Pheonyx

planeshift aven

Aug 19th, 2018
147
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 7.05 KB | None | 0 0
  1. Character Name: Keevan Shirkar
  2. Player Name: Pheonyx
  3. Class/Level: Lv 1 Cleric
  4. Race: Aven
  5. Age: 35
  6. Height: 5'6"
  7. Weight: 70 lbs?
  8. Alignment: Lawful Good
  9. Background: Sage
  10. Colors: WU
  11.  
  12.  
  13. --- Ability Scores ---
  14.  
  15. Scores: Modifier Saving Throws
  16. Strength ........ 13 ... (+1) ........ [ ]
  17. Dexterity ....... 12 ... (+1) ........ [ ] (+2 Aven)
  18. Constitution .... 15 ... (+2) ........ [ ]
  19. Wisdom .......... 17 ... (+3) ........ [x] (+2 Aven)
  20. Intelligence .... 12 ... (+1) ........ [ ]
  21. Charisma ........ 8 ... (-1) ........ [ ]
  22.  
  23.  
  24. --- Statistics ---
  25.  
  26. Base Speed ...... 25 ft walking / 30 ft flying (cannot fly with Medium or Heavy armor)
  27. Armor Class ..... (AC) 14 (+2 if equipped with Shield)
  28. Initiative ...... +1 (Dex modifier)
  29.  
  30. Hit Points ...... 10
  31. Hit Dice ........ 1d8
  32. Hit Dice Total .. 1
  33.  
  34. Death saves:
  35. Successes: [ ] [ ] [ ]
  36. Failures: [ ] [ ] [ ]
  37.  
  38. Passive Wisdom (Perception) 03
  39.  
  40.  
  41. --- Skills ---
  42.  
  43. Modifier Skill (Ability Mod) Proficiency? (+2 Bonus)
  44. [+1] ... Acrobatics (Dex) ........... [ ]
  45. [-1] ... Animal Handling (Cha) ...... [ ]
  46. [+3] ... Arcana (Int) ............... [X]
  47. [+1] ... Athletics (Str) ............ [ ]
  48. [-1] ... Deception (Cha) ............ [ ]
  49. [+3] ... History (Int) .............. [X]
  50. [+5] ... Insight (Wis) .............. [X]
  51. [-1] ... Intimidation (Cha) ......... [ ]
  52. [+6] ... Investigation (Int) ........ [ ]
  53. [+5] ... Medicine (Wis) ............. [X]
  54. [+1] ... Nature (Int) ............... [ ]
  55. [+8] ... Perception (Wis) ........... [ ] (+5 from Observant. Nothing gets past this fucking bird)
  56. [-1] ... Performance (Cha) .......... [ ]
  57. [+1] ... Persuasion (Cha) ........... [X]
  58. [+3] ... Religion (Int) ............. [X]
  59. [+1] ... Sleight of Hand (Dex) ...... [ ]
  60. [+1] ... Stealth (Dex) .............. [ ]
  61. [+3] ... Survival (Wis) ............. [ ]
  62.  
  63.  
  64. --- Equipment and Attacks ---
  65.  
  66. Weapon name: Atk Bonus: Damage/Type:
  67. [Warhammer] ............ [ ] ......... [1d8 Bludgeoning ]
  68. [Light Crossbow] ............ [ ] ......... [1d8 Piercing ]
  69. [ ] ............ [ ] ......... [ ]
  70. [ ] ............ [ ] ......... [ ]
  71.  
  72. Wealth:
  73. 00cp, 00sp, 10gp, 00ep, 00pp
  74.  
  75. Other Equipment:
  76. - Scale Mail
  77. - 20 Arrows
  78. - Priest’s Pack
  79. - Shield (AC+2)
  80. - Church of Serra symbol
  81. - A bottle of black ink, a quill, a small knife, a letter from a dead colleague posing a question you have not yet been able to answer, a set of common clothes, and a belt pouch containing 10 gp.
  82.  
  83.  
  84. --- Features and Traits ---
  85.  
  86. - Cleric Domain: War
  87.  
  88. - War Priest:
  89. From 1st level, when you use the Attack action, you can make one weapon attack as a bonus action.
  90. You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.
  91.  
  92. - Hawkeyed: You have proficiency in the Perception skill. In addition, attacking at long range doesn’t impose disadvantage on your ranged weapon attack rolls.
  93.  
  94. - Researcher: When you attempt to learn or recall a piece of lore, if you do not know that information, you often know where and from whom you can obtain it. Usually, this information comes from a library, scriptorium, university, or a sage or other learned person or creature. Your DM might rule that the knowledge you seek is secreted away in an almost inaccessible place, or that it simply cannot be found. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign.
  95.  
  96. - Observant: Quick to notice details of your environment, you gain the following benefits:
  97. Increase your Intelligence or Wisdom score by 1, to a maximum of 20.
  98. If you can see a creature's mouth while it is speaking a language you understand, you can interpret what it's saying by reading its lips.
  99. You have a +5 bonus to your passive Perception and Investigation scores.
  100.  
  101. --- Languages and Proficiencies ---
  102.  
  103. Languages: Common, Aven, Celestial, Elvish
  104.  
  105. Melee Weapon Proficiencies: Simple Weapons
  106. Ranged Weapon Proficiencies:
  107. Armor Proficiencies: Light Armor, Medium Armor, Heavy Armor, Shields
  108.  
  109. Tools:
  110. Vehicles:
  111.  
  112. Religion (Cleric), History (Sage), Medicine (White), Insight (Blue), Arcana (Sage), Persuasion (Cleric)
  113.  
  114.  
  115. --- Background-Related ---
  116.  
  117. Specialty: Scribe
  118.  
  119. Personality Traits:
  120. - I . . . speak . . . slowly . . . when talking . . . to idiots, . . . which . . . almost . . . everyone . . . is . . . compared . . . to me.
  121. -
  122.  
  123. Ideals:
  124. - *Clears throat* To uphold the divine will and peace among all living creatures as example by the goddess Serra. ...as is expected.
  125.  
  126. Bonds:
  127. -
  128.  
  129. Flaws:
  130. - Service to the Church of Serra has not given my life meaning. Perhaps nothing will.
  131.  
  132.  
  133. --- Spells ---
  134.  
  135. Spellcasting Ability: 17
  136. Spell save DC: 13
  137. Spell attack bonus: 5
  138.  
  139. Cantrips:
  140. - Light: You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.
  141. If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.
  142.  
  143. - Sacred Flame: Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.
  144. The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
  145.  
  146. - Spare the Dying: You touch a living creature that has 0 hit points. The creature becomes stable. This spell has no effect on undead or constructs.
  147.  
  148. -
  149. -
  150. -
  151. -
  152.  
  153. Spell level 1:
  154. - Divine Favor: Your weapon attacks deal an extra 1d4 radiant damage on a hit.
  155.  
  156. - Shield of Faith: A creature of your choice gets a +2 bonus to AC for the duration.
  157.  
  158. - Cure Wounds: A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs. At Higher Levels, When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.
  159.  
  160. -You either create or destroy water.
  161. Create Water. You create up to 10 gallons of clean water within range in an open container. Alternatively, the water falls as rain in a 30-foot cube within range, extinguishing exposed flames in the area.
  162. Destroy Water. You destroy up to 10 gallons of water in an open container within range. Alternatively, you destroy fog in a 30-foot cube within range.
  163. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you create or destroy 10 additional gallons of water, or the size of the cube increases by 5 feet, for each slot level above 1st.
  164.  
  165. -
  166. -
  167. -
  168. -
  169.  
  170. Spell level 2:
  171. -
  172. -
  173. -
  174. -
  175. -
  176. -
  177. -
  178. -
  179.  
  180. Spell level 3:
  181. -
  182. -
  183. -
  184. -
  185. -
  186. -
  187. -
  188. -
  189.  
  190. Spell level 4:
  191. -
  192. -
  193. -
  194. -
  195. -
  196. -
  197. -
  198. -
  199.  
  200. Spell level 5:
  201. -
  202. -
  203. -
  204. -
  205. -
  206. -
  207. -
  208. -
  209.  
  210. Spell level 6:
  211. -
  212. -
  213. -
  214. -
  215. -
  216.  
  217. Spell level 7:
  218. -
  219. -
  220. -
  221. -
  222.  
  223. Spell level 8:
  224. -
  225. -
  226. -
  227.  
  228. Spell level 9:
  229. -
  230. -
Advertisement
Add Comment
Please, Sign In to add comment