Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Key: : Red = category, Green = recommended juggle, @@ = footnote, --- = condition for juggle
- - d/f+2, u/f+4,4 or low parry:
- @@ (follow-ups that start with f+2, d/f+1,1 or d/f+1,1, f+2 can be replaced with ws+1,2,3, but are less consistent)
- + f+2, d/f+1,1, d+4,1+2 S! d+3,1 (Staple, max damage)
- . d/f+1,1, f+2, b+2,4 S! iWR+3,4 (Wall carry)
- . d/f+1,1, f+2, f+1, ff b+2,4 S! ff d+3,1 (1 more damage than recommended, difficult)
- --- Floor break stage
- + f+2, d/f+1,1, b+4,3 F! 4 S! ff d+3,1 or iWR+3,4 (damage or carry)
- --- Medium+ only
- . f+2, d/f+1,1, 4 S! WR+3,4 (Easier carry than juggle 2 and splats higher)
- . b+1, ws+1,2,3, 4 S! ff d+3,1 or iWR+3,4 (1 more damage than recommended, only consistent off of d/f+2)
- . d/f+2, d/f+1,1, d+4,1+2 S! d+3,1 (3 more damage than recommended, only consistent off of low parry)
- --- Off-axis
- + 2,4_4 S! ff+3,4,4_F,4,1,4 (d/f+2 only)
- + ff+3,4,4 S! ff+2,3_F,4,1,4 (u/f+4,4 only)
- --- Medium+ only in the back
- + FC d/f+1+2, d/f+1, d+4,1+2 S! d+3,1 (u/f+4,4 only)
- --- Rage
- + f+2, d/f+1,1, RD~3+4~d, backup 1 S! d+3,1 (max damage)
- + f+2, d/f+1,1, RD, WR+3,4 S! WR+3,4 (max carry)
- . f+2, d/f+1,1, RD, WR+3,4 S! u/f+3,2 (floor break, F! d+2,4)
- - 1+2:
- @@ (same juggles as d/f+2/u/f+4,4/lp)
- + d/f+2, d/f+1,1, d+4,1+2 S! d+3,1 (consistent off of 1+2)
- - f+3,2:
- + DBT+2,1 (staple, floor break, F! ff+2,3_4 W!)
- --- Rage
- + F for two steps, RA
- - CH 4 S! or CH (2,)3,3 S! or CH (b+2,)4 S! or CH (2,)4 S! or CH (1,2,)4 S! or CH (ws+3,)3 S!:
- + dash d/f+1,1, f+2, f+1, u/f+3,2 (max damage. consistent, floor break, F! u/f+3,2)
- + dash d/f+1,1, f+2, f+1,2, d+3 (good balance of damage/carry, see d+3 W!)
- , dash b+1, ws+1,2, f+1, u/f+3,2 (more consistent on smalls, best if CH 4 trades)
- , dash b+1, ws+1,2, f+1, ff+1,2, d+3 (max carry, see d+3 W!)
- --- Rage
- + ff b+1, ws+1,2,3, RD, d+3,1_WR+3,4 (max damage/carry)
- , d/f+1,1, f+2, f+1, RA
- - ff+3,4,4 S! or (CH (b+1,)1+2, d/b+1~1 S!) or (CH (ws+1,)2,3, 4 S!) or first hit BB! or WB! d/b+1~1 S!):
- + ff~u~f+2, d/f+1, f+1, u/f+3,2 (most consistent, good damage, floor break, F! u/f+3,2_ff b+2,4 W!)
- , ff~u~f+2, d/f+1, f+1, ff+1,2, d+3 (max carry, see d+3 W!)
- --- Medium+ only
- + (f+1,)1, d/f+1, f+1, u/f+3,2 (max damage, floor break, F! u/f+3,2_ff b+2,4 W!) (ff+3,4,4 only)
- + ff~u~f+2, d/f+1, d/f+1,1, d+3 (good balance of damage/carry, see d+3 W!)
- - ff+1+2, d+3+4 or CH (1,2,)2 or CH (b+2,)1 or DES u/f+1+2~1+2:
- + d+4,1+2 S! f+2, f+1, u/f+3,2 (consistent, floor break, F! u/f+3,2_b+2,4 W!)
- , d+4,1+2 S! f+2, f+1, ff+1,2, d+3 (carry, see d+3 W!)
- , iWS+1,2,3 to follow-ups in d/f+2_u/f+4,4_low parry (max damage/carry, inconsistent)
- --- Medium+ only
- d+4,1+2 S! f+2, d/f+1,1, d+3 (good damage/carry balance)
- --- Rage
- + d+4,1+2 S! ssl, f+2, f+1, RA (max damage, consistent)
- , d+4,1+2 S! ssl, f+2, f+1, RD, ffF+4,1,4 (deep dash)
- , d+4,1+2 S! ssl, f+2, f+1, RD, WR+3,4 (carry)
- , d+4,1+2 S! ssl, f+2, f+1, RD, u/f+3,2 (floor break, F! d+2,4)
- , iWS+1,2,3 to follow-ups (max damage/carry, inconsistent)
- - (1,2,)[2]:
- @@ (same juggles as ff+1+2_d+3+4_CH (1,2,)2_CH (b+2,)1)
- + iWS+1,2,3 to follow-ups (consistent)
- + d/f+1,1 to follow-ups (consistent if at range 0)
- - CH SBT 3 or CH b+4:
- + ws+1,2,3 to follow-ups in d/f+2/u/f+4,4/low parry
- - ws+1+2 (one/two spin(s)):
- + cc d+3 (consistent)
- + cc d+4,1+2 S! ff+3,4,4_F,4,1,4 (frame perfect, axis-dependant, max damage)
- --- Floor break stage
- + cc d+4,1+2 S! ff b+4,3 F! u/f+3,2
- --- Bears only
- + ws+1,2, d/f+1, d+4,1+2 S! iWR+2 (consistent)
- , ws+1,2,3, wait, d+4,1+2 S! d+3,1
- --- Hits opponent's right side
- , ws+1,2,3, d+4,1+2 S! d+3,1
- - ws+1+2 (three spins):
- + ff d+4,1+2 S! ff+3,4,4
- --- Floor break stage
- + ff d+4,1+2 S! u/f+3,2 F! u/f+3,2
- --- Rage
- + ff d+4,1+2 S! RD, fff+4,1,4
- - ws+2:
- + ~SBT 3, ws+1,2, d/f+1, d+4,1+2 S! ff d+3,1 (max damage, inconsistent vs. smalls)
- + ~SBT 3, ws+1,2, b+2,4 S! ssl, d+3,1 (most consistent)
- , ~SBT 3, ws+1,2, f+1, 4 S! WR+3,4 (carry)
- , >SBT 3, ws+4, d/f+1, d+4,1+2 S! d+3,1 (good for hit-confirms)
- , >SBT 3, ws+4, d/f+1, b+2,4 S! iWR+3,4 (carry)
- , ~DBT 2>1+2 HW! f+1+2, wall follow-up
- --- Floor break stage
- + ~SBT 3, ws+1,2, b+2,1 F! 4 S! ff d+3,1 or WR+3,4 (carry or damage)
- , ~SBT 3, ws+1,2, f+1, b+4,3 F! 4 S! wall follow-up (only if you're close to the wall)
- --- Rage
- + ~SBT 3, ws+1,2, f+1, 4 S! dash RA
- --- Rage & Medium+ only
- + ~SBT 3, ws+1,2, RD~3+4~d, backup 1 S! d+3,1 (or other ender after RD from earlier)
- - CH d+3:
- + ~backup 1 S! f+2, d/f+1, f+1, u/f+3,2 (Floor break, F! u/f+3,2)
- , ws+1,2,3 to follow-ups
- , ws+4, d/f+1, f+1, d+4,1+2 S! d+3,1
- , backup 1 S! f+2, d/f+1, f+1,2, d+3 (carry, see d+3 W!)
- --- Medium+ only
- + backup 1 S! f+2, d/f+1, d/f+1,1, d+3 (carry, see d+3 W!)
- - CH d/b+2,2:
- + f+3,2 S! to follow-ups
- + 2,4 W! (at the wall)
- + d+4,1+2 S! to follow-ups (if the opponent holds D)
- - b+3+4:
- @@ (Only juggles from d/f+2_u/f+4,4_low parry that start with f+2)
- --- Bears only: Start with ff 1 instead of f+2
- --- Floor break stage: b+3+4,3+4 F! 4 S! f+2, d/f+1, f+1, u/f+3,2
- - CH (d/f+1,)4:
- + d/b+4
- - CH (1,)1:
- + d+4
- - 2+4:
- --- Floor break stage
- @@ (Juggles from d/f+2_u/f+4,4_low parry that start with f+2)
- - BT ws+1,2,3:
- @@ (Juggles from d/f+2_u/f+4,4_low parry that start with f+2)
- - d/b+4:
- + cc d+3
- + cc ff+3,4 hit confirm 4 (Not guaranteed, beats getup kicks and stand up)
- - DES 2,1:
- + ff+3,4,4 S! d+3,1 or WR+3,4 (damage or carry)
- + f+2, d/f+1, d+4,1+2 S! d+3,1 (damage)
- + f+2, d/f+1, b+2,4 S! ssl d+3,1 or WR+3,4
- , ff d/f+1,1, follow-ups (max damage, tight timing)
- --- Floor break stage
- + ff+3,4,4 S! b+4,3 F! ff+2,3_4 W!
- + f+2, f+1, b+4,3 F! 4 S! ff d+3,1 or iWR+3,4
- , ff d/f+1,1, b+4,3 F! 4 S! ff d+3,1 or iWR+3,4
- --- Rage
- + ff+3,4,4 S! ff+2+3, ffF+4,1,4 or u/f+3,2 (F! d+2,4) or WR+3,4
- , f+2, f+1, RD to follow-ups
- , ff d/f+1,1, RD to follow-ups
- - DES 2:
- + DES 1+2 S! DBT 1+2 (damage, floor break F! d+2,4)
- , DES 1+2 S! DBT 1 (oki, can lead to W! in DES)
- - DES f+1+2:
- + DBT 2,1 (floor break, 4 S! d+3,1 or WR+3,4)
- , DES 1+2 S! DBT 1+2 (floor break)
- , DES 1+2 S! DBT 1 (oki, can lead to W! in DES)
- --- Rage
- + RA
- - DES f+1+2>1+2:
- + turn-around, DBT 1+2
- - DES 1:
- + DBT 1+2 (not guaranteed, only loses to side roll)
- - DES u/f+1+2 or d/f+1+2 or f+3,1+2:
- + DES 2 (better follow-up situation)
- + DES d+1 (floor break, F! 4 S! ff d+3,1 or WR+3,4)
- - SBT 4:
- + ws+[1+2], ws+1,2, d/f+1, b+2,4 S! ff d+3,1 (max damage, inconsistent)
- + U/F,4, d/f+1,1, d+4,1+2 S! d+3,1 (staple)
- , ws+[1+2], ws+1,2, b+2,4 S! ssl d+3,1 or WR+3,4 (damage or carry)
- , high parry, d/f+1,1, f+2, follow-up (meme)
- ! Floor break stage
- + U/F,4, d/f+1,1, b+4,3 F! 4 S! ff d+3,1 or WR+3,4 (damage or carry)
- --- Rage
- + U/F,4, d/f+1,1, RD to follow-ups
- - WR+2:
- + f+1+2
- - FUFT 1+2,3+4:
- + WR+1+2
- - backup 3:
- + fF, (count Alisa moving three steps forward), d+3,1 S! to follow-ups off of d+4,1+2 S! from above
- - Rage Drive:
- @@ (Same juggles as from d/f+2_u/f+4,4_low parry)
- + d+3,1 S! to follow-ups off of d+4,1+2 S! from above
- , SBT 3 to follow-ups from WS+2~SBT 3 from above
- --- Medium+ only
- + ~3+4~d, backup 1 S! to juggles from ff+3,4,4 S!
- - (ws+3,)d+3:
- + ws+1,2,3, d+4,1+2 S! iWR+2 or d+3 to oki
- - d/b+4 near wall:
- + FC d/f+1+2
- - Balcony Break/Wall Break (post-screw)
- + use your own knowhow depending on the number of hits prior. Same for pre-screw juggles
- + u/f+3,2 (up to 7 mid-air hits prior)
- + d+3,1 (unless if you're at the start of the juggle, Balcony Break only)
- + d+2,4 (>7 mid-air hits prior)
- - ws+1+2 (one or two spins) near wall:
- + ws+1,2,3 to follow-ups, be aware of the wall
- - High wall:
- + f+1+2 or 4 to wall juggle
- - WS!:
- + ssl, b+2,4 S! ff+3,4,4
- + wall juggle
- S! next to wall:
- + ff+3,4,4 (optional ~1+2 transition to DES mix-ups)
- + ff+1+2~2 (max damage)
- - d+3 W!:
- + backup 1 (most consistent, can enforce wall mixups after)
- , backup 3 (can hit grounded)
- , ff+1+2~2 (max damage, inconsistent)
- - wall juggle:
- + 1,2, f+1+2 (staple)
- + ff+3,4,4 (optional ~1+2 transition to DES mix-ups)
- + 1,2,[2] (best follow-up oki: b+3 beats tech block low and all get-up kicks, or you can go into FC and enforce a ws+1+2_FC d/f+1+2 mix-up, or do d/b+4 to beat tech block mid and regular get-up kicks)
- , f+1, ff+1+2~2 (max damage, tight timing)
- , ff+2>3
- , ff+1+2~2
- , b+4,3 to oki (b+3 vs get up blocking low, d+2,4 vs OTG, d/b+4 vs get up blocking mid)
- , d/f+1, f+1+2 (for low wall slumps)
- , d+3 (for low wall slumps at range)
- --- Rage
- + RA
- - DES 2 HW!
- + DES f+2, DES f+2, DES d+[2]
- - wall juggle in DES:
- + DES f+1+2
- + DES b+2,1 (floor break, F! ff+1+2~2)
- + DES d+[2]
- --- Rage
- + RA
- - wall juggle on floor break stage:
- + b+4,3 F! 4 S! ff+1+2~2
- , b+4,3 F! 4 S! 2,3,3
- --- Rage
- + b+4,3 F! 4 S! RA
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement