Advertisement
Namoo546

Star Platinum Over Heaven (Edit Sound)

Nov 25th, 2019
151
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 83.95 KB | None | 0 0
  1. ---IS THIS A JOJO SCRIPT?!?!!?!?
  2. ---Star Platinum Over Heaven
  3. ---Made by trollmon123 and tyefoodmania(Crow_Kiyoamsa)
  4. ---Happy halloween
  5. ---Last script probably
  6.  
  7. ---I couldnt make a GUI cuz im lazy so
  8. -----KEYDOWNS------
  9. --- E(Hold) - OverHeaven Ora Barrages
  10. --- R - OverHeaven Strong Hit
  11. --- T - OverHeaven Blast
  12. --- F - TimeStop
  13. --- Z(Can be Spammed) - Stand Jump
  14. --- Passive(Ultimate Body)-- This body will give you Faster Health Regeneration
  15. ------This is a Play Fair script(None of that one shot stuff)
  16.  
  17. if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
  18. print("FE Compatibility: by WaverlyCole & Mokiros")
  19. InternalData = {}
  20. do
  21. script.Parent = owner.Character
  22. local Event = Instance.new("RemoteEvent")
  23. Event.Name = "UserInput"
  24. local function NewFakeEvent()
  25. local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
  26. return Fake
  27. end
  28. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  29. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  30. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  31. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  32. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  33. local function TriggerEvent(self,Event,...)
  34. local Trigger = Mouse[Event]
  35. if Trigger and Trigger.fakeEvent and Trigger.Function then
  36. Trigger.Function(...)
  37. end
  38. end
  39. Mouse.TrigEvent = TriggerEvent
  40. UserInputService.TrigEvent = TriggerEvent
  41. Event.OnServerEvent:Connect(function(FiredBy,Input)
  42. if FiredBy.Name ~= owner.Name then end
  43. if Input.MouseEvent then
  44. Mouse.Target = Input.Target
  45. Mouse.Hit = Input.Hit
  46. else
  47. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  48. if Input.UserInputType == Enum.UserInputType.MouseButton1 then
  49. return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
  50. end
  51. for _,Action in pairs(ContextActionService.Actions) do
  52. for _,Key in pairs(Action.Keys) do
  53. if Key==Input.KeyCode then
  54. Action.Function(Action.Name,Input.UserInputState,Input)
  55. end
  56. end
  57. end
  58. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  59. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  60. end
  61. end)
  62. InternalData["Mouse"] = Mouse
  63. InternalData["ContextActionService"] = ContextActionService
  64. InternalData["UserInputService"] = UserInputService
  65. Event.Parent = NLS([[
  66. local Player = owner
  67. local Event = script:WaitForChild("UserInput")
  68. local UserInputService = game:GetService("UserInputService")
  69. local Mouse = Player:GetMouse()
  70. local Input = function(Input,gameProcessedEvent)
  71. if gameProcessedEvent then return end
  72. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  73. end
  74. UserInputService.InputBegan:Connect(Input)
  75. UserInputService.InputEnded:Connect(Input)
  76. local Hit,Target
  77. while wait(1/30) do
  78. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  79. Hit,Target = Mouse.Hit,Mouse.Target
  80. Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  81. end
  82. end
  83. ]],owner.Character)
  84. end
  85. RealGame = game;game = setmetatable({},{
  86. __index = function (self,Index)
  87. local Sandbox = function (Thing)
  88. if Thing:IsA("Player") then
  89. local RealPlayer = Thing
  90. return setmetatable({},{
  91. __index = function (self,Index)
  92. local Type = type(RealPlayer[Index])
  93. if Type == "function" then
  94. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  95. return function (self)
  96. return InternalData["Mouse"]
  97. end
  98. end
  99. return function (self,...)
  100. return RealPlayer[Index](RealPlayer,...)
  101. end
  102. else
  103. return RealPlayer[Index]
  104. end
  105. end;
  106. __tostring = function(self)
  107. return RealPlayer.Name
  108. end
  109. })
  110. end
  111. end
  112. if RealGame[Index] then
  113. local Type = type(RealGame[Index])
  114. if Type == "function" then
  115. if Index:lower() == "getservice" or Index:lower() == "service" then
  116. return function (self,Service)
  117. if Service:lower() == "players" then
  118. return setmetatable({},{
  119. __index = function (self2,Index2)
  120. local RealService = RealGame:GetService(Service)
  121. local Type2 = type(Index2)
  122. if Type2 == "function" then
  123. return function (self,...)
  124. return RealService[Index2](RealService,...)
  125. end
  126. else
  127. if Index2:lower() == "localplayer" then
  128. return Sandbox(owner)
  129. end
  130. return RealService[Index2]
  131. end
  132. end;
  133. __tostring = function(self)
  134. return RealGame:GetService(Service).Name
  135. end
  136. })
  137. elseif Service:lower() == "contextactionservice" then
  138. return InternalData["ContextActionService"]
  139. elseif Service:lower() == "contextactionservice" then
  140. return InternalData["UserInputService"]
  141. elseif Service:lower() == "runservice" then
  142. return setmetatable({},{
  143. __index = function(self2,Index2)
  144. local RealService = RealGame:GetService(Service)
  145. local Type2 = type(Index2)
  146. if Type2 == "function" then
  147. return function (self,...)
  148. return RealService[Index2](RealService,...)
  149. end
  150. else
  151. if Index2:lower() == "bindtorenderstep" then
  152. return function (self,Name,Priority,Function)
  153. return RealGame:GetService("RunService").Stepped:Connect(Function)
  154. end
  155. end
  156. if Index2:lower() == "renderstepped" then
  157. return RealService["Stepped"]
  158. end
  159. return RealService[Index2]
  160. end
  161. end
  162. })
  163. else
  164. return RealGame:GetService(Service)
  165. end
  166. end
  167. end
  168. return function (self,...)
  169. return RealGame[Index](RealGame,...)
  170. end
  171. else
  172. if game:GetService(Index) then
  173. return game:GetService(Index)
  174. end
  175. return RealGame[Index]
  176. end
  177. else
  178. return nil
  179. end
  180. end
  181. });Game = game;owner = game:GetService("Players").LocalPlayer
  182. print("Complete! Running...")
  183.  
  184. wait(0.1)
  185. local Player = game.Players.LocalPlayer
  186. local Character = Player.Character
  187. local Humanoid = Character.Humanoid
  188. local Mouse = Player:GetMouse()
  189. local LeftArm = Character["Left Arm"]
  190. local RightArm = Character["Right Arm"]
  191. local LeftLeg = Character["Left Leg"]
  192. local RightLeg = Character["Right Leg"]
  193. local Head = Character.Head
  194. local Torso = Character.Torso
  195. local Camera = game.Workspace.CurrentCamera
  196. local RootPart = Character.HumanoidRootPart
  197. local RootJoint = RootPart.RootJoint
  198. local Pause = false
  199. local attack = false
  200. local Change = false
  201. local DDZ = false
  202. local LOL = false
  203. local Anim = 'Idle'
  204. local attacktype = 1
  205. local delays = false
  206. local play = true
  207. local Time = 7
  208. local targetted = nil
  209. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  210. local velocity = RootPart.Velocity.y
  211. local sine = 0
  212. local change = 1
  213. local D = false
  214. Loop = false
  215. local DD = false
  216. local doe = 0
  217. local Create = LoadLibrary("RbxUtility").Create
  218. local Stand = Instance.new("Model",Character)
  219. Stand.Name = "Stand"
  220. local ST = Instance.new("Part",Stand)
  221. ST.Size = Vector3.new(2,2,1)
  222. ST.BrickColor = BrickColor.new("White")
  223. ST.CanCollide = false
  224. local ST2 = Instance.new("SpecialMesh",ST)
  225. ST2.MeshId = "rbxasset://fonts/torso.mesh"
  226. ST2.Scale = Vector3.new(1,1,1)
  227. local ST3 = Instance.new("Weld",ST)
  228. ST3.Part0 = RootPart
  229. ST3.Part1 = ST
  230. ST3.C0 = CFrame.new(0,0,0)
  231. local SH = Instance.new("Part",Stand)
  232. SH.Size = Vector3.new(1.25,1.25,1.25)
  233. SH.CanCollide = false
  234. SH.BrickColor = BrickColor.new("White")
  235. local SH2 = Instance.new("SpecialMesh",SH)
  236. SH2.MeshType = "Head"
  237. SH2.Scale = Vector3.new(1,1,1)
  238. local SH2 = Instance.new("Weld",SH)
  239. SH2.Part0 = ST
  240. SH2.Part1 = SH
  241. SH2.C0 = CFrame.new(0,1.5,0)
  242. local SRA = Instance.new("Part",Stand)
  243. SRA.Size = Vector3.new(1,2,1)
  244. SRA.CanCollide = false
  245. SRA.BrickColor = BrickColor.new("White")
  246. local SRA2 = Instance.new("SpecialMesh",SRA)
  247. SRA2.MeshId = "rbxasset://fonts/rightarm.mesh"
  248. SRA2.Scale = Vector3.new(1,1,1)
  249. local SRA3 = Instance.new("Weld",SRA)
  250. SRA3.Part0 = ST
  251. SRA3.Part1 = SRA
  252. SRA3.C0 = CFrame.new(1.5,0,0)
  253. local SLA = Instance.new("Part",Stand)
  254. SLA.Size = Vector3.new(1,2,1)
  255. SLA.CanCollide = false
  256. SLA.BrickColor = BrickColor.new("White")
  257. local SLA2 = Instance.new("SpecialMesh",SLA)
  258. SLA2.MeshId = "rbxasset://fonts/leftarm.mesh"
  259. SLA2.Scale = Vector3.new(1,1,1)
  260. local SLA3 = Instance.new("Weld",SLA)
  261. SLA3.Part0 = ST
  262. SLA3.Part1 = SLA
  263. SLA3.C0 = CFrame.new(-1.5,0,0)
  264. local SRL = Instance.new("Part",Stand)
  265. SRL.Size = Vector3.new(1,2,1)
  266. SRL.CanCollide = false
  267. SRL.BrickColor = BrickColor.new("White")
  268. local SRL2 = Instance.new("SpecialMesh",SRL)
  269. SRL2.MeshId = "rbxasset://fonts/rightleg.mesh"
  270. SRL2.Scale = Vector3.new(1,1,1)
  271. local SRL3 = Instance.new("Weld",SRL)
  272. SRL3.Part0 = ST
  273. SRL3.Part1 = SRL
  274. SRL3.C0 = CFrame.new(0.5,-2,0)
  275. local SLL = Instance.new("Part",Stand)
  276. SLL.Size = Vector3.new(1,2,1)
  277. SLL.CanCollide = false
  278. SLL.BrickColor = BrickColor.new("White")
  279. local SLL2 = Instance.new("SpecialMesh",SLL)
  280. SLL2.MeshId = "rbxasset://fonts/leftleg.mesh"
  281. SLL2.Scale = Vector3.new(1,1,1)
  282. local SLL3 = Instance.new("Weld",SLL)
  283. SLL3.Part0 = ST
  284. SLL3.Part1 = SLL
  285. SLL3.C0 = CFrame.new(-0.5,-2,0)
  286. local FlA = Instance.new("ParticleEmitter",SRA)
  287. FlA.Texture = "rbxassetid://263837009"
  288. FlA.Size = NumberSequence.new(0.6)
  289. FlA.Rotation = NumberRange.new(-100, 100)
  290. FlA.RotSpeed = NumberRange.new(-200, 200)
  291. FlA.Transparency = NumberSequence.new(0,1)
  292. FlA.Speed = NumberRange.new(0.1)
  293. FlA.ZOffset = -0.1
  294. FlA.Lifetime = NumberRange.new(1)
  295. FlA.Rate = 1111
  296. FlA.LockedToPart = true
  297. FlA.LightEmission = 1
  298. FlA.VelocitySpread = 12121
  299. local ZZA = Instance.new("ParticleEmitter",SRA)
  300. ZZA.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  301. ZZA.Size = NumberSequence.new(0.005)
  302. ZZA.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  303. ZZA.RotSpeed = NumberRange.new(-200, 200)
  304. ZZA.Transparency = NumberSequence.new(0.7)
  305. ZZA.Lifetime = NumberRange.new(1)
  306. ZZA.Speed = NumberRange.new(0.48)
  307. ZZA.Rate = 1231231
  308. ZZA.ZOffset = 0.1
  309. ZZA.LockedToPart = true
  310. ZZA.LightEmission = 1e9
  311. ZZA.LightInfluence = 1e9
  312. local FlA1 = Instance.new("ParticleEmitter",SLA)
  313. FlA1.Texture = "rbxassetid://263837009"
  314. FlA1.Size = NumberSequence.new(0.6)
  315. FlA1.Rotation = NumberRange.new(-100, 100)
  316. FlA1.RotSpeed = NumberRange.new(-200, 200)
  317. FlA1.Transparency = NumberSequence.new(0,1)
  318. FlA1.Speed = NumberRange.new(0.1)
  319. FlA1.ZOffset = -0.1
  320. FlA1.Lifetime = NumberRange.new(1)
  321. FlA1.Rate = 1111
  322. FlA1.LockedToPart = true
  323. FlA1.LightEmission = 1
  324. FlA1.VelocitySpread = 12121
  325. local ZZA1 = Instance.new("ParticleEmitter",SLA)
  326. ZZA1.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  327. ZZA1.Size = NumberSequence.new(0.005)
  328. ZZA1.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  329. ZZA1.RotSpeed = NumberRange.new(-200, 200)
  330. ZZA1.Transparency = NumberSequence.new(0.7)
  331. ZZA1.Lifetime = NumberRange.new(1)
  332. ZZA1.Speed = NumberRange.new(0.48)
  333. ZZA1.Rate = 1231231
  334. ZZA1.ZOffset = 0.1
  335. ZZA1.LockedToPart = true
  336. ZZA1.LightEmission = 1e9
  337. ZZA1.LightInfluence = 1e9
  338. local FlA2 = Instance.new("ParticleEmitter",ST)
  339. FlA2.Texture = "rbxassetid://263837009"
  340. FlA2.Size = NumberSequence.new(0.6)
  341. FlA2.Rotation = NumberRange.new(-100, 100)
  342. FlA2.RotSpeed = NumberRange.new(-200, 200)
  343. FlA2.Transparency = NumberSequence.new(0,1)
  344. FlA2.Speed = NumberRange.new(0.1)
  345. FlA2.ZOffset = -0.1
  346. FlA2.Lifetime = NumberRange.new(1)
  347. FlA2.Rate = 1111
  348. FlA2.LockedToPart = true
  349. FlA2.LightEmission = 1
  350. FlA2.VelocitySpread = 12121
  351. local ZZA2 = Instance.new("ParticleEmitter",ST)
  352. ZZA2.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  353. ZZA2.Size = NumberSequence.new(0.005)
  354. ZZA2.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  355. ZZA2.RotSpeed = NumberRange.new(-200, 200)
  356. ZZA2.Transparency = NumberSequence.new(0.7)
  357. ZZA2.Lifetime = NumberRange.new(1)
  358. ZZA2.Speed = NumberRange.new(0.48)
  359. ZZA2.Rate = 1231231
  360. ZZA2.ZOffset = 0.1
  361. ZZA2.LockedToPart = true
  362. ZZA2.LightEmission = 1e9
  363. ZZA2.LightInfluence = 1e9
  364. local FlA3 = Instance.new("ParticleEmitter",SRL)
  365. FlA3.Texture = "rbxassetid://263837009"
  366. FlA3.Size = NumberSequence.new(0.6)
  367. FlA3.Rotation = NumberRange.new(-100, 100)
  368. FlA3.RotSpeed = NumberRange.new(-200, 200)
  369. FlA3.Transparency = NumberSequence.new(0,1)
  370. FlA3.Speed = NumberRange.new(0.1)
  371. FlA3.ZOffset = -0.1
  372. FlA3.Lifetime = NumberRange.new(1)
  373. FlA3.Rate = 1111
  374. FlA3.LockedToPart = true
  375. FlA3.LightEmission = 1
  376. FlA3.VelocitySpread = 12121
  377. local ZZA3 = Instance.new("ParticleEmitter",SRL)
  378. ZZA3.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  379. ZZA3.Size = NumberSequence.new(0.005)
  380. ZZA3.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  381. ZZA3.RotSpeed = NumberRange.new(-200, 200)
  382. ZZA3.Transparency = NumberSequence.new(0.7)
  383. ZZA3.Lifetime = NumberRange.new(1)
  384. ZZA3.Speed = NumberRange.new(0.48)
  385. ZZA3.Rate = 1231231
  386. ZZA3.ZOffset = 0.1
  387. ZZA3.LockedToPart = true
  388. ZZA3.LightEmission = 1e9
  389. ZZA3.LightInfluence = 1e9
  390. local FlA4 = Instance.new("ParticleEmitter",SLL)
  391. FlA4.Texture = "rbxassetid://263837009"
  392. FlA4.Size = NumberSequence.new(0.6)
  393. FlA4.Rotation = NumberRange.new(-100, 100)
  394. FlA4.RotSpeed = NumberRange.new(-200, 200)
  395. FlA4.Transparency = NumberSequence.new(0,1)
  396. FlA4.Speed = NumberRange.new(0.1)
  397. FlA4.ZOffset = -0.1
  398. FlA4.Lifetime = NumberRange.new(1)
  399. FlA4.Rate = 1111
  400. FlA4.LockedToPart = true
  401. FlA4.LightEmission = 1
  402. FlA4.VelocitySpread = 12121
  403. local ZZA4 = Instance.new("ParticleEmitter",SLL)
  404. ZZA4.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  405. ZZA4.Size = NumberSequence.new(0.005)
  406. ZZA4.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  407. ZZA4.RotSpeed = NumberRange.new(-200, 200)
  408. ZZA4.Transparency = NumberSequence.new(0.7)
  409. ZZA4.Lifetime = NumberRange.new(1)
  410. ZZA4.Speed = NumberRange.new(0.48)
  411. ZZA4.Rate = 1231231
  412. ZZA4.ZOffset = 0.1
  413. ZZA4.LockedToPart = true
  414. ZZA4.LightEmission = 1e9
  415. ZZA4.LightInfluence = 1e9
  416. local FlA5 = Instance.new("ParticleEmitter",SH)
  417. FlA5.Texture = "rbxassetid://263837009"
  418. FlA5.Size = NumberSequence.new(0.6)
  419. FlA5.Rotation = NumberRange.new(-100, 100)
  420. FlA5.RotSpeed = NumberRange.new(-200, 200)
  421. FlA5.Transparency = NumberSequence.new(0,1)
  422. FlA5.Speed = NumberRange.new(0.1)
  423. FlA5.ZOffset = -0.1
  424. FlA5.Lifetime = NumberRange.new(1)
  425. FlA5.Rate = 20
  426. FlA5.LockedToPart = true
  427. FlA5.LightEmission = 1
  428. FlA5.VelocitySpread = 12121
  429. local ZZA5 = Instance.new("ParticleEmitter",SH)
  430. ZZA5.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  431. ZZA5.Size = NumberSequence.new(0.005)
  432. ZZA5.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  433. ZZA5.RotSpeed = NumberRange.new(-200, 200)
  434. ZZA5.Transparency = NumberSequence.new(0.7)
  435. ZZA5.Lifetime = NumberRange.new(1)
  436. ZZA5.Speed = NumberRange.new(0.48)
  437. ZZA5.Rate = 1231233
  438. ZZA5.ZOffset = 0.1
  439. ZZA5.LockedToPart = true
  440. ZZA5.LightEmission = 1e9
  441. ZZA5.LightInfluence = 1e9
  442. FlA.Enabled = false
  443. FlA1.Enabled = false
  444. FlA2.Enabled = false
  445. FlA3.Enabled = false
  446. FlA4.Enabled = false
  447. FlA5.Enabled = false
  448. ZZA.Enabled= false
  449. ZZA1.Enabled = false
  450. ZZA2.Enabled = false
  451. ZZA3.Enabled = false
  452. ZZA4.Enabled = false
  453. ZZA5.Enabled = false
  454. local Face = Instance.new("Decal",SH)
  455. Face.Face = "Front"
  456. Face.Texture = "rbxassetid://1692604813"
  457. local StarH = Instance.new("Part",Stand)
  458. StarH.BrickColor = BrickColor.new("Institutional white")
  459. StarH.CanCollide = false
  460. local StarH2 = Instance.new("SpecialMesh",StarH)
  461. StarH2.MeshId = "rbxassetid://874044556"
  462. StarH2.Scale = Vector3.new(0.04,0.035,0.037)
  463. local StarH3 = Instance.new("Weld",StarH)
  464. StarH3.Part0 = SH
  465. StarH3.Part1 = StarH
  466. StarH3.C0 = CFrame.new(0,0.7,0.4)*CFrame.Angles(0,0,0)
  467. local Scarf = Instance.new("Part",Stand)
  468. Scarf.BrickColor = BrickColor.new("Pastel yellow")
  469. Scarf.CanCollide = false
  470. local Scarf2 = Instance.new("SpecialMesh",Scarf)
  471. Scarf2.MeshId = "rbxassetid://873798502"
  472. Scarf2.Scale = Vector3.new(0.013,0.015,0.013)
  473. local Scarf3 = Instance.new("Weld",Scarf)
  474. Scarf3.Part0 = SH
  475. Scarf3.Part1 = Scarf
  476. Scarf3.C0 = CFrame.new(0,-0.44,0)*CFrame.Angles(0,0,0)
  477. local Clot = Instance.new("Part",Stand)
  478. Clot.BrickColor = BrickColor.new("Pastel yellow")
  479. Clot.CanCollide = false
  480. local Clot2 = Instance.new("SpecialMesh",Clot)
  481. Clot2.MeshId = "rbxassetid://874045262"
  482. Clot2.Scale = Vector3.new(0.012,0.013,0.012)
  483. local Clot3 = Instance.new("Weld",Clot)
  484. Clot3.Part0 = ST
  485. Clot3.Part1 = Clot
  486. Clot3.C0 = CFrame.new(0,-1.9,-0.55)*CFrame.Angles(0.06,0,0)
  487. local BClot = Instance.new("Part",Stand)
  488. BClot.BrickColor = BrickColor.new("Pastel yellow")
  489. BClot.CanCollide = false
  490. local BClot2 = Instance.new("SpecialMesh",BClot)
  491. BClot2.MeshId = "rbxassetid://874045262"
  492. BClot2.Scale = Vector3.new(0.012,0.013,0.012)
  493. local BClot3 = Instance.new("Weld",BClot)
  494. BClot3.Part0 = ST
  495. BClot3.Part1 = BClot
  496. BClot3.C0 = CFrame.new(0,-1.9,0.55)*CFrame.Angles(-0.06,3.1,0)
  497. local Shoulder = Instance.new("Part",Stand)
  498. Shoulder.BrickColor = BrickColor.new("Pastel yellow")
  499. Shoulder.CanCollide = false
  500. local Shoulder2 = Instance.new("SpecialMesh",Shoulder)
  501. Shoulder2.MeshId = "rbxassetid://874040321"
  502. Shoulder2.Scale = Vector3.new(0.015,0.015,0.015)
  503. local Shoulder3 = Instance.new("Weld",Shoulder)
  504. Shoulder3.Part0 = SRA
  505. Shoulder3.Part1 = Shoulder
  506. Shoulder3.C0 = CFrame.new(0.2,0.9,0)*CFrame.Angles(0,0,0)
  507. local OtShoulder = Instance.new("Part",Stand)
  508. OtShoulder.BrickColor = BrickColor.new("Pastel yellow")
  509. OtShoulder.CanCollide = false
  510. local OtShoulder2 = Instance.new("SpecialMesh",OtShoulder)
  511. OtShoulder2.MeshId = "rbxassetid://874040321"
  512. OtShoulder2.Scale = Vector3.new(0.015,0.015,0.015)
  513. local OtShoulder3 = Instance.new("Weld",OtShoulder)
  514. OtShoulder3.Part0 = SLA
  515. OtShoulder3.Part1 = OtShoulder
  516. OtShoulder3.C0 = CFrame.new(-0.2,0.9,0)*CFrame.Angles(0,3.1,0)
  517. local Abs = Instance.new("Part",Stand)
  518. Abs.BrickColor = BrickColor.new("Institutional white")
  519. Abs.CanCollide = false
  520. local Abs2 = Instance.new("SpecialMesh",Abs)
  521. Abs2.MeshId = "rbxassetid://958074736"
  522. Abs2.Scale = Vector3.new(0.009,0.01,0.01)
  523. local Abs3 = Instance.new("Weld",Abs)
  524. Abs3.Part0 = ST
  525. Abs3.Part1 = Abs
  526. Abs3.C0 = CFrame.new(0, 0.1, -0.5)*CFrame.Angles(-12.4,0,0)
  527. Humanoid.Animator.Parent = nil
  528. Character.Animate.Parent = nil
  529. mas = Instance.new("Model",game:GetService("Lighting"))
  530. WeldConstraint0 = Instance.new("WeldConstraint")
  531. WeldConstraint1 = Instance.new("WeldConstraint")
  532. WeldConstraint2 = Instance.new("WeldConstraint")
  533. WeldConstraint3 = Instance.new("WeldConstraint")
  534. WeldConstraint4 = Instance.new("WeldConstraint")
  535. WeldConstraint5 = Instance.new("WeldConstraint")
  536. WeldConstraint6 = Instance.new("WeldConstraint")
  537. WeldConstraint7 = Instance.new("WeldConstraint")
  538. WeldConstraint8 = Instance.new("WeldConstraint")
  539. WeldConstraint9 = Instance.new("WeldConstraint")
  540. WeldConstraint10 = Instance.new("WeldConstraint")
  541. WeldConstraint11 = Instance.new("WeldConstraint")
  542. WeldConstraint12 = Instance.new("WeldConstraint")
  543. WeldConstraint13 = Instance.new("WeldConstraint")
  544. Part14 = Instance.new("Part")
  545. Part15 = Instance.new("Part")
  546. WeldConstraint16 = Instance.new("WeldConstraint")
  547. WeldConstraint17 = Instance.new("WeldConstraint")
  548. WeldConstraint18 = Instance.new("WeldConstraint")
  549. WeldConstraint19 = Instance.new("WeldConstraint")
  550. WeldConstraint20 = Instance.new("WeldConstraint")
  551. WeldConstraint21 = Instance.new("WeldConstraint")
  552. WeldConstraint22 = Instance.new("WeldConstraint")
  553. WeldConstraint23 = Instance.new("WeldConstraint")
  554. WeldConstraint24 = Instance.new("WeldConstraint")
  555. WeldConstraint25 = Instance.new("WeldConstraint")
  556. WeldConstraint26 = Instance.new("WeldConstraint")
  557. WeldConstraint27 = Instance.new("WeldConstraint")
  558. WeldConstraint28 = Instance.new("WeldConstraint")
  559. WeldConstraint29 = Instance.new("WeldConstraint")
  560. Part30 = Instance.new("Part")
  561. Part31 = Instance.new("Part")
  562. Part32 = Instance.new("Part")
  563. Part33 = Instance.new("Part")
  564. Part34 = Instance.new("Part")
  565. Part35 = Instance.new("Part")
  566. Part36 = Instance.new("Part")
  567. Part37 = Instance.new("Part")
  568. Part38 = Instance.new("Part")
  569. Part39 = Instance.new("Part")
  570. Part40 = Instance.new("Part")
  571. Part41 = Instance.new("Part")
  572. Part42 = Instance.new("Part")
  573. WeldConstraint20.Parent = Part15
  574. WeldConstraint20.Part0 = Part15
  575. WeldConstraint20.Part1 = Part33
  576. WeldConstraint22.Parent = Part15
  577. WeldConstraint22.Part0 = Part15
  578. WeldConstraint22.Part1 = Part35
  579. WeldConstraint21.Parent = Part15
  580. WeldConstraint21.Part0 = Part15
  581. WeldConstraint21.Part1 = Part34
  582. WeldConstraint23.Parent = Part15
  583. WeldConstraint23.Part0 = Part15
  584. WeldConstraint23.Part1 = Part36
  585. WeldConstraint24.Parent = Part15
  586. WeldConstraint24.Part0 = Part15
  587. WeldConstraint24.Part1 = Part37
  588. WeldConstraint25.Parent = Part15
  589. WeldConstraint25.Part0 = Part15
  590. WeldConstraint25.Part1 = Part38
  591. WeldConstraint26.Parent = Part15
  592. WeldConstraint26.Part0 = Part15
  593. WeldConstraint26.Part1 = Part39
  594. WeldConstraint27.Parent = Part15
  595. WeldConstraint27.Part0 = Part15
  596. WeldConstraint27.Part1 = Part40
  597. WeldConstraint29.Parent = Part15
  598. WeldConstraint29.Part0 = Part15
  599. WeldConstraint29.Part1 = Part42
  600. WeldConstraint28.Parent = Part15
  601. WeldConstraint28.Part0 = Part15
  602. WeldConstraint28.Part1 = Part41
  603. WeldConstraint16.Parent = Part15
  604. WeldConstraint16.Part0 = Part15
  605. WeldConstraint16.Part1 = Part14
  606. WeldConstraint17.Parent = Part15
  607. WeldConstraint17.Part0 = Part15
  608. WeldConstraint17.Part1 = Part30
  609. WeldConstraint18.Parent = Part15
  610. WeldConstraint18.Part0 = Part15
  611. WeldConstraint18.Part1 = Part31
  612. WeldConstraint19.Parent = Part15
  613. WeldConstraint19.Part0 = Part15
  614. WeldConstraint19.Part1 = Part32
  615. Part14.Name = "Glove"
  616. Part14.Parent = mas
  617. Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464)
  618. Part14.Orientation = Vector3.new(0, 178.389999, 0)
  619. Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455)
  620. Part14.Rotation = Vector3.new(-180, 1.61000001, -180)
  621. Part14.Color = Color3.new(0.972549, 0.972549, 0.972549)
  622. Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032)
  623. Part14.BottomSurface = Enum.SurfaceType.Smooth
  624. Part14.BrickColor = BrickColor.new("Pastel yellow")
  625. Part14.CanCollide = false
  626. Part14.Material = Enum.Material.SmoothPlastic
  627. Part14.TopSurface = Enum.SurfaceType.Smooth
  628. Part14.brickColor = BrickColor.new("Pastel yellow")
  629. Part15.Name = "LeftHandle"
  630. Part15.Parent = mas
  631. Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106)
  632. Part15.Orientation = Vector3.new(0, 179.73999, 0)
  633. Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061)
  634. Part15.Rotation = Vector3.new(-180, 0.25999999, -180)
  635. Part15.Color = Color3.new(1, 1, 0)
  636. Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612)
  637. Part15.BottomSurface = Enum.SurfaceType.Smooth
  638. Part15.BrickColor = BrickColor.new("New Yeller")
  639. Part15.CanCollide = false
  640. Part15.Material = Enum.Material.SmoothPlastic
  641. Part15.TopSurface = Enum.SurfaceType.Smooth
  642. Part15.brickColor = BrickColor.new("New Yeller")
  643. Part15.Shape = Enum.PartType.Ball
  644. WeldConstraint16.Parent = Part15
  645. WeldConstraint16.Part0 = Part15
  646. WeldConstraint16.Part1 = Part14
  647. WeldConstraint17.Parent = Part15
  648. WeldConstraint17.Part0 = Part15
  649. WeldConstraint17.Part1 = Part30
  650. WeldConstraint18.Parent = Part15
  651. WeldConstraint18.Part0 = Part15
  652. WeldConstraint18.Part1 = Part31
  653. WeldConstraint19.Parent = Part15
  654. WeldConstraint19.Part0 = Part15
  655. WeldConstraint19.Part1 = Part32
  656. WeldConstraint20.Parent = Part15
  657. WeldConstraint20.Part0 = Part15
  658. WeldConstraint20.Part1 = Part33
  659. WeldConstraint21.Parent = Part15
  660. WeldConstraint21.Part0 = Part15
  661. WeldConstraint21.Part1 = Part34
  662. WeldConstraint22.Parent = Part15
  663. WeldConstraint22.Part0 = Part15
  664. WeldConstraint22.Part1 = Part35
  665. WeldConstraint23.Parent = Part15
  666. WeldConstraint23.Part0 = Part15
  667. WeldConstraint23.Part1 = Part36
  668. WeldConstraint24.Parent = Part15
  669. WeldConstraint24.Part0 = Part15
  670. WeldConstraint24.Part1 = Part37
  671. WeldConstraint25.Parent = Part15
  672. WeldConstraint25.Part0 = Part15
  673. WeldConstraint25.Part1 = Part38
  674. WeldConstraint26.Parent = Part15
  675. WeldConstraint26.Part0 = Part15
  676. WeldConstraint26.Part1 = Part39
  677. WeldConstraint27.Parent = Part15
  678. WeldConstraint27.Part0 = Part15
  679. WeldConstraint27.Part1 = Part40
  680. WeldConstraint28.Parent = Part15
  681. WeldConstraint28.Part0 = Part15
  682. WeldConstraint28.Part1 = Part41
  683. WeldConstraint29.Parent = Part15
  684. WeldConstraint29.Part0 = Part15
  685. WeldConstraint29.Part1 = Part42
  686. Part30.Parent = mas
  687. Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  688. Part30.Orientation = Vector3.new(0, 178.389999, 0)
  689. Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211)
  690. Part30.Rotation = Vector3.new(-180, 1.61000001, -180)
  691. Part30.Color = Color3.new(1, 1, 0)
  692. Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  693. Part30.BottomSurface = Enum.SurfaceType.Smooth
  694. Part30.BrickColor = BrickColor.new("New Yeller")
  695. Part30.CanCollide = false
  696. Part30.Material = Enum.Material.SmoothPlastic
  697. Part30.TopSurface = Enum.SurfaceType.Smooth
  698. Part30.brickColor = BrickColor.new("New Yeller")
  699. Part30.Shape = Enum.PartType.Ball
  700. Part31.Parent = mas
  701. Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  702. Part31.Orientation = Vector3.new(0, 178.389999, 0)
  703. Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549)
  704. Part31.Rotation = Vector3.new(-180, 1.61000001, -180)
  705. Part31.Color = Color3.new(1, 1, 0)
  706. Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  707. Part31.BottomSurface = Enum.SurfaceType.Smooth
  708. Part31.BrickColor = BrickColor.new("New Yeller")
  709. Part31.CanCollide = false
  710. Part31.Material = Enum.Material.SmoothPlastic
  711. Part31.TopSurface = Enum.SurfaceType.Smooth
  712. Part31.brickColor = BrickColor.new("New Yeller")
  713. Part31.Shape = Enum.PartType.Ball
  714. Part32.Parent = mas
  715. Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  716. Part32.Orientation = Vector3.new(0, 178.389999, 0)
  717. Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942)
  718. Part32.Rotation = Vector3.new(-180, 1.61000001, -180)
  719. Part32.Color = Color3.new(1, 1, 0)
  720. Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  721. Part32.BottomSurface = Enum.SurfaceType.Smooth
  722. Part32.BrickColor = BrickColor.new("New Yeller")
  723. Part32.CanCollide = false
  724. Part32.Material = Enum.Material.SmoothPlastic
  725. Part32.TopSurface = Enum.SurfaceType.Smooth
  726. Part32.brickColor = BrickColor.new("New Yeller")
  727. Part32.Shape = Enum.PartType.Ball
  728. Part33.Parent = mas
  729. Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  730. Part33.Orientation = Vector3.new(0, 178.389999, 0)
  731. Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823)
  732. Part33.Rotation = Vector3.new(-180, 1.61000001, -180)
  733. Part33.Color = Color3.new(1, 1, 0)
  734. Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  735. Part33.BottomSurface = Enum.SurfaceType.Smooth
  736. Part33.BrickColor = BrickColor.new("New Yeller")
  737. Part33.CanCollide = false
  738. Part33.Material = Enum.Material.SmoothPlastic
  739. Part33.TopSurface = Enum.SurfaceType.Smooth
  740. Part33.brickColor = BrickColor.new("New Yeller")
  741. Part33.Shape = Enum.PartType.Ball
  742. Part34.Parent = mas
  743. Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  744. Part34.Orientation = Vector3.new(0, 178.389999, 0)
  745. Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517)
  746. Part34.Rotation = Vector3.new(-180, 1.61000001, -180)
  747. Part34.Color = Color3.new(1, 1, 0)
  748. Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  749. Part34.BottomSurface = Enum.SurfaceType.Smooth
  750. Part34.BrickColor = BrickColor.new("New Yeller")
  751. Part34.CanCollide = false
  752. Part34.Material = Enum.Material.SmoothPlastic
  753. Part34.TopSurface = Enum.SurfaceType.Smooth
  754. Part34.brickColor = BrickColor.new("New Yeller")
  755. Part34.Shape = Enum.PartType.Ball
  756. Part35.Parent = mas
  757. Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  758. Part35.Orientation = Vector3.new(0, 178.389999, 0)
  759. Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968)
  760. Part35.Rotation = Vector3.new(-180, 1.61000001, -180)
  761. Part35.Color = Color3.new(1, 1, 0)
  762. Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  763. Part35.BottomSurface = Enum.SurfaceType.Smooth
  764. Part35.BrickColor = BrickColor.new("New Yeller")
  765. Part35.CanCollide = false
  766. Part35.Material = Enum.Material.SmoothPlastic
  767. Part35.TopSurface = Enum.SurfaceType.Smooth
  768. Part35.brickColor = BrickColor.new("New Yeller")
  769. Part35.Shape = Enum.PartType.Ball
  770. Part36.Parent = mas
  771. Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  772. Part36.Orientation = Vector3.new(0, 178.389999, 0)
  773. Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518)
  774. Part36.Rotation = Vector3.new(-180, 1.61000001, -180)
  775. Part36.Color = Color3.new(1, 1, 0)
  776. Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  777. Part36.BottomSurface = Enum.SurfaceType.Smooth
  778. Part36.BrickColor = BrickColor.new("New Yeller")
  779. Part36.CanCollide = false
  780. Part36.Material = Enum.Material.SmoothPlastic
  781. Part36.TopSurface = Enum.SurfaceType.Smooth
  782. Part36.brickColor = BrickColor.new("New Yeller")
  783. Part36.Shape = Enum.PartType.Ball
  784. Part37.Parent = mas
  785. Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  786. Part37.Orientation = Vector3.new(0, 178.389999, 0)
  787. Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416)
  788. Part37.Rotation = Vector3.new(-180, 1.61000001, -180)
  789. Part37.Color = Color3.new(1, 1, 0)
  790. Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  791. Part37.BottomSurface = Enum.SurfaceType.Smooth
  792. Part37.BrickColor = BrickColor.new("New Yeller")
  793. Part37.CanCollide = false
  794. Part37.Material = Enum.Material.SmoothPlastic
  795. Part37.TopSurface = Enum.SurfaceType.Smooth
  796. Part37.brickColor = BrickColor.new("New Yeller")
  797. Part37.Shape = Enum.PartType.Ball
  798. Part38.Parent = mas
  799. Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  800. Part38.Orientation = Vector3.new(0, 178.389999, 0)
  801. Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559)
  802. Part38.Rotation = Vector3.new(-180, 1.61000001, -180)
  803. Part38.Color = Color3.new(1, 1, 0)
  804. Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  805. Part38.BottomSurface = Enum.SurfaceType.Smooth
  806. Part38.BrickColor = BrickColor.new("New Yeller")
  807. Part38.CanCollide = false
  808. Part38.Material = Enum.Material.SmoothPlastic
  809. Part38.TopSurface = Enum.SurfaceType.Smooth
  810. Part38.brickColor = BrickColor.new("New Yeller")
  811. Part38.Shape = Enum.PartType.Ball
  812. Part39.Parent = mas
  813. Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  814. Part39.Orientation = Vector3.new(0, 178.389999, 0)
  815. Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091)
  816. Part39.Rotation = Vector3.new(-180, 1.61000001, -180)
  817. Part39.Color = Color3.new(1, 1, 0)
  818. Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  819. Part39.BottomSurface = Enum.SurfaceType.Smooth
  820. Part39.BrickColor = BrickColor.new("New Yeller")
  821. Part39.CanCollide = false
  822. Part39.Material = Enum.Material.SmoothPlastic
  823. Part39.TopSurface = Enum.SurfaceType.Smooth
  824. Part39.brickColor = BrickColor.new("New Yeller")
  825. Part39.Shape = Enum.PartType.Ball
  826. Part40.Parent = mas
  827. Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  828. Part40.Orientation = Vector3.new(0, 178.389999, 0)
  829. Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296)
  830. Part40.Rotation = Vector3.new(-180, 1.61000001, -180)
  831. Part40.Color = Color3.new(1, 1, 0)
  832. Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  833. Part40.BottomSurface = Enum.SurfaceType.Smooth
  834. Part40.BrickColor = BrickColor.new("New Yeller")
  835. Part40.CanCollide = false
  836. Part40.Material = Enum.Material.SmoothPlastic
  837. Part40.TopSurface = Enum.SurfaceType.Smooth
  838. Part40.brickColor = BrickColor.new("New Yeller")
  839. Part41.Parent = mas
  840. Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  841. Part41.Orientation = Vector3.new(0, 178.389999, 0)
  842. Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296)
  843. Part41.Rotation = Vector3.new(-180, 1.61000001, -180)
  844. Part41.Color = Color3.new(1, 1, 0)
  845. Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  846. Part41.BottomSurface = Enum.SurfaceType.Smooth
  847. Part41.BrickColor = BrickColor.new("New Yeller")
  848. Part41.CanCollide = false
  849. Part41.Material = Enum.Material.SmoothPlastic
  850. Part41.TopSurface = Enum.SurfaceType.Smooth
  851. Part41.brickColor = BrickColor.new("New Yeller")
  852. Part42.Parent = mas
  853. Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013)
  854. Part42.Orientation = Vector3.new(0, 179.73999, 0)
  855. Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795)
  856. Part42.Rotation = Vector3.new(-180, 0.25999999, -180)
  857. Part42.Color = Color3.new(0.972549, 0.972549, 0.972549)
  858. Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971)
  859. Part42.BottomSurface = Enum.SurfaceType.Smooth
  860. Part42.BrickColor = BrickColor.new("Institutional white")
  861. Part42.CanCollide = false
  862. Part42.Material = Enum.Material.SmoothPlastic
  863. Part42.TopSurface = Enum.SurfaceType.Smooth
  864. Part42.brickColor = BrickColor.new("Institutional white")
  865. for i,v in pairs(mas:GetChildren()) do
  866. v.Parent = game:GetService("Players").LocalPlayer.Character.Stand
  867. pcall(function() v:MakeJoints() end)
  868. end
  869.  
  870. local M2 = Instance.new("SpecialMesh")
  871. M2.Parent = Hair
  872. M2.MeshId = "http://www.roblox.com/asset/?id=13640868"
  873. M2.TextureId = "http://www.roblox.com/asset/?id=18987684"
  874. M2.Scale = Vector3.new(1, 1, 1)
  875.  
  876. for i,v in pairs(char:children()) do
  877. if v:IsA("Shirt") and v:IsA("Pants") and v:IsA("Hat") and v:IsA("Accessory") then
  878. v:Remove()
  879. end
  880. end
  881. shirt = Instance.new("Shirt", char)
  882. shirt.Name = "Shirt"
  883. pants = Instance.new("Pants", char)
  884. pants.Name = "Pants"
  885. char.Shirt.ShirtTemplate = "rbxassetid://676428254"
  886. char.Pants.PantsTemplate = "rbxassetid://676428351"
  887.  
  888. local Wld = Instance.new("Weld",Part15)
  889. Wld.Part0 = SLA
  890. Wld.Part1 = Part15
  891. Wld.C0 = CFrame.new(-0.49,0.55,0.03)*CFrame.Angles(0,3.15,0)
  892. mas2 = Instance.new("Model",game:GetService("Lighting"))
  893. WeldConstraint0 = Instance.new("WeldConstraint")
  894. WeldConstraint1 = Instance.new("WeldConstraint")
  895. WeldConstraint2 = Instance.new("WeldConstraint")
  896. WeldConstraint3 = Instance.new("WeldConstraint")
  897. WeldConstraint4 = Instance.new("WeldConstraint")
  898. WeldConstraint5 = Instance.new("WeldConstraint")
  899. WeldConstraint6 = Instance.new("WeldConstraint")
  900. WeldConstraint7 = Instance.new("WeldConstraint")
  901. WeldConstraint8 = Instance.new("WeldConstraint")
  902. WeldConstraint9 = Instance.new("WeldConstraint")
  903. WeldConstraint10 = Instance.new("WeldConstraint")
  904. WeldConstraint11 = Instance.new("WeldConstraint")
  905. WeldConstraint12 = Instance.new("WeldConstraint")
  906. WeldConstraint13 = Instance.new("WeldConstraint")
  907. Part14 = Instance.new("Part")
  908. Part15 = Instance.new("Part")
  909. WeldConstraint16 = Instance.new("WeldConstraint")
  910. WeldConstraint17 = Instance.new("WeldConstraint")
  911. WeldConstraint18 = Instance.new("WeldConstraint")
  912. WeldConstraint19 = Instance.new("WeldConstraint")
  913. WeldConstraint20 = Instance.new("WeldConstraint")
  914. WeldConstraint21 = Instance.new("WeldConstraint")
  915. WeldConstraint22 = Instance.new("WeldConstraint")
  916. WeldConstraint23 = Instance.new("WeldConstraint")
  917. WeldConstraint24 = Instance.new("WeldConstraint")
  918. WeldConstraint25 = Instance.new("WeldConstraint")
  919. WeldConstraint26 = Instance.new("WeldConstraint")
  920. WeldConstraint27 = Instance.new("WeldConstraint")
  921. WeldConstraint28 = Instance.new("WeldConstraint")
  922. WeldConstraint29 = Instance.new("WeldConstraint")
  923. Part30 = Instance.new("Part")
  924. Part31 = Instance.new("Part")
  925. Part32 = Instance.new("Part")
  926. Part33 = Instance.new("Part")
  927. Part34 = Instance.new("Part")
  928. Part35 = Instance.new("Part")
  929. Part36 = Instance.new("Part")
  930. Part37 = Instance.new("Part")
  931. Part38 = Instance.new("Part")
  932. Part39 = Instance.new("Part")
  933. Part40 = Instance.new("Part")
  934. Part41 = Instance.new("Part")
  935. Part42 = Instance.new("Part")
  936. WeldConstraint20.Parent = Part15
  937. WeldConstraint20.Part0 = Part15
  938. WeldConstraint20.Part1 = Part33
  939. WeldConstraint22.Parent = Part15
  940. WeldConstraint22.Part0 = Part15
  941. WeldConstraint22.Part1 = Part35
  942. WeldConstraint21.Parent = Part15
  943. WeldConstraint21.Part0 = Part15
  944. WeldConstraint21.Part1 = Part34
  945. WeldConstraint23.Parent = Part15
  946. WeldConstraint23.Part0 = Part15
  947. WeldConstraint23.Part1 = Part36
  948. WeldConstraint24.Parent = Part15
  949. WeldConstraint24.Part0 = Part15
  950. WeldConstraint24.Part1 = Part37
  951. WeldConstraint25.Parent = Part15
  952. WeldConstraint25.Part0 = Part15
  953. WeldConstraint25.Part1 = Part38
  954. WeldConstraint26.Parent = Part15
  955. WeldConstraint26.Part0 = Part15
  956. WeldConstraint26.Part1 = Part39
  957. WeldConstraint27.Parent = Part15
  958. WeldConstraint27.Part0 = Part15
  959. WeldConstraint27.Part1 = Part40
  960. WeldConstraint29.Parent = Part15
  961. WeldConstraint29.Part0 = Part15
  962. WeldConstraint29.Part1 = Part42
  963. WeldConstraint28.Parent = Part15
  964. WeldConstraint28.Part0 = Part15
  965. WeldConstraint28.Part1 = Part41
  966. WeldConstraint16.Parent = Part15
  967. WeldConstraint16.Part0 = Part15
  968. WeldConstraint16.Part1 = Part14
  969. WeldConstraint17.Parent = Part15
  970. WeldConstraint17.Part0 = Part15
  971. WeldConstraint17.Part1 = Part30
  972. WeldConstraint18.Parent = Part15
  973. WeldConstraint18.Part0 = Part15
  974. WeldConstraint18.Part1 = Part31
  975. WeldConstraint19.Parent = Part15
  976. WeldConstraint19.Part0 = Part15
  977. WeldConstraint19.Part1 = Part32
  978. Part14.Name = "Glove"
  979. Part14.Parent = mas2
  980. Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464)
  981. Part14.Orientation = Vector3.new(0, 178.389999, 0)
  982. Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455)
  983. Part14.Rotation = Vector3.new(-180, 1.61000001, -180)
  984. Part14.Color = Color3.new(0.972549, 0.972549, 0.972549)
  985. Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032)
  986. Part14.BottomSurface = Enum.SurfaceType.Smooth
  987. Part14.BrickColor = BrickColor.new("Pastel yellow")
  988. Part14.CanCollide = false
  989. Part14.Material = Enum.Material.SmoothPlastic
  990. Part14.TopSurface = Enum.SurfaceType.Smooth
  991. Part14.brickColor = BrickColor.new("Pastel yellow")
  992. Part15.Name = "LeftHandle"
  993. Part15.Parent = mas2
  994. Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106)
  995. Part15.Orientation = Vector3.new(0, 179.73999, 0)
  996. Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061)
  997. Part15.Rotation = Vector3.new(-180, 0.25999999, -180)
  998. Part15.Color = Color3.new(1, 1, 0)
  999. Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612)
  1000. Part15.BottomSurface = Enum.SurfaceType.Smooth
  1001. Part15.BrickColor = BrickColor.new("New Yeller")
  1002. Part15.CanCollide = false
  1003. Part15.Material = Enum.Material.SmoothPlastic
  1004. Part15.TopSurface = Enum.SurfaceType.Smooth
  1005. Part15.brickColor = BrickColor.new("New Yeller")
  1006. Part15.Shape = Enum.PartType.Ball
  1007. WeldConstraint16.Parent = Part15
  1008. WeldConstraint16.Part0 = Part15
  1009. WeldConstraint16.Part1 = Part14
  1010. WeldConstraint17.Parent = Part15
  1011. WeldConstraint17.Part0 = Part15
  1012. WeldConstraint17.Part1 = Part30
  1013. WeldConstraint18.Parent = Part15
  1014. WeldConstraint18.Part0 = Part15
  1015. WeldConstraint18.Part1 = Part31
  1016. WeldConstraint19.Parent = Part15
  1017. WeldConstraint19.Part0 = Part15
  1018. WeldConstraint19.Part1 = Part32
  1019. WeldConstraint20.Parent = Part15
  1020. WeldConstraint20.Part0 = Part15
  1021. WeldConstraint20.Part1 = Part33
  1022. WeldConstraint21.Parent = Part15
  1023. WeldConstraint21.Part0 = Part15
  1024. WeldConstraint21.Part1 = Part34
  1025. WeldConstraint22.Parent = Part15
  1026. WeldConstraint22.Part0 = Part15
  1027. WeldConstraint22.Part1 = Part35
  1028. WeldConstraint23.Parent = Part15
  1029. WeldConstraint23.Part0 = Part15
  1030. WeldConstraint23.Part1 = Part36
  1031. WeldConstraint24.Parent = Part15
  1032. WeldConstraint24.Part0 = Part15
  1033. WeldConstraint24.Part1 = Part37
  1034. WeldConstraint25.Parent = Part15
  1035. WeldConstraint25.Part0 = Part15
  1036. WeldConstraint25.Part1 = Part38
  1037. WeldConstraint26.Parent = Part15
  1038. WeldConstraint26.Part0 = Part15
  1039. WeldConstraint26.Part1 = Part39
  1040. WeldConstraint27.Parent = Part15
  1041. WeldConstraint27.Part0 = Part15
  1042. WeldConstraint27.Part1 = Part40
  1043. WeldConstraint28.Parent = Part15
  1044. WeldConstraint28.Part0 = Part15
  1045. WeldConstraint28.Part1 = Part41
  1046. WeldConstraint29.Parent = Part15
  1047. WeldConstraint29.Part0 = Part15
  1048. WeldConstraint29.Part1 = Part42
  1049. Part30.Parent = mas2
  1050. Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1051. Part30.Orientation = Vector3.new(0, 178.389999, 0)
  1052. Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211)
  1053. Part30.Rotation = Vector3.new(-180, 1.61000001, -180)
  1054. Part30.Color = Color3.new(1, 1, 0)
  1055. Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1056. Part30.BottomSurface = Enum.SurfaceType.Smooth
  1057. Part30.BrickColor = BrickColor.new("New Yeller")
  1058. Part30.CanCollide = false
  1059. Part30.Material = Enum.Material.SmoothPlastic
  1060. Part30.TopSurface = Enum.SurfaceType.Smooth
  1061. Part30.brickColor = BrickColor.new("New Yeller")
  1062. Part30.Shape = Enum.PartType.Ball
  1063. Part31.Parent = mas2
  1064. Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1065. Part31.Orientation = Vector3.new(0, 178.389999, 0)
  1066. Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549)
  1067. Part31.Rotation = Vector3.new(-180, 1.61000001, -180)
  1068. Part31.Color = Color3.new(1, 1, 0)
  1069. Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1070. Part31.BottomSurface = Enum.SurfaceType.Smooth
  1071. Part31.BrickColor = BrickColor.new("New Yeller")
  1072. Part31.CanCollide = false
  1073. Part31.Material = Enum.Material.SmoothPlastic
  1074. Part31.TopSurface = Enum.SurfaceType.Smooth
  1075. Part31.brickColor = BrickColor.new("New Yeller")
  1076. Part31.Shape = Enum.PartType.Ball
  1077. Part32.Parent = mas2
  1078. Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1079. Part32.Orientation = Vector3.new(0, 178.389999, 0)
  1080. Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942)
  1081. Part32.Rotation = Vector3.new(-180, 1.61000001, -180)
  1082. Part32.Color = Color3.new(1, 1, 0)
  1083. Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1084. Part32.BottomSurface = Enum.SurfaceType.Smooth
  1085. Part32.BrickColor = BrickColor.new("New Yeller")
  1086. Part32.CanCollide = false
  1087. Part32.Material = Enum.Material.SmoothPlastic
  1088. Part32.TopSurface = Enum.SurfaceType.Smooth
  1089. Part32.brickColor = BrickColor.new("New Yeller")
  1090. Part32.Shape = Enum.PartType.Ball
  1091. Part33.Parent = mas2
  1092. Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1093. Part33.Orientation = Vector3.new(0, 178.389999, 0)
  1094. Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823)
  1095. Part33.Rotation = Vector3.new(-180, 1.61000001, -180)
  1096. Part33.Color = Color3.new(1, 1, 0)
  1097. Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1098. Part33.BottomSurface = Enum.SurfaceType.Smooth
  1099. Part33.BrickColor = BrickColor.new("New Yeller")
  1100. Part33.CanCollide = false
  1101. Part33.Material = Enum.Material.SmoothPlastic
  1102. Part33.TopSurface = Enum.SurfaceType.Smooth
  1103. Part33.brickColor = BrickColor.new("New Yeller")
  1104. Part33.Shape = Enum.PartType.Ball
  1105. Part34.Parent = mas2
  1106. Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1107. Part34.Orientation = Vector3.new(0, 178.389999, 0)
  1108. Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517)
  1109. Part34.Rotation = Vector3.new(-180, 1.61000001, -180)
  1110. Part34.Color = Color3.new(1, 1, 0)
  1111. Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1112. Part34.BottomSurface = Enum.SurfaceType.Smooth
  1113. Part34.BrickColor = BrickColor.new("New Yeller")
  1114. Part34.CanCollide = false
  1115. Part34.Material = Enum.Material.SmoothPlastic
  1116. Part34.TopSurface = Enum.SurfaceType.Smooth
  1117. Part34.brickColor = BrickColor.new("New Yeller")
  1118. Part34.Shape = Enum.PartType.Ball
  1119. Part35.Parent = mas2
  1120. Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1121. Part35.Orientation = Vector3.new(0, 178.389999, 0)
  1122. Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968)
  1123. Part35.Rotation = Vector3.new(-180, 1.61000001, -180)
  1124. Part35.Color = Color3.new(1, 1, 0)
  1125. Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1126. Part35.BottomSurface = Enum.SurfaceType.Smooth
  1127. Part35.BrickColor = BrickColor.new("New Yeller")
  1128. Part35.CanCollide = false
  1129. Part35.Material = Enum.Material.SmoothPlastic
  1130. Part35.TopSurface = Enum.SurfaceType.Smooth
  1131. Part35.brickColor = BrickColor.new("New Yeller")
  1132. Part35.Shape = Enum.PartType.Ball
  1133. Part36.Parent = mas2
  1134. Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1135. Part36.Orientation = Vector3.new(0, 178.389999, 0)
  1136. Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518)
  1137. Part36.Rotation = Vector3.new(-180, 1.61000001, -180)
  1138. Part36.Color = Color3.new(1, 1, 0)
  1139. Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1140. Part36.BottomSurface = Enum.SurfaceType.Smooth
  1141. Part36.BrickColor = BrickColor.new("New Yeller")
  1142. Part36.CanCollide = false
  1143. Part36.Material = Enum.Material.SmoothPlastic
  1144. Part36.TopSurface = Enum.SurfaceType.Smooth
  1145. Part36.brickColor = BrickColor.new("New Yeller")
  1146. Part36.Shape = Enum.PartType.Ball
  1147. Part37.Parent = mas2
  1148. Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1149. Part37.Orientation = Vector3.new(0, 178.389999, 0)
  1150. Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416)
  1151. Part37.Rotation = Vector3.new(-180, 1.61000001, -180)
  1152. Part37.Color = Color3.new(1, 1, 0)
  1153. Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1154. Part37.BottomSurface = Enum.SurfaceType.Smooth
  1155. Part37.BrickColor = BrickColor.new("New Yeller")
  1156. Part37.CanCollide = false
  1157. Part37.Material = Enum.Material.SmoothPlastic
  1158. Part37.TopSurface = Enum.SurfaceType.Smooth
  1159. Part37.brickColor = BrickColor.new("New Yeller")
  1160. Part37.Shape = Enum.PartType.Ball
  1161. Part38.Parent = mas2
  1162. Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1163. Part38.Orientation = Vector3.new(0, 178.389999, 0)
  1164. Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559)
  1165. Part38.Rotation = Vector3.new(-180, 1.61000001, -180)
  1166. Part38.Color = Color3.new(1, 1, 0)
  1167. Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1168. Part38.BottomSurface = Enum.SurfaceType.Smooth
  1169. Part38.BrickColor = BrickColor.new("New Yeller")
  1170. Part38.CanCollide = false
  1171. Part38.Material = Enum.Material.SmoothPlastic
  1172. Part38.TopSurface = Enum.SurfaceType.Smooth
  1173. Part38.brickColor = BrickColor.new("New Yeller")
  1174. Part38.Shape = Enum.PartType.Ball
  1175. Part39.Parent = mas2
  1176. Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1177. Part39.Orientation = Vector3.new(0, 178.389999, 0)
  1178. Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091)
  1179. Part39.Rotation = Vector3.new(-180, 1.61000001, -180)
  1180. Part39.Color = Color3.new(1, 1, 0)
  1181. Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1182. Part39.BottomSurface = Enum.SurfaceType.Smooth
  1183. Part39.BrickColor = BrickColor.new("New Yeller")
  1184. Part39.CanCollide = false
  1185. Part39.Material = Enum.Material.SmoothPlastic
  1186. Part39.TopSurface = Enum.SurfaceType.Smooth
  1187. Part39.brickColor = BrickColor.new("New Yeller")
  1188. Part39.Shape = Enum.PartType.Ball
  1189. Part40.Parent = mas2
  1190. Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1191. Part40.Orientation = Vector3.new(0, 178.389999, 0)
  1192. Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296)
  1193. Part40.Rotation = Vector3.new(-180, 1.61000001, -180)
  1194. Part40.Color = Color3.new(1, 1, 0)
  1195. Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  1196. Part40.BottomSurface = Enum.SurfaceType.Smooth
  1197. Part40.BrickColor = BrickColor.new("New Yeller")
  1198. Part40.CanCollide = false
  1199. Part40.Material = Enum.Material.SmoothPlastic
  1200. Part40.TopSurface = Enum.SurfaceType.Smooth
  1201. Part40.brickColor = BrickColor.new("New Yeller")
  1202. Part41.Parent = mas2
  1203. Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1204. Part41.Orientation = Vector3.new(0, 178.389999, 0)
  1205. Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296)
  1206. Part41.Rotation = Vector3.new(-180, 1.61000001, -180)
  1207. Part41.Color = Color3.new(1, 1, 0)
  1208. Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  1209. Part41.BottomSurface = Enum.SurfaceType.Smooth
  1210. Part41.BrickColor = BrickColor.new("New Yeller")
  1211. Part41.CanCollide = false
  1212. Part41.Material = Enum.Material.SmoothPlastic
  1213. Part41.TopSurface = Enum.SurfaceType.Smooth
  1214. Part41.brickColor = BrickColor.new("New Yeller")
  1215. Part42.Parent = mas2
  1216. Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013)
  1217. Part42.Orientation = Vector3.new(0, 179.73999, 0)
  1218. Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795)
  1219. Part42.Rotation = Vector3.new(-180, 0.25999999, -180)
  1220. Part42.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1221. Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971)
  1222. Part42.BottomSurface = Enum.SurfaceType.Smooth
  1223. Part42.BrickColor = BrickColor.new("Institutional white")
  1224. Part42.CanCollide = false
  1225. Part42.Material = Enum.Material.SmoothPlastic
  1226. Part42.TopSurface = Enum.SurfaceType.Smooth
  1227. Part42.brickColor = BrickColor.new("Institutional white")
  1228. for i,v in pairs(mas2:GetChildren()) do
  1229. v.Parent = game:GetService("Players").LocalPlayer.Character.Stand
  1230. pcall(function() v:MakeJoints() end)
  1231. end
  1232. local Wld = Instance.new("Weld",Part15)
  1233. Wld.Part0 = SRA
  1234. Wld.Part1 = Part15
  1235. Wld.C0 = CFrame.new(0.49,0.55,-0.01)*CFrame.Angles(0,0,0)
  1236. for i,v in pairs(mas:children()) do
  1237. if v:IsA("Part") then
  1238. v.Transparency = 1
  1239. end
  1240. end
  1241. for i,v in pairs(Character.Stand:children()) do
  1242. if v:IsA("Part") then
  1243. v.Transparency = 1
  1244. Face.Transparency = 1
  1245. end
  1246. end
  1247. local newMotor = function(part0, part1, c0, c1)
  1248. local w = Create('Motor'){
  1249. Parent = part0,
  1250. Part0 = part0,
  1251. Part1 = part1,
  1252. C0 = c0,
  1253. C1 = c1,
  1254. }
  1255. return w
  1256. end
  1257. function clerp(a, b, t)
  1258. return a:lerp(b, t)
  1259. end
  1260.  
  1261. coroutine.resume(coroutine.create(function()
  1262. while true do
  1263. Humanoid.Health = Humanoid.Health + 1.7
  1264. game:GetService("RunService").RenderStepped:wait()
  1265. end
  1266. end))
  1267. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  1268. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  1269.  
  1270. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  1271. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  1272. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  1273. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  1274. RootJoint.C1 = CFrame.new(0, 0, 0)
  1275. RootJoint.C0 = CFrame.new(0, 0, 0)
  1276. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  1277. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  1278.  
  1279. local rarmc1 = RW.C1
  1280. local larmc1 = LW.C1
  1281. local rlegc1 = RH.C1
  1282. local llegc1 = LH.C1
  1283.  
  1284. local resetc1 = false
  1285.  
  1286. function PlayAnimationFromTable(table, speed, bool)
  1287. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  1288. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  1289. RW.C0 = clerp(RW.C0, table[3], speed)
  1290. LW.C0 = clerp(LW.C0, table[4], speed)
  1291. RH.C0 = clerp(RH.C0, table[5], speed)
  1292. LH.C0 = clerp(LH.C0, table[6], speed)
  1293. if bool == true then
  1294. if resetc1 == false then
  1295. resetc1 = true
  1296. RootJoint.C1 = RootJoint.C1
  1297. Torso.Neck.C1 = Torso.Neck.C1
  1298. RW.C1 = rarmc1
  1299. LW.C1 = larmc1
  1300. RH.C1 = rlegc1
  1301. LH.C1 = llegc1
  1302. end
  1303. end
  1304. end
  1305.  
  1306. ArtificialHB = Create("BindableEvent", script){
  1307. Parent = script,
  1308. Name = "Heartbeat",
  1309. }
  1310.  
  1311. script:WaitForChild("Heartbeat")
  1312.  
  1313. frame = 1 / 30
  1314. tf = 0
  1315. allowframeloss = false
  1316. tossremainder = false
  1317. lastframe = tick()
  1318. script.Heartbeat:Fire()
  1319.  
  1320. game:GetService("RunService").Heartbeat:connect(function(s, p)
  1321. tf = tf + s
  1322. if tf >= frame then
  1323. if allowframeloss then
  1324. script.Heartbeat:Fire()
  1325. lastframe = tick()
  1326. else
  1327. for i = 1, math.floor(tf / frame) do
  1328. script.Heartbeat:Fire()
  1329. end
  1330. lastframe = tick()
  1331. end
  1332. if tossremainder then
  1333. tf = 0
  1334. else
  1335. tf = tf - frame * math.floor(tf / frame)
  1336. end
  1337. end
  1338. end)
  1339.  
  1340. function swait(num)
  1341. if num == 0 or num == nil then
  1342. ArtificialHB.Event:wait()
  1343. else
  1344. for i = 0, num do
  1345. ArtificialHB.Event:wait()
  1346. end
  1347. end
  1348. end
  1349.  
  1350.  
  1351.  
  1352. Mouse.KeyDown:connect(function(key)
  1353. if key == "q" then
  1354. if Change == false then
  1355. Stand()
  1356. Change = true
  1357. elseif Change == true then
  1358. UnStand()
  1359. Change = false
  1360. end
  1361. end
  1362. end)
  1363.  
  1364.  
  1365. function Stand()
  1366. if D == false then
  1367. D = true
  1368. Pause = true
  1369. for i = 0,0.1,0.1 do
  1370. swait()
  1371. PlayAnimationFromTable({
  1372. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1373. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1374. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  1375. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1376. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1377. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1378. }, .5, false)
  1379. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1380. end
  1381. coroutine.resume(coroutine.create(function()
  1382. for i = 0,1.2,0.1 do
  1383. swait()
  1384. PlayAnimationFromTable({
  1385. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1386. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1387. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1388. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1389. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1390. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1391. }, .5, false)
  1392. ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.Angles(0,0,0),0.3)
  1393. end
  1394. Pause = false
  1395. end))
  1396. local Sound = Instance.new("Sound",ST)
  1397. Sound.Pitch = 1
  1398. Sound.Volume = 121
  1399. Sound.Looped = false
  1400. Sound.SoundId = "rbxassetid://2554017604"
  1401. Sound:play()
  1402. coroutine.resume(coroutine.create(function()
  1403. for i,v in pairs(mas:children()) do
  1404. if v:IsA("Part") then
  1405. coroutine.resume(coroutine.create(function()
  1406. v.Transparency = v.Transparency - 0.1
  1407. game:GetService("RunService").RenderStepped:wait()
  1408. end))
  1409. v.Transparency = 1
  1410. end
  1411. end
  1412. end))
  1413. for i,v in pairs(Character.Stand:children()) do
  1414. if v:IsA("Part") then
  1415. coroutine.resume(coroutine.create(function()
  1416. for i = 1,11 do
  1417. v.Transparency = v.Transparency - 0.1
  1418. Face.Transparency = Face.Transparency - 0.1
  1419. game:GetService("RunService").RenderStepped:wait()
  1420. end
  1421. FlA.Enabled = true
  1422. FlA1.Enabled = true
  1423. FlA2.Enabled = true
  1424. FlA3.Enabled = true
  1425. FlA4.Enabled = true
  1426. FlA5.Enabled = true
  1427. ZZA.Enabled = true
  1428. ZZA1.Enabled = true
  1429. ZZA2.Enabled = true
  1430. ZZA3.Enabled = true
  1431. ZZA4.Enabled = true
  1432. ZZA5.Enabled = true
  1433. end))
  1434. end
  1435. end
  1436. ZZZ = Mouse.KeyDown:connect(function(key)
  1437. if key == "t" then
  1438. Blast()
  1439. end
  1440. if key == "r" then
  1441. StrongOra()
  1442. end
  1443. if key == "e" then
  1444. OHOra()
  1445. end
  1446. if key == "f" then
  1447. TimeStop()
  1448. end
  1449. if key == "z" then
  1450. Jump()
  1451. end
  1452. end)
  1453. ZZZ1 = Mouse.KeyUp:connect(function(key)
  1454. if key == "e" then
  1455. Stop()
  1456. end
  1457. end)
  1458. wait(0.5)
  1459. D = false
  1460. end
  1461. end
  1462.  
  1463. function Blast()
  1464. if D == false then
  1465. D = true
  1466. Pause = true
  1467. for i = 0,1.2,0.1 do
  1468. swait()
  1469. PlayAnimationFromTable({
  1470. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1471. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1472. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  1473. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1474. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1475. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1476. }, .5, false)
  1477. SRA3.C0 = clerp(SRA3.C0,CFrame.new(2,0.5,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,1.65),0.3)
  1478. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1479. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1480. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1481. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2.7)*CFrame.new(0,0,0)*CFrame.Angles(0,1.55,0),0.3)
  1482. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,-1.55,0),0.3)
  1483. end
  1484. coroutine.resume(coroutine.create(function()
  1485. wait(0.7)
  1486. Pause = false
  1487. end))
  1488. local Bl = Instance.new("Part",workspace)
  1489. Bl.CanCollide = false
  1490. Bl.Material = "Neon"
  1491. Bl.Shape = "Ball"
  1492. Bl.Size = Vector3.new(20,20,20)
  1493. Bl.BrickColor = BrickColor.new("New Yeller")
  1494. Bl.CFrame = RootPart.CFrame*CFrame.new(0,0,-20)
  1495. local Fl = Instance.new("BodyVelocity",Bl)
  1496. Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1497. Fl.Velocity = RootPart.CFrame.lookVector*160
  1498. local Ring = Instance.new("Part",RootPart)
  1499. Ring.Size = Vector3.new(1,1,1)
  1500. Ring.CanCollide = false
  1501. Ring.CFrame = RootPart.CFrame*CFrame.new(0,0,-9)*CFrame.Angles(0,0,0)
  1502. Ring.Anchored = true
  1503. Ring.BrickColor = BrickColor.new("Institutional white")
  1504. Ring.Transparency = 0
  1505. local Ring2 = Instance.new("SpecialMesh",Ring)
  1506. Ring2.MeshId = "rbxassetid://3270017"
  1507. Ring2.Scale = Vector3.new(1,1,0.1)
  1508. coroutine.resume(coroutine.create(function()
  1509. for i = 1,50 do
  1510. Ring2.Scale = Ring2.Scale + Vector3.new(1,1,0)
  1511. Ring.Transparency = Ring.Transparency + 0.07
  1512. game:GetService("RunService").RenderStepped:wait()
  1513. end
  1514. Ring:remove()
  1515. end))
  1516. Bl.Touched:connect(function(hit)
  1517. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1518. Bl:remove()
  1519. local S = Instance.new("Sound",hit.Parent.Head)
  1520. S.SoundId = "rbxassetid://539294959"
  1521. S.Volume = 1
  1522. S.Looped = false
  1523. S:play()
  1524. hit.Parent.Humanoid:TakeDamage(60)
  1525. hit.Parent.Humanoid.WalkSpeed = 2
  1526. local Ef = Instance.new("Part",workspace)
  1527. Ef.Size = Vector3.new(1,1,1)
  1528. Ef.CanCollide = false
  1529. Ef.Shape = "Ball"
  1530. Ef.Material = "Neon"
  1531. Ef.BrickColor = BrickColor.new("New Yeller")
  1532. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)
  1533. Ef.Anchored = true
  1534. local Ef2 = Instance.new("SpecialMesh",Ef)
  1535. Ef2.MeshType = "Sphere"
  1536. Ef2.Scale = Vector3.new(1,1,1)
  1537. coroutine.resume(coroutine.create(function()
  1538. for i = 1,6 do
  1539. local random = math.random(-4,4)
  1540. local random2 = math.random(-4,4)
  1541. local random3 = math.random(-4,4)
  1542. local Ring = Instance.new("Part",Ef)
  1543. Ring.Size = Vector3.new(1,1,1)
  1544. Ring.CanCollide = false
  1545. Ring.CFrame = Ef.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1546. Ring.Anchored = true
  1547. Ring.BrickColor = BrickColor.new("Institutional white")
  1548. Ring.Transparency = 0
  1549. local Ring2 = Instance.new("SpecialMesh",Ring)
  1550. Ring2.MeshId = "rbxassetid://3270017"
  1551. Ring2.Scale = Vector3.new(1,1,0.1)
  1552. coroutine.resume(coroutine.create(function()
  1553. for i = 1,170 do
  1554. Ring2.Scale = Ring2.Scale + Vector3.new(1,1,0)
  1555. Ring.Transparency = Ring.Transparency + 0.01
  1556. game:GetService("RunService").RenderStepped:wait()
  1557. end
  1558. Ring:remove()
  1559. end))
  1560. end
  1561. end))
  1562. for i = 1,170 do
  1563. Ef2.Scale = Ef2.Scale + Vector3.new(1,1,1)
  1564. Ef.Transparency = Ef.Transparency + 0.01
  1565. game:GetService("RunService").RenderStepped:wait()
  1566. end
  1567. Ef:remove()
  1568. end
  1569. end)
  1570. wait(1.5)
  1571. D = false
  1572. end
  1573. end
  1574.  
  1575. function Jump()
  1576. if DD == false then
  1577. DD = true
  1578. print("ASD")
  1579. local Bod = Instance.new("BodyPosition",RootPart)
  1580. Bod.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1581. Bod.Position = RootPart.CFrame*CFrame.new(0,80,-80).p
  1582. local Ef = Instance.new("Part",workspace)
  1583. Ef.Size = Vector3.new(1,1,1)
  1584. Ef.CanCollide = false
  1585. Ef.Anchored = true
  1586. Ef.BrickColor = BrickColor.new("New Yeller")
  1587. Ef.Material = "Neon"
  1588. Ef.Shape = "Ball"
  1589. Ef.CFrame = ST.CFrame*CFrame.new(0,-2.3,0)
  1590. coroutine.resume(coroutine.create(function()
  1591. for i = 1,30 do
  1592. Ef.Size = Ef.Size + Vector3.new(0.8,0.8,0.8)
  1593. Ef.Transparency = Ef.Transparency + 0.07
  1594. game:GetService("RunService").RenderStepped:wait()
  1595. end
  1596. Ef:remove()
  1597. end))
  1598. wait(0.1)
  1599. Bod:remove()
  1600. wait(1)
  1601. DD = false
  1602. end
  1603. end
  1604.  
  1605. function TimeStop()
  1606. if DDZ == false then
  1607. DDZ = true
  1608. local S = Instance.new("Sound",ST)
  1609. S.SoundId = "rbxassetid://2688753217"
  1610. S.Pitch = 1.2
  1611. S.Volume = 12312
  1612. S.Looped = false
  1613. S:play()
  1614. local Ef = Instance.new("Part",workspace)
  1615. Ef.Size = Vector3.new(1,1,1)
  1616. Ef.Material = "Neon"
  1617. Ef.BrickColor = BrickColor.new("White")
  1618. Ef.Transparency = 0.4
  1619. Ef.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
  1620. Ef.Anchored = true
  1621. Ef.CanCollide = false
  1622. Ef.Shape = "Ball"
  1623. local Ef2 = Instance.new("SpecialMesh",Ef)
  1624. Ef2.MeshType = "Sphere"
  1625. Ef2.Scale = Vector3.new(1,1,1)
  1626. coroutine.resume(coroutine.create(function()
  1627. for i = 1,70 do
  1628. Ef2.Scale = Ef2.Scale + Vector3.new(1,1,1)
  1629. game:GetService("RunService").RenderStepped:wait()
  1630. end
  1631. for i = 1,70 do
  1632. Ef2.Scale = Ef2.Scale - Vector3.new(1,1,1)
  1633. game:GetService("RunService").RenderStepped:wait()
  1634. end
  1635. Ef:remove()
  1636. end))
  1637. local HB = Instance.new("Part",workspace)
  1638. HB.CanCollide = false
  1639. HB.Anchored = true
  1640. HB.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
  1641. HB.Size = Vector3.new(300,300,300)
  1642. HB.Transparency = 1
  1643. HB.Touched:connect(function(hit)
  1644. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1645. hit.Parent.Torso.Anchored = true
  1646. hit.Parent.Head.Anchored = true
  1647. hit.Parent["Right Arm"].Anchored = true
  1648. hit.Parent["Left Arm"].Anchored = true
  1649. hit.Parent["Right Leg"].Anchored = true
  1650. hit.Parent["Left Leg"].Anchored = true
  1651. wait(Time)
  1652. hit.Parent.Torso.Anchored = false
  1653. hit.Parent.Head.Anchored = false
  1654. hit.Parent["Right Arm"].Anchored = false
  1655. hit.Parent["Left Arm"].Anchored = false
  1656. hit.Parent["Right Leg"].Anchored = false
  1657. hit.Parent["Left Leg"].Anchored = false
  1658. end
  1659. end)
  1660. wait(32)
  1661. HB:remove()
  1662. DDZ = false
  1663. end
  1664. end
  1665.  
  1666. function StrongOra()
  1667. if D == false then
  1668. D = true
  1669. Pause = true
  1670. local HB = Instance.new("Part",SRA)
  1671. HB.CanCollide = false
  1672. HB.Transparency = 1
  1673. HB.Size = Vector3.new(1,1,1)
  1674. local HB2 = Instance.new("Weld",HB)
  1675. HB2.Part0 = SRA
  1676. HB2.Part1 = HB
  1677. HB2.C0 = CFrame.new(0,0,0)
  1678. HB.Touched:connect(function(hit)
  1679. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1680. HB:remove()
  1681. hit.Parent.Humanoid:TakeDamage(30)
  1682. hit.Parent.Humanoid.PlatformStand = true
  1683. local Ef = Instance.new("Part",workspace)
  1684. Ef.Size = Vector3.new(1,1,1)
  1685. Ef.CanCollide = false
  1686. Ef.Anchored = true
  1687. Ef.Shape = "Ball"
  1688. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)
  1689. Ef.Material = "Neon"
  1690. Ef.BrickColor = BrickColor.new("White")
  1691. local Ef2 = Instance.new("SpecialMesh",Ef)
  1692. Ef2.MeshType = "Sphere"
  1693. Ef2.Scale = Vector3.new(1,1,1)
  1694. coroutine.resume(coroutine.create(function()
  1695. for i = 1,5 do
  1696. local random = math.random(-3,3)
  1697. local random2 = math.random(-3,3)
  1698. local random3 = math.random(-3,3)
  1699. local ZC = Instance.new("Part",workspace)
  1700. ZC.Size = Vector3.new(1,1,1)
  1701. ZC.CanCollide = false
  1702. ZC.Anchored = true
  1703. ZC.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1704. ZC.Shape = "Ball"
  1705. ZC.Material = "Neon"
  1706. ZC.BrickColor = BrickColor.new("New Yeller")
  1707. local ZC2 = Instance.new("SpecialMesh",ZC)
  1708. ZC2.MeshType = "Sphere"
  1709. ZC2.Scale = Vector3.new(1,1,1)
  1710. coroutine.resume(coroutine.create(function()
  1711. for i = 1,100 do
  1712. ZC2.Scale = ZC2.Scale + Vector3.new(0.3,0.3,2)
  1713. ZC.Transparency = ZC.Transparency + 0.03
  1714. game:GetService("RunService").RenderStepped:wait()
  1715. end
  1716. ZC:remove()
  1717. end))
  1718. end
  1719. end))
  1720. coroutine.resume(coroutine.create(function()
  1721. for i = 1,100 do
  1722. Ef2.Scale = Ef2.Scale + Vector3.new(0.6,0.6,0.6)
  1723. Ef.Transparency = Ef.Transparency + 0.03
  1724. game:GetService("RunService").RenderStepped:wait()
  1725. end
  1726. Ef:remove()
  1727. end))
  1728. local Fl = Instance.new("BodyVelocity",hit.Parent.Head)
  1729. Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1730. Fl.velocity = RootPart.CFrame.lookVector*190
  1731. wait(0.3)
  1732. Fl:remove()
  1733. wait(0.5)
  1734. hit.Parent.Humanoid.PlatformStand = false
  1735. end
  1736. end)
  1737. for i = 0,0.5,0.1 do
  1738. swait()
  1739. PlayAnimationFromTable({
  1740. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1741. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1742. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1743. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1744. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1745. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1746. }, .5, false)
  1747. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,0.5)*CFrame.Angles(1.55,0,0.5),0.3)
  1748. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.3)
  1749. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.8,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
  1750. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(-0.2,0,0),0.3)
  1751. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2)*CFrame.new(0,0,0)*CFrame.Angles(0.2,-0.5,0),0.3)
  1752. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0.5,0),0.3)
  1753. end
  1754. local Ora = Instance.new("Sound",ST)
  1755. Ora.SoundId = "rbxassetid://271120244"
  1756. Ora.Pitch = 1
  1757. Ora.Looped = false
  1758. Ora.Volume = 12312
  1759. Ora:play()
  1760. for i = 0,0.6,0.1 do
  1761. swait()
  1762. PlayAnimationFromTable({
  1763. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1764. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1765. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1766. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1767. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1768. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1769. }, .5, false)
  1770. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-2)*CFrame.Angles(1.77,0,-0.5),0.5)
  1771. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.5)
  1772. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.7,-0.3)*CFrame.Angles(-0.4,0,0),0.5)
  1773. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.2)*CFrame.Angles(-0.2,0,0),0.5)
  1774. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2.5)*CFrame.new(0,0,0)*CFrame.Angles(-0.2,0.8,0),0.5)
  1775. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.2,0,0),0.5)
  1776. end
  1777. coroutine.resume(coroutine.create(function()
  1778. wait(0.4)
  1779. HB:remove()
  1780. end))
  1781. Pause = false
  1782. wait(0.5)
  1783. D = false
  1784. end
  1785. end
  1786. function OHOra()
  1787. if D == false then
  1788. D = true
  1789. Pause = true
  1790. Loop = true
  1791. SoundZ = Instance.new("Sound",ST)
  1792. SoundZ.SoundId = "rbxassetid://791374350"
  1793. SoundZ.Volume = 2
  1794. SoundZ.Looped = true
  1795. SoundZ.Pitch = 0.95
  1796. SoundZ:play()
  1797. while Loop do
  1798. local HB = Instance.new("Part",SRA)
  1799. HB.CanCollide = false
  1800. HB.Transparency = 1
  1801. local HB2 = Instance.new("Weld",HB)
  1802. HB2.Part0 = SRA
  1803. HB2.Part1 = HB
  1804. HB2.C0 = CFrame.new(0,-1.1,0)
  1805. HB.Touched:connect(function(hit)
  1806. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1807. HB:remove()
  1808. hit.Parent.Humanoid:TakeDamage(1.5)
  1809. hit.Parent.Humanoid.WalkSpeed = 2
  1810. local random = math.random(-3,3)
  1811. local random2 = math.random(-3,3)
  1812. local random3 = math.random(-3,3)
  1813. local Ef = Instance.new("Part",workspace)
  1814. Ef.Size = Vector3.new(1,1,1)
  1815. Ef.CanCollide = false
  1816. Ef.Material = "Neon"
  1817. Ef.BrickColor = BrickColor.new("White")
  1818. Ef.Anchored = true
  1819. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1820. local Ef2 = Instance.new("SpecialMesh",Ef)
  1821. Ef2.MeshType = "Sphere"
  1822. Ef2.Scale = Vector3.new(0.1,0.1,0.1)
  1823. local Part = Instance.new("Part",workspace)
  1824. Part.Size = Vector3.new(1,1,1)
  1825. Part.CanCollide = false
  1826. Part.BrickColor = BrickColor.new("New Yeller")
  1827. Part.Material = "Neon"
  1828. Part.Anchored = true
  1829. Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1830. local Part2 = Instance.new("SpecialMesh",Part)
  1831. Part2.MeshType = "Sphere"
  1832. Part2.Scale = Vector3.new(1,1,1)
  1833. for i = 1,50 do
  1834. Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,4)
  1835. Part.Transparency = Part.Transparency + 0.07
  1836. Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
  1837. Ef.Transparency = Ef.Transparency + 0.07
  1838. game:GetService("RunService").RenderStepped:wait()
  1839. end
  1840. Part:remove()
  1841. Ef:remove()
  1842. end
  1843. end)
  1844. for i = 0,0.15,0.1 do
  1845. swait()
  1846. PlayAnimationFromTable({
  1847. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1848. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1849. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1850. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1851. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1852. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1853. }, .5, false)
  1854. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,-0.4),0.3)
  1855. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3)
  1856. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
  1857. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3)
  1858. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,1,0),0.3)
  1859. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,-0.5,0),0.3)
  1860. end
  1861. coroutine.resume(coroutine.create(function()
  1862. wait(1)
  1863. HB:remove()
  1864. end))
  1865. local CCB = Instance.new("Part",SRA)
  1866. CCB.CanCollide = false
  1867. CCB.Transparency = 1
  1868. local CCB2 = Instance.new("Weld",CCB)
  1869. CCB2.Part0 = SRA
  1870. CCB2.Part1 = CCB
  1871. CCB2.C0 = CFrame.new(0,-1.1,0)
  1872. CCB.Touched:connect(function(hit)
  1873. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1874. CCB:remove()
  1875. hit.Parent.Humanoid:TakeDamage(1.5)
  1876. hit.Parent.Humanoid.WalkSpeed = 2
  1877. local random = math.random(-3,3)
  1878. local random2 = math.random(-3,3)
  1879. local random3 = math.random(-3,3)
  1880. local Ef = Instance.new("Part",workspace)
  1881. Ef.Size = Vector3.new(1,1,1)
  1882. Ef.CanCollide = false
  1883. Ef.Material = "Neon"
  1884. Ef.BrickColor = BrickColor.new("White")
  1885. Ef.Anchored = true
  1886. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1887. local Ef2 = Instance.new("SpecialMesh",Ef)
  1888. Ef2.MeshType = "Sphere"
  1889. Ef2.Scale = Vector3.new(0.1,0.1,0.1)
  1890. local Part = Instance.new("Part",workspace)
  1891. Part.Size = Vector3.new(1,1,1)
  1892. Part.CanCollide = false
  1893. Part.BrickColor = BrickColor.new("New Yeller")
  1894. Part.Material = "Neon"
  1895. Part.Anchored = true
  1896. Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1897. local Part2 = Instance.new("SpecialMesh",Part)
  1898. Part2.MeshType = "Sphere"
  1899. Part2.Scale = Vector3.new(0.1,0.1,0.1)
  1900. for i = 1,50 do
  1901. Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,4)
  1902. Part.Transparency = Part.Transparency + 0.07
  1903. Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
  1904. Ef.Transparency = Ef.Transparency + 0.07
  1905. game:GetService("RunService").RenderStepped:wait()
  1906. end
  1907. Part:remove()
  1908. Ef:remove()
  1909. end
  1910. end)
  1911. for i = 0,0.15,0.1 do
  1912. swait()
  1913. PlayAnimationFromTable({
  1914. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1915. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1916. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1917. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1918. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1919. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1920. }, .5, false)
  1921. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3)
  1922. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,0.4),0.3)
  1923. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
  1924. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3)
  1925. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,-1,0),0.3)
  1926. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,0.5,0),0.3)
  1927. end
  1928. coroutine.resume(coroutine.create(function()
  1929. wait(1)
  1930. CCB:remove()
  1931. end))
  1932. game:GetService("RunService").RenderStepped:wait()
  1933. end
  1934. wait(0.2)
  1935. D = false
  1936. end
  1937. end
  1938.  
  1939. function Stop()
  1940. Pause = false
  1941. SoundZ:remove()
  1942. Loop = false
  1943. end
  1944.  
  1945. function UnStand()
  1946. if D == false then
  1947. D = true
  1948. FlA.Enabled = false
  1949. FlA1.Enabled = false
  1950. FlA2.Enabled = false
  1951. FlA3.Enabled = false
  1952. FlA4.Enabled = false
  1953. FlA5.Enabled = false
  1954. ZZA.Enabled= false
  1955. ZZA1.Enabled = false
  1956. ZZA2.Enabled = false
  1957. ZZA3.Enabled = false
  1958. ZZA4.Enabled = false
  1959. ZZA5.Enabled = false
  1960. Pause = true
  1961. coroutine.resume(coroutine.create(function()
  1962. for i = 0,1.2,0.1 do
  1963. swait()
  1964. PlayAnimationFromTable({
  1965. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1966. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1967. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  1968. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1969. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1970. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1971. }, .5, false)
  1972. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1973. end
  1974. Pause = false
  1975. ZZZ:disconnect()
  1976. ZZZ1:disconnect()
  1977. end))
  1978. for i,v in pairs(Character.Stand:children()) do
  1979. if v:IsA("Part") then
  1980. coroutine.resume(coroutine.create(function()
  1981. for i = 1,11 do
  1982. v.Transparency = v.Transparency + 0.1
  1983. Face.Transparency = Face.Transparency + 0.1
  1984. game:GetService("RunService").RenderStepped:wait()
  1985. end
  1986. end))
  1987. end
  1988. end
  1989. wait(0.5)
  1990. D = false
  1991.  
  1992. end
  1993. end
  1994.  
  1995.  
  1996. New = function(Object, Parent, Name, Data)
  1997. local Object = Instance.new(Object)
  1998. for Index, Value in pairs(Data or {}) do
  1999. Object[Index] = Value
  2000. end
  2001. Object.Parent = Parent
  2002. Object.Name = Name
  2003. return Object
  2004. end
  2005. function rayCast(Position, Direction, Range, Ignore)
  2006. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  2007. end
  2008.  
  2009.  
  2010.  
  2011.  
  2012. coroutine.wrap(function()
  2013. while 1 do
  2014. swait()
  2015. if doe <= 360 then
  2016. doe = doe + 2
  2017. else
  2018. doe = 0
  2019. end
  2020. end
  2021. end)()
  2022. while true do
  2023. swait()
  2024. for i, v in pairs(Character:GetChildren()) do
  2025. if v:IsA("Part") then
  2026. v.Material = "SmoothPlastic"
  2027. elseif v:IsA("Accessory") then
  2028. v:WaitForChild("Handle").Material = "SmoothPlastic"
  2029. end
  2030. end
  2031.  
  2032. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  2033. velocity = RootPart.Velocity.y
  2034. sine = sine + change
  2035. local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  2036. if RootPart.Velocity.y > 1 and hit == nil then
  2037. Anim = "Jump"
  2038. if Pause == false then
  2039. PlayAnimationFromTable({
  2040. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.4, 0, 0), -- Torso,
  2041. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0, 0), ----- Head
  2042. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2,0,0), --- RightArm
  2043. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0),--LeftArm
  2044. CFrame.new(0.5,-1.6,-0.1) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 0, 0), --RightLeg
  2045. CFrame.new(-0.5,-1.8,0.2) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), --LeftLeg
  2046. }, .3, false)
  2047. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2048. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2049. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2050. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2051. ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,2)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2052. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  2053. end
  2054. elseif RootPart.Velocity.y < -1 and hit == nil then
  2055. Anim = "Fall"
  2056. if Pause == false then
  2057. PlayAnimationFromTable({
  2058. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), -- Torso,
  2059. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), ----- Head
  2060. CFrame.new(1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0.4), --- RightArm
  2061. CFrame.new(-1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.4),--LeftArm
  2062. CFrame.new(0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.2), --RightLeg
  2063. CFrame.new(-0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.2), --LeftLeg
  2064. }, .3, false)
  2065. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2066. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2067. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2068. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2069. ST3.C0 = clerp(ST3.C0,CFrame.new(0,5,3)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2070. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  2071. end
  2072. elseif Torsovelocity < 1 and hit ~= nil then
  2073. Anim = "Idle"
  2074. if Pause == false then
  2075. change = 1
  2076. PlayAnimationFromTable({
  2077. CFrame.new(0,0-.05*math.sin(tick()*2),0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -0.4, 0),
  2078. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0-.1*math.sin(tick()*2), 0.4, 0),
  2079. CFrame.new(1.59,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0.1),
  2080. CFrame.new(-1.59,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1),
  2081. CFrame.new(0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, 0.1),
  2082. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, -0.1),
  2083. }, .3, false)
  2084. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2085. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2086. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2087. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2088. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  2089. ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.new(0,0-.1*math.sin(tick()*3),0)*CFrame.Angles(0,0,0),0.3)
  2090. end
  2091. elseif Torsovelocity > 2 and hit ~= nil then
  2092. Anim = "Walk"
  2093. if Pause == false then
  2094. PlayAnimationFromTable({
  2095. CFrame.new(0,0,0) * CFrame.new(0, 0-.1*math.sin(tick()*11), 0) * CFrame.Angles(-0.1-.1*math.sin(tick()*11), 0, 0+RootPart.RotVelocity.Y/33),
  2096. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0+RootPart.RotVelocity.Y/20, 0),
  2097. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0- 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0+ 20 * math.cos((sine) / 5)), 0, 0),
  2098. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0+ 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0- 20 * math.cos((sine) / 5)), 0, 0),
  2099. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0+ .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 - 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33),
  2100. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0- .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33),
  2101. }, .3, false)
  2102. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2103. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2104. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2105. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2106. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  2107. ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.new(0,0-.1*math.sin(tick()*6),0)*CFrame.Angles(0,0,0),0.3)
  2108. end
  2109. end
  2110. end
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement