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  1. + Wiping output directory...
  2. Building the dependency project GameAssembly...
  3. + Pruning compiler caches...
  4. + Preparing output directory...
  5. + XCFrameworks: 0 supplied
  6. + Libraries: 18 supplied, 0 built
  7. + Frameworks: 0 supplied, 0 built
  8. + Pruning compilation results...
  9. + Pre-parsing project files...
  10. + Building libGameAssembly.a for iphoneos (configuration: Release)
  11. + Located Unity il2cpp compiler: 2022.2.4f1
  12. + Calling the Unity il2cpp compiler to build the game assembly library...
  13. PLEASE NOTE: this step MAY take a lot of time, and Unity doesn't display
  14. its progress. You can tell it's working by checking your CPU activity.
  15. It should display 32 instances of clang.exe associated with il2cpp.exe.
  16. ======================= il2cpp output BEGIN =======================
  17. Calling: "C:/Program Files/Unity/Hub/Editor/2022.2.4f1/Editor/Data/il2cpp/build/deploy/il2cpp.exe" --compile-cpp --platform=iOS --architecture=arm64 --outputpath="libGameAssembly.a" --libil2cpp-static --baselib-directory="Y:/Build/Libraries" --additional-defines=IL2CPP_DEBUG=0 --incremental-g-c-time-slice=3 --configuration=Release --dotnetprofile=unityaot-macos --profiler-output-file="Y:/Build/build/Release-iphoneos/GameAssembly/temp/artifacts/profile.json" --external-lib-il2-cpp="Y:/Build/Libraries/libil2cpp.a" --data-folder="C:/Users/Jonathan/TestProject/Library/Bee/artifacts/iOS/il2cppOutput/data" --generatedcppdir="Il2CppOutputProject/Source/il2cppOutput" --architecture=arm64 --outputpath="Y:/Build/build/Release-iphoneos/GameAssembly/libGameAssembly.a" --cachedirectory="Y:/Build/build/Release-iphoneos/GameAssembly/temp/artifacts/arm64" --configuration="ReleaseSize" --tool-chain-path="C:\iOS\builder\Toolchain" --sysroot-path="C:\iOS\builder\SDK" --compiler-flags="-Wno-nonportable-include-path -target arm64-apple-ios" --data-folder=C:\iOS\TEMP\il2cppOutput\data
  18. Starting: C:\Program Files\Unity\Hub\Editor\2022.2.4f1\Editor\Data\il2cpp\build\deploy\bee_backend\win-x64\bee_backend.exe --profile="Y:/Build/build/Release-iphoneos/GameAssembly/temp/artifacts/arm64/buildstate/backend_profiler0.traceevents" --beedriver-listener --dagfile="Y:/Build/build/Release-iphoneos/GameAssembly/temp/artifacts/arm64/buildstate/bee.dag"--continue-on-failure FinalProgram
  19. WorkingDir: Y:/Build/build/Release-iphoneos/GameAssembly/temp/artifacts/arm64/buildstate
  20. ExitCode: 4 Duration: 0s37ms
  21. ExitCode: 0 Duration: 0s0ms
  22. Starting: C:\Program Files\Unity\Hub\Editor\2022.2.4f1\Editor\Data\il2cpp\build\deploy\bee_backend\win-x64\bee_backend.exe --profile="Y:/Build/build/Release-iphoneos/GameAssembly/temp/artifacts/arm64/buildstate/backend_profiler1.traceevents" --beedriver-listener --dagfile="Y:/Build/build/Release-iphoneos/GameAssembly/temp/artifacts/arm64/buildstate/bee.dag"--continue-on-failure --dagfilejson="Y:/Build/build/Release-iphoneos/GameAssembly/temp/artifacts/arm64/buildstate/bee.dag.json" FinalProgram
  23. WorkingDir: Y:/Build/build/Release-iphoneos/GameAssembly/temp/artifacts/arm64/buildstate
  24. ExitCode: 0 Duration: 21s
  25. Build succeeded with 215 successful nodes and 0 failed ones
  26.  
  27. ======================== il2cpp output END ========================
  28. + Creating universal library (arm64)...
  29. + Done.
  30.  
  31. Build time: 22 seconds (0 h 0 min 22 s)
  32. Output directory: build\Release-iphoneos\GameAssembly\GameAssembly.lib
  33.  
  34. Building the dependency project UnityFramework...
  35. + Preparing output directory...
  36. + XCFrameworks: 0 supplied
  37. + Libraries: 18 supplied, 1 built
  38. + Frameworks: 0 supplied, 0 built
  39. + Pruning compilation results...
  40. + Pre-parsing project files...
  41. + Building UnityFramework for iphoneos (configuration: Release)
  42. + [arm64] Compiling ./Classes/Unity/UnityWebRequest.mm...
  43. + [arm64] Compiling ./Libraries/Il2CppOptions.cpp...
  44. + [arm64] Compiling ./Classes/Unity/CMVideoSampling.mm...
  45. + [arm64] Compiling ./Classes/UI/UnityView+iOS.mm...
  46. + [arm64] Compiling ./Classes/UI/SplashScreen.mm...
  47. + [arm64] Compiling ./Classes/PluginBase/AppDelegateListener.mm...
  48. + [arm64] Compiling ./Classes/UI/UnityViewControllerBase+tvOS.mm...
  49. + [arm64] Compiling ./Classes/UI/UnityView+Keyboard.mm...
  50. + [arm64] Compiling ./Classes/Unity/UnityReplayKit.mm...
  51. + [arm64] Compiling ./Classes/UI/UnityView+tvOS.mm...
  52. + [arm64] Compiling ./Classes/UI/UnityViewControllerBase.mm...
  53. + [arm64] Compiling ./Classes/Unity/UnityReplayKit_Scripting.mm...
  54. + [arm64] Compiling ./Classes/UI/UnityAppController+ViewHandling.mm...
  55. + [arm64] Compiling ./Classes/Unity/CVTextureCache.mm...
  56. + [arm64] Compiling ./Classes/Unity/DisplayManager.mm...
  57. + [arm64] Compiling ./Classes/Unity/VideoPlayer.mm...
  58. + [arm64] Compiling ./Classes/Unity/DeviceSettings.mm...
  59. + [arm64] Compiling ./Classes/Unity/FullScreenVideoPlayer.mm...
  60. + [arm64] Compiling ./Classes/Unity/InternalProfiler.cpp...
  61. + [arm64] Compiling ./Classes/UI/StoreReview.m...
  62. + [arm64] Compiling ./Classes/UI/OrientationSupport.mm...
  63. + [arm64] Compiling ./Classes/PluginBase/RenderPluginDelegate.mm...
  64. + [arm64] Compiling ./Classes/UnityAppController.mm...
  65. + [arm64] Compiling ./Classes/Unity/AVCapture.mm...
  66. + [arm64] Compiling ./Classes/Unity/NoGraphicsHelper.mm...
  67. + [arm64] Compiling ./Classes/iPhone_Sensors.mm...
  68. + [arm64] Compiling ./Classes/Unity/Filesystem.mm...
  69. + [arm64] Compiling ./Classes/UI/UnityView.mm...
  70. + [arm64] Compiling Classes/main.mm...
  71. + [arm64] Compiling ./Classes/Unity/OnDemandResources.mm...
  72. + [arm64] Compiling ./Classes/UnityAppController+Rendering.mm...
  73. + [arm64] Compiling ./Classes/UI/Keyboard.mm...
  74. + [arm64] Compiling ./Classes/CrashReporter.mm...
  75. + [arm64] Compiling ./Libraries/RegisterFeatures.cpp...
  76. + [arm64] Compiling ./Classes/UI/UnityViewControllerBase+iOS.mm...
  77. + [arm64] Compiling ./Classes/UnityAppController+UnityInterface.mm...
  78. + [arm64] Compiling ./Classes/Unity/CameraCapture.mm...
  79. + [arm64] Compiling ./Classes/PluginBase/UnityViewControllerListener.mm...
  80. + [arm64] Compiling ./Classes/PluginBase/LifeCycleListener.mm...
  81. + [arm64] Compiling ./Classes/UI/ActivityIndicator.mm...
  82. + [arm64] Compiling ./Classes/Unity/MetalHelper.mm...
  83. + [arm64] Including Libraries/libiPhone-lib.a...
  84. + [arm64] Including $(BUILT_PRODUCTS_DIR)/libGameAssembly.a...
  85. + [arm64] Including Libraries/libil2cpp.a...
  86. + [arm64] Including Libraries/baselib.a...
  87. + [arm64] Linking UnityFramework...
  88. ld64.lld: warning: directory not found for option -LY:/Build/$(BUILT_PRODUCTS_DIR)
  89. ld64.lld: error: undefined symbol: NPUtilityRetainObject
  90. >>> referenced by VoxelBusters.CoreLibrary.NativePlugins.iOSModule.cpp:1012 (Y:/Build/Il2CppOutputProject/Source/il2cppOutput\VoxelBusters.CoreLibrary.NativePlugins.iOSModule.cpp:1012)
  91. >>> build/Release-iphoneos/BuiltLibraries\libGameAssembly.a(vupq9j8y1aaz.o):(symbol IosNativePluginsUtility_RetainNativeObject_m249A62DCCF686E99E40C8C34CFC0A79C6C466DB7+0x8c)
  92. >>> referenced by VoxelBusters.CoreLibrary.NativePlugins.iOSModule.cpp:1012 (Y:/Build/Il2CppOutputProject/Source/il2cppOutput\VoxelBusters.CoreLibrary.NativePlugins.iOSModule.cpp:1012)
  93. >>> build/Release-iphoneos/BuiltLibraries\libGameAssembly.a(vupq9j8y1aaz.o):(symbol IosNativePluginsUtility_NPUtilityRetainObject_mF6AD4BC80A6A755EC4D121F2A0EB2D90F6465295+0x0)
  94.  
  95. ld64.lld: error: undefined symbol: NPUtilityReleaseObject
  96. >>> referenced by VoxelBusters.CoreLibrary.NativePlugins.iOSModule.cpp:1019 (Y:/Build/Il2CppOutputProject/Source/il2cppOutput\VoxelBusters.CoreLibrary.NativePlugins.iOSModule.cpp:1019)
  97. >>> build/Release-iphoneos/BuiltLibraries\libGameAssembly.a(vupq9j8y1aaz.o):(symbol IosNativePluginsUtility_ReleaseNativeObject_mC2FA52769993227DD6AE13C3333823967409BE14+0x8c)
  98. >>> referenced by VoxelBusters.CoreLibrary.NativePlugins.iOSModule.cpp:1019 (Y:/Build/Il2CppOutputProject/Source/il2cppOutput\VoxelBusters.CoreLibrary.NativePlugins.iOSModule.cpp:1019)
  99. >>> build/Release-iphoneos/BuiltLibraries\libGameAssembly.a(vupq9j8y1aaz.o):(symbol IosNativePluginsUtility_NPUtilityReleaseObject_mD71FD4E8FFB6E0F8A1E53A9E3B8EF44A8D32751A+0x0)
  100.  
  101. ld64.lld: error: undefined symbol: NPUtilityRegisterCallbacks
  102. >>> referenced by VoxelBusters.CoreLibrary.NativePlugins.iOSModule.cpp:991 (Y:/Build/Il2CppOutputProject/Source/il2cppOutput\VoxelBusters.CoreLibrary.NativePlugins.iOSModule.cpp:991)
  103. >>> build/Release-iphoneos/BuiltLibraries\libGameAssembly.a(vupq9j8y1aaz.o):(symbol IosNativePluginsUtility_NPUtilityRegisterCallbacks_m088B4DAB91DBAB4FA2E8007FD14A0817A05F70DE+0x10)
  104.  
  105. ld64.lld: error: undefined symbol: NPUtilityLoadImage
  106. >>> referenced by VoxelBusters.CoreLibrary.NativePlugins.iOSModule.cpp:998 (Y:/Build/Il2CppOutputProject/Source/il2cppOutput\VoxelBusters.CoreLibrary.NativePlugins.iOSModule.cpp:998)
  107. >>> build/Release-iphoneos/BuiltLibraries\libGameAssembly.a(vupq9j8y1aaz.o):(symbol IosNativePluginsUtility_NPUtilityLoadImage_mEFB44D15A70DBEF57133794BCFD129585B393141+0x0)
  108. >>> referenced by VoxelBusters.CoreLibrary.NativePlugins.iOSModule.cpp:998 (Y:/Build/Il2CppOutputProject/Source/il2cppOutput\VoxelBusters.CoreLibrary.NativePlugins.iOSModule.cpp:998)
  109. >>> build/Release-iphoneos/BuiltLibraries\libGameAssembly.a(vupq9j8y1aaz.o):(symbol IosNativePluginsUtility_LoadImage_mBFE1F9CAE8895432B4A6C54FE765B2BE15DFDA6A+0x98)
  110.  
  111. ld64.lld: error: undefined symbol: NPUtilityTakeScreenshot
  112. >>> referenced by VoxelBusters.CoreLibrary.NativePlugins.iOSModule.cpp:1005 (Y:/Build/Il2CppOutputProject/Source/il2cppOutput\VoxelBusters.CoreLibrary.NativePlugins.iOSModule.cpp:1005)
  113. >>> build/Release-iphoneos/BuiltLibraries\libGameAssembly.a(vupq9j8y1aaz.o):(symbol IosNativePluginsUtility_NPUtilityTakeScreenshot_m7657534794333BA32E0D14E103CDC73912939FEF+0x0)
  114. >>> referenced by VoxelBusters.CoreLibrary.NativePlugins.iOSModule.cpp:1005 (Y:/Build/Il2CppOutputProject/Source/il2cppOutput\VoxelBusters.CoreLibrary.NativePlugins.iOSModule.cpp:1005)
  115. >>> build/Release-iphoneos/BuiltLibraries\libGameAssembly.a(vupq9j8y1aaz.o):(symbol IosNativePluginsUtility_TakeScreenshot_m91FD1B3A4E3508B8B5400979501E8082245DCE83+0x88)
  116.  
  117. ld64.lld: error: undefined symbol: NPUtilityOpenSettings
  118. >>> referenced by VoxelBusters.CoreLibrary.NativePlugins.iOSModule.cpp:1026 (Y:/Build/Il2CppOutputProject/Source/il2cppOutput\VoxelBusters.CoreLibrary.NativePlugins.iOSModule.cpp:1026)
  119. >>> build/Release-iphoneos/BuiltLibraries\libGameAssembly.a(vupq9j8y1aaz.o):(symbol IosNativePluginsUtility_NPUtilityOpenSettings_m9D199712D3A9584511B976E1CF67E5A8B964CA19+0x0)
  120. >>> referenced by VoxelBusters.CoreLibrary.NativePlugins.iOSModule.cpp:1026 (Y:/Build/Il2CppOutputProject/Source/il2cppOutput\VoxelBusters.CoreLibrary.NativePlugins.iOSModule.cpp:1026)
  121. >>> build/Release-iphoneos/BuiltLibraries\libGameAssembly.a(vupq9j8y1aaz.o):(symbol IosNativePluginsUtility_OpenApplicationSettings_m177477BB627197D7C760F689ECC729A1981C86F6+0x44)
  122.  
  123. ld64.lld: error: undefined symbol: NPUtilityFreeCPointerObject
  124. >>> referenced by VoxelBusters.CoreLibrary.NativePlugins.iOSModule.cpp:1033 (Y:/Build/Il2CppOutputProject/Source/il2cppOutput\VoxelBusters.CoreLibrary.NativePlugins.iOSModule.cpp:1033)
  125. >>> build/Release-iphoneos/BuiltLibraries\libGameAssembly.a(vupq9j8y1aaz.o):(symbol IosNativePluginsUtility_NPUtilityFreeCPointerObject_m962261BDEE020E347D134D45DE90B7BD42BAA355+0x0)
  126. >>> referenced by VoxelBusters.CoreLibrary.NativePlugins.iOSModule.cpp:1033 (Y:/Build/Il2CppOutputProject/Source/il2cppOutput\VoxelBusters.CoreLibrary.NativePlugins.iOSModule.cpp:1033)
  127. >>> build/Release-iphoneos/BuiltLibraries\libGameAssembly.a(vupq9j8y1aaz.o):(symbol IosNativePluginsUtility_FreeCPointerObject_m1404431809BE6714184DD2E3EEFEEC4588B32E6D+0x54)
  128.  
  129. ld64.lld: error: undefined symbol: NPUtilitySetLastTouchPosition
  130. >>> referenced by VoxelBusters.CoreLibrary.NativePlugins.iOSModule.cpp:1040 (Y:/Build/Il2CppOutputProject/Source/il2cppOutput\VoxelBusters.CoreLibrary.NativePlugins.iOSModule.cpp:1040)
  131. >>> build/Release-iphoneos/BuiltLibraries\libGameAssembly.a(vupq9j8y1aaz.o):(symbol IosNativePluginsUtility_NPUtilitySetLastTouchPosition_m895744A619FA38DEC3B5383764D210821C3BCA21+0x0)
  132. >>> referenced by VoxelBusters.CoreLibrary.NativePlugins.iOSModule.cpp:1040 (Y:/Build/Il2CppOutputProject/Source/il2cppOutput\VoxelBusters.CoreLibrary.NativePlugins.iOSModule.cpp:1040)
  133. >>> build/Release-iphoneos/BuiltLibraries\libGameAssembly.a(vupq9j8y1aaz.o):(symbol IosNativePluginsUtility_SetLastTouchPosition_m843C993A8610297A5FB073ACAE09267E58D932ED+0x7c)
  134.  
  135. ld64.lld: error: undefined symbol: NPWebViewRegisterCallbacks
  136. >>> referenced by VoxelBusters.EssentialKit.iOSModule.cpp:6983 (Y:/Build/Il2CppOutputProject/Source/il2cppOutput\VoxelBusters.EssentialKit.iOSModule.cpp:6983)
  137. >>> build/Release-iphoneos/BuiltLibraries\libGameAssembly.a(4hkvd9nl9xbq.o):(symbol WebViewBinding_NPWebViewRegisterCallbacks_m99BA9D0499F322CD83139CE014A05EF9CC7350D5+0x90)
  138.  
  139. ld64.lld: error: undefined symbol: NPWebViewCreate
  140. >>> referenced by VoxelBusters.EssentialKit.iOSModule.cpp:6990 (Y:/Build/Il2CppOutputProject/Source/il2cppOutput\VoxelBusters.EssentialKit.iOSModule.cpp:6990)
  141. >>> build/Release-iphoneos/BuiltLibraries\libGameAssembly.a(4hkvd9nl9xbq.o):(symbol NativeWebView__ctor_mB79D48AA7B0CDD79C0210FACEBBAB2361A414F66+0x60)
  142. >>> referenced by VoxelBusters.EssentialKit.iOSModule.cpp:6990 (Y:/Build/Il2CppOutputProject/Source/il2cppOutput\VoxelBusters.EssentialKit.iOSModule.cpp:6990)
  143. >>> build/Release-iphoneos/BuiltLibraries\libGameAssembly.a(4hkvd9nl9xbq.o):(symbol WebViewBinding_NPWebViewCreate_mB4C9DC68BA5B83289CE25F177AE7151A828AB714+0x0)
  144.  
  145. ld64.lld: error: undefined symbol: NPWebViewGetURL
  146. >>> referenced by VoxelBusters.EssentialKit.iOSModule.cpp:6998 (Y:/Build/Il2CppOutputProject/Source/il2cppOutput\VoxelBusters.EssentialKit.iOSModule.cpp:6998)
  147. >>> build/Release-iphoneos/BuiltLibraries\libGameAssembly.a(4hkvd9nl9xbq.o):(symbol WebViewBinding_NPWebViewGetURL_mCCD6CFB0A001F745E96D6B0E47079E41F1223F24+0xc)
  148.  
  149. ld64.lld: error: undefined symbol: NPWebViewGetTitle
  150. >>> referenced by VoxelBusters.EssentialKit.iOSModule.cpp:7012 (Y:/Build/Il2CppOutputProject/Source/il2cppOutput\VoxelBusters.EssentialKit.iOSModule.cpp:7012)
  151. >>> build/Release-iphoneos/BuiltLibraries\libGameAssembly.a(4hkvd9nl9xbq.o):(symbol WebViewBinding_NPWebViewGetTitle_mE02EEE4066A984C9BADE3B787F298CC0A41DCC64+0xc)
  152.  
  153. ld64.lld: error: undefined symbol: NPWebViewSetNormalizedRect
  154. >>> referenced by VoxelBusters.EssentialKit.iOSModule.cpp:7034 (Y:/Build/Il2CppOutputProject/Source/il2cppOutput\VoxelBusters.EssentialKit.iOSModule.cpp:7034)
  155. >>> build/Release-iphoneos/BuiltLibraries\libGameAssembly.a(4hkvd9nl9xbq.o):(symbol NativeWebView_SetFrame_m888F5A6E0A079DF06DD57ADC454E379CC2656481+0x9c)
  156. >>> referenced by VoxelBusters.EssentialKit.iOSModule.cpp:7034 (Y:/Build/Il2CppOutputProject/Source/il2cppOutput\VoxelBusters.EssentialKit.iOSModule.cpp:7034)
  157. >>> build/Release-iphoneos/BuiltLibraries\libGameAssembly.a(4hkvd9nl9xbq.o):(symbol WebViewBinding_NPWebViewSetNormalizedRect_mD4CD28F4AEEE93E462B6C279623E613B457ED35A+0x0)
  158.  
  159. ld64.lld: error: undefined symbol: NPWebViewSetStyle
  160. >>> referenced by VoxelBusters.EssentialKit.iOSModule.cpp:7049 (Y:/Build/Il2CppOutputProject/Source/il2cppOutput\VoxelBusters.EssentialKit.iOSModule.cpp:7049)
  161. >>> build/Release-iphoneos/BuiltLibraries\libGameAssembly.a(4hkvd9nl9xbq.o):(symbol NativeWebView_SetStyle_m347B1BCCE90E6D7E38ED438B233BBD60D058E8D6+0x24)
  162. >>> referenced by VoxelBusters.EssentialKit.iOSModule.cpp:7049 (Y:/Build/Il2CppOutputProject/Source/il2cppOutput\VoxelBusters.EssentialKit.iOSModule.cpp:7049)
  163. >>> build/Release-iphoneos/BuiltLibraries\libGameAssembly.a(4hkvd9nl9xbq.o):(symbol WebViewBinding_NPWebViewSetStyle_m5C0AC0C235A41BFCB9AAE1F9C5DFE905C61FFD33+0x0)
  164.  
  165. ld64.lld: error: undefined symbol: NPWebViewSetScalesPageToFit
  166. >>> referenced by VoxelBusters.EssentialKit.iOSModule.cpp:7064 (Y:/Build/Il2CppOutputProject/Source/il2cppOutput\VoxelBusters.EssentialKit.iOSModule.cpp:7064)
  167. >>> build/Release-iphoneos/BuiltLibraries\libGameAssembly.a(4hkvd9nl9xbq.o):(symbol NativeWebView_SetScalesPageToFit_mA911FB85B8F51750B74F7836FCC65824BEF3AFD4+0x24)
  168. >>> referenced by VoxelBusters.EssentialKit.iOSModule.cpp:7064 (Y:/Build/Il2CppOutputProject/Source/il2cppOutput\VoxelBusters.EssentialKit.iOSModule.cpp:7064)
  169. >>> build/Release-iphoneos/BuiltLibraries\libGameAssembly.a(4hkvd9nl9xbq.o):(symbol WebViewBinding_NPWebViewSetScalesPageToFit_m1E9D399707E6CC83C4E116FCB9AFE2677D810900+0x0)
  170.  
  171. ld64.lld: error: undefined symbol: NPWebViewSetCanBounce
  172. >>> referenced by VoxelBusters.EssentialKit.iOSModule.cpp:7079 (Y:/Build/Il2CppOutputProject/Source/il2cppOutput\VoxelBusters.EssentialKit.iOSModule.cpp:7079)
  173. >>> build/Release-iphoneos/BuiltLibraries\libGameAssembly.a(4hkvd9nl9xbq.o):(symbol NativeWebView_SetCanBounce_mC7A9A70DBA21E76601D2B46D9EB6B6FCF393CB28+0x24)
  174. >>> referenced by VoxelBusters.EssentialKit.iOSModule.cpp:7079 (Y:/Build/Il2CppOutputProject/Source/il2cppOutput\VoxelBusters.EssentialKit.iOSModule.cpp:7079)
  175. >>> build/Release-iphoneos/BuiltLibraries\libGameAssembly.a(4hkvd9nl9xbq.o):(symbol WebViewBinding_NPWebViewSetCanBounce_m2792286D54C3B34E5399B5A93D117E60C0CCBEA4+0x0)
  176.  
  177. ld64.lld: error: undefined symbol: NPWebViewSetBackgroundColor
  178. >>> referenced by VoxelBusters.EssentialKit.iOSModule.cpp:7094 (Y:/Build/Il2CppOutputProject/Source/il2cppOutput\VoxelBusters.EssentialKit.iOSModule.cpp:7094)
  179. >>> build/Release-iphoneos/BuiltLibraries\libGameAssembly.a(4hkvd9nl9xbq.o):(symbol NativeWebView_SetBackgroundColor_m0F1EE73373E1730A76B32F27A408CE07432714E1+0x5c)
  180. >>> referenced by VoxelBusters.EssentialKit.iOSModule.cpp:7094 (Y:/Build/Il2CppOutputProject/Source/il2cppOutput\VoxelBusters.EssentialKit.iOSModule.cpp:7094)
  181. >>> build/Release-iphoneos/BuiltLibraries\libGameAssembly.a(4hkvd9nl9xbq.o):(symbol WebViewBinding_NPWebViewSetBackgroundColor_mFF3B10A48E3376EAE9B77452BBB75D356CD23625+0x0)
  182.  
  183. ld64.lld: error: undefined symbol: NPWebViewGetProgress
  184. >>> referenced by VoxelBusters.EssentialKit.iOSModule.cpp:7101 (Y:/Build/Il2CppOutputProject/Source/il2cppOutput\VoxelBusters.EssentialKit.iOSModule.cpp:7101)
  185. >>> build/Release-iphoneos/BuiltLibraries\libGameAssembly.a(4hkvd9nl9xbq.o):(symbol NativeWebView_GetProgress_mD30F8C3672BD076D37AF207CFD89740657B1AF7B+0x14)
  186. >>> referenced by VoxelBusters.EssentialKit.iOSModule.cpp:7101 (Y:/Build/Il2CppOutputProject/Source/il2cppOutput\VoxelBusters.EssentialKit.iOSModule.cpp:7101)
  187. >>> build/Release-iphoneos/BuiltLibraries\libGameAssembly.a(4hkvd9nl9xbq.o):(symbol WebViewBinding_NPWebViewGetProgress_m2EA021316E9C8F378A6D4200199057BC442FD487+0x0)
  188.  
  189. ld64.lld: error: undefined symbol: NPWebViewGetIsLoading
  190. >>> referenced by VoxelBusters.EssentialKit.iOSModule.cpp:7109 (Y:/Build/Il2CppOutputProject/Source/il2cppOutput\VoxelBusters.EssentialKit.iOSModule.cpp:7109)
  191. >>> build/Release-iphoneos/BuiltLibraries\libGameAssembly.a(4hkvd9nl9xbq.o):(symbol NativeWebView_GetIsLoading_mA0CB148EBBD77217196723C50C3096604EE1EFF9+0x10)
  192. >>> referenced by VoxelBusters.EssentialKit.iOSModule.cpp:7109 (Y:/Build/Il2CppOutputProject/Source/il2cppOutput\VoxelBusters.EssentialKit.iOSModule.cpp:7109)
  193. >>> build/Release-iphoneos/BuiltLibraries\libGameAssembly.a(4hkvd9nl9xbq.o):(symbol WebViewBinding_NPWebViewGetIsLoading_mF87795EF48974C094BF11977E225AB3D0B617BBA+0x8)
  194.  
  195. ld64.lld: error: undefined symbol: NPWebViewSetJavaScriptEnabled
  196. >>> referenced by VoxelBusters.EssentialKit.iOSModule.cpp:7125 (Y:/Build/Il2CppOutputProject/Source/il2cppOutput\VoxelBusters.EssentialKit.iOSModule.cpp:7125)
  197. >>> build/Release-iphoneos/BuiltLibraries\libGameAssembly.a(4hkvd9nl9xbq.o):(symbol NativeWebView_SetJavaScriptEnabled_m977448EE64BC32C48D3DA2CF1CC97CF491E8AF81+0x24)
  198. >>> referenced by VoxelBusters.EssentialKit.iOSModule.cpp:7125 (Y:/Build/Il2CppOutputProject/Source/il2cppOutput\VoxelBusters.EssentialKit.iOSModule.cpp:7125)
  199. >>> build/Release-iphoneos/BuiltLibraries\libGameAssembly.a(4hkvd9nl9xbq.o):(symbol WebViewBinding_NPWebViewSetJavaScriptEnabled_m4D873FAC1035762C8D06014D454ADA607DB082E9+0x0)
  200.  
  201. ld64.lld: error: too many errors emitted, stopping now (use --error-limit=0 to see all errors)
  202.  
  203. Press any key to continue . . .
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