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- public Text con;
- float tiempo = 5f;
- // Start is called before the first frame update
- void Start()
- {
- con.text = "" + tiempo;
- }
- // Update is called once per frame
- void Update()
- {
- tiempo -= Time.deltaTime;
- con.text = "" + tiempo.ToString("f0");
- if (tiempo <= 0)
- {
- Sal();
- con.text = "0";
- gameObject.GetComponent<Animator>().SetBool("moving", true);
- }
- }
- public GameObject coinPrefab;
- bool Moverse1;
- bool Moverse2;
- bool Moverse3;
- bool Moverse4;
- // Start is called before the first frame update
- void Start()
- {
- }
- // Update is called once per frame
- void Update()
- {
- if (Input.GetKey("left"))
- {
- Moverse1 = true;
- Moverse2 = false;
- Moverse3 = false;
- Moverse4 = false;
- }
- if (Moverse1 == true)
- {
- gameObject.transform.Translate(-2 * Time.deltaTime, 0, 0);
- }
- //izquieda
- if (Input.GetKey("right"))
- {
- Moverse1 = false;
- Moverse2 = true;
- Moverse3 = false;
- Moverse4 = false;
- }
- if (Moverse2 == true)
- {
- gameObject.transform.Translate(2 * Time.deltaTime, 0, 0);
- }
- //derecha
- if (Input.GetKey("up"))
- {
- Moverse1 = false;
- Moverse2 = false;
- Moverse3 = true;
- Moverse4 = false;
- }
- if (Moverse3 == true)
- {
- gameObject.transform.Translate(0, 2 * Time.deltaTime, 0);
- }
- //arriba
- if (Input.GetKey("down"))
- {
- Moverse1 = false;
- Moverse2 = false;
- Moverse3 = false;
- Moverse4 = true;
- }
- if (Moverse4 == true)
- {
- gameObject.transform.Translate(0, -2 * Time.deltaTime, 0);
- }
- //abajo
- }
- private void OnCollisionEnter2D(Collision2D collision)
- {
- if (collision.transform.tag == "Respawn")
- {
- gameObject.transform.position = new Vector3(-5.4f, -3.5f, 0);
- Moverse1 = false;
- Moverse2 = false;
- Moverse3 = false;
- Moverse4 = false;
- }
- }
- public void Sal()
- {
- gameObject.SetActive(false);
- }
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