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Shirdel

Alisa Juggle Bible

Aug 12th, 2018
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  1. Key: : Red = category, Green = recommended juggle, @@ = footnote, --- = condition for juggle
  2.  
  3. - d/f+2, u/f+4,4 or low parry:
  4. @@ (follow-ups that start with f+2, d/f+1,1 or d/f+1,1, f+2 can be replaced with ws+1,2,3, but are less consistent)
  5. + f+2, d/f+1,1, d+4,1+2 S! d+3,1 (Staple, max damage)
  6. . d/f+1,1, f+2, b+2,4 S! iWR+3,4 (Wall carry)
  7. . d/f+1,1, f+2, f+1, ff b+2,4 S! ff d+3,1 (1 more damage than recommended, difficult)
  8. --- Floor break stage
  9. + f+2, d/f+1,1, b+4,3 F! 4 S! ff d+3,1 or iWR+3,4 (damage or carry)
  10. --- Medium+ only
  11. . f+2, d/f+1,1, 4 S! WR+3,4 (Easier carry than juggle 2 and splats higher)
  12. . b+1, ws+1,2,3, 4 S! ff d+3,1 or iWR+3,4 (1 more damage than recommended, only consistent off of d/f+2)
  13. . d/f+2, d/f+1,1, d+4,1+2 S! d+3,1 (3 more damage than recommended, only consistent off of low parry)
  14. --- Off-axis
  15. + 2,4_4 S! ff+3,4,4_F,4,1,4 (d/f+2 only)
  16. + ff+3,4,4 S! ff+2,3_F,4,1,4 (u/f+4,4 only)
  17. --- Medium+ only in the back
  18. + FC d/f+1+2, d/f+1, d+4,1+2 S! d+3,1 (u/f+4,4 only)
  19. --- Rage
  20. + f+2, d/f+1,1, RD~3+4~d, backup 1 S! d+3,1 (max damage)
  21. + f+2, d/f+1,1, RD, WR+3,4 S! WR+3,4 (max carry)
  22. . f+2, d/f+1,1, RD, WR+3,4 S! u/f+3,2 (floor break, F! d+2,4)
  23.  
  24. - 1+2:
  25. @@ (same juggles as d/f+2/u/f+4,4/lp)
  26. + d/f+2, d/f+1,1, d+4,1+2 S! d+3,1 (consistent off of 1+2)
  27.  
  28. - f+3,2:
  29. + DBT+2,1 (staple, floor break, F! ff+2,3_4 W!)
  30. --- Rage
  31. + F for two steps, RA
  32.  
  33. - CH 4 S! or CH (2,)3,3 S! or CH (b+2,)4 S! or CH (2,)4 S! or CH (1,2,)4 S! or CH (ws+3,)3 S!:
  34. + dash d/f+1,1, f+2, f+1, u/f+3,2 (max damage. consistent, floor break, F! u/f+3,2)
  35. + dash d/f+1,1, f+2, f+1,2, d+3 (good balance of damage/carry, see d+3 W!)
  36. , dash b+1, ws+1,2, f+1, u/f+3,2 (more consistent on smalls, best if CH 4 trades)
  37. , dash b+1, ws+1,2, f+1, ff+1,2, d+3 (max carry, see d+3 W!)
  38. --- Rage
  39. + ff b+1, ws+1,2,3, RD, d+3,1_WR+3,4 (max damage/carry)
  40. , d/f+1,1, f+2, f+1, RA
  41.  
  42. - ff+3,4,4 S! or (CH (b+1,)1+2, d/b+1~1 S!) or (CH (ws+1,)2,3, 4 S!) or first hit BB! or WB! d/b+1~1 S!):
  43. + ff~u~f+2, d/f+1, f+1, u/f+3,2 (most consistent, good damage, floor break, F! u/f+3,2_ff b+2,4 W!)
  44. , ff~u~f+2, d/f+1, f+1, ff+1,2, d+3 (max carry, see d+3 W!)
  45. --- Medium+ only
  46. + (f+1,)1, d/f+1, f+1, u/f+3,2 (max damage, floor break, F! u/f+3,2_ff b+2,4 W!) (ff+3,4,4 only)
  47. + ff~u~f+2, d/f+1, d/f+1,1, d+3 (good balance of damage/carry, see d+3 W!)
  48.  
  49. - ff+1+2, d+3+4 or CH (1,2,)2 or CH (b+2,)1 or DES u/f+1+2~1+2:
  50. + d+4,1+2 S! f+2, f+1, u/f+3,2 (consistent, floor break, F! u/f+3,2_b+2,4 W!)
  51. , d+4,1+2 S! f+2, f+1, ff+1,2, d+3 (carry, see d+3 W!)
  52. , iWS+1,2,3 to follow-ups in d/f+2_u/f+4,4_low parry (max damage/carry, inconsistent)
  53. --- Medium+ only
  54. d+4,1+2 S! f+2, d/f+1,1, d+3 (good damage/carry balance)
  55. --- Rage
  56. + d+4,1+2 S! ssl, f+2, f+1, RA (max damage, consistent)
  57. , d+4,1+2 S! ssl, f+2, f+1, RD, ffF+4,1,4 (deep dash)
  58. , d+4,1+2 S! ssl, f+2, f+1, RD, WR+3,4 (carry)
  59. , d+4,1+2 S! ssl, f+2, f+1, RD, u/f+3,2 (floor break, F! d+2,4)
  60. , iWS+1,2,3 to follow-ups (max damage/carry, inconsistent)
  61.  
  62. - (1,2,)[2]:
  63. @@ (same juggles as ff+1+2_d+3+4_CH (1,2,)2_CH (b+2,)1)
  64. + iWS+1,2,3 to follow-ups (consistent)
  65. + d/f+1,1 to follow-ups (consistent if at range 0)
  66.  
  67. - CH SBT 3 or CH b+4:
  68. + ws+1,2,3 to follow-ups in d/f+2/u/f+4,4/low parry
  69.  
  70. - ws+1+2 (one/two spin(s)):
  71. + cc d+3 (consistent)
  72. + cc d+4,1+2 S! ff+3,4,4_F,4,1,4 (frame perfect, axis-dependant, max damage)
  73. --- Floor break stage
  74. + cc d+4,1+2 S! ff b+4,3 F! u/f+3,2
  75. --- Bears only
  76. + ws+1,2, d/f+1, d+4,1+2 S! iWR+2 (consistent)
  77. , ws+1,2,3, wait, d+4,1+2 S! d+3,1
  78. --- Hits opponent's right side
  79. , ws+1,2,3, d+4,1+2 S! d+3,1
  80.  
  81. - ws+1+2 (three spins):
  82. + ff d+4,1+2 S! ff+3,4,4
  83. --- Floor break stage
  84. + ff d+4,1+2 S! u/f+3,2 F! u/f+3,2
  85. --- Rage
  86. + ff d+4,1+2 S! RD, fff+4,1,4
  87.  
  88. - ws+2:
  89. + ~SBT 3, ws+1,2, d/f+1, d+4,1+2 S! ff d+3,1 (max damage, inconsistent vs. smalls)
  90. + ~SBT 3, ws+1,2, b+2,4 S! ssl, d+3,1 (most consistent)
  91. , ~SBT 3, ws+1,2, f+1, 4 S! WR+3,4 (carry)
  92. , >SBT 3, ws+4, d/f+1, d+4,1+2 S! d+3,1 (good for hit-confirms)
  93. , >SBT 3, ws+4, d/f+1, b+2,4 S! iWR+3,4 (carry)
  94. , ~DBT 2>1+2 HW! f+1+2, wall follow-up
  95. --- Floor break stage
  96. + ~SBT 3, ws+1,2, b+2,1 F! 4 S! ff d+3,1 or WR+3,4 (carry or damage)
  97. , ~SBT 3, ws+1,2, f+1, b+4,3 F! 4 S! wall follow-up (only if you're close to the wall)
  98. --- Rage
  99. + ~SBT 3, ws+1,2, f+1, 4 S! dash RA
  100. --- Rage & Medium+ only
  101. + ~SBT 3, ws+1,2, RD~3+4~d, backup 1 S! d+3,1 (or other ender after RD from earlier)
  102.  
  103. - CH d+3:
  104. + ~backup 1 S! f+2, d/f+1, f+1, u/f+3,2 (Floor break, F! u/f+3,2)
  105. , ws+1,2,3 to follow-ups
  106. , ws+4, d/f+1, f+1, d+4,1+2 S! d+3,1
  107. , backup 1 S! f+2, d/f+1, f+1,2, d+3 (carry, see d+3 W!)
  108. --- Medium+ only
  109. + backup 1 S! f+2, d/f+1, d/f+1,1, d+3 (carry, see d+3 W!)
  110.  
  111. - CH d/b+2,2:
  112. + f+3,2 S! to follow-ups
  113. + 2,4 W! (at the wall)
  114. + d+4,1+2 S! to follow-ups (if the opponent holds D)
  115.  
  116. - b+3+4:
  117. @@ (Only juggles from d/f+2_u/f+4,4_low parry that start with f+2)
  118. --- Bears only: Start with ff 1 instead of f+2
  119. --- Floor break stage: b+3+4,3+4 F! 4 S! f+2, d/f+1, f+1, u/f+3,2
  120.  
  121. - CH (d/f+1,)4:
  122. + d/b+4
  123.  
  124. - CH (1,)1:
  125. + d+4
  126.  
  127. - 2+4:
  128. --- Floor break stage
  129. @@ (Juggles from d/f+2_u/f+4,4_low parry that start with f+2)
  130.  
  131. - BT ws+1,2,3:
  132. @@ (Juggles from d/f+2_u/f+4,4_low parry that start with f+2)
  133.  
  134. - d/b+4:
  135. + cc d+3
  136. + cc ff+3,4 hit confirm 4 (Not guaranteed, beats getup kicks and stand up)
  137.  
  138. - DES 2,1:
  139. + ff+3,4,4 S! d+3,1 or WR+3,4 (damage or carry)
  140. + f+2, d/f+1, d+4,1+2 S! d+3,1 (damage)
  141. + f+2, d/f+1, b+2,4 S! ssl d+3,1 or WR+3,4
  142. , ff d/f+1,1, follow-ups (max damage, tight timing)
  143. --- Floor break stage
  144. + ff+3,4,4 S! b+4,3 F! ff+2,3_4 W!
  145. + f+2, f+1, b+4,3 F! 4 S! ff d+3,1 or iWR+3,4
  146. , ff d/f+1,1, b+4,3 F! 4 S! ff d+3,1 or iWR+3,4
  147. --- Rage
  148. + ff+3,4,4 S! ff+2+3, ffF+4,1,4 or u/f+3,2 (F! d+2,4) or WR+3,4
  149. , f+2, f+1, RD to follow-ups
  150. , ff d/f+1,1, RD to follow-ups
  151.  
  152. - DES 2:
  153. + DES 1+2 S! DBT 1+2 (damage, floor break F! d+2,4)
  154. , DES 1+2 S! DBT 1 (oki, can lead to W! in DES)
  155.  
  156. - DES f+1+2:
  157. + DBT 2,1 (floor break, 4 S! d+3,1 or WR+3,4)
  158. , DES 1+2 S! DBT 1+2 (floor break)
  159. , DES 1+2 S! DBT 1 (oki, can lead to W! in DES)
  160. --- Rage
  161. + RA
  162.  
  163. - DES f+1+2>1+2:
  164. + turn-around, DBT 1+2
  165.  
  166. - DES 1:
  167. + DBT 1+2 (not guaranteed, only loses to side roll)
  168.  
  169. - DES u/f+1+2 or d/f+1+2 or f+3,1+2:
  170. + DES 2 (better follow-up situation)
  171. + DES d+1 (floor break, F! 4 S! ff d+3,1 or WR+3,4)
  172.  
  173. - SBT 4:
  174. + ws+[1+2], ws+1,2, d/f+1, b+2,4 S! ff d+3,1 (max damage, inconsistent)
  175. + U/F,4, d/f+1,1, d+4,1+2 S! d+3,1 (staple)
  176. , ws+[1+2], ws+1,2, b+2,4 S! ssl d+3,1 or WR+3,4 (damage or carry)
  177. , high parry, d/f+1,1, f+2, follow-up (meme)
  178. ! Floor break stage
  179. + U/F,4, d/f+1,1, b+4,3 F! 4 S! ff d+3,1 or WR+3,4 (damage or carry)
  180. --- Rage
  181. + U/F,4, d/f+1,1, RD to follow-ups
  182.  
  183. - WR+2:
  184. + f+1+2
  185.  
  186. - FUFT 1+2,3+4:
  187. + WR+1+2
  188.  
  189. - backup 3:
  190. + fF, (count Alisa moving three steps forward), d+3,1 S! to follow-ups off of d+4,1+2 S! from above
  191.  
  192. - Rage Drive:
  193. @@ (Same juggles as from d/f+2_u/f+4,4_low parry)
  194. + d+3,1 S! to follow-ups off of d+4,1+2 S! from above
  195. , SBT 3 to follow-ups from WS+2~SBT 3 from above
  196. --- Medium+ only
  197. + ~3+4~d, backup 1 S! to juggles from ff+3,4,4 S!
  198.  
  199. - (ws+3,)d+3:
  200. + ws+1,2,3, d+4,1+2 S! iWR+2 or d+3 to oki
  201.  
  202. - d/b+4 near wall:
  203. + FC d/f+1+2
  204.  
  205. - Balcony Break/Wall Break (post-screw)
  206. + use your own knowhow depending on the number of hits prior. Same for pre-screw juggles
  207. + u/f+3,2 (up to 7 mid-air hits prior)
  208. + d+3,1 (unless if you're at the start of the juggle, Balcony Break only)
  209. + d+2,4 (>7 mid-air hits prior)
  210.  
  211. - ws+1+2 (one or two spins) near wall:
  212. + ws+1,2,3 to follow-ups, be aware of the wall
  213.  
  214. - High wall:
  215. + f+1+2 or 4 to wall juggle
  216.  
  217. - WS!:
  218. + ssl, b+2,4 S! ff+3,4,4
  219. + wall juggle
  220.  
  221. S! next to wall:
  222. + ff+3,4,4 (optional ~1+2 transition to DES mix-ups)
  223. + ff+1+2~2 (max damage)
  224.  
  225. - d+3 W!:
  226. + backup 1 (most consistent, can enforce wall mixups after)
  227. , backup 3 (can hit grounded)
  228. , ff+1+2~2 (max damage, inconsistent)
  229.  
  230. - wall juggle:
  231. + 1,2, f+1+2 (staple)
  232. + ff+3,4,4 (optional ~1+2 transition to DES mix-ups)
  233. + 1,2,[2] (best follow-up oki: b+3 beats tech block low and all get-up kicks, or you can go into FC and enforce a ws+1+2_FC d/f+1+2 mix-up, or do d/b+4 to beat tech block mid and regular get-up kicks)
  234. , f+1, ff+1+2~2 (max damage, tight timing)
  235. , ff+2>3
  236. , ff+1+2~2
  237. , b+4,3 to oki (b+3 vs get up blocking low, d+2,4 vs OTG, d/b+4 vs get up blocking mid)
  238. , d/f+1, f+1+2 (for low wall slumps)
  239. , d+3 (for low wall slumps at range)
  240. --- Rage
  241. + RA
  242.  
  243. - DES 2 HW!
  244. + DES f+2, DES f+2, DES d+[2]
  245.  
  246. - wall juggle in DES:
  247. + DES f+1+2
  248. + DES b+2,1 (floor break, F! ff+1+2~2)
  249. + DES d+[2]
  250. --- Rage
  251. + RA
  252.  
  253. - wall juggle on floor break stage:
  254. + b+4,3 F! 4 S! ff+1+2~2
  255. , b+4,3 F! 4 S! 2,3,3
  256. --- Rage
  257. + b+4,3 F! 4 S! RA
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