 50 / Dispel), on Any Character (RES 240)
  1809.  
  1810. 40 / 2 - 240 * 50 / 100 = -100 -> 1st Formula
  1811.  
  1812. 100 + ( 40 / 2 - 240 * 50 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  1813.  
  1814.  
  1815. Kagami (IND 40), Vortex (Skill Pr.100 / Ignores RES 50 / Dispel), self-dispelling (RES 80)
  1816.  
  1817. 40 / 2 - 80 * 50 / 100 = -20 -> 1st Formula
  1818.  
  1819. 100 + ( 40 / 2 - 80 * 50 / 100 ) = 80%
  1820.  
  1821.  
  1822.  
  1823. Chihiro (IND 40), Acid Storm (Skill Pr.50 / PDEF Down), on Any Character (RES 70)
  1824.  
  1825. 40 / 2 - 70 * 100 / 100 = -50 -> 1st Formula
  1826.  
  1827. 50 + ( 40 / 2 - 70 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  1828.  
  1829.  
  1830. Chihiro (IND 40), Tentacle Dance (Skill Pr.50 / Paralysis), on Any Character (RES 70)
  1831.  
  1832. 40 / 2 - 70 * 100 / 100 = -50 -> 1st Formula
  1833.  
  1834. 50 + ( 40 / 2 - 70 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  1835.  
  1836.  
  1837. Chihiro (IND 40), Octopus Ink (Skill Pr.66 / Blind), on Any Character (RES 86)
  1838.  
  1839. 40 / 2 - 86 * 100 / 100 = -66 -> 1st Formula
  1840.  
  1841. 66 + ( 40 / 2 - 86 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  1842.  
  1843.  
  1844. Chihiro (IND 40), Octopus Maelstrom (Skill Pr.100 / Instant Death), on Any Character (RES 120)
  1845.  
  1846. 40 / 2 - 120 * 100 / 100 = -100 -> 1st Formula
  1847.  
  1848. 100 + ( 40 / 2 - 120 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  1849.  
  1850.  
  1851. (*) Octopus Maelstrom inflicts Instant Death only and as soon as Land Water is Active, it is also a WTR skill.
  1852.  
  1853. Instant Death calculation will take place if Land Water was on Neutral and Octopus Maelstrom pushed the Land to Water to Active.
  1854.  
  1855.  
  1856. ---------------------------------------------------------------------------------------------------------------------
  1857. STAGE 19
  1858. ---------------------------------------------------------------------------------------------------------------------
  1859.  
  1860.  
  1861. Anastasis (IND 120), Constrict (Skill Pr.50 / Paralysis), on Any Character (RES 110)
  1862.  
  1863. 120 / 2 - 110 * 100 / 100 = -50 -> 1st Formula
  1864.  
  1865. 50 + ( 120 / 2 - 110 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  1866.  
  1867.  
  1868. Anastasis (IND 120), Tail Chop (Skill Pr.50 / Daze), on Any Character (RES 110)
  1869.  
  1870. 120 / 2 - 110 * 100 / 100 = -50 -> 1st Formula
  1871.  
  1872. 50 + ( 120 / 2 - 110 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  1873.  
  1874.  
  1875. Anastasis (IND 120), Face Smash (Skill Pr.40 / Daze), on Any Character (RES 100)
  1876.  
  1877. 120 / 2 - 110 * 100 / 100 = -40 -> 1st Formula
  1878.  
  1879. 40 + ( 120 / 2 - 100 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  1880.  
  1881.  
  1882. ---------------------------------------------------------------------------------------------------------------------
  1883. STAGE 20
  1884. ---------------------------------------------------------------------------------------------------------------------
  1885.  
  1886.  
  1887. Biotopos (IND 40), Mad Thunder (Skill Pr.33 / Shock), on Any Character (RES 53)
  1888.  
  1889. 40 / 2 - 53 * 100 / 100 = -33 -> 1st Formula
  1890.  
  1891. 33 + ( 40 / 2 - 53 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  1892.  
  1893.  
  1894. Biotopos (IND 40), Aging Drizzle (Skill Pr.200 / Instant Death), on Any Character (RES 220)
  1895.  
  1896. 40 / 2 - 220 * 100 / 100 = -200 -> 1st Formula
  1897.  
  1898. 200 + ( 40 / 2 - 220 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  1899.  
  1900.  
  1901. (*) Aging Drizzle ignores Tolerance for Instant Death, but not RES, skill type is Damage Percent (VOI).
  1902.  
  1903.  
  1904. ---------------------------------------------------------------------------------------------------------------------
  1905. STAGE 21
  1906. ---------------------------------------------------------------------------------------------------------------------
  1907.  
  1908.  
  1909. Lithos (IND 60), Gaze (Skill Pr.50 / Ignores RES 66 / Petrify), on Any Character (RES 122)
  1910.  
  1911. 60 / 2 - 122 * 66 / 100 = -50 -> 1st Formula
  1912.  
  1913. 50 + ( 60 / 2 - 122 * 66 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  1914.  
  1915.  
  1916. Lithos (IND 60), Temptation (Skill Pr.100 / Charm), on Any Character (RES 130)
  1917.  
  1918. 60 / 2 - 130 * 100 / 100 = -100 -> 1st Formula
  1919.  
  1920. 100 + ( 60 / 2 - 130 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  1921.  
  1922.  
  1923. Lithos (IND 60), Vortex (Skill Pr.100 / Ignores RES 50 / Dispel), on Any Character (RES 260)
  1924.  
  1925. 60 / 2 - 260 * 50 / 100 = -100 -> 1st Formula
  1926.  
  1927. 100 + ( 60 / 2 - 260 * 50 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  1928.  
  1929.  
  1930. Lithos (IND 60), Vortex (Skill Pr.100 / Ignores RES 50 / Dispel), self-dispelling (RES 90)
  1931.  
  1932. 60 / 2 - 90 * 50 / 100 = -15 -> 1st Formula
  1933.  
  1934. 100 + ( 60 / 2 - 90 * 50 / 100 ) = 85%
  1935.  
  1936.  
  1937. Lithos (IND 60), Dissolve (Skill Pr.60 / Soften), on Any Character (RES 90)
  1938.  
  1939. 60 / 2 - 90 * 100 / 100 = -60 -> 1st Formula
  1940.  
  1941. 60 + ( 60 / 2 - 90 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  1942.  
  1943.  
  1944. Lithos (IND 60), Enervation (Skill Pr.60 / Enervation), on Any Character (RES 90)
  1945.  
  1946. 60 / 2 - 90 * 100 / 100 = -60 -> 1st Formula
  1947.  
  1948. 60 + ( 60 / 2 - 90 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  1949.  
  1950.  
  1951. Lithos (IND 60), Ras Algol Gorgops (Skill Pr.150 / Petrify), on Any Character (RES 180)
  1952.  
  1953. 60 / 2 - 180 * 100 / 100 = -150 -> 1st Formula
  1954.  
  1955. 150 + ( 60 / 2 - 180 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  1956.  
  1957.  
  1958. (*) Ras Algol Gorgops ignores Tolerance for Petrify, but not RES.
  1959.  
  1960.  
  1961. ---------------------------------------------------------------------------------------------------------------------
  1962.  
  1963. FINAL BOSS
  1964.  
  1965. ---------------------------------------------------------------------------------------------------------------------
  1966.  
  1967.  
  1968.  
  1969. Crocodile God Anastasis (IND 0), Constrict (Skill Pr.50 / Paralysis), on Any Character (RES 50)
  1970.  
  1971. 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula
  1972.  
  1973. 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  1974.  
  1975.  
  1976. Crocodile God Anastasis (IND 0), Tail Chop (Skill Pr.50 / Daze), on Any Character (RES 50)
  1977.  
  1978. 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula
  1979.  
  1980. 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  1981.  
  1982.  
  1983. Crocodile God Anastasis (IND 0), Stigma (Skill Pr.50 / Silence), on Any Character (RES 50)
  1984.  
  1985. 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula
  1986.  
  1987. 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  1988.  
  1989.  
  1990.  
  1991. Turtle God Biotopos (IND 0), Mad Thunder (Skill Pr.33 / Shock), on Any Character (RES 33)
  1992.  
  1993. 0 / 2 - 33 * 100 / 100 = -33 -> 1st Formula
  1994.  
  1995. 33 + ( 0 / 2 - 33 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  1996.  
  1997.  
  1998.  
  1999. Serpent God Lithos (IND 80), Venom Zapper (Skill Pr.50 / Poison), on Any Character (RES 90)
  2000.  
  2001. 80 / 2 - 90 * 100 / 100 = -50 -> 1st Formula
  2002.  
  2003. 50 + ( 80 / 2 - 90 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  2004.  
  2005.  
  2006. Serpent God Lithos (IND 80), Poison Hand (Skill Pr.33 / Poison), on Any Character (RES 73)
  2007.  
  2008. 80 / 2 - 73 * 100 / 100 = -33 -> 1st Formula
  2009.  
  2010. 33 + ( 80 / 2 - 73 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  2011.  
  2012.  
  2013. Serpent God Lithos (IND 80), Tremor Wave (Skill Pr.25 / Daze), on Any Character (RES 65)
  2014.  
  2015. 80 / 2 - 65 * 100 / 100 = -25 -> 1st Formula
  2016.  
  2017. 25 + ( 80 / 2 - 65 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  2018.  
  2019.  
  2020. Serpent God Lithos (IND 80), Dissolve (Skill Pr.60 / Soften), on Any Character (RES 100)
  2021.  
  2022. 80 / 2 - 100 * 100 / 100 = -60 -> 1st Formula
  2023.  
  2024. 60 + ( 80 / 2 - 100 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  2025.  
  2026.  
  2027. Serpent God Lithos (IND 80), Enervation (Skill Pr.60 / Enervation), on Any Character (RES 100)
  2028.  
  2029. 80 / 2 - 100 * 100 / 100 = -60 -> 1st Formula
  2030.  
  2031. 60 + ( 80 / 2 - 100 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  2032.  
  2033.  
  2034. Serpent God Lithos (IND 80), Vortex (Skill Pr.100 / Ignores RES 50 / Dispel), on Any Character (RES 280)
  2035.  
  2036. 80 / 2 - 280 * 50 / 100 = -100 -> 1st Formula
  2037.  
  2038. 100 + ( 80 / 2 - 280 * 50 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  2039.  
  2040.  
  2041. Serpent God Lithos (IND 80), Vortex (Skill Pr.100 / Ignores RES 50 / Dispel), self-dispelling (RES 90)
  2042.  
  2043. 80 / 2 - 90 * 50 / 100 = -5 -> 1st Formula
  2044.  
  2045. 100 + ( 80 / 2 - 90 * 50 / 100 ) = 95%
  2046.  
  2047.  
  2048. Serpent God Lithos (IND 80), Vortex (Skill Pr.100 / Ignores RES 50 / Dispel), Matsuba [Summon] dispelling (RES 70)
  2049.  
  2050. 80 / 2 - 70 * 50 / 100 = 5 -> 2nd Formula
  2051.  
  2052. 100 + ( 80 / 2 - 70 * 50 / 100 ) / 2 = 102%
  2053.  
  2054.  
  2055. Serpent God Lithos (IND 80), Vortex (Skill Pr.100 / Ignores RES 50 / Dispel), Chihiro [Summon] / Gigas Gator / Orichaltoise / Gold Viper dispelling (RES 40)
  2056.  
  2057. 80 / 2 - 40 * 50 / 100 = 20 -> 2nd Formula
  2058.  
  2059. 100 + ( 80 / 2 - 40 * 50 / 100 ) / 2 = 110%
  2060.  
  2061.  
  2062. Serpent God Lithos (IND 80), Vortex (Skill Pr.100 / Ignores RES 50 / Dispel), Akame [Summon] dispelling (RES 60)
  2063.  
  2064. 80 / 2 - 60 * 50 / 100 = 10 -> 2nd Formula
  2065.  
  2066. 100 + ( 80 / 2 - 60 * 50 / 100 ) / 2 = 105%
  2067.  
  2068.  
  2069. Serpent God Lithos (IND 80), Vortex (Skill Pr.100 / Ignores RES 50 / Dispel), Kagami [Summon] dispelling (RES 80)
  2070.  
  2071. 80 / 2 - 80 * 50 / 100 = 0 -> 1st Formula
  2072.  
  2073. 100 + ( 80 / 2 - 80 * 50 / 100 ) = 100%
  2074.  
  2075.  
  2076.  
  2077. Matsuba [Summon] (IND 25), Nipper (Skill Pr.100 / PDEF Down), on Any Character (RES 112)
  2078.  
  2079. 25 / 2 - 112 * 100 / 100 = -100 -> 1st Formula
  2080.  
  2081. 100 + ( 25 / 2 - 112 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  2082.  
  2083.  
  2084. Matsuba [Summon] (IND 25), Bubble (Skill Pr.50 / Poison), on Any Character (RES 62)
  2085.  
  2086. 25 / 2 - 62 * 100 / 100 = -50 -> 1st Formula
  2087.  
  2088. 50 + ( 25 / 2 - 62 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  2089.  
  2090.  
  2091. Matsuba [Summon] (IND 25), Scissors (Skill Pr.60 / Instant Death), on Any Character (RES 72)
  2092.  
  2093. 25 / 2 - 72 * 100 / 100 = -60 -> 1st Formula
  2094.  
  2095. 60 + ( 25 / 2 - 72 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  2096.  
  2097.  
  2098. Matsuba [Summon] (IND 25), Twin Scissor Spinning (Skill Pr.33 / Instant Death), on Any Character (RES 45)
  2099.  
  2100. 25 / 2 - 45 * 100 / 100 = -33 -> 1st Formula
  2101.  
  2102. 33 + ( 25 / 2 - 45 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  2103.  
  2104.  
  2105.  
  2106. Gigas Gator (IND 0), Tail Chop (Skill Pr.50 / Daze), on Any Character (RES 50)
  2107.  
  2108. 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula
  2109.  
  2110. 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  2111.  
  2112.  
  2113.  
  2114. Gold Viper (IND 30), Constrict (Skill Pr.50 / Paralysis), on Any Character (RES 65)
  2115.  
  2116. 30 / 2 - 65 * 100 / 100 = -50 -> 1st Formula
  2117.  
  2118. 50 + ( 30 / 2 - 65 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  2119.  
  2120.  
  2121. Gold Viper (IND 30), Fang [Poison] (Skill Pr.50 / Poison), on Any Character (RES 65)
  2122.  
  2123. 30 / 2 - 65 * 100 / 100 = -50 -> 1st Formula
  2124.  
  2125. 50 + ( 30 / 2 - 65 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  2126.  
  2127.  
  2128.  
  2129. Akame [Summon] (IND 40), Poison (Skill Pr.50 / Poison), on Any Character (RES 70)
  2130.  
  2131. 40 / 2 - 70 * 100 / 100 = -50 -> 1st Formula
  2132.  
  2133. 50 + ( 40 / 2 - 70 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  2134.  
  2135.  
  2136. Akame [Summon] (IND 40), Powerful Stinger (Skill Pr.75 / Poison), on Any Character (RES 95)
  2137.  
  2138. 40 / 2 - 95 * 100 / 100 = -75 -> 1st Formula
  2139.  
  2140. 75 + ( 40 / 2 - 95 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  2141.  
  2142.  
  2143. Akame [Summon] (IND 40), Anaesthesia Needle (Skill Pr.75 / Paralysis), on Any Character (RES 95)
  2144.  
  2145. 40 / 2 - 95 * 100 / 100 = -75 -> 1st Formula
  2146.  
  2147. 75 + ( 40 / 2 - 95 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  2148.  
  2149.  
  2150.  
  2151. Chihiro [Summon] (IND 40), Tentacle Dance (Skill Pr.50 / Paralysis), on Any Character (RES 70)
  2152.  
  2153. 40 / 2 - 70 * 100 / 100 = -50 -> 1st Formula
  2154.  
  2155. 50 + ( 40 / 2 - 70 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  2156.  
  2157.  
  2158. Chihiro [Summon] (IND 40), Octopus Ink (Skill Pr.66 / Blind), on Any Character (RES 86)
  2159.  
  2160. 40 / 2 - 86 * 100 / 100 = -66 -> 1st Formula
  2161.  
  2162. 66 + ( 40 / 2 - 86 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  2163.  
  2164.  
  2165. Chihiro [Summon] (IND 40), Octopus Maelstrom (Skill Pr.100 / Instant Death), on Any Character (RES 120)
  2166.  
  2167. 40 / 2 - 120 * 100 / 100 = -100 -> 1st Formula
  2168.  
  2169. 100 + ( 40 / 2 - 120 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  2170.  
  2171.  
  2172. (*) Octopus Maelstrom inflicts Instant Death only and as soon as Land Water is Active, it is also a WTR skill.
  2173.  
  2174. Instant Death calculation will take place if Land Water was on Neutral and Octopus Maelstrom pushed the Land to Water to Active.
  2175.  
  2176.  
  2177. ---------------------------------------------------------------------------------------------------------------------
  2178. PHASE 2
  2179. ---------------------------------------------------------------------------------------------------------------------
  2180.  
  2181.  
  2182. Three Sisters (IND 0), Dark Wall (Skill Pr.75 / MDEF Down), on Any Character (RES 75)
  2183.  
  2184. 0 / 2 - 75 * 100 / 100 = -75 -> 1st Formula
  2185.  
  2186. 75 + ( 0 / 2 - 75 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  2187.  
  2188.  
  2189. Three Sisters (IND 0), Minus (Skill Pr.150 / Petrify), on Any Character (RES 150)
  2190.  
  2191. 0 / 2 - 150 * 100 / 100 = -150 -> 1st Formula
  2192.  
  2193. 150 + ( 0 / 2 - 150 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  2194.  
  2195.  
  2196. ---------------------------------------------------------------------------------------------------------------------
  2197. PHASE 3
  2198. ---------------------------------------------------------------------------------------------------------------------
  2199.  
  2200.  
  2201. Three Goddesses (IND 0), Vortex (Skill Pr.100 / Ignores RES 50 / Dispel), on Any Character (RES 200)
  2202.  
  2203. 0 / 2 - 200 * 50 / 100 = -100 -> 1st Formula
  2204.  
  2205. 100 + ( 0 / 2 - 200 * 50 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  2206.  
  2207.  
  2208. Three Goddesses (IND 0), Vortex (Skill Pr.100 / Ignores RES 50 / Dispel), self-dispelling (RES 110)
  2209.  
  2210. 0 / 2 - 110 * 50 / 100 = -55 -> 1st Formula
  2211.  
  2212. 100 + ( 0 / 2 - 110 * 50 / 100 ) = 45%
  2213.  
  2214.  
  2215. Three Goddesses (IND 0), Chrysaor Golden Slash (Skill Pr.50 / Instant Death), on Any Character (RES 50)
  2216.  
  2217. 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula
  2218.  
  2219. 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  2220.  
  2221.  
  2222. Three Goddesses (IND 0), Minus (Skill Pr.150 / Petrify), on Any Character (RES 150)
  2223.  
  2224. 0 / 2 - 150 * 100 / 100 = -150 -> 1st Formula
  2225.  
  2226. 150 + ( 0 / 2 - 150 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  2227.  
  2228.  
  2229. Three Goddesses (IND 0), Ras Algol Maenads (Skill Pr.100 / Petrify), on Any Character (RES 100)
  2230.  
  2231. 0 / 2 - 100 * 100 / 100 = -150 -> 1st Formula
  2232.  
  2233. 150 + ( 0 / 2 - 100 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  2234.  
  2235.  
  2236. (*) Unlike Gorgops, Maenads doesn't ignore doesn't ignore Tolerance (TOL), but does fixed damage instead.
  2237.  
  2238.  
  2239. (!) All the same calculations apply for Three Goddesses (Enhanced Version), except the one for self-dispelling:
  2240.  
  2241.  
  2242. Three Goddesses [Enhanced Version] (IND 0), Vortex (Skill Pr.100 / Ignores RES 50 / Dispel), self-dispelling (RES 130)
  2243.  
  2244. 0 / 2 - 130 * 50 / 100 = -65 -> 1st Formula
  2245.  
  2246. 100 + ( 0 / 2 - 130 * 50 / 100 ) = 35%
  2247.  
  2248.  
  2249. ---------------------------------------------------------------------------------------------------------------------
  2250.  
  2251. WEEKEND
  2252.  
  2253. ---------------------------------------------------------------------------------------------------------------------
  2254.  
  2255.  
  2256.  
  2257. Cirno [Subquest] (IND 80), Icicle Attack (Skill Pr.30 / Freeze), on Any Character (RES 70)
  2258.  
  2259. 80 / 2 - 70 * 100 / 100 = -30 -> 1st Formula
  2260.  
  2261. 30 + ( 80 / 2 - 70 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  2262.  
  2263.  
  2264. Cirno [Subquest] (IND 80), Ice Beam (Skill Pr.20 / Freeze), on Any Character (RES 60)
  2265.  
  2266. 80 / 2 - 60 * 100 / 100 = -20 -> 1st Formula
  2267.  
  2268. 20 + ( 80 / 2 - 60 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  2269.  
  2270.  
  2271. Cirno [Subquest] (IND 80), Ice Storm (Skill Pr.15 / Freeze), on Any Character (RES 55)
  2272.  
  2273. 80 / 2 - 55 * 100 / 100 = -15 -> 1st Formula
  2274.  
  2275. 15 + ( 80 / 2 - 55 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  2276.  
  2277.  
  2278. Cirno [Subquest] (IND 80), Perfect Freeze (Skill Pr.100 / Freeze), on Any Character (RES 140)
  2279.  
  2280. 80 / 2 - 140 * 100 / 100 = -100 -> 1st Formula
  2281.  
  2282. 100 + ( 80 / 2 - 140 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  2283.  
  2284.  
  2285. ---------------------------------------------------------------------------------------------------------------------
  2286.  
  2287.  
  2288. Mokou (IND 50), Stun Blow (Skill Pr.50 / Paralysis), on Any Character (RES 75)
  2289.  
  2290. 50 / 2 - 75 * 100 / 100 = -50 -> 1st Formula
  2291.  
  2292. 50 + ( 50 / 2 - 75 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  2293.  
  2294.  
  2295. Mokou (IND 50), Bone Crusher (Skill Pr.50 / PDEF Down), on Any Character (RES 75)
  2296.  
  2297. 50 / 2 - 75 * 100 / 100 = -50 -> 1st Formula
  2298.  
  2299. 50 + ( 50 / 2 - 75 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  2300.  
  2301.  
  2302. Mokou (IND 50), Temple Crush (Skill Pr.50 / PATK Down), on Any Character (RES 75)
  2303.  
  2304. 50 / 2 - 75 * 100 / 100 = -50 -> 1st Formula
  2305.  
  2306. 50 + ( 50 / 2 - 75 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  2307.  
  2308.  
  2309. Mokou (IND 50), Hells Crusher (Skill Pr.50 / ALL Down), on Any Character (RES 75)
  2310.  
  2311. 50 / 2 - 75 * 100 / 100 = -50 -> 1st Formula
  2312.  
  2313. 50 + ( 50 / 2 - 75 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  2314.  
  2315.  
  2316. Mokou (IND 50), Total Destruction (Skill Pr.33 / Instant Death), on Any Character (RES 58)
  2317.  
  2318. 50 / 2 - 58 * 100 / 100 = -33 -> 1st Formula
  2319.  
  2320. 33 + ( 50 / 2 - 58 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  2321.  
  2322.  
  2323. Mokou (IND 50), Body Blow (Skill Pr.50 / SPD Down), on Any Character (RES 75)
  2324.  
  2325. 50 / 2 - 75 * 100 / 100 = -50 -> 1st Formula
  2326.  
  2327. 50 + ( 50 / 2 - 75 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  2328.  
  2329.  
  2330. Mokou (IND 50), Face Punch (Skill Pr.50 / IND Down), on Any Character (RES 75)
  2331.  
  2332. 50 / 2 - 75 * 100 / 100 = -50 -> 1st Formula
  2333.  
  2334. 50 + ( 50 / 2 - 75 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  2335.  
  2336.  
  2337. Mokou (IND 50), Tsuki no Iwakasa's Curse (Skill Pr.75 / Curse), on Any Character (RES 100)
  2338.  
  2339. 50 / 2 - 100 * 100 / 100 = -75 -> 1st Formula
  2340.  
  2341. 75 + ( 50 / 2 - 100 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  2342.  
  2343.  
  2344. Mokou (IND 50), Fujiyama Volcano (Skill Pr.50 / Burn), on Any Character (RES 75)
  2345.  
  2346. 50 / 2 - 75 * 100 / 100 = -50 -> 1st Formula
  2347.  
  2348. 50 + ( 50 / 2 - 75 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  2349.  
  2350.  
  2351. Mokou (IND 50), Flying Phoenix (Skill Pr.60 / Burn), on Any Character (RES 85)
  2352.  
  2353. 50 / 2 - 85 * 100 / 100 = -60 -> 1st Formula
  2354.  
  2355. 60 + ( 50 / 2 - 85 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  2356.  
  2357.  
  2358. ---------------------------------------------------------------------------------------------------------------------
  2359.  
  2360.  
  2361. Take-Mikazuchi (IND 0), Stun Blow (Skill Pr.50 / Paralysis), on Any Character (RES 50)
  2362.  
  2363. 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula
  2364.  
  2365. 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  2366.  
  2367.  
  2368. Take-Mikazuchi (IND 0), Bone Crusher (Skill Pr.50 / PDEF Down), on Any Character (RES 50)
  2369.  
  2370. 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula
  2371.  
  2372. 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  2373.  
  2374.  
  2375. Take-Mikazuchi (IND 0), Mad Thunder (Skill Pr.33 / Shock), on Any Character (RES 33)
  2376.  
  2377. 0 / 2 - 33 * 100 / 100 = -33 -> 1st Formula
  2378.  
  2379. 33 + ( 0 / 2 - 33 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  2380.  
  2381.  
  2382. Take-Mikazuchi (IND 0), God Death Thunder (Skill Pr.100 / Ignores RES 0 / Instant Death), on Any Character (RES X)
  2383.  
  2384. 0 / 2 - X * 0 / 100 = 0 -> 1st Formula
  2385.  
  2386. 100 + ( 0 / 2 - X * 0 / 100 ) = 100% (Minimum Success Rate, additional RES won't have any influence)
  2387.  
  2388. (*) God Death Thunder ignores RES, but doesn't ignore Tolerance, it can't be Reflected.
  2389.  
  2390. Shinigami Formation is the easiest possible solution to prevent Instant Death, given Sanae isn't yet in the Party.
  2391.  
  2392.  
  2393. ---------------------------------------------------------------------------------------------------------------------
  2394.  
  2395.  
  2396. Aya (IND 0), Tornado (Skill Pr.50 / Daze), on Any Character (RES 50)
  2397.  
  2398. 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula
  2399.  
  2400. 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  2401.  
  2402.  
  2403. ---------------------------------------------------------------------------------------------------------------------
  2404.  
  2405.  
  2406.  
  2407. Byakuren (IND 0), Dark Sphere (Skill Pr.50 / MATK Down), on Any Character (RES 50)
  2408.  
  2409. 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula
  2410.  
  2411. 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  2412.  
  2413.  
  2414. Byakuren (IND 0), Starfire (Skill Pr.50 / MDEF Down), on Any Character (RES 50)
  2415.  
  2416. 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula
  2417.  
  2418. 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  2419.  
  2420.  
  2421. Byakuren (IND 0), Black Miasma (Skill Pr.50 / Petrify), on Any Character (RES 50)
  2422.  
  2423. 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula
  2424.  
  2425. 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  2426.  
  2427.  
  2428. Byakuren (IND 0), Dark Aura (Skill Pr.60 / Blind), on Any Character (RES 60)
  2429.  
  2430. 0 / 2 - 60 * 100 / 100 = -60 -> 1st Formula
  2431.  
  2432. 60 + ( 0 / 2 - 60 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  2433.  
  2434.  
  2435. Byakuren (IND 0), Netherworld Wave (Skill Pr.70 / Berserker), on Any Character (RES 70)
  2436.  
  2437. 0 / 2 - 70 * 100 / 100 = -70 -> 1st Formula
  2438.  
  2439. 70 + ( 0 / 2 - 70 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  2440.  
  2441.  
  2442. Byakuren (IND 0), Charming Fragrance (Skill Pr.60 / Charm), on Any Character (RES 60)
  2443.  
  2444. 0 / 2 - 60 * 100 / 100 = -60 -> 1st Formula
  2445.  
  2446. 60 + ( 0 / 2 - 60 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  2447.  
  2448.  
  2449. Byakuren (IND 0), Power Down (Skill Pr.60 / Debilitate), on Any Character (RES 60)
  2450.  
  2451. 0 / 2 - 60 * 100 / 100 = -60 -> 1st Formula
  2452.  
  2453. 60 + ( 0 / 2 - 60 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  2454.  
  2455.  
  2456. Byakuren (IND 0), Meltdown (Skill Pr.70 / Soften), on Any Character (RES 70)
  2457.  
  2458. 0 / 2 - 70 * 100 / 100 = -70 -> 1st Formula
  2459.  
  2460. 70 + ( 0 / 2 - 70 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  2461.  
  2462.  
  2463. Byakuren (IND 0), Unquick (Skill Pr.80 / Slow), on Any Character (RES 80)
  2464.  
  2465. 0 / 2 - 80 * 100 / 100 = -80 -> 1st Formula
  2466.  
  2467. 80 + ( 0 / 2 - 80 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  2468.  
  2469.  
  2470. Byakuren (IND 0), Unresist (Skill Pr.80 / Misfire), on Any Character (RES 80)
  2471.  
  2472. 0 / 2 - 80 * 100 / 100 = -80 -> 1st Formula
  2473.  
  2474. 80 + ( 0 / 2 - 80 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  2475.  
  2476.  
  2477. Byakuren (IND 0), Star Maelstrom (Skill Pr.25 / Instant Death), on Any Character (RES 25)
  2478.  
  2479. 0 / 2 - 25 * 100 / 100 = -25 -> 1st Formula
  2480.  
  2481. 25 + ( 0 / 2 - 25 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  2482.  
  2483.  
  2484. Byakuren (IND 0), Dark Galaxian (Skill Pr.25 / Petrify), on Any Character (RES 25)
  2485.  
  2486. 0 / 2 - 25 * 100 / 100 = -25 -> 1st Formula
  2487.  
  2488. 25 + ( 0 / 2 - 25 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  2489.  
  2490.  
  2491. Byakuren (IND 0), Manifestation of Mahavairocana (Skill Pr.66 / Silence), on Any Character (RES 66)
  2492.  
  2493. 0 / 2 - 66 * 100 / 100 = -66 -> 1st Formula
  2494.  
  2495. 66 + ( 0 / 2 - 66 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  2496.  
  2497.  
  2498. Byakuren (IND 0), Nirvana's Cloudy Way in Purple (Skill Pr.75 / Dispel), on Any Character (RES 75)
  2499.  
  2500. 0 / 2 - 75 * 100 / 100 = -75 -> 1st Formula
  2501.  
  2502. 75 + ( 0 / 2 - 75 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  2503.  
  2504.  
  2505.  
  2506. Murasa (IND 40), Stigma (Skill Pr.50 / Silence), on Any Character (RES 70)
  2507.  
  2508. 40 / 2 - 70 * 100 / 100 = -50 -> 1st Formula
  2509.  
  2510. 50 + ( 40 / 2 - 70 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  2511.  
  2512.  
  2513. Murasa (IND 40), Stun Blow (Skill Pr.50 / Paralysis), on Any Character (RES 70)
  2514.  
  2515. 40 / 2 - 70 * 100 / 100 = -50 -> 1st Formula
  2516.  
  2517. 50 + ( 40 / 2 - 70 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  2518.  
  2519.  
  2520. (*) Murasa's Bad Anchor (Status Anchor) inflicts Permanent Statuses at random to the entire party.
  2521.  
  2522. Only if Status Anchor is still present at the end of the same turn the entire Party will recieve a Random Permanent Status.
  2523.  
  2524.  
  2525. ---------------------------------------------------------------------------------------------------------------------
  2526.  
  2527.  
  2528. Udonge [Subquest] (IND 40), Disorder Eye (Skill Pr.75 / Dispel), on Any Character (RES 95)
  2529.  
  2530. 40 / 2 - 95 * 100 / 100 = -75 -> 1st Formula
  2531.  
  2532. 75 + ( 40 / 2 - 95 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  2533.  
  2534.  
  2535. Udonge [Subquest] (IND 40), Lunatic Red Eyes (Skill Pr.100 / Berserker), on Any Character (RES 120)
  2536.  
  2537. 40 / 2 - 120 * 100 / 100 = -100 -> 1st Formula
  2538.  
  2539. 100 + ( 40 / 2 - 120 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  2540.  
  2541.  
  2542. (*) It isn't specified if the version of Lunatic Red Eyes is the Player or Enemy one. In such case Probability is 90% (RES 110).
  2543.  
  2544.  
  2545.  
  2546. Eirin [Subquest] (IND 0), Dissolve (Skill Pr.60 / Soften), on Any Character (RES 60)
  2547.  
  2548. 0 / 2 - 60 * 100 / 100 = -60 -> 1st Formula
  2549.  
  2550. 60 + ( 0 / 2 - 60 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  2551.  
  2552.  
  2553. Eirin [Subquest] (IND 0), Spider Net (Skill Pr.50 / Slow), on Any Character (RES 50)
  2554.  
  2555. 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula
  2556.  
  2557. 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  2558.  
  2559.  
  2560. Eirin [Subquest] (IND 0), Blade Net (Skill Pr.50 / Paralysis), on Any Character (RES 50)
  2561.  
  2562. 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula
  2563.  
  2564. 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  2565.  
  2566.  
  2567. Eirin [Subquest] (IND 0), Blaster (Skill Pr.100 / Paralysis), on Any Character (RES 100)
  2568.  
  2569. 0 / 2 - 100 * 100 / 100 = -100 -> 1st Formula
  2570.  
  2571. 100 + ( 0 / 2 - 100 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  2572.  
  2573.  
  2574. (*) Blaster will inflict Instant Death with 100% Success Rate on targets under Paralysis Status.
  2575.  
  2576. ---------------------------------------------------------------------------------------------------------------------
  2577.  
  2578.  
  2579. Remilia [Subquest] (IND 45), Red Magic (Skill Pr.100 / Ignores RES 50 / Charm), on Any Character (RES 244)
  2580.  
  2581. 45 / 2 - 244 * 50 / 100 = -100 -> 1st Formula
  2582.  
  2583. 100 + ( 45 / 2 - 244 * 50 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  2584.  
  2585.  
  2586.  
  2587. Flandre [Subquest] (IND 40), Laevateinn (Skill Pr.120 / Burn), on Any Character (RES 140)
  2588.  
  2589. 40 / 2 - 140 * 100 / 120 = -100 -> 1st Formula
  2590.  
  2591. 120 + ( 40 / 2 - 140 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  2592.  
  2593.  
  2594. ---------------------------------------------------------------------------------------------------------------------
  2595.  
  2596.  
  2597. Satori [Subquest] (IND 50), Hell Blaze (Skill Pr.100 / Blind), on Any Character (RES 125)
  2598.  
  2599. 50 / 2 - 125 * 100 / 100 = -100 -> 1st Formula
  2600.  
  2601. 100 + ( 50 / 2 - 125 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  2602.  
  2603.  
  2604. Satori [Subquest] (IND 50), Thunderclap (Skill Pr.100 / Shock), on Any Character (RES 125)
  2605.  
  2606. 50 / 2 - 125 * 100 / 100 = -100 -> 1st Formula
  2607.  
  2608. 100 + ( 50 / 2 - 125 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  2609.  
  2610.  
  2611. Satori [Subquest] (IND 50), Petro Cloud (Skill Pr.100 / Petrify), on Any Character (RES 125)
  2612.  
  2613. 50 / 2 - 125 * 100 / 100 = -100 -> 1st Formula
  2614.  
  2615. 100 + ( 50 / 2 - 125 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  2616.  
  2617.  
  2618. Satori [Subquest] (IND 50), Stomp (Skill Pr.50 / Daze), on Any Character (RES 75)
  2619.  
  2620. 50 / 2 - 75 * 100 / 100 = -50 -> 1st Formula
  2621.  
  2622. 50 + ( 50 / 2 - 75 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  2623.  
  2624.  
  2625. Satori [Subquest] (IND 50), Face Smash (Skill Pr.40 / Daze), on Any Character (RES 65)
  2626.  
  2627. 50 / 2 - 65 * 100 / 100 = -40 -> 1st Formula
  2628.  
  2629. 40 + ( 50 / 2 - 65 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  2630.  
  2631.  
  2632.  
  2633. Okuu [Subquest] (IND 0), Swoop (Skill Pr.50 / Daze), on Any Character (RES 50)
  2634.  
  2635. 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula
  2636.  
  2637. 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  2638.  
  2639.  
  2640. Okuu [Subquest] (IND 0), Blind (Skill Pr.50 / Blind), on Any Character (RES 50)
  2641.  
  2642. 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula
  2643.  
  2644. 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  2645.  
  2646.  
  2647.  
  2648. Orin [Subquest] (IND 65), Leg Sweep (Skill Pr.50 / Daze), on Any Character (RES 82)
  2649.  
  2650. 65 / 2 - 82 * 100 / 100 = -50 -> 1st Formula
  2651.  
  2652. 50 + ( 65 / 2 - 82 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  2653.  
  2654.  
  2655. Orin [Subquest] (IND 65), Will-o'-Wisp (Skill Pr.50 / Curse), on Any Character (RES 82)
  2656.  
  2657. 65 / 2 - 82 * 100 / 100 = -50 -> 1st Formula
  2658.  
  2659. 50 + ( 65 / 2 - 82 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  2660.  
  2661.  
  2662. Orin [Subquest] (IND 65), Sea Fire (Skill Pr.50 / Charm), on Any Character (RES 82)
  2663.  
  2664. 65 / 2 - 82 * 100 / 100 = -50 -> 1st Formula
  2665.  
  2666. 50 + ( 65 / 2 - 82 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  2667.  
  2668.  
  2669. Orin [Subquest] (IND 65), Cats Walk (Skill Pr.60 / Big Confusion), on Any Character (RES 92)
  2670.  
  2671. 65 / 2 - 92 * 100 / 100 = -60 -> 1st Formula
  2672.  
  2673. 60 + ( 65 / 2 - 92 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  2674.  
  2675.  
  2676. Orin [Subquest] (IND 65), Zombie Fairy (Skill Pr.200 / Control), on Any Character (RES 232)
  2677.  
  2678. 65 / 2 - 232 * 100 / 100 = -200 -> 1st Formula
  2679.  
  2680. 200 + ( 65 / 2 - 232 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  2681.  
  2682.  
  2683. (*) Animate, Aura of the Dead and Zombie Fairy all have Success Rates for resuscitation and will fail on 2 conditions:
  2684.  
  2685. 1. Characters whose native (unbuffed) RES is high enough to avoid Success Rate.
  2686.  
  2687. 2. Characters with Immunity or Avoidance to "Control" Status.
  2688.  
  2689.  
  2690. ---------------------------------------------------------------------------------------------------------------------
  2691.  
  2692.  
  2693. Sakuya [Subquest] (IND 40), Another Murder (Skill Pr.50 / PDEF Down), on Any Character (RES 70)
  2694.  
  2695. 40 / 2 - 70 * 100 / 100 = -50 -> 1st Formula
  2696.  
  2697. 50 + ( 40 / 2 - 70 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  2698.  
  2699.  
  2700. Sakuya [Subquest] (IND 40), Blade Murder (Skill Pr.50 / PATK Down), on Any Character (RES 70)
  2701.  
  2702. 40 / 2 - 70 * 100 / 100 = -50 -> 1st Formula
  2703.  
  2704. 50 + ( 40 / 2 - 70 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  2705.  
  2706.  
  2707. Sakuya [Subquest] (IND 40), Illusional Misdirection (Skill Pr.30 / Instant Death), on Any Character (RES 50)
  2708.  
  2709. 40 / 2 - 50 * 100 / 100 = -30 -> 1st Formula
  2710.  
  2711. 30 + ( 40 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  2712.  
  2713.  
  2714. Sakuya [Subquest] (IND 40), Phantom Killer in Night Mist (Skill Pr.30 / Instant Death), on Any Character (RES 50)
  2715.  
  2716. 40 / 2 - 50 * 100 / 100 = -30 -> 1st Formula
  2717.  
  2718. 30 + ( 40 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  2719.  
  2720.  
  2721. ---------------------------------------------------------------------------------------------------------------------
  2722.  
  2723.  
  2724. Youmu [Subquest] (IND 40), Crescent Moon Slash (Skill Pr.50 / PDEF Down), on Any Character (RES 70)
  2725.  
  2726. 40 / 2 - 70 * 100 / 100 = -50 -> 1st Formula
  2727.  
  2728. 50 + ( 40 / 2 - 70 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  2729.  
  2730.  
  2731. Youmu [Subquest] (IND 40), Slash of the Present (Skill Pr.75 / PDEF Down), on Any Character (RES 95)
  2732.  
  2733. 40 / 2 - 95 * 100 / 100 = -75 -> 1st Formula
  2734.  
  2735. 75 + ( 40 / 2 - 95 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  2736.  
  2737.  
  2738. Youmu [Subquest] (IND 40), Heavenly Halo Slash (Skill Pr.50 / MATK Down), on Any Character (RES 70)
  2739.  
  2740. 40 / 2 - 70 * 100 / 100 = -50 -> 1st Formula
  2741.  
  2742. 50 + ( 40 / 2 - 70 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  2743.  
  2744.  
  2745. Youmu [Subquest] (IND 40), Enlightened Sword (Skill Pr.50 / PATK Down), on Any Character (RES 70)
  2746.  
  2747. 40 / 2 - 70 * 100 / 100 = -50 -> 1st Formula
  2748.  
  2749. 50 + ( 40 / 2 - 70 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  2750.  
  2751.  
  2752. Youmu [Subquest] (IND 40), Ten Kings' Retribution on the Gaki (Skill Pr.75 / PATK Down), on Any Character (RES 95)
  2753.  
  2754. 40 / 2 - 95 * 100 / 100 = -75 -> 1st Formula
  2755.  
  2756. 75 + ( 40 / 2 - 95 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  2757.  
  2758.  
  2759. Youmu (IND 40), 200 Yojana in 1 Slash (Skill Pr.75 / Magic Down), on Any Character (RES 95)
  2760.  
  2761. 40 / 2 - 95 * 100 / 100 = -75 -> 1st Formula
  2762.  
  2763. 75 + ( 40 / 2 - 95 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  2764.  
  2765.  
  2766. Youmu [Subquest] (IND 40), Konpaku Flash (Skill Pr.100 / Ignores RES 0 / Instant Death), on Any Character (RES X)
  2767.  
  2768. 40 / 2 - X * 0 / 100 = 20 -> 2nd Formula
  2769.  
  2770. 100 + ( 40 / 2 - X * 0 / 100 ) / 2 = 110%
  2771.  
  2772. (*) Konpaku Flash ignores RES, but doesn't ignore Tolerance.
  2773.  
  2774. Shinigami Formation is the easiest possible solution to prevent Instant Death, only Sanae can acquire immunity.
  2775.  
  2776.  
  2777.  
  2778.  
  2779. Yuyuko [Subquest] (IND 80), Death (Skill Pr.50 / Instant Death), on Any Character (RES 90)
  2780.  
  2781. 80 / 2 - 90 * 100 / 100 = -50 -> 1st Formula
  2782.  
  2783. 50 + ( 80 / 2 - 90 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  2784.  
  2785.  
  2786. Yuyuko [Subquest] (IND 80), Death Spirit Butterfly + Death Lance (Skill Pr.75 / Instant Death), on Any Character (RES 115)
  2787.  
  2788. 80 / 2 - 115 * 100 / 100 = -75 -> 1st Formula
  2789.  
  2790. 75 + ( 80 / 2 - 115 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  2791.  
  2792.  
  2793. Yuyuko [Subquest] (IND 80), Resurrection Butterfly -50% Reflowering- (Skill Pr.150 / Instant Death), on Any Character (RES 190)
  2794.  
  2795. 80 / 2 - 190 * 100 / 100 = -150 -> 1st Formula
  2796.  
  2797. 150 + ( 80 / 2 - 190 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  2798.  
  2799.  
  2800. ---------------------------------------------------------------------------------------------------------------------
  2801.  
  2802.  
  2803. Alice [Subquest] (IND 40), Low Kick (Skill Pr.50 / EVA Down), on Any Character (RES 70)
  2804.  
  2805. 40 / 2 - 70 * 100 / 100 = -50 -> 1st Formula
  2806.  
  2807. 50 + ( 40 / 2 - 70 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  2808.  
  2809.  
  2810. Alice [Subquest] (IND 40), Heel Drop (Skill Pr.50 / ACC Down), on Any Character (RES 70)
  2811.  
  2812. 40 / 2 - 70 * 100 / 100 = -50 -> 1st Formula
  2813.  
  2814. 50 + ( 40 / 2 - 70 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  2815.  
  2816.  
  2817. Alice [Subquest] (IND 40), Yakuza Kick (Skill Pr.50 / Provoke), on Any Character (RES 70)
  2818.  
  2819. 40 / 2 - 70 * 100 / 100 = -50 -> 1st Formula
  2820.  
  2821. 50 + ( 40 / 2 - 70 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  2822.  
  2823.  
  2824. ---------------------------------------------------------------------------------------------------------------------
  2825. STAGE 22
  2826. ---------------------------------------------------------------------------------------------------------------------
  2827.  
  2828.  
  2829. Yuugi (IND 0), Hells Crusher (Skill Pr.50 / ALL Down), on Any Character (RES 50)
  2830.  
  2831. 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula
  2832.  
  2833. 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  2834.  
  2835.  
  2836. ---------------------------------------------------------------------------------------------------------------------
  2837. STAGE 23
  2838. ---------------------------------------------------------------------------------------------------------------------
  2839.  
  2840.  
  2841. Abyss Dragon (IND 0), Fang [Paralysis] + Paralyze (Skill Pr.50 / Paralysis), on Any Character (RES 50)
  2842.  
  2843. 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula
  2844.  
  2845. 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  2846.  
  2847.  
  2848. Abyss Dragon (IND 0), Tail Chop (Skill Pr.50 / Daze), on Any Character (RES 50)
  2849.  
  2850. 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula
  2851.  
  2852. 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  2853.  
  2854.  
  2855. Abyss Dragon (IND 0), Hellclaw Assassination (Skill Pr.50 / Poison), on Any Character (RES 50)
  2856.  
  2857. 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula
  2858.  
  2859. 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  2860.  
  2861.  
  2862. Abyss Dragon (IND 0), Psycho Blast (Skill Pr.75 / Magic Down), on Any Character (RES 75)
  2863.  
  2864. 0 / 2 - 75 * 100 / 100 = -75 -> 1st Formula
  2865.  
  2866. 75 + ( 0 / 2 - 75 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  2867.  
  2868.  
  2869. Abyss Dragon (IND 0), Divine Breath (Skill Pr.25 / Silence), on Any Character (RES 25)
  2870.  
  2871. 0 / 2 - 25 * 100 / 100 = -25 -> 1st Formula
  2872.  
  2873. 25 + ( 0 / 2 - 25 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  2874.  
  2875.  
  2876. Abyss Dragon (IND 0), Diabolic Breath (Skill Pr.25 / Blind), on Any Character (RES 25)
  2877.  
  2878. 0 / 2 - 25 * 100 / 100 = -25 -> 1st Formula
  2879.  
  2880. 25 + ( 0 / 2 - 25 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  2881.  
  2882.  
  2883. Abyss Dragon (IND 0), Vortex (Skill Pr.100 / Ignores RES 50 / Dispel), on Any Character (RES 200)
  2884.  
  2885. 0 / 2 - 200 * 50 / 100 = -100 -> 1st Formula
  2886.  
  2887. 100 + ( 0 / 2 - 200 * 50 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  2888.  
  2889.  
  2890. Abyss Dragon (IND 0), Vortex (Skill Pr.100 / Ignores RES 50 / Dispel), self-dispelling (RES 75)
  2891.  
  2892. 0 / 2 - 75 * 50 / 100 = -37 -> 1st Formula
  2893.  
  2894. 100 + ( 0 / 2 - 75 * 50 / 100 ) = 63%
  2895.  
  2896.  
  2897. Abyss Dragon (IND 0), Vortex (Skill Pr.100 / Ignores RES 50 / Dispel), Embodiment of Hatred dispelling (RES 50)
  2898.  
  2899. 0 / 2 - 50 * 50 / 100 = -25 -> 1st Formula
  2900.  
  2901. 100 + ( 0 / 2 - 25 * 50 / 100 ) = 75%
  2902.  
  2903.  
  2904.  
  2905. Embodiment of Hatred [Abyss Dragon] (IND 0), Paralyze (Skill Pr.50 / Paralysis), on Any Character (RES 50)
  2906.  
  2907. 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula
  2908.  
  2909. 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  2910.  
  2911.  
  2912. Embodiment of Hatred [Abyss Dragon] (IND 0), Panic (Skill Pr.50 / Big Confusion), on Any Character (RES 50)
  2913.  
  2914. 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula
  2915.  
  2916. 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  2917.  
  2918.  
  2919. Embodiment of Hatred [Abyss Dragon] (IND 0), Weakness (Skill Pr.50 / PATK Down), on Any Character (RES 50)
  2920.  
  2921. 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula
  2922.  
  2923. 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  2924.  
  2925.  
  2926. Embodiment of Hatred [Abyss Dragon] (IND 0), Unstable (Skill Pr.70 / MDEF Down), on Any Character (RES 70)
  2927.  
  2928. 0 / 2 - 70 * 100 / 100 = -70 -> 1st Formula
  2929.  
  2930. 70 + ( 0 / 2 - 70 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  2931.  
  2932.  
  2933. Embodiment of Hatred [Abyss Dragon] (IND 0), Clumsy (Skill Pr.70 / ACC Down), on Any Character (RES 70)
  2934.  
  2935. 0 / 2 - 70 * 100 / 100 = -70 -> 1st Formula
  2936.  
  2937. 70 + ( 0 / 2 - 70 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  2938.  
  2939.  
  2940. ---------------------------------------------------------------------------------------------------------------------
  2941. STAGE 24
  2942. ---------------------------------------------------------------------------------------------------------------------
  2943.  
  2944.  
  2945. Abyss Demon (IND 0), Dark Wall (Skill Pr.75 / MDEF Down), on Any Character (RES 75)
  2946.  
  2947. 0 / 2 - 75 * 100 / 100 = -75 -> 1st Formula
  2948.  
  2949. 75 + ( 0 / 2 - 75 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  2950.  
  2951.  
  2952. Abyss Demon (IND 0), Abyss Wind (Skill Pr.100 / Curse), on Any Character (RES 100)
  2953.  
  2954. 0 / 2 - 100 * 100 / 100 = -100 -> 1st Formula
  2955.  
  2956. 100 + ( 0 / 2 - 100 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  2957.  
  2958.  
  2959. Abyss Demon (IND 0), Death (Skill Pr.50 / Instant Death), on Any Character (RES 50)
  2960.  
  2961. 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula
  2962.  
  2963. 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  2964.  
  2965.  
  2966. Abyss Demon (IND 0), Animate (Skill Pr.200 / Control), on Any Character (RES 200)
  2967.  
  2968. 0 / 2 - 200 * 100 / 100 = -200 -> 1st Formula
  2969.  
  2970. 200 + ( 0 / 2 - 200 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  2971.  
  2972.  
  2973. (*) Animate, Aura of the Dead and Zombie Fairy all have Success Rates for resuscitation and will fail on 2 conditions:
  2974.  
  2975. 1. Characters whose native (unbuffed) RES is high enough to avoid Success Rate.
  2976.  
  2977. 2. Characters with Immunity or Avoidance to "Control" Status.
  2978.  
  2979.  
  2980.  
  2981. Embodiment of Hatred [Abyss Demon] (IND 0), Blind (Skill Pr.50 / Blind), on Any Character (RES 50)
  2982.  
  2983. 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula
  2984.  
  2985. 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  2986.  
  2987.  
  2988. Embodiment of Hatred [Abyss Demon] (IND 0), Curse (Skill Pr.50 / Curse), on Any Character (RES 50)
  2989.  
  2990. 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula
  2991.  
  2992. 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  2993.  
  2994.  
  2995. Embodiment of Hatred [Abyss Demon] (IND 0), Weakness (Skill Pr.50 / PATK Down), on Any Character (RES 50)
  2996.  
  2997. 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula
  2998.  
  2999. 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  3000.  
  3001.  
  3002. Embodiment of Hatred [Abyss Demon] (IND 0), Unstable (Skill Pr.70 / MDEF Down), on Any Character (RES 70)
  3003.  
  3004. 0 / 2 - 70 * 100 / 100 = -70 -> 1st Formula
  3005.  
  3006. 70 + ( 0 / 2 - 70 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  3007.  
  3008.  
  3009. Embodiment of Hatred [Abyss Demon] (IND 0), Clumsy (Skill Pr.70 / ACC Down), on Any Character (RES 70)
  3010.  
  3011. 0 / 2 - 70 * 100 / 100 = -70 -> 1st Formula
  3012.  
  3013. 70 + ( 0 / 2 - 70 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  3014.  
  3015.  
  3016. ---------------------------------------------------------------------------------------------------------------------
  3017. STAGE 25
  3018. ---------------------------------------------------------------------------------------------------------------------
  3019.  
  3020.  
  3021. Hina (IND 60), Acid (Skill Pr.50 / PDEF Down), on Any Character (RES 80)
  3022.  
  3023. 60 / 2 - 80 * 100 / 100 = -50 -> 1st Formula
  3024.  
  3025. 50 + ( 60 / 2 - 80 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  3026.  
  3027.  
  3028. Hina (IND 60), Blizzard (Skill Pr.70 / Freeze), on Any Character (RES 100)
  3029.  
  3030. 60 / 2 - 100 * 100 / 100 = -70 -> 1st Formula
  3031.  
  3032. 70 + ( 60 / 2 - 100 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  3033.  
  3034.  
  3035. Hina (IND 60), Flash Fire (Skill Pr.75 / Burn), on Any Character (RES 105)
  3036.  
  3037. 60 / 2 - 105 * 100 / 100 = -75 -> 1st Formula
  3038.  
  3039. 75 + ( 60 / 2 - 105 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  3040.  
  3041.  
  3042. Hina (IND 60), Mad Thunder (Skill Pr.33 / Shock), on Any Character (RES 63)
  3043.  
  3044. 60 / 2 - 63 * 100 / 100 = -33 -> 1st Formula
  3045.  
  3046. 33 + ( 60 / 2 - 63 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  3047.  
  3048.  
  3049. Hina (IND 60), Shinigami Scythe (Skill Pr.50 / Instant Death), on Any Character (RES 80)
  3050.  
  3051. 60 / 2 - 80 * 100 / 100 = -50 -> 1st Formula
  3052.  
  3053. 50 + ( 60 / 2 - 80 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  3054.  
  3055.  
  3056. Hina (IND 60), Nerve Destruction (Skill Pr.60 / Blind), on Any Character (RES 90)
  3057.  
  3058. 60 / 2 - 90 * 100 / 100 = -60 -> 1st Formula
  3059.  
  3060. 60 + ( 60 / 2 - 90 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  3061.  
  3062.  
  3063. Hina (IND 60), Bad Fortune (Skill Pr.90 / Curse), on Any Character (RES 120)
  3064.  
  3065. 60 / 2 - 120 * 100 / 100 = -90 -> 1st Formula
  3066.  
  3067. 90 + ( 60 / 2 - 120 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  3068.  
  3069.  
  3070. Hina (IND 60), Broken Amulet (Skill Pr.90 / Dispel), on Any Character (RES 120)
  3071.  
  3072. 60 / 2 - 120 * 100 / 100 = -90 -> 1st Formula
  3073.  
  3074. 90 + ( 60 / 2 - 120 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  3075.  
  3076.  
  3077. Hina (IND 60), Broken Amulet (Skill Pr.90 / Dispel), self-dispelling [1] (RES 70)
  3078.  
  3079. 60 / 2 - 70 * 100 / 100 = -40 -> 1st Formula
  3080.  
  3081. 90 + ( 60 / 2 - 70 * 100 / 100 ) = 50%
  3082.  
  3083.  
  3084. Hina (IND 60), 100 Million Amperes (Skill Pr.90), on Any Character (RES 240)
  3085.  
  3086. 90 + ( 60 - 240 * 100 / 100 ) / 2 = 0% (Minimum Success Rate, additional RES won't have any influence)
  3087.  
  3088.  
  3089. [1] Via Satori's Reflect Wall, Mirror Shield, and Byakuren's reflective Armor.
  3090.  
  3091. Also randomly usable via Satori's 3-Star Commander Spell, but Success Rate calculation is based upon Satori's IND.
  3092.  
  3093.  
  3094. ---------------------------------------------------------------------------------------------------------------------
  3095. STAGE 26
  3096. ---------------------------------------------------------------------------------------------------------------------
  3097.  
  3098.  
  3099. Shinakiraku (IND 0), Hellclaw Assassination (Skill Pr.50 / Poison), on Any Character (RES 50)
  3100.  
  3101. 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula
  3102.  
  3103. 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  3104.  
  3105.  
  3106.  
  3107. Existance Hater (IND 0), Lullaby (Skill Pr.40 / Sleep), on Any Character (RES 40)
  3108.  
  3109. 0 / 2 - 40 * 100 / 100 = -40 -> 1st Formula
  3110.  
  3111. 40 + ( 0 / 2 - 40 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  3112.  
  3113.  
  3114. Existance Hater (IND 0), Stone Pack (Skill Pr.50 / Petrify), on Any Character (RES 50)
  3115.  
  3116. 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula
  3117.  
  3118. 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  3119.  
  3120.  
  3121. Existance Hater (IND 0), Dark Wall (Skill Pr.75 / MDEF Down), on Any Character (RES 75)
  3122.  
  3123. 0 / 2 - 75 * 100 / 100 = -75 -> 1st Formula
  3124.  
  3125. 75 + ( 0 / 2 - 75 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  3126.  
  3127.  
  3128. Existance Hater (IND 0), Abyss Wind (Skill Pr.100 / Curse), on Any Character (RES 100)
  3129.  
  3130. 0 / 2 - 100 * 100 / 100 = -100 -> 1st Formula
  3131.  
  3132. 100 + ( 0 / 2 - 100 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  3133.  
  3134.  
  3135. Existance Hater (IND 0), Dispel (Skill Pr.100 / Dispel), on Any Character (RES 100)
  3136.  
  3137. 0 / 2 - 100 * 100 / 100 = -100 -> 1st Formula
  3138.  
  3139. 100 + ( 0 / 2 - 100 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  3140.  
  3141.  
  3142. Existance Hater (IND 0), Dispel (Skill Pr.100 / Dispel), self-dispelling + Denagaku + Shinakiraku (RES 65)
  3143.  
  3144. 0 / 2 - 65 * 100 / 100 = -65 -> 1st Formula
  3145.  
  3146. 100 + ( 0 / 2 -65 * 100 / 100 ) = 35%
  3147.  
  3148.  
  3149. Existance Hater (IND 0), Vortex (Skill Pr.100 / Ignores RES 50 / Dispel), on Any Character (RES 200)
  3150.  
  3151. 0 / 2 - 200 * 50 / 100 = -100 -> 1st Formula
  3152.  
  3153. 100 + ( 0 / 2 - 200 * 50 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  3154.  
  3155.  
  3156. Existance Hater (IND 0), Vortex (Skill Pr.100 / Ignores RES 50 / Dispel), self-dispelling + Denagaku + Shinakiraku (RES 65)
  3157.  
  3158. 0 / 2 - 65 * 50 / 100 = -32 -> 1st Formula
  3159.  
  3160. 100 + ( 0 / 2 - 65 * 50 / 100 ) = 68%
  3161.  
  3162.  
  3163. ---------------------------------------------------------------------------------------------------------------------
  3164. STAGE 27
  3165. ---------------------------------------------------------------------------------------------------------------------
  3166.  
  3167.  
  3168. Sekigyumon (IND 256), Fire Stone (Skill Pr.25 / Burn), on Any Character (RES 153)
  3169.  
  3170. 256 / 2 - 153 * 100 / 100 = -25 -> 1st Formula
  3171.  
  3172. 25 + ( 256 / 2 - 153 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  3173.  
  3174.  
  3175. Sekigyumon (IND 256), Ice Fang (Skill Pr.25 / Freeze), on Any Character (RES 153)
  3176.  
  3177. 256 / 2 - 153 * 100 / 100 = -25 -> 1st Formula
  3178.  
  3179. 25 + ( 256 / 2 - 153 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  3180.  
  3181.  
  3182. Sekigyumon (IND 256), Tremor Wave (Skill Pr.25 / Daze), on Any Character (RES 153)
  3183.  
  3184. 256 / 2 - 153 * 100 / 100 = -25 -> 1st Formula
  3185.  
  3186. 25 + ( 256 / 2 - 153 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  3187.  
  3188.  
  3189. Sekigyumon (IND 256), Electric Shock (Skill Pr.25 / Shock), on Any Character (RES 153)
  3190.  
  3191. 256 / 2 - 153 * 100 / 100 = -25 -> 1st Formula
  3192.  
  3193. 25 + ( 256 / 2 - 153 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  3194.  
  3195.  
  3196. Sekigyumon (IND 256), Will-o'-Wisp (Skill Pr.50 / Curse), on Any Character (RES 178)
  3197.  
  3198. 256 / 2 - 178 * 100 / 100 = -50 -> 1st Formula
  3199.  
  3200. 50 + ( 256 / 2 - 178 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  3201.  
  3202.  
  3203. Sekigyumon (IND 256), Tsunami (Skill Pr.60 / Slow), on Any Character (RES 188)
  3204.  
  3205. 256 / 2 - 188 * 100 / 100 = -60 -> 1st Formula
  3206.  
  3207. 60 + ( 256 / 2 - 188 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  3208.  
  3209.  
  3210. Sekigyumon (IND 256), Dissolve (Skill Pr.60 / Soften), on Any Character (RES 188)
  3211.  
  3212. 256 / 2 - 188 * 100 / 100 = -60 -> 1st Formula
  3213.  
  3214. 60 + ( 256 / 2 - 188 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  3215.  
  3216.  
  3217. Sekigyumon (IND 256), Blizzard (Skill Pr.70 / Freeze), on Any Character (RES 198)
  3218.  
  3219. 256 / 2 - 198 * 100 / 100 = -70 -> 1st Formula
  3220.  
  3221. 70 + ( 256 / 2 - 198 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  3222.  
  3223.  
  3224. Sekigyumon (IND 256), Sandstorm (Skill Pr.66 / Blind), on Any Character (RES 194)
  3225.  
  3226. 256 / 2 - 194 * 100 / 100 = -66 -> 1st Formula
  3227.  
  3228. 66 + ( 256 / 2 - 194 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  3229.  
  3230.  
  3231. Sekigyumon (IND 256), Tornado (Skill Pr.50 / Daze), on Any Character (RES 178)
  3232.  
  3233. 256 / 2 - 178 * 100 / 100 = -50 -> 1st Formula
  3234.  
  3235. 50 + ( 256 / 2 - 178 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  3236.  
  3237.  
  3238. Sekigyumon (IND 256), Mad Thunder (Skill Pr.33 / Shock), on Any Character (RES 161)
  3239.  
  3240. 256 / 2 - 161 * 100 / 100 = -33 -> 1st Formula
  3241.  
  3242. 33 + ( 256 / 2 - 161 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  3243.  
  3244.  
  3245. Sekigyumon (IND 256), Vortex (Skill Pr.100 / Ignores RES 50 / Dispel), on Any Character (RES 456)
  3246.  
  3247. 256 / 2 - 456 * 50 / 100 = -100 -> 1st Formula
  3248.  
  3249. 100 + ( 256 / 2 - 456 * 50 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  3250.  
  3251.  
  3252. Sekigyumon (IND 256), Vortex (Skill Pr.100 / Ignores RES 50 / Dispel), self-dispelling + Seigyumon (RES 60)
  3253.  
  3254. 256 / 2 - 60 * 50 / 100 = 98 -> 2nd Formula
  3255.  
  3256. 100 + ( 256 / 2 - 60 * 50 / 100 ) / 2 = 149%
  3257.  
  3258.  
  3259.  
  3260.  
  3261. Seigyumon (IND 0), Gnash (Skill Pr.70 / Gnash), on Any Character (RES 70)
  3262.  
  3263. 0 / 2 - 70 * 100 / 100 = -70 -> 1st Formula
  3264.  
  3265. 70 + ( 0 / 2 - 70 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  3266.  
  3267.  
  3268. Seigyumon (IND 0), Blade Net (Skill Pr.50 / Paralysis), on Any Character (RES 50)
  3269.  
  3270. 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula
  3271.  
  3272. 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  3273.  
  3274.  
  3275. Seigyumon (IND 0), Special Missile (Skill Pr.50 / Physical RD), on Any Character (RES 50)
  3276.  
  3277. 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula
  3278.  
  3279. 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  3280.  
  3281.  
  3282. Seigyumon (IND 0), Hellclaw Assassination (Skill Pr.50 / Poison), on Any Character (RES 50)
  3283.  
  3284. 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula
  3285.  
  3286. 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  3287.  
  3288.  
  3289. Seigyumon (IND 0), Paralyze Zapper (Skill Pr.60 / Paralysis), on Any Character (RES 60)
  3290.  
  3291. 0 / 2 - 60 * 100 / 100 = -60 -> 1st Formula
  3292.  
  3293. 60 + ( 0 / 2 - 60 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  3294.  
  3295.  
  3296. Seigyumon (IND 0), Sweeping (Skill Pr.75 / Dispel), on Any Character (RES 75)
  3297.  
  3298. 0 / 2 - 75 * 100 / 100 = -75 -> 1st Formula
  3299.  
  3300. 75 + ( 0 / 2 - 75 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  3301.  
  3302.  
  3303. Seigyumon (IND 0), Vortex (Skill Pr.100 / Ignores RES 50 / Dispel), on Any Character (RES 200)
  3304.  
  3305. 0 / 2 - 200 * 50 / 100 = -100 -> 1st Formula
  3306.  
  3307. 100 + ( 0 / 2 - 200 * 50 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  3308.  
  3309.  
  3310. Seigyumon (IND 0), Vortex (Skill Pr.100 / Ignores RES 50 / Dispel), self-dispelling + Seigyumon (RES 60)
  3311.  
  3312. 0 / 2 - 60 * 50 / 100 = -30 -> 1st Formula
  3313.  
  3314. 100 + ( 0 / 2 - 60 * 50 / 100 ) = 70%
  3315.  
  3316.  
  3317. ---------------------------------------------------------------------------------------------------------------------
  3318. PHASE 2
  3319. ---------------------------------------------------------------------------------------------------------------------
  3320.  
  3321.  
  3322. Giant Fish Face (IND 50), Poison Mist (Skill Pr.40 / Poison), on Any Character (RES 65)
  3323.  
  3324. 50 / 2 - 65 * 100 / 100 = -40 -> 1st Formula
  3325.  
  3326. 40 + ( 50 / 2 - 65 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  3327.  
  3328.  
  3329. Giant Fish Face (IND 50), Poison Breath (Skill Pr.50 / Poison), on Any Character (RES 75)
  3330.  
  3331. 50 / 2 - 75 * 100 / 100 = -50 -> 1st Formula
  3332.  
  3333. 50 + ( 50 / 2 - 75 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  3334.  
  3335.  
  3336. Giant Fish Face (IND 50), Fang [Poison] (Skill Pr.50 / Poison), on Any Character (RES 75)
  3337.  
  3338. 50 / 2 - 75 * 100 / 100 = -50 -> 1st Formula
  3339.  
  3340. 50 + ( 50 / 2 - 75 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  3341.  
  3342.  
  3343. Giant Fish Face (IND 50), Stomp (Skill Pr.50 / Daze), on Any Character (RES 75)
  3344.  
  3345. 50 / 2 - 75 * 100 / 100 = -50 -> 1st Formula
  3346.  
  3347. 50 + ( 50 / 2 - 75 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  3348.  
  3349.  
  3350. Giant Fish Face (IND 50), Gaze (Skill Pr.50 / Ignores RES 66 / Sleep), on Any Character (RES 114)
  3351.  
  3352. 50 / 2 - 114 * 66 / 100 = -50 -> 1st Formula
  3353.  
  3354. 50 + ( 50 / 2 - 114 * 66 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  3355.  
  3356.  
  3357. Giant Fish Face (IND 50), Abyss Wind (Skill Pr.100 / Curse), on Any Character (RES 125)
  3358.  
  3359. 50 / 2 - 125 * 100 / 100 = -100 -> 1st Formula
  3360.  
  3361. 100 + ( 50 / 2 - 125 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  3362.  
  3363.  
  3364.  
  3365. Evil Mirror [1] (IND 0), Flash Fire (Skill Pr.75 / Burn), on Any Character (RES 75)
  3366.  
  3367. 0 / 2 - 75 * 100 / 100 = -75 -> 1st Formula
  3368.  
  3369. 75 + ( 0 / 2 - 75 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  3370.  
  3371.  
  3372. Evil Mirror [1] (IND 0), Dissolve (Skill Pr.60 / Soften), on Any Character (RES 60)
  3373.  
  3374. 0 / 2 - 60 * 100 / 100 = -60 -> 1st Formula
  3375.  
  3376. 60 + ( 0 / 2 - 60 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  3377.  
  3378.  
  3379. Evil Mirror [1] (IND 0), Sandstorm (Skill Pr.66 / Blind), on Any Character (RES 66)
  3380.  
  3381. 0 / 2 - 66 * 100 / 100 = -66 -> 1st Formula
  3382.  
  3383. 66 + ( 0 / 2 - 66 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  3384.  
  3385.  
  3386. Evil Mirror [1] (IND 0), Smoke Ball (Skill Pr.50 / Blind), on Any Character (RES 50)
  3387.  
  3388. 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula
  3389.  
  3390. 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  3391.  
  3392.  
  3393. Evil Mirror [1] (IND 0), 1 Million Volts (Skill Pr.75), on Any Character (RES 150)
  3394.  
  3395. 75 + ( 0 - 150 * 100 / 100 ) / 2 = 0% (Minimum Success Rate, additional RES won't have any influence)
  3396.  
  3397.  
  3398.  
  3399.  
  3400. Evil Mirror [2] (IND 0), Aging Missile (Skill Pr.50 / ALL Down), on Any Character (RES 50)
  3401.  
  3402. 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula
  3403.  
  3404. 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  3405.  
  3406.  
  3407. Evil Mirror [2] (IND 0), Special Missile (Skill Pr.50 / Physical RD), on Any Character (RES 50)
  3408.  
  3409. 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula
  3410.  
  3411. 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  3412.  
  3413.  
  3414.  
  3415. Hell Document (IND 40), Fang [Blind] (Skill Pr.50 / Blind), on Any Character (RES 70)
  3416.  
  3417. 40 / 2 - 70 * 100 / 100 = -50 -> 1st Formula
  3418.  
  3419. 50 + ( 40 / 2 - 70 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  3420.  
  3421.  
  3422. Hell Document (IND 40), Fang [Silence] (Skill Pr.50 / Silence), on Any Character (RES 70)
  3423.  
  3424. 40 / 2 - 70 * 100 / 100 = -50 -> 1st Formula
  3425.  
  3426. 50 + ( 40 / 2 - 70 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  3427.  
  3428.  
  3429. Hell Document (IND 40), Death (Skill Pr.50 / Instant Death), on Any Character (RES 70)
  3430.  
  3431. 40 / 2 - 70 * 100 / 100 = -50 -> 1st Formula
  3432.  
  3433. 50 + ( 40 / 2 - 70 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  3434.  
  3435.  
  3436.  
  3437. Resentment Tanuki (IND 40), Bane (Skill Pr.40 / Curse), on Any Character (RES 60)
  3438.  
  3439. 40 / 2 - 60 * 100 / 100 = -40 -> 1st Formula
  3440.  
  3441. 40 + ( 40 / 2 - 60 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  3442.  
  3443.  
  3444. Resentment Tanuki (IND 40), Wail (Skill Pr.33 / Instant Death), on Any Character (RES 53)
  3445.  
  3446. 40 / 2 - 53 * 100 / 100 = -33 -> 1st Formula
  3447.  
  3448. 33 + ( 40 / 2 - 53 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  3449.  
  3450.  
  3451.  
  3452. Abyss Born (IND 80), Smite (Skill Pr.60 / Big Confusion), on Any Character (RES 100)
  3453.  
  3454. 80 / 2 - 100 * 100 / 100 = -60 -> 1st Formula
  3455.  
  3456. 60 + ( 80 / 2 - 100 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  3457.  
  3458.  
  3459. Abyss Born (IND 80), Bone Crusher (Skill Pr.50 / PDEF Down), on Any Character (RES 90)
  3460.  
  3461. 80 / 2 - 90 * 100 / 100 = -50 -> 1st Formula
  3462.  
  3463. 50 + ( 80 / 2 - 90 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  3464.  
  3465.  
  3466. Abyss Born (IND 80), Temple Crush (Skill Pr.50 / PATK Down), on Any Character (RES 90)
  3467.  
  3468. 80 / 2 - 90 * 100 / 100 = -50 -> 1st Formula
  3469.  
  3470. 50 + ( 80 / 2 - 90 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  3471.  
  3472.  
  3473. Abyss Born (IND 80), Hells Crusher (Skill Pr.50 / ALL Down), on Any Character (RES 90)
  3474.  
  3475. 80 / 2 - 90 * 100 / 100 = -50 -> 1st Formula
  3476.  
  3477. 50 + ( 80 / 2 - 90 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  3478.  
  3479.  
  3480.  
  3481. Cocytus Fly (IND 40), Swoop (Skill Pr.50 / Daze), on Any Character (RES 70)
  3482.  
  3483. 40 / 2 - 70 * 100 / 100 = -50 -> 1st Formula
  3484.  
  3485. 50 + ( 40 / 2 - 70 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  3486.  
  3487.  
  3488. Cocytus Fly (IND 40), Artic Breath (Skill Pr.25 / Freeze), on Any Character (RES 45)
  3489.  
  3490. 40 / 2 - 45 * 100 / 100 = -25 -> 1st Formula
  3491.  
  3492. 25 + ( 40 / 2 - 45 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  3493.  
  3494.  
  3495.  
  3496. Hell Cotton (IND 40), Constrict (Skill Pr.50 / Paralysis), on Any Character (RES 70)
  3497.  
  3498. 30 / 2 - 70 * 100 / 100 = -50 -> 1st Formula
  3499.  
  3500. 50 + ( 30 / 2 - 70 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  3501.  
  3502.  
  3503. ---------------------------------------------------------------------------------------------------------------------
  3504. PHASE 3
  3505. ---------------------------------------------------------------------------------------------------------------------
  3506.  
  3507.  
  3508. Resentment Flame (IND 0), Flame (Skill Pr.15 / Burn), on Any Character (RES 15)
  3509.  
  3510. 0 / 2 - 15 * 100 / 100 = -15 -> 1st Formula
  3511.  
  3512. 15 + ( 0 / 2 - 15 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  3513.  
  3514.  
  3515. Resentment Flame (IND 0), Timestop (Skill Pr.75 / Stop), on Any Character (RES 75)
  3516.  
  3517. 0 / 2 - 75 * 100 / 100 = -75 -> 1st Formula
  3518.  
  3519. 75 + ( 0 / 2 - 75 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  3520.  
  3521.  
  3522.  
  3523. Resentment Ice (IND 0), Frost (Skill Pr.15 / Freeze), on Any Character (RES 15)
  3524.  
  3525. 0 / 2 - 15 * 100 / 100 = -15 -> 1st Formula
  3526.  
  3527. 15 + ( 0 / 2 - 15 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  3528.  
  3529.  
  3530. Resentment Ice (IND 0), Mind Blast (Skill Pr.75 / Ignore RES 150 / Paralysis), on Any Character (RES 50)
  3531.  
  3532. 0 / 2 - 50 * 150 / 100 = -75 -> 1st Formula
  3533.  
  3534. 75 + ( 0 / 2 - 50 * 150 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  3535.  
  3536.  
  3537.  
  3538. Resentment Earth (IND 0), Earthquake (Skill Pr.15 / Daze), on Any Character (RES 15)
  3539.  
  3540. 0 / 2 - 15 * 100 / 100 = -15 -> 1st Formula
  3541.  
  3542. 15 + ( 0 / 2 - 15 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  3543.  
  3544.  
  3545. Resentment Earth (IND 0), Psycho Blast (Skill Pr.75 / Magic Down), on Any Character (RES 75)
  3546.  
  3547. 0 / 2 - 75 * 100 / 100 = -75 -> 1st Formula
  3548.  
  3549. 75 + ( 0 / 2 - 75 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  3550.  
  3551.  
  3552.  
  3553. Resentment Thunder (IND 0), Lightning Flash (Skill Pr.15 / Shock), on Any Character (RES 15)
  3554.  
  3555. 0 / 2 - 15 * 100 / 100 = -15 -> 1st Formula
  3556.  
  3557. 15 + ( 0 / 2 - 15 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
  3558.  
  3559.  
  3560.  
  3561. Resentment Incident (IND 0), Weakness (Skill Pr.50 / PATK Down), on Any Character (RES 50)
  3562.  
  3563. 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula
  3564.  
  3565. 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
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