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- local library = loadstring(game:HttpGet("https://raw.githubusercontent.com/vozoid/ui-backups/main/uwuware-v1.lua"))()
- local client = game:GetService("Players").LocalPlayer
- local infarm = false
- local cancelled = false
- local function farm()
- infarm = true
- --// Services
- local players = game:GetService("Players")
- --// Workspace
- local stages = workspace:WaitForChild("BoatStages"):WaitForChild("NormalStages")
- local penguin, gold = workspace:WaitForChild("ChangeCharacter"), workspace:WaitForChild("ClaimRiverResultsGold")
- --// Other
- local client = players.LocalPlayer
- --// Main
- ---------
- _G.Busy = true
- while _G.Busy do
- local bodyVelocity = Instance.new("BodyVelocity")
- bodyVelocity.Velocity = Vector3.new(0, -4, 0)
- bodyVelocity.Parent = client.Character.HumanoidRootPart
- for i = 1, 9 do
- if not client.Character or not client.Character:FindFirstChild("Humanoid") then
- repeat wait() until client.Character and client.Character:FindFirstChild("Humanoid")
- end
- client.Character.HumanoidRootPart.CFrame = stages["CaveStage"..i].DarknessPart.CFrame wait(0.1)
- if not _G.Busy then
- client.Character.Humanoid.Health = 0
- exit(0)
- end
- if i == 1 then
- wait(4)
- else
- wait(2)
- end
- gold:FireServer()
- end
- penguin:FireServer("PenguinCharacter")
- client.Character:Remove()
- repeat wait()
- until client.Character and client.Character:FindFirstChild("HumanoidRootPart")
- end
- end
- local main = library:CreateWindow("Made By bruhh#2158")
- main:AddToggle({text = "Autofarm", flag = "autofarm", callback = function(toggled)
- cancelled = not toggled
- if toggled then
- if not infarm then
- farm()
- end
- end
- end})
- main:AddToggle({text = "Anti Afk", flag = "stopfarm", callback = function(toggled)
- local vu = game:GetService("VirtualUser")
- game:GetService("Players").LocalPlayer.Idled:connect(function()
- vu:Button2Down(Vector2.new(0,0),workspace.CurrentCamera.CFrame)
- wait(1)
- vu:Button2Up(Vector2.new(0,0),workspace.CurrentCamera.CFrame)
- end)
- end})
- main:AddButton({text = "Stop Farm", flag = "stopfarm", callback = function(toggled)
- _G.Busy = false
- end})
- library:Init()
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