BrU32

JS Canvas Webcam Iceman Fx V1

Nov 24th, 2016
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  1. <style>
  2. body{
  3. overflow: visible;
  4. position:center;
  5.  
  6. filter:invert(1.0);
  7. }
  8. .container{
  9. position: center;
  10. width: Math.random()*5vmax+1vmax;
  11. height: Math.random()*15vmax+10vmax;
  12.  
  13. }
  14. </style>
  15. </body>
  16. </html>
  17. <body bgcolor="black" onmousemove="drawe();" onmousedown="drawe" onchange="drawe" ondoubkeclick="drawe;">
  18. <video id="video" autoplay hidden>
  19. </video>
  20. <canvas id="canvas" onchange="drawe;" topmost="false" onchange="drawe;" width="500" height="500" style="opacity:1.0;fillColor:none;">
  21. <script>
  22. var ii=1;
  23. var inn=50;
  24. var video = document.getElementById("video");
  25. var c = document.getElementById("canvas");
  26. var ctx = c.getContext("2d");
  27. var canvas = document.getElementById('canvas');
  28. var context = canvas.getContext('2d');
  29. var video = document.getElementById('video');
  30. var mediaConfig = { video: true,audio:false};
  31. function drawe(){
  32. var possible = "FABCGDE0123456789";
  33. var text = "";
  34. var canvas = document.getElementById("canvas");
  35. var ctx = canvas.getContext("2d");
  36. for(var i=0; i!=6; i++)
  37. text+=possible.charAt(Math.floor(Math.random()*possible.length))
  38. ctx.strokeStyle="#"+text;
  39. document.body.bgcolor=text;
  40. ctx.moveTo(event.x+4,event.y-4);
  41. ctx.drawImage(video,event.x+4,event.y-1,33,33);
  42.  
  43. ctx.topmost=true;
  44. c.style.opacity=1.0
  45. ctx.drawImage(video,event.x,event.y,Math.random()*10,Math.random()*100)
  46. ctx.stroke();
  47.  
  48. text='';
  49. }
  50. navigator.mediaDevices.getUserMedia(mediaConfig).then(function(stream) {
  51. if(ctx.width==500){event.mouseMove++;}
  52. video.src = this.window.URL.createObjectURL(stream);
  53. video.play();
  54. video.addEventListener("play", function() {i = window.setInterval(function() {
  55. canvas.style.opacity=1.0;
  56. canvas.style.opacity++;
  57. ctx.topmost=true;
  58. ctx.drawImage(video,event.x,event.y,event.x,event.y)},.9);
  59. ctx.draw();
  60. }, false);
  61. });
  62. </script>
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