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- ---------------------E1S - Eden Prime---------------------
- PULL
- Eden's Gravity - Heavy AoE damage
- Vice and Virtue (DPS) - All 4 DPS targeted, move away from boss
- Eden's Flare - Donut AoE, stack under boss
- Vice and Virtue (Tank) - (Vice of Vanity) Light mitigation needed
- Spear of Paradise - Heavy double tank buster, forced swap due to vuln
- Vice and Virtue (Healers) - Prey (Vice of Thievery), get from healers. Applies bleed and heavy damage
- ******Most damage seems to stop here outside of actual mechanic damage and bleed on tanks.******
- Pure Light - Follow and move behind boss
- Delta Attack - Cross lightning + targeted fire 3, intercardinals safe near+far
- Dimensional Shift - AoE Damage
- Paradise Lost - 5 AoEs fired from boss on party. Best to stack up and rotate around the boss for optimal uptime and less stacks to dodge
- Pure Beam - Boss fires beams from himself into the 8 orbs around him. Party stacks in clock positions behind orbs so they don't fire through the center of the arena and overlap. Beams give a magic vuln, eating multiple will kill
- Pure Light - Follow and move behind boss
- Dimensional Shift - AoE damage
- Fragor Maximus - AoE damage, phase transition into adds
- ADDS SPAWN WITH LARGE AOES WEST AND EAST. MOVE NORTH/SOUTH TO AVOID. ROTATE IF NECESSARY (Seems to be consistently E/W though)
- Guardian of Paradise - FOCUS AND BURN ONE DOWN, CONSTANT HEAVY AOES
- Mana Boost - INTERRUPT THIS. HUGE DAMAGE BUFF ON ADDS.
- Mana Slice - Untelegraphed attack on tanks, may be a cleave? Avoid front just in case.
- Mana Burst - Heavy AoE damage
- Mana Slice - Same as before
- Mana Burst - Heavy AoE damage.
- ******Very long phase transition back to Eden Prime******
- Paradise Regained - New variations of boss attacks
- Vice and Virtue (Tanks) - Stacked buster, two groups of 4. Stand in front of the tanks.
- Vice and Virtue (DPS) - Pair DPS and healers/tank to stack. Ranged with healers, melee with tanks.
- Delta Attack - Blizzard donut AoE plus lightning, lightning is tank buster that cleaves. All DPS and healers stack in rear for fire.
- Vice and Virtue (Healers) - Pass to melee DPS, gives healing magic down, poison, physical vuln
- Spear of Paradise - Same as normal version, tanks swap during cast
- Dimensional Shift - AoE damage
- Pure Beam - Bait lasers out of mid by standing on the edges of the map during cast. Move back to mid when cast completes and indicators appear
- DESTROY ORBS
- Pure Light - Follow boss and move behind
- Eden's Gravity - Heavy AoE damage
- Eden's Flare - Stack under boss
- Vice and Virtue (Tank) - Mitigate
- Spear of Paradise - Provoke during cast
- Vice and Virtue (DPS) - Move out
- Delta Attack - Intercardinals safe, 2 per corner
- Vice and Virtue (Healer) - Pass to tanks, bleed and heavy damage
- Dimensional Shift - AoE damage
- Pure Beam - Bait to corners again, DPS orbs
- Pure Light - Move behind boss
- Dimensional Shift - AoE damage
- Eden's Gravity - AoE damage
- Eden's Flare - Move under boss
- Paradise Regained - New variations of boss attacks
- Vice and Virtue (Tank) - Stack in front of tanks
- Vice and Virtue (DPS) - Stack with paired buddy
- ---------------------E2S - Voidwalker---------------------
- PULL
- Doomvoid Cleaver - Targeted line hits on every party member. Adds then move back in behind where the targets were hit. Applies physical vuln, two hits will kill a player
- Unholy Darkness - Stack
- ***
- Doomvoid Slicer - Move under boss, adds spawn around the arena and slowly move toward boss;
- OR
- Doomvoid Guillotine - Out of front/back, adds spawn, avoid adds
- ***
- Dark Fire 3 - Targeted AoEs
- Punishing Ray - Puddles all around arena, stand in them to avoid damage. Bleed on every member standing in a puddle
- Spell in Waiting (35sec)
- Unholy Darkness - Stack with timer associated
- Spell in Waiting (10sec)
- Dark Fire 3 - Targeted AoE with timer
- Spell in Waiting (12sec)
- Shadoweye - Look away from the party member with this debuff
- ******Dark Fire 3 resolves after cast******
- Hell Wind - Takes selected party members to critical HP, do not stack
- ******Stack resolves at the same time as Shadow Eye******
- Shadowflame - Tank Buster, hits both tanks. Heavy mitigation.
- Entropy - AoE damage
- Red Tether attached to hand off-map, move to opposite side of arena
- Doomvoid Guillotine - Line from boss, spawns adds
- Doomvoid Slicer - Move under boss
- ******TEXT APPEARS - "The Hand of Erebos Manifests!******
- Black tether attaches to hand
- MOVE TO THE HAND OR KNOCKBACK INVULN
- Doomvoid Cleaver - Targeted line AoEs on party, spread around boss
- Shadowflame - Buster, hits both tanks
- Entropy - AoE damage
- Spell in Waiting (24 sec)
- Hell Wind - Critical HP on two party members
- Flare (3) - Move away from party. One tank, one healer, one DPS
- Spell in Waiting (10sec)
- Shadoweye - Do not face this party member
- Punishing Ray - Stand in puddles to avoid damage. Bleed is applied. HELL WIND, DO NOT ENTER UNTIL HEALED OR YOU WILL DIE
- Shadowflame - Buster, hits both tanks
- Entropy - AoE
- Phase 2
- "Ravager of worlds, judgement is upon you!"
- Stack 1 white/1 black circle
- Doomvoid Cleaver - Targeted line hits on every party member
- Unholy Darkness - Stack
- Doomvoid Slicer - Move under boss
- Shadowflame - Double tank buster
- Entropy - AoE
- Tether to hand off-arena
- Spell in Waiting (24sec)
- Flare - Move away from party
- Spell in Waiting
- Unholy Darkness - Stack marker (Will resolve immediately after first flare)
- Spell in Waiting
- Flare - Move away from party
- Shadowflame - Double tank buster
- Spell in Waiting
- Shadoweye (2 party members)
- Spell in waiting
- Dark fire 3 - Personal AoEs, move out of party
- Black/white circles - Find your buddy
- Punishing Ray - Bleed puddles, stand in them to avoid big damage
- Doomvoid Cleaver - Targeted line on each party member
- Shadowflame - Double tank buster
- Phase 3
- Quietus - AoE damage
- ***Order can be reversed***
- Cycle of Retribution - Slicer into Cleaver into Guillotine
- Cycle of Chaos - Guillotine into Slicer into Cleaver
- ***
- Quietus - AoE
- ******Cycle of Chaos OR Cycle of Retribution******
- Quietus - AoE
- Quietus - AoE
- Quietus - AoE
- Quietus - Enrage
- ---------------------E3S - Leviathan---------------------
- A lot of this fight is indicated by Leviathan itself. Watch the boss to see the proper way to dodge these things. The abilities themselves will be in order, but how they act is based somewhat on RNG.
- PULL
- Tidal Roar - AoE damage
- Rip Current - Tank Buster on TOP TWO IN THREAT, NOT ALWAYS TANKS, heavy mitigation, point off arena
- Tidal Wave - Summons wave on side of the arena, under the Leviathan head closest to the wave to be knocked safely
- Undersea Quake - Outer sides of arena will break
- Temporary Current - Untelegraphed AoE across most of the arena fired from one of Leviathan's heads
- Drenching Pulse - Drops AoE markers on every party member and marks everyone with personal AoEs. Stack then spread.
- Temporary Current - Fired (usually) from opposite head. Dodged similarly, opposite corners are safe.
- ******Arena reforms******
- Maelstrom - Puddles and dives
- Tidal Roar - AoE damage
- Tsunami - AoE damage that applies debuffs (Splashing Waters, Swirling Waters, Smothering Waters, Sundering Waters)
- SUNDERING RESOLVES FIRST - Stand at roughly the halfway point of the arena (max melee range from boss) with the Sundering Waters debuff behind the rest of the party.
- ******Taking damage from Sundering Waters/Sundering Tsunami seems to cleanse Splashing Waters******
- Undersea Quake - Center of arena is broken, split into two groups along either side (tank/healer/2DPS)
- Temporary Current - Look for Levi head that glows and dodge, covers most of the remaining arena other than one corner of either platform
- SMOTHERING WATERS AND SPLASHING WATERS RESOLVE AT THE SAME TIME - Stack on the healer with smothering and do not stand too far from one another to avoid clipping with the donut from Splashing
- Tidal Roar - AoE damage
- Rip Current - Tank busters on top two threat
- Temporary Current - Opposite head will use this, opposite corners are safe
- ******Arena Reforms******
- Phase 2 (Refreshing Shower phase)
- Tidal Roar - AoE
- Refreshing Shower - Empowered attacks, changes to some abilities
- Tidal Rage - AoE, stronger
- Tidal Wave - Look for knockback around arena, stack under Levi head closest to the wave
- Undersea Quake - Will break the sides of arena
- Temporary Current - Dodge from the head that telegraphs attack then IMMEDIATELY RUN THROUGH, second current happens faster
- Drenching Pulse - AoE markers on every party member, personal AoEs after. Stack then spread to safe spots
- Temporary Current - Dodge then run through
- ******Arena Reforms******
- Maelstrom - Puddles and dives
- Tidal Rage - AoE
- Rip Current - Double tank busters
- Stormy Horizon - Dropped puddle AoEs plus flare
- Temporary Current - Run through immediately but stay together for line stack. Line pulses 5 times.
- Tidal Rage - AoE
- Tidal Rage - AoE
- Drenching Pulse - Dropped puddles plus personal AoEs
- Undersea Quake - Breaks sides of the arena
- Tsunami - AoE damage that applies debuffs (Surging Waters, Smothering Waters, Sweeping Waters, Sundering Waters, Scouring Waters, Splashing Waters.)
- Surging Waters - Knockback based on player position. Does not cleanse Splashing Waters.
- Smothering Waters - Stack markers, split into groups. Resolves after Surging Waters.
- Sweeping Waters - Cone AoEs that target furthest party members, resolves about a second after Smothering Waters.
- Sundering Waters - Resolves about three seconds after Sweeping Waters, first of two knockbacks based on player position. This should also cleanse everyone's Splashing Waters debuff
- Scouring Waters - Large AoE usually given to one of the tanks, stand as close to boss as possible to avoid being hit. Does roughly 80-85k to tanks if hit.
- Temporary Current - Dodge then run through
- ******Arena Reforms******
- Tidal Rage - AoE
- Tidal Rage - AoE
- Rip Current - Double tank buster
- Rolling Pulse - Dropped puddle AoEs, flares on tanks, stack markers on healers. Split into groups on either side of the arena
- Undersea Quake - Breaks center of arena
- Black Smokers - Three puddles dropped along the back of the arena that need to be soaked by the DPS, healer, and ranged while both top threat (hopefully tanks) take repeated, HEAVY HITTING tank busters.
- Temporary Current - POP SPRINT, avoid like normal. Dodge first and IMMEDIATELY run to second safe spot.
- Tidal Rage - AoE
- ******Arena Reforms******
- Tidal Rage - AoE
- The Calm - Soft Enrage begins
- Tidal Rage - AoE
- Tidal Rage - AoE
- Tidal Rage - AoE
- The Storm - Enrage cast
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