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- command /killstatus [<player>]:
- trigger:
- if arg-1 is set:
- send "&e----==&a%arg-1%'s status&e==----"
- send "&bKills: %{kill.%arg-1%}%"
- send "&7Deaths: %{death.%arg-1%}%"
- send "&bK/D: %{kill.%arg-1%}/{death.%arg-1%}%"
- send "&7Create by maozou https://pastebin.com/user/maozou"
- if arg-1 is not set:
- send "&e----==&aMy status&e==----"
- send "&bKills: %{kill.%player%}%"
- send "&7Deaths: %{death.%player%}%"
- send "&bK/D: %{kill.%player%}/{death.%player%}%"
- send "&7Create by maozou https://pastebin.com/user/maozou"
- on death:
- victim is player
- add 1 to {kill.%attacker%}
- add 1 to {death.%victim%}
- if {killm} is "true":
- broadcast "&e%victim%&r%{killmm}%&c%attacker%"
- command /killmessage [<text>] [<text>]:
- trigger:
- if arg-1 is "true":
- set {killm} to "true"
- send "killメッセージをOnにしました。"
- if arg-1 is "false":
- set {killm} to "false"
- send "killメッセージをOffにしました。"
- if arg-1 is set:
- if arg-2 is set:
- set {killmm} to coloured arg-2
- if arg-2 is "sample":
- send "&emaozou&r%{killmm}%&cHacker"
- command /addkd <player> <number>:
- permission: sk.admin
- trigger:
- add arg-2 to {kill.%arg-1%}
- send "&a追加しました。"
- command /removekd <player> <number>:
- permission: sk.admin
- trigger:
- add arg-2 to {death.%arg-1%}
- send "&aはく奪しました。"
- command /resetkillstatus <player>:
- permission: sk.admin
- trigger:
- set {kill.%arg-1%} to 0
- set {death.%arg-1%} to 0
- send "リセットしました。"
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