swinch

New strats/tech/manipulations post v2.0

Aug 6th, 2019
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  1. Terrapin Manip
  2. --------------
  3.  
  4. Enter using normal RNG movements.
  5.  
  6. Saves 2.1-2.35 seconds (depending on bowser spike) over 1 punch strat.
  7.  
  8. You know you've done it right if you get a 4:12 pipehouse (4:11 if you're insane).
  9.  
  10. CLIP: https://clips.twitch.tv/EnchantingTallAardvarkHoneyBadger
  11.  
  12. Terrapin 1 (BACK LEFT): same exact cue as 1 punch manip
  13. Terrapin 2 (FRONT LEFT): definitely the hardest cue, timed jump on the very first frame the hand swings backwards on the BACK RIGHT terrapin. xthechar says that he waits for the FRONT RIGHT to do the same motion, and that prompts him to look for the BACK RIGHT cue. This jump needs to be timed.
  14. Terrapin 3 (FRONT RIGHT): right when the cursored terrapin's arm comes to his side.
  15.  
  16. Bowyer
  17. --------------
  18. Turn 1 - Geno Beam, Defend, Energize geno (15 FP)
  19. Turn 2 - Geno Beam, Defend, Honey Syrup (12 FP)
  20. Turn 3 - Geno Beam, Defend x2 (15 FP)
  21. Turn 4 - Geno Beam, Defend x2 (12 FP)
  22. Turn 5 - Geno Beam, Defend x2 (9 FP)
  23. Turn 6 - Geno Beam, Defend x2 (6 FP)
  24. Turn 7 - Geno Attack, Mario Jump, Mallow defend (3 FP)
  25. Turn 8 - Geno Attack, defend, defend (0 FP) [BOWYER LOCKS Y]
  26.  
  27. If Bowyer puts Geno asleep (1/9 chance)
  28. Turn 9 - Able juice Geno
  29. Turn 10+ - Attack with Geno
  30. Else
  31. Turn 9 - Geno Attack (8/9 chance)
  32.  
  33.  
  34. Clown Manip
  35. -----------
  36. Save at a +0 state. This means you do not want to save at the top of the oscillation. This frame window is MUCH larger than +1.
  37. Enter using normal RNG movements.
  38.  
  39. STRAT:
  40. Turn 1 - Rock Candy, Rock Candy, Rock Candy
  41. Turn 2 - Rock Candy (KG dies), Bowser unarmed (GG dies).
  42.  
  43. CLIP: https://www.twitch.tv/swinch/clip/SnappyEasyStarlingAMPEnergyCherry?filter=clips&range=7d&sort=time
  44.  
  45. Geno RC: Right before the first drum comes in. I use this visual cue: https://imgur.com/a/5rXloSX
  46.  
  47. Bowser RC: The audio cue is easy enough, but if you like visual cues, you can use this one: https://imgur.com/a/pRwGWzU
  48.  
  49. Mario RC: Right at the end of the long note. Probably will hear the next note immediately after pressing: https://imgur.com/a/CkGgFl3
  50. Did I use the same picture for Bowser and Mario... no! But it is literally the same visual cue!
  51.  
  52. Mario freebie clear: Wait for the exclamation point to pop up on the freebie message. Don't anticipate it! React to it.
  53.  
  54. Geno RC 2: Last one doesn't have that great of a visual cue. I'd stick with the audio cue. Try to find your own. This is still a WIP. I may build these cues around distinct visual cues. I'm constantly adjusting this cue, since this is the one that makes the actual strat faster.
  55.  
  56. Hope this helps!
  57.  
  58.  
  59. swinch
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