Advertisement
Darekun

E6Mon

Nov 29th, 2019
265
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 5.32 KB | None | 0 0
  1. In general, the rules are E6.
  2.  
  3. The Alliance has several (quasi-)military services. Notable among them are Survey service, Starforce service, and Planetforce service. They all share the same rank structure:
  4. F-6 Commodore
  5. F-5 Colonel
  6. F-4 Wing Commander
  7. F-3 Major
  8. F-2 Lieutenant
  9. F-1 Sublieutenant
  10. F-0 Cornet
  11. F-D Cadet
  12. A ship captain is generally a wing commander, colonel, or commodore. Above these ranks are the M-# ranks, the marshalry, flag officers. M-0 is equal to F-6(subject to time in service), but carries different responsibilities.
  13.  
  14. ASV Sigatoka is a Survey ship, with an 8-strong Planetforce squad attached for security reasons. Her Survey crew numbers 18, including two First In teams. The PCs make up one such team.
  15. ICly, the PCs are low on a short totem pole. OOCly, the Captain's decisions are a result of the players voting.
  16. Sigatoka is a Pathfinder-class ship, with a mere 8 decks. The bridge is nestled in the center of deck 4. There's a single mess hall and a single rec room. The sickbay features 4× bio-beds, and a single surgical bush which can be deployed over any bio-bed. The security complex features a briefing room, an armory(mostly lockers), a brig with 2 triple-occupancy cells, and a training room.
  17. She has two teleport rooms, each with 5 circles, two shuttlebays(aft port and aft starboard) with 2 shuttlepods each, and an aeroshuttle dock(aft ventral). Her armament is 2× M8 blaster strips(fore dorsal and fore ventral) and 2× missile launch ports(aft). The missile racks can hold 80, although a large minority of those are instead sensor probes.
  18.  
  19.  
  20.  
  21. Race
  22.  
  23. LA Adjustments
  24. Gnoll and lizardfolk have an LA of -1 instead of +1, in great part because Humanoid HD suck. Thus, a gnoll or lizardfolk starts with 2 Humanoid HD and 1 class level, and doesn't adjust their XP.
  25. Many races with LA and/or monster HD should have similar adjustments; if you're interested in a race with LA or monster HD, then talk to me.
  26. Otherwise, races with +1 LA have an XP cost of 1 000 XP instead.
  27. Races with +2 or more LA(or an XP cost in excess of 1 000 XP) aren't available.
  28.  
  29.  
  30.  
  31. Advantages
  32.  
  33. Bond Creature
  34. Benefit: You can bond with a creature, either with a willing creature or as a form of truce. Once bonded, they become and remain friendly to you, barring considerable mistreatment. A willing creature is bonded automatically, but to bond as a truce offers them a DC: [your CHA] Will save. Modifiers apply per the table below.
  35. You can use this bond to command your bonded creature, so long as they willingly follow you. Each such command is a standard action. Creatures with high Will saves are more prone to try to resist your commands with Will saves. The negative of the modifiers below apply; for example, if a bonded creature you command is below ½ HP, then they have -2 DC to resist your commands.
  36. You only have one slot to bond a creature. If you bond another, you must release the creature you already have bonded.
  37. Special: This advantage can be taken multiple times. Each additional time adds a slot to bond another creature, but doesn't let you command multiple bonded creatures at once.
  38.  
  39. DC Modifiers
  40. DC Circumstance
  41. +1 Below ¾ HP
  42. +2 Below ½ HP (replaces above)
  43. +4 Below ¼ HP (replaces above)
  44. +1 Per Minor Negative Status(dazzled, fatigued, shaken, etc)
  45. +3 Per Major Negative Status(stunned, exhausted, frightened, etc)
  46. +6 Facing Overwhelming Odds
  47.  
  48.  
  49.  
  50. Equipment
  51.  
  52. Softsuit
  53. The standard-issue uniform for the Planetforce service is a flexible softsuit, which facilitates wearing rigid armor overtop.
  54. The listed max DEX AC, ACP, and spell fail are adjustments to any armor worn overtop. A softsuit worn alone doesn't have those stats, and is effectively just clothing.
  55.  
  56. Energy Cloth Armor
  57. This is flexible armor in a variety of grades, effective against all damage types.
  58. The standard-issue uniform for the Starforce service is light reinforced energy cloth, providing 2 DR/—— and ER: 2 vs all.
  59. The Survey service issues similar uniforms, but a Survey officer needs only the permission of their unit CO to bring their own uniform of a different grade. All grades are flexible armor.
  60.  
  61. Hardcase Armor
  62. The Planetforce service normally wears this rigid armor into battle.
  63. As rigid armor, it's possible to wear flexible armor under hardcase, but it takes -1 max DEX AC, -1 ACP, and +5% spell fail per point of DR/ER underneath. For example, wearing light hardcase over light reinforced energy cloth(DR/ER: 2) results in a total DR/ER of 6, a total max DEX AC of 4, a total ACP of -4, and a total spell fail of 25%.
  64.  
  65. Powered Armor
  66. Elite Planetforce units often use powered armor, augmented with various magical powers. The listing is for a basic "loader" suit, but the sky's the limit.
  67.  
  68. Cost Weight DR/ER Max DEX AC ACP Spell Fail Armor Type
  69. 60gp 2pd 0 +1* +1* -5%* Softsuit
  70. 10gp 10pd 1 8 -0 5% Light Energy Cloth
  71. 20gp 20pd 2 7 -1 10% Medium Energy Cloth
  72. 30gp 30pd 3 6 -2 15% Heavy Energy Cloth
  73. 80gp 15pd 2 8 -1 10% Light Reinforced Energy Cloth
  74. 160gp 30pd 4 7 -2 20% Medium Reinforced Energy Cloth
  75. 240gp 45pd 6 6 -3 30% Heavy Reinforced Energy Cloth
  76. 160gp 32pd 4 6 -2 15% Light Hardcase
  77. 280gp 56pd 7 4 -3 25% Medium Hardcase
  78. 400gp 80pd 10 2 -4 35% Heavy Hardcase
  79. 8 400gp 100pd 10 —— -0 5% Basic Powered (+2 enhancement to STR, +10 enhancement on Jump checks)
  80. * Special rules or stats apply, see description.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement