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Mz_TH_edit

Untitled

May 28th, 2018
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5.  
  6.  
  7. wait(0.2)
  8.  
  9.  
  10.  
  11. Player = game:GetService("Players").LocalPlayer
  12. PlayerGui = Player.PlayerGui
  13. Cam = workspace.CurrentCamera
  14. Backpack = Player.Backpack
  15. Character = Player.Character
  16. Humanoid = Character.Humanoid
  17. Mouse = Player:GetMouse()
  18. RootPart = Character["HumanoidRootPart"]
  19. Torso = Character["Torso"]
  20. Head = Character["Head"]
  21. RightArm = Character["Right Arm"]
  22. LeftArm = Character["Left Arm"]
  23. RightLeg = Character["Right Leg"]
  24. LeftLeg = Character["Left Leg"]
  25. RootJoint = RootPart["RootJoint"]
  26. Neck = Torso["Neck"]
  27. RightShoulder = Torso["Right Shoulder"]
  28. LeftShoulder = Torso["Left Shoulder"]
  29. RightHip = Torso["Right Hip"]
  30. LeftHip = Torso["Left Hip"]
  31. local sick = Instance.new("Sound",Character)
  32. sick.SoundId = "rbxassetid://342929664"
  33. sick.Looped = true
  34. sick.Pitch = 1
  35. sick.Volume = 1
  36. sick:Play()
  37. Humanoid.DisplayDistanceType = "None"
  38.  
  39. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  40. local NEWMESH = IT(MESH)
  41. if MESH == "SpecialMesh" then
  42. NEWMESH.MeshType = MESHTYPE
  43. if MESHID ~= "nil" and MESHID ~= "" then
  44. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  45. end
  46. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  47. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  48. end
  49. end
  50. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  51. NEWMESH.Scale = SCALE
  52. NEWMESH.Parent = PARENT
  53. return NEWMESH
  54. end
  55.  
  56. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  57. local NEWPART = IT("Part")
  58. NEWPART.formFactor = FORMFACTOR
  59. NEWPART.Reflectance = REFLECTANCE
  60. NEWPART.Transparency = TRANSPARENCY
  61. NEWPART.CanCollide = false
  62. NEWPART.Locked = true
  63. NEWPART.Anchored = true
  64. if ANCHOR == false then
  65. NEWPART.Anchored = false
  66. end
  67. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  68. NEWPART.Name = NAME
  69. NEWPART.Size = SIZE
  70. NEWPART.Position = Torso.Position
  71. NEWPART.Material = MATERIAL
  72. NEWPART:BreakJoints()
  73. NEWPART.Parent = PARENT
  74. return NEWPART
  75. end
  76.  
  77. --//=================================\\
  78. --|| CUSTOMIZATION
  79. --\\=================================//
  80.  
  81. Player_Size = 1 --Size of the player.
  82. Animation_Speed = 3
  83. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  84.  
  85. local Speed = 16
  86. local Effects2 = {}
  87.  
  88. --//=================================\\
  89. --|| END OF CUSTOMIZATION
  90. --\\=================================//
  91.  
  92. local function weldBetween(a, b)
  93. local weldd = Instance.new("ManualWeld")
  94. weldd.Part0 = a
  95. weldd.Part1 = b
  96. weldd.C0 = CFrame.new()
  97. weldd.C1 = b.CFrame:inverse() * a.CFrame
  98. weldd.Parent = a
  99. return weldd
  100. end
  101.  
  102. --//=================================\\
  103. --|| USEFUL VALUES
  104. --\\=================================//
  105.  
  106. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  107. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  108. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  109. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  110. local CHANGEDEFENSE = 0
  111. local CHANGEDAMAGE = 0
  112. local CHANGEMOVEMENT = 0
  113. local ANIM = "Idle"
  114. local ATTACK = false
  115. local EQUIPPED = false
  116. local HOLD = false
  117. local COMBO = 1
  118. local Rooted = false
  119. local SINE = 0
  120. local KEYHOLD = false
  121. local CHANGE = 2 / Animation_Speed
  122. local WALKINGANIM = false
  123. local WALK = 0
  124. local VALUE1 = false
  125. local VALUE2 = false
  126. local ROBLOXIDLEANIMATION = IT("Animation")
  127. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  128. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  129. --ROBLOXIDLEANIMATION.Parent = Humanoid
  130. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  131. WEAPONGUI.Name = "Weapon GUI"
  132. local Weapon = IT("Model")
  133. Weapon.Name = "Adds"
  134. local Effects = IT("Folder", Weapon)
  135. Effects.Name = "Effects"
  136. local ANIMATOR = Humanoid.Animator
  137. local ANIMATE = Character.Animate
  138. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  139. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  140. local LIGHTHITSOUNDS = {"1177780949","1177781153","1177784554"}
  141. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  142. local UNANCHOR = true
  143.  
  144. local SKILLTEXTCOLOR = C3(0,0,0)
  145.  
  146. --//=================================\\
  147. --\\=================================//
  148.  
  149.  
  150. --//=================================\\
  151. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  152. --\\=================================//
  153.  
  154. ArtificialHB = Instance.new("BindableEvent", script)
  155. ArtificialHB.Name = "ArtificialHB"
  156.  
  157. script:WaitForChild("ArtificialHB")
  158.  
  159. frame = Frame_Speed
  160. tf = 0
  161. allowframeloss = false
  162. tossremainder = false
  163. lastframe = tick()
  164. script.ArtificialHB:Fire()
  165.  
  166. game:GetService("RunService").Heartbeat:connect(function(s, p)
  167. tf = tf + s
  168. if tf >= frame then
  169. if allowframeloss then
  170. script.ArtificialHB:Fire()
  171. lastframe = tick()
  172. else
  173. for i = 1, math.floor(tf / frame) do
  174. script.ArtificialHB:Fire()
  175. end
  176. lastframe = tick()
  177. end
  178. if tossremainder then
  179. tf = 0
  180. else
  181. tf = tf - frame * math.floor(tf / frame)
  182. end
  183. end
  184. end)
  185.  
  186. --//=================================\\
  187. --\\=================================//
  188.  
  189.  
  190.  
  191.  
  192.  
  193. --//=================================\\
  194. --|| SOME FUNCTIONS
  195. --\\=================================//
  196.  
  197. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  198. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  199. end
  200.  
  201. function PositiveAngle(NUMBER)
  202. if NUMBER >= 0 then
  203. NUMBER = 0
  204. end
  205. return NUMBER
  206. end
  207.  
  208. function NegativeAngle(NUMBER)
  209. if NUMBER <= 0 then
  210. NUMBER = 0
  211. end
  212. return NUMBER
  213. end
  214.  
  215. function Swait(NUMBER)
  216. if NUMBER == 0 or NUMBER == nil then
  217. ArtificialHB.Event:wait()
  218. else
  219. for i = 1, NUMBER do
  220. ArtificialHB.Event:wait()
  221. end
  222. end
  223. end
  224.  
  225. function QuaternionFromCFrame(cf)
  226. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  227. local trace = m00 + m11 + m22
  228. if trace > 0 then
  229. local s = math.sqrt(1 + trace)
  230. local recip = 0.5 / s
  231. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  232. else
  233. local i = 0
  234. if m11 > m00 then
  235. i = 1
  236. end
  237. if m22 > (i == 0 and m00 or m11) then
  238. i = 2
  239. end
  240. if i == 0 then
  241. local s = math.sqrt(m00 - m11 - m22 + 1)
  242. local recip = 0.5 / s
  243. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  244. elseif i == 1 then
  245. local s = math.sqrt(m11 - m22 - m00 + 1)
  246. local recip = 0.5 / s
  247. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  248. elseif i == 2 then
  249. local s = math.sqrt(m22 - m00 - m11 + 1)
  250. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  251. end
  252. end
  253. end
  254.  
  255. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  256. local xs, ys, zs = x + x, y + y, z + z
  257. local wx, wy, wz = w * xs, w * ys, w * zs
  258. local xx = x * xs
  259. local xy = x * ys
  260. local xz = x * zs
  261. local yy = y * ys
  262. local yz = y * zs
  263. local zz = z * zs
  264. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  265. end
  266.  
  267. function QuaternionSlerp(a, b, t)
  268. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  269. local startInterp, finishInterp;
  270. if cosTheta >= 0.0001 then
  271. if (1 - cosTheta) > 0.0001 then
  272. local theta = ACOS(cosTheta)
  273. local invSinTheta = 1 / SIN(theta)
  274. startInterp = SIN((1 - t) * theta) * invSinTheta
  275. finishInterp = SIN(t * theta) * invSinTheta
  276. else
  277. startInterp = 1 - t
  278. finishInterp = t
  279. end
  280. else
  281. if (1 + cosTheta) > 0.0001 then
  282. local theta = ACOS(-cosTheta)
  283. local invSinTheta = 1 / SIN(theta)
  284. startInterp = SIN((t - 1) * theta) * invSinTheta
  285. finishInterp = SIN(t * theta) * invSinTheta
  286. else
  287. startInterp = t - 1
  288. finishInterp = t
  289. end
  290. end
  291. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  292. end
  293.  
  294. function Clerp(a, b, t)
  295. local qa = {QuaternionFromCFrame(a)}
  296. local qb = {QuaternionFromCFrame(b)}
  297. local ax, ay, az = a.x, a.y, a.z
  298. local bx, by, bz = b.x, b.y, b.z
  299. local _t = 1 - t
  300. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  301. end
  302.  
  303. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  304. local frame = IT("Frame")
  305. frame.BackgroundTransparency = TRANSPARENCY
  306. frame.BorderSizePixel = BORDERSIZEPIXEL
  307. frame.Position = POSITION
  308. frame.Size = SIZE
  309. frame.BackgroundColor3 = COLOR
  310. frame.BorderColor3 = BORDERCOLOR
  311. frame.Name = NAME
  312. frame.Parent = PARENT
  313. return frame
  314. end
  315.  
  316. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  317. local label = IT("TextLabel")
  318. label.BackgroundTransparency = 1
  319. label.Size = UD2(1, 0, 1, 0)
  320. label.Position = UD2(0, 0, 0, 0)
  321. label.TextColor3 = TEXTCOLOR
  322. label.TextStrokeTransparency = STROKETRANSPARENCY
  323. label.TextTransparency = TRANSPARENCY
  324. label.FontSize = TEXTFONTSIZE
  325. label.Font = TEXTFONT
  326. label.BorderSizePixel = BORDERSIZEPIXEL
  327. label.TextScaled = false
  328. label.Text = TEXT
  329. label.Name = NAME
  330. label.Parent = PARENT
  331. return label
  332. end
  333.  
  334. function NoOutlines(PART)
  335. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  336. end
  337.  
  338.  
  339. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  340. local NEWWELD = IT(TYPE)
  341. NEWWELD.Part0 = PART0
  342. NEWWELD.Part1 = PART1
  343. NEWWELD.C0 = C0
  344. NEWWELD.C1 = C1
  345. NEWWELD.Parent = PARENT
  346. return NEWWELD
  347. end
  348.  
  349. function CreateSound(ID, PARENT, VOLUME, PITCH)
  350. local NEWSOUND = nil
  351. coroutine.resume(coroutine.create(function()
  352. NEWSOUND = IT("Sound", PARENT)
  353. NEWSOUND.Volume = VOLUME
  354. NEWSOUND.Pitch = PITCH
  355. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  356. Swait()
  357. NEWSOUND:play()
  358. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  359. end))
  360. return NEWSOUND
  361. end
  362.  
  363. function CFrameFromTopBack(at, top, back)
  364. local right = top:Cross(back)
  365. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  366. end
  367.  
  368. function CreateCrown(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  369. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  370. local mesh = IT("SpecialMesh",wave)
  371. mesh.MeshType = "FileMesh"
  372. mesh.MeshId = "http://www.roblox.com/asset/?id=1078075"
  373. mesh.Scale = SIZE
  374. mesh.Offset = VT(0,0,-SIZE.X/8)
  375. wave.CFrame = CFRAME
  376. coroutine.resume(coroutine.create(function(PART)
  377. for i = 1, WAIT do
  378. Swait()
  379. mesh.Scale = mesh.Scale + GROW
  380. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  381. if DOESROT == true then
  382. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  383. end
  384. wave.Transparency = wave.Transparency + (0.5/WAIT)
  385. if wave.Transparency > 0.99 then
  386. wave:remove()
  387. end
  388. end
  389. end))
  390. end
  391.  
  392. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW,MATERIAL)
  393. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  394. local mesh = IT("SpecialMesh",wave)
  395. mesh.MeshType = "Sphere"
  396. mesh.Scale = SIZE
  397. mesh.Offset = VT(0,0,0)
  398. wave.CFrame = CFRAME
  399. coroutine.resume(coroutine.create(function(PART)
  400. for i = 1, WAIT do
  401. Swait()
  402. mesh.Scale = mesh.Scale + GROW
  403. wave.Transparency = wave.Transparency + (1/WAIT)
  404. if wave.Transparency > 0.99 then
  405. wave:remove()
  406. end
  407. end
  408. end))
  409. end
  410.  
  411. function MakeForm(PART,TYPE)
  412. if TYPE == "Cyl" then
  413. local MSH = IT("CylinderMesh",PART)
  414. elseif TYPE == "Ball" then
  415. local MSH = IT("SpecialMesh",PART)
  416. MSH.MeshType = "Sphere"
  417. elseif TYPE == "Wedge" then
  418. local MSH = IT("SpecialMesh",PART)
  419. MSH.MeshType = "Wedge"
  420. elseif TYPE == "Head" then
  421. local MSH = IT("SpecialMesh",PART)
  422. MSH.Scale = VT(1.25,1.25,1.25)
  423. end
  424. end
  425.  
  426. function CheckTableForString(Table, String)
  427. for i, v in pairs(Table) do
  428. if string.find(string.lower(String), string.lower(v)) then
  429. return true
  430. end
  431. end
  432. return false
  433. end
  434.  
  435. function CheckIntangible(Hit)
  436. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  437. if Hit and Hit.Parent then
  438. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  439. return true
  440. end
  441. end
  442. return false
  443. end
  444.  
  445. Debris = game:GetService("Debris")
  446.  
  447. function CreateGUICircle(TARGET)
  448. local GUI = Instance.new("BillboardGui",Character)
  449. GUI.Size = UDim2.new(15,0,15,0)
  450. GUI.Adornee = TARGET
  451. local GUI2 = IT("ImageLabel",GUI)
  452. GUI2.BackgroundTransparency = 1
  453. GUI2.BorderSizePixel = 0
  454. GUI2.Size = UDim2.new(1,0,0,0)
  455. GUI2.Position = UDim2.new(0,0,0.5,0)
  456. GUI2.SizeConstraint = "RelativeYY"
  457. GUI.AlwaysOnTop = true
  458. GUI2.Image = "http://www.roblox.com/asset/?id=74329608"
  459. return GUI,GUI2
  460. end
  461.  
  462. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  463. local Direction = CFrame.new(StartPos, Vec).lookVector
  464. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  465. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  466. if RayHit and CheckIntangible(RayHit) then
  467. if DelayIfHit then
  468. wait()
  469. end
  470. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  471. end
  472. return RayHit, RayPos, RayNormal
  473. end
  474.  
  475. function turnto(position)
  476. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  477. end
  478.  
  479. --//=================================\\
  480. --|| WEAPON CREATION
  481. --\\=================================//
  482.  
  483. local face = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Black side", VT(0.501,1.001,1.001),false)
  484. local weld = CreateWeldOrSnapOrMotor("Weld", face, Head, face, CF(0.25,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  485. local body = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Black side", VT(1.001,2.001,1.001),false)
  486. local weld = CreateWeldOrSnapOrMotor("Weld", body, Torso, body, CF(0.5,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  487. local body = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Black side", VT(1.001,2.001,1.001),false)
  488. local weld = CreateWeldOrSnapOrMotor("Weld", body, RightArm, body, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  489. local body = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Black side", VT(1.001,2.001,1.001),false)
  490. local weld = CreateWeldOrSnapOrMotor("Weld", body, RightLeg, body, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  491.  
  492.  
  493. for _, c in pairs(Weapon:GetChildren()) do
  494. if c.ClassName == "Part" then
  495. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  496. end
  497. end
  498.  
  499. Weapon.Parent = Character
  500.  
  501. Humanoid.Died:connect(function()
  502. ATTACK = true
  503. end)
  504.  
  505. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  506. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  507. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  508. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  509. --local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  510.  
  511. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Light array", C3(1,1,1), 6, "Fantasy", 0, 2, 1, "Text 1")
  512. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Shadow field", C3(0,0,0), 7, "Antique", 0, 2, 1, "Text 2")
  513. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Oblivion", C3(1,1,1), 6, "Fantasy", 0, 2, 1, "Text 3")
  514. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Shadow eye", C3(0,0,0), 7, "Antique", 0, 2, 1, "Text 4")
  515. --local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Ability 5", C3(), 6, "Legacy", 0, 2, 1, "Text 5")
  516.  
  517. --//=================================\\
  518. --|| DAMAGE FUNCTIONS
  519. --\\=================================//
  520.  
  521. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  522. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  523. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  524. local BODYGYRO = IT("BodyGyro", STATPART)
  525. local BODYPOSITION = IT("BodyPosition", STATPART)
  526. BODYPOSITION.P = 2000
  527. BODYPOSITION.D = 100
  528. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  529. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  530. game:GetService("Debris"):AddItem(STATPART ,5)
  531. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  532. BILLBOARDGUI.Adornee = STATPART
  533. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  534. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  535. BILLBOARDGUI.AlwaysOnTop = true
  536. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  537. TEXTLABEL.BackgroundTransparency = 1
  538. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  539. TEXTLABEL.Text = TEXT
  540. TEXTLABEL.Font = "SciFi"
  541. TEXTLABEL.FontSize="Size42"
  542. TEXTLABEL.TextColor3 = COLOR
  543. TEXTLABEL.TextStrokeTransparency = 1
  544. TEXTLABEL.TextScaled = true
  545. TEXTLABEL.TextWrapped = true
  546. Debris:AddItem(STATPART,10)
  547. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  548. if LABELTYPE == "Normal" then
  549. for i = 1, 10 do
  550. wait()
  551. STATPART.Position = STATPART.Position + VT(0, (5-i)/10 ,0)
  552. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/10)
  553. end
  554. elseif LABELTYPE == "Debuff" then
  555. for i = 1, 10 do
  556. wait()
  557. STATPART.Position = STATPART.Position - VT(0, i/10 ,0)
  558. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/10)
  559. end
  560. elseif LABELTYPE == "Shock" then
  561. local ORIGIN = STATPART.Position
  562. for i = 1, 10 do
  563. wait()
  564. STATPART.Position = ORIGIN + VT(MRANDOM(-1,1),MRANDOM(-1,1),MRANDOM(-1,1))
  565. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/10)
  566. end
  567. end
  568. end),STATPART, BODYPOSITION, TEXTLABEL)
  569. end
  570.  
  571. --//=================================\\
  572. --|| DAMAGING
  573. --\\=================================//
  574.  
  575. function dealdamage(hit,min,max,maxstrength,beserk,critrate,critmultiplier)
  576. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then
  577. local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  578. local dmg = math.random(min,max)
  579. if humanoid.Health > 0 then
  580. if beserk == true then
  581. humanoid.Health = 0
  582. else
  583. CreateSound("260430060", hit, 1.2, MRANDOM(7, 12) / 10)
  584. hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength
  585. if math.random(1,100) < critrate+1 then
  586. humanoid.Health = humanoid.Health - dmg*critmultiplier
  587. StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  588. else
  589. humanoid.Health = humanoid.Health - dmg
  590. StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(0, 0, 0))
  591. end
  592. local defence = Instance.new("BoolValue",hit.Parent)
  593. defence.Name = ("HitBy"..Player.Name)
  594. game:GetService("Debris"):AddItem(defence, 0.5)
  595. end
  596. end
  597. end
  598. end
  599.  
  600. function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping,doespoison)
  601. local dmg = math.random(min,max)
  602. for i,v in ipairs(workspace:GetChildren()) do
  603. if v:FindFirstChild("HitBy"..Player.Name) == nil and v ~= Character then
  604. local body = v:GetChildren()
  605. for part = 1, #body do
  606. if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  607. if(body[part].Position - position).Magnitude < radius then
  608. if v.ClassName == "Model" then
  609. if v:FindFirstChildOfClass("Humanoid") then
  610. if v.Humanoid.Health ~= 0 then
  611. if CanBeDodgedByJumping == true then
  612. if body[part].Position.Y < position.Y+5 then
  613. if math.random(1,100) < critrate+1 then
  614. v:FindFirstChildOfClass("Humanoid").Health = v:FindFirstChildOfClass("Humanoid").Health - dmg*critmultiplier
  615. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  616. else
  617. v:FindFirstChildOfClass("Humanoid").Health = v:FindFirstChildOfClass("Humanoid").Health - dmg
  618. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  619. end
  620. local defence = Instance.new("BoolValue",v)
  621. defence.Name = ("HitBy"..Player.Name)
  622. game:GetService("Debris"):AddItem(defence, 0.005)
  623. end
  624. else
  625. if beserk == true then
  626. v.Humanoid.Health = 0
  627. end
  628. if math.random(1,100) < critrate+1 then
  629. v:FindFirstChildOfClass("Humanoid").Health = v:FindFirstChildOfClass("Humanoid").Health - dmg*critmultiplier
  630. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  631. else
  632. v:FindFirstChildOfClass("Humanoid").Health = v:FindFirstChildOfClass("Humanoid").Health - dmg
  633. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  634. end
  635. local defence = Instance.new("BoolValue",v)
  636. defence.Name = ("HitBy"..Player.Name)
  637. game:GetService("Debris"):AddItem(defence, 0.005)
  638. end
  639. end
  640. end
  641. end
  642. if doespoison == true and v:FindFirstChildOfClass("Humanoid") then
  643. Poison(v:FindFirstChildOfClass("Humanoid"),MRANDOM(5,15)*2,MRANDOM(4,7))
  644. end
  645. if maxstrength < 0 then
  646. local bv = Instance.new("BodyVelocity")
  647. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  648. bv.velocity = CF(position,body[part].Position).lookVector*maxstrength
  649. bv.Parent = body[part]
  650. bv.Name = "PROJECTILEVELOCITY"
  651. Debris:AddItem(bv,0.2)
  652. else
  653. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  654. end
  655. end
  656. end
  657. end
  658. end
  659. end
  660. end
  661.  
  662. function AoEStun(POS,RANGE,LAST)
  663. for i,v in ipairs(workspace:GetChildren()) do
  664. if v:FindFirstChild("StunnedBy"..Player.Name) == nil then
  665. local body = v:GetChildren()
  666. for part = 1, #body do
  667. if(v:FindFirstChild("StunnedBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  668. if(body[part].Position - POS).Magnitude < RANGE then
  669. if v.ClassName == "Model" then
  670. if v:FindFirstChild("Humanoid") then
  671. if v.Humanoid.Health ~= 0 then
  672. Stun(v.Humanoid,LAST)
  673. local defence = Instance.new("BoolValue",v)
  674. defence.Name = ("StunnedBy"..Player.Name)
  675. game:GetService("Debris"):AddItem(defence, 0.1)
  676. end
  677. end
  678. end
  679. end
  680. end
  681. end
  682. end
  683. end
  684. end
  685.  
  686. function Stun(HUMANOID,LAST)
  687. if HUMANOID.Parent:FindFirstChild("StunnedBy"..Player.Name) == nil then
  688. HUMANOID.PlatformStand = true
  689. local defence = Instance.new("BoolValue",HUMANOID.Parent)
  690. defence.Name = ("StunnedBy"..Player.Name)
  691. game:GetService("Debris"):AddItem(defence, LAST)
  692. if HUMANOID.Parent:FindFirstChild("Head") then
  693. StatLabel("Normal", HUMANOID.Parent.Head.CFrame * CF(0, 0 + (HUMANOID.Parent.Head.Size.z - 1), 0), "Stunned!", C3(0.3, 0.3, 0.3))
  694. end
  695. coroutine.resume(coroutine.create(function()
  696. Swait(LAST*50)
  697. HUMANOID.PlatformStand = false
  698. end))
  699. end
  700. end
  701.  
  702. function Poison(HUMANOID,LAST,DAMAGE)
  703. if HUMANOID.Parent:FindFirstChild("PoisonedBy"..Player.Name) == nil then
  704. local defence = Instance.new("BoolValue",HUMANOID.Parent)
  705. defence.Name = ("PoisonedBy"..Player.Name)
  706. game:GetService("Debris"):AddItem(defence, LAST)
  707. coroutine.resume(coroutine.create(function()
  708. for i = 1, LAST/2 do
  709. if HUMANOID then
  710. if HUMANOID.Health == 0 then
  711. break
  712. end
  713. if HUMANOID.Parent:FindFirstChild("Head") then
  714. StatLabel("Normal", HUMANOID.Parent.Head.CFrame * CF(0, 0, 0), DAMAGE, C3(1,1,1))
  715. end
  716. Swait(50)
  717. HUMANOID.Health = HUMANOID.Health - DAMAGE
  718. end
  719. end
  720. end))
  721. end
  722. end
  723.  
  724. function killnearest(position,range,maxstrength)
  725. for i,v in ipairs(workspace:GetChildren()) do
  726. local body = v:GetChildren()
  727. for part = 1, #body do
  728. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  729. if(body[part].Position - position).Magnitude < range then
  730. if v.ClassName == "Model" then
  731. v:BreakJoints()
  732. end
  733. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  734. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  735. end
  736. end
  737. end
  738. if v.ClassName == "Part" then
  739. if v.Anchored == false and (v.Position - position).Magnitude < range then
  740. --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  741. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  742. end
  743. end
  744. end
  745. end
  746.  
  747. --//=================================\\
  748. --|| ATTACK FUNCTIONS AND STUFF
  749. --\\=================================//
  750.  
  751. function AttackTemplate()
  752. ATTACK = true
  753. Rooted = false
  754. for i=0, 1, 0.1 / Animation_Speed do
  755. Swait()
  756. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  757. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  758. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  759. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  760. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  761. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  762. end
  763. ATTACK = false
  764. Rooted = false
  765. end
  766.  
  767. function clerp(a, b, t)
  768. return a:lerp(b, t)
  769. end
  770.  
  771. function newBezier(startpos, pos2, pos3, endpos, t)
  772. local A = clerp(startpos, pos2, t)
  773. local B = clerp(pos2, pos3, t)
  774. local C = clerp(pos3, endpos, t)
  775. local lerp1 = clerp(A, B, t)
  776. local lerp2 = clerp(B, C, t)
  777. local cubic = clerp(lerp1, lerp2, t)
  778. return cubic
  779. end
  780.  
  781. function Mortar(Target)
  782. local newball = Instance.new("Part", workspace)
  783. newball.Anchored = true
  784. newball.Shape = "Ball"
  785. newball.Material = "Neon"
  786. newball.Size = Vector3.new(0,0,0)
  787. newball.CanCollide = false
  788. newball.CFrame = CF(Target)
  789. newball.Color = C3(1,1,1)
  790. newball.Transparency = 1
  791. local POS = Mouse.Hit.p
  792. local onefourth = Target:Lerp(POS, 0.25) + Vector3.new(math.random(-25, 25), math.random(0, 25), math.random(-25, 25))
  793. local threefourths = Target:Lerp(POS, 0.75) + Vector3.new(math.random(-25, 25), math.random(0, 25), math.random(-25, 25))
  794. local A1 = IT("Attachment",newball)
  795. A1.Position = Vector3.new(0, 2.5, 0)
  796. local A2 = IT("Attachment",newball)
  797. A2.Position = Vector3.new(0, -2.5, 0)
  798. local Trail = IT("Trail",newball)
  799. Trail.LightEmission = 1
  800. Trail.FaceCamera = true
  801. Trail.Texture = "rbxassetid://945758042"
  802. Trail.Attachment0 = A1
  803. Trail.Attachment1 = A2
  804. Trail.Lifetime = 1
  805. Trail.MinLength = 0
  806. Trail.Transparency = NumberSequence.new(0, 1)
  807. Trail.Color = ColorSequence.new(newball.Color)
  808. coroutine.resume(coroutine.create(function()
  809. for i = 0, 1, 0.07 do
  810. Swait()
  811. MagicSphere(VT(2,2,2),50,newball.CFrame,"Pearl",VT(-0.01,-0.01,-0.01))
  812. newball.CFrame = CFrame.new(newBezier(Target, onefourth, threefourths, POS, i))
  813. end
  814. AoEDamage(newball.Position,5,5,8,0,false,2,2,false,true)
  815. CreateSound(LIGHTHITSOUNDS[MRANDOM(1,#LIGHTHITSOUNDS)], newball, 10, 1)
  816. MagicSphere(VT(0,0,0),55,newball.CFrame,"Pearl",VT(0.06,0.5,0.06))
  817. for i = 1, 10 do
  818. MagicSphere(VT(0.5,0.5,3),50,CF(newball.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,newball.Position),"Pearl",VT(-0.005,-0.005,0.03),0)
  819. end
  820. game:GetService("Debris"):AddItem(newball, 5)
  821. end))
  822. end
  823.  
  824. function LightArray()
  825. ATTACK = true
  826. Rooted = false
  827. for i=0, 1, 0.1 / Animation_Speed do
  828. Swait()
  829. turnto(Mouse.Hit.p)
  830. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.5 / Animation_Speed)
  831. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 0.25 / Animation_Speed)
  832. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  833. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  834. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  835. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  836. end
  837. local LOOP = 0
  838. for i = 1, 30 do
  839. Swait()
  840. turnto(Mouse.Hit.p)
  841. LOOP = LOOP + 1
  842. if LOOP == 10 then
  843. LOOP = 0
  844. Mortar(LeftArm.CFrame*CF(0,-1,0).p)
  845. end
  846. end
  847. ATTACK = false
  848. Rooted = false
  849. end
  850.  
  851. function ShadowField()
  852. ATTACK = true
  853. Rooted = true
  854. for i=0, 2, 0.1 / Animation_Speed do
  855. Swait()
  856. turnto(Mouse.Hit.p)
  857. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.4 / Animation_Speed)
  858. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(-75)), 0.2 / Animation_Speed)
  859. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(140)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  860. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(25), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  861. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  862. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  863. end
  864. for i=0, 0.5, 0.1 / Animation_Speed do
  865. Swait()
  866. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-15)), 0.5 / Animation_Speed)
  867. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(10)), 0.5 / Animation_Speed)
  868. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  869. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(25), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  870. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  871. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  872. end
  873. local Target = RightArm.CFrame*CF(0,-1,0).p
  874. local newball = Instance.new("Part", workspace)
  875. newball.Anchored = true
  876. newball.Shape = "Ball"
  877. newball.Material = "Neon"
  878. newball.Size = Vector3.new(0,0,0)
  879. newball.CanCollide = false
  880. newball.CFrame = CF(Target)
  881. newball.BrickColor = BRICKC"Really black"
  882. newball.Transparency = 1
  883. local POS = Mouse.Hit.p
  884. local onefourth = Target:Lerp(POS, 0.25) + Vector3.new(math.random(-25, 25), math.random(0, 25), math.random(-25, 25))
  885. local threefourths = Target:Lerp(POS, 0.75) + Vector3.new(math.random(-25, 25), math.random(0, 25), math.random(-25, 25))
  886. local A1 = IT("Attachment",newball)
  887. A1.Position = Vector3.new(0, 2.5, 0)
  888. local A2 = IT("Attachment",newball)
  889. A2.Position = Vector3.new(0, -2.5, 0)
  890. local Trail = IT("Trail",newball)
  891. Trail.LightEmission = 0
  892. Trail.FaceCamera = true
  893. Trail.Texture = "rbxassetid://945758042"
  894. Trail.Attachment0 = A1
  895. Trail.Attachment1 = A2
  896. Trail.Lifetime = 1
  897. Trail.MinLength = 0
  898. Trail.Transparency = NumberSequence.new(0, 1)
  899. Trail.Color = ColorSequence.new(C3(0,0,0))
  900. for i = 0, 1, 0.07 do
  901. Swait()
  902. newball.CFrame = CFrame.new(newBezier(Target, onefourth, threefourths, POS, i))
  903. end
  904. MagicSphere(VT(25,25,25),55,Torso.CFrame,"Really black",VT(-0.5,-0.5,-0.5))
  905. UNANCHOR = false
  906. RootPart.Anchored = true
  907. RootPart.CFrame = CF(newball.Position,Mouse.Hit.p)
  908. for i=0, 0.5, 0.1 / Animation_Speed do
  909. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  910. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  911. --PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.27,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  912. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75,0) * ANGLES(RAD(0), RAD(0), RAD(85)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  913. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  914. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 0.5 / Animation_Speed)
  915. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.5 / Animation_Speed)
  916. end
  917. CreateSound("1021477796", newball, 10, 0.6)
  918. for i = 1, 100 do
  919. Swait(5)
  920. MagicSphere(VT(75,75,75),15,newball.CFrame,"Really black",VT(-5,-5,-5))
  921. MagicSphere(VT(5,5,85),15,CF(newball.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,newball.Position),"Really black",VT(-0.005,-0.005,0.03),0)
  922. AoEDamage(newball.Position,25,1,1,-15,false,2,2,false,false)
  923. end
  924. game:GetService("Debris"):AddItem(newball, 15)
  925. UNANCHOR = true
  926. ATTACK = false
  927. Rooted = false
  928. end
  929.  
  930. function Oblivion()
  931. ATTACK = true
  932. Rooted = true
  933. for i=0, 2, 0.1 / Animation_Speed do
  934. Swait()
  935. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  936. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  937. --PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.24,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  938. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  939. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, -0.5) * ANGLES(RAD(35), RAD(0), RAD(65)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  940. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  941. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  942. end
  943. for i=0, 0.5, 0.1 / Animation_Speed do
  944. Swait()
  945. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  946. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  947. --PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.27,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  948. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75,0) * ANGLES(RAD(0), RAD(0), RAD(85)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  949. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  950. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 0.5 / Animation_Speed)
  951. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.5 / Animation_Speed)
  952. end
  953. for i = 1, 75 do
  954. Swait()
  955. MagicSphere(VT(0.5,0.5,5),50,CF(Torso.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,Torso.Position),"Pearl",VT(-0.005,-0.005,0.03),0)
  956. end
  957. CreateSound(LIGHTHITSOUNDS[MRANDOM(1,#LIGHTHITSOUNDS)], Torso, 10, 0.5)
  958. CreateSound(LIGHTHITSOUNDS[MRANDOM(1,#LIGHTHITSOUNDS)], Torso, 10, 0.5)
  959. AoEDamage(Torso.Position,45,45,58,0,false,2,2,false,true)
  960. MagicSphere(VT(0,0,0),25,Torso.CFrame,"Pearl",VT(5,5,5))
  961. MagicSphere(VT(0,0,0),50,Torso.CFrame,"Pearl",VT(2.5,2.5,2.5))
  962. MagicSphere(VT(0,0.2,0),30,Torso.CFrame*ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))),"Pearl",VT(6,0,6))
  963. MagicSphere(VT(0,0.2,0),30,Torso.CFrame*ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))),"Pearl",VT(6,0,6))
  964. ATTACK = false
  965. Rooted = false
  966. end
  967.  
  968. function ShadowEye()
  969. ATTACK = true
  970. Rooted = true
  971. for i=0, 2, 0.1 / Animation_Speed do
  972. Swait()
  973. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  974. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  975. --PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.24,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  976. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  977. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, -0.5) * ANGLES(RAD(35), RAD(0), RAD(65)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  978. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  979. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  980. end
  981. for i=0, 0.5, 0.1 / Animation_Speed do
  982. Swait()
  983. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  984. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  985. --PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.27,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  986. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75,0) * ANGLES(RAD(0), RAD(0), RAD(85)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  987. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  988. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 0.5 / Animation_Speed)
  989. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.5 / Animation_Speed)
  990. end
  991. local POS = CreatePart(3, Weapon, "Neon", 0, 1, "Really black", "Black side", VT(0,0,0))
  992. POS.CFrame = CF(Mouse.Hit.p)
  993. local GUI,GUI2 = CreateGUICircle(Torso)
  994. local GUI3,GUI4 = CreateGUICircle(POS)
  995. CreateSound("1021477796", POS, 10, 0.6)
  996. for i = 1, 75 do
  997. Swait()
  998. GUI2.Size = UDim2.new(1,0,i/75,0)
  999. GUI2.Position = GUI2.Position - UDim2.new(0,0,0.5/75,0)
  1000. GUI4.Size = UDim2.new(1,0,i/75,0)
  1001. GUI4.Position = GUI4.Position - UDim2.new(0,0,0.5/75,0)
  1002. end
  1003. for i = 1, 90 do
  1004. Swait(5)
  1005. MagicSphere(VT(75,75,75),5,POS.CFrame,"Really black",VT(-15,-15,-15))
  1006. AoEDamage(POS.Position,35,1,1,-15,false,0,2,false,false)
  1007. --MagicSphere(VT(0.5,0.5,15),50,CF(Torso.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,Torso.Position),"Really black",VT(-0.005,-0.005,0.03),0)
  1008. MagicSphere(VT(0.5,0.5,15),50,CF(POS.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,POS.Position),"Really black",VT(-0.005,-0.005,0.03),0)
  1009. end
  1010. for i = 1, 25 do
  1011. Swait()
  1012. GUI2.Size = UDim2.new(1,0,1-(i/25),0)
  1013. GUI2.Position = GUI2.Position + UDim2.new(0,0,0.5/25,0)
  1014. GUI4.Size = UDim2.new(1,0,1-(i/25),0)
  1015. GUI4.Position = GUI4.Position + UDim2.new(0,0,0.5/25,0)
  1016. end
  1017. GUI:remove()
  1018. GUI3:remove()
  1019. ATTACK = false
  1020. Rooted = false
  1021. end
  1022.  
  1023. function Taunt()
  1024. ATTACK = true
  1025. Rooted = true
  1026. for i = 1, 3 do
  1027. for i=0, 0.7, 0.1 / Animation_Speed do
  1028. Swait()
  1029. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  1030. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 0.5 / Animation_Speed)
  1031. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(145)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.5)
  1032. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-145)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 0.5)
  1033. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  1034. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  1035. end
  1036. for i=0, 0.7, 0.1 / Animation_Speed do
  1037. Swait()
  1038. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  1039. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 0.5 / Animation_Speed)
  1040. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(145)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.5)
  1041. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-145)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 0.5)
  1042. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  1043. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  1044. end
  1045. end
  1046. ATTACK = false
  1047. Rooted = false
  1048. end
  1049.  
  1050. --//=================================\\
  1051. --|| ASSIGN THINGS TO KEYS
  1052. --\\=================================//
  1053.  
  1054. function MouseDown(Mouse)
  1055. if ATTACK == false then
  1056. end
  1057. end
  1058.  
  1059. function MouseUp(Mouse)
  1060. HOLD = false
  1061. end
  1062.  
  1063. function KeyDown(Key)
  1064. KEYHOLD = true
  1065. if Key == "z" and ATTACK == false then
  1066. LightArray()
  1067. end
  1068.  
  1069. if Key == "b" and ATTACK == false then
  1070. ShadowField()
  1071. end
  1072.  
  1073. if Key == "c" and ATTACK == false then
  1074. Oblivion()
  1075. end
  1076.  
  1077. if Key == "v" and ATTACK == false then
  1078. ShadowEye()
  1079. end
  1080.  
  1081. if Key == "t" and ATTACK == false then
  1082. Taunt()
  1083. end
  1084. end
  1085.  
  1086. function KeyUp(Key)
  1087. KEYHOLD = false
  1088. end
  1089.  
  1090. Mouse.Button1Down:connect(function(NEWKEY)
  1091. MouseDown(NEWKEY)
  1092. end)
  1093. Mouse.Button1Up:connect(function(NEWKEY)
  1094. MouseUp(NEWKEY)
  1095. end)
  1096. Mouse.KeyDown:connect(function(NEWKEY)
  1097. KeyDown(NEWKEY)
  1098. end)
  1099. Mouse.KeyUp:connect(function(NEWKEY)
  1100. KeyUp(NEWKEY)
  1101. end)
  1102.  
  1103. --//=================================\\
  1104. --\\=================================//
  1105.  
  1106.  
  1107. function unanchor()
  1108. if UNANCHOR == true then
  1109. g = Character:GetChildren()
  1110. for i = 1, #g do
  1111. if g[i].ClassName == "Part" then
  1112. g[i].Anchored = false
  1113. end
  1114. end
  1115. end
  1116. end
  1117.  
  1118.  
  1119. --//=================================\\
  1120. --|| WRAP THE WHOLE SCRIPT UP
  1121. --\\=================================//
  1122.  
  1123. Humanoid.Changed:connect(function(Jump)
  1124. if Jump == "Jump" and (Disable_Jump == true) then
  1125. Humanoid.Jump = false
  1126. end
  1127. end)
  1128.  
  1129. Speed = 65
  1130.  
  1131. while true do
  1132. Swait()
  1133. ANIMATE.Parent = nil
  1134. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1135. IDLEANIMATION:Play()
  1136. SINE = SINE + CHANGE
  1137. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1138. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1139. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1140. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1141. local WALKSPEEDVALUE = 3
  1142. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1143. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1144. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1145. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1146. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1147. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1148. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1149. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1150. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1151. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1152. end
  1153. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1154. ANIM = "Jump"
  1155. if ATTACK == false then
  1156. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1157. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1158. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1159. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1160. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1161. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1162. end
  1163. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1164. ANIM = "Fall"
  1165. if ATTACK == false then
  1166. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1167. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1168. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1169. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1170. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1171. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1172. end
  1173. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1174. ANIM = "Idle"
  1175. if ATTACK == false then
  1176. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1177. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1178. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1179. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1180. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1181. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1182. end
  1183. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1184. ANIM = "Walk"
  1185. WALK = WALK + 1 / Animation_Speed
  1186. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1187. WALK = 0
  1188. if WALKINGANIM == true then
  1189. WALKINGANIM = false
  1190. elseif WALKINGANIM == false then
  1191. WALKINGANIM = true
  1192. end
  1193. end
  1194. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1195. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1196. if ATTACK == false then
  1197. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1198. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1199. --PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.26,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1200. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1201. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-120 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1202. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, -0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1203. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1204. end
  1205. end
  1206. if #Effects2>0 then
  1207. for e=1,#Effects2 do
  1208. if Effects2[e]~=nil then
  1209. local Thing=Effects2[e]
  1210. if Thing~=nil then
  1211. local Part=Thing[1]
  1212. local Mode=Thing[2]
  1213. local Delay=Thing[3]
  1214. local IncX=Thing[4]
  1215. local IncY=Thing[5]
  1216. local IncZ=Thing[6]
  1217. local Part2=Thing[8]
  1218. if Thing[1].Transparency<=1 then
  1219. if Thing[2]=="Block1" then
  1220. Thing[1].CFrame=Thing[1].CFrame
  1221. Mesh=Thing[1].Mesh
  1222. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1223. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1224. elseif Thing[2]=="Cylinder" then
  1225. Mesh=Thing[1].Mesh
  1226. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1227. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1228. elseif Thing[2]=="Blood" then
  1229. Mesh=Thing[7]
  1230. Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0)
  1231. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1232. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1233. elseif Thing[2]=="Elec" then
  1234. Mesh=Thing[1].Mesh
  1235. Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9])
  1236. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1237. elseif Thing[2]=="Disappear" then
  1238. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1239. end
  1240. else
  1241. Part.Parent=nil
  1242. table.remove(Effects2,e)
  1243. end
  1244. end
  1245. end
  1246. end
  1247. end
  1248. unanchor()
  1249. Humanoid.MaxHealth = "inf"
  1250. Humanoid.Health = "inf"
  1251. if Rooted == false then
  1252. Disable_Jump = false
  1253. Humanoid.WalkSpeed = Speed
  1254. elseif Rooted == true then
  1255. Disable_Jump = true
  1256. Humanoid.WalkSpeed = 0
  1257. end
  1258. if Head:FindFirstChild("face") then
  1259. Head.face:remove()
  1260. end
  1261.  
  1262.  
  1263. --//=================================\\
  1264. --\\=================================//
  1265.  
  1266.  
  1267.  
  1268.  
  1269.  
  1270. --//====================================================\\--
  1271. --|| END OF SCRIPT
  1272. --\\====================================================//--
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