Marsidicus

Eden Savage

Jul 30th, 2019
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  1. ---------------------E1S - Eden Prime---------------------
  2.  
  3. PULL
  4. Eden's Gravity - Heavy AoE damage
  5. Vice and Virtue (DPS) - All 4 DPS targeted, move away from boss
  6. Eden's Flare - Donut AoE, stack under boss
  7. Vice and Virtue (Tank) - (Vice of Vanity) Light mitigation needed
  8. Spear of Paradise - Heavy double tank buster, forced swap due to vuln
  9. Vice and Virtue (Healers) - Prey (Vice of Thievery), get from healers. Applies bleed and heavy damage
  10. ******Most damage seems to stop here outside of actual mechanic damage and bleed on tanks.******
  11. Pure Light - Follow and move behind boss
  12. Delta Attack - Cross lightning + targeted fire 3, intercardinals safe near+far
  13. Dimensional Shift - AoE Damage
  14. Paradise Lost - 5 AoEs fired from boss on party. Best to stack up and rotate around the boss for optimal uptime and less stacks to dodge
  15. Pure Beam - Boss fires beams from himself into the 8 orbs around him. Party stacks in clock positions behind orbs so they don't fire through the center of the arena and overlap. Beams give a magic vuln, eating multiple will kill
  16. Pure Light - Follow and move behind boss
  17. Dimensional Shift - AoE damage
  18. Fragor Maximus - AoE damage, phase transition into adds
  19.  
  20. ADDS SPAWN WITH LARGE AOES WEST AND EAST. MOVE NORTH/SOUTH TO AVOID. ROTATE IF NECESSARY (Seems to be consistently E/W though)
  21. Guardian of Paradise - FOCUS AND BURN ONE DOWN, CONSTANT HEAVY AOES
  22. Mana Boost - INTERRUPT THIS. HUGE DAMAGE BUFF ON ADDS.
  23. Mana Slice - Untelegraphed attack on tanks, may be a cleave? Avoid front just in case.
  24. Mana Burst - Heavy AoE damage
  25. Mana Slice - Same as before
  26. Mana Burst - Heavy AoE damage.
  27.  
  28. ******Very long phase transition back to Eden Prime******
  29. Paradise Regained - New variations of boss attacks
  30. Vice and Virtue (Tanks) - Stacked buster, two groups of 4. Stand in front of the tanks.
  31. Vice and Virtue (DPS) - Pair DPS and healers/tank to stack. Ranged with healers, melee with tanks.
  32. Delta Attack - Blizzard donut AoE plus lightning, lightning is tank buster that cleaves. All DPS and healers stack in rear for fire.
  33. Vice and Virtue (Healers) - Pass to melee DPS, gives healing magic down, poison, physical vuln
  34. Spear of Paradise - Same as normal version, tanks swap during cast
  35. Dimensional Shift - AoE damage
  36. Pure Beam - Bait lasers out of mid by standing on the edges of the map during cast. Move back to mid when cast completes and indicators appear
  37. DESTROY ORBS
  38. Pure Light - Follow boss and move behind
  39. Eden's Gravity - Heavy AoE damage
  40. Eden's Flare - Stack under boss
  41. Vice and Virtue (Tank) - Mitigate
  42. Spear of Paradise - Provoke during cast
  43. Vice and Virtue (DPS) - Move out
  44. Delta Attack - Intercardinals safe, 2 per corner
  45. Vice and Virtue (Healer) - Pass to tanks, bleed and heavy damage
  46. Dimensional Shift - AoE damage
  47. Pure Beam - Bait to corners again, DPS orbs
  48. Pure Light - Move behind boss
  49. Dimensional Shift - AoE damage
  50. Eden's Gravity - AoE damage
  51. Eden's Flare - Move under boss
  52. Paradise Regained - New variations of boss attacks
  53. Vice and Virtue (Tank) - Stack in front of tanks
  54. Vice and Virtue (DPS) - Stack with paired buddy
  55.  
  56.  
  57. ---------------------E2S - Voidwalker---------------------
  58.  
  59. PULL
  60. Doomvoid Cleaver - Targeted line hits on every party member. Adds then move back in behind where the targets were hit. Applies physical vuln, two hits will kill a player
  61. Unholy Darkness - Stack
  62. ***
  63. Doomvoid Slicer - Move under boss, adds spawn around the arena and slowly move toward boss;
  64. OR
  65. Doomvoid Guillotine - Out of front/back, adds spawn, avoid adds
  66. ***
  67. Dark Fire 3 - Targeted AoEs
  68. Punishing Ray - Puddles all around arena, stand in them to avoid damage. Bleed on every member standing in a puddle
  69. Spell in Waiting (35sec)
  70. Unholy Darkness - Stack with timer associated
  71. Spell in Waiting (10sec)
  72. Dark Fire 3 - Targeted AoE with timer
  73. Spell in Waiting (12sec)
  74. Shadoweye - Look away from the party member with this debuff
  75. ******Dark Fire 3 resolves after cast******
  76. Hell Wind - Takes selected party members to critical HP, do not stack
  77. ******Stack resolves at the same time as Shadow Eye******
  78. Shadowflame - Tank Buster, hits both tanks. Heavy mitigation.
  79. Entropy - AoE damage
  80. Red Tether attached to hand off-map, move to opposite side of arena
  81. Doomvoid Guillotine - Line from boss, spawns adds
  82. Doomvoid Slicer - Move under boss
  83. ******TEXT APPEARS - "The Hand of Erebos Manifests!******
  84. Black tether attaches to hand
  85. MOVE TO THE HAND OR KNOCKBACK INVULN
  86. Doomvoid Cleaver - Targeted line AoEs on party, spread around boss
  87. Shadowflame - Buster, hits both tanks
  88. Entropy - AoE damage
  89. Spell in Waiting (24 sec)
  90. Hell Wind - Critical HP on two party members
  91. Flare (3) - Move away from party. One tank, one healer, one DPS
  92. Spell in Waiting (10sec)
  93. Shadoweye - Do not face this party member
  94. Punishing Ray - Stand in puddles to avoid damage. Bleed is applied. HELL WIND, DO NOT ENTER UNTIL HEALED OR YOU WILL DIE
  95. Shadowflame - Buster, hits both tanks
  96. Entropy - AoE
  97.  
  98. Phase 2
  99. "Ravager of worlds, judgement is upon you!"
  100. Stack 1 white/1 black circle
  101. Doomvoid Cleaver - Targeted line hits on every party member
  102. Unholy Darkness - Stack
  103. Doomvoid Slicer - Move under boss
  104. Shadowflame - Double tank buster
  105. Entropy - AoE
  106. Tether to hand off-arena
  107. Spell in Waiting (24sec)
  108. Flare - Move away from party
  109. Spell in Waiting
  110. Unholy Darkness - Stack marker (Will resolve immediately after first flare)
  111. Spell in Waiting
  112. Flare - Move away from party
  113. Shadowflame - Double tank buster
  114. Spell in Waiting
  115. Shadoweye (2 party members)
  116. Spell in waiting
  117. Dark fire 3 - Personal AoEs, move out of party
  118. Black/white circles - Find your buddy
  119. Punishing Ray - Bleed puddles, stand in them to avoid big damage
  120. Doomvoid Cleaver - Targeted line on each party member
  121. Shadowflame - Double tank buster
  122.  
  123. Phase 3
  124. Quietus - AoE damage
  125. ***Order can be reversed***
  126. Cycle of Retribution - Slicer into Cleaver into Guillotine
  127. Cycle of Chaos - Guillotine into Slicer into Cleaver
  128. ***
  129. Quietus - AoE
  130. ******Cycle of Chaos OR Cycle of Retribution******
  131. Quietus - AoE
  132. Quietus - AoE
  133. Quietus - AoE
  134. Quietus - Enrage
  135.  
  136.  
  137. ---------------------E3S - Leviathan---------------------
  138. A lot of this fight is indicated by Leviathan itself. Watch the boss to see the proper way to dodge these things. The abilities themselves will be in order, but how they act is based somewhat on RNG.
  139.  
  140. PULL
  141. Tidal Roar - AoE damage
  142. Rip Current - Tank Buster on TOP TWO IN THREAT, NOT ALWAYS TANKS, heavy mitigation, point off arena
  143. Tidal Wave - Summons wave on side of the arena, under the Leviathan head closest to the wave to be knocked safely
  144. Undersea Quake - Outer sides of arena will break
  145. Temporary Current - Untelegraphed AoE across most of the arena fired from one of Leviathan's heads
  146. Drenching Pulse - Drops AoE markers on every party member and marks everyone with personal AoEs. Stack then spread.
  147. Temporary Current - Fired (usually) from opposite head. Dodged similarly, opposite corners are safe.
  148. ******Arena reforms******
  149. Maelstrom - Puddles and dives
  150.  
  151. Tidal Roar - AoE damage
  152. Tsunami - AoE damage that applies debuffs (Splashing Waters, Swirling Waters, Smothering Waters, Sundering Waters)
  153. SUNDERING RESOLVES FIRST - Stand at roughly the halfway point of the arena (max melee range from boss) with the Sundering Waters debuff behind the rest of the party.
  154. ******Taking damage from Sundering Waters/Sundering Tsunami seems to cleanse Splashing Waters******
  155. Undersea Quake - Center of arena is broken, split into two groups along either side (tank/healer/2DPS)
  156. Temporary Current - Look for Levi head that glows and dodge, covers most of the remaining arena other than one corner of either platform
  157. SMOTHERING WATERS AND SPLASHING WATERS RESOLVE AT THE SAME TIME - Stack on the healer with smothering and do not stand too far from one another to avoid clipping with the donut from Splashing
  158. Tidal Roar - AoE damage
  159. Rip Current - Tank busters on top two threat
  160. Temporary Current - Opposite head will use this, opposite corners are safe
  161. ******Arena Reforms******
  162.  
  163. Phase 2 (Refreshing Shower phase)
  164. Tidal Roar - AoE
  165. Refreshing Shower - Empowered attacks, changes to some abilities
  166. Tidal Rage - AoE, stronger
  167. Tidal Wave - Look for knockback around arena, stack under Levi head closest to the wave
  168. Undersea Quake - Will break the sides of arena
  169. Temporary Current - Dodge from the head that telegraphs attack then IMMEDIATELY RUN THROUGH, second current happens faster
  170. Drenching Pulse - AoE markers on every party member, personal AoEs after. Stack then spread to safe spots
  171. Temporary Current - Dodge then run through
  172. ******Arena Reforms******
  173. Maelstrom - Puddles and dives
  174.  
  175. Tidal Rage - AoE
  176. Rip Current - Double tank busters
  177. Stormy Horizon - Dropped puddle AoEs plus flare
  178. Temporary Current - Run through immediately but stay together for line stack. Line pulses 5 times.
  179. Tidal Rage - AoE
  180.  
  181. Tidal Rage - AoE
  182. Drenching Pulse - Dropped puddles plus personal AoEs
  183. Undersea Quake - Breaks sides of the arena
  184. Tsunami - AoE damage that applies debuffs (Surging Waters, Smothering Waters, Sweeping Waters, Sundering Waters, Scouring Waters, Splashing Waters.)
  185. Surging Waters - Knockback based on player position. Does not cleanse Splashing Waters.
  186. Smothering Waters - Stack markers, split into groups. Resolves after Surging Waters.
  187. Sweeping Waters - Cone AoEs that target furthest party members, resolves about a second after Smothering Waters.
  188. Sundering Waters - Resolves about three seconds after Sweeping Waters, first of two knockbacks based on player position. This should also cleanse everyone's Splashing Waters debuff
  189. Scouring Waters - Large AoE usually given to one of the tanks, stand as close to boss as possible to avoid being hit. Does roughly 80-85k to tanks if hit.
  190. Temporary Current - Dodge then run through
  191. ******Arena Reforms******
  192. Tidal Rage - AoE
  193.  
  194. Tidal Rage - AoE
  195. Rip Current - Double tank buster
  196. Rolling Pulse - Dropped puddle AoEs, flares on tanks, stack markers on healers. Split into groups on either side of the arena
  197. Undersea Quake - Breaks center of arena
  198. Black Smokers - Three puddles dropped along the back of the arena that need to be soaked by the DPS, healer, and ranged while both top threat (hopefully tanks) take repeated, HEAVY HITTING tank busters.
  199. Temporary Current - POP SPRINT, avoid like normal. Dodge first and IMMEDIATELY run to second safe spot.
  200. Tidal Rage - AoE
  201. ******Arena Reforms******
  202. Tidal Rage - AoE
  203.  
  204. The Calm - Soft Enrage begins
  205. Tidal Rage - AoE
  206. Tidal Rage - AoE
  207. Tidal Rage - AoE
  208. The Storm - Enrage cast
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