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Background.hpp

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Jul 2nd, 2018
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  1. #pragma once
  2. #include "ints.hpp" // using int4u = uint32_t;
  3. class Background {
  4. private:
  5.     class Shader const *const shader;
  6.     int4u texture, VAO;
  7. public:
  8.     explicit Background() noexcept;
  9.     void render() const noexcept;
  10.     ~Background();
  11. };
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