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Game W

Jan 20th, 2018
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  1. options:
  2. Title: &8» &8[&7Skyline&8] &8«
  3. Line1: &7
  4. Line2: &8» &7Queue: &e%{queue1}%/10
  5. Line3: &8» &7heavy development
  6. Line4: &f
  7. Line5: &8» &7IP: &eSkyline.minehut.gg
  8. Line6: &8» &7Website: &eComing soon!
  9. Line7: &8» &7Store: &eComing soon!
  10. Line8: &a
  11.  
  12. command /credit help:
  13. trigger:
  14. send "&8» &7Credits &8«"
  15. send ""
  16. send "&8» &e/Mycredits &8» &7Displays your credits."
  17. send "&8» &e/Credits <player> &8» &7Displays a player's credits."
  18. send "&8» &e/Sendcredits <player> <amount> &8» &7Sends credits to a player"
  19.  
  20. command /mycredits:
  21. trigger:
  22. send ""
  23. send "&8» &7Your credit balance: &e%{credits::%player%}%"
  24. send ""
  25.  
  26. command /credits <player>:
  27. trigger:
  28. send ""
  29. send "&8» &e%arg 1% &7has &e%{credits::%arg 1%}% &7credits"
  30. send ""
  31.  
  32. command /pay <player> <number>:
  33. trigger:
  34. if arg 1 is set:
  35. if arg 2 is set:
  36. if arg 2 <= 0:
  37. send "&8» &7You cannot send an amount less than or equal to 0."
  38. stop
  39. else if arg 2 > {credits::%player%}:
  40. send "&8» &7You cannot send more credits than you have."
  41. stop
  42. else:
  43. remove {arg 2} from {credits::%player%}
  44. add {arg 2} to {credits::%arg 1%}
  45. send "&8» &7You have sent &e%{arg 2}% &7credits to &e%{arg 1}%"
  46. send "&8» &e%player% &7has sent you &e%{arg 2}% &7credits" to arg 1
  47. else:
  48. send "&8» &7Enter an amount to send."
  49. stop
  50. else:
  51. send "&8» &7Enter a player to send credits to."
  52. stop
  53.  
  54. command /addcredits <player> <number>:
  55. permission: credits.admin
  56. trigger:
  57. if arg 1 is set:
  58. if arg 2 is set:
  59. add arg 2 to {credits::%arg 1%}
  60. send "&8» &7You have given &e%arg 2% &7credits to &e%arg 1%"
  61. send "&8» &7You have been given &e%arg 2% &7credits from &e%player%" to arg 1
  62. else:
  63. send "&8» &7Enter an amount to give."
  64. else:
  65. send "&8» &7Enter a player to add credits to."
  66.  
  67. command /setcredits <player> <number>:
  68. permission: credits.admin
  69. trigger:
  70. if arg 1 is set:
  71. if arg 2 is set:
  72. set {credits::%arg 1%} to arg 2
  73. send "&8» &7You have set %arg 1%'s credits to &e%arg 2%"
  74. send "&8» &7Your credits had been set to &e%arg 2% by &e%player%" to arg 1
  75. else:
  76. send "&8» &7Enter an amount to set."
  77. else:
  78. send "&8» &7Enter a player to set credits to."
  79.  
  80. command /resetcredits <player>:
  81. permission: credit.admin
  82. trigger:
  83. set {credits::%arg 1%} to 0
  84.  
  85. on first join:
  86. set {credits::%player%} to 0
  87.  
  88. on join:
  89. if {credits::%player%} is not set:
  90. set {credits::%player%} to 0
  91.  
  92. on script load:
  93. set {queue1} to 0
  94. delete {queue::*}
  95.  
  96. command /resetqueue:
  97. permission: queue.reset
  98. trigger:
  99. set {queue.%player%} to 0
  100. delete {queue::*}
  101. set {queue1} to 0
  102. broadcast "&8» &7Queue was reset"
  103.  
  104. command /setloc:
  105. trigger:
  106. set {spawn} to location of player
  107.  
  108. command /queue [<text="check">]:
  109. usage: You can either use &c/queue join &for &c/queue leave
  110. trigger:
  111. if arg-1 is "check":
  112. send "&8» &7There are &e%{queue1}%/10 &7players in the queue!" to player
  113. if arg-1 is "join":
  114. teleport player to {spawn}
  115. set {checkqueue} to "True"
  116. if {queue1} >= 10:
  117. send "&8» &7The queue is full!" to player
  118. else if "%{queue::*}%" contains "%player%":
  119. send "&8» &7You are already in the queue!" to player
  120. stop
  121. else:
  122. add 1 to {queue1}
  123. add "%player%" to {queue::*}
  124. set {queue.%player%} to 1
  125. broadcast "&8» &7There are now &e%{queue1}%/10 &7players in the queue!"
  126. if executor is console:
  127. if arg-1 is "start":
  128. if {queue1} <= 1:
  129. broadcast "&8» &7Not enough players to start!"
  130. else:
  131. if {queue1} <= 1:
  132. broadcast "&8» &7Not enough players to start!"
  133. stop
  134. broadcast "&8» &7The match is about to start!"
  135. wait 1 second
  136. if {queue1} <= 1:
  137. broadcast "&8» &7Not enough players to start!"
  138. stop
  139. broadcast "&8» &7The match will begin in &e15 &7seconds.."
  140. wait 10 seconds
  141. if {queue1} <= 1:
  142. broadcast "&8» &7Not enough players to start!"
  143. stop
  144. broadcast "&8» &7The match will begin in &e5 &7seconds.."
  145. wait 1 seconds
  146. if {queue1} <= 1:
  147. broadcast "&8» &7Not enough players to start!"
  148. stop
  149. broadcast "&8» &7The match will begin in &e4 &7seconds.."
  150. wait 1 seconds
  151. if {queue1} <= 1:
  152. broadcast "&8» &7Not enough players to start!"
  153. stop
  154. broadcast "&8» &7The match will begin in &e3 &7seconds.."
  155. wait 1 seconds
  156. if {queue1} <= 1:
  157. broadcast "&8» &7Not enough players to start!"
  158. stop
  159. broadcast "&8» &7The match will begin in &e2 &7seconds.."
  160. wait 1 seconds
  161. if {queue1} <= 1:
  162. broadcast "&8» &7Not enough players to start!"
  163. stop
  164. broadcast "&8» &7The match will begin in &e1 &7seconds.."
  165. wait 1 second
  166. if {queue1} >= 2:
  167. broadcast "&8» &7The game has now started"
  168. loop {queue::*}:
  169. chance of 50%:
  170. teleport loop-value parsed as player to {CTSpawn}
  171. make console execute "/eco set %loop-value% 800"
  172. make console execute "/manuadd %loop-value% CT maps"
  173. make console execute "/manuaddp %loop-value% counterterrorist.buy"
  174. make console execute "/menu grab %loop-value% CTSpawn"
  175. make console execute "/gms %loop-value%"
  176. else:
  177. teleport loop-value parsed as player to {TSpawn}
  178. make console execute "/eco set %loop-value% 800"
  179. make console execute "/manuadd %loop-value% T maps"
  180. make console execute "/manudelp %loop-value% terrorist.buy"
  181. make console execute "/menu grab %loop-value% TSpawn"
  182. make console execute "/gms %loop-value%"
  183. set {queue.%player%} to 0
  184. delete {queue::*}
  185. set {queue1} to 0
  186. make console execute "/resetqueue"
  187. make console execute "/gamefreeze"
  188. make console execute "/setblock 14 4 -29 redstone_block"
  189. wait 1 second
  190. make console execute "/setblock 14 4 -29 air"
  191. else:
  192. broadcast "&8» &7Not enough players to start."
  193. if arg-1 is "leave":
  194. if {queue.%player%} <= 0:
  195. send "&8» &7You are not in the queue."
  196. stop
  197. else if {queue::*} contains %player%:
  198. remove 1 from {queue1}
  199. send "&8» &7You have left the queue!"
  200. broadcast "&8» &7There are now &e%{queue1}%/10 &7players in the queue!"
  201. remove "%player%" from {queue::*}
  202. set {queue.%player%} to 0
  203. else:
  204. send "&8» &7You are not currently in a queue!"
  205. command /test:
  206. trigger:
  207. send "%{queue::*}%" to player
  208. send "%{queue1}%" to player
  209.  
  210. command /test2:
  211. trigger:
  212. add 1 to {queue1}
  213. broadcast "&8» &7There are now &e%{queue1}%/10 &7players in the queue!"
  214.  
  215. on join:
  216. set {queue.%player%} to 0
  217. teleport player to {spawn}
  218.  
  219. every 1 second:
  220. if {checkqueue} is "True":
  221. if {queue1} >= 2:
  222. make console execute "/queue start"
  223. set {checkqueue} to "False"
  224. stop
  225.  
  226. command /score:
  227. trigger:
  228. send ""
  229. send "&3Counter-Terrorists Have Won %{CTRoundsWon}% Round(s)"
  230. send ""
  231. send "&cTerrorists Have Won %{TRoundsWon}% Round(s)"
  232. send ""
  233.  
  234. command /resetdefuser:
  235. permission: reset.admin
  236. trigger:
  237. set {DefusingBomb::%player%} to "False"
  238. set {Defused.Bomb} to "False"
  239.  
  240. command /reset:
  241. permission: reset.admin
  242. trigger:
  243. set {Bomb.Explode} to "False"
  244. set {Bomb.Defuse} to "False"
  245. set {BombIs.Defused} to "False"
  246. set {DefusingBomb::%player%} to "False"
  247. set {Defused.Bomb} to "False"
  248. set action bar of player to "&8» &7Reset-all Complete."
  249.  
  250. command /resetrounds:
  251. permission: reset.admin
  252. trigger:
  253. set {CTRoundsWon} to 0
  254. set {TRoundsWon} to 0
  255. set action bar of player to "&8» &7Reset-Rounds Complete."
  256.  
  257. command /forcescore <text> <text>:
  258. permission: forcescore.admin
  259. trigger:
  260. if arg 1 is "CT":
  261. set {CTRoundsWon} to arg 2
  262. else if arg 1 is "T":
  263. set {TRoundsWon} to arg 2
  264. else:
  265. send "&8» &7Make sure your adding to &eT &7or &eCT&7."
  266.  
  267. on place of a daylight sensor:
  268. set action bar of player to "&8» &7Bomb Planting in &e5 &7Seconds."
  269. wait 1 second
  270. set action bar of player to "&8» &7Bomb Planting in &e4 &7Seconds."
  271. wait 1 second
  272. set action bar of player to "&8» &7Bomb Planting in &e3 &7Seconds."
  273. wait 1 second
  274. set action bar of player to "&8» &7Bomb Planting in &e2 &7Seconds."
  275. wait 1 second
  276. set action bar of player to "&8» &7Bomb Planting in &e1 &7Seconds."
  277. wait 1 second
  278. broadcast "&8» &7The bomb has been planted!"
  279.  
  280.  
  281. if {BombIs.Defused} is "True":
  282. make console execute "/reset"
  283. stop
  284. broadcast "&8» &7Bomb exploding in &e30 &7seconds."
  285. wait 10 seconds
  286. if {BombIs.Defused} is "True":
  287. make console execute "/reset"
  288. stop
  289. broadcast "&8» &7Bomb exploding in &e20 &7seconds."
  290. wait 10 seconds
  291. if {BombIs.Defused} is "True":
  292. make console execute "/reset"
  293. stop
  294. broadcast "&8» &7Bomb exploding in &e10 &7seconds."
  295. wait 5 seconds
  296. if {BombIs.Defused} is "True":
  297. make console execute "/reset"
  298. stop
  299. broadcast "&8» &7Bomb exploding in &e5 &7seconds."
  300. wait 2 second
  301. if {BombIs.Defused} is "True":
  302. make console execute "/reset"
  303. stop
  304. broadcast "&8» &7Bomb exploding in &e3 &7seconds."
  305. wait 1 second
  306. if {BombIs.Defused} is "True":
  307. make console execute "/reset"
  308. stop
  309. broadcast "&8» &7Bomb exploding in &e2 &7seconds."
  310. wait 1 second
  311. if {BombIs.Defused} is "True":
  312. make console execute "/reset"
  313. stop
  314. broadcast "&8» &7Bomb exploding in &e1 &7seconds."
  315. wait 1 second
  316. if {BombIs.Defused} is "True":
  317. make console execute "/reset"
  318. stop
  319. broadcast "&8» &7The bomb has exploded"
  320. set {DefusingBomb::%player%} to "False"
  321. set {Defused.Bomb} to "False"
  322. set {BombIs.Defused} to "False"
  323. set {Bomb.Explode} to "True"
  324. set event-block to air
  325. show large explosion at the event-block to the player
  326. show large explosion at the event-block to the player
  327.  
  328. on rightclick on daylight sensor with shears:
  329. if player is holding shears named "&fDefuser":
  330. set {Defused.Bomb} to "False"
  331. set {DefusingBomb::%player%} to "True"
  332. if {DefusingBomb::%player%} is "True":
  333. if {DefusingBomb::%player%} is "False":
  334. stop
  335. set action bar of player to "&8» &7Defusing bomb in &e8 &7seconds."
  336. wait 1 second
  337. if {DefusingBomb::%player%} is "False":
  338. stop
  339. set action bar of player to "&8» &7Defusing bomb in &e7 &7seconds."
  340. wait 1 second
  341. if {DefusingBomb::%player%} is "False":
  342. stop
  343. set action bar of player to "&8» &7Defusing bomb in &e6 &7seconds."
  344. wait 1 second
  345. if {DefusingBomb::%player%} is "False":
  346. stop
  347. set action bar of player to "&8» &7Defusing bomb in &e5 &7seconds."
  348. wait 1 second
  349. if {DefusingBomb::%player%} is "False":
  350. stop
  351. set action bar of player to "&8» &7Defusing bomb in &e4 &7seconds."
  352. wait 1 second
  353. if {DefusingBomb::%player%} is "False":
  354. stop
  355. set action bar of player to "&8» &7Defusing bomb in &e3 &7seconds."
  356. wait 1 second
  357. if {DefusingBomb::%player%} is "False":
  358. stop
  359. set action bar of player to "&8» &7Defusing bomb in &e2 &7seconds."
  360. wait 1 second
  361. if {DefusingBomb::%player%} is "False":
  362. stop
  363. set action bar of player to "&8» &7Defusing bomb in &e1 &7seconds."
  364. wait 1 second
  365. if {DefusingBomb::%player%} is "False":
  366. stop
  367. broadcast "&8» &7The bomb has been defused."
  368. set {Bomb.Defuse} to "True"
  369. set {BombIs.Defused} to "True"
  370. set event-block to air
  371. show red dust at the event-block to the player
  372. show red dust at the event-block to the player
  373. show red dust at the event-block to the player
  374. set {Defused.Bomb} to "False"
  375. set {DefusingBomb::%player%} to "False"
  376.  
  377. on any move:
  378. if {DefusingBomb::%player%} is "True":
  379. remove all shears from player's inventory
  380. add 1 shears named "&fDefuser" to player's inventory
  381. set action bar of player to "&8» &cBomb defusing has been canceled, do not move!"
  382. set {Defusingbomb::%player%} to "False"
  383.  
  384. every second in world "Maps":
  385. if {Bomb.Defuse} is "True":
  386. broadcast ""
  387. broadcast "&8» &eCounter-Terrorists &7have won the round"
  388. broadcast ""
  389. add 1 to {CTRoundsWon}
  390. set {Bomb.Defuse} to "False"
  391. loop all players:
  392. if loop-player has permission "terrorist.buy":
  393. teleport loop-player to {TSpawn}
  394. else if loop-player has permission "counterterrorist.buy":
  395. teleport loop-player to {CTSpawn}
  396. make console execute "/gamefreeze"
  397. stop
  398.  
  399. if {Bomb.Explode} is "True":
  400. broadcast ""
  401. broadcast "&8» &eTerrorists &7have won the round"
  402. broadcast ""
  403. add 1 to {TRoundsWon}
  404. set {Bomb.Explode} to "False"
  405. loop all players:
  406. if loop-player has permission "terrorist.buy":
  407. teleport loop-player to {TSpawn}
  408. else if loop-player has permission "counterterrorist.buy":
  409. teleport loop-player to {CTSpawn}
  410. make console execute "/gamefreeze"
  411. stop
  412.  
  413. if {CTRoundsWon} = 8:
  414. broadcast ""
  415. broadcast "&8» &eCounter-Terrorists &7have won the game"
  416. broadcast ""
  417. set {game.end} to 1
  418. set {CTRoundsWon} to 0
  419. set {TRoundsWon} to 0
  420. loop all players:
  421. teleport loop-player to {spawn}
  422. make console execute "ci %loop-player%"
  423. make console execute "ci %loop-player%"
  424. make console execute "/manudelp %loop-player% terrorist.buy"
  425. make console execute "/manudelp %loop-player% counterterrorist.buy"
  426. loop all players:
  427. if loop-player has permission "counterterrorist.buy":
  428. add 15 to {credits::%loop-player%}
  429. stop
  430.  
  431. if {TRoundsWon} = 8:
  432. broadcast ""
  433. broadcast "&8» &eTerrorists &7have won the game"
  434. broadcast ""
  435. set {game.end} to 1
  436. set {TRoundsWon} to 0
  437. set {CTRoundsWon} to 0
  438. loop all players:
  439. teleport loop-player to {spawn}
  440. make console execute "/ci %loop-player%"
  441. make console execute "/ci %loop-player%"
  442. make console execute "/manudelp %loop-player% terrorist.buy"
  443. make console execute "/manudelp %loop-player% counterterrorist.buy"
  444. loop all players:
  445. if loop-player has permission "terrorist.buy":
  446. add 15 to {credits::%loop-player%}
  447. stop
  448.  
  449. command /CTSpawn:
  450. permission: spawn.admin
  451. trigger:
  452. set {CTSpawn} to player's location
  453. send "&8» &7Counter Terrorist Spawn Set"
  454.  
  455. command /TSpawn:
  456. permission: spawn.admin
  457. trigger:
  458. set {TSpawn} to player's location
  459. send "&8» &7Terrorist Spawn Set"
  460.  
  461. command /timer:
  462. permission: timer.admin
  463. trigger:
  464. set {timer} to 300
  465. if {timer} = 300:
  466. broadcast ""
  467. broadcast "&8» &75:00 remaining"
  468. broadcast ""
  469. while {timer} > 270:
  470. wait 1 second
  471. remove 1 from {timer}
  472. if {timer} = 270:
  473. broadcast ""
  474. broadcast "&8» &74:30 remaining"
  475. broadcast ""
  476. while {timer} > 240:
  477. wait 1 second
  478. remove 1 from {timer}
  479. if {timer} = 240:
  480. broadcast ""
  481. broadcast "&8» &74:00 remaining"
  482. broadcast ""
  483. while {timer} > 210:
  484. wait 1 second
  485. remove 1 from {timer}
  486. if {timer} = 210:
  487. broadcast ""
  488. broadcast "&8» &73:30 remaining"
  489. broadcast ""
  490. while {timer} > 180:
  491. wait 1 second
  492. remove 1 from {timer}
  493. if {timer} = 180:
  494. broadcast ""
  495. broadcast "&8» &73:00 remaining"
  496. broadcast ""
  497. while {timer} > 150:
  498. wait 1 second
  499. remove 1 from {timer}
  500. if {timer} = 150:
  501. broadcast ""
  502. broadcast "&8» &72:30 remaining"
  503. broadcast ""
  504. while {timer} > 120:
  505. wait 1 second
  506. remove 1 from {timer}
  507. if {timer} = 120:
  508. broadcast ""
  509. broadcast "&8» &72:00 remaining"
  510. broadcast ""
  511. while {timer} > 90:
  512. wait 1 second
  513. remove 1 from {timer}
  514. if {timer} = 90:
  515. broadcast ""
  516. broadcast "&8» &71:30 remaining"
  517. broadcast ""
  518. while {timer} > 60:
  519. wait 1 second
  520. remove 1 from {timer}
  521. if {timer} = 60:
  522. broadcast ""
  523. broadcast "&8» &71:00 remaining"
  524. broadcast ""
  525. while {timer} > 30:
  526. wait 1 second
  527. remove 1 from {timer}
  528. if {timer} = 30:
  529. broadcast ""
  530. broadcast "&8» &70:30 remaining"
  531. broadcast ""
  532. while {timer} > 10:
  533. wait 1 second
  534. remove 1 from {timer}
  535. if {timer} = 10:
  536. broadcast ""
  537. broadcast "&8» &70:10 remaining"
  538. broadcast ""
  539. while {timer} > 3:
  540. wait 1 second
  541. remove 1 from {timer}
  542. if {timer} = 3:
  543. broadcast ""
  544. broadcast "&8» &70:03 remaining"
  545. broadcast ""
  546. while {timer} > 2:
  547. wait 1 second
  548. remove 1 from {timer}
  549. if {timer} = 2:
  550. broadcast ""
  551. broadcast "&8» &70:02 remaining"
  552. broadcast ""
  553. while {timer} > 1:
  554. wait 1 second
  555. remove 1 from {timer}
  556. if {timer} = 1:
  557. broadcast ""
  558. broadcast "&8» &70:01 remaining"
  559. broadcast ""
  560. while {timer} > 0:
  561. wait 1 second
  562. remove 1 from {timer}
  563. if {timer} = 0:
  564. set {Bomb.Defuse} to "True"
  565.  
  566. command /time:
  567. permission: timer.access
  568. trigger:
  569. if {timer} = 0:
  570. send "&8» &7There are currently no games running."
  571. else:
  572. send "&8» &e%{timer}% &7seconds remaining"
  573.  
  574. command /resettimer:
  575. permission: timer.admin
  576. trigger:
  577. set {timer} to 0
  578.  
  579. command /wipescoreboard:
  580. permission: scoreboard.admin
  581. trigger:
  582. loop all players:
  583. wipe loop-player's sidebar
  584.  
  585. command /gamefreeze:
  586. permission: freeze.admin
  587. trigger:
  588. set {gamefreeze.toggle} to "True"
  589. set {gamefreeze.timer} to 8
  590. broadcast ""
  591. broadcast "&8» &7Round starting in %{gamefreeze.timer}% seconds"
  592. broadcast ""
  593. wait 1 second
  594. broadcast "&8» &7Round starting in %{gamefreeze.timer}% seconds"
  595. broadcast ""
  596. wait 1 second
  597. broadcast "&8» &7Round starting in %{gamefreeze.timer}% seconds"
  598. broadcast ""
  599. wait 1 second
  600. broadcast "&8» &7Round starting in %{gamefreeze.timer}% seconds"
  601. broadcast ""
  602. wait 1 second
  603. broadcast "&8» &7Round starting in %{gamefreeze.timer}% seconds"
  604. broadcast ""
  605. wait 1 second
  606. broadcast "&8» &7Round starting in %{gamefreeze.timer}% seconds"
  607. broadcast ""
  608. wait 1 second
  609. broadcast "&8» &7Round starting in %{gamefreeze.timer}% seconds"
  610. broadcast ""
  611. wait 1 second
  612. broadcast "&8» &7Round starting in %{gamefreeze.timer}% seconds"
  613. broadcast ""
  614. set {gamefreeze.toggle} to "False"
  615. broadcast "&8» &7Round started."
  616. wait 1 second
  617. loop 50 times:
  618. broadcast ""
  619. make console execute "/timer"
  620. stop
  621.  
  622. command /gfreset:
  623. permission: gamefreeze.admin
  624. trigger:
  625. set {gamefreeze.toggle} to "False"
  626. stop
  627.  
  628. every second in world "Maps":
  629. if {gamefreeze.toggle} is "True":
  630. remove 1 from {gamefreeze.timer}
  631.  
  632. on leftclick:
  633. if player is holding diamond horse armor:
  634. make player execute "/rel"
  635. if player is holding gold horse armor:
  636. make player execute "/rel"
  637.  
  638. on rightclick:
  639. if player is holding wooden sword named "&fT-Knife":
  640. make player execute "/t"
  641. if player is holding wooden sword named "&fCT-Knife":
  642. make player execute "/ct"
  643.  
  644. on any movement:
  645. if {gamefreeze.toggle} is "True":
  646. cancel event
  647. send player title "&8» &7Game is starting." with subtitle "&7You cannot move" for 2 seconds
  648.  
  649. #ScoreBoard (You can add lines)
  650. every second:
  651. loop all players:
  652. wipe loop-player's sidebar
  653. set name of sidebar of loop-player to "{@Title}"
  654. set score "{@Line1}" in sidebar of loop-player to 8
  655. set score "{@Line2}" in sidebar of loop-player to 7
  656. set score "{@Line3}" in sidebar of loop-player to 6
  657. set score "{@Line4}" in sidebar of loop-player to 5
  658. set score "{@Line5}" in sidebar of loop-player to 4
  659. set score "{@Line6}" in sidebar of loop-player to 3
  660. set score "{@Line7}" in sidebar of loop-player to 2
  661. set score "{@Line8}" in sidebar of loop-player to 1
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