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- struct playermain {
- s8 unk0; //0x00
- s8 cpu_difficulty; //0x01
- s8 controller; //0x02
- u8 character; //0x03
- u8 flags; //0x04
- s8 pad0[5]; //0x05-0x09
- s16 coins; //0x0A-0x0B
- s16 minigame_coins; //0x0C-0x0D
- s8 stars; //0x0E
- u8 cur_chain_index; //0x0F
- u8 cur_space_index; //0x10
- u8 next_chain_index; //0x11
- u8 next_space_index; //0x12
- u8 unk1_chain_index; //0x13
- u8 unk1_space_index; //0x14
- u8 reverse_chain_index; //0x15
- u8 reverse_space_index; //0x16
- u8 flags2; //0x17
- u8 items[3]; //0x18-0x1A
- u8 bowser_suit_flag; //0x1B
- u8 turn_color_status; //0x1C
- s8 pad1[7]; //0x1D-0x23
- void *playerpos; //0x24-0x27
- s16 minigame_star; //0x28-0x29
- s16 coin_star; //0x2A-0x2B
- s8 happening_space_count;//0x2C
- s8 red_space_count; //0x2D
- s8 blue_space_count; //0x2E
- s8 chance_space_count; //0x2F
- s8 bowser_space_count; //0x30
- s8 battle_space_count; //0x31
- s8 item_space_count; //0x32
- s8 bank_space_count; //0x33
- s8 game_guy_space_count;//0x34
- s8 pad3[3]; //0x35-0x37
- }; // sizeof == 56, 0x38
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