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  1. ########################################################################################################################
  2. ########################################################################################################################
  3. ############################### ###############################
  4. ############################### DynamicAuth ###############################
  5. ############################### By: Zumorik(DynamicJk) ###############################
  6. ############################### Tested by: UraharaNZ, ItsPandemic ###############################
  7. ############################### ###############################
  8. ############################### ###############################
  9. ########################################################################################################################
  10. ########################################################################################################################
  11.  
  12. #MYSQL DATABASE
  13. #host: Ip address of the MySQL Server (We recommend using the numbered ip, if MySQL IS NOT hosted on the same machine)
  14. #Note: If MySQL Is hosted on the same machine keep localhost there.
  15. #username: The username of the MySQL login, often named "root"
  16. #database: The name of the MySQL database which will store all of the plugins data.
  17. #port: The port the MySQL Database runs of on. If you do not know the port keep the port on 3306
  18. host: localhost
  19. username: root
  20. password: password
  21. database: Dbname
  22. port: 3306
  23. #=== WE RECOMMEND TO RUN THE MYSQL DATABASE ON THE SAME MACHINE AS THE SERVERS USING THE AUTH PLUGIN
  24. #=== LAG IS POSSIBLE IF NOT ON THE SAME MACHINE
  25. #=== WE ARE NOT RESPONSIBLE FOR THIS KIND OF LAG
  26. #=== IF YOUR SERVER HAS GOOD UPLOAD AND DOWNLOAD SPEEDS INCLUDING A FAST HARDDRIVE OR SSD DO NOT WORRY ABOUT THE ABOVE
  27.  
  28. #Change the UUID of premium players
  29. Do-not-Use-PremiumUuid: false
  30. #true = offline uuid
  31. #false = online uuid
  32.  
  33. #The player will require to verify their email in order to login
  34. requireVerifiedEmail: false
  35.  
  36. #Premium players do not require to register or login
  37. #CHANGING THIS FEATURE TO FALSE OR TRUE REQUIRES A BUNGEECORD RESTART
  38. #If you are suing Auth lobby balancers, Make sure you set LobbyServer as one of the Auth Lobbies.
  39. PremiumBypass: true
  40.  
  41. #Disables the check that insures a player has not logged in with a premium player name
  42. #For example if disabled a cracked/offline player cannot connect with the name ItsPandemic since it is premium.
  43. #If it is Enabled a cracked/offline player can login with the premiumPlayer name ItsPandemic
  44. #WARNING: Disable PremiumBypass so players cannot automatically login with premium player names.
  45. modifyPremiumNameCheck: false
  46.  
  47. #If enabled this will disable the legacy check that checks if a fake player has already used the name of the premium player
  48. IgnoreLegacyCheck: false
  49.  
  50. #Name of your servers default server
  51. LobbyServer: prelobby
  52. #If you are using auth lobby balancers set this as your first auth lobby
  53. #This is the lobby the player will be sent back to if they attempt to switch servers without logging in or registering
  54. #If the server does not exist the player will be able to switch servers without registering(Setup correctly).
  55.  
  56. #The time the player has to register before being kicked (Seconds)
  57. registerTime: 20
  58.  
  59. #The time the player has to login before being kicked (Seconds)
  60. loginTime: 20
  61.  
  62. #Sends the player to the server they last were on when they login.
  63. #Players that require to login will be sent to the lobby then the server they were last on.
  64. #This feature gets disabled if using the following features: (Lobby Balancer, Always Lobby)
  65. returnServer: false
  66. #This will enable the return to last login server even if the lobby balancer is enabled
  67. #Requires returnServer to the true.
  68. force_enable_with_lobby_balancer: false
  69.  
  70. #Session time out, how long a player has to be offline before they have to run /login again in minutes
  71. session: 0
  72.  
  73. #The type of encryption used to store passwords
  74. #Currently only supporting the following types:
  75. #default - Hash and Salt
  76. #SHA512
  77. encryptionType: 'SHA512'
  78.  
  79. #Maxs IPS per user
  80. #This can help stop spam bots with the same IP address
  81. maxIP: 2
  82.  
  83. #This feature allows you balance the amount of players within your login/auth servers
  84. #This feature will override the returnServer feature, unless forcibly enabled.
  85. useLoginServerBalancer: true
  86. #This feature redirects players from the login servers, to a lobby with a balanced player amount
  87. #This feature CAN override the returnServer feature, unless forcibly enabled.
  88. #LobbyServer Balancer can work with or without the auth server balancer, but is recommended to use both at the same time.
  89. useLobbyServerBalancer: true
  90. LoginBalance:
  91. LoginServers:
  92. - prelobby
  93. LobbyBalance:
  94. LobbyServers:
  95. - survival
  96.  
  97. #Any time a player connects they will be sent to lobby server
  98. #If balancer is enabled ,player will be sent to one of the LobbyServers defined if useLobbyServerBalancer is enabled
  99. #If balancer is not enabled they will be sent to the LobbyServer
  100. #Over rides return Server, unless forcibly enabled.
  101. alwaysLobby: false
  102.  
  103. #The name of the language file being used.
  104. #defaults: en and es (en - English, es - Spanish)
  105. messages:
  106. language: es
  107.  
  108. #If the players IP does not match the IP within the database, they will require to relogin.
  109. bindCheck: true
  110. #WARNING YOU MUST SET THE FOLLOWING SETTINGS WITH IN YOUR BUNGEECORD TO SETUP BindCheck correctly.
  111. #1 First go within bungeecord and set ip_forward: false to ip_forward:true
  112. #2 Go inside all Servers and within the spigot.yml set bungeecord: true
  113. #3 Save and restart all servers.
  114. #4 YOU CAN DO THIS EVEN IF YOU ARE RUNNING AN OFFLINE SERVER "Cracked Server."
  115.  
  116. #ENABLE IF YOU ARE USING BOTH BUNGEECORD AND SPIGOT/BUKKIT PLUGINS.
  117. #IF YOU ARE ONLY USING BUNGEECORD SET TO FALSE.
  118. #IF YOU KEEP THIS ENABLED, AND YOU ARE NOT USING IT "UNKNOWN COMMAND ERROR," WILL APPEAR.
  119. serverSide: false
  120.  
  121. #Send to lobby server delay
  122. #This only works if you are using the Lobby & Login Balancers
  123. #Feature requested to help handle Async logins
  124. delaylogin: true
  125. #System to enable or disable wether to send premium players to their own lobby
  126. #and send fake players to a fake player lobby.
  127. premium-lobby:
  128. enabled: false
  129. premium-lobby: 'PremiumLobby'
  130. fake-lobby: 'FakePlayerLobby'
  131.  
  132. #This feature allows certain players to connect with specific names however, require their ip to match
  133. #a set ip within the ipmanager.yml
  134. #Example: only the IP 127.0.0.1 can use the account "Zumorik". that way only users with my IP can use my account: hackers cannot connect to a staff account without a matching IP!
  135. ipmanager:
  136. enabled: true
  137.  
  138. #Setup a system where only x amount of accounts can be created on an IP
  139. #For example, the max Ip is set to 1, and Zumorik created the acount with the IP 127.0.0.2
  140. #Now 127.0.0.2 has been assigned to Zumorik's account, and that ip can only be used once
  141. #IF Zumorik was banned and he tried to make another account, when he tries to do /register <password> <password>
  142. #He will be denied registration and kicked if option is enabled.
  143. ip-registration:
  144. enabled: false
  145. maxIP: 3
  146. kick: false
  147. #Enabled /hub command
  148. #If Premium player and fake player servers are enabled, the player will be sent to a lobby corresponding to your premium-lobby system
  149. #Ex: Premium player will be sent to premium lobby, Non premium player will be sent to non premium lobby
  150. #If lobby balancer is enabled, the player will be sent to a lobby corresponding to your LobbyBalance System (Least active lobby or only lobby)
  151. #If none of the above is enabled the player will be sent to the LobbyServer as defined above.
  152. #If you enable or disable this command, the server will require a RESTART
  153. HubCommand:
  154. enabled: false
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