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- + Wiping output directory...
- Building the dependency project GameAssembly...
- + Pruning compiler caches...
- + Preparing output directory...
- + XCFrameworks: 0 supplied
- + Libraries: 18 supplied, 0 built
- + Frameworks: 0 supplied, 0 built
- + Pruning compilation results...
- + Pre-parsing project files...
- + Building libGameAssembly.a for iphoneos (configuration: Release)
- + Located Unity il2cpp compiler: 2022.2.4f1
- + Calling the Unity il2cpp compiler to build the game assembly library...
- PLEASE NOTE: this step MAY take a lot of time, and Unity doesn't display
- its progress. You can tell it's working by checking your CPU activity.
- It should display 32 instances of clang.exe associated with il2cpp.exe.
- ======================= il2cpp output BEGIN =======================
- Calling: "C:/Program Files/Unity/Hub/Editor/2022.2.4f1/Editor/Data/il2cpp/build/deploy/il2cpp.exe" --compile-cpp --platform=iOS --architecture=arm64 --outputpath="libGameAssembly.a" --libil2cpp-static --baselib-directory="Y:/Build/Libraries" --additional-defines=IL2CPP_DEBUG=0 --incremental-g-c-time-slice=3 --configuration=Release --dotnetprofile=unityaot-macos --profiler-output-file="Y:/Build/build/Release-iphoneos/GameAssembly/temp/artifacts/profile.json" --external-lib-il2-cpp="Y:/Build/Libraries/libil2cpp.a" --data-folder="C:/Users/Jonathan/TestProject/Library/Bee/artifacts/iOS/il2cppOutput/data" --generatedcppdir="Il2CppOutputProject/Source/il2cppOutput" --architecture=arm64 --outputpath="Y:/Build/build/Release-iphoneos/GameAssembly/libGameAssembly.a" --cachedirectory="Y:/Build/build/Release-iphoneos/GameAssembly/temp/artifacts/arm64" --configuration="ReleaseSize" --tool-chain-path="C:\iOS\builder\Toolchain" --sysroot-path="C:\iOS\builder\SDK" --compiler-flags="-Wno-nonportable-include-path -target arm64-apple-ios" --data-folder=C:\iOS\TEMP\il2cppOutput\data
- Starting: C:\Program Files\Unity\Hub\Editor\2022.2.4f1\Editor\Data\il2cpp\build\deploy\bee_backend\win-x64\bee_backend.exe --profile="Y:/Build/build/Release-iphoneos/GameAssembly/temp/artifacts/arm64/buildstate/backend_profiler0.traceevents" --beedriver-listener --dagfile="Y:/Build/build/Release-iphoneos/GameAssembly/temp/artifacts/arm64/buildstate/bee.dag"--continue-on-failure FinalProgram
- WorkingDir: Y:/Build/build/Release-iphoneos/GameAssembly/temp/artifacts/arm64/buildstate
- ExitCode: 4 Duration: 0s37ms
- ExitCode: 0 Duration: 0s0ms
- Starting: C:\Program Files\Unity\Hub\Editor\2022.2.4f1\Editor\Data\il2cpp\build\deploy\bee_backend\win-x64\bee_backend.exe --profile="Y:/Build/build/Release-iphoneos/GameAssembly/temp/artifacts/arm64/buildstate/backend_profiler1.traceevents" --beedriver-listener --dagfile="Y:/Build/build/Release-iphoneos/GameAssembly/temp/artifacts/arm64/buildstate/bee.dag"--continue-on-failure --dagfilejson="Y:/Build/build/Release-iphoneos/GameAssembly/temp/artifacts/arm64/buildstate/bee.dag.json" FinalProgram
- WorkingDir: Y:/Build/build/Release-iphoneos/GameAssembly/temp/artifacts/arm64/buildstate
- ExitCode: 0 Duration: 21s
- Build succeeded with 215 successful nodes and 0 failed ones
- ======================== il2cpp output END ========================
- + Creating universal library (arm64)...
- + Done.
- Build time: 22 seconds (0 h 0 min 22 s)
- Output directory: build\Release-iphoneos\GameAssembly\GameAssembly.lib
- Building the dependency project UnityFramework...
- + Preparing output directory...
- + XCFrameworks: 0 supplied
- + Libraries: 18 supplied, 1 built
- + Frameworks: 0 supplied, 0 built
- + Pruning compilation results...
- + Pre-parsing project files...
- + Building UnityFramework for iphoneos (configuration: Release)
- + [arm64] Compiling ./Classes/Unity/UnityWebRequest.mm...
- + [arm64] Compiling ./Libraries/Il2CppOptions.cpp...
- + [arm64] Compiling ./Classes/Unity/CMVideoSampling.mm...
- + [arm64] Compiling ./Classes/UI/UnityView+iOS.mm...
- + [arm64] Compiling ./Classes/UI/SplashScreen.mm...
- + [arm64] Compiling ./Classes/PluginBase/AppDelegateListener.mm...
- + [arm64] Compiling ./Classes/UI/UnityViewControllerBase+tvOS.mm...
- + [arm64] Compiling ./Classes/UI/UnityView+Keyboard.mm...
- + [arm64] Compiling ./Classes/Unity/UnityReplayKit.mm...
- + [arm64] Compiling ./Classes/UI/UnityView+tvOS.mm...
- + [arm64] Compiling ./Classes/UI/UnityViewControllerBase.mm...
- + [arm64] Compiling ./Classes/Unity/UnityReplayKit_Scripting.mm...
- + [arm64] Compiling ./Classes/UI/UnityAppController+ViewHandling.mm...
- + [arm64] Compiling ./Classes/Unity/CVTextureCache.mm...
- + [arm64] Compiling ./Classes/Unity/DisplayManager.mm...
- + [arm64] Compiling ./Classes/Unity/VideoPlayer.mm...
- + [arm64] Compiling ./Classes/Unity/DeviceSettings.mm...
- + [arm64] Compiling ./Classes/Unity/FullScreenVideoPlayer.mm...
- + [arm64] Compiling ./Classes/Unity/InternalProfiler.cpp...
- + [arm64] Compiling ./Classes/UI/StoreReview.m...
- + [arm64] Compiling ./Classes/UI/OrientationSupport.mm...
- + [arm64] Compiling ./Classes/PluginBase/RenderPluginDelegate.mm...
- + [arm64] Compiling ./Classes/UnityAppController.mm...
- + [arm64] Compiling ./Classes/Unity/AVCapture.mm...
- + [arm64] Compiling ./Classes/Unity/NoGraphicsHelper.mm...
- + [arm64] Compiling ./Classes/iPhone_Sensors.mm...
- + [arm64] Compiling ./Classes/Unity/Filesystem.mm...
- + [arm64] Compiling ./Classes/UI/UnityView.mm...
- + [arm64] Compiling Classes/main.mm...
- + [arm64] Compiling ./Classes/Unity/OnDemandResources.mm...
- + [arm64] Compiling ./Classes/UnityAppController+Rendering.mm...
- + [arm64] Compiling ./Classes/UI/Keyboard.mm...
- + [arm64] Compiling ./Classes/CrashReporter.mm...
- + [arm64] Compiling ./Libraries/RegisterFeatures.cpp...
- + [arm64] Compiling ./Classes/UI/UnityViewControllerBase+iOS.mm...
- + [arm64] Compiling ./Classes/UnityAppController+UnityInterface.mm...
- + [arm64] Compiling ./Classes/Unity/CameraCapture.mm...
- + [arm64] Compiling ./Classes/PluginBase/UnityViewControllerListener.mm...
- + [arm64] Compiling ./Classes/PluginBase/LifeCycleListener.mm...
- + [arm64] Compiling ./Classes/UI/ActivityIndicator.mm...
- + [arm64] Compiling ./Classes/Unity/MetalHelper.mm...
- + [arm64] Including Libraries/libiPhone-lib.a...
- + [arm64] Including $(BUILT_PRODUCTS_DIR)/libGameAssembly.a...
- + [arm64] Including Libraries/libil2cpp.a...
- + [arm64] Including Libraries/baselib.a...
- + [arm64] Linking UnityFramework...
- ld64.lld: warning: directory not found for option -LY:/Build/$(BUILT_PRODUCTS_DIR)
- ld64.lld: error: undefined symbol: NPUtilityRetainObject
- >>> referenced by VoxelBusters.CoreLibrary.NativePlugins.iOSModule.cpp:1012 (Y:/Build/Il2CppOutputProject/Source/il2cppOutput\VoxelBusters.CoreLibrary.NativePlugins.iOSModule.cpp:1012)
- >>> build/Release-iphoneos/BuiltLibraries\libGameAssembly.a(vupq9j8y1aaz.o):(symbol IosNativePluginsUtility_RetainNativeObject_m249A62DCCF686E99E40C8C34CFC0A79C6C466DB7+0x8c)
- >>> referenced by VoxelBusters.CoreLibrary.NativePlugins.iOSModule.cpp:1012 (Y:/Build/Il2CppOutputProject/Source/il2cppOutput\VoxelBusters.CoreLibrary.NativePlugins.iOSModule.cpp:1012)
- >>> build/Release-iphoneos/BuiltLibraries\libGameAssembly.a(vupq9j8y1aaz.o):(symbol IosNativePluginsUtility_NPUtilityRetainObject_mF6AD4BC80A6A755EC4D121F2A0EB2D90F6465295+0x0)
- ld64.lld: error: undefined symbol: NPUtilityReleaseObject
- >>> referenced by VoxelBusters.CoreLibrary.NativePlugins.iOSModule.cpp:1019 (Y:/Build/Il2CppOutputProject/Source/il2cppOutput\VoxelBusters.CoreLibrary.NativePlugins.iOSModule.cpp:1019)
- >>> build/Release-iphoneos/BuiltLibraries\libGameAssembly.a(vupq9j8y1aaz.o):(symbol IosNativePluginsUtility_ReleaseNativeObject_mC2FA52769993227DD6AE13C3333823967409BE14+0x8c)
- >>> referenced by VoxelBusters.CoreLibrary.NativePlugins.iOSModule.cpp:1019 (Y:/Build/Il2CppOutputProject/Source/il2cppOutput\VoxelBusters.CoreLibrary.NativePlugins.iOSModule.cpp:1019)
- >>> build/Release-iphoneos/BuiltLibraries\libGameAssembly.a(vupq9j8y1aaz.o):(symbol IosNativePluginsUtility_NPUtilityReleaseObject_mD71FD4E8FFB6E0F8A1E53A9E3B8EF44A8D32751A+0x0)
- ld64.lld: error: undefined symbol: NPUtilityRegisterCallbacks
- >>> referenced by VoxelBusters.CoreLibrary.NativePlugins.iOSModule.cpp:991 (Y:/Build/Il2CppOutputProject/Source/il2cppOutput\VoxelBusters.CoreLibrary.NativePlugins.iOSModule.cpp:991)
- >>> build/Release-iphoneos/BuiltLibraries\libGameAssembly.a(vupq9j8y1aaz.o):(symbol IosNativePluginsUtility_NPUtilityRegisterCallbacks_m088B4DAB91DBAB4FA2E8007FD14A0817A05F70DE+0x10)
- ld64.lld: error: undefined symbol: NPUtilityLoadImage
- >>> referenced by VoxelBusters.CoreLibrary.NativePlugins.iOSModule.cpp:998 (Y:/Build/Il2CppOutputProject/Source/il2cppOutput\VoxelBusters.CoreLibrary.NativePlugins.iOSModule.cpp:998)
- >>> build/Release-iphoneos/BuiltLibraries\libGameAssembly.a(vupq9j8y1aaz.o):(symbol IosNativePluginsUtility_NPUtilityLoadImage_mEFB44D15A70DBEF57133794BCFD129585B393141+0x0)
- >>> referenced by VoxelBusters.CoreLibrary.NativePlugins.iOSModule.cpp:998 (Y:/Build/Il2CppOutputProject/Source/il2cppOutput\VoxelBusters.CoreLibrary.NativePlugins.iOSModule.cpp:998)
- >>> build/Release-iphoneos/BuiltLibraries\libGameAssembly.a(vupq9j8y1aaz.o):(symbol IosNativePluginsUtility_LoadImage_mBFE1F9CAE8895432B4A6C54FE765B2BE15DFDA6A+0x98)
- ld64.lld: error: undefined symbol: NPUtilityTakeScreenshot
- >>> referenced by VoxelBusters.CoreLibrary.NativePlugins.iOSModule.cpp:1005 (Y:/Build/Il2CppOutputProject/Source/il2cppOutput\VoxelBusters.CoreLibrary.NativePlugins.iOSModule.cpp:1005)
- >>> build/Release-iphoneos/BuiltLibraries\libGameAssembly.a(vupq9j8y1aaz.o):(symbol IosNativePluginsUtility_NPUtilityTakeScreenshot_m7657534794333BA32E0D14E103CDC73912939FEF+0x0)
- >>> referenced by VoxelBusters.CoreLibrary.NativePlugins.iOSModule.cpp:1005 (Y:/Build/Il2CppOutputProject/Source/il2cppOutput\VoxelBusters.CoreLibrary.NativePlugins.iOSModule.cpp:1005)
- >>> build/Release-iphoneos/BuiltLibraries\libGameAssembly.a(vupq9j8y1aaz.o):(symbol IosNativePluginsUtility_TakeScreenshot_m91FD1B3A4E3508B8B5400979501E8082245DCE83+0x88)
- ld64.lld: error: undefined symbol: NPUtilityOpenSettings
- >>> referenced by VoxelBusters.CoreLibrary.NativePlugins.iOSModule.cpp:1026 (Y:/Build/Il2CppOutputProject/Source/il2cppOutput\VoxelBusters.CoreLibrary.NativePlugins.iOSModule.cpp:1026)
- >>> build/Release-iphoneos/BuiltLibraries\libGameAssembly.a(vupq9j8y1aaz.o):(symbol IosNativePluginsUtility_NPUtilityOpenSettings_m9D199712D3A9584511B976E1CF67E5A8B964CA19+0x0)
- >>> referenced by VoxelBusters.CoreLibrary.NativePlugins.iOSModule.cpp:1026 (Y:/Build/Il2CppOutputProject/Source/il2cppOutput\VoxelBusters.CoreLibrary.NativePlugins.iOSModule.cpp:1026)
- >>> build/Release-iphoneos/BuiltLibraries\libGameAssembly.a(vupq9j8y1aaz.o):(symbol IosNativePluginsUtility_OpenApplicationSettings_m177477BB627197D7C760F689ECC729A1981C86F6+0x44)
- ld64.lld: error: undefined symbol: NPUtilityFreeCPointerObject
- >>> referenced by VoxelBusters.CoreLibrary.NativePlugins.iOSModule.cpp:1033 (Y:/Build/Il2CppOutputProject/Source/il2cppOutput\VoxelBusters.CoreLibrary.NativePlugins.iOSModule.cpp:1033)
- >>> build/Release-iphoneos/BuiltLibraries\libGameAssembly.a(vupq9j8y1aaz.o):(symbol IosNativePluginsUtility_NPUtilityFreeCPointerObject_m962261BDEE020E347D134D45DE90B7BD42BAA355+0x0)
- >>> referenced by VoxelBusters.CoreLibrary.NativePlugins.iOSModule.cpp:1033 (Y:/Build/Il2CppOutputProject/Source/il2cppOutput\VoxelBusters.CoreLibrary.NativePlugins.iOSModule.cpp:1033)
- >>> build/Release-iphoneos/BuiltLibraries\libGameAssembly.a(vupq9j8y1aaz.o):(symbol IosNativePluginsUtility_FreeCPointerObject_m1404431809BE6714184DD2E3EEFEEC4588B32E6D+0x54)
- ld64.lld: error: undefined symbol: NPUtilitySetLastTouchPosition
- >>> referenced by VoxelBusters.CoreLibrary.NativePlugins.iOSModule.cpp:1040 (Y:/Build/Il2CppOutputProject/Source/il2cppOutput\VoxelBusters.CoreLibrary.NativePlugins.iOSModule.cpp:1040)
- >>> build/Release-iphoneos/BuiltLibraries\libGameAssembly.a(vupq9j8y1aaz.o):(symbol IosNativePluginsUtility_NPUtilitySetLastTouchPosition_m895744A619FA38DEC3B5383764D210821C3BCA21+0x0)
- >>> referenced by VoxelBusters.CoreLibrary.NativePlugins.iOSModule.cpp:1040 (Y:/Build/Il2CppOutputProject/Source/il2cppOutput\VoxelBusters.CoreLibrary.NativePlugins.iOSModule.cpp:1040)
- >>> build/Release-iphoneos/BuiltLibraries\libGameAssembly.a(vupq9j8y1aaz.o):(symbol IosNativePluginsUtility_SetLastTouchPosition_m843C993A8610297A5FB073ACAE09267E58D932ED+0x7c)
- ld64.lld: error: undefined symbol: NPWebViewRegisterCallbacks
- >>> referenced by VoxelBusters.EssentialKit.iOSModule.cpp:6983 (Y:/Build/Il2CppOutputProject/Source/il2cppOutput\VoxelBusters.EssentialKit.iOSModule.cpp:6983)
- >>> build/Release-iphoneos/BuiltLibraries\libGameAssembly.a(4hkvd9nl9xbq.o):(symbol WebViewBinding_NPWebViewRegisterCallbacks_m99BA9D0499F322CD83139CE014A05EF9CC7350D5+0x90)
- ld64.lld: error: undefined symbol: NPWebViewCreate
- >>> referenced by VoxelBusters.EssentialKit.iOSModule.cpp:6990 (Y:/Build/Il2CppOutputProject/Source/il2cppOutput\VoxelBusters.EssentialKit.iOSModule.cpp:6990)
- >>> build/Release-iphoneos/BuiltLibraries\libGameAssembly.a(4hkvd9nl9xbq.o):(symbol NativeWebView__ctor_mB79D48AA7B0CDD79C0210FACEBBAB2361A414F66+0x60)
- >>> referenced by VoxelBusters.EssentialKit.iOSModule.cpp:6990 (Y:/Build/Il2CppOutputProject/Source/il2cppOutput\VoxelBusters.EssentialKit.iOSModule.cpp:6990)
- >>> build/Release-iphoneos/BuiltLibraries\libGameAssembly.a(4hkvd9nl9xbq.o):(symbol WebViewBinding_NPWebViewCreate_mB4C9DC68BA5B83289CE25F177AE7151A828AB714+0x0)
- ld64.lld: error: undefined symbol: NPWebViewGetURL
- >>> referenced by VoxelBusters.EssentialKit.iOSModule.cpp:6998 (Y:/Build/Il2CppOutputProject/Source/il2cppOutput\VoxelBusters.EssentialKit.iOSModule.cpp:6998)
- >>> build/Release-iphoneos/BuiltLibraries\libGameAssembly.a(4hkvd9nl9xbq.o):(symbol WebViewBinding_NPWebViewGetURL_mCCD6CFB0A001F745E96D6B0E47079E41F1223F24+0xc)
- ld64.lld: error: undefined symbol: NPWebViewGetTitle
- >>> referenced by VoxelBusters.EssentialKit.iOSModule.cpp:7012 (Y:/Build/Il2CppOutputProject/Source/il2cppOutput\VoxelBusters.EssentialKit.iOSModule.cpp:7012)
- >>> build/Release-iphoneos/BuiltLibraries\libGameAssembly.a(4hkvd9nl9xbq.o):(symbol WebViewBinding_NPWebViewGetTitle_mE02EEE4066A984C9BADE3B787F298CC0A41DCC64+0xc)
- ld64.lld: error: undefined symbol: NPWebViewSetNormalizedRect
- >>> referenced by VoxelBusters.EssentialKit.iOSModule.cpp:7034 (Y:/Build/Il2CppOutputProject/Source/il2cppOutput\VoxelBusters.EssentialKit.iOSModule.cpp:7034)
- >>> build/Release-iphoneos/BuiltLibraries\libGameAssembly.a(4hkvd9nl9xbq.o):(symbol NativeWebView_SetFrame_m888F5A6E0A079DF06DD57ADC454E379CC2656481+0x9c)
- >>> referenced by VoxelBusters.EssentialKit.iOSModule.cpp:7034 (Y:/Build/Il2CppOutputProject/Source/il2cppOutput\VoxelBusters.EssentialKit.iOSModule.cpp:7034)
- >>> build/Release-iphoneos/BuiltLibraries\libGameAssembly.a(4hkvd9nl9xbq.o):(symbol WebViewBinding_NPWebViewSetNormalizedRect_mD4CD28F4AEEE93E462B6C279623E613B457ED35A+0x0)
- ld64.lld: error: undefined symbol: NPWebViewSetStyle
- >>> referenced by VoxelBusters.EssentialKit.iOSModule.cpp:7049 (Y:/Build/Il2CppOutputProject/Source/il2cppOutput\VoxelBusters.EssentialKit.iOSModule.cpp:7049)
- >>> build/Release-iphoneos/BuiltLibraries\libGameAssembly.a(4hkvd9nl9xbq.o):(symbol NativeWebView_SetStyle_m347B1BCCE90E6D7E38ED438B233BBD60D058E8D6+0x24)
- >>> referenced by VoxelBusters.EssentialKit.iOSModule.cpp:7049 (Y:/Build/Il2CppOutputProject/Source/il2cppOutput\VoxelBusters.EssentialKit.iOSModule.cpp:7049)
- >>> build/Release-iphoneos/BuiltLibraries\libGameAssembly.a(4hkvd9nl9xbq.o):(symbol WebViewBinding_NPWebViewSetStyle_m5C0AC0C235A41BFCB9AAE1F9C5DFE905C61FFD33+0x0)
- ld64.lld: error: undefined symbol: NPWebViewSetScalesPageToFit
- >>> referenced by VoxelBusters.EssentialKit.iOSModule.cpp:7064 (Y:/Build/Il2CppOutputProject/Source/il2cppOutput\VoxelBusters.EssentialKit.iOSModule.cpp:7064)
- >>> build/Release-iphoneos/BuiltLibraries\libGameAssembly.a(4hkvd9nl9xbq.o):(symbol NativeWebView_SetScalesPageToFit_mA911FB85B8F51750B74F7836FCC65824BEF3AFD4+0x24)
- >>> referenced by VoxelBusters.EssentialKit.iOSModule.cpp:7064 (Y:/Build/Il2CppOutputProject/Source/il2cppOutput\VoxelBusters.EssentialKit.iOSModule.cpp:7064)
- >>> build/Release-iphoneos/BuiltLibraries\libGameAssembly.a(4hkvd9nl9xbq.o):(symbol WebViewBinding_NPWebViewSetScalesPageToFit_m1E9D399707E6CC83C4E116FCB9AFE2677D810900+0x0)
- ld64.lld: error: undefined symbol: NPWebViewSetCanBounce
- >>> referenced by VoxelBusters.EssentialKit.iOSModule.cpp:7079 (Y:/Build/Il2CppOutputProject/Source/il2cppOutput\VoxelBusters.EssentialKit.iOSModule.cpp:7079)
- >>> build/Release-iphoneos/BuiltLibraries\libGameAssembly.a(4hkvd9nl9xbq.o):(symbol NativeWebView_SetCanBounce_mC7A9A70DBA21E76601D2B46D9EB6B6FCF393CB28+0x24)
- >>> referenced by VoxelBusters.EssentialKit.iOSModule.cpp:7079 (Y:/Build/Il2CppOutputProject/Source/il2cppOutput\VoxelBusters.EssentialKit.iOSModule.cpp:7079)
- >>> build/Release-iphoneos/BuiltLibraries\libGameAssembly.a(4hkvd9nl9xbq.o):(symbol WebViewBinding_NPWebViewSetCanBounce_m2792286D54C3B34E5399B5A93D117E60C0CCBEA4+0x0)
- ld64.lld: error: undefined symbol: NPWebViewSetBackgroundColor
- >>> referenced by VoxelBusters.EssentialKit.iOSModule.cpp:7094 (Y:/Build/Il2CppOutputProject/Source/il2cppOutput\VoxelBusters.EssentialKit.iOSModule.cpp:7094)
- >>> build/Release-iphoneos/BuiltLibraries\libGameAssembly.a(4hkvd9nl9xbq.o):(symbol NativeWebView_SetBackgroundColor_m0F1EE73373E1730A76B32F27A408CE07432714E1+0x5c)
- >>> referenced by VoxelBusters.EssentialKit.iOSModule.cpp:7094 (Y:/Build/Il2CppOutputProject/Source/il2cppOutput\VoxelBusters.EssentialKit.iOSModule.cpp:7094)
- >>> build/Release-iphoneos/BuiltLibraries\libGameAssembly.a(4hkvd9nl9xbq.o):(symbol WebViewBinding_NPWebViewSetBackgroundColor_mFF3B10A48E3376EAE9B77452BBB75D356CD23625+0x0)
- ld64.lld: error: undefined symbol: NPWebViewGetProgress
- >>> referenced by VoxelBusters.EssentialKit.iOSModule.cpp:7101 (Y:/Build/Il2CppOutputProject/Source/il2cppOutput\VoxelBusters.EssentialKit.iOSModule.cpp:7101)
- >>> build/Release-iphoneos/BuiltLibraries\libGameAssembly.a(4hkvd9nl9xbq.o):(symbol NativeWebView_GetProgress_mD30F8C3672BD076D37AF207CFD89740657B1AF7B+0x14)
- >>> referenced by VoxelBusters.EssentialKit.iOSModule.cpp:7101 (Y:/Build/Il2CppOutputProject/Source/il2cppOutput\VoxelBusters.EssentialKit.iOSModule.cpp:7101)
- >>> build/Release-iphoneos/BuiltLibraries\libGameAssembly.a(4hkvd9nl9xbq.o):(symbol WebViewBinding_NPWebViewGetProgress_m2EA021316E9C8F378A6D4200199057BC442FD487+0x0)
- ld64.lld: error: undefined symbol: NPWebViewGetIsLoading
- >>> referenced by VoxelBusters.EssentialKit.iOSModule.cpp:7109 (Y:/Build/Il2CppOutputProject/Source/il2cppOutput\VoxelBusters.EssentialKit.iOSModule.cpp:7109)
- >>> build/Release-iphoneos/BuiltLibraries\libGameAssembly.a(4hkvd9nl9xbq.o):(symbol NativeWebView_GetIsLoading_mA0CB148EBBD77217196723C50C3096604EE1EFF9+0x10)
- >>> referenced by VoxelBusters.EssentialKit.iOSModule.cpp:7109 (Y:/Build/Il2CppOutputProject/Source/il2cppOutput\VoxelBusters.EssentialKit.iOSModule.cpp:7109)
- >>> build/Release-iphoneos/BuiltLibraries\libGameAssembly.a(4hkvd9nl9xbq.o):(symbol WebViewBinding_NPWebViewGetIsLoading_mF87795EF48974C094BF11977E225AB3D0B617BBA+0x8)
- ld64.lld: error: undefined symbol: NPWebViewSetJavaScriptEnabled
- >>> referenced by VoxelBusters.EssentialKit.iOSModule.cpp:7125 (Y:/Build/Il2CppOutputProject/Source/il2cppOutput\VoxelBusters.EssentialKit.iOSModule.cpp:7125)
- >>> build/Release-iphoneos/BuiltLibraries\libGameAssembly.a(4hkvd9nl9xbq.o):(symbol NativeWebView_SetJavaScriptEnabled_m977448EE64BC32C48D3DA2CF1CC97CF491E8AF81+0x24)
- >>> referenced by VoxelBusters.EssentialKit.iOSModule.cpp:7125 (Y:/Build/Il2CppOutputProject/Source/il2cppOutput\VoxelBusters.EssentialKit.iOSModule.cpp:7125)
- >>> build/Release-iphoneos/BuiltLibraries\libGameAssembly.a(4hkvd9nl9xbq.o):(symbol WebViewBinding_NPWebViewSetJavaScriptEnabled_m4D873FAC1035762C8D06014D454ADA607DB082E9+0x0)
- ld64.lld: error: too many errors emitted, stopping now (use --error-limit=0 to see all errors)
- Press any key to continue . . .
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