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- X. STATUS DETERMINATION
- Success Rate is calculated upon user's IND value and Target's RES value.
- If the calculation result is higher than 95%, it will be fixed to 95% Success Rate (meaning at best, Failure Rate = 5%).
- Damage Percentage Status uses a different formula, maximum Percentage Success Rate value is 100%.
- User's IND / 2 - Target's RES * Skill's RES Value / 100 ≦ 0 Then:
- Skill's Basic Probability + ( User's IND / 2 - Target's RES * Skill's RES Value / 100 )
- User's IND / 2 - Target's RES * Skill's RES Value / 100 ≧ 0 Then:
- Skill's Basic Probability + ( User's IND / 2 - Target's RES * Skill's RES Value / 100 ) / 2
- Damage Percentage:
- Skill's Basic Probability + ( User's IND - Target's RES * Skill's RES Value / 100 ) / 2
- Y. INSTANT DEATH, REMOVAL, PETRIFY, STOP, DISPEL, AND DAMAGE PERCENTAGE SUCCESS RATE
- ---------------------------------------------------------------------------------------------------------------------
- STAGE 1
- ---------------------------------------------------------------------------------------------------------------------
- ╒═════════╤═════╤════════════════╤═══════════╤══════════╕
- │ Boss │ IND │ Skill │ Status │ Safe RES │
- ╞═════════╪═════╪════════════════╪═══════════╪══════════╡
- │ Sakuya │ 0 │ Another Murder │ PDEF Down │ 50 │
- └─────────┴─────┴────────────────┴───────────┴──────────┘
- ---------------------------------------------------------------------------------------------------------------------
- STAGE 2
- ---------------------------------------------------------------------------------------------------------------------
- ╒═════════╤═════╤════════════════╤═══════════╤══════════╕
- │ Boss │ IND │ Skill │ Status │ Safe RES │
- ╞═════════╪═════╪════════════════╪═══════════╪══════════╡
- │ Remilia │ 0 │ Red Magic │ Charm │ 200 │
- └─────────┴─────┴────────────────┴───────────┴──────────┘
- ---------------------------------------------------------------------------------------------------------------------
- STAGE 3
- ---------------------------------------------------------------------------------------------------------------------
- ╒════════════════════════╤═════╤════════════════╤═══════════╤══════════╕
- │ Boss │ IND │ Skill │ Status │ Safe RES │
- ╞════════════════════════╪═════╪════════════════╪═══════════╪══════════╡
- │ │ │ Acid Storm │ PDEF Down │ 50 │
- │ │ ├────────────────┼───────────┼──────────┤
- │ │ │ Silence │ Silence │ 50 │
- │ │ ├────────────────┼───────────┼──────────┤
- │ │ │ Sleep │ Sleep │ 50 │
- │ Alice │ 0 ├────────────────┼───────────┼──────────┤
- │ │ │ Charm │ Charm │ 50 │
- │ │ ├────────────────┼───────────┼──────────┤
- │ │ │ Poison │ Poison │ 50 │
- │ │ ├────────────────┼───────────┼──────────┤
- │ │ │ Dispel │ Dispel │ 100 │
- ├────────────────────────┼─────┼────────────────┼───────────┼──────────┤
- │ │ │ Heat Hand │ Burn │ 33 │
- │ │ ├────────────────┼───────────┼──────────┤
- │ │ │ Cold Hand │ Freeze │ 33 │
- │ Shanghai Doll [Shield] │ 0 ├────────────────┼───────────┼──────────┤
- │ │ │ Lightning Hand │ Shock │ 33 │
- │ │ ├────────────────┼───────────┼──────────┤
- │ │ │ Poison Hand │ Poison │ 33 │
- ├────────────────────────┼─────┼────────────────┼───────────┼──────────┤
- │ Shanghai Doll [Brown] │ 0 │ Poison Hand │ Poison │ 33 │
- └────────────────────────┴─────┴────────────────┴───────────┴──────────┘
- Dispel -> Alice = 70%
- -> Shanghai Doll = 80%
- -> Shanghai Doll [Shield] = 75%
- -> Shanghai Doll [Red + Blue + Brown + Green] = 100%
- ---------------------------------------------------------------------------------------------------------------------
- STAGE 4
- ---------------------------------------------------------------------------------------------------------------------
- ╒══════╤═════╤════════════════════════╤═══════════╤══════════╕
- │ Boss │ IND │ Skill │ Status │ Safe RES │
- ╞══════╪═════╪════════════════════════╪═══════════╪══════════╡
- │ │ │ Swoop │ Daze │ 50 │
- │ Okuu │ 0 ├────────────────────────┼───────────┼──────────┤
- │ │ │ Fang [Blind] │ Blind │ 50 │
- ├──────┼─────┼────────────────────────┼───────────┼──────────┤
- │ │ │ Will-o'-Wisp │ Curse │ 50 │
- │ │ ├────────────────────────┼───────────┼──────────┤
- │ │ │ Hellclaw Assassination │ Poison │ 50 │
- │ Orin │ 0 ├────────────────────────┼───────────┼──────────┤
- │ │ │ Moulin Rouge │ Burn │ 50 │
- │ │ ├────────────────────────┼───────────┼──────────┤
- │ │ │ Zombie Fairy │ Zombie │ 200 │
- └──────┴─────┴────────────────────────┴───────────┴──────────┘
- ---------------------------------------------------------------------------------------------------------------------
- STAGE 5
- ---------------------------------------------------------------------------------------------------------------------
- ╒════════╤═════╤═════════════╤═════════╤══════════╕
- │ Boss │ IND │ Skill │ Status │ Safe RES │
- ╞════════╪═════╪═════════════╪═════════╪══════════╡
- │ │ │ Dispel │ Dispel │ 110 │
- │ Satori │ 20 ├─────────────┼─────────┼──────────┤
- │ │ │ Petro Cloud │ Petrify │ 110 │
- └────────┴─────┴─────────────┴─────────┴──────────┘
- Dispel -> self-dispelling = 80%
- ---------------------------------------------------------------------------------------------------------------------
- STAGE 6
- ---------------------------------------------------------------------------------------------------------------------
- ╒════════╤═════╤════════════════════════╤═══════════════╤══════════╕
- │ Boss │ IND │ Skill │ Status │ Safe RES │
- ╞════════╪═════╪════════════════════════╪═══════════════╪══════════╡
- │ │ │ Crescent Moon Slash │ PDEF Down │ 60 │
- │ │ ├────────────────────────┼───────────────┼──────────┤
- │ Youmu │ 20 │ 200 Yojana in 1 Slash │ Magic Down │ 85 │
- │ │ ├────────────────────────┼───────────────┼──────────┤
- │ │ │ Death Zapper │ Instant Death │ 60 │
- ├────────┼─────┼────────────────────────┼───────────────┼──────────┤
- │ │ │ Death │ Instant Death │ 55 │
- │ │ ├────────────────────────┼───────────────┼──────────┤
- │ Yuyuko │ 10 │ Ghastly Dream │ MDEF Down │ 80 │
- │ │ ├────────────────────────┼───────────────┼──────────┤
- │ │ │ Resurrection Butterfly │ Instant Death │ 205 │
- └────────┴─────┴────────────────────────┴───────────────┴──────────┘
- ---------------------------------------------------------------------------------------------------------------------
- STAGE 7
- ---------------------------------------------------------------------------------------------------------------------
- ╒═════════╤═════╤══════════════════╤═══════════════╤══════════╕
- │ Boss │ IND │ Skill │ Status │ Safe RES │
- ╞═════════╪═════╪══════════════════╪═══════════════╪══════════╡
- │ │ │ Shinigami Scythe │ Instant Death │ 50 │
- │ Komachi │ 0 ├──────────────────┼───────────────┼──────────┤
- │ │ │ Headsplitter │ PDEF Down │ 50 │
- └─────────┴─────┴──────────────────┴───────────────┴──────────┘
- ---------------------------------------------------------------------------------------------------------------------
- STAGE 8
- ---------------------------------------------------------------------------------------------------------------------
- ╒══════════╤═════╤════════════════════╤════════════╤══════════╕
- │ Boss │ IND │ Skill │ Status │ Safe RES │
- ╞══════════╪═════╪════════════════════╪════════════╪══════════╡
- │ │ │ Poison Breath │ Poison │ 50 │
- │ │ ├────────────────────┼────────────┼──────────┤
- │ │ │ Sweet Poison │ Venom │ 85 │
- │ │ ├────────────────────┼────────────┼──────────┤
- │ Medicine │ 0 │ Gassing Garden │ Venom │ 75 │
- │ │ ├────────────────────┼────────────┼──────────┤
- │ │ │ Lily of the Valley │ Poison Gas │ 75 │
- │ │ ├────────────────────┼────────────┼──────────┤
- │ │ │ Into Delirium │ Poison Gas │ 75 │
- └──────────┴─────┴────────────────────┴────────────┴──────────┘
- ---------------------------------------------------------------------------------------------------------------------
- STAGE 9
- ---------------------------------------------------------------------------------------------------------------------
- ╒════════╤═════╤══════════════════╤═══════════════╤══════════╕
- │ Boss │ IND │ Skill │ Status │ Safe RES │
- ╞════════╪═════╪══════════════════╪═══════════════╪══════════╡
- │ │ │ Disorder Eye │ Dispel │ 95 │
- │ Udonge │ 40 ├──────────────────┼───────────────┼──────────┤
- │ │ │ Lunatic Red Eyes │ Berserker │ 120 │
- └────────┴─────┴──────────────────┴───────────────┴──────────┘
- ╒════════╤═════╤══════════════════╤═══════════════╤══════════╕
- │ Boss │ IND │ Skill │ Status │ Safe RES │
- ╞════════╪═════╪══════════════════╪═══════════════╪══════════╡
- │ Tewi │ 40 │ Deathbite │ Instant Death │ 90 │
- └────────┴─────┴──────────────────┴───────────────┴──────────┘
- Vulnerary of Ohnamuji-sama -> self-dispelling = 75%
- ---------------------------------------------------------------------------------------------------------------------
- STAGE 10
- ---------------------------------------------------------------------------------------------------------------------
- ╒════════╤═════╤══════════╤════════════════╤══════════╕
- │ Boss │ IND │ Skill │ Status │ Safe RES │
- ╞════════╪═════╪══════════╪════════════════╪══════════╡
- │ Kaguya │ 0 │ Timestop │ Stop (Variety) │ 75 │
- └────────┴─────┴──────────┴────────────────┴──────────┘
- ---------------------------------------------------------------------------------------------------------------------
- STAGE 11
- ---------------------------------------------------------------------------------------------------------------------
- ╒═══════╤═════╤════════════════╤════════╤══════════╕
- │ Boss │ IND │ Skill │ Status │ Safe RES │
- ╞═══════╪═════╪════════════════╪════════╪══════════╡
- │ Cirno │ 0 │ Perfect Freeze │ Freeze │ 100 │
- └───────┴─────┴────────────────┴────────┴──────────┘
- ---------------------------------------------------------------------------------------------------------------------
- STAGE 12
- ---------------------------------------------------------------------------------------------------------------------
- ╒════════╤═════╤════════════════════╤═══════════╤══════════╕
- │ Boss │ IND │ Skill │ Status │ Safe RES │
- ╞════════╪═════╪════════════════════╪═══════════╪══════════╡
- │ │ │ Acid Storm │ PDEF Down │ 50 │
- │ Suwako │ 0 ├────────────────────┼───────────┼──────────┤
- │ │ │ Moriya's Iron Ring │ Paralysis │ 66 │
- ├────────┼─────┼────────────────────┼───────────┼──────────┤
- │ Kanako │ 0 │ Power Clash │ PDEF Down │ 50 │
- └────────┴─────┴────────────────────┴───────────┴──────────┘
- ---------------------------------------------------------------------------------------------------------------------
- STAGE 13
- ---------------------------------------------------------------------------------------------------------------------
- ╒══════╤═════╤══════════════════════════════╤════════════════╤══════════╕
- │ Boss │ IND │ Skill │ Status │ Safe RES │
- ╞══════╪═════╪══════════════════════════════╪════════════════╪══════════╡
- │ │ │ Lightning Hand │ Shock │ 43 │
- │ │ ├──────────────────────────────┼────────────────┼──────────┤
- │ │ │ Mad Thunder │ Shock │ 43 │
- │ │ ├──────────────────────────────┼────────────────┼──────────┤
- │ │ │ Discharge │ Shock │ 76 │
- │ Iku │ 20 ├──────────────────────────────┼────────────────┼──────────┤
- │ │ │ Electrostatic Guided Missile │ Shock │ 110 │
- │ │ ├──────────────────────────────┼────────────────┼──────────┤
- │ │ │ 100 Million Amperes │ Damage Percent │ 200 │
- │ │ ├──────────────────────────────┼────────────────┼──────────┤
- │ │ │ Elekiter Dragon Palace │ Instant Death │ X │
- └──────┴─────┴──────────────────────────────┴────────────────┴──────────┘
- Elekiter Dragon Palace inflicts Instant Death on characters with Shock status present, ignores RES and Tolerance.
- ---------------------------------------------------------------------------------------------------------------------
- STAGE 14
- ---------------------------------------------------------------------------------------------------------------------
- ╒════════╤═════╤═══════════════╤═══════════╤══════════╕
- │ Boss │ IND │ Skill │ Status │ Safe RES │
- ╞════════╪═════╪═══════════════╪═══════════╪══════════╡
- │ │ │ Bone Crusher │ PDEF Down │ 50 │
- │ │ ├───────────────┼───────────┼──────────┤
- │ │ │ Drill │ PDEF Down │ 50 │
- │ │ ├───────────────┼───────────┼──────────┤
- │ │ │ Fragile │ PDEF Down │ 60 │
- │ Tenshi │ 0 ├───────────────┼───────────┼──────────┤
- │ │ │ Hells Crusher │ ALL Down │ 50 │
- │ │ ├───────────────┼───────────┼──────────┤
- │ │ │ Petro Cloud │ Petrify │ 100 │
- │ │ ├───────────────┼───────────┼──────────┤
- │ │ │ Kaname Funnel │ Dispel │ 100 │
- └────────┴─────┴───────────────┴───────────┴──────────┘
- ---------------------------------------------------------------------------------------------------------------------
- STAGE 15
- ---------------------------------------------------------------------------------------------------------------------
- ╒════════╤═════╤═══════════════╤═══════════╤══════════╕
- │ Boss │ IND │ Skill │ Status │ Safe RES │
- ╞════════╪═════╪═══════════════╪═══════════╪══════════╡
- │ │ │ Gnash │ Gnash │ 95 │
- │ │ ├───────────────┼───────────┼──────────┤
- │ │ │ Acid Storm │ PDEF Down │ 75 │
- │ │ ├───────────────┼───────────┼──────────┤
- │ Genji │ 50 │ Tsunami │ Slow │ 85 │
- │ │ ├───────────────┼───────────┼──────────┤
- │ │ │ Dispel │ Dispel │ 125 │
- │ │ ├───────────────┼───────────┼──────────┤
- │ │ │ Vortex │ Dispel │ 250 │
- └────────┴─────┴───────────────┴───────────┴──────────┘
- Dispel -> self-dispelling = 70%
- Vortex -> self-dispelling = 95%
- ---------------------------------------------------------------------------------------------------------------------
- STAGE 16
- ---------------------------------------------------------------------------------------------------------------------
- ╒═════════╤═════╤═══════════════════════╤═══════════════╤══════════╕
- │ Boss │ IND │ Skill │ Status │ Safe RES │
- ╞═════════╪═════╪═══════════════════════╪═══════════════╪══════════╡
- │ │ │ Nipper │ PDEF Down │ 112 │
- │ │ ├───────────────────────┼───────────────┼──────────┤
- │ Matsuba │ 25 │ Scissors │ Instant Death │ 72 │
- │ │ ├───────────────────────┼───────────────┼──────────┤
- │ │ │ Twin Scissor Spinning │ Instant Death │ 45 │
- └─────────┴─────┴───────────────────────┴───────────────┴──────────┘
- ---------------------------------------------------------------------------------------------------------------------
- STAGE 17
- ---------------------------------------------------------------------------------------------------------------------
- ╒═════════╤═════╤═══════════════════════╤═══════════════╤══════════╕
- │ Boss │ IND │ Skill │ Status │ Safe RES │
- ╞═════════╪═════╪═══════════════════════╪═══════════════╪══════════╡
- │ │ │ Nipper │ PDEF Down │ 112 │
- │ │ ├───────────────────────┼───────────────┼──────────┤
- │ │ │ Scissors │ Instant Death │ 72 │
- │ Matsuba │ 25 ├───────────────────────┼───────────────┼──────────┤
- │ │ │ Twin Scissor Spinning │ Instant Death │ 45 │
- │ │ ├───────────────────────┼───────────────┼──────────┤
- │ │ │ Vortex │ Dispel │ 224 │
- ├─────────┼─────┼───────────────────────┼───────────────┼──────────┤
- │ │ │ Gnash │ Gnash │ 70 │
- │ │ ├───────────────────────┼───────────────┼──────────┤
- │ Genji │ 0 │ Acid Storm │ PDEF Down │ 50 │
- │ │ ├───────────────────────┼───────────────┼──────────┤
- │ │ │ Tsunami │ Slow │ 60 │
- └─────────┴─────┴───────────────────────┴───────────────┴──────────┘
- Vortex -> Matsuba = 77%
- -> Genji = 82%
- ---------------------------------------------------------------------------------------------------------------------
- STAGE 18
- ---------------------------------------------------------------------------------------------------------------------
- ╒═════════╤═════╤════════════════════╤═══════════════╤══════════╕
- │ Boss │ IND │ Skill │ Status │ Safe RES │
- ╞═════════╪═════╪════════════════════╪═══════════════╪══════════╡
- │ │ │ Poison │ Poison │ 70 │
- │ │ ├────────────────────┼───────────────┼──────────┤
- │ │ │ Powerful Stinger │ Poison │ 95 │
- │ Akame │ 40 ├────────────────────┼───────────────┼──────────┤
- │ │ │ Anaesthesia Needle │ Paralysis │ 95 │
- │ │ ├────────────────────┼───────────────┼──────────┤
- │ │ │ Mince Needle │ Magic Down │ 95 │
- └─────────┴─────┴────────────────────┴───────────────┴──────────┘
- ╒═════════╤═════╤════════════════════╤═══════════════╤══════════╕
- │ Boss │ IND │ Skill │ Status │ Safe RES │
- ╞═════════╪═════╪════════════════════╪═══════════════╪══════════╡
- │ Kagami │ 40 │ Vortex │ Dispel │ 240 │
- └─────────┴─────┴────────────────────┴───────────────┴──────────┘
- Vortex -> self-dispelling = 80%
- ╒═════════╤═════╤════════════════════╤═══════════════╤══════════╕
- │ Boss │ IND │ Skill │ Status │ Safe RES │
- ╞═════════╪═════╪════════════════════╪═══════════════╪══════════╡
- │ │ │ Acid Storm │ PDEF Down │ 70 │
- │ │ ├────────────────────┼───────────────┼──────────┤
- │ │ │ Tentacle Dance │ Paralysis │ 70 │
- │ Chihiro │ 40 ├────────────────────┼───────────────┼──────────┤
- │ │ │ Octopus Ink │ Blind │ 86 │
- │ │ ├────────────────────┼───────────────┼──────────┤
- │ │ │ Octopus Maelstrom │ Instant Death │ 120 │
- └─────────┴─────┴────────────────────┴───────────────┴──────────┘
- Octopus Maelstrom inflicts Instant Death only and as soon as Land Water is Active, it is also a WTR skill.
- Instant Death calculation will take place if Land Water was on Neutral and Octopus Maelstrom pushed the Land to Water to Active.
- ---------------------------------------------------------------------------------------------------------------------
- STAGE 19
- ---------------------------------------------------------------------------------------------------------------------
- ╒═══════════╤═════╤════════════╤═══════════╤══════════╕
- │ Boss │ IND │ Skill │ Status │ Safe RES │
- ╞═══════════╪═════╪════════════╪═══════════╪══════════╡
- │ │ │ Constrict │ Paralysis │ 110 │
- │ │ ├────────────┼───────────┼──────────┤
- │ Anastasis │ 120 │ Tail Chop │ Daze │ 110 │
- │ │ ├────────────┼───────────┼──────────┤
- │ │ │ Face Smash │ Daze │ 100 │
- └───────────┴─────┴────────────┴───────────┴──────────┘
- ---------------------------------------------------------------------------------------------------------------------
- STAGE 20
- ---------------------------------------------------------------------------------------------------------------------
- ╒══════════╤═════╤═══════════════╤═══════════════╤══════════╕
- │ Boss │ IND │ Skill │ Status │ Safe RES │
- ╞══════════╪═════╪═══════════════╪═══════════════╪══════════╡
- │ │ │ Mad Thunder │ Shock │ 53 │
- │ Biotopos │ 40 ├───────────────┼───────────────┼──────────┤
- │ │ │ Aging Drizzle │ Instant Death │ 220 │
- └──────────┴─────┴───────────────┴───────────────┴──────────┘
- Aging Drizzle ignores Tolerance for Instant Death, but not RES, skill type is Damage Percent (VOI).
- ---------------------------------------------------------------------------------------------------------------------
- STAGE 21
- ---------------------------------------------------------------------------------------------------------------------
- ╒══════════╤═════╤═══════════════════╤════════════╤══════════╕
- │ Boss │ IND │ Skill │ Status │ Safe RES │
- ╞══════════╪═════╪═══════════════════╪════════════╪══════════╡
- │ │ │ Gaze │ Petrify │ 122 │
- │ │ ├───────────────────┼────────────┼──────────┤
- │ │ │ Temptation │ Charm │ 130 │
- │ │ ├───────────────────┼────────────┼──────────┤
- │ │ │ Vortex │ Dispel │ 260 │
- │ Lithos │ 60 ├───────────────────┼────────────┼──────────┤
- │ │ │ Dissolve │ Soften │ 90 │
- │ │ ├───────────────────┼────────────┼──────────┤
- │ │ │ Enervation │ Enervation │ 90 │
- │ │ ├───────────────────┼────────────┼──────────┤
- │ │ │ Ras Algol Gorgops │ Petrify │ 180 │
- └──────────┴─────┴───────────────────┴────────────┴──────────┘
- Vortex -> self-dispelling = 85%
- Ras Algol Gorgops ignores Tolerance for Petrify, but not RES.
- ---------------------------------------------------------------------------------------------------------------------
- FINAL BOSS
- ---------------------------------------------------------------------------------------------------------------------
- ╒═════════════════════════╤═════╤═══════════════════════╤═══════════════╤══════════╕
- │ Boss │ IND │ Skill │ Status │ Safe RES │
- ╞═════════════════════════╪═════╪═══════════════════════╪═══════════════╪══════════╡
- │ │ │ Constrict │ Paralysis │ 50 │
- │ │ ├───────────────────────┼───────────────┼──────────┤
- │ Crocodile God Anastasis │ 0 │ Tail Chop │ Daze │ 50 │
- │ │ ├───────────────────────┼───────────────┼──────────┤
- │ │ │ Stigma │ Silence │ 50 │
- ├─────────────────────────┼─────┼───────────────────────┼───────────────┼──────────┤
- │ Turtle God Biotopos │ 0 │ Mad Thunder │ Shock │ 33 │
- ├─────────────────────────┼─────┼───────────────────────┼───────────────┼──────────┤
- │ │ │ Venom Zapper │ Poison │ 90 │
- │ │ ├───────────────────────┼───────────────┼──────────┤
- │ │ │ Poison Hand │ Poison │ 73 │
- │ │ ├───────────────────────┼───────────────┼──────────┤
- │ │ │ Tremor Wave │ Daze │ 65 │
- │ Serpent God Lithos │ 80 ├───────────────────────┼───────────────┼──────────┤
- │ │ │ Dissolve │ Soften │ 100 │
- │ │ ├───────────────────────┼───────────────┼──────────┤
- │ │ │ Enervation │ Enervation │ 100 │
- │ │ ├───────────────────────┼───────────────┼──────────┤
- │ │ │ Vortex │ Dispel │ 280 │
- ├─────────────────────────┼─────┼───────────────────────┼───────────────┼──────────┤
- │ │ │ Nipper │ PDEF Down │ 112 │
- │ │ ├───────────────────────┼───────────────┼──────────┤
- │ │ │ Bubble │ Poison │ 62 │
- │ Matsuba [Summon] │ 25 ├───────────────────────┼───────────────┼──────────┤
- │ │ │ Scissors │ Instant Death │ 72 │
- │ │ ├───────────────────────┼───────────────┼──────────┤
- │ │ │ Twin Scissor Spinning │ Instant Death │ 45 │
- ├─────────────────────────┼─────┼───────────────────────┼───────────────┼──────────┤
- │ Gigas Gator │ 0 │ Tail Chop │ Daze │ 50 │
- ├─────────────────────────┼─────┼───────────────────────┼───────────────┼──────────┤
- │ │ │ Constrict │ Paralysis │ 65 │
- │ Gold Viper │ 30 ├───────────────────────┼───────────────┼──────────┤
- │ │ │ Fang [Poison] │ Poison │ 65 │
- ├─────────────────────────┼─────┼───────────────────────┼───────────────┼──────────┤
- │ │ │ Poison │ Poison │ 70 │
- │ │ ├───────────────────────┼───────────────┼──────────┤
- │ Akame [Summon] │ 40 │ Powerful Stinger │ Poison │ 95 │
- │ │ ├───────────────────────┼───────────────┼──────────┤
- │ │ │ Anaesthesia Needle │ Paralysis │ 95 │
- ├─────────────────────────┼─────┼───────────────────────┼───────────────┼──────────┤
- │ │ │ Tentacle Dance │ Paralysis │ 70 │
- │ │ ├───────────────────────┼───────────────┼──────────┤
- │ Chihiro [Summon] │ 40 │ Octopus Ink │ Blind │ 86 │
- │ │ ├───────────────────────┼───────────────┼──────────┤
- │ │ │ Octopus Maelstrom │ Instant Death │ 120 │
- └─────────────────────────┴─────┴───────────────────────┴───────────────┴──────────┘
- Vortex -> All Bosses = 95%
- Octopus Maelstrom inflicts Instant Death only and as soon as Land Water is Active, it is also a WTR skill.
- Instant Death calculation will take place if Land Water was on Neutral and Octopus Maelstrom pushed the Land to Water to Active.
- ---------------------------------------------------------------------------------------------------------------------
- PHASE 2
- ---------------------------------------------------------------------------------------------------------------------
- ╒═══════════════╤═════╤═══════════╤═══════════╤══════════╕
- │ Boss │ IND │ Skill │ Status │ Safe RES │
- ╞═══════════════╪═════╪═══════════╪═══════════╪══════════╡
- │ │ │ Dark Wall │ MDEF Down │ 75 │
- │ Three Sisters │ 0 ├───────────┼───────────┼──────────┤
- │ │ │ Minus │ Petrify │ 150 │
- └───────────────┴─────┴───────────┴───────────┴──────────┘
- ---------------------------------------------------------------------------------------------------------------------
- PHASE 3
- ---------------------------------------------------------------------------------------------------------------------
- ╒═════════════════╤═════╤═══════════════════════╤═══════════════╤══════════╕
- │ Boss │ IND │ Skill │ Status │ Safe RES │
- ╞═════════════════╪═════╪═══════════════════════╪═══════════════╪══════════╡
- │ │ │ Vortex │ Dispel │ 200 │
- │ │ ├───────────────────────┼───────────────┼──────────┤
- │ │ │ Chrysaor Golden Slash │ Instant Death │ 50 │
- │ Three Goddesses │ 0 ├───────────────────────┼───────────────┼──────────┤
- │ │ │ Minus │ Petrify │ 150 │
- │ │ ├───────────────────────┼───────────────┼──────────┤
- │ │ │ Ras Algol Maenads │ Petrify │ 100 │
- └─────────────────┴─────┴───────────────────────┴───────────────┴──────────┘
- Vortex -> self-dispelling = 45%
- All the same calculations apply for Three Goddesses (Enhanced Version), except the one for self-dispelling:
- Vortex -> self-dispelling = 35%
- ---------------------------------------------------------------------------------------------------------------------
- WEEKEND
- ---------------------------------------------------------------------------------------------------------------------
- ╒══════════════════╤═════╤════════════════╤════════╤══════════╕
- │ Boss │ IND │ Skill │ Status │ Safe RES │
- ╞══════════════════╪═════╪════════════════╪════════╪══════════╡
- │ │ │ Icicle Attack │ Freeze │ 70 │
- │ │ ├────────────────┼────────┼──────────┤
- │ │ │ Ice Beam │ Freeze │ 60 │
- │ Cirno [Subquest] │ 80 ├────────────────┼────────┼──────────┤
- │ │ │ Ice Storm │ Freeze │ 55 │
- │ │ ├────────────────┼────────┼──────────┤
- │ │ │ Perfect Freeze │ Freeze │ 140 │
- └──────────────────┴─────┴────────────────┴────────┴──────────┘
- ---------------------------------------------------------------------------------------------------------------------
- ╒═══════╤═════╤══════════════════════════╤═══════════════╤══════════╕
- │ Boss │ IND │ Skill │ Status │ Safe RES │
- ╞═══════╪═════╪══════════════════════════╪═══════════════╪══════════╡
- │ │ │ Stun Blow │ Paralysis │ 75 │
- │ │ ├──────────────────────────┼───────────────┼──────────┤
- │ │ │ Bone Crusher │ PDEF Down │ 75 │
- │ │ ├──────────────────────────┼───────────────┼──────────┤
- │ │ │ Temple Crush │ PATK Down │ 75 │
- │ │ ├──────────────────────────┼───────────────┼──────────┤
- │ │ │ Hells Crusher │ ALL Down │ 75 │
- │ │ ├──────────────────────────┼───────────────┼──────────┤
- │ │ │ Total Destruction │ Instant Death │ 58 │
- │ Mokou │ 50 ├──────────────────────────┼───────────────┼──────────┤
- │ │ │ Body Blow │ SPD Down │ 75 │
- │ │ ├──────────────────────────┼───────────────┼──────────┤
- │ │ │ Face Punch │ IND Down │ 75 │
- │ │ ├──────────────────────────┼───────────────┼──────────┤
- │ │ │ Tsuki no Iwakasa's Curse │ Curse │ 100 │
- │ │ ├──────────────────────────┼───────────────┼──────────┤
- │ │ │ Fujiyama Volcano │ Burn │ 75 │
- │ │ ├──────────────────────────┼───────────────┼──────────┤
- │ │ │ Flying Phoenix │ Burn │ 85 │
- └───────┴─────┴──────────────────────────┴───────────────┴──────────┘
- ---------------------------------------------------------------------------------------------------------------------
- ╒══════════════════╤═════╤═══════════════════╤═══════════════╤══════════╕
- │ Boss │ IND │ Skill │ Status │ Safe RES │
- ╞══════════════════╪═════╪═══════════════════╪═══════════════╪══════════╡
- │ │ │ Stun Blow │ Paralysis │ 50 │
- │ │ ├───────────────────┼───────────────┼──────────┤
- │ │ │ Bone Crusher │ PDEF Down │ 50 │
- │ Take-Mikazuchi │ 0 ├───────────────────┼───────────────┼──────────┤
- │ │ │ Mad Thunder │ Shock │ 33 │
- │ │ ├───────────────────┼───────────────┼──────────┤
- │ │ │ God Death Thunder │ Instant Death │ X │
- └──────────────────┴─────┴───────────────────┴───────────────┴──────────┘
- God Death Thunder ignores RES, but doesn't ignore Tolerance, it can't be Reflected.
- ---------------------------------------------------------------------------------------------------------------------
- ╒══════╤═════╤═════════╤═══════════════╤══════════╕
- │ Boss │ IND │ Skill │ Status │ Safe RES │
- ╞══════╪═════╪═════════╪═══════════════╪══════════╡
- │ Aya │ 0 │ Tornado │ Daze │ 50 │
- └──────┴─────┴─────────┴───────────────┴──────────┘
- ---------------------------------------------------------------------------------------------------------------------
- ╒══════════╤═════╤════════════════════════════════╤═══════════════╤══════════╕
- │ Boss │ IND │ Skill │ Status │ Safe RES │
- ╞══════════╪═════╪════════════════════════════════╪═══════════════╪══════════╡
- │ │ │ Dark Sphere │ MATK Down │ 50 │
- │ │ ├────────────────────────────────┼───────────────┼──────────┤
- │ │ │ Starfire │ MDEF Down │ 50 │
- │ │ ├────────────────────────────────┼───────────────┼──────────┤
- │ │ │ Black Miasma │ Petrify │ 50 │
- │ │ ├────────────────────────────────┼───────────────┼──────────┤
- │ │ │ Dark Aura │ Blind │ 60 │
- │ │ ├────────────────────────────────┼───────────────┼──────────┤
- │ │ │ Netherworld Wave │ Berserker │ 70 │
- │ │ ├────────────────────────────────┼───────────────┼──────────┤
- │ │ │ Charming Fragrance │ Charm │ 60 │
- │ │ ├────────────────────────────────┼───────────────┼──────────┤
- │ │ │ Power Down │ Debilitate │ 60 │
- │ Byakuren │ 0 ├────────────────────────────────┼───────────────┼──────────┤
- │ │ │ Meltdown │ Soften │ 70 │
- │ │ ├────────────────────────────────┼───────────────┼──────────┤
- │ │ │ Unquick │ Slow │ 80 │
- │ │ ├────────────────────────────────┼───────────────┼──────────┤
- │ │ │ Unresist │ Misfire │ 80 │
- │ │ ├────────────────────────────────┼───────────────┼──────────┤
- │ │ │ Star Maelstrom │ Instant Death │ 25 │
- │ │ ├────────────────────────────────┼───────────────┼──────────┤
- │ │ │ Dark Galaxian │ Petrify │ 25 │
- │ │ ├────────────────────────────────┼───────────────┼──────────┤
- │ │ │ Manifestation of Mahavairocana │ Silence │ 66 │
- │ │ ├────────────────────────────────┼───────────────┼──────────┤
- │ │ │ Nirvana's Cloudy Way in Purple │ Dispel │ 75 │
- ├──────────┼─────┼────────────────────────────────┼───────────────┼──────────┤
- │ │ │ Stigma │ Silence │ 70 │
- │ Murasa │ 40 ├────────────────────────────────┼───────────────┼──────────┤
- │ │ │ Stun Blow │ Paralysis │ 70 │
- └──────────┴─────┴────────────────────────────────┴───────────────┴──────────┘
- Murasa's Bad Anchor (Status Anchor) inflicts Permanent Statuses at random to the entire party.
- Only if Status Anchor is still present at the end of the same turn the entire Party will recieve a Random Permanent Status.
- ---------------------------------------------------------------------------------------------------------------------
- ╒═══════════════════╤═════╤══════════════════╤═══════════════════════════╤══════════╕
- │ Boss │ IND │ Skill │ Status │ Safe RES │
- ╞═══════════════════╪═════╪══════════════════╪═══════════════════════════╪══════════╡
- │ │ │ Disorder Eye │ Dispel │ 95 │
- │ Udonge [Subquest] │ 40 ├──────────────────┼───────────────────────────┼──────────┤
- │ │ │ Lunatic Red Eyes │ Berserker │ 120 │
- ├───────────────────┼─────┼──────────────────┼───────────────────────────┼──────────┤
- │ │ │ Dissolve │ Soften │ 60 │
- │ │ ├──────────────────┼───────────────────────────┼──────────┤
- │ │ │ Spider Net │ Slow │ 50 │
- │ Eirin [Subquest] │ 0 ├──────────────────┼───────────────────────────┼──────────┤
- │ │ │ Blade Net │ Paralysis │ 50 │
- │ │ ├──────────────────┼───────────────────────────┼──────────┤
- │ │ │ Blaster │ Paralysis / Instant Death │ 100 │
- └───────────────────┴─────┴──────────────────┴───────────────────────────┴──────────┘
- Blaster will inflict Instant Death with 100% Success Rate on targets under Paralysis Status.
- ---------------------------------------------------------------------------------------------------------------------
- ╒════════════════════╤═════╤════════════╤════════╤══════════╕
- │ Boss │ IND │ Skill │ Status │ Safe RES │
- ╞════════════════════╪═════╪════════════╪════════╪══════════╡
- │ Remilia [Subquest] │ 45 │ Red Magic │ Charm │ 244 │
- ├────────────────────┼─────┼────────────┼────────┼──────────┤
- │ Flandre [Subquest] │ 40 │ Laevateinn │ Burn │ 140 │
- └────────────────────┴─────┴────────────┴────────┴──────────┘
- ---------------------------------------------------------------------------------------------------------------------
- ╒═══════════════════╤═════╤══════════════╤═══════════════╤══════════╕
- │ Boss │ IND │ Skill │ Status │ Safe RES │
- ╞═══════════════════╪═════╪══════════════╪═══════════════╪══════════╡
- │ │ │ Hell Blaze │ Blind │ 125 │
- │ │ ├──────────────┼───────────────┼──────────┤
- │ │ │ Thunderclap │ Shock │ 125 │
- │ │ ├──────────────┼───────────────┼──────────┤
- │ Satori [Subquest] │ 50 │ Petro Cloud │ Petrify │ 125 │
- │ │ ├──────────────┼───────────────┼──────────┤
- │ │ │ Stomp │ Daze │ 75 │
- │ │ ├──────────────┼───────────────┼──────────┤
- │ │ │ Face Smash │ Daze │ 65 │
- ├───────────────────┼─────┼──────────────┼───────────────┼──────────┤
- │ │ │ Swoop │ Daze │ 50 │
- │ Okuu [Subquest] │ 0 ├──────────────┼───────────────┼──────────┤
- │ │ │ Blind │ Blind │ 50 │
- ├───────────────────┼─────┼──────────────┼───────────────┼──────────┤
- │ │ │ Leg Sweep │ Daze │ 82 │
- │ │ ├──────────────┼───────────────┼──────────┤
- │ │ │ Will-o'-Wisp │ Curse │ 82 │
- │ │ ├──────────────┼───────────────┼──────────┤
- │ Orin [Subquest] │ 65 │ Sea Fire │ Charm │ 82 │
- │ │ ├──────────────┼───────────────┼──────────┤
- │ │ │ Cats Walk │ Big Confusion │ 92 │
- │ │ ├──────────────┼───────────────┼──────────┤
- │ │ │ Zombie Fairy │ Zombie │ 232 │
- └───────────────────┴─────┴──────────────┴───────────────┴──────────┘
- ---------------------------------------------------------------------------------------------------------------------
- ╒═══════════════════╤═════╤══════════════════════════════╤═══════════════╤══════════╕
- │ Boss │ IND │ Skill │ Status │ Safe RES │
- ╞═══════════════════╪═════╪══════════════════════════════╪═══════════════╪══════════╡
- │ │ │ Another Murder │ PDEF Down │ 70 │
- │ │ ├──────────────────────────────┼───────────────┼──────────┤
- │ │ │ Blade Murder │ PATK Down │ 70 │
- │ Sakuya [Subquest] │ 40 ├──────────────────────────────┼───────────────┼──────────┤
- │ │ │ Illusional Misdirection │ Instant Death │ 50 │
- │ │ ├──────────────────────────────┼───────────────┼──────────┤
- │ │ │ Phantom Killer in Night Mist │ Instant Death │ 50 │
- └───────────────────┴─────┴──────────────────────────────┴───────────────┴──────────┘
- ---------------------------------------------------------------------------------------------------------------------
- ╒═══════════════════╤═════╤══════════════════════════════════════════╤═══════════════╤══════════╕
- │ Boss │ IND │ Skill │ Status │ Safe RES │
- ╞═══════════════════╪═════╪══════════════════════════════════════════╪═══════════════╪══════════╡
- │ │ │ Crescent Moon Slash │ PDEF Down │ 70 │
- │ │ ├──────────────────────────────────────────┼───────────────┼──────────┤
- │ │ │ Slash of the Present │ PDEF Down │ 95 │
- │ │ ├──────────────────────────────────────────┼───────────────┼──────────┤
- │ │ │ Heavenly Halo Slash │ MATK Down │ 70 │
- │ │ ├──────────────────────────────────────────┼───────────────┼──────────┤
- │ Youmu [Subquest] │ 40 │ Enlightened Sword │ PATK Down │ 70 │
- │ │ ├──────────────────────────────────────────┼───────────────┼──────────┤
- │ │ │ Ten Kings' Retribution on the Gaki │ PATK Down │ 95 │
- │ │ ├──────────────────────────────────────────┼───────────────┼──────────┤
- │ │ │ 200 Yojana in 1 Slash │ Magic Down │ 95 │
- │ │ ├──────────────────────────────────────────┼───────────────┼──────────┤
- │ │ │ Konpaku Flash │ Instant Death │ X │
- ├───────────────────┼─────┼──────────────────────────────────────────┼───────────────┼──────────┤
- │ │ │ Death │ Instant Death │ 90 │
- │ │ ├──────────────────────────────────────────┼───────────────┼──────────┤
- │ │ │ Death Spirit Butterfly │ Instant Death │ 115 │
- │ Yuyuko [Subquest] │ 80 ├──────────────────────────────────────────┼───────────────┼──────────┤
- │ │ │ Death Lance │ Instant Death │ 115 │
- │ │ ├──────────────────────────────────────────┼───────────────┼──────────┤
- │ │ │ Resurrection Butterfly -50% Reflowering- │ Instant Death │ 190 │
- └───────────────────┴─────┴──────────────────────────────────────────┴───────────────┴──────────┘
- Konpaku Flash ignores RES, but not Tolerance.
- ---------------------------------------------------------------------------------------------------------------------
- ╒══════════════════╤═════╤═════════════╤══════════╤══════════╕
- │ Boss │ IND │ Skill │ Status │ Safe RES │
- ╞══════════════════╪═════╪═════════════╪══════════╪══════════╡
- │ │ │ Low Kick │ EVA Down │ 70 │
- │ │ ├─────────────┼──────────┼──────────┤
- │ Alice [Subquest] │ 40 │ Heel Drop │ ACC Down │ 70 │
- │ │ ├─────────────┼──────────┼──────────┤
- │ │ │ Yakuza Kick │ Provoke │ 70 │
- └──────────────────┴─────┴─────────────┴──────────┴──────────┘
- ---------------------------------------------------------------------------------------------------------------------
- STAGE 22
- ---------------------------------------------------------------------------------------------------------------------
- ╒═══════╤═════╤═══════════════╤══════════╤══════════╕
- │ Boss │ IND │ Skill │ Status │ Safe RES │
- ╞═══════╪═════╪═══════════════╪══════════╪══════════╡
- │ Yuugi │ 0 │ Hells Crusher │ ALL Down │ 50 │
- └───────┴─────┴───────────────┴──────────┴──────────┘
- ---------------------------------------------------------------------------------------------------------------------
- STAGE 23
- ---------------------------------------------------------------------------------------------------------------------
- ╒═════════════════════════════════════╤═════╤════════════════════════╤═══════════════╤══════════╕
- │ Boss │ IND │ Skill │ Status │ Safe RES │
- ╞═════════════════════════════════════╪═════╪════════════════════════╪═══════════════╪══════════╡
- │ │ │ Fang [Paralysis] │ Paralysis │ 50 │
- │ │ ├────────────────────────┼───────────────┼──────────┤
- │ │ │ Paralyze │ Paralysis │ 50 │
- │ │ ├────────────────────────┼───────────────┼──────────┤
- │ │ │ Tail Chop │ Daze │ 50 │
- │ │ ├────────────────────────┼───────────────┼──────────┤
- │ │ │ Hellclaw Assassination │ Poison │ 50 │
- │ Abyss Dragon │ 0 ├────────────────────────┼───────────────┼──────────┤
- │ │ │ Psycho Blast │ Magic Down │ 75 │
- │ │ ├────────────────────────┼───────────────┼──────────┤
- │ │ │ Divine Breath │ Silence │ 25 │
- │ │ ├────────────────────────┼───────────────┼──────────┤
- │ │ │ Diabolic Breath │ Blind │ 25 │
- │ │ ├────────────────────────┼───────────────┼──────────┤
- │ │ │ Vortex │ Dispel │ 200 │
- ├─────────────────────────────────────┼─────┼────────────────────────┼───────────────┼──────────┤
- │ │ │ Paralyze │ Paralysis │ 50 │
- │ │ ├────────────────────────┼───────────────┼──────────┤
- │ │ │ Panic │ Big Confusion │ 50 │
- │ │ ├────────────────────────┼───────────────┼──────────┤
- │ Embodiment of Hatred [Abyss Dragon] │ 0 │ Weakness │ PATK Down │ 50 │
- │ │ ├────────────────────────┼───────────────┼──────────┤
- │ │ │ Unstable │ MDEF Down │ 70 │
- │ │ ├────────────────────────┼───────────────┼──────────┤
- │ │ │ Clumsy │ ACC Down │ 70 │
- └─────────────────────────────────────┴─────┴────────────────────────┴───────────────┴──────────┘
- Vortex -> self-dispelling = 63%
- -> Embodiment of Hatred = 75%
- ---------------------------------------------------------------------------------------------------------------------
- STAGE 24
- ---------------------------------------------------------------------------------------------------------------------
- ╒════════════════════════════════════╤═════╤════════════╤═══════════════╤══════════╕
- │ Boss │ IND │ Skill │ Status │ Safe RES │
- ╞════════════════════════════════════╪═════╪════════════╪═══════════════╪══════════╡
- │ │ │ Dark Wall │ MDEF Down │ 75 │
- │ │ ├────────────┼───────────────┼──────────┤
- │ │ │ Abyss Wind │ Curse │ 100 │
- │ Abyss Demon │ 0 ├────────────┼───────────────┼──────────┤
- │ │ │ Death │ Instant Death │ 50 │
- │ │ ├────────────┼───────────────┼──────────┤
- │ │ │ Animate │ Zombie │ 200 │
- ├────────────────────────────────────┼─────┼────────────┼───────────────┼──────────┤
- │ │ │ Blind │ Blind │ 50 │
- │ │ ├────────────┼───────────────┼──────────┤
- │ │ │ Curse │ Curse │ 50 │
- │ │ ├────────────┼───────────────┼──────────┤
- │ Embodiment of Hatred [Abyss Demon] │ 0 │ Weakness │ PATK Down │ 50 │
- │ │ ├────────────┼───────────────┼──────────┤
- │ │ │ Unstable │ MDEF Down │ 70 │
- │ │ ├────────────┼───────────────┼──────────┤
- │ │ │ Clumsy │ ACC Down │ 70 │
- └────────────────────────────────────┴─────┴────────────┴───────────────┴──────────┘
- ---------------------------------------------------------------------------------------------------------------------
- STAGE 25
- ---------------------------------------------------------------------------------------------------------------------
- ╒══════╤═════╤═════════════════════╤════════════════╤══════════╕
- │ Boss │ IND │ Skill │ Status │ Safe RES │
- ╞══════╪═════╪═════════════════════╪════════════════╪══════════╡
- │ │ │ Acid │ PDEF Down │ 80 │
- │ │ ├─────────────────────┼────────────────┼──────────┤
- │ │ │ Blizzard │ Freeze │ 100 │
- │ │ ├─────────────────────┼────────────────┼──────────┤
- │ │ │ Flash Fire │ Burn │ 105 │
- │ │ ├─────────────────────┼────────────────┼──────────┤
- │ │ │ Mad Thunder │ Shock │ 63 │
- │ │ ├─────────────────────┼────────────────┼──────────┤
- │ Hina │ 60 │ Shinigami Scythe │ Instant Death │ 80 │
- │ │ ├─────────────────────┼────────────────┼──────────┤
- │ │ │ Nerve Destruction │ Blind │ 90 │
- │ │ ├─────────────────────┼────────────────┼──────────┤
- │ │ │ Bad Fortune │ Curse │ 120 │
- │ │ ├─────────────────────┼────────────────┼──────────┤
- │ │ │ Broken Amulet │ Dispel │ 120 │
- │ │ ├─────────────────────┼────────────────┼──────────┤
- │ │ │ 100 Million Amperes │ Damage Percent │ 240 │
- └──────┴─────┴─────────────────────┴────────────────┴──────────┘
- Broken Amulet -> self-dispelling (Reflect) = 50%
- ---------------------------------------------------------------------------------------------------------------------
- STAGE 26
- ---------------------------------------------------------------------------------------------------------------------
- ╒═════════════════╤═════╤════════════════════════╤═══════════╤══════════╕
- │ Boss │ IND │ Skill │ Status │ Safe RES │
- ╞═════════════════╪═════╪════════════════════════╪═══════════╪══════════╡
- │ Shinakiraku │ 0 │ Hellclaw Assassination │ Poison │ 50 │
- ├─────────────────┼─────┼────────────────────────┼───────────┼──────────┤
- │ │ │ Lullaby │ Sleep │ 40 │
- │ │ ├────────────────────────┼───────────┼──────────┤
- │ │ │ Stone Pack │ Petrify │ 50 │
- │ │ ├────────────────────────┼───────────┼──────────┤
- │ │ │ Dark Wall │ MDEF Down │ 75 │
- │ │ ├────────────────────────┼───────────┼──────────┤
- │ Existance Hater │ 0 │ Abyss Wind │ Curse │ 100 │
- │ │ ├────────────────────────┼───────────┼──────────┤
- │ │ │ Curse │ Curse │ 50 │
- │ │ ├────────────────────────┼───────────┼──────────┤
- │ │ │ Dispel │ Dispel │ 100 │
- │ │ ├────────────────────────┼───────────┼──────────┤
- │ │ │ Vortex │ Dispel │ 200 │
- └─────────────────┴─────┴────────────────────────┴───────────┴──────────┘
- Dispel -> All Bosses = 35%
- Vortex -> All Bosses = 68%
- ---------------------------------------------------------------------------------------------------------------------
- STAGE 27
- ---------------------------------------------------------------------------------------------------------------------
- ╒════════════╤═════╤════════════════════════╤═════════════╤══════════╕
- │ Boss │ IND │ Skill │ Status │ Safe RES │
- ╞════════════╪═════╪════════════════════════╪═════════════╪══════════╡
- │ │ │ Fire Stone │ Burn │ 153 │
- │ │ ├────────────────────────┼─────────────┼──────────┤
- │ │ │ Ice Fang │ Freeze │ 153 │
- │ │ ├────────────────────────┼─────────────┼──────────┤
- │ │ │ Tremor Wave │ Daze │ 153 │
- │ │ ├────────────────────────┼─────────────┼──────────┤
- │ │ │ Electric Shock │ Shock │ 153 │
- │ │ ├────────────────────────┼─────────────┼──────────┤
- │ │ │ Will-o'-Wisp │ Curse │ 178 │
- │ │ ├────────────────────────┼─────────────┼──────────┤
- │ │ │ Tsunami │ Slow │ 188 │
- │ Sekigyumon │ 256 ├────────────────────────┼─────────────┼──────────┤
- │ │ │ Dissolve │ Soften │ 188 │
- │ │ ├────────────────────────┼─────────────┼──────────┤
- │ │ │ Blizzard │ Freeze │ 198 │
- │ │ ├────────────────────────┼─────────────┼──────────┤
- │ │ │ Sandstorm │ Blind │ 194 │
- │ │ ├────────────────────────┼─────────────┼──────────┤
- │ │ │ Tornado │ Daze │ 178 │
- │ │ ├────────────────────────┼─────────────┼──────────┤
- │ │ │ Mad Thunder │ Shock │ 161 │
- │ │ ├────────────────────────┼─────────────┼──────────┤
- │ │ │ Vortex │ Dispel │ 456 │
- ├────────────┼─────┼────────────────────────┼─────────────┼──────────┤
- │ │ │ Gnash │ Gnash │ 70 │
- │ │ ├────────────────────────┼─────────────┼──────────┤
- │ │ │ Blade Net │ Paralysis │ 50 │
- │ │ ├────────────────────────┼─────────────┼──────────┤
- │ │ │ Special Missile │ Physical RD │ 50 │
- │ │ ├────────────────────────┼─────────────┼──────────┤
- │ Seigyumon │ 0 │ Hellclaw Assassination │ Poison │ 50 │
- │ │ ├────────────────────────┼─────────────┼──────────┤
- │ │ │ Paralyze Zapper │ Paralysis │ 60 │
- │ │ ├────────────────────────┼─────────────┼──────────┤
- │ │ │ Sweeping │ Dispel │ 75 │
- │ │ ├────────────────────────┼─────────────┼──────────┤
- │ │ │ Vortex │ Dispel │ 200 │
- └────────────┴─────┴────────────────────────┴─────────────┴──────────┘
- Vortex -> Sekigyumon -> All Bosses = 149%
- Vortex -> Seigyumon -> All Bosses = 70%
- ---------------------------------------------------------------------------------------------------------------------
- PHASE 2
- ---------------------------------------------------------------------------------------------------------------------
- ╒═══════════════════╤═════╤═════════════════╤════════════════╤══════════╕
- │ Boss │ IND │ Skill │ Status │ Safe RES │
- ╞═══════════════════╪═════╪═════════════════╪════════════════╪══════════╡
- │ │ │ Poison Mist │ Poison │ 65 │
- │ │ ├─────────────────┼────────────────┼──────────┤
- │ │ │ Poison Breath │ Poison │ 75 │
- │ │ ├─────────────────┼────────────────┼──────────┤
- │ │ │ Fang [Poison] │ Poison │ 75 │
- │ Giant Fish Face │ 50 ├─────────────────┼────────────────┼──────────┤
- │ │ │ Stomp │ Daze │ 75 │
- │ │ ├─────────────────┼────────────────┼──────────┤
- │ │ │ Gaze │ Sleep │ 114 │
- │ │ ├─────────────────┼────────────────┼──────────┤
- │ │ │ Abyss Wind │ Curse │ 125 │
- ├───────────────────┼─────┼─────────────────┼────────────────┼──────────┤
- │ │ │ Flash Fire │ Burn │ 75 │
- │ │ ├─────────────────┼────────────────┼──────────┤
- │ │ │ Dissolve │ Soften │ 60 │
- │ │ ├─────────────────┼────────────────┼──────────┤
- │ Evil Mirror [1] │ 0 │ Sandstorm │ Blind │ 66 │
- │ │ ├─────────────────┼────────────────┼──────────┤
- │ │ │ Smoke Ball │ Blind │ 50 │
- │ │ ├─────────────────┼────────────────┼──────────┤
- │ │ │ 1 Million Volts │ Damage Percent │ 150 │
- ├───────────────────┼─────┼─────────────────┼────────────────┼──────────┤
- │ │ │ Aging Missile │ ALL Down │ 50 │
- │ Evil Mirror [2] │ 0 ├─────────────────┼────────────────┼──────────┤
- │ │ │ Special Missile │ Physical RD │ 50 │
- ├───────────────────┼─────┼─────────────────┼────────────────┼──────────┤
- │ │ │ Fang [Blind] │ Blind │ 70 │
- │ │ ├─────────────────┼────────────────┼──────────┤
- │ Hell Document │ 40 │ Fang [Silence] │ Silence │ 70 │
- │ │ ├─────────────────┼────────────────┼──────────┤
- │ │ │ Death │ Instant Death │ 70 │
- ├───────────────────┼─────┼─────────────────┼────────────────┼──────────┤
- │ │ │ Bane │ Curse │ 60 │
- │ Resentment Tanuki │ 40 ├─────────────────┼────────────────┼──────────┤
- │ │ │ Wail │ Instant Death │ 53 │
- ├───────────────────┼─────┼─────────────────┼────────────────┼──────────┤
- │ │ │ Smite │ Big Confusion │ 100 │
- │ │ ├─────────────────┼────────────────┼──────────┤
- │ │ │ Bone Crusher │ PDEF Down │ 90 │
- │ Abyss Born │ 80 ├─────────────────┼────────────────┼──────────┤
- │ │ │ Temple Crush │ PATK Down │ 90 │
- │ │ ├─────────────────┼────────────────┼──────────┤
- │ │ │ Hells Crusher │ ALL Down │ 90 │
- ├───────────────────┼─────┼─────────────────┼────────────────┼──────────┤
- │ │ │ Swoop │ Daze │ 70 │
- │ Cocytus Fly │ 40 ├─────────────────┼────────────────┼──────────┤
- │ │ │ Artic Breath │ Freeze │ 45 │
- ├───────────────────┼─────┼─────────────────┼────────────────┼──────────┤
- │ Hell Cotton │ 40 │ Constrict │ Paralysis │ 70 │
- └───────────────────┴─────┴─────────────────┴────────────────┴──────────┘
- ---------------------------------------------------------------------------------------------------------------------
- PHASE 3
- ---------------------------------------------------------------------------------------------------------------------
- ╒═════════════════════╤═════╤═════════════════╤════════════════╤══════════╕
- │ Boss │ IND │ Skill │ Status │ Safe RES │
- ╞═════════════════════╪═════╪═════════════════╪════════════════╪══════════╡
- │ │ │ Flame │ Burn │ 15 │
- │ Resentment Flame │ 0 ├─────────────────┼────────────────┼──────────┤
- │ │ │ Timestop │ Stop (Variety) │ 75 │
- ├─────────────────────┼─────┼─────────────────┼────────────────┼──────────┤
- │ │ │ Frost │ Freeze │ 15 │
- │ Resentment Ice │ 0 ├─────────────────┼────────────────┼──────────┤
- │ │ │ Mind Blast │ Paralysis │ 50 │
- ├─────────────────────┼─────┼─────────────────┼────────────────┼──────────┤
- │ │ │ Earthquake │ Daze │ 15 │
- │ Resentment Earth │ 0 ├─────────────────┼────────────────┼──────────┤
- │ │ │ Psycho Blast │ Magic Down │ 75 │
- ├─────────────────────┼─────┼─────────────────┼────────────────┼──────────┤
- │ Resentment Thunder │ 0 │ Lightning Flash │ Shock │ 15 │
- ├─────────────────────┼─────┼─────────────────┼────────────────┼──────────┤
- │ Resentment Incident │ 0 │ Weakness │ PATK Down │ 50 │
- └─────────────────────┴─────┴─────────────────┴────────────────┴──────────┘
- ---------------------------------------------------------------------------------------------------------------------
- Z. Formula
- ---------------------------------------------------------------------------------------------------------------------
- STAGE 1
- ---------------------------------------------------------------------------------------------------------------------
- Sakuya (IND 0), Another Murder (Skill Pr.50 / PDEF Down), on Any Character (RES 50)
- 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula
- 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- ---------------------------------------------------------------------------------------------------------------------
- STAGE 2
- ---------------------------------------------------------------------------------------------------------------------
- Remilia (IND 0), Red Magic (Skill Pr.100 / Ignores RES 50 / Charm), on Any Character (RES 200)
- 0 / 2 - 200 * 50 / 100 = -100 -> 1st Formula
- 100 + ( 0 / 2 - 200 * 50 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- ---------------------------------------------------------------------------------------------------------------------
- STAGE 3
- ---------------------------------------------------------------------------------------------------------------------
- Alice (IND 0), Acid Storm (Skill Pr.50 / PDEF Down), on Any Character (RES 50)
- 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula
- 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Alice (IND 0), Silence (Skill Pr.50 / Silence), on Any Character (RES 50)
- 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula
- 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Alice (IND 0), Sleep (Skill Pr.50 / Sleep), on Any Character (RES 50)
- 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula
- 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Alice (IND 0), Charm (Skill Pr.50 / Charm), on Any Character (RES 50)
- 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula
- 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Alice (IND 0), Poison (Skill Pr.50 / Poison), on Any Character (RES 50)
- 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula
- 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Alice (IND 0), Dispel (Skill Pr.100 / Dispel), on Any Character (RES 100)
- 0 / 2 - 100 * 100 / 100 = -100 -> 1st Formula
- 100 + ( 0 / 2 - 100 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Alice (IND 0), Dispel (Skill Pr.100 / Dispel), self-dispelling (RES 30)
- 0 / 2 - 30 * 100 / 100 = -30 -> 1st Formula
- 100 + ( 0 / 2 - 30 * 100 / 100 ) = 70%
- Alice (IND 0), Dispel (Skill Pr.100 / Dispel), Shangai Doll dispelling (RES 20)
- 0 / 2 - 20 * 100 / 100 = -20 -> 1st Formula
- 100 + ( 0 / 2 - 20 * 100 / 100 ) = 80%
- Alice (IND 0), Dispel (Skill Pr.100 / Dispel), Shangai Doll [Shield] dispelling (RES 25)
- 0 / 2 - 25 * 100 / 100 = -25 -> 1st Formula
- 100 + ( 0 / 2 - 25 * 100 / 100 ) = 75%
- Alice (IND 0), Dispel (Skill Pr.100 / Dispel), Shangai Doll [ Red + Blue + Brown + Green ] dispelling (RES 0)
- 0 / 2 - 0 * 100 / 100 = 0 -> 1st Formula
- 100 + ( 0 / 2 - 00 * 100 / 100 ) = 100%
- Shangai Doll [Shield] (IND 0), Heat Hand (Skill Pr.33 / Burn), on Any Character (RES 33)
- 0 / 2 - 33 * 100 / 100 = -33 -> 1st Formula
- 33 + ( 0 / 2 - 33 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Shangai Doll [Shield] (IND 0), Cold Hand (Skill Pr.33 / Freeze), on Any Character (RES 33)
- 0 / 2 - 33 * 100 / 100 = -33 -> 1st Formula
- 33 + ( 0 / 2 - 33 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Shangai Doll [Shield] (IND 0), Lightning Hand (Skill Pr.33 / Shock), on Any Character (RES 33)
- 0 / 2 - 33 * 100 / 100 = -33 -> 1st Formula
- 33 + ( 0 / 2 - 33 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Shangai Doll [Shield] (IND 0), Poison Hand (Skill Pr.33 / Poison), on Any Character (RES 33)
- 0 / 2 - 33 * 100 / 100 = -33 -> 1st Formula
- 33 + ( 0 / 2 - 33 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Shangai Doll [Brown] (IND 0), Poison Hand (Skill Pr.33 / Poison), on Any Character (RES 33)
- 0 / 2 - 33 * 100 / 100 = -33 -> 1st Formula
- 33 + ( 0 / 2 - 33 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- ---------------------------------------------------------------------------------------------------------------------
- STAGE 4
- ---------------------------------------------------------------------------------------------------------------------
- Okuu (IND 0), Swoop (Skill Pr.50 / Daze), on Any Character (RES 50)
- 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula
- 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Okuu (IND 0), Fang [Blind] (Skill Pr.50 / Blind), on Any Character (RES 50)
- 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula
- 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Orin (IND 0), Will-o'-Wisp (Skill Pr.50 / Curse), on Any Character (RES 50)
- 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula
- 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Orin (IND 0), Hellclaw Assassination (Skill Pr.50 / Poison), on Any Character (RES 50)
- 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula
- 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Orin (IND 0), Moulin Rouge (Skill Pr.50 / Burn), on Any Character (RES 50)
- 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula
- 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Orin (IND 0), Zombie Fairy (Skill Pr.200 / Control), on Any Character (RES 200)
- 0 / 2 - 200 * 100 / 100 = -200 -> 1st Formula
- 200 + ( 0 / 2 - 200 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- (*) Animate, Aura of the Dead and Zombie Fairy all have Success Rates for resuscitation and will fail on 2 conditions:
- 1. Characters whose native (unbuffed) RES is high enough to avoid Success Rate.
- 2. Characters with Immunity or Avoidance to "Control" Status.
- ---------------------------------------------------------------------------------------------------------------------
- STAGE 5
- ---------------------------------------------------------------------------------------------------------------------
- Satori (IND 20), Dispel (Skill Pr.100 / Dispel), on Any Character (RES 110)
- 20 / 2 - 110 * 100 / 100 = -100 -> 1st Formula
- 100 + ( 20 / 2 - 110 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Satori (IND 20), Dispel (Skill Pr.100 / Dispel), self-dispelling (RES 30)
- 20 / 2 - 30 * 100 / 100 = -20 -> 1st Formula
- 100 + ( 20 / 2 - 30 * 100 / 100 ) = 80%
- Satori (IND 20), Petro Cloud (Skill Pr.100 / Petrify), on Any Character (RES 110)
- 20 / 2 - 110 * 100 / 100 = -100 -> 1st Formula
- 100 + ( 20 / 2 - 110 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- ---------------------------------------------------------------------------------------------------------------------
- STAGE 6
- ---------------------------------------------------------------------------------------------------------------------
- Youmu (IND 20), Crescent Moon Slash (Skill Pr.50 / PDEF Down), on Any Character (RES 60)
- 20 / 2 - 60 * 100 / 100 = -50 -> 1st Formula
- 50 + ( 20 / 2 - 60 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Youmu (IND 20), 200 Yojana in 1 Slash (Skill Pr.75 / Magic Down), on Any Character (RES 85)
- 20 / 2 - 85 * 100 / 100 = -75 -> 1st Formula
- 75 + ( 20 / 2 - 85 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Youmu (IND 20), Death Zapper (Skill Pr.50 / Instant Death), on Any Character (RES 60)
- 20 / 2 - 60 * 100 / 100 = -50 -> 1st Formula
- 50 + ( 20 / 2 - 60 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Yuyuko (IND 10), Death (Skill Pr.50 / Instant Death), on Any Character (RES 55)
- 10 / 2 - 55 * 100 / 100 = -50 -> 1st Formula
- 50 + ( 10 / 2 - 55 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Yuyuko (IND 10), Ghastly Dream (Skill Pr.75 / MDEF Down), on Any Character (RES 80)
- 10 / 2 - 80 * 100 / 100 = -75 -> 1st Formula
- 75 + ( 10 / 2 - 80 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Yuyuko (IND 10), Resurrection Butterfly (Skill Pr.200 / Instant Death), on Any Character (RES 205)
- 10 / 2 - 205 * 100 / 100 = -200 -> 1st Formula
- 200 + ( 10 / 2 - 205 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- (*) Resurrection Butterfly ignores 50% Tolerance (not RES), avoidance formula = Death Tolerance / 2.
- (?) It is unlikely this works like Elemental Resistance, in which case it would be Death Tolerance -50(%) fixed.
- ---------------------------------------------------------------------------------------------------------------------
- STAGE 7
- ---------------------------------------------------------------------------------------------------------------------
- Komachi (IND 0), Shinigami Scythe (Skill Pr.50 / Instant Death), on Any Character (RES 50)
- 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula
- 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Komachi (IND 0), Headsplitter (Skill Pr.50 / PDEF Down), on Any Character (RES 50)
- 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula
- 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- ---------------------------------------------------------------------------------------------------------------------
- STAGE 8
- ---------------------------------------------------------------------------------------------------------------------
- Medicine (IND 0), Poison Breath (Skill Pr.50 / Poison), on Any Character (RES 50)
- 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula
- 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Medicine (IND 0), Sweet Poison (Skill Pr.85 / Venom), on Any Character (RES 85)
- 0 / 2 - 85 * 100 / 100 = -85 -> 1st Formula
- 85 + ( 0 / 2 - 85 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Medicine (IND 0), Gassing Garden (Skill Pr.75 / Venom), on Any Character (RES 75)
- 0 / 2 - 75 * 100 / 100 = -75 -> 1st Formula
- 75 + ( 0 / 2 - 75 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Medicine (IND 0), Lily of the Valley + Into Delirium (Skill Pr.75 / Poison Gas), on Any Character (RES 75)
- 0 / 2 - 75 * 100 / 100 = -75 -> 1st Formula
- 75 + ( 0 / 2 - 75 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- ---------------------------------------------------------------------------------------------------------------------
- STAGE 9
- ---------------------------------------------------------------------------------------------------------------------
- Udonge (IND 40), Disorder Eye (Skill Pr.75 / Dispel), on Any Character (RES 95)
- 40 / 2 - 95 * 100 / 100 = -75 -> 1st Formula
- 75 + ( 40 / 2 - 95 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Udonge (IND 40), Lunatic Red Eyes (Skill Pr.100 / Berserker), on Any Character (RES 120)
- 40 / 2 - 120 * 100 / 100 = -100 -> 1st Formula
- 100 + ( 40 / 2 - 120 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Tewi (IND 40), Deathbite (Skill Pr.70 / Instant Death), on Any Character (RES 90)
- 40 / 2 - 90 * 100 / 100 = -70 -> 1st Formula
- 70 + ( 40 / 2 - 90 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Tewi (IND 40), Vulnerary of Ohnamuji-sama (Skill Pr.100 / Dispel Bad), applied on herself (RES 45)
- 40 / 2 - 45 * 100 / 100 = -25 -> 1st Formula
- 100 + ( 40 / 2 - 45 * 100 / 100 ) = 75%
- Tewi (IND 40), Vulnerary of Ohnamuji-sama (Skill Pr.100 / Dispel Bad), applied on herself (RES 120)
- 40 / 2 - 120 * 100 / 100 = -75 -> 1st Formula
- 100 + ( 40 / 2 - 120 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- (*) usable in order to prevent self-recovery and lock debuffs.
- ---------------------------------------------------------------------------------------------------------------------
- STAGE 10
- ---------------------------------------------------------------------------------------------------------------------
- Kaguya (IND 0), Timestop (Skill Pr.75 / Stop), on Any Character (RES 75)
- 0 / 2 - 75 * 100 / 100 = -75 -> 1st Formula
- 75 + ( 0 / 2 - 75 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- (*) The Wiki mentions Kaguya's skill Swallow's Cowrie Shell -Everlasting Life- grants Dispel Bad.
- However there is no (%) info, and no other entry makes a mention of this, confirming if it is correct or not.
- ---------------------------------------------------------------------------------------------------------------------
- STAGE 11
- ---------------------------------------------------------------------------------------------------------------------
- Cirno (IND 0), Minus K + Perfect Freeze (Skill Pr.100 / Freeze), on Any Character (RES 100)
- 0 / 2 - 100 * 100 / 100 = -100 -> 1st Formula
- 100 + ( 0 / 2 - 100 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- ---------------------------------------------------------------------------------------------------------------------
- STAGE 12
- ---------------------------------------------------------------------------------------------------------------------
- Suwako (IND 0), Acid Storm (Skill Pr.50 / PDEF Down), on Any Character (RES 50)
- 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula
- 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Suwako (IND 0), Moriya's Iron Ring (Skill Pr.66 / Paralysis), on Any Character (RES 66)
- 0 / 2 - 66 * 100 / 100 = -66 -> 1st Formula
- 66 + ( 0 / 2 - 66 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Kanako (IND 0), Power Clash (Skill Pr.50 / PDEF Down), on Any Character (RES 50)
- 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula
- 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- ---------------------------------------------------------------------------------------------------------------------
- STAGE 13
- ---------------------------------------------------------------------------------------------------------------------
- Iku (IND 20), Lightning Hand + Mad Thunder (Skill Pr.33 / Shock), on Any Character (RES 43)
- 20 / 2 - 43 * 100 / 100 = -33 -> 1st Formula
- 33 + ( 20 / 2 - 43 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Iku (IND 20), Discharge (Skill Pr.66 / Shock), on Any Character (RES 76)
- 20 / 2 - 76 * 100 / 100 = -66 -> 1st Formula
- 66 + ( 20 / 2 - 76 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Iku (IND 20), Electrostatic Guided Missile (Skill Pr.100 / Shock), on Any Character (RES 110)
- 20 / 2 - 110 * 100 / 100 = -100 -> 1st Formula
- 100 + ( 20 / 2 - 110 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Iku (IND 20), 100 Million Amperes (Skill Pr.90), on Any Character (RES 200)
- 90 + ( 20 - 200 * 100 / 100 ) / 2 = 0% (Minimum Success Rate, additional RES won't have any influence)
- Iku (IND 20), Elekiter Dragon Palace (Skill Pr.256/ Ignores RES + TOL 0 / Instant Death), on Any Character (RES X)
- 20 / 2 - X * 0 / 100 = 10 -> 2nd Formula
- 100 + ( 20 / 2 - X * 0 / 100 ) / 2 = 261%
- (*) Elekiter Dragon Palace inflicts Instant Death upon characters with Shock status present, ignores RES and Tolerance.
- ---------------------------------------------------------------------------------------------------------------------
- STAGE 14
- ---------------------------------------------------------------------------------------------------------------------
- Tenshi (IND 0), Bone Crusher + Drill (Skill Pr.50 / PDEF Down), on Any Character (RES 50)
- 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula
- 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Tenshi (IND 0), Fragile (Skill Pr.60 / PDEF Down), on Any Character (RES 60)
- 0 / 2 - 60 * 100 / 100 = -60 -> 1st Formula
- 60 + ( 0 / 2 - 60 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Tenshi (IND 0), Hells Crusher (Skill Pr.50 / ALL Down), on Any Character (RES 50)
- 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula
- 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Tenshi (IND 0), Petro Cloud (Skill Pr.100 / Petrify), on Any Character (RES 100)
- 0 / 2 - 100 * 100 / 100 = -100 -> 1st Formula
- 100 + ( 0 / 2 - 100 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Tenshi (IND 0), Kaname Funnel (Skill Pr.100 / Dispel), on Any Character (RES 100)
- 0 / 2 - 100 * 100 / 100 = -100 -> 1st Formula
- 100 + ( 0 / 2 - 100 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- ---------------------------------------------------------------------------------------------------------------------
- STAGE 15
- ---------------------------------------------------------------------------------------------------------------------
- Genji (IND 50), Gnash (Skill Pr.70 / Gnash), on Any Character (RES 95)
- 50 / 2 - 95 * 100 / 100 = -70 -> 1st Formula
- 70 + ( 50 / 2 - 95 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Genji (IND 50), Acid Storm (Skill Pr.50 / PDEF Down), on Any Character (RES 75)
- 50 / 2 - 75 * 100 / 100 = -50 -> 1st Formula
- 50 + ( 50 / 2 - 75 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Genji (IND 50), Tsunami (Skill Pr.60 / Slow), on Any Character (RES 85)
- 50 / 2 - 85 * 100 / 100 = -60 -> 1st Formula
- 60 + ( 50 / 2 - 85 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Genji (IND 50), Dispel (Skill Pr.100 / Dispel), on Any Character (RES 125)
- 50 / 2 - 125 * 100 / 100 = -100 -> 1st Formula
- 100 + ( 50 / 2 - 125 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Genji (IND 50), Dispel (Skill Pr.100 / Dispel), self-dispelling (RES 60)
- 50 / 2 - 60 * 100 / 100 = -30 -> 1st Formula
- 100 + ( 50 / 2 - 60 * 100 / 100 ) = 70%
- Genji (IND 50), Vortex (Skill Pr.100 / Ignores RES 50 / Dispel), on Any Character (RES 250)
- 50 / 2 - 250 * 50 / 100 = -125 -> 1st Formula
- 100 + ( 50 / 2 - 250 * 50 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Genji (IND 50), Vortex (Skill Pr.100 / Ignores RES 50 / Dispel), self-dispelling (RES 60)
- 50 / 2 - 60 * 50 / 100 = -5 -> 1st Formula
- 100 + ( 50 / 2 - 60 * 50 / 100 ) = 95%
- (*) Genji will only use Vortex if Alice is in the party and she has Decoy status active (Hourai Doll).
- (!) Likely applies if Youmu's decoy status Half-Ghost is active (Half-Spirit Defense).
- ---------------------------------------------------------------------------------------------------------------------
- STAGE 16
- ---------------------------------------------------------------------------------------------------------------------
- Matsuba (IND 25), Nipper (Skill Pr.100 / PDEF Down), on Any Character (RES 112)
- 25 / 2 - 112 * 100 / 100 = -100 -> 1st Formula
- 100 + ( 25 / 2 - 112 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Matsuba (IND 25), Scissors (Skill Pr.60 / Instant Death), on Any Character (RES 72)
- 25 / 2 - 72 * 100 / 100 = -60 -> 1st Formula
- 60 + ( 25 / 2 - 72 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Matsuba (IND 25), Twin Scissor Spinning (Skill Pr.33 / Instant Death), on Any Character (RES 45)
- 25 / 2 - 45 * 100 / 100 = -33 -> 1st Formula
- 33 + ( 25 / 2 - 45 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- ---------------------------------------------------------------------------------------------------------------------
- STAGE 17
- ---------------------------------------------------------------------------------------------------------------------
- Matsuba (IND 25), Nipper (Skill Pr.100 / PDEF Down), on Any Character (RES 112)
- 25 / 2 - 112 * 100 / 100 = -100 -> 1st Formula
- 100 + ( 25 / 2 - 112 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Matsuba (IND 25), Scissors (Skill Pr.60 / Instant Death), on Any Character (RES 72)
- 25 / 2 - 72 * 100 / 100 = -60 -> 1st Formula
- 60 + ( 25 / 2 - 72 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Matsuba (IND 25), Twin Scissor Spinning (Skill Pr.33 / Instant Death), on Any Character (RES 45)
- 25 / 2 - 45 * 100 / 100 = -33 -> 1st Formula
- 33 + ( 25 / 2 - 45 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Matsuba (IND 25), Vortex (Skill Pr.100 / Ignores RES 50 / Dispel), on Any Character (RES 224)
- 25 / 2 - 224 * 50 / 100 = -100 -> 1st Formula
- 100 + ( 25 / 2 - 225 * 50 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Matsuba (IND 25), Vortex (Skill Pr.100 / Ignores RES 50 / Dispel), self-dispelling (RES 70)
- 25 / 2 - 70 * 50 / 100 = -23 -> 1st Formula
- 100 + ( 25 / 2 - 70 * 50 / 100 ) = 77%
- Matsuba (IND 25), Vortex (Skill Pr.100 / Ignores RES 50 / Dispel), upon Genji (RES 60)
- 25 / 2 - 60 * 50 / 100 = -18 -> 1st Formula
- 100 + ( 25 / 2 - 60 * 50 / 100 ) = 82%
- (*) Vortex usage requires the same conditions of Stage 15.
- Genji (IND 0), Gnash (Skill Pr.70 / Gnash), on Any Character (RES 70)
- 0 / 2 - 70 * 100 / 100 = -70 -> 1st Formula
- 70 + ( 0 / 2 - 70 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Genji (IND 0), Acid Storm (Skill Pr.50 / PDEF Down), on Any Character (RES 50)
- 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula
- 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Genji (IND 0), Tsunami (Skill Pr.60 / Slow), on Any Character (RES 60)
- 0 / 2 - 60 * 100 / 100 = -60 -> 1st Formula
- 60 + ( 0 / 2 - 60 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- ---------------------------------------------------------------------------------------------------------------------
- STAGE 18
- ---------------------------------------------------------------------------------------------------------------------
- Akame (IND 40), Poison (Skill Pr.50 / Poison), on Any Character (RES 70)
- 40 / 2 - 70 * 100 / 100 = -50 -> 1st Formula
- 50 + ( 40 / 2 - 70 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Akame (IND 40), Powerful Stinger (Skill Pr.75 / Poison), on Any Character (RES 95)
- 40 / 2 - 95 * 100 / 100 = -75 -> 1st Formula
- 75 + ( 40 / 2 - 95 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Akame (IND 40), Anaesthesia Needle (Skill Pr.75 / Paralysis), on Any Character (RES 95)
- 40 / 2 - 95 * 100 / 100 = -75 -> 1st Formula
- 75 + ( 40 / 2 - 95 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Akame (IND 40), Mince Needle (Skill Pr.75 / Magic Down), on Any Character (RES 95)
- 40 / 2 - 95 * 100 / 100 = -75 -> 1st Formula
- 75 + ( 40 / 2 - 95 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- (*) Akame's Sewing grants herself Dispel Bad, the skill has Probability 100 and Ignores all RES.
- Kagami (IND 40), Vortex (Skill Pr.100 / Ignores RES 50 / Dispel), on Any Character (RES 240)
- 40 / 2 - 240 * 50 / 100 = -100 -> 1st Formula
- 100 + ( 40 / 2 - 240 * 50 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Kagami (IND 40), Vortex (Skill Pr.100 / Ignores RES 50 / Dispel), self-dispelling (RES 80)
- 40 / 2 - 80 * 50 / 100 = -20 -> 1st Formula
- 100 + ( 40 / 2 - 80 * 50 / 100 ) = 80%
- Chihiro (IND 40), Acid Storm (Skill Pr.50 / PDEF Down), on Any Character (RES 70)
- 40 / 2 - 70 * 100 / 100 = -50 -> 1st Formula
- 50 + ( 40 / 2 - 70 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Chihiro (IND 40), Tentacle Dance (Skill Pr.50 / Paralysis), on Any Character (RES 70)
- 40 / 2 - 70 * 100 / 100 = -50 -> 1st Formula
- 50 + ( 40 / 2 - 70 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Chihiro (IND 40), Octopus Ink (Skill Pr.66 / Blind), on Any Character (RES 86)
- 40 / 2 - 86 * 100 / 100 = -66 -> 1st Formula
- 66 + ( 40 / 2 - 86 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Chihiro (IND 40), Octopus Maelstrom (Skill Pr.100 / Instant Death), on Any Character (RES 120)
- 40 / 2 - 120 * 100 / 100 = -100 -> 1st Formula
- 100 + ( 40 / 2 - 120 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- (*) Octopus Maelstrom inflicts Instant Death only and as soon as Land Water is Active, it is also a WTR skill.
- Instant Death calculation will take place if Land Water was on Neutral and Octopus Maelstrom pushed the Land to Water to Active.
- ---------------------------------------------------------------------------------------------------------------------
- STAGE 19
- ---------------------------------------------------------------------------------------------------------------------
- Anastasis (IND 120), Constrict (Skill Pr.50 / Paralysis), on Any Character (RES 110)
- 120 / 2 - 110 * 100 / 100 = -50 -> 1st Formula
- 50 + ( 120 / 2 - 110 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Anastasis (IND 120), Tail Chop (Skill Pr.50 / Daze), on Any Character (RES 110)
- 120 / 2 - 110 * 100 / 100 = -50 -> 1st Formula
- 50 + ( 120 / 2 - 110 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Anastasis (IND 120), Face Smash (Skill Pr.40 / Daze), on Any Character (RES 100)
- 120 / 2 - 110 * 100 / 100 = -40 -> 1st Formula
- 40 + ( 120 / 2 - 100 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- ---------------------------------------------------------------------------------------------------------------------
- STAGE 20
- ---------------------------------------------------------------------------------------------------------------------
- Biotopos (IND 40), Mad Thunder (Skill Pr.33 / Shock), on Any Character (RES 53)
- 40 / 2 - 53 * 100 / 100 = -33 -> 1st Formula
- 33 + ( 40 / 2 - 53 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Biotopos (IND 40), Aging Drizzle (Skill Pr.200 / Instant Death), on Any Character (RES 220)
- 40 / 2 - 220 * 100 / 100 = -200 -> 1st Formula
- 200 + ( 40 / 2 - 220 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- (*) Aging Drizzle ignores Tolerance for Instant Death, but not RES, skill type is Damage Percent (VOI).
- ---------------------------------------------------------------------------------------------------------------------
- STAGE 21
- ---------------------------------------------------------------------------------------------------------------------
- Lithos (IND 60), Gaze (Skill Pr.50 / Ignores RES 66 / Petrify), on Any Character (RES 122)
- 60 / 2 - 122 * 66 / 100 = -50 -> 1st Formula
- 50 + ( 60 / 2 - 122 * 66 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Lithos (IND 60), Temptation (Skill Pr.100 / Charm), on Any Character (RES 130)
- 60 / 2 - 130 * 100 / 100 = -100 -> 1st Formula
- 100 + ( 60 / 2 - 130 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Lithos (IND 60), Vortex (Skill Pr.100 / Ignores RES 50 / Dispel), on Any Character (RES 260)
- 60 / 2 - 260 * 50 / 100 = -100 -> 1st Formula
- 100 + ( 60 / 2 - 260 * 50 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Lithos (IND 60), Vortex (Skill Pr.100 / Ignores RES 50 / Dispel), self-dispelling (RES 90)
- 60 / 2 - 90 * 50 / 100 = -15 -> 1st Formula
- 100 + ( 60 / 2 - 90 * 50 / 100 ) = 85%
- Lithos (IND 60), Dissolve (Skill Pr.60 / Soften), on Any Character (RES 90)
- 60 / 2 - 90 * 100 / 100 = -60 -> 1st Formula
- 60 + ( 60 / 2 - 90 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Lithos (IND 60), Enervation (Skill Pr.60 / Enervation), on Any Character (RES 90)
- 60 / 2 - 90 * 100 / 100 = -60 -> 1st Formula
- 60 + ( 60 / 2 - 90 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Lithos (IND 60), Ras Algol Gorgops (Skill Pr.150 / Petrify), on Any Character (RES 180)
- 60 / 2 - 180 * 100 / 100 = -150 -> 1st Formula
- 150 + ( 60 / 2 - 180 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- (*) Ras Algol Gorgops ignores Tolerance for Petrify, but not RES.
- ---------------------------------------------------------------------------------------------------------------------
- FINAL BOSS
- ---------------------------------------------------------------------------------------------------------------------
- Crocodile God Anastasis (IND 0), Constrict (Skill Pr.50 / Paralysis), on Any Character (RES 50)
- 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula
- 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Crocodile God Anastasis (IND 0), Tail Chop (Skill Pr.50 / Daze), on Any Character (RES 50)
- 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula
- 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Crocodile God Anastasis (IND 0), Stigma (Skill Pr.50 / Silence), on Any Character (RES 50)
- 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula
- 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Turtle God Biotopos (IND 0), Mad Thunder (Skill Pr.33 / Shock), on Any Character (RES 33)
- 0 / 2 - 33 * 100 / 100 = -33 -> 1st Formula
- 33 + ( 0 / 2 - 33 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Serpent God Lithos (IND 80), Venom Zapper (Skill Pr.50 / Poison), on Any Character (RES 90)
- 80 / 2 - 90 * 100 / 100 = -50 -> 1st Formula
- 50 + ( 80 / 2 - 90 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Serpent God Lithos (IND 80), Poison Hand (Skill Pr.33 / Poison), on Any Character (RES 73)
- 80 / 2 - 73 * 100 / 100 = -33 -> 1st Formula
- 33 + ( 80 / 2 - 73 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Serpent God Lithos (IND 80), Tremor Wave (Skill Pr.25 / Daze), on Any Character (RES 65)
- 80 / 2 - 65 * 100 / 100 = -25 -> 1st Formula
- 25 + ( 80 / 2 - 65 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Serpent God Lithos (IND 80), Dissolve (Skill Pr.60 / Soften), on Any Character (RES 100)
- 80 / 2 - 100 * 100 / 100 = -60 -> 1st Formula
- 60 + ( 80 / 2 - 100 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Serpent God Lithos (IND 80), Enervation (Skill Pr.60 / Enervation), on Any Character (RES 100)
- 80 / 2 - 100 * 100 / 100 = -60 -> 1st Formula
- 60 + ( 80 / 2 - 100 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Serpent God Lithos (IND 80), Vortex (Skill Pr.100 / Ignores RES 50 / Dispel), on Any Character (RES 280)
- 80 / 2 - 280 * 50 / 100 = -100 -> 1st Formula
- 100 + ( 80 / 2 - 280 * 50 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Serpent God Lithos (IND 80), Vortex (Skill Pr.100 / Ignores RES 50 / Dispel), self-dispelling (RES 90)
- 80 / 2 - 90 * 50 / 100 = -5 -> 1st Formula
- 100 + ( 80 / 2 - 90 * 50 / 100 ) = 95%
- Serpent God Lithos (IND 80), Vortex (Skill Pr.100 / Ignores RES 50 / Dispel), Matsuba [Summon] dispelling (RES 70)
- 80 / 2 - 70 * 50 / 100 = 5 -> 2nd Formula
- 100 + ( 80 / 2 - 70 * 50 / 100 ) / 2 = 102%
- Serpent God Lithos (IND 80), Vortex (Skill Pr.100 / Ignores RES 50 / Dispel), Chihiro [Summon] / Gigas Gator / Orichaltoise / Gold Viper dispelling (RES 40)
- 80 / 2 - 40 * 50 / 100 = 20 -> 2nd Formula
- 100 + ( 80 / 2 - 40 * 50 / 100 ) / 2 = 110%
- Serpent God Lithos (IND 80), Vortex (Skill Pr.100 / Ignores RES 50 / Dispel), Akame [Summon] dispelling (RES 60)
- 80 / 2 - 60 * 50 / 100 = 10 -> 2nd Formula
- 100 + ( 80 / 2 - 60 * 50 / 100 ) / 2 = 105%
- Serpent God Lithos (IND 80), Vortex (Skill Pr.100 / Ignores RES 50 / Dispel), Kagami [Summon] dispelling (RES 80)
- 80 / 2 - 80 * 50 / 100 = 0 -> 1st Formula
- 100 + ( 80 / 2 - 80 * 50 / 100 ) = 100%
- Matsuba [Summon] (IND 25), Nipper (Skill Pr.100 / PDEF Down), on Any Character (RES 112)
- 25 / 2 - 112 * 100 / 100 = -100 -> 1st Formula
- 100 + ( 25 / 2 - 112 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Matsuba [Summon] (IND 25), Bubble (Skill Pr.50 / Poison), on Any Character (RES 62)
- 25 / 2 - 62 * 100 / 100 = -50 -> 1st Formula
- 50 + ( 25 / 2 - 62 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Matsuba [Summon] (IND 25), Scissors (Skill Pr.60 / Instant Death), on Any Character (RES 72)
- 25 / 2 - 72 * 100 / 100 = -60 -> 1st Formula
- 60 + ( 25 / 2 - 72 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Matsuba [Summon] (IND 25), Twin Scissor Spinning (Skill Pr.33 / Instant Death), on Any Character (RES 45)
- 25 / 2 - 45 * 100 / 100 = -33 -> 1st Formula
- 33 + ( 25 / 2 - 45 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Gigas Gator (IND 0), Tail Chop (Skill Pr.50 / Daze), on Any Character (RES 50)
- 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula
- 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Gold Viper (IND 30), Constrict (Skill Pr.50 / Paralysis), on Any Character (RES 65)
- 30 / 2 - 65 * 100 / 100 = -50 -> 1st Formula
- 50 + ( 30 / 2 - 65 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Gold Viper (IND 30), Fang [Poison] (Skill Pr.50 / Poison), on Any Character (RES 65)
- 30 / 2 - 65 * 100 / 100 = -50 -> 1st Formula
- 50 + ( 30 / 2 - 65 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Akame [Summon] (IND 40), Poison (Skill Pr.50 / Poison), on Any Character (RES 70)
- 40 / 2 - 70 * 100 / 100 = -50 -> 1st Formula
- 50 + ( 40 / 2 - 70 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Akame [Summon] (IND 40), Powerful Stinger (Skill Pr.75 / Poison), on Any Character (RES 95)
- 40 / 2 - 95 * 100 / 100 = -75 -> 1st Formula
- 75 + ( 40 / 2 - 95 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Akame [Summon] (IND 40), Anaesthesia Needle (Skill Pr.75 / Paralysis), on Any Character (RES 95)
- 40 / 2 - 95 * 100 / 100 = -75 -> 1st Formula
- 75 + ( 40 / 2 - 95 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Chihiro [Summon] (IND 40), Tentacle Dance (Skill Pr.50 / Paralysis), on Any Character (RES 70)
- 40 / 2 - 70 * 100 / 100 = -50 -> 1st Formula
- 50 + ( 40 / 2 - 70 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Chihiro [Summon] (IND 40), Octopus Ink (Skill Pr.66 / Blind), on Any Character (RES 86)
- 40 / 2 - 86 * 100 / 100 = -66 -> 1st Formula
- 66 + ( 40 / 2 - 86 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Chihiro [Summon] (IND 40), Octopus Maelstrom (Skill Pr.100 / Instant Death), on Any Character (RES 120)
- 40 / 2 - 120 * 100 / 100 = -100 -> 1st Formula
- 100 + ( 40 / 2 - 120 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- (*) Octopus Maelstrom inflicts Instant Death only and as soon as Land Water is Active, it is also a WTR skill.
- Instant Death calculation will take place if Land Water was on Neutral and Octopus Maelstrom pushed the Land to Water to Active.
- ---------------------------------------------------------------------------------------------------------------------
- PHASE 2
- ---------------------------------------------------------------------------------------------------------------------
- Three Sisters (IND 0), Dark Wall (Skill Pr.75 / MDEF Down), on Any Character (RES 75)
- 0 / 2 - 75 * 100 / 100 = -75 -> 1st Formula
- 75 + ( 0 / 2 - 75 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Three Sisters (IND 0), Minus (Skill Pr.150 / Petrify), on Any Character (RES 150)
- 0 / 2 - 150 * 100 / 100 = -150 -> 1st Formula
- 150 + ( 0 / 2 - 150 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- ---------------------------------------------------------------------------------------------------------------------
- PHASE 3
- ---------------------------------------------------------------------------------------------------------------------
- Three Goddesses (IND 0), Vortex (Skill Pr.100 / Ignores RES 50 / Dispel), on Any Character (RES 200)
- 0 / 2 - 200 * 50 / 100 = -100 -> 1st Formula
- 100 + ( 0 / 2 - 200 * 50 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Three Goddesses (IND 0), Vortex (Skill Pr.100 / Ignores RES 50 / Dispel), self-dispelling (RES 110)
- 0 / 2 - 110 * 50 / 100 = -55 -> 1st Formula
- 100 + ( 0 / 2 - 110 * 50 / 100 ) = 45%
- Three Goddesses (IND 0), Chrysaor Golden Slash (Skill Pr.50 / Instant Death), on Any Character (RES 50)
- 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula
- 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Three Goddesses (IND 0), Minus (Skill Pr.150 / Petrify), on Any Character (RES 150)
- 0 / 2 - 150 * 100 / 100 = -150 -> 1st Formula
- 150 + ( 0 / 2 - 150 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Three Goddesses (IND 0), Ras Algol Maenads (Skill Pr.100 / Petrify), on Any Character (RES 100)
- 0 / 2 - 100 * 100 / 100 = -150 -> 1st Formula
- 150 + ( 0 / 2 - 100 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- (*) Unlike Gorgops, Maenads doesn't ignore doesn't ignore Tolerance (TOL), but does fixed damage instead.
- (!) All the same calculations apply for Three Goddesses (Enhanced Version), except the one for self-dispelling:
- Three Goddesses [Enhanced Version] (IND 0), Vortex (Skill Pr.100 / Ignores RES 50 / Dispel), self-dispelling (RES 130)
- 0 / 2 - 130 * 50 / 100 = -65 -> 1st Formula
- 100 + ( 0 / 2 - 130 * 50 / 100 ) = 35%
- ---------------------------------------------------------------------------------------------------------------------
- WEEKEND
- ---------------------------------------------------------------------------------------------------------------------
- Cirno [Subquest] (IND 80), Icicle Attack (Skill Pr.30 / Freeze), on Any Character (RES 70)
- 80 / 2 - 70 * 100 / 100 = -30 -> 1st Formula
- 30 + ( 80 / 2 - 70 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Cirno [Subquest] (IND 80), Ice Beam (Skill Pr.20 / Freeze), on Any Character (RES 60)
- 80 / 2 - 60 * 100 / 100 = -20 -> 1st Formula
- 20 + ( 80 / 2 - 60 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Cirno [Subquest] (IND 80), Ice Storm (Skill Pr.15 / Freeze), on Any Character (RES 55)
- 80 / 2 - 55 * 100 / 100 = -15 -> 1st Formula
- 15 + ( 80 / 2 - 55 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Cirno [Subquest] (IND 80), Perfect Freeze (Skill Pr.100 / Freeze), on Any Character (RES 140)
- 80 / 2 - 140 * 100 / 100 = -100 -> 1st Formula
- 100 + ( 80 / 2 - 140 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- ---------------------------------------------------------------------------------------------------------------------
- Mokou (IND 50), Stun Blow (Skill Pr.50 / Paralysis), on Any Character (RES 75)
- 50 / 2 - 75 * 100 / 100 = -50 -> 1st Formula
- 50 + ( 50 / 2 - 75 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Mokou (IND 50), Bone Crusher (Skill Pr.50 / PDEF Down), on Any Character (RES 75)
- 50 / 2 - 75 * 100 / 100 = -50 -> 1st Formula
- 50 + ( 50 / 2 - 75 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Mokou (IND 50), Temple Crush (Skill Pr.50 / PATK Down), on Any Character (RES 75)
- 50 / 2 - 75 * 100 / 100 = -50 -> 1st Formula
- 50 + ( 50 / 2 - 75 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Mokou (IND 50), Hells Crusher (Skill Pr.50 / ALL Down), on Any Character (RES 75)
- 50 / 2 - 75 * 100 / 100 = -50 -> 1st Formula
- 50 + ( 50 / 2 - 75 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Mokou (IND 50), Total Destruction (Skill Pr.33 / Instant Death), on Any Character (RES 58)
- 50 / 2 - 58 * 100 / 100 = -33 -> 1st Formula
- 33 + ( 50 / 2 - 58 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Mokou (IND 50), Body Blow (Skill Pr.50 / SPD Down), on Any Character (RES 75)
- 50 / 2 - 75 * 100 / 100 = -50 -> 1st Formula
- 50 + ( 50 / 2 - 75 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Mokou (IND 50), Face Punch (Skill Pr.50 / IND Down), on Any Character (RES 75)
- 50 / 2 - 75 * 100 / 100 = -50 -> 1st Formula
- 50 + ( 50 / 2 - 75 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Mokou (IND 50), Tsuki no Iwakasa's Curse (Skill Pr.75 / Curse), on Any Character (RES 100)
- 50 / 2 - 100 * 100 / 100 = -75 -> 1st Formula
- 75 + ( 50 / 2 - 100 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Mokou (IND 50), Fujiyama Volcano (Skill Pr.50 / Burn), on Any Character (RES 75)
- 50 / 2 - 75 * 100 / 100 = -50 -> 1st Formula
- 50 + ( 50 / 2 - 75 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Mokou (IND 50), Flying Phoenix (Skill Pr.60 / Burn), on Any Character (RES 85)
- 50 / 2 - 85 * 100 / 100 = -60 -> 1st Formula
- 60 + ( 50 / 2 - 85 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- ---------------------------------------------------------------------------------------------------------------------
- Take-Mikazuchi (IND 0), Stun Blow (Skill Pr.50 / Paralysis), on Any Character (RES 50)
- 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula
- 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Take-Mikazuchi (IND 0), Bone Crusher (Skill Pr.50 / PDEF Down), on Any Character (RES 50)
- 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula
- 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Take-Mikazuchi (IND 0), Mad Thunder (Skill Pr.33 / Shock), on Any Character (RES 33)
- 0 / 2 - 33 * 100 / 100 = -33 -> 1st Formula
- 33 + ( 0 / 2 - 33 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Take-Mikazuchi (IND 0), God Death Thunder (Skill Pr.100 / Ignores RES 0 / Instant Death), on Any Character (RES X)
- 0 / 2 - X * 0 / 100 = 0 -> 1st Formula
- 100 + ( 0 / 2 - X * 0 / 100 ) = 100% (Minimum Success Rate, additional RES won't have any influence)
- (*) God Death Thunder ignores RES, but doesn't ignore Tolerance, it can't be Reflected.
- Shinigami Formation is the easiest possible solution to prevent Instant Death, given Sanae isn't yet in the Party.
- ---------------------------------------------------------------------------------------------------------------------
- Aya (IND 0), Tornado (Skill Pr.50 / Daze), on Any Character (RES 50)
- 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula
- 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- ---------------------------------------------------------------------------------------------------------------------
- Byakuren (IND 0), Dark Sphere (Skill Pr.50 / MATK Down), on Any Character (RES 50)
- 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula
- 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Byakuren (IND 0), Starfire (Skill Pr.50 / MDEF Down), on Any Character (RES 50)
- 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula
- 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Byakuren (IND 0), Black Miasma (Skill Pr.50 / Petrify), on Any Character (RES 50)
- 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula
- 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Byakuren (IND 0), Dark Aura (Skill Pr.60 / Blind), on Any Character (RES 60)
- 0 / 2 - 60 * 100 / 100 = -60 -> 1st Formula
- 60 + ( 0 / 2 - 60 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Byakuren (IND 0), Netherworld Wave (Skill Pr.70 / Berserker), on Any Character (RES 70)
- 0 / 2 - 70 * 100 / 100 = -70 -> 1st Formula
- 70 + ( 0 / 2 - 70 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Byakuren (IND 0), Charming Fragrance (Skill Pr.60 / Charm), on Any Character (RES 60)
- 0 / 2 - 60 * 100 / 100 = -60 -> 1st Formula
- 60 + ( 0 / 2 - 60 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Byakuren (IND 0), Power Down (Skill Pr.60 / Debilitate), on Any Character (RES 60)
- 0 / 2 - 60 * 100 / 100 = -60 -> 1st Formula
- 60 + ( 0 / 2 - 60 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Byakuren (IND 0), Meltdown (Skill Pr.70 / Soften), on Any Character (RES 70)
- 0 / 2 - 70 * 100 / 100 = -70 -> 1st Formula
- 70 + ( 0 / 2 - 70 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Byakuren (IND 0), Unquick (Skill Pr.80 / Slow), on Any Character (RES 80)
- 0 / 2 - 80 * 100 / 100 = -80 -> 1st Formula
- 80 + ( 0 / 2 - 80 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Byakuren (IND 0), Unresist (Skill Pr.80 / Misfire), on Any Character (RES 80)
- 0 / 2 - 80 * 100 / 100 = -80 -> 1st Formula
- 80 + ( 0 / 2 - 80 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Byakuren (IND 0), Star Maelstrom (Skill Pr.25 / Instant Death), on Any Character (RES 25)
- 0 / 2 - 25 * 100 / 100 = -25 -> 1st Formula
- 25 + ( 0 / 2 - 25 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Byakuren (IND 0), Dark Galaxian (Skill Pr.25 / Petrify), on Any Character (RES 25)
- 0 / 2 - 25 * 100 / 100 = -25 -> 1st Formula
- 25 + ( 0 / 2 - 25 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Byakuren (IND 0), Manifestation of Mahavairocana (Skill Pr.66 / Silence), on Any Character (RES 66)
- 0 / 2 - 66 * 100 / 100 = -66 -> 1st Formula
- 66 + ( 0 / 2 - 66 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Byakuren (IND 0), Nirvana's Cloudy Way in Purple (Skill Pr.75 / Dispel), on Any Character (RES 75)
- 0 / 2 - 75 * 100 / 100 = -75 -> 1st Formula
- 75 + ( 0 / 2 - 75 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Murasa (IND 40), Stigma (Skill Pr.50 / Silence), on Any Character (RES 70)
- 40 / 2 - 70 * 100 / 100 = -50 -> 1st Formula
- 50 + ( 40 / 2 - 70 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Murasa (IND 40), Stun Blow (Skill Pr.50 / Paralysis), on Any Character (RES 70)
- 40 / 2 - 70 * 100 / 100 = -50 -> 1st Formula
- 50 + ( 40 / 2 - 70 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- (*) Murasa's Bad Anchor (Status Anchor) inflicts Permanent Statuses at random to the entire party.
- Only if Status Anchor is still present at the end of the same turn the entire Party will recieve a Random Permanent Status.
- ---------------------------------------------------------------------------------------------------------------------
- Udonge [Subquest] (IND 40), Disorder Eye (Skill Pr.75 / Dispel), on Any Character (RES 95)
- 40 / 2 - 95 * 100 / 100 = -75 -> 1st Formula
- 75 + ( 40 / 2 - 95 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Udonge [Subquest] (IND 40), Lunatic Red Eyes (Skill Pr.100 / Berserker), on Any Character (RES 120)
- 40 / 2 - 120 * 100 / 100 = -100 -> 1st Formula
- 100 + ( 40 / 2 - 120 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- (*) It isn't specified if the version of Lunatic Red Eyes is the Player or Enemy one. In such case Probability is 90% (RES 110).
- Eirin [Subquest] (IND 0), Dissolve (Skill Pr.60 / Soften), on Any Character (RES 60)
- 0 / 2 - 60 * 100 / 100 = -60 -> 1st Formula
- 60 + ( 0 / 2 - 60 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Eirin [Subquest] (IND 0), Spider Net (Skill Pr.50 / Slow), on Any Character (RES 50)
- 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula
- 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Eirin [Subquest] (IND 0), Blade Net (Skill Pr.50 / Paralysis), on Any Character (RES 50)
- 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula
- 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Eirin [Subquest] (IND 0), Blaster (Skill Pr.100 / Paralysis), on Any Character (RES 100)
- 0 / 2 - 100 * 100 / 100 = -100 -> 1st Formula
- 100 + ( 0 / 2 - 100 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- (*) Blaster will inflict Instant Death with 100% Success Rate on targets under Paralysis Status.
- ---------------------------------------------------------------------------------------------------------------------
- Remilia [Subquest] (IND 45), Red Magic (Skill Pr.100 / Ignores RES 50 / Charm), on Any Character (RES 244)
- 45 / 2 - 244 * 50 / 100 = -100 -> 1st Formula
- 100 + ( 45 / 2 - 244 * 50 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Flandre [Subquest] (IND 40), Laevateinn (Skill Pr.120 / Burn), on Any Character (RES 140)
- 40 / 2 - 140 * 100 / 120 = -100 -> 1st Formula
- 120 + ( 40 / 2 - 140 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- ---------------------------------------------------------------------------------------------------------------------
- Satori [Subquest] (IND 50), Hell Blaze (Skill Pr.100 / Blind), on Any Character (RES 125)
- 50 / 2 - 125 * 100 / 100 = -100 -> 1st Formula
- 100 + ( 50 / 2 - 125 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Satori [Subquest] (IND 50), Thunderclap (Skill Pr.100 / Shock), on Any Character (RES 125)
- 50 / 2 - 125 * 100 / 100 = -100 -> 1st Formula
- 100 + ( 50 / 2 - 125 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Satori [Subquest] (IND 50), Petro Cloud (Skill Pr.100 / Petrify), on Any Character (RES 125)
- 50 / 2 - 125 * 100 / 100 = -100 -> 1st Formula
- 100 + ( 50 / 2 - 125 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Satori [Subquest] (IND 50), Stomp (Skill Pr.50 / Daze), on Any Character (RES 75)
- 50 / 2 - 75 * 100 / 100 = -50 -> 1st Formula
- 50 + ( 50 / 2 - 75 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Satori [Subquest] (IND 50), Face Smash (Skill Pr.40 / Daze), on Any Character (RES 65)
- 50 / 2 - 65 * 100 / 100 = -40 -> 1st Formula
- 40 + ( 50 / 2 - 65 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Okuu [Subquest] (IND 0), Swoop (Skill Pr.50 / Daze), on Any Character (RES 50)
- 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula
- 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Okuu [Subquest] (IND 0), Blind (Skill Pr.50 / Blind), on Any Character (RES 50)
- 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula
- 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Orin [Subquest] (IND 65), Leg Sweep (Skill Pr.50 / Daze), on Any Character (RES 82)
- 65 / 2 - 82 * 100 / 100 = -50 -> 1st Formula
- 50 + ( 65 / 2 - 82 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Orin [Subquest] (IND 65), Will-o'-Wisp (Skill Pr.50 / Curse), on Any Character (RES 82)
- 65 / 2 - 82 * 100 / 100 = -50 -> 1st Formula
- 50 + ( 65 / 2 - 82 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Orin [Subquest] (IND 65), Sea Fire (Skill Pr.50 / Charm), on Any Character (RES 82)
- 65 / 2 - 82 * 100 / 100 = -50 -> 1st Formula
- 50 + ( 65 / 2 - 82 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Orin [Subquest] (IND 65), Cats Walk (Skill Pr.60 / Big Confusion), on Any Character (RES 92)
- 65 / 2 - 92 * 100 / 100 = -60 -> 1st Formula
- 60 + ( 65 / 2 - 92 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Orin [Subquest] (IND 65), Zombie Fairy (Skill Pr.200 / Control), on Any Character (RES 232)
- 65 / 2 - 232 * 100 / 100 = -200 -> 1st Formula
- 200 + ( 65 / 2 - 232 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- (*) Animate, Aura of the Dead and Zombie Fairy all have Success Rates for resuscitation and will fail on 2 conditions:
- 1. Characters whose native (unbuffed) RES is high enough to avoid Success Rate.
- 2. Characters with Immunity or Avoidance to "Control" Status.
- ---------------------------------------------------------------------------------------------------------------------
- Sakuya [Subquest] (IND 40), Another Murder (Skill Pr.50 / PDEF Down), on Any Character (RES 70)
- 40 / 2 - 70 * 100 / 100 = -50 -> 1st Formula
- 50 + ( 40 / 2 - 70 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Sakuya [Subquest] (IND 40), Blade Murder (Skill Pr.50 / PATK Down), on Any Character (RES 70)
- 40 / 2 - 70 * 100 / 100 = -50 -> 1st Formula
- 50 + ( 40 / 2 - 70 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Sakuya [Subquest] (IND 40), Illusional Misdirection (Skill Pr.30 / Instant Death), on Any Character (RES 50)
- 40 / 2 - 50 * 100 / 100 = -30 -> 1st Formula
- 30 + ( 40 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Sakuya [Subquest] (IND 40), Phantom Killer in Night Mist (Skill Pr.30 / Instant Death), on Any Character (RES 50)
- 40 / 2 - 50 * 100 / 100 = -30 -> 1st Formula
- 30 + ( 40 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- ---------------------------------------------------------------------------------------------------------------------
- Youmu [Subquest] (IND 40), Crescent Moon Slash (Skill Pr.50 / PDEF Down), on Any Character (RES 70)
- 40 / 2 - 70 * 100 / 100 = -50 -> 1st Formula
- 50 + ( 40 / 2 - 70 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Youmu [Subquest] (IND 40), Slash of the Present (Skill Pr.75 / PDEF Down), on Any Character (RES 95)
- 40 / 2 - 95 * 100 / 100 = -75 -> 1st Formula
- 75 + ( 40 / 2 - 95 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Youmu [Subquest] (IND 40), Heavenly Halo Slash (Skill Pr.50 / MATK Down), on Any Character (RES 70)
- 40 / 2 - 70 * 100 / 100 = -50 -> 1st Formula
- 50 + ( 40 / 2 - 70 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Youmu [Subquest] (IND 40), Enlightened Sword (Skill Pr.50 / PATK Down), on Any Character (RES 70)
- 40 / 2 - 70 * 100 / 100 = -50 -> 1st Formula
- 50 + ( 40 / 2 - 70 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Youmu [Subquest] (IND 40), Ten Kings' Retribution on the Gaki (Skill Pr.75 / PATK Down), on Any Character (RES 95)
- 40 / 2 - 95 * 100 / 100 = -75 -> 1st Formula
- 75 + ( 40 / 2 - 95 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Youmu (IND 40), 200 Yojana in 1 Slash (Skill Pr.75 / Magic Down), on Any Character (RES 95)
- 40 / 2 - 95 * 100 / 100 = -75 -> 1st Formula
- 75 + ( 40 / 2 - 95 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Youmu [Subquest] (IND 40), Konpaku Flash (Skill Pr.100 / Ignores RES 0 / Instant Death), on Any Character (RES X)
- 40 / 2 - X * 0 / 100 = 20 -> 2nd Formula
- 100 + ( 40 / 2 - X * 0 / 100 ) / 2 = 110%
- (*) Konpaku Flash ignores RES, but doesn't ignore Tolerance.
- Shinigami Formation is the easiest possible solution to prevent Instant Death, only Sanae can acquire immunity.
- Yuyuko [Subquest] (IND 80), Death (Skill Pr.50 / Instant Death), on Any Character (RES 90)
- 80 / 2 - 90 * 100 / 100 = -50 -> 1st Formula
- 50 + ( 80 / 2 - 90 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Yuyuko [Subquest] (IND 80), Death Spirit Butterfly + Death Lance (Skill Pr.75 / Instant Death), on Any Character (RES 115)
- 80 / 2 - 115 * 100 / 100 = -75 -> 1st Formula
- 75 + ( 80 / 2 - 115 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Yuyuko [Subquest] (IND 80), Resurrection Butterfly -50% Reflowering- (Skill Pr.150 / Instant Death), on Any Character (RES 190)
- 80 / 2 - 190 * 100 / 100 = -150 -> 1st Formula
- 150 + ( 80 / 2 - 190 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- ---------------------------------------------------------------------------------------------------------------------
- Alice [Subquest] (IND 40), Low Kick (Skill Pr.50 / EVA Down), on Any Character (RES 70)
- 40 / 2 - 70 * 100 / 100 = -50 -> 1st Formula
- 50 + ( 40 / 2 - 70 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Alice [Subquest] (IND 40), Heel Drop (Skill Pr.50 / ACC Down), on Any Character (RES 70)
- 40 / 2 - 70 * 100 / 100 = -50 -> 1st Formula
- 50 + ( 40 / 2 - 70 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Alice [Subquest] (IND 40), Yakuza Kick (Skill Pr.50 / Provoke), on Any Character (RES 70)
- 40 / 2 - 70 * 100 / 100 = -50 -> 1st Formula
- 50 + ( 40 / 2 - 70 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- ---------------------------------------------------------------------------------------------------------------------
- STAGE 22
- ---------------------------------------------------------------------------------------------------------------------
- Yuugi (IND 0), Hells Crusher (Skill Pr.50 / ALL Down), on Any Character (RES 50)
- 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula
- 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- ---------------------------------------------------------------------------------------------------------------------
- STAGE 23
- ---------------------------------------------------------------------------------------------------------------------
- Abyss Dragon (IND 0), Fang [Paralysis] + Paralyze (Skill Pr.50 / Paralysis), on Any Character (RES 50)
- 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula
- 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Abyss Dragon (IND 0), Tail Chop (Skill Pr.50 / Daze), on Any Character (RES 50)
- 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula
- 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Abyss Dragon (IND 0), Hellclaw Assassination (Skill Pr.50 / Poison), on Any Character (RES 50)
- 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula
- 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Abyss Dragon (IND 0), Psycho Blast (Skill Pr.75 / Magic Down), on Any Character (RES 75)
- 0 / 2 - 75 * 100 / 100 = -75 -> 1st Formula
- 75 + ( 0 / 2 - 75 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Abyss Dragon (IND 0), Divine Breath (Skill Pr.25 / Silence), on Any Character (RES 25)
- 0 / 2 - 25 * 100 / 100 = -25 -> 1st Formula
- 25 + ( 0 / 2 - 25 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Abyss Dragon (IND 0), Diabolic Breath (Skill Pr.25 / Blind), on Any Character (RES 25)
- 0 / 2 - 25 * 100 / 100 = -25 -> 1st Formula
- 25 + ( 0 / 2 - 25 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Abyss Dragon (IND 0), Vortex (Skill Pr.100 / Ignores RES 50 / Dispel), on Any Character (RES 200)
- 0 / 2 - 200 * 50 / 100 = -100 -> 1st Formula
- 100 + ( 0 / 2 - 200 * 50 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Abyss Dragon (IND 0), Vortex (Skill Pr.100 / Ignores RES 50 / Dispel), self-dispelling (RES 75)
- 0 / 2 - 75 * 50 / 100 = -37 -> 1st Formula
- 100 + ( 0 / 2 - 75 * 50 / 100 ) = 63%
- Abyss Dragon (IND 0), Vortex (Skill Pr.100 / Ignores RES 50 / Dispel), Embodiment of Hatred dispelling (RES 50)
- 0 / 2 - 50 * 50 / 100 = -25 -> 1st Formula
- 100 + ( 0 / 2 - 25 * 50 / 100 ) = 75%
- Embodiment of Hatred [Abyss Dragon] (IND 0), Paralyze (Skill Pr.50 / Paralysis), on Any Character (RES 50)
- 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula
- 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Embodiment of Hatred [Abyss Dragon] (IND 0), Panic (Skill Pr.50 / Big Confusion), on Any Character (RES 50)
- 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula
- 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Embodiment of Hatred [Abyss Dragon] (IND 0), Weakness (Skill Pr.50 / PATK Down), on Any Character (RES 50)
- 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula
- 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Embodiment of Hatred [Abyss Dragon] (IND 0), Unstable (Skill Pr.70 / MDEF Down), on Any Character (RES 70)
- 0 / 2 - 70 * 100 / 100 = -70 -> 1st Formula
- 70 + ( 0 / 2 - 70 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Embodiment of Hatred [Abyss Dragon] (IND 0), Clumsy (Skill Pr.70 / ACC Down), on Any Character (RES 70)
- 0 / 2 - 70 * 100 / 100 = -70 -> 1st Formula
- 70 + ( 0 / 2 - 70 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- ---------------------------------------------------------------------------------------------------------------------
- STAGE 24
- ---------------------------------------------------------------------------------------------------------------------
- Abyss Demon (IND 0), Dark Wall (Skill Pr.75 / MDEF Down), on Any Character (RES 75)
- 0 / 2 - 75 * 100 / 100 = -75 -> 1st Formula
- 75 + ( 0 / 2 - 75 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Abyss Demon (IND 0), Abyss Wind (Skill Pr.100 / Curse), on Any Character (RES 100)
- 0 / 2 - 100 * 100 / 100 = -100 -> 1st Formula
- 100 + ( 0 / 2 - 100 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Abyss Demon (IND 0), Death (Skill Pr.50 / Instant Death), on Any Character (RES 50)
- 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula
- 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Abyss Demon (IND 0), Animate (Skill Pr.200 / Control), on Any Character (RES 200)
- 0 / 2 - 200 * 100 / 100 = -200 -> 1st Formula
- 200 + ( 0 / 2 - 200 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- (*) Animate, Aura of the Dead and Zombie Fairy all have Success Rates for resuscitation and will fail on 2 conditions:
- 1. Characters whose native (unbuffed) RES is high enough to avoid Success Rate.
- 2. Characters with Immunity or Avoidance to "Control" Status.
- Embodiment of Hatred [Abyss Demon] (IND 0), Blind (Skill Pr.50 / Blind), on Any Character (RES 50)
- 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula
- 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Embodiment of Hatred [Abyss Demon] (IND 0), Curse (Skill Pr.50 / Curse), on Any Character (RES 50)
- 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula
- 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Embodiment of Hatred [Abyss Demon] (IND 0), Weakness (Skill Pr.50 / PATK Down), on Any Character (RES 50)
- 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula
- 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Embodiment of Hatred [Abyss Demon] (IND 0), Unstable (Skill Pr.70 / MDEF Down), on Any Character (RES 70)
- 0 / 2 - 70 * 100 / 100 = -70 -> 1st Formula
- 70 + ( 0 / 2 - 70 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Embodiment of Hatred [Abyss Demon] (IND 0), Clumsy (Skill Pr.70 / ACC Down), on Any Character (RES 70)
- 0 / 2 - 70 * 100 / 100 = -70 -> 1st Formula
- 70 + ( 0 / 2 - 70 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- ---------------------------------------------------------------------------------------------------------------------
- STAGE 25
- ---------------------------------------------------------------------------------------------------------------------
- Hina (IND 60), Acid (Skill Pr.50 / PDEF Down), on Any Character (RES 80)
- 60 / 2 - 80 * 100 / 100 = -50 -> 1st Formula
- 50 + ( 60 / 2 - 80 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Hina (IND 60), Blizzard (Skill Pr.70 / Freeze), on Any Character (RES 100)
- 60 / 2 - 100 * 100 / 100 = -70 -> 1st Formula
- 70 + ( 60 / 2 - 100 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Hina (IND 60), Flash Fire (Skill Pr.75 / Burn), on Any Character (RES 105)
- 60 / 2 - 105 * 100 / 100 = -75 -> 1st Formula
- 75 + ( 60 / 2 - 105 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Hina (IND 60), Mad Thunder (Skill Pr.33 / Shock), on Any Character (RES 63)
- 60 / 2 - 63 * 100 / 100 = -33 -> 1st Formula
- 33 + ( 60 / 2 - 63 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Hina (IND 60), Shinigami Scythe (Skill Pr.50 / Instant Death), on Any Character (RES 80)
- 60 / 2 - 80 * 100 / 100 = -50 -> 1st Formula
- 50 + ( 60 / 2 - 80 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Hina (IND 60), Nerve Destruction (Skill Pr.60 / Blind), on Any Character (RES 90)
- 60 / 2 - 90 * 100 / 100 = -60 -> 1st Formula
- 60 + ( 60 / 2 - 90 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Hina (IND 60), Bad Fortune (Skill Pr.90 / Curse), on Any Character (RES 120)
- 60 / 2 - 120 * 100 / 100 = -90 -> 1st Formula
- 90 + ( 60 / 2 - 120 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Hina (IND 60), Broken Amulet (Skill Pr.90 / Dispel), on Any Character (RES 120)
- 60 / 2 - 120 * 100 / 100 = -90 -> 1st Formula
- 90 + ( 60 / 2 - 120 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Hina (IND 60), Broken Amulet (Skill Pr.90 / Dispel), self-dispelling [1] (RES 70)
- 60 / 2 - 70 * 100 / 100 = -40 -> 1st Formula
- 90 + ( 60 / 2 - 70 * 100 / 100 ) = 50%
- Hina (IND 60), 100 Million Amperes (Skill Pr.90), on Any Character (RES 240)
- 90 + ( 60 - 240 * 100 / 100 ) / 2 = 0% (Minimum Success Rate, additional RES won't have any influence)
- [1] Via Satori's Reflect Wall, Mirror Shield, and Byakuren's reflective Armor.
- Also randomly usable via Satori's 3-Star Commander Spell, but Success Rate calculation is based upon Satori's IND.
- ---------------------------------------------------------------------------------------------------------------------
- STAGE 26
- ---------------------------------------------------------------------------------------------------------------------
- Shinakiraku (IND 0), Hellclaw Assassination (Skill Pr.50 / Poison), on Any Character (RES 50)
- 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula
- 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Existance Hater (IND 0), Lullaby (Skill Pr.40 / Sleep), on Any Character (RES 40)
- 0 / 2 - 40 * 100 / 100 = -40 -> 1st Formula
- 40 + ( 0 / 2 - 40 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Existance Hater (IND 0), Stone Pack (Skill Pr.50 / Petrify), on Any Character (RES 50)
- 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula
- 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Existance Hater (IND 0), Dark Wall (Skill Pr.75 / MDEF Down), on Any Character (RES 75)
- 0 / 2 - 75 * 100 / 100 = -75 -> 1st Formula
- 75 + ( 0 / 2 - 75 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Existance Hater (IND 0), Abyss Wind (Skill Pr.100 / Curse), on Any Character (RES 100)
- 0 / 2 - 100 * 100 / 100 = -100 -> 1st Formula
- 100 + ( 0 / 2 - 100 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Existance Hater (IND 0), Dispel (Skill Pr.100 / Dispel), on Any Character (RES 100)
- 0 / 2 - 100 * 100 / 100 = -100 -> 1st Formula
- 100 + ( 0 / 2 - 100 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Existance Hater (IND 0), Dispel (Skill Pr.100 / Dispel), self-dispelling + Denagaku + Shinakiraku (RES 65)
- 0 / 2 - 65 * 100 / 100 = -65 -> 1st Formula
- 100 + ( 0 / 2 -65 * 100 / 100 ) = 35%
- Existance Hater (IND 0), Vortex (Skill Pr.100 / Ignores RES 50 / Dispel), on Any Character (RES 200)
- 0 / 2 - 200 * 50 / 100 = -100 -> 1st Formula
- 100 + ( 0 / 2 - 200 * 50 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Existance Hater (IND 0), Vortex (Skill Pr.100 / Ignores RES 50 / Dispel), self-dispelling + Denagaku + Shinakiraku (RES 65)
- 0 / 2 - 65 * 50 / 100 = -32 -> 1st Formula
- 100 + ( 0 / 2 - 65 * 50 / 100 ) = 68%
- ---------------------------------------------------------------------------------------------------------------------
- STAGE 27
- ---------------------------------------------------------------------------------------------------------------------
- Sekigyumon (IND 256), Fire Stone (Skill Pr.25 / Burn), on Any Character (RES 153)
- 256 / 2 - 153 * 100 / 100 = -25 -> 1st Formula
- 25 + ( 256 / 2 - 153 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Sekigyumon (IND 256), Ice Fang (Skill Pr.25 / Freeze), on Any Character (RES 153)
- 256 / 2 - 153 * 100 / 100 = -25 -> 1st Formula
- 25 + ( 256 / 2 - 153 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Sekigyumon (IND 256), Tremor Wave (Skill Pr.25 / Daze), on Any Character (RES 153)
- 256 / 2 - 153 * 100 / 100 = -25 -> 1st Formula
- 25 + ( 256 / 2 - 153 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Sekigyumon (IND 256), Electric Shock (Skill Pr.25 / Shock), on Any Character (RES 153)
- 256 / 2 - 153 * 100 / 100 = -25 -> 1st Formula
- 25 + ( 256 / 2 - 153 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Sekigyumon (IND 256), Will-o'-Wisp (Skill Pr.50 / Curse), on Any Character (RES 178)
- 256 / 2 - 178 * 100 / 100 = -50 -> 1st Formula
- 50 + ( 256 / 2 - 178 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Sekigyumon (IND 256), Tsunami (Skill Pr.60 / Slow), on Any Character (RES 188)
- 256 / 2 - 188 * 100 / 100 = -60 -> 1st Formula
- 60 + ( 256 / 2 - 188 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Sekigyumon (IND 256), Dissolve (Skill Pr.60 / Soften), on Any Character (RES 188)
- 256 / 2 - 188 * 100 / 100 = -60 -> 1st Formula
- 60 + ( 256 / 2 - 188 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Sekigyumon (IND 256), Blizzard (Skill Pr.70 / Freeze), on Any Character (RES 198)
- 256 / 2 - 198 * 100 / 100 = -70 -> 1st Formula
- 70 + ( 256 / 2 - 198 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Sekigyumon (IND 256), Sandstorm (Skill Pr.66 / Blind), on Any Character (RES 194)
- 256 / 2 - 194 * 100 / 100 = -66 -> 1st Formula
- 66 + ( 256 / 2 - 194 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Sekigyumon (IND 256), Tornado (Skill Pr.50 / Daze), on Any Character (RES 178)
- 256 / 2 - 178 * 100 / 100 = -50 -> 1st Formula
- 50 + ( 256 / 2 - 178 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Sekigyumon (IND 256), Mad Thunder (Skill Pr.33 / Shock), on Any Character (RES 161)
- 256 / 2 - 161 * 100 / 100 = -33 -> 1st Formula
- 33 + ( 256 / 2 - 161 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Sekigyumon (IND 256), Vortex (Skill Pr.100 / Ignores RES 50 / Dispel), on Any Character (RES 456)
- 256 / 2 - 456 * 50 / 100 = -100 -> 1st Formula
- 100 + ( 256 / 2 - 456 * 50 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Sekigyumon (IND 256), Vortex (Skill Pr.100 / Ignores RES 50 / Dispel), self-dispelling + Seigyumon (RES 60)
- 256 / 2 - 60 * 50 / 100 = 98 -> 2nd Formula
- 100 + ( 256 / 2 - 60 * 50 / 100 ) / 2 = 149%
- Seigyumon (IND 0), Gnash (Skill Pr.70 / Gnash), on Any Character (RES 70)
- 0 / 2 - 70 * 100 / 100 = -70 -> 1st Formula
- 70 + ( 0 / 2 - 70 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Seigyumon (IND 0), Blade Net (Skill Pr.50 / Paralysis), on Any Character (RES 50)
- 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula
- 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Seigyumon (IND 0), Special Missile (Skill Pr.50 / Physical RD), on Any Character (RES 50)
- 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula
- 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Seigyumon (IND 0), Hellclaw Assassination (Skill Pr.50 / Poison), on Any Character (RES 50)
- 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula
- 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Seigyumon (IND 0), Paralyze Zapper (Skill Pr.60 / Paralysis), on Any Character (RES 60)
- 0 / 2 - 60 * 100 / 100 = -60 -> 1st Formula
- 60 + ( 0 / 2 - 60 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Seigyumon (IND 0), Sweeping (Skill Pr.75 / Dispel), on Any Character (RES 75)
- 0 / 2 - 75 * 100 / 100 = -75 -> 1st Formula
- 75 + ( 0 / 2 - 75 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Seigyumon (IND 0), Vortex (Skill Pr.100 / Ignores RES 50 / Dispel), on Any Character (RES 200)
- 0 / 2 - 200 * 50 / 100 = -100 -> 1st Formula
- 100 + ( 0 / 2 - 200 * 50 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Seigyumon (IND 0), Vortex (Skill Pr.100 / Ignores RES 50 / Dispel), self-dispelling + Seigyumon (RES 60)
- 0 / 2 - 60 * 50 / 100 = -30 -> 1st Formula
- 100 + ( 0 / 2 - 60 * 50 / 100 ) = 70%
- ---------------------------------------------------------------------------------------------------------------------
- PHASE 2
- ---------------------------------------------------------------------------------------------------------------------
- Giant Fish Face (IND 50), Poison Mist (Skill Pr.40 / Poison), on Any Character (RES 65)
- 50 / 2 - 65 * 100 / 100 = -40 -> 1st Formula
- 40 + ( 50 / 2 - 65 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Giant Fish Face (IND 50), Poison Breath (Skill Pr.50 / Poison), on Any Character (RES 75)
- 50 / 2 - 75 * 100 / 100 = -50 -> 1st Formula
- 50 + ( 50 / 2 - 75 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Giant Fish Face (IND 50), Fang [Poison] (Skill Pr.50 / Poison), on Any Character (RES 75)
- 50 / 2 - 75 * 100 / 100 = -50 -> 1st Formula
- 50 + ( 50 / 2 - 75 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Giant Fish Face (IND 50), Stomp (Skill Pr.50 / Daze), on Any Character (RES 75)
- 50 / 2 - 75 * 100 / 100 = -50 -> 1st Formula
- 50 + ( 50 / 2 - 75 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Giant Fish Face (IND 50), Gaze (Skill Pr.50 / Ignores RES 66 / Sleep), on Any Character (RES 114)
- 50 / 2 - 114 * 66 / 100 = -50 -> 1st Formula
- 50 + ( 50 / 2 - 114 * 66 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Giant Fish Face (IND 50), Abyss Wind (Skill Pr.100 / Curse), on Any Character (RES 125)
- 50 / 2 - 125 * 100 / 100 = -100 -> 1st Formula
- 100 + ( 50 / 2 - 125 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Evil Mirror [1] (IND 0), Flash Fire (Skill Pr.75 / Burn), on Any Character (RES 75)
- 0 / 2 - 75 * 100 / 100 = -75 -> 1st Formula
- 75 + ( 0 / 2 - 75 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Evil Mirror [1] (IND 0), Dissolve (Skill Pr.60 / Soften), on Any Character (RES 60)
- 0 / 2 - 60 * 100 / 100 = -60 -> 1st Formula
- 60 + ( 0 / 2 - 60 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Evil Mirror [1] (IND 0), Sandstorm (Skill Pr.66 / Blind), on Any Character (RES 66)
- 0 / 2 - 66 * 100 / 100 = -66 -> 1st Formula
- 66 + ( 0 / 2 - 66 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Evil Mirror [1] (IND 0), Smoke Ball (Skill Pr.50 / Blind), on Any Character (RES 50)
- 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula
- 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Evil Mirror [1] (IND 0), 1 Million Volts (Skill Pr.75), on Any Character (RES 150)
- 75 + ( 0 - 150 * 100 / 100 ) / 2 = 0% (Minimum Success Rate, additional RES won't have any influence)
- Evil Mirror [2] (IND 0), Aging Missile (Skill Pr.50 / ALL Down), on Any Character (RES 50)
- 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula
- 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Evil Mirror [2] (IND 0), Special Missile (Skill Pr.50 / Physical RD), on Any Character (RES 50)
- 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula
- 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Hell Document (IND 40), Fang [Blind] (Skill Pr.50 / Blind), on Any Character (RES 70)
- 40 / 2 - 70 * 100 / 100 = -50 -> 1st Formula
- 50 + ( 40 / 2 - 70 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Hell Document (IND 40), Fang [Silence] (Skill Pr.50 / Silence), on Any Character (RES 70)
- 40 / 2 - 70 * 100 / 100 = -50 -> 1st Formula
- 50 + ( 40 / 2 - 70 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Hell Document (IND 40), Death (Skill Pr.50 / Instant Death), on Any Character (RES 70)
- 40 / 2 - 70 * 100 / 100 = -50 -> 1st Formula
- 50 + ( 40 / 2 - 70 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Resentment Tanuki (IND 40), Bane (Skill Pr.40 / Curse), on Any Character (RES 60)
- 40 / 2 - 60 * 100 / 100 = -40 -> 1st Formula
- 40 + ( 40 / 2 - 60 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Resentment Tanuki (IND 40), Wail (Skill Pr.33 / Instant Death), on Any Character (RES 53)
- 40 / 2 - 53 * 100 / 100 = -33 -> 1st Formula
- 33 + ( 40 / 2 - 53 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Abyss Born (IND 80), Smite (Skill Pr.60 / Big Confusion), on Any Character (RES 100)
- 80 / 2 - 100 * 100 / 100 = -60 -> 1st Formula
- 60 + ( 80 / 2 - 100 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Abyss Born (IND 80), Bone Crusher (Skill Pr.50 / PDEF Down), on Any Character (RES 90)
- 80 / 2 - 90 * 100 / 100 = -50 -> 1st Formula
- 50 + ( 80 / 2 - 90 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Abyss Born (IND 80), Temple Crush (Skill Pr.50 / PATK Down), on Any Character (RES 90)
- 80 / 2 - 90 * 100 / 100 = -50 -> 1st Formula
- 50 + ( 80 / 2 - 90 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Abyss Born (IND 80), Hells Crusher (Skill Pr.50 / ALL Down), on Any Character (RES 90)
- 80 / 2 - 90 * 100 / 100 = -50 -> 1st Formula
- 50 + ( 80 / 2 - 90 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Cocytus Fly (IND 40), Swoop (Skill Pr.50 / Daze), on Any Character (RES 70)
- 40 / 2 - 70 * 100 / 100 = -50 -> 1st Formula
- 50 + ( 40 / 2 - 70 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Cocytus Fly (IND 40), Artic Breath (Skill Pr.25 / Freeze), on Any Character (RES 45)
- 40 / 2 - 45 * 100 / 100 = -25 -> 1st Formula
- 25 + ( 40 / 2 - 45 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Hell Cotton (IND 40), Constrict (Skill Pr.50 / Paralysis), on Any Character (RES 70)
- 30 / 2 - 70 * 100 / 100 = -50 -> 1st Formula
- 50 + ( 30 / 2 - 70 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- ---------------------------------------------------------------------------------------------------------------------
- PHASE 3
- ---------------------------------------------------------------------------------------------------------------------
- Resentment Flame (IND 0), Flame (Skill Pr.15 / Burn), on Any Character (RES 15)
- 0 / 2 - 15 * 100 / 100 = -15 -> 1st Formula
- 15 + ( 0 / 2 - 15 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Resentment Flame (IND 0), Timestop (Skill Pr.75 / Stop), on Any Character (RES 75)
- 0 / 2 - 75 * 100 / 100 = -75 -> 1st Formula
- 75 + ( 0 / 2 - 75 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Resentment Ice (IND 0), Frost (Skill Pr.15 / Freeze), on Any Character (RES 15)
- 0 / 2 - 15 * 100 / 100 = -15 -> 1st Formula
- 15 + ( 0 / 2 - 15 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Resentment Ice (IND 0), Mind Blast (Skill Pr.75 / Ignore RES 150 / Paralysis), on Any Character (RES 50)
- 0 / 2 - 50 * 150 / 100 = -75 -> 1st Formula
- 75 + ( 0 / 2 - 50 * 150 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Resentment Earth (IND 0), Earthquake (Skill Pr.15 / Daze), on Any Character (RES 15)
- 0 / 2 - 15 * 100 / 100 = -15 -> 1st Formula
- 15 + ( 0 / 2 - 15 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Resentment Earth (IND 0), Psycho Blast (Skill Pr.75 / Magic Down), on Any Character (RES 75)
- 0 / 2 - 75 * 100 / 100 = -75 -> 1st Formula
- 75 + ( 0 / 2 - 75 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Resentment Thunder (IND 0), Lightning Flash (Skill Pr.15 / Shock), on Any Character (RES 15)
- 0 / 2 - 15 * 100 / 100 = -15 -> 1st Formula
- 15 + ( 0 / 2 - 15 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
- Resentment Incident (IND 0), Weakness (Skill Pr.50 / PATK Down), on Any Character (RES 50)
- 0 / 2 - 50 * 100 / 100 = -50 -> 1st Formula
- 50 + ( 0 / 2 - 50 * 100 / 100 ) = 0% (Minimum Success Rate, additional RES won't have any influence)
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