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- -- Farewell Infortality.
- -- Version: 2.82
- -- Instances:
- local SUBGUI = Instance.new("ScreenGui")
- local OpenFrame = Instance.new("Frame")
- local Open = Instance.new("TextButton")
- local Main = Instance.new("Frame")
- local Backround = Instance.new("ImageLabel")
- local Title = Instance.new("TextLabel")
- local Close = Instance.new("TextButton")
- local Scripts = Instance.new("TextLabel")
- local Strucid = Instance.new("TextButton")
- local Slaying = Instance.new("TextButton")
- local Ninja = Instance.new("TextButton")
- local Credits = Instance.new("TextLabel")
- local FeKill = Instance.new("TextButton")
- local GameHub = Instance.new("TextButton")
- local ScriptHub = Instance.new("Frame")
- local Backround2 = Instance.new("ImageLabel")
- local GameClose = Instance.new("TextButton")
- local ProjectJojo = Instance.new("TextButton")
- local FEAnimation = Instance.new("TextButton")
- --Properties:
- SUBGUI.Name = "SUBGUI"
- SUBGUI.Parent = game.CoreGui
- SUBGUI.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
- Main.Draggable = true
- OpenFrame.Name = "OpenFrame"
- OpenFrame.Parent = SUBGUI
- OpenFrame.BackgroundColor3 = Color3.new(1, 0.333333, 0)
- OpenFrame.BackgroundTransparency = 0.5
- OpenFrame.Position = UDim2.new(0, 0, 0.0018864572, 0)
- OpenFrame.Size = UDim2.new(0, 219, 0, 55)
- Open.Name = "Open"
- Open.Parent = OpenFrame
- Open.BackgroundColor3 = Color3.new(1, 0.666667, 0)
- Open.BackgroundTransparency = 0.5
- Open.Position = UDim2.new(0.0410958901, 0, 0.145454541, 0)
- Open.Size = UDim2.new(0, 200, 0, 37)
- Open.Font = Enum.Font.SourceSans
- Open.Text = "Open"
- Open.TextColor3 = Color3.new(0, 0, 0)
- Open.TextSize = 26
- Open.MouseButton1Down:connect(function()
- Main.Visible = true
- OpenFrame.Visible = true
- end)
- Main.Name = "Main"
- Main.Parent = SUBGUI
- Main.Active = true
- Main.BackgroundColor3 = Color3.new(1, 1, 1)
- Main.Position = UDim2.new(0.263837636, 0, 0.0626185983, 0)
- Main.Size = UDim2.new(0, 447, 0, 280)
- Main.Visible = false
- Backround.Name = "Backround"
- Backround.Parent = Main
- Backround.Active = true
- Backround.BackgroundColor3 = Color3.new(1, 1, 1)
- Backround.Size = UDim2.new(0, 447, 0, 280)
- Backround.Image = "rbxassetid://2949661965"
- Title.Name = "Title"
- Title.Parent = Main
- Title.BackgroundColor3 = Color3.new(1, 1, 1)
- Title.BackgroundTransparency = 1
- Title.Size = UDim2.new(0, 447, 0, 39)
- Title.Font = Enum.Font.SciFi
- Title.Text = "Subscriber GUI"
- Title.TextColor3 = Color3.new(1, 0.666667, 0)
- Title.TextSize = 28
- Close.Name = "Close"
- Close.Parent = Main
- Close.BackgroundColor3 = Color3.new(1, 1, 1)
- Close.BackgroundTransparency = 1
- Close.Position = UDim2.new(0.90380311, 0, 0, 0)
- Close.Size = UDim2.new(0, 43, 0, 39)
- Close.Font = Enum.Font.SourceSans
- Close.Text = "X"
- Close.TextColor3 = Color3.new(1, 0, 0)
- Close.TextSize = 28
- Close.MouseButton1Down:connect(function()
- OpenFrame.Visible = true
- Main.Visible = false
- end)
- Scripts.Name = "Scripts"
- Scripts.Parent = Main
- Scripts.BackgroundColor3 = Color3.new(1, 1, 1)
- Scripts.BackgroundTransparency = 1
- Scripts.Position = UDim2.new(0.275167793, 0, 0.0821428522, 0)
- Scripts.Size = UDim2.new(0, 200, 0, 50)
- Scripts.Font = Enum.Font.SourceSans
- Scripts.Text = "Scripts"
- Scripts.TextColor3 = Color3.new(1, 0.666667, 0)
- Scripts.TextSize = 20
- Strucid.Name = "Strucid"
- Strucid.Parent = Main
- Strucid.BackgroundColor3 = Color3.new(1, 1, 1)
- Strucid.BackgroundTransparency = 1
- Strucid.Position = UDim2.new(0, 0, 0.260714293, 0)
- Strucid.Size = UDim2.new(0, 200, 0, 50)
- Strucid.Font = Enum.Font.SourceSans
- Strucid.Text = "Strucid"
- Strucid.TextColor3 = Color3.new(1, 0, 0)
- Strucid.TextSize = 23
- Slaying.Name = "Slaying"
- Slaying.Parent = Main
- Slaying.BackgroundColor3 = Color3.new(1, 1, 1)
- Slaying.BackgroundTransparency = 1
- Slaying.Position = UDim2.new(0.516778529, 0, 0.260714293, 0)
- Slaying.Size = UDim2.new(0, 200, 0, 50)
- Slaying.Font = Enum.Font.SourceSans
- Slaying.Text = "Slaying Simulator"
- Slaying.TextColor3 = Color3.new(1, 0, 0)
- Slaying.TextSize = 23
- Ninja.Name = "Ninja"
- Ninja.Parent = Main
- Ninja.BackgroundColor3 = Color3.new(1, 1, 1)
- Ninja.BackgroundTransparency = 1
- Ninja.Position = UDim2.new(0.0156599618, 0, 0.642857134, 0)
- Ninja.Size = UDim2.new(0, 200, 0, 50)
- Ninja.Font = Enum.Font.SourceSans
- Ninja.Text = "Ninja Masters"
- Ninja.TextColor3 = Color3.new(1, 0, 0)
- Ninja.TextSize = 23
- Credits.Name = "Credits"
- Credits.Parent = Main
- Credits.BackgroundColor3 = Color3.new(1, 1, 1)
- Credits.BackgroundTransparency = 1
- Credits.Position = UDim2.new(0, 0, 0.821428597, 0)
- Credits.Size = UDim2.new(0, 447, 0, 50)
- Credits.Font = Enum.Font.SciFi
- Credits.Text = "Credits:WeAreEvils(Scripts)GUI:xSGTxBLOODx2"
- Credits.TextColor3 = Color3.new(1, 0.666667, 0)
- Credits.TextSize = 21
- FeKill.Name = "Fe Kill"
- FeKill.Parent = Main
- FeKill.BackgroundColor3 = Color3.new(1, 1, 1)
- FeKill.BackgroundTransparency = 1
- FeKill.Position = UDim2.new(0.516778469, 0, 0.642857134, 0)
- FeKill.Size = UDim2.new(0, 200, 0, 50)
- FeKill.Font = Enum.Font.SciFi
- FeKill.Text = "FE Kill(updated by NoLifeWeeb)"
- FeKill.TextColor3 = Color3.new(1, 0, 0)
- FeKill.TextSize = 18
- GameHub.Name = "Game Hub"
- GameHub.Parent = Main
- GameHub.BackgroundColor3 = Color3.new(1, 1, 1)
- GameHub.BackgroundTransparency = 1
- GameHub.Position = UDim2.new(0.255033553, 0, 0.464285702, 0)
- GameHub.Size = UDim2.new(0, 200, 0, 50)
- GameHub.Font = Enum.Font.SciFi
- GameHub.Text = "Game Hub"
- GameHub.TextColor3 = Color3.new(1, 0, 0)
- GameHub.TextSize = 28
- GameHub.MouseButton1Down:connect(function()
- ScriptHub.Visible = true
- end)
- ScriptHub.Name = "ScriptHub"
- ScriptHub.Parent = Main
- ScriptHub.Active = true
- ScriptHub.BackgroundColor3 = Color3.new(1, 1, 1)
- ScriptHub.Position = UDim2.new(-0.48098433, 0, 0.550000012, 0)
- ScriptHub.Size = UDim2.new(0, 422, 0, 256)
- ScriptHub.Visible = false
- Backround2.Name = "Backround 2"
- Backround2.Parent = ScriptHub
- Backround2.BackgroundColor3 = Color3.new(1, 1, 1)
- Backround2.Size = UDim2.new(0, 422, 0, 260)
- Backround2.Image = "rbxassetid://2949661965"
- GameClose.Name = "GameClose"
- GameClose.Parent = ScriptHub
- GameClose.BackgroundColor3 = Color3.new(1, 1, 1)
- GameClose.BackgroundTransparency = 1
- GameClose.Position = UDim2.new(0.900473952, 0, 0, 0)
- GameClose.Size = UDim2.new(0, 41, 0, 37)
- GameClose.Font = Enum.Font.SourceSans
- GameClose.Text = "X"
- GameClose.TextColor3 = Color3.new(1, 0, 0)
- GameClose.TextSize = 16
- GameClose.MouseButton1Down:connect(function()
- ScriptHub.Visible = false
- end)
- ProjectJojo.Name = "Project Jojo"
- ProjectJojo.Parent = ScriptHub
- ProjectJojo.BackgroundColor3 = Color3.new(1, 1, 1)
- ProjectJojo.BackgroundTransparency = 1
- ProjectJojo.Position = UDim2.new(0.263033181, 0, 0.05859375, 0)
- ProjectJojo.Size = UDim2.new(0, 200, 0, 50)
- ProjectJojo.Font = Enum.Font.SciFi
- ProjectJojo.Text = "Project JoJo GUI"
- ProjectJojo.TextColor3 = Color3.new(1, 0, 0)
- ProjectJojo.TextSize = 23
- FEAnimation.Parent = ScriptHub
- FEAnimation.BackgroundColor3 = Color3.new(1, 1, 1)
- FEAnimation.BackgroundTransparency = 1
- FEAnimation.Position = UDim2.new(0.263033181, 0, 0.40234375, 0)
- FEAnimation.Size = UDim2.new(0, 200, 0, 50)
- FEAnimation.Font = Enum.Font.SciFi
- FEAnimation.Text = "FE Animations"
- FEAnimation.TextColor3 = Color3.new(1, 0, 0)
- FEAnimation.TextSize = 23
- -- Scripts:
- Strucid.MouseButton1Click:connect(function()
- local ScreenGui = Instance.new("ScreenGui")
- local OpenFrame = Instance.new("Frame")
- local Open = Instance.new("TextButton")
- local Main = Instance.new("Frame")
- local Gui = Instance.new("TextButton")
- local Credits = Instance.new("TextButton")
- local Close = Instance.new("TextButton")
- local AIMBOT = Instance.new("TextButton")
- local ESP = Instance.new("TextButton")
- local InfJump = Instance.new("TextButton")
- local NoClip = Instance.new("TextButton")
- --Properties:
- ScreenGui.Parent = game.CoreGui
- OpenFrame.Name = "OpenFrame"
- OpenFrame.Parent = ScreenGui
- OpenFrame.BackgroundColor3 = Color3.new(1, 1, 1)
- OpenFrame.Position = UDim2.new(0.027340496, 0, 0.585284233, 0)
- OpenFrame.Size = UDim2.new(0, 81, 0, 31)
- Open.Name = "Open"
- Open.Parent = OpenFrame
- Open.BackgroundColor3 = Color3.new(0.333333, 0, 1)
- Open.Position = UDim2.new(-8.94069672e-08, 0, 0, 0)
- Open.Size = UDim2.new(0, 81, 0, 31)
- Open.Font = Enum.Font.Code
- Open.Text = "Open"
- Open.TextColor3 = Color3.new(0.666667, 0.666667, 1)
- Open.TextScaled = true
- Open.TextSize = 14
- Open.TextWrapped = true
- Open.MouseButton1Down:connect(function()
- Main.Visible = true
- OpenFrame.Visible = false
- end)
- Main.Name = "Main"
- Main.Parent = ScreenGui
- Main.BackgroundColor3 = Color3.new(0.333333, 0, 1)
- Main.Position = UDim2.new(0.359569192, 0, 0.299331099, 0)
- Main.Size = UDim2.new(0, 299, 0, 182)
- Main.Draggable = true
- Gui.Name = "Gui"
- Gui.Parent = Main
- Gui.BackgroundColor3 = Color3.new(0.333333, 0, 1)
- Gui.Position = UDim2.new(0.163879603, 0, 0, 0)
- Gui.Size = UDim2.new(0, 200, 0, 32)
- Gui.Font = Enum.Font.Fantasy
- Gui.Text = "Strucid GUI"
- Gui.TextColor3 = Color3.new(0, 0, 0)
- Gui.TextScaled = true
- Gui.TextSize = 14
- Gui.TextWrapped = true
- Credits.Name = "Credits"
- Credits.Parent = Main
- Credits.BackgroundColor3 = Color3.new(0.333333, 0, 1)
- Credits.Position = UDim2.new(0, 0, 0.901098907, 0)
- Credits.Size = UDim2.new(0, 299, 0, 18)
- Credits.Font = Enum.Font.Code
- Credits.Text = "Gui made by WeAreEvils"
- Credits.TextColor3 = Color3.new(0, 0, 0)
- Credits.TextScaled = true
- Credits.TextSize = 14
- Credits.TextWrapped = true
- Close.Name = "Close"
- Close.Parent = Main
- Close.BackgroundColor3 = Color3.new(0.333333, 0, 1)
- Close.Position = UDim2.new(0.882943153, 0, 0, 0)
- Close.Size = UDim2.new(0, 35, 0, 32)
- Close.Font = Enum.Font.Fantasy
- Close.Text = "X"
- Close.TextColor3 = Color3.new(0, 0, 0)
- Close.TextScaled = true
- Close.TextSize = 14
- Close.TextWrapped = true
- Close.MouseButton1Down:connect(function()
- Open.Visible = true
- Main.Visible = false
- end)
- AIMBOT.Name = "AIMBOT"
- AIMBOT.Parent = Main
- AIMBOT.BackgroundColor3 = Color3.new(0.333333, 1, 1)
- AIMBOT.Position = UDim2.new(0.0602006726, 0, 0.302197814, 0)
- AIMBOT.Size = UDim2.new(0, 121, 0, 24)
- AIMBOT.Modal = true
- AIMBOT.Font = Enum.Font.Fantasy
- AIMBOT.Text = "AIMBOT"
- AIMBOT.TextColor3 = Color3.new(0, 0, 0)
- AIMBOT.TextScaled = true
- AIMBOT.TextSize = 14
- AIMBOT.TextWrapped = true
- AIMBOT.MouseButton1Down:connect(function()
- --made by Avexus#1234 discord from MrStuperd btw and DO NOT PRESS DELETE ;) GUI
- local UIS = game:GetService('UserInputService')
- local RS = game:GetService('RunService')
- local Players = game:GetService('Players')
- local StarterGui = game:GetService('StarterGui')
- local Player = Players.LocalPlayer
- local Studio = RS:IsStudio()
- local PlayerGui = RS:IsStudio() and Player:WaitForChild('PlayerGui') or game.CoreGui
- local Mouse = Player:GetMouse()
- local old_icon = Mouse.Icon
- local Camera = workspace.CurrentCamera
- targetpart = 'Head' -- Don't change this.
- -- It can be changed with the targetpart_change hotkey ingame.
- local target
- local target_old
- local alert = false
- local lockedon = false
- local settingkey = false
- local upvals = nil
- local val = 1
- local windows = {}
- local function hb() RS.Heartbeat:wait() end
- local version = 1.25
- local Spawn = nil or game.PlaceId == 292439477 and workspace:WaitForChild('Lobby',2):WaitForChild('Spawn1',2)
- local spawned = false
- script.Name = 'GameSense!'
- Mouse.TargetFilter = Camera
- -- hotkey
- toggle_aim = Enum.UserInputType.MouseButton2
- toggle_aimbot = Enum.KeyCode.Delete
- toggle_trigger = Enum.KeyCode.Delete
- toggle_esp = Enum.KeyCode.Delete
- toggle_gui = Enum.KeyCode.Delete
- toggle_bottompos = Enum.KeyCode.Delete
- toggle_performance = Enum.KeyCode.Delete
- toggle_bones = Enum.KeyCode.Delete
- toggle_chams = Enum.KeyCode.Delete
- toggle_tracers = Enum.KeyCode.Delete
- toggle_boxes = Enum.KeyCode.Delete
- toggle_font = Enum.KeyCode.Delete
- ffatoggle = Enum.KeyCode.Delete
- targetpart_change = Enum.KeyCode.Delete
- priority_toggle = Enum.KeyCode.Delete
- sethotkey = Enum.KeyCode.Delete
- -- aim fov
- fov_increase = Enum.KeyCode.KeypadPlus
- fov_decrease = Enum.KeyCode.KeypadMinus
- -- aim sens (how smooth your crosshair will move)
- sens_increase = Enum.KeyCode.RightBracket
- sens_decrease = Enum.KeyCode.LeftBracket
- -- parts
- parts = {
- 'Head';
- 'Torso'
- }
- fonts = {
- Enum.Font.SourceSansBold,
- Enum.Font.Cartoon,
- Enum.Font.Arcade,
- Enum.Font.SciFi,
- Enum.Font.Fantasy,
- Enum.Font.Code,
- Enum.Font.Highway,
- Enum.Font.Bodoni
- }
- textSet = false
- currentfont = 1
- ffa = false
- hidden = false
- performancemode = false
- -- aim
- fov = 5
- sens = .25
- drop = .45
- aim_toggled = false
- bottompos = true
- aim_priority = 2
- -- [2] FOV or [1] Distance
- aimingcolor = Color3.fromRGB(0,165,255)
- aimbot_toggled = true
- aim_line = true
- locksoundid = 538769304
- mouseiconid = 18671553
- -- trigger
- trigger_toggled = false
- trigger_delay = 1/20
- -- esp
- esp_toggled = false
- esp_bones = false
- esp_chams = false
- esp_tracers = false
- -- item_esp (coming soon)
- linesize = 1
- showdists = true
- textsize = 14
- textoffset = 20
- visiblecolor = Color3.fromRGB(38,255,99)
- hiddencolor = Color3.fromRGB(255,37,40)
- headboxsize = 4
- headboxaimsize = 6
- headboxshape = 'diamond'
- -- rectangle or diamond
- -- box esp
- bounding_box = true
- -- box_pointsize = 0 [UNUSED]
- box_line_size = 1
- -- box_line_size_visible = 2 [UNUSED]
- local GUI = Instance.new('ScreenGui',PlayerGui)
- GUI.Name = 'GameSense '..version
- GUI.ResetOnSpawn = false
- ESP = Instance.new('Folder',GUI)
- ESP.Name = 'ESP'
- local Bottom = Instance.new('Frame',ESP)
- Bottom.Name = 'Bottom'
- Bottom.BackgroundTransparency = 1
- Bottom.Size = UDim2.new(0,1,0,1)
- Bottom.Position = UDim2.new(.5,0,1,1)
- local Status = Instance.new('TextLabel',GUI)
- Status.Name = 'Status'
- Status.BackgroundTransparency = 1
- Status.Size = UDim2.new(0,500,0,50)
- Status.Position = UDim2.new(.5,-250,.85,0)
- Status.TextSize = 0
- Status.Font = Enum.Font.SourceSansBold
- Status.TextColor3 = Color3.new(1,1,1)
- Status.TextStrokeColor3 = Color3.new(0,0,0)
- Status.TextStrokeTransparency = .6
- Status.Text = 'On Standby'
- Status.ZIndex = 50
- local Credits = Status:Clone()
- Credits.Name = 'Credits'
- Credits.Parent = GUI
- Credits.Position = UDim2.new(-1000000,-1000000,-1000000,-1000000)
- Credits.TextSize = 0
- Credits.Text = 'GameSense '..version..' by Avexus!'
- local FovGui = Instance.new('ImageLabel',GUI)
- FovGui.Name = 'FovGui'
- FovGui.Image = 'rbxassetid://324848180'
- FovGui.Size = UDim2.new(0,(Camera.ViewportSize.X/(90/fov))*2,0,(Camera.ViewportSize.X/(90/fov))*2)
- FovGui.Position = UDim2.new(0.5,-FovGui.AbsoluteSize.X/2,0.5,-FovGui.AbsoluteSize.Y/2)
- FovGui.BackgroundTransparency = 1
- FovGui.ImageTransparency = 1
- FovGui.ImageColor3 = Color3.new(1,0,0)
- local Indicator = Instance.new('TextLabel',GUI)
- Indicator.Name = 'Indicator'
- Indicator.Font = Enum.Font.SourceSans
- Indicator.TextSize = 0
- Indicator.TextXAlignment = Enum.TextXAlignment.Center
- Indicator.TextYAlignment = Enum.TextYAlignment.Center
- Indicator.TextStrokeTransparency = 1
- Indicator.Text = aim_priority>1 and 'FOV: '..fov or 'Distance'
- local SensAdjust = Instance.new('TextBox',GUI)
- SensAdjust.Name = 'SensAdjust'
- SensAdjust.Font = Enum.Font.SourceSans
- SensAdjust.BackgroundTransparency = .75
- SensAdjust.BackgroundColor3 = Color3.new(0,0,0)
- SensAdjust.BorderColor3 = Color3.new(1,1,1)
- SensAdjust.Size = UDim2.new(0,50,0,20)
- SensAdjust.TextStrokeTransparency = 1
- SensAdjust.TextColor3 = Color3.new(1,1,1)
- SensAdjust.TextSize = 0
- SensAdjust.PlaceholderText = 'Sens'
- SensAdjust.Text = tonumber(sens)
- SensAdjust.Position = Credits.Position + UDim2.new(0,250,0,75)
- local SensLabel = Instance.new('TextLabel',SensAdjust)
- SensLabel.Name = 'SensLabel'
- SensLabel.Font = Enum.Font.SourceSans
- SensLabel.Size = UDim2.new(1,0,1,0)
- SensLabel.BackgroundTransparency = 1
- SensLabel.TextSize = 0
- SensLabel.TextColor3 = Color3.new(1,1,1)
- SensLabel.TextStrokeColor3 = Color3.new(0,0,0)
- SensLabel.TextStrokeTransparency = 1
- SensLabel.Text = 'Sens:'
- SensLabel.Position = UDim2.new(-1,0,0,0)
- SensLabel.TextXAlignment = Enum.TextXAlignment.Left
- local FovAdjust = SensAdjust:Clone()
- FovAdjust.Parent = GUI
- FovAdjust.PlaceholderText = 'FOV'
- FovAdjust.Name = 'FovAdjust'
- FovAdjust.Text = tonumber(fov)
- FovAdjust.Position = SensAdjust.Position + UDim2.new(0,0,0,20)
- FovAdjust.SensLabel.Name = 'FovLabel'
- FovAdjust.FovLabel.Text = 'Fov:'
- local DropAdjust = SensAdjust:Clone()
- DropAdjust.Parent = GUI
- DropAdjust.PlaceholderText = 'Drop'
- DropAdjust.Name = 'DropAdjust'
- DropAdjust.Text = tonumber(drop)
- DropAdjust.Position = SensAdjust.Position + UDim2.new(0,0,0,40)
- DropAdjust.SensLabel.Name = 'DropLabel'
- DropAdjust.DropLabel.Text = 'Drop:'
- local KeysList = Instance.new('TextLabel',GUI)
- KeysList.Name = 'KeysList'
- KeysList.Font = Enum.Font.SourceSans
- KeysList.TextStrokeTransparency = .6
- KeysList.TextSize = 0
- KeysList.TextColor3 = Color3.new(1,1,1)
- KeysList.Size = UDim2.new(0,0,1,0)
- KeysList.Position = UDim2.new(0,5,0,-280)
- KeysList.BackgroundTransparency = 1
- KeysList.Active = false
- local n = 0
- spawn(function()
- while Status do
- Indicator.TextColor3 = Color3.fromHSV(n,.5,1)
- FovGui.ImageColor3 = Indicator.TextColor3
- if not textSet then
- if aim_toggled and target then
- Status.TextColor3 = aimingcolor
- Status.Text = ('Aiming at '..target.Name)
- else
- Status.TextColor3 = Color3.fromHSV(n,.5,1)
- Status.Text = 'On Standby'
- end
- end
- n = (n+.005)%1
- hb()
- end
- end)
- SensAdjust.InputEnded:Connect(function() if SensAdjust.Text~='' then sens = tonumber(SensAdjust.Text)>0 and tonumber(SensAdjust.Text) or sens end end)
- FovAdjust.InputEnded:Connect(function() if FovAdjust.Text~='' then fov = tonumber(FovAdjust.Text)>0 and tonumber(FovAdjust.Text) or fov
- FovGui:TweenSize(UDim2.new(0,(Camera.ViewportSize.X/(90/fov))*2,0,(Camera.ViewportSize.X/(90/fov))*2),Enum.EasingDirection.InOut,Enum.EasingStyle.Quad,.1,true) end end)
- DropAdjust.InputEnded:Connect(function() if DropAdjust.Text~='' then drop = tonumber(DropAdjust.Text)>=0 and tonumber(DropAdjust.Text) or drop end end)
- local function distfromspawn(x)
- if Spawn then
- return x:DistanceFromCharacter(Spawn.Position)
- else
- return 201
- end
- end
- local function setText(text)
- spawn(function()
- textSet = true
- Status.Text = text
- Status.TextColor3 = Color3.new(1,1,1)
- wait(#text/4)
- textSet = false
- end)
- end
- local function playsound(id)
- local sound = Instance.new('Sound',Camera)
- sound.Volume = 3
- sound:Play()
- game:GetService('Debris'):AddItem(sound,5)
- end
- local function DrawLine(Folder,P1,P2,Thickness,Color,LineTransparency,BorderThickness,BorderColor)
- -- Declare variables
- local Point1,Point2 = P1.Position,P2.Position
- if Point1 and Point2 then
- local X,Y = Camera.ViewportSize.X, Camera.ViewportSize.Y
- local X1,X2 = (X * Point1.X.Scale + Point1.X.Offset + P1.Size.X.Offset/2), (X * Point2.X.Scale + Point2.X.Offset + P2.Size.X.Offset/2)
- local Y1,Y2 = (Y * Point1.Y.Scale + Point1.Y.Offset + P1.Size.Y.Offset/2), (Y * Point2.Y.Scale + Point2.Y.Offset + P2.Size.Y.Offset/2)
- local MidX,MidY = (X1+X2)/2, (Y1+Y2)/2
- -- Set defaults to prevent errors
- Thickness = Thickness or 1
- Color = Color or Color3.new(1,1,1)
- LineTransparency = LineTransparency or 0
- BorderThickness = BorderThickness or 0
- BorderColor = BorderColor or Color3.new(0,0,0)
- -- Draw the line
- local Line = Folder:FindFirstChild(P1.Name..'-'..P2.Name) or Instance.new('Frame',Folder)
- Line.Visible = false
- Line.BackgroundTransparency = LineTransparency
- Line.BorderSizePixel = BorderThickness
- Line.BorderColor3 = BorderColor
- Line.Size = UDim2.new(0,(Vector2.new(X1,Y1) - Vector2.new(X2,Y2)).magnitude-1,0,Thickness)
- Line.Position = UDim2.new(0,MidX-Line.AbsoluteSize.X/2,0,MidY-Line.AbsoluteSize.Y)
- Line.BackgroundColor3 = Color
- Line.Rotation = math.deg(math.atan2((Y2-Y1),(X2-X1)))
- Line.Name = P1.Name..'-'..P2.Name
- Line.Visible = true
- return Line
- else
- return nil
- end
- end
- local function GetNearest(Mode)
- local lowest,nearest,gui = math.huge,nil,nil
- if Mode==1 then
- for _,plr in next,Players:GetPlayers() do
- if plr.Name~=Player.Name and plr.Character~=nil and plr.Character:FindFirstChild(targetpart) then
- local dist = Player:DistanceFromCharacter(plr.Character[targetpart].Position)
- local ray = Ray.new(Player.Character.Head.Position,(plr.Character[targetpart].Position-Player.Character.Head.Position).unit*5000)
- local part,point = workspace:FindPartOnRayWithIgnoreList(ray,{Camera,Player.Character,unpack(windows)})
- local Z = Camera:WorldToScreenPoint(plr.Character[targetpart].Position).Z
- if part and part:IsDescendantOf(plr.Character) and Z>0 and dist < lowest and (ffa or plr.TeamColor~=Player.TeamColor) then lowest = dist nearest = plr.Character end
- end
- end
- elseif Mode==2 then
- for _,plr in next,Players:GetPlayers() do
- if plr.Name~=Player.Name and plr.Character~=nil and plr.Character:FindFirstChild(targetpart) then
- local pos = Camera:WorldToScreenPoint(plr.Character[targetpart].Position)
- local ray = Ray.new(Player.Character[targetpart].Position,(plr.Character[targetpart].Position-Player.Character[targetpart].Position).unit*2048)
- local part,point = workspace:FindPartOnRayWithIgnoreList(ray,{Camera,Player.Character,unpack(windows)})
- local dist = (Vector2.new(Mouse.X,Mouse.Y)-Vector2.new(pos.X,pos.Y)).magnitude
- if part and part:IsDescendantOf(plr.Character) and pos.Z>0 and dist <= Camera.ViewportSize.X/(90/fov) and dist < lowest and (ffa or plr.TeamColor~=Player.TeamColor) then lowest = dist nearest = plr.Character end
- end
- end
- end
- return nearest
- end
- Mouse.Move:Connect(function()
- cursor = ESP:FindFirstChild('Cursor') or Instance.new('Frame',ESP)
- cursor.Name = 'Cursor'
- cursor.BackgroundTransparency = 1
- cursor.Size = UDim2.new(0,1,0,1)
- cursor.Position = UDim2.new(0,Mouse.X,0,Mouse.Y)
- end)
- UIS.InputBegan:Connect(function(Input)
- if Input.KeyCode == toggle_aim or Input.UserInputType == toggle_aim then
- aim_toggled = true
- warn('GS: aim toggled',aim_toggled and 'on' or 'off')
- alert = true
- while aim_toggled and aimbot_toggled do
- target = GetNearest(aim_priority)
- if target then
- local dist = Player:DistanceFromCharacter(target[targetpart].Position)
- local headpos = Camera:WorldToScreenPoint(target[targetpart].Position+Vector3.new(0,dist/(100/drop),0))
- local moveto = Vector2.new((headpos.X-Mouse.X)*sens,(headpos.Y-Mouse.Y)*sens)
- aimpos = GUI:FindFirstChild('AimPos') or Instance.new('Frame',GUI)
- if not GUI:FindFirstChild('AimPos') then
- aimpos.Name = 'AimPos'
- aimpos.BorderSizePixel = 1
- aimpos.BorderColor3 = Color3.new(0,0,0)
- aimpos.BackgroundTransparency = 0
- aimpos.BackgroundColor3 = Color3.new(1,1,1)
- aimpos.Rotation = 45
- aimpos.ZIndex = 4
- aimpos.Size = UDim2.new(0,3,0,3)
- end
- aimpos.Position = UDim2.new(0,headpos.X-aimpos.AbsoluteSize.X/2,0,headpos.Y-aimpos.AbsoluteSize.Y/2)
- aimpos.Visible = true
- mousemoverel(moveto.X,moveto.Y)
- if alert or target~=target_old then
- playsound(locksoundid)
- print('GS: locked onto',target.Name)
- lockedon = true
- alert = false
- end
- end
- RS.Heartbeat:wait()
- target_old = target
- if aimpos then
- aimpos.Visible = false
- end
- end
- lockedon = false
- elseif Input.KeyCode == toggle_trigger then
- trigger_toggled = not trigger_toggled
- setText('Toggled TriggerBot '..(trigger_toggled and 'On' or 'Off'))
- Notification({Title='TriggerBot';Text='TriggerBot was toggled '..(trigger_toggled and 'On' or 'Off');Duration=2;})
- warn('trigger toggled',trigger_toggled and 'on' or 'off')
- local Box = Instance.new('SelectionBox',PlayerGui)
- Box.Color3 = Color3.new(1,0,0)
- Box.LineThickness = .05
- Box.Adornee = nil
- if trigger_delay>0 then wait(trigger_delay) end
- while trigger_toggled do
- local Target = Mouse.Target
- local plr = Players:FindFirstChild(Target.Parent.Name)
- if Target and Target.Parent and plr~=nil and plr~=Player and ffa or plr~=nil and plr.TeamColor~=Player.TeamColor then
- Box.Adornee = Mouse.Target
- mouse1press()
- wait()
- mouse1release()
- end
- RS.Heartbeat:wait()
- end
- Box:Destroy()
- elseif Input.KeyCode == toggle_esp then
- esp_toggled = not esp_toggled
- Notification({Title='ESP';Text='ESP was toggled '..(esp_toggled and 'On' or 'Off');Duration=2;})
- setText('Toggled ESP '..(esp_toggled and 'On' or 'Off'))
- elseif Input.KeyCode == toggle_aimbot then
- aimbot_toggled = not aimbot_toggled
- Notification({Title='AimBot';Text='AimBot was toggled '..(aimbot_toggled and 'On' or 'Off');Duration=2;})
- setText('Toggled AimBot '..(aimbot_toggled and 'On' or 'Off'))
- elseif Input.KeyCode == fov_increase then
- fov = fov + .5
- FovAdjust.Text = tonumber(fov)
- if FovGui.Visible then
- FovGui:TweenSize(UDim2.new(0,(Camera.ViewportSize.X/(90/fov))*2,0,(Camera.ViewportSize.X/(90/fov))*2),Enum.EasingDirection.InOut,Enum.EasingStyle.Quad,.1,true)
- end
- setText('Aim FOV: '..fov)
- elseif Input.KeyCode == fov_decrease and fov>0 then
- fov = fov - .5
- FovAdjust.Text = tonumber(fov)
- if FovGui.Visible then
- FovGui:TweenSize(UDim2.new(0,(Camera.ViewportSize.X/(90/fov))*2,0,(Camera.ViewportSize.X/(90/fov))*2),Enum.EasingDirection.InOut,Enum.EasingStyle.Quad,.1,true)
- end
- setText('Aim FOV: '..fov)
- elseif Input.KeyCode == sens_increase then
- sens = sens + .05
- SensAdjust.Text = tonumber(sens)
- setText('Sens: '..sens)
- elseif Input.KeyCode == sens_decrease then
- sens = sens - .05
- SensAdjust.Text = tonumber(sens)
- setText('Sens: '..sens)
- elseif Input.KeyCode == targetpart_change then
- val = val+1
- targetpart = val<=#parts and parts[val] or parts[1]
- if parts[1]==targetpart then val = 1 end
- Notification({Title='Target Part';Text='Target part set to '..targetpart;Duration=2;})
- setText('Target Part: '..targetpart)
- elseif Input.KeyCode == ffatoggle then
- ffa = not ffa
- Notification({Title='FFA Mode';Text='FFA Mode is '..(ffa and 'Enabled' or 'Disabled');Duration=2;})
- setText('FFA Mode: '..(ffa and 'Enabled' or 'Disabled'))
- elseif Input.KeyCode == priority_toggle then
- aim_priority = aim_priority+1>2 and 0 or 1
- aim_priority = aim_priority+1
- FovGui.Visible = aim_priority>1
- setText('Aim Priority: '..(aim_priority==1 and 'Distance' or 'FOV'))
- elseif Input.KeyCode == toggle_bones then
- esp_bones = not esp_bones
- if not esp_bones then
- for _,v in next,ESP:GetDescendants() do
- if v:IsA('Frame') and v.Name:match('-') then
- v:Destroy()
- end
- end
- end
- setText('Toggled ESP Bones '..(esp_bones and 'Enabled' or 'Disabled'))
- elseif Input.KeyCode == toggle_gui then
- hidden = not hidden
- for _,gui in next,GUI:GetDescendants() do
- if gui:IsA('GuiObject') and not hidden and not gui.Visible then
- gui.Visible = true
- Mouse.Icon = 'rbxassetid://'..mouseiconid
- elseif gui:IsA('GuiObject') and gui.Visible then
- gui.Visible = false
- esp_toggled = false
- Mouse.Icon = old_icon
- end
- end
- elseif Input.KeyCode == toggle_bottompos then
- bottompos = not bottompos
- if bottompos then
- Bottom.Position = UDim2.new(.5,0,1,1)
- end
- elseif Input.KeyCode == toggle_performance then
- performancemode = not performancemode
- setText('Performance Mode '..(performancemode and 'Enabled' or 'Disabled'))
- elseif Input.KeyCode == toggle_chams then
- esp_chams = not esp_chams
- setText('Chams '..(esp_chams and 'Enabled' or 'Disabled'))
- elseif Input.KeyCode == toggle_tracers then
- esp_tracers = not esp_tracers
- setText('Tracers '..(esp_chams and 'Enabled' or 'Disabled'))
- elseif Input.KeyCode == toggle_boxes then
- bounding_box = not bounding_box
- setText('Bounding Boxes '..(bounding_box and 'Enabled' or 'Disabled'))
- elseif Input.KeyCode == toggle_font then
- currentfont = (currentfont+1)>#fonts and 1 or currentfont+1
- for _,v in next,GUI:GetDescendants() do
- if v.Name~='KeysList' then
- if v:IsA('TextLabel') or v:IsA('TextButton') then
- v.Font = fonts[currentfont]
- end
- end
- end
- end
- end)
- UIS.InputEnded:Connect(function(Input)
- if Input.KeyCode == toggle_aim or Input.UserInputType == toggle_aim then
- aim_toggled = false
- end
- end)
- local function checkifspawned(x)
- spawned = false
- while not spawned and game.PlaceId==292439477 do
- spawned = distfromspawn(x)>200 and true or false
- wait(1/5)
- end
- spawned = true
- end
- checkifspawned(Player)
- Player.CharacterAdded:Connect(function(c)
- checkifspawned(Player)
- for _,v in next,ESP:GetDescendants() do
- if v:IsA('Frame') and v.Name:match('-') then
- v:Destroy()
- end
- end
- end)
- Notification({Title='Aimbot '..version;Text='Loaded successfully.';Icon='rbxassetid://2572157833';Duration=10;})
- wait(.5)
- RS.RenderStepped:Connect(function()
- if cursor then
- FovGui.Position = cursor.Position-UDim2.new(0,FovGui.AbsoluteSize.X/2,0,FovGui.AbsoluteSize.Y/2)
- Indicator.Position = cursor.Position+UDim2.new(0,0,0,40)
- end
- end)
- Mouse.Button1Down:Connect(function()
- spawn(function()
- if FovGui.Visible then
- FovGui:TweenSize(UDim2.new(0,Camera.ViewportSize.X/(90/fov)*2.35,0,Camera.ViewportSize.X/(90/fov)*2.35),Enum.EasingDirection.InOut,Enum.EasingStyle.Quad,.1,true)
- wait(.1)
- FovGui:TweenSize(UDim2.new(0,Camera.ViewportSize.X/(90/fov)*2,0,Camera.ViewportSize.X/(90/fov)*2),Enum.EasingDirection.InOut,Enum.EasingStyle.Quad,.1,true)
- end
- end)
- end)
- while true do
- Indicator.Text = (aim_priority>1 and 'FOV: '..fov or 'Distance') ..'\nSens: '..sens..(aim_toggled and '\nAiming' or '')
- if not bottompos then Bottom.Position = cursor.Position end
- if esp_toggled then
- for _,v in next,ESP:children() do
- if v~=Bottom and not Players:FindFirstChild(v.Name) then
- v:Destroy()
- end
- end
- for _,v in next,Players:GetPlayers() do
- local Char = v.Character
- if Char and spawned and v~=Player and Char:FindFirstChild(targetpart) and distfromspawn(v)>100 then
- if ffa or v.TeamColor~=Player.TeamColor then
- local X = Camera:GetPartsObscuringTarget({Camera.CFrame.p,Char[targetpart].CFrame.p},{v.Character,Char,Camera,unpack(windows)})
- local Dist = Player:DistanceFromCharacter(Char:FindFirstChild(targetpart).Position)
- local Color = hiddencolor
- local Folder = ESP:FindFirstChild(v.Name) or Instance.new('Folder',ESP)
- Folder.Name = v.Name
- -- ESP
- local Head = Folder:FindFirstChild('Head') or Instance.new('Frame',Folder)
- if not Folder:FindFirstChild('Head') then
- Head.Name = 'Head'
- Head.BorderSizePixel = 1
- Head.BorderColor3 = Color3.new(0,0,0)
- Head.BackgroundTransparency = 0
- end
- Head.BackgroundColor3 = #X>0 and hiddencolor or #X==0 and visiblecolor
- Head.Rotation = headboxshape=='diamond' and 45 or 0
- Head.ZIndex = 3
- local HP = Folder:FindFirstChild('HP') or Instance.new('TextLabel',Folder)
- if not Folder:FindFirstChild('HP') then
- HP.Name = 'HP'
- HP.TextTransparency = Head.BackgroundTransparency-.4
- HP.Font = fonts[currentfont]
- HP.TextStrokeTransparency = .6
- HP.BackgroundTransparency = 1
- HP.TextSize = 14
- end
- HP.Text = showdists and Char.Name..'\n'..math.floor(Dist+.5) or Char.Name
- if aim_toggled and target==Char then
- Head.Size = UDim2.new(0,headboxaimsize,0,headboxaimsize)
- Head.BackgroundColor3 = aimingcolor
- HP.Text = showdists and '['..Char.Name..']'..'\n'..math.floor(Dist+.5) or '['..Char.Name..']'
- HP.TextSize = 16
- else
- Head.Size = UDim2.new(0,headboxsize,0,headboxsize)
- end
- HP.TextColor3 = Head.BackgroundColor3
- local toScreen = Camera:WorldToScreenPoint(Char[targetpart].CFrame.p)
- if #X==0 then Color = visiblecolor end
- Head.Position = UDim2.new(0,toScreen.X-Head.Size.X.Offset/2,0,toScreen.Y-Head.Size.Y.Offset/2)
- HP.Position = Head.Position-UDim2.new(0,0,0,textoffset)
- if esp_tracers then
- local Line = DrawLine(Folder,ESP.Bottom,Head,linesize,Head.BackgroundColor3,.75,1,Color3.new(0,0,0))
- Line.Visible = Head.Visible
- else
- local imtired = Folder:FindFirstChild(ESP.Bottom.Name..'-'..Head.Name)
- if imtired then
- imtired:Destroy()
- end
- end
- if toScreen.Z<=0 then Head.Visible = false else Head.Visible = true end
- HP.Visible = Head.Visible
- if Char:FindFirstChild('Humanoid') and Char.Humanoid.RigType==Enum.HumanoidRigType.R6 then
- local Neck = Folder:FindFirstChild('Neck') or Instance.new('Frame',Folder)
- Neck.Name = 'Neck'
- Neck.ZIndex = 2
- if Char['Torso']~=nil then
- local Pos = (Char.Torso.CFrame*CFrame.new(0,.8,0)).p
- local X,Y,Z = Camera:WorldToScreenPoint(Pos).X,Camera:WorldToScreenPoint(Pos).Y,Camera:WorldToScreenPoint(Pos).Z
- Neck.Position = UDim2.new(0,X,0,Y)
- Neck.BorderSizePixel = 0
- if Z<=0 then Neck.Visible = false else Neck.Visible = true end
- else
- Neck.Visible = false
- end
- --
- local Pelvis = Folder:FindFirstChild('Pelvis') or Instance.new('Frame',Folder)
- Pelvis.Name = 'Pelvis'
- Pelvis.ZIndex = 2
- Pelvis.BorderSizePixel = 0
- if Char['Torso']~=nil then
- local Pos = (Char.Torso.CFrame*CFrame.new(0,-1,0)).p
- local X,Y,Z = Camera:WorldToScreenPoint(Pos).X,Camera:WorldToScreenPoint(Pos).Y,Camera:WorldToScreenPoint(Pos).Z
- Pelvis.Position = UDim2.new(0,X,0,Y)
- if Z<=0 then Pelvis.Visible = false else Pelvis.Visible = true end
- else
- Pelvis.Visible = false
- end
- --
- local RightFoot = Folder:FindFirstChild('Right Foot') or Instance.new('Frame',Folder)
- RightFoot.Name = 'Right Foot'
- RightFoot.ZIndex = 2
- RightFoot.BorderSizePixel = 0
- if Char['Right Leg']~=nil then
- local Pos = (Char['Right Leg'].CFrame*CFrame.new(0,-1,0)).p
- local X,Y,Z = Camera:WorldToScreenPoint(Pos).X,Camera:WorldToScreenPoint(Pos).Y,Camera:WorldToScreenPoint(Pos).Z
- RightFoot.Position = UDim2.new(0,X,0,Y)
- if Z<=0 then RightFoot.Visible = false else RightFoot.Visible = true end
- else
- RightFoot.Visible = false
- end
- --
- local LeftFoot = Folder:FindFirstChild('Left Foot') or Instance.new('Frame',Folder)
- LeftFoot.Name = 'Left Foot'
- if Char['Left Leg']~=nil then
- local Pos = (Char['Left Leg'].CFrame*CFrame.new(0,-1,0)).p
- local X,Y,Z = Camera:WorldToScreenPoint(Pos).X,Camera:WorldToScreenPoint(Pos).Y,Camera:WorldToScreenPoint(Pos).Z
- LeftFoot.Position = UDim2.new(0,X,0,Y)
- LeftFoot.BorderSizePixel = 0
- if Z<=0 then LeftFoot.Visible = false else LeftFoot.Visible = true end
- else
- LeftFoot.Visible = false
- end
- --
- local RightHand = Folder:FindFirstChild('Right Hand') or Instance.new('Frame',Folder)
- RightHand.Name = 'Right Hand'
- RightHand.ZIndex = 2
- RightHand.BorderSizePixel = 0
- if Char['Right Arm']~=nil then
- local Pos = (Char['Right Arm'].CFrame*CFrame.new(0,-1,0)).p
- local X,Y,Z = Camera:WorldToScreenPoint(Pos).X,Camera:WorldToScreenPoint(Pos).Y,Camera:WorldToScreenPoint(Pos).Z
- RightHand.Position = UDim2.new(0,X,0,Y)
- if Z<=0 then RightHand.Visible = false else RightHand.Visible = true end
- else
- RightHand.Visible = false
- end
- --
- local LeftHand = Folder:FindFirstChild('Left Hand') or Instance.new('Frame',Folder)
- LeftHand.Name = 'Left Hand'
- LeftHand.ZIndex = 2
- LeftHand.BorderSizePixel = 0
- if Char['Left Arm']~=nil then
- local Pos = (Char['Left Arm'].CFrame*CFrame.new(0,-1,0)).p
- local X,Y,Z = Camera:WorldToScreenPoint(Pos).X,Camera:WorldToScreenPoint(Pos).Y,Camera:WorldToScreenPoint(Pos).Z
- LeftHand.Position = UDim2.new(0,X,0,Y)
- if Z<=0 then LeftHand.Visible = false else LeftHand.Visible = true end
- else
- LeftHand.Visible = false
- end
- -- draw joints
- if esp_bones then
- if Head.Visible then DrawLine(Folder,Head,Neck,1,Color3.new(1,1,1),Head.BackgroundTransparency) end
- if Neck.Visible then DrawLine(Folder,Neck,Pelvis,1,Color3.new(1,1,1),Head.BackgroundTransparency) end
- if Neck.Visible then DrawLine(Folder,Neck,RightHand,1,Color3.new(1,1,1),Head.BackgroundTransparency) end
- if Neck.Visible then DrawLine(Folder,Neck,LeftHand,1,Color3.new(1,1,1),Head.BackgroundTransparency) end
- if Pelvis.Visible then DrawLine(Folder,Pelvis,RightFoot,1,Color3.new(1,1,1),Head.BackgroundTransparency) end
- if Pelvis.Visible then DrawLine(Folder,Pelvis,LeftFoot,1,Color3.new(1,1,1),Head.BackgroundTransparency) end
- end
- end
- if esp_chams then
- for _,Part in next,Char:children() do
- if Part:IsA('BasePart') and Part.Name~='HumanoidRootPart' then
- local Adornment = Folder:FindFirstChild(Part.Name..'_Cham') or Instance.new('BoxHandleAdornment',Folder)
- if not Folder:FindFirstChild(Part.Name..'_Cham') then
- Adornment.Name = Part.Name..'_Cham'
- Adornment.Adornee = Part
- Adornment.AlwaysOnTop = true
- Adornment.Size = Part.Name=='Head' and Vector3.new(1,1,1) or Part.Size
- Adornment.ZIndex = 1
- end
- Adornment.Color3 = Head.BackgroundColor3
- end
- end
- else
- for _,v in next,Folder:GetDescendants() do
- if v.Name:match('Cham') then
- v:Destroy()
- end
- end
- end
- if bounding_box and Char:FindFirstChild('HumanoidRootPart') then
- local Box = Char:FindFirstChild('Box') or Instance.new('BillboardGui',Char)
- if not Char:FindFirstChild('Box') then
- Box.Name = 'Box'
- Box.Adornee = Char:FindFirstChild('HumanoidRootPart')
- Box.AlwaysOnTop = true
- Box.LightInfluence = 0
- Box.StudsOffset = Vector3.new(0,-Box.Adornee.Size.Y/4,0)
- Box.Size = UDim2.new(4,1,5,1)
- local Top = Instance.new('Frame',Box)
- Top.Size = UDim2.new(1,0,0,box_line_size)
- Top.BorderSizePixel = 0
- local Bot = Top:Clone()
- Bot.Position = UDim2.new(0,0,1,-box_line_size)
- Bot.Parent = Box
- local Left = Top:Clone()
- Left.Size = UDim2.new(0,1,1,0)
- Left.Parent = Box
- local Right = Left:Clone()
- Right.Position = UDim2.new(1,-box_line_size,0,0)
- Right.Parent = Box
- end
- for _,v in next,Box:children() do
- if v:IsA('Frame') then
- v.BackgroundColor3 = Head.BackgroundColor3
- end
- end
- else
- local Box = Char:FindFirstChild('Box')
- if Box then
- Box:Destroy()
- end
- end
- if lockedon and target and aim_line and ESP:FindFirstChild(target.Name) then
- DrawLine(ESP,cursor,ESP:FindFirstChild(target.Name).Head,1,Head.BackgroundColor3,.5)
- end
- else
- if ESP:FindFirstChild(v.Name) then
- ESP:FindFirstChild(v.Name):Destroy()
- end
- end
- else
- if ESP:FindFirstChild(v.Name) then
- ESP:FindFirstChild(v.Name):Destroy()
- end
- end
- end
- else
- for _,v in next,ESP:children() do
- if v:IsA('Folder') then
- v:Destroy()
- end
- end
- end
- if performancemode then
- wait(1/(workspace:GetRealPhysicsFPS()*.75))
- else
- RS.Stepped:wait()
- end
- end
- --[[ broken
- spawn(function()
- while script and game.PlaceId == 292439477 and workspace:FindFirstChild('Map') do
- windows = {}
- for _,v in next,workspace.Map:GetChildren() do
- if v.Name=='Window' then
- table.insert(windows,v)
- end
- end
- wait(2)
- end
- end)
- --]]
- end)
- ESP.Name = "ESP"
- ESP.Parent = Main
- ESP.BackgroundColor3 = Color3.new(0.333333, 1, 1)
- ESP.Position = UDim2.new(0.531772554, 0, 0.302197814, 0)
- ESP.Size = UDim2.new(0, 122, 0, 24)
- ESP.Selected = true
- ESP.Font = Enum.Font.Fantasy
- ESP.Text = "ESP"
- ESP.TextColor3 = Color3.new(0, 0, 0)
- ESP.TextScaled = true
- ESP.TextSize = 14
- ESP.TextWrapped = true
- ESP.MouseButton1Down:connect(function()
- -- Created By Ic3W0lf
- assert(Drawing, 'exploit not supported')
- local UserInputService = game:GetService'UserInputService';
- local HttpService = game:GetService'HttpService';
- local GUIService = game:GetService'GuiService';
- local RunService = game:GetService'RunService';
- local Players = game:GetService'Players';
- local LocalPlayer = Players.LocalPlayer;
- local Camera = workspace.CurrentCamera
- local Mouse = LocalPlayer:GetMouse();
- local Menu = {};
- local MouseHeld = false;
- local LastRefresh = 0;
- local OptionsFile = 'IC3_ESP_SETTINGS.dat';
- local Binding = false;
- local BindedKey = nil;
- local OIndex = 0;
- local LineBox = {};
- local UIButtons = {};
- local Sliders = {};
- local Dragging = false;
- local DraggingUI = false;
- local DragOffset = Vector2.new();
- local DraggingWhat = nil;
- local OldData = {};
- local IgnoreList = {};
- local Red = Color3.new(1, 0, 0);
- local Green = Color3.new(0, 1, 0);
- local MenuLoaded = false;
- shared.MenuDrawingData = shared.MenuDrawingData or { Instances = {} };
- shared.PlayerData = shared.PlayerData or {};
- shared.RSName = shared.RSName or ('UnnamedESP_by_ic3-' .. HttpService:GenerateGUID(false));
- local GetDataName = shared.RSName .. '-GetData';
- local UpdateName = shared.RSName .. '-Update';
- local Debounce = setmetatable({}, {
- __index = function(t, i)
- return rawget(t, i) or false
- end;
- });
- pcall(function() shared.InputBeganCon:disconnect() end);
- pcall(function() shared.InputEndedCon:disconnect() end);
- function GetMouseLocation()
- return UserInputService:GetMouseLocation();
- end
- function MouseHoveringOver(Values)
- local X1, Y1, X2, Y2 = Values[1], Values[2], Values[3], Values[4]
- local MLocation = GetMouseLocation();
- return (MLocation.x >= X1 and MLocation.x <= (X1 + (X2 - X1))) and (MLocation.y >= Y1 and MLocation.y <= (Y1 + (Y2 - Y1)));
- end
- function GetTableData(t) -- basically table.foreach i dont even know why i made this
- if typeof(t) ~= 'table' then return end
- return setmetatable(t, {
- __call = function(t, func)
- if typeof(func) ~= 'function' then return end;
- for i, v in pairs(t) do
- pcall(func, i, v);
- end
- end;
- });
- end
- local function Format(format, ...)
- return string.format(format, ...);
- end
- function CalculateValue(Min, Max, Percent)
- return Min + math.floor(((Max - Min) * Percent) + .5);
- end
- local Options = setmetatable({}, {
- __call = function(t, ...)
- local Arguments = {...};
- local Name = Arguments[1];
- OIndex = OIndex + 1; -- (typeof(Arguments[3]) == 'boolean' and 1 or 0);
- rawset(t, Name, setmetatable({
- Name = Arguments[1];
- Text = Arguments[2];
- Value = Arguments[3];
- DefaultValue = Arguments[3];
- AllArgs = Arguments;
- Index = OIndex;
- }, {
- __call = function(t, v)
- if typeof(t.Value) == 'function' then
- t.Value();
- elseif typeof(t.Value) == 'EnumItem' then
- local BT = Menu:GetInstance(Format('%s_BindText', t.Name));
- Binding = true;
- local Val = 0
- while Binding do
- wait();
- Val = (Val + 1) % 17;
- BT.Text = Val <= 8 and '|' or '';
- end
- t.Value = BindedKey;
- BT.Text = tostring(t.Value):match'%w+%.%w+%.(.+)';
- BT.Position = t.BasePosition + Vector2.new(t.BaseSize.X - BT.TextBounds.X - 20, -10);
- else
- local NewValue = v;
- if NewValue == nil then NewValue = not t.Value; end
- rawset(t, 'Value', NewValue);
- if Arguments[2] ~= nil then
- if typeof(Arguments[3]) == 'number' then
- local AMT = Menu:GetInstance(Format('%s_AmountText', t.Name));
- AMT.Text = tostring(t.Value);
- AMT.Position = t.BasePosition + Vector2.new(t.BaseSize.X - AMT.TextBounds.X - 10, -10);
- else
- local Inner = Menu:GetInstance(Format('%s_InnerCircle', t.Name));
- Inner.Visible = t.Value;
- end
- end
- end
- end;
- }));
- end;
- })
- function Load()
- local _, Result = pcall(readfile, OptionsFile);
- if _ then -- extremely ugly code yea i know but i dont care p.s. i hate pcall
- local _, Table = pcall(HttpService.JSONDecode, HttpService, Result);
- if _ then
- for i, v in pairs(Table) do
- if Options[i] ~= nil and Options[i].Value ~= nil and (typeof(Options[i].Value) == 'boolean' or typeof(Options[i].Value) == 'number') then
- Options[i].Value = v.Value;
- pcall(Options[i], v.Value);
- end
- end
- end
- end
- end
- Options('Enabled', 'ESP Enabled', true);
- Options('ShowTeam', 'Show Team', false);
- Options('ShowName', 'Show Names', true);
- Options('ShowDistance', 'Show Distance', true);
- Options('ShowHealth', 'Show Health', true);
- Options('ShowBoxes', 'Show Boxes', true);
- Options('ShowTracers', 'Show Tracers', true);
- Options('ShowDot', 'Show Head Dot', false);
- Options('VisCheck', 'Visibility Check', false);
- Options('Crosshair', 'Crosshair', false);
- Options('TextOutline', 'Text Outline', true);
- Options('TextSize', 'Text Size', syn and 18 or 14, 10, 24); -- cuz synapse fonts look weird???
- Options('MaxDistance', 'Max Distance', 2500, 100, 5000);
- Options('RefreshRate', 'Refresh Rate (ms)', 5, 1, 200);
- Options('MenuKey', 'Menu Key', Enum.KeyCode.F4, 1);
- Options('ResetSettings', 'Reset Settings', function()
- for i, v in pairs(Options) do
- if Options[i] ~= nil and Options[i].Value ~= nil and Options[i].Text ~= nil and (typeof(Options[i].Value) == 'boolean' or typeof(Options[i].Value) == 'number') then
- Options[i](Options[i].DefaultValue);
- end
- end
- end, 4);
- Options('LoadSettings', 'Load Settings', Load, 3);
- Options('SaveSettings', 'Save Settings', function()
- writefile(OptionsFile, HttpService:JSONEncode(Options));
- end, 2)
- -- Options.SaveSettings.Value();
- Load();
- Options('MenuOpen', nil, true);
- local function Set(t, i, v)
- t[i] = v;
- end
- local function Combine(...)
- local Output = {};
- for i, v in pairs{...} do
- if typeof(v) == 'table' then
- table.foreach(v, function(i, v)
- Output[i] = v;
- end)
- end
- end
- return Output
- end
- function IsStringEmpty(String)
- if type(String) == 'string' then
- return String:match'^%s+$' ~= nil or #String == 0 or String == '' or false;
- end
- return false
- end
- function NewDrawing(InstanceName)
- local Instance = Drawing.new(InstanceName);
- return (function(Properties)
- for i, v in pairs(Properties) do
- pcall(Set, Instance, i, v);
- end
- return Instance;
- end)
- end
- function Menu:AddMenuInstace(Name, Instance)
- if shared.MenuDrawingData.Instances[Name] ~= nil then
- shared.MenuDrawingData.Instances[Name]:Remove();
- end
- shared.MenuDrawingData.Instances[Name] = Instance;
- return Instance;
- end
- function Menu:UpdateMenuInstance(Name)
- local Instance = shared.MenuDrawingData.Instances[Name];
- if Instance ~= nil then
- return (function(Properties)
- for i, v in pairs(Properties) do
- -- print(Format('%s %s -> %s', Name, tostring(i), tostring(v)));
- pcall(Set, Instance, i, v);
- end
- return Instance;
- end)
- end
- end
- function Menu:GetInstance(Name)
- return shared.MenuDrawingData.Instances[Name];
- end
- function LineBox:Create(Properties)
- local Box = { Visible = true }; -- prevent errors not really though dont worry bout the Visible = true thing
- local Properties = Combine({
- Transparency = 1;
- Thickness = 1;
- Visible = true;
- }, Properties);
- Box['TopLeft'] = NewDrawing'Line'(Properties);
- Box['TopRight'] = NewDrawing'Line'(Properties);
- Box['BottomLeft'] = NewDrawing'Line'(Properties);
- Box['BottomRight'] = NewDrawing'Line'(Properties);
- function Box:Update(CF, Size, Color, Properties)
- if not CF or not Size then return end
- local TLPos, Visible1 = Camera:WorldToViewportPoint((CF * CFrame.new( Size.X, Size.Y, 0)).p);
- local TRPos, Visible2 = Camera:WorldToViewportPoint((CF * CFrame.new(-Size.X, Size.Y, 0)).p);
- local BLPos, Visible3 = Camera:WorldToViewportPoint((CF * CFrame.new( Size.X, -Size.Y, 0)).p);
- local BRPos, Visible4 = Camera:WorldToViewportPoint((CF * CFrame.new(-Size.X, -Size.Y, 0)).p);
- -- ## BEGIN UGLY CODE
- if Visible1 then
- Box['TopLeft'].Visible = true;
- Box['TopLeft'].Color = Color;
- Box['TopLeft'].From = Vector2.new(TLPos.X, TLPos.Y);
- Box['TopLeft'].To = Vector2.new(TRPos.X, TRPos.Y);
- else
- Box['TopLeft'].Visible = false;
- end
- if Visible2 then
- Box['TopRight'].Visible = true;
- Box['TopRight'].Color = Color;
- Box['TopRight'].From = Vector2.new(TRPos.X, TRPos.Y);
- Box['TopRight'].To = Vector2.new(BRPos.X, BRPos.Y);
- else
- Box['TopRight'].Visible = false;
- end
- if Visible3 then
- Box['BottomLeft'].Visible = true;
- Box['BottomLeft'].Color = Color;
- Box['BottomLeft'].From = Vector2.new(BLPos.X, BLPos.Y);
- Box['BottomLeft'].To = Vector2.new(TLPos.X, TLPos.Y);
- else
- Box['BottomLeft'].Visible = false;
- end
- if Visible4 then
- Box['BottomRight'].Visible = true;
- Box['BottomRight'].Color = Color;
- Box['BottomRight'].From = Vector2.new(BRPos.X, BRPos.Y);
- Box['BottomRight'].To = Vector2.new(BLPos.X, BLPos.Y);
- else
- Box['BottomRight'].Visible = false;
- end
- -- ## END UGLY CODE
- if Properties then
- GetTableData(Properties)(function(i, v)
- pcall(Set, Box['TopLeft'], i, v);
- pcall(Set, Box['TopRight'], i, v);
- pcall(Set, Box['BottomLeft'], i, v);
- pcall(Set, Box['BottomRight'], i, v);
- end)
- end
- end
- function Box:SetVisible(bool)
- pcall(Set, Box['TopLeft'], 'Visible', bool);
- pcall(Set, Box['TopRight'], 'Visible', bool);
- pcall(Set, Box['BottomLeft'], 'Visible', bool);
- pcall(Set, Box['BottomRight'], 'Visible', bool);
- end
- function Box:Remove()
- self:SetVisible(false);
- Box['TopLeft']:Remove();
- Box['TopRight']:Remove();
- Box['BottomLeft']:Remove();
- Box['BottomRight']:Remove();
- end
- return Box;
- end
- function CreateMenu(NewPosition) -- Create Menu
- local function FromHex(HEX)
- HEX = HEX:gsub('#', '');
- return Color3.fromRGB(tonumber('0x' .. HEX:sub(1, 2)), tonumber('0x' .. HEX:sub(3, 4)), tonumber('0x' .. HEX:sub(5, 6)));
- end
- local Colors = {
- Primary = {
- Main = FromHex'424242';
- Light = FromHex'6d6d6d';
- Dark = FromHex'1b1b1b';
- };
- Secondary = {
- Main = FromHex'e0e0e0';
- Light = FromHex'ffffff';
- Dark = FromHex'aeaeae';
- };
- };
- MenuLoaded = false;
- GetTableData(UIButtons)(function(i, v)
- v.Instance.Visible = false;
- v.Instance:Remove();
- end)
- GetTableData(Sliders)(function(i, v)
- v.Instance.Visible = false;
- v.Instance:Remove();
- end)
- UIButtons = {};
- Sliders = {};
- local BaseSize = Vector2.new(300, 580);
- local BasePosition = NewPosition or Vector2.new(Camera.ViewportSize.X / 8 - (BaseSize.X / 2), Camera.ViewportSize.Y / 2 - (BaseSize.Y / 2));
- Menu:AddMenuInstace('CrosshairX', NewDrawing'Line'{
- Visible = false;
- Color = Color3.new(0, 1, 0);
- Transparency = 1;
- Thickness = 1;
- });
- Menu:AddMenuInstace('CrosshairY', NewDrawing'Line'{
- Visible = false;
- Color = Color3.new(0, 1, 0);
- Transparency = 1;
- Thickness = 1;
- });
- delay(.025, function() -- since zindex doesnt exist
- Menu:AddMenuInstace('Main', NewDrawing'Square'{
- Size = BaseSize;
- Position = BasePosition;
- Filled = false;
- Color = Colors.Primary.Main;
- Thickness = 3;
- Visible = true;
- });
- end);
- Menu:AddMenuInstace('TopBar', NewDrawing'Square'{
- Position = BasePosition;
- Size = Vector2.new(BaseSize.X, 25);
- Color = Colors.Primary.Dark;
- Filled = true;
- Visible = true;
- });
- Menu:AddMenuInstace('TopBarTwo', NewDrawing'Square'{
- Position = BasePosition + Vector2.new(0, 25);
- Size = Vector2.new(BaseSize.X, 60);
- Color = Colors.Primary.Main;
- Filled = true;
- Visible = true;
- });
- Menu:AddMenuInstace('TopBarText', NewDrawing'Text'{
- Size = 25;
- Position = shared.MenuDrawingData.Instances.TopBarTwo.Position + Vector2.new(25, 15);
- Text = 'Unnamed ESP';
- Color = Colors.Secondary.Light;
- Visible = true;
- });
- Menu:AddMenuInstace('TopBarTextBR', NewDrawing'Text'{
- Size = 15;
- Position = shared.MenuDrawingData.Instances.TopBarTwo.Position + Vector2.new(BaseSize.X - 65, 40);
- Text = 'by ic3w0lf';
- Color = Colors.Secondary.Dark;
- Visible = true;
- });
- Menu:AddMenuInstace('Filling', NewDrawing'Square'{
- Size = BaseSize - Vector2.new(0, 85);
- Position = BasePosition + Vector2.new(0, 85);
- Filled = true;
- Color = Colors.Secondary.Main;
- Transparency= .5;
- Visible = true;
- });
- local CPos = 0;
- GetTableData(Options)(function(i, v)
- if typeof(v.Value) == 'boolean' and not IsStringEmpty(v.Text) and v.Text ~= nil then
- CPos = CPos + 25;
- local BaseSize = Vector2.new(BaseSize.X, 30);
- local BasePosition = shared.MenuDrawingData.Instances.Filling.Position + Vector2.new(30, v.Index * 25 - 10);
- UIButtons[#UIButtons + 1] = {
- Option = v;
- Instance = Menu:AddMenuInstace(Format('%s_Hitbox', v.Name), NewDrawing'Square'{
- Position = BasePosition - Vector2.new(30, 15);
- Size = BaseSize;
- Visible = false;
- });
- };
- Menu:AddMenuInstace(Format('%s_OuterCircle', v.Name), NewDrawing'Circle'{
- Radius = 10;
- Position = BasePosition;
- Color = Colors.Secondary.Light;
- Filled = true;
- Visible = true;
- });
- Menu:AddMenuInstace(Format('%s_InnerCircle', v.Name), NewDrawing'Circle'{
- Radius = 7;
- Position = BasePosition;
- Color = Colors.Secondary.Dark;
- Filled = true;
- Visible = v.Value;
- });
- Menu:AddMenuInstace(Format('%s_Text', v.Name), NewDrawing'Text'{
- Text = v.Text;
- Size = 20;
- Position = BasePosition + Vector2.new(20, -10);
- Visible = true;
- Color = Colors.Primary.Dark;
- });
- end
- end)
- GetTableData(Options)(function(i, v) -- just to make sure certain things are drawn before or after others, too lazy to actually sort table
- if typeof(v.Value) == 'number' then
- CPos = CPos + 25;
- local BaseSize = Vector2.new(BaseSize.X, 30);
- local BasePosition = shared.MenuDrawingData.Instances.Filling.Position + Vector2.new(0, CPos - 10);
- local Text = Menu:AddMenuInstace(Format('%s_Text', v.Name), NewDrawing'Text'{
- Text = v.Text;
- Size = 20;
- Position = BasePosition + Vector2.new(20, -10);
- Visible = true;
- Color = Colors.Primary.Dark;
- });
- local AMT = Menu:AddMenuInstace(Format('%s_AmountText', v.Name), NewDrawing'Text'{
- Text = tostring(v.Value);
- Size = 20;
- Position = BasePosition;
- Visible = true;
- Color = Colors.Primary.Dark;
- });
- local Line = Menu:AddMenuInstace(Format('%s_SliderLine', v.Name), NewDrawing'Line'{
- Transparency = 1;
- Color = Colors.Primary.Dark;
- Thickness = 3;
- Visible = true;
- From = BasePosition + Vector2.new(20, 20);
- To = BasePosition + Vector2.new(BaseSize.X - 10, 20);
- });
- CPos = CPos + 10;
- local Slider = Menu:AddMenuInstace(Format('%s_Slider', v.Name), NewDrawing'Circle'{
- Visible = true;
- Filled = true;
- Radius = 6;
- Color = Colors.Secondary.Dark;
- Position = BasePosition + Vector2.new(35, 20);
- })
- local CSlider = {Slider = Slider; Line = Line; Min = v.AllArgs[4]; Max = v.AllArgs[5]; Option = v};
- Sliders[#Sliders + 1] = CSlider;
- -- local Percent = (v.Value / CSlider.Max) * 100;
- -- local Size = math.abs(Line.From.X - Line.To.X);
- -- local Value = Size * (Percent / 100); -- this shit's inaccurate but fuck it i'm not even gonna bother fixing it
- Slider.Position = BasePosition + Vector2.new(40, 20);
- v.BaseSize = BaseSize;
- v.BasePosition = BasePosition;
- AMT.Position = BasePosition + Vector2.new(BaseSize.X - AMT.TextBounds.X - 10, -10)
- end
- end)
- GetTableData(Options)(function(i, v) -- just to make sure certain things are drawn before or after others, too lazy to actually sort table
- if typeof(v.Value) == 'EnumItem' then
- CPos = CPos + 30;
- local BaseSize = Vector2.new(BaseSize.X, 30);
- local BasePosition = shared.MenuDrawingData.Instances.Filling.Position + Vector2.new(0, CPos - 10);
- UIButtons[#UIButtons + 1] = {
- Option = v;
- Instance = Menu:AddMenuInstace(Format('%s_Hitbox', v.Name), NewDrawing'Square'{
- Size = Vector2.new(BaseSize.X, 20) - Vector2.new(30, 0);
- Visible = true;
- Transparency= .5;
- Position = BasePosition + Vector2.new(15, -10);
- Color = Colors.Secondary.Light;
- Filled = true;
- });
- };
- local Text = Menu:AddMenuInstace(Format('%s_Text', v.Name), NewDrawing'Text'{
- Text = v.Text;
- Size = 20;
- Position = BasePosition + Vector2.new(20, -10);
- Visible = true;
- Color = Colors.Primary.Dark;
- });
- local BindText = Menu:AddMenuInstace(Format('%s_BindText', v.Name), NewDrawing'Text'{
- Text = tostring(v.Value):match'%w+%.%w+%.(.+)';
- Size = 20;
- Position = BasePosition;
- Visible = true;
- Color = Colors.Primary.Dark;
- });
- Options[i].BaseSize = BaseSize;
- Options[i].BasePosition = BasePosition;
- BindText.Position = BasePosition + Vector2.new(BaseSize.X - BindText.TextBounds.X - 20, -10);
- end
- end)
- GetTableData(Options)(function(i, v) -- just to make sure certain things are drawn before or after others, too lazy to actually sort table
- if typeof(v.Value) == 'function' then
- local BaseSize = Vector2.new(BaseSize.X, 30);
- local BasePosition = shared.MenuDrawingData.Instances.Filling.Position + Vector2.new(0, CPos + (25 * v.AllArgs[4]) - 35);
- UIButtons[#UIButtons + 1] = {
- Option = v;
- Instance = Menu:AddMenuInstace(Format('%s_Hitbox', v.Name), NewDrawing'Square'{
- Size = Vector2.new(BaseSize.X, 20) - Vector2.new(30, 0);
- Visible = true;
- Transparency= .5;
- Position = BasePosition + Vector2.new(15, -10);
- Color = Colors.Secondary.Light;
- Filled = true;
- });
- };
- local Text = Menu:AddMenuInstace(Format('%s_Text', v.Name), NewDrawing'Text'{
- Text = v.Text;
- Size = 20;
- Position = BasePosition + Vector2.new(20, -10);
- Visible = true;
- Color = Colors.Primary.Dark;
- });
- -- BindText.Position = BasePosition + Vector2.new(BaseSize.X - BindText.TextBounds.X - 10, -10);
- end
- end)
- delay(.1, function()
- MenuLoaded = true;
- end);
- -- this has to be at the bottom cuz proto drawing api doesnt have zindex :triumph:
- Menu:AddMenuInstace('Cursor1', NewDrawing'Line'{
- Visible = false;
- Color = Color3.new(1, 0, 0);
- Transparency = 1;
- Thickness = 2;
- });
- Menu:AddMenuInstace('Cursor2', NewDrawing'Line'{
- Visible = false;
- Color = Color3.new(1, 0, 0);
- Transparency = 1;
- Thickness = 2;
- });
- Menu:AddMenuInstace('Cursor3', NewDrawing'Line'{
- Visible = false;
- Color = Color3.new(1, 0, 0);
- Transparency = 1;
- Thickness = 2;
- });
- end
- CreateMenu();
- shared.InputBeganCon = UserInputService.InputBegan:connect(function(input)
- if input.UserInputType.Name == 'MouseButton1' and Options.MenuOpen.Value then
- MouseHeld = true;
- local Bar = Menu:GetInstance'TopBar';
- local Values = {
- Bar.Position.X;
- Bar.Position.Y;
- Bar.Position.X + Bar.Size.X;
- Bar.Position.Y + Bar.Size.Y;
- }
- if MouseHoveringOver(Values) and not syn then -- disable dragging for synapse cuz idk why it breaks
- DraggingUI = true;
- DragOffset = Menu:GetInstance'Main'.Position - GetMouseLocation();
- else
- for i, v in pairs(Sliders) do
- local Values = {
- v.Line.From.X - (v.Slider.Radius);
- v.Line.From.Y - (v.Slider.Radius);
- v.Line.To.X + (v.Slider.Radius);
- v.Line.To.Y + (v.Slider.Radius);
- };
- if MouseHoveringOver(Values) then
- DraggingWhat = v;
- Dragging = true;
- break
- end
- end
- end
- end
- end)
- shared.InputEndedCon = UserInputService.InputEnded:connect(function(input)
- if input.UserInputType.Name == 'MouseButton1' and Options.MenuOpen.Value then
- MouseHeld = false;
- for i, v in pairs(UIButtons) do
- local Values = {
- v.Instance.Position.X;
- v.Instance.Position.Y;
- v.Instance.Position.X + v.Instance.Size.X;
- v.Instance.Position.Y + v.Instance.Size.Y;
- };
- if MouseHoveringOver(Values) then
- v.Option();
- break -- prevent clicking 2 options
- end
- end
- elseif input.UserInputType.Name == 'Keyboard' then
- if Binding then
- BindedKey = input.KeyCode;
- Binding = false;
- elseif input.KeyCode == Options.MenuKey.Value or (input.KeyCode == Enum.KeyCode.Home and UserInputService:IsKeyDown(Enum.KeyCode.LeftControl)) then
- Options.MenuOpen();
- end
- end
- end)
- function ToggleMenu()
- if Options.MenuOpen.Value then
- GetTableData(shared.MenuDrawingData.Instances)(function(i, v)
- if OldData[v] then
- pcall(Set, v, 'Visible', true);
- end
- end)
- else
- -- GUIService:SetMenuIsOpen(false);
- GetTableData(shared.MenuDrawingData.Instances)(function(i, v)
- if v.Visible == true then
- OldData[v] = true;
- pcall(Set, v, 'Visible', false);
- end
- end)
- end
- end
- function CheckRay(Player, Distance, Position, Unit)
- local Pass = true;
- if Distance > 999 then return false; end
- local _Ray = Ray.new(Position, Unit * Distance);
- local List = {LocalPlayer.Character, Camera, Mouse.TargetFilter};
- for i,v in pairs(IgnoreList) do table.insert(List, v); end;
- local Hit = workspace:FindPartOnRayWithIgnoreList(_Ray, List);
- if Hit and not Hit:IsDescendantOf(Player.Character) then
- Pass = false;
- if Hit.Transparency >= .3 or not Hit.CanCollide and Hit.ClassName ~= Terrain then -- Detect invisible walls
- IgnoreList[#IgnoreList + 1] = Hit;
- end
- end
- return Pass;
- end
- function CheckPlayer(Player)
- if not Options.Enabled.Value then return false end
- local Pass = true;
- local Distance = 0;
- if Player ~= LocalPlayer and Player.Character then
- if not Options.ShowTeam.Value and Player.TeamColor == LocalPlayer.TeamColor then
- Pass = false;
- end
- local Head = Player.Character:FindFirstChild'Head';
- if Pass and Player.Character and Head then
- Distance = (Camera.CFrame.p - Head.Position).magnitude;
- if Options.VisCheck.Value then
- Pass = CheckRay(Player, Distance, Camera.CFrame.p, (Head.Position - Camera.CFrame.p).unit);
- end
- if Distance > Options.MaxDistance.Value then
- Pass = false;
- end
- end
- else
- Pass = false;
- end
- return Pass, Distance;
- end
- function UpdatePlayerData()
- if (tick() - LastRefresh) > (Options.RefreshRate.Value / 1000) then
- LastRefresh = tick();
- for i, v in pairs(Players:GetPlayers()) do
- local Data = shared.PlayerData[v.Name] or { Instances = {} };
- Data.Instances['Box'] = Data.Instances['Box'] or LineBox:Create{Thickness = 3};
- Data.Instances['Tracer'] = Data.Instances['Tracer'] or NewDrawing'Line'{
- Transparency = 1;
- Thickness = 2;
- }
- Data.Instances['HeadDot'] = Data.Instances['HeadDot'] or NewDrawing'Circle'{
- Filled = true;
- NumSides = 30;
- }
- Data.Instances['NameTag'] = Data.Instances['NameTag'] or NewDrawing'Text'{
- Size = Options.TextSize.Value;
- Center = true;
- Outline = Options.TextOutline.Value;
- Visible = true;
- };
- Data.Instances['DistanceHealthTag'] = Data.Instances['DistanceHealthTag'] or NewDrawing'Text'{
- Size = Options.TextSize.Value - 1;
- Center = true;
- Outline = Options.TextOutline.Value;
- Visible = true;
- };
- local NameTag = Data.Instances['NameTag'];
- local DistanceTag = Data.Instances['DistanceHealthTag'];
- local Tracer = Data.Instances['Tracer'];
- local HeadDot = Data.Instances['HeadDot'];
- local Box = Data.Instances['Box'];
- local Pass, Distance = CheckPlayer(v);
- if Pass and v.Character then
- Data.LastUpdate = tick();
- local Humanoid = v.Character:FindFirstChildOfClass'Humanoid';
- local Head = v.Character:FindFirstChild'Head';
- local HumanoidRootPart = v.Character:FindFirstChild'HumanoidRootPart';
- if v.Character ~= nil and Head then
- local ScreenPosition, Vis = Camera:WorldToViewportPoint(Head.Position);
- if Vis then
- local Color = v.TeamColor == LocalPlayer.TeamColor and Green or Red;
- local ScreenPositionUpper = Camera:WorldToViewportPoint(Head.CFrame * CFrame.new(0, Head.Size.Y, 0).p);
- local Scale = Head.Size.Y / 2;
- if Options.ShowName.Value then
- NameTag.Visible = true;
- NameTag.Text = v.Name;
- NameTag.Size = Options.TextSize.Value;
- NameTag.Outline = Options.TextOutline.Value;
- NameTag.Position = Vector2.new(ScreenPositionUpper.X, ScreenPositionUpper.Y);
- NameTag.Color = Color;
- if Drawing.Fonts then -- CURRENTLY SYNAPSE ONLY :MEGAHOLY:
- NameTag.Font = Drawing.Fonts.UI;
- end
- else
- NameTag.Visible = false;
- end
- if Options.ShowDistance.Value or Options.ShowHealth.Value then
- DistanceTag.Visible = true;
- DistanceTag.Size = Options.TextSize.Value - 1;
- DistanceTag.Outline = Options.TextOutline.Value;
- DistanceTag.Color = Color3.new(1, 1, 1);
- if Drawing.Fonts then -- CURRENTLY SYNAPSE ONLY :MEGAHOLY:
- NameTag.Font = Drawing.Fonts.UI;
- end
- local Str = '';
- if Options.ShowDistance.Value then
- Str = Str .. Format('[%d] ', Distance);
- end
- if Options.ShowHealth.Value and Humanoid then
- Str = Str .. Format('[%d/100]', Humanoid.Health / Humanoid.MaxHealth * 100);
- end
- DistanceTag.Text = Str;
- DistanceTag.Position = Vector2.new(ScreenPositionUpper.X, ScreenPositionUpper.Y) + Vector2.new(0, NameTag.Size);
- else
- DistanceTag.Visible = false;
- end
- if Options.ShowDot.Value then
- local Top = Camera:WorldToViewportPoint((Head.CFrame * CFrame.new(0, Scale, 0)).p);
- local Bottom = Camera:WorldToViewportPoint((Head.CFrame * CFrame.new(0, -Scale, 0)).p);
- local Radius = (Top - Bottom).y;
- HeadDot.Visible = true;
- HeadDot.Color = Color;
- HeadDot.Position = Vector2.new(ScreenPosition.X, ScreenPosition.Y);
- HeadDot.Radius = Radius;
- else
- HeadDot.Visible = false;
- end
- if Options.ShowTracers.Value then
- Tracer.Visible = true;
- Tracer.From = Vector2.new(Camera.ViewportSize.X / 2, Camera.ViewportSize.Y);
- Tracer.To = Vector2.new(ScreenPosition.X, ScreenPosition.Y);
- Tracer.Color = Color;
- else
- Tracer.Visible = false;
- end
- if Options.ShowBoxes.Value and HumanoidRootPart then
- Box:Update(HumanoidRootPart.CFrame, Vector3.new(2, 3, 0) * (Scale * 2), Color);
- else
- Box:SetVisible(false);
- end
- else
- NameTag.Visible = false;
- DistanceTag.Visible = false;
- Tracer.Visible = false;
- HeadDot.Visible = false;
- Box:SetVisible(false);
- end
- end
- else
- NameTag.Visible = false;
- DistanceTag.Visible = false;
- Tracer.Visible = false;
- HeadDot.Visible = false;
- Box:SetVisible(false);
- end
- shared.PlayerData[v.Name] = Data;
- end
- end
- end
- function Update()
- for i, v in pairs(shared.PlayerData) do
- if not Players:FindFirstChild(tostring(i)) then
- GetTableData(v.Instances)(function(i, obj)
- obj.Visible = false;
- obj:Remove();
- v.Instances[i] = nil;
- end)
- shared.PlayerData[i] = nil;
- end
- end
- local CX = Menu:GetInstance'CrosshairX';
- local CY = Menu:GetInstance'CrosshairY';
- if Options.Crosshair.Value then
- CX.Visible = true;
- CY.Visible = true;
- CX.To = Vector2.new((Camera.ViewportSize.X / 2) - 8, (Camera.ViewportSize.Y / 2));
- CX.From = Vector2.new((Camera.ViewportSize.X / 2) + 8, (Camera.ViewportSize.Y / 2));
- CY.To = Vector2.new((Camera.ViewportSize.X / 2), (Camera.ViewportSize.Y / 2) - 8);
- CY.From = Vector2.new((Camera.ViewportSize.X / 2), (Camera.ViewportSize.Y / 2) + 8);
- else
- CX.Visible = false;
- CY.Visible = false;
- end
- if Options.MenuOpen.Value and MenuLoaded then
- local MLocation = GetMouseLocation();
- shared.MenuDrawingData.Instances.Main.Color = Color3.fromHSV(tick() * 24 % 255/255, 1, 1);
- local MainInstance = Menu:GetInstance'Main';
- local Values = {
- MainInstance.Position.X;
- MainInstance.Position.Y;
- MainInstance.Position.X + MainInstance.Size.X;
- MainInstance.Position.Y + MainInstance.Size.Y;
- };
- if MainInstance and MouseHoveringOver(Values) then
- Debounce.CursorVis = true;
- -- GUIService:SetMenuIsOpen(true);
- Menu:UpdateMenuInstance'Cursor1'{
- Visible = true;
- From = Vector2.new(MLocation.x, MLocation.y);
- To = Vector2.new(MLocation.x + 5, MLocation.y + 6);
- }
- Menu:UpdateMenuInstance'Cursor2'{
- Visible = true;
- From = Vector2.new(MLocation.x, MLocation.y);
- To = Vector2.new(MLocation.x, MLocation.y + 8);
- }
- Menu:UpdateMenuInstance'Cursor3'{
- Visible = true;
- From = Vector2.new(MLocation.x, MLocation.y + 6);
- To = Vector2.new(MLocation.x + 5, MLocation.y + 5);
- }
- else
- if Debounce.CursorVis then
- Debounce.CursorVis = false;
- -- GUIService:SetMenuIsOpen(false);
- Menu:UpdateMenuInstance'Cursor1'{Visible = false};
- Menu:UpdateMenuInstance'Cursor2'{Visible = false};
- Menu:UpdateMenuInstance'Cursor3'{Visible = false};
- end
- end
- if MouseHeld then
- if Dragging then
- DraggingWhat.Slider.Position = Vector2.new(math.clamp(MLocation.X, DraggingWhat.Line.From.X, DraggingWhat.Line.To.X), DraggingWhat.Slider.Position.Y);
- local Percent = (DraggingWhat.Slider.Position.X - DraggingWhat.Line.From.X) / ((DraggingWhat.Line.To.X - DraggingWhat.Line.From.X));
- local Value = CalculateValue(DraggingWhat.Min, DraggingWhat.Max, Percent);
- DraggingWhat.Option(Value);
- elseif DraggingUI then
- Debounce.UIDrag = true;
- local Main = Menu:GetInstance'Main';
- local MousePos = GetMouseLocation();
- Main.Position = MousePos + DragOffset;
- end
- else
- Dragging = false;
- if DraggingUI and Debounce.UIDrag then
- Debounce.UIDrag = false;
- DraggingUI = false;
- CreateMenu(Menu:GetInstance'Main'.Position);
- end
- end
- if not Debounce.Menu then
- Debounce.Menu = true;
- ToggleMenu();
- end
- elseif Debounce.Menu and not Options.MenuOpen.Value then
- Debounce.Menu = false;
- ToggleMenu();
- end
- end
- RunService:UnbindFromRenderStep(GetDataName);
- RunService:UnbindFromRenderStep(UpdateName);
- RunService:BindToRenderStep(GetDataName, 1, UpdatePlayerData);
- RunService:BindToRenderStep(UpdateName, 1, Update);
- end)
- InfJump.Name = "InfJump"
- InfJump.Parent = Main
- InfJump.BackgroundColor3 = Color3.new(0, 1, 1)
- InfJump.Position = UDim2.new(0.0602006689, 0, 0.587912142, 0)
- InfJump.Size = UDim2.new(0, 121, 0, 19)
- InfJump.Font = Enum.Font.Fantasy
- InfJump.Text = "INF JUMP"
- InfJump.TextColor3 = Color3.new(0, 0, 0)
- InfJump.TextScaled = true
- InfJump.TextSize = 14
- InfJump.TextWrapped = true
- InfJump.MouseButton1Down:connect(function()
- -- //~ F to toggle ~\\ --
- _G.infinjump = true
- local Player = game:GetService("Players").LocalPlayer
- local Mouse = Player:GetMouse()
- Mouse.KeyDown:connect(function(k)
- if _G.infinjump then
- if k:byte() == 32 then
- Humanoid = game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Humanoid")
- Humanoid:ChangeState("Jumping")
- wait(0.1)
- Humanoid:ChangeState("Seated")
- end
- end
- end)
- local Player = game:GetService("Players").LocalPlayer
- local Mouse = Player:GetMouse()
- Mouse.KeyDown:connect(function(k)
- k = k:lower()
- if k == "f" then
- if _G.infinjump == true then
- _G.infinjump = false
- else
- _G.infinjump = true
- end
- end
- end)
- end)
- NoClip.Name = "NoClip"
- NoClip.Parent = Main
- NoClip.BackgroundColor3 = Color3.new(0, 1, 1)
- NoClip.Position = UDim2.new(0.531772554, 0, 0.587912083, 0)
- NoClip.Size = UDim2.new(0, 122, 0, 19)
- NoClip.Font = Enum.Font.Fantasy
- NoClip.Text = "NOCLIP"
- NoClip.TextColor3 = Color3.new(0, 0, 0)
- NoClip.TextScaled = true
- NoClip.TextSize = 14
- NoClip.TextWrapped = true
- NoClip.MouseButton1Down:connect(function()
- nam = game:GetService("Players").LocalPlayer.Name
- game:GetService('RunService').Stepped:connect(function()
- for a, b in pairs(game.Workspace:GetChildren()) do
- if b.Name == nam then
- for i, v in pairs(game.Workspace[nam]:GetChildren()) do
- if v:IsA("BasePart") then
- v.CanCollide = false
- end
- end
- end
- end
- end)
- Workspace[nam].Head.Changed:connect(function()
- for a, b in pairs(game.Workspace:GetChildren()) do
- if b.Name == nam then
- for i, v in pairs(game.Workspace[nam]:GetChildren()) do
- if v:IsA("BasePart") then
- v.CanCollide = false
- end
- end
- end
- end
- end)
- end)
- end)
- Slaying.MouseButton1Click:connect(function()
- -- still works as of 2/23/2019
- -- if it breaks (you see the boss dead on the ground with health) then rejoin no fixing that.
- -- slaying simulator https://www.roblox.com/games/2616498302/6M-Slaying-Simulator#!/game-instances
- -- initial variables
- hum = game.Players.LocalPlayer.Character.HumanoidRootPart
- thePlayer = game.Players.LocalPlayer.Character
- -- Objects
- local ScreenGui = Instance.new("ScreenGui")
- local GUI = Instance.new("Frame")
- local Title = Instance.new("TextLabel")
- local Credits = Instance.new("TextLabel")
- local SwordAttack= Instance.new("TextButton")
- local SwordAttackNo = Instance.new("TextButton")
- -- Properties
- modifier = false
- ScreenGui.Parent = game.CoreGui
- GUI.Name = "GUI"
- GUI.Parent = ScreenGui
- GUI.BackgroundColor3 = Color3.new(0.0784314, 0.0784314, 0.0784314)
- GUI.BorderColor3 = Color3.new(0.0980392, 0.0980392, 0.0980392)
- GUI.BorderSizePixel = 0
- GUI.Position = UDim2.new(0, 0, 0.730039531, 0)
- GUI.Size = UDim2.new(0, 316, 0, 339)
- GUI.Style = Enum.FrameStyle.RobloxRound
- Title.Name = "Title"
- Title.Parent = GUI
- Title.Active = true
- Title.BackgroundColor3 = Color3.new(0.0980392, 0.0980392, 0.0980392)
- Title.Position = UDim2.new(0.114720426, 0, 0.00523944944, 0)
- Title.Size = UDim2.new(0, 200, 0, 50)
- Title.Font = Enum.Font.SourceSans
- Title.Text = "Slaying Simulator GUI"
- Title.TextColor3 = Color3.new(1, 1, 1)
- Title.TextSize = 14
- SwordAttack.Name = "SwordAttack"
- SwordAttack.Parent = GUI
- SwordAttack.BackgroundColor3 = Color3.new(0.0588235, 0.0588235, 0.0588235)
- SwordAttack.Position = UDim2.new(0.114720426, 0, 0.233038351, 0)
- SwordAttack.Size = UDim2.new(0, 200, 0, 50)
- SwordAttack.Font = Enum.Font.SourceSans
- SwordAttack.Text = "Spam tp/One Hitt Boss"
- SwordAttack.TextColor3 = Color3.new(1, 1, 1)
- SwordAttack.TextSize = 14
- SwordAttack.MouseButton1Down:connect(function()
- if modifier == true then
- modifier = false
- SwordAttack.BackgroundColor3 = Color3.new(0.0588235, 0.0588235, 0.0588235)
- else
- modifier = true
- SwordAttack.BackgroundColor3 = Color3.new(40, 127, 71)
- kill()
- end
- end)
- SwordAttackNo.Name = "SwordAttackNo"
- SwordAttackNo.Parent = GUI
- SwordAttackNo.BackgroundColor3 = Color3.new(0.0588235, 0.0588235, 0.0588235)
- SwordAttackNo.Position = UDim2.new(0.114720426, 0, 0.551622391, 0)
- SwordAttackNo.Size = UDim2.new(0, 200, 0, 50)
- SwordAttackNo.Font = Enum.Font.SourceSans
- SwordAttackNo.Text = "Teleport back to spawn"
- SwordAttackNo.TextColor3 = Color3.new(1, 1, 1)
- SwordAttackNo.TextSize = 14
- SwordAttackNo.MouseButton1Down:connect(function()
- hum = game.Players.LocalPlayer.Character.HumanoidRootPart
- hum.CFrame = CFrame.new(-69, 4, 18)
- end)
- Credits.Name = "Credits"
- Credits.Parent = GUI
- Credits.BackgroundColor3 = Color3.new(1, 1, 1)
- Credits.Position = UDim2.new(0.00316455704, 0, 0.943952799, 0)
- Credits.Size = UDim2.new(0, 109, 0, 18)
- Credits.Font = Enum.Font.SourceSans
- Credits.Text = "Credits to MRobbin99"
- Credits.TextSize = 14
- -- functions
- -- Kill
- function kill()
- while modifier do
- wait()
- if game.Workspace.Enemies["Frost Guard"]:FindFirstChild(" ") ~= nil then
- if game.Workspace.Enemies["Frost Guard"][" "]:FindFirstChild("UpperTorso") ~= nil then
- if game.Workspace.Enemies["Frost Guard"][" "]:FindFirstChild("HumanoidRootPart") ~= nil then
- hum = game.Players.LocalPlayer.Character.HumanoidRootPart
- enemie = game.Workspace.Enemies["Frost Guard"]:FindFirstChild(" ")
- hum.CFrame = enemie.HumanoidRootPart.CFrame * CFrame.new(-1,0,3)
- if enemie:FindFirstChild("FrostGuardSword") ~= nil then
- sword = enemie:FindFirstChild("FrostGuardSword")
- sword:Destroy()
- end
- char = game.Players.LocalPlayer.Character:GetChildren()
- for i = 1, #char do
- if char[i].ClassName == "Tool" then
- char[i].ControlFolder.PlayAnimation:FireServer()
- end
- end
- if enemie.Humanoid.Health ~= enemie.Humanoid.MaxHealth and game.Workspace.Enemies:FindFirstChild("Frost Guard") ~= nil then
- if enemie:FindFirstChild("UpperTorso") ~= nil then
- enemie.UpperTorso:Destroy()
- end
- end
- end
- end
- end
- end
- end
- end)
- Ninja.MouseButton1Click:connect(function()
- -- use CTRL+F : Replace lIIIlIIIlIIIIIIIlIII by ur name
- -- Farewell Infortality.
- -- Version: 2.82
- -- Instances:
- local ScreenGui = Instance.new("ScreenGui")
- local Frame = Instance.new("Frame")
- local Zone = Instance.new("TextButton")
- local Gamepass = Instance.new("TextButton")
- local Stats = Instance.new("TextButton")
- local Frame_2 = Instance.new("Frame")
- local TextLabel = Instance.new("TextLabel")
- local TextLabel_2 = Instance.new("TextLabel")
- local Sell = Instance.new("TextButton")
- --Properties:
- ScreenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
- ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
- Frame.Parent = ScreenGui
- Frame.BackgroundColor3 = Color3.new(0.0941177, 0.0941177, 0.0941177)
- Frame.BackgroundTransparency = 0.15000000596046
- Frame.BorderColor3 = Color3.new(1, 1, 1)
- Frame.BorderSizePixel = 2
- Frame.Position = UDim2.new(0.73079735, 0, 0.302287579, 0)
- Frame.Size = UDim2.new(0, 304, 0, 242)
- Zone.Name = "Zone"
- Zone.Parent = Frame
- Zone.BackgroundColor3 = Color3.new(0.729412, 0.223529, 0.231373)
- Zone.BorderSizePixel = 0
- Zone.Position = UDim2.new(0.029605262, 0, 0.34710744, 0)
- Zone.Size = UDim2.new(0, 285, 0, 31)
- Zone.Font = Enum.Font.Gotham
- Zone.Text = "Unlock All Zone"
- Zone.TextColor3 = Color3.new(1, 1, 1)
- Zone.TextScaled = true
- Zone.TextSize = 14
- Zone.TextWrapped = true
- Zone.MouseButton1Click:Connect(function() -- First tp
- game.Workspace.ZoneBuy:Destroy()
- end)
- Gamepass.Name = "Gamepass"
- Gamepass.Parent = Frame
- Gamepass.BackgroundColor3 = Color3.new(0.729412, 0.223529, 0.231373)
- Gamepass.BorderSizePixel = 0
- Gamepass.Position = UDim2.new(0.029605262, 0, 0.5, 0)
- Gamepass.Size = UDim2.new(0, 285, 0, 31)
- Gamepass.Font = Enum.Font.Gotham
- Gamepass.Text = "Gamepass unlock"
- Gamepass.TextColor3 = Color3.new(1, 1, 1)
- Gamepass.TextScaled = true
- Gamepass.TextSize = 14
- Gamepass.TextWrapped = true
- Gamepass.MouseButton1Click:Connect(function()
- game.Players.lIIIlIIIlIIIIIIIlIII.Purshases.x2Exp.Value = 1
- game.Players.lIIIlIIIlIIIIIIIlIII.Purshases.x2Cash.Value = 1
- game.Players.lIIIlIIIlIIIIIIIlIII.Purshases.x2Ninjitsu.Value = 1
- game.Players.lIIIlIIIlIIIIIIIlIII.Purshases.Sell.Value = 1
- end)
- Stats.Name = "Stats"
- Stats.Parent = Frame
- Stats.BackgroundColor3 = Color3.new(0.729412, 0.223529, 0.231373)
- Stats.BorderSizePixel = 0
- Stats.Position = UDim2.new(0.029605262, 0, 0.65289259, 0)
- Stats.Size = UDim2.new(0, 285, 0, 31)
- Stats.Font = Enum.Font.Gotham
- Stats.Text = "Insane Stats"
- Stats.TextColor3 = Color3.new(1, 1, 1)
- Stats.TextScaled = true
- Stats.TextSize = 14
- Stats.TextWrapped = true
- Stats.MouseButton1Click:Connect(function()
- game.Players.lIIIlIIIlIIIIIIIlIII.leaderstats.Money.Value = 999999999
- game.Players.lIIIlIIIlIIIIIIIlIII.leaderstats.Rebirths.Value = 999999999
- end)
- Frame_2.Parent = Frame
- Frame_2.BackgroundColor3 = Color3.new(1, 0.258824, 0.270588)
- Frame_2.BorderSizePixel = 0
- Frame_2.Size = UDim2.new(0, 304, 0, 58)
- TextLabel.Parent = Frame_2
- TextLabel.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel.BackgroundTransparency = 1
- TextLabel.BorderSizePixel = 0
- TextLabel.Position = UDim2.new(0, 0, 0.068965517, 0)
- TextLabel.Size = UDim2.new(0, 304, 0, 50)
- TextLabel.Font = Enum.Font.Cartoon
- TextLabel.Text = "Ninja Masters Fucker"
- TextLabel.TextColor3 = Color3.new(1, 1, 1)
- TextLabel.TextScaled = true
- TextLabel.TextSize = 14
- TextLabel.TextWrapped = true
- TextLabel_2.Parent = Frame_2
- TextLabel_2.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel_2.BackgroundTransparency = 1
- TextLabel_2.BorderSizePixel = 0
- TextLabel_2.Position = UDim2.new(0.588815808, 0, 0.741379321, 0)
- TextLabel_2.Size = UDim2.new(0, 154, 0, 11)
- TextLabel_2.Font = Enum.Font.Cartoon
- TextLabel_2.Text = "By WhiteSatanic"
- TextLabel_2.TextColor3 = Color3.new(1, 1, 1)
- TextLabel_2.TextScaled = true
- TextLabel_2.TextSize = 14
- TextLabel_2.TextWrapped = true
- Sell.Name = "Sell"
- Sell.Parent = Frame
- Sell.BackgroundColor3 = Color3.new(0.729412, 0.223529, 0.231373)
- Sell.BorderSizePixel = 0
- Sell.Position = UDim2.new(0.029605262, 0, 0.805785179, 0)
- Sell.Size = UDim2.new(0, 285, 0, 31)
- Sell.Font = Enum.Font.Gotham
- Sell.Text = "AutoSell"
- Sell.TextColor3 = Color3.new(1, 1, 1)
- Sell.TextScaled = true
- Sell.TextSize = 14
- Sell.TextWrapped = true
- Sell.MouseButton1Click:Connect(function()
- _G.sell = true
- while _G.sell do
- wait()
- game.Workspace.Rings.Sell.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- end)
- Frame.Active = true
- Frame.Draggable = true
- end)
- FeKill.MouseButton1Click:connect(function()
- local FlingKill = Instance.new("ScreenGui")
- local Main = Instance.new("Frame")
- local Label = Instance.new("Frame")
- local Shadow = Instance.new("Frame")
- local StartKill = Instance.new("TextButton")
- local StopKill = Instance.new("TextButton")
- local Instructions = Instance.new("TextLabel")
- local CurrentPower = Instance.new("TextLabel")
- local Recomendation = Instance.new("TextLabel")
- local NameOfGui = Instance.new("TextLabel")
- local Exit = Instance.new("TextButton")
- local UPArrow = Instance.new("TextButton")
- local DownArrow = Instance.new("TextButton")
- -- Properties
- FlingKill.Name = "Secret thing"
- FlingKill.Parent = game.CoreGui
- Main.Name = "Main"
- Main.Parent = FlingKill
- Main.BackgroundColor3 = Color3.new(0.92549, 0.941177, 0.945098)
- Main.BorderSizePixel = 0
- Main.Position = UDim2.new(0.702554762, 0, 0.446640313, 0)
- Main.Size = UDim2.new(0, 217, 0, 233)
- Main.Selectable = true
- Main.Active = true
- Main.Draggable = true
- Label.Name = "Label"
- Label.Parent = Main
- Label.BackgroundColor3 = Color3.new(0.741176, 0.764706, 0.780392)
- Label.BorderSizePixel = 0
- Label.Size = UDim2.new(0, 217, 0, 27)
- Shadow.Name = "Shadow"
- Shadow.Parent = Main
- Shadow.BackgroundColor3 = Color3.new(0.67451, 0.694118, 0.705882)
- Shadow.BorderSizePixel = 0
- Shadow.Position = UDim2.new(0, 0, 0.115879826, 0)
- Shadow.Size = UDim2.new(0, 217, 0, 9)
- StartKill.Name = "StartKill"
- StartKill.Parent = Main
- StartKill.BackgroundColor3 = Color3.new(0.741176, 0.764706, 0.780392)
- StartKill.BorderSizePixel = 0
- StartKill.Position = UDim2.new(0.195852548, 0, 0.227467805, 0)
- StartKill.Size = UDim2.new(0, 126, 0, 23)
- StartKill.Font = Enum.Font.Cartoon
- StartKill.Text = "Start"
- StartKill.TextColor3 = Color3.new(0, 0, 0)
- StartKill.TextSize = 14
- StopKill.Name = "StopKill"
- StopKill.Parent = Main
- StopKill.BackgroundColor3 = Color3.new(0.741176, 0.764706, 0.780392)
- StopKill.BorderSizePixel = 0
- StopKill.Position = UDim2.new(0.207373276, 0, 0.38197428, 0)
- StopKill.Size = UDim2.new(0, 124, 0, 23)
- StopKill.Font = Enum.Font.Cartoon
- StopKill.Text = "Stop"
- StopKill.TextColor3 = Color3.new(0, 0, 0)
- StopKill.TextSize = 14
- Instructions.Name = "Instructions"
- Instructions.Parent = Main
- Instructions.BackgroundColor3 = Color3.new(1, 1, 1)
- Instructions.BackgroundTransparency = 1
- Instructions.Position = UDim2.new(0.0391705073, 0, 0.549356222, 0)
- Instructions.Size = UDim2.new(0, 200, 0, 32)
- Instructions.Font = Enum.Font.Cartoon
- Instructions.Text = "Touch to kill"
- Instructions.TextColor3 = Color3.new(0, 0, 0)
- Instructions.TextSize = 14
- Instructions.TextWrapped = true
- CurrentPower.Name = "CurrentPower"
- CurrentPower.Parent = Main
- CurrentPower.BackgroundColor3 = Color3.new(1, 1, 1)
- CurrentPower.BackgroundTransparency = 1
- CurrentPower.Position = UDim2.new(0.276497692, 0, 0.686695278, 0)
- CurrentPower.Size = UDim2.new(0, 98, 0, 36)
- CurrentPower.Font = Enum.Font.Cartoon
- CurrentPower.Text = "Current Power = 40"
- CurrentPower.TextColor3 = Color3.new(0, 0, 0)
- CurrentPower.TextSize = 14
- Recomendation.Name = "Recomendation"
- Recomendation.Parent = Main
- Recomendation.BackgroundColor3 = Color3.new(1, 1, 1)
- Recomendation.BackgroundTransparency = 1
- Recomendation.Position = UDim2.new(0.0414746553, 0, 0.884120166, 0)
- Recomendation.Size = UDim2.new(0, 200, 0, 21)
- Recomendation.Font = Enum.Font.Cartoon
- Recomendation.Text = "Recommended Power is 40-70"
- Recomendation.TextColor3 = Color3.new(0, 0, 0)
- Recomendation.TextSize = 14
- NameOfGui.Name = "NameOfGui"
- NameOfGui.Parent = Main
- NameOfGui.BackgroundColor3 = Color3.new(1, 1, 1)
- NameOfGui.BackgroundTransparency = 1
- NameOfGui.Position = UDim2.new(0.0806451589, 0, 0, 0)
- NameOfGui.Size = UDim2.new(0, 154, 0, 27)
- NameOfGui.Font = Enum.Font.Cartoon
- NameOfGui.Text = "Updated by NoLifeWeeb#4771"
- NameOfGui.TextColor3 = Color3.new(0, 0, 0)
- NameOfGui.TextSize = 14
- Exit.Name = "Exit"
- Exit.Parent = Main
- Exit.BackgroundColor3 = Color3.new(1, 1, 1)
- Exit.BackgroundTransparency = 1
- Exit.Position = UDim2.new(0.907834113, 0, 0, 0)
- Exit.Size = UDim2.new(0, 20, 0, 27)
- Exit.Font = Enum.Font.Cartoon
- Exit.Text = "X"
- Exit.TextColor3 = Color3.new(0, 0, 0)
- Exit.TextSize = 14
- UPArrow.Name = "UPArrow"
- UPArrow.Parent = Main
- UPArrow.BackgroundColor3 = Color3.new(1, 1, 1)
- UPArrow.BackgroundTransparency = 1
- UPArrow.Position = UDim2.new(0.0783410147, 0, 0.716738224, 0)
- UPArrow.Size = UDim2.new(0, 26, 0, 23)
- UPArrow.Font = Enum.Font.Cartoon
- UPArrow.Text = "More"
- UPArrow.TextColor3 = Color3.new(0, 0, 0)
- UPArrow.TextSize = 12
- UPArrow.TextWrapped = true
- DownArrow.Name = "DownArrow"
- DownArrow.Parent = Main
- DownArrow.BackgroundColor3 = Color3.new(1, 1, 1)
- DownArrow.BackgroundTransparency = 1
- DownArrow.Position = UDim2.new(0.792626739, 0, 0.714592278, 0)
- DownArrow.Size = UDim2.new(0, 26, 0, 23)
- DownArrow.Font = Enum.Font.Cartoon
- DownArrow.Text = "Less"
- DownArrow.TextColor3 = Color3.new(0, 0, 0)
- DownArrow.TextSize = 12
- DownArrow.TextWrapped = true
- power = 500
- active = false
- local val = Instance.new("IntValue")
- val.Name = "Number"
- val.Parent = game.Players.LocalPlayer
- val.Value = 40
- Exit.MouseButton1Click:connect(function()
- FlingKill.Enabled = false
- end)
- StartKill.MouseButton1Click:connect(function()
- game:GetService('RunService').Stepped:connect(function()
- if game.Players.LocalPlayer.Character.Humanoid.RigType == Enum.HumanoidRigType.R6 then
- game.Players.LocalPlayer.Character.Head.CanCollide = false
- game.Players.LocalPlayer.Character.Torso.CanCollide = false
- game.Players.LocalPlayer.Character["Left Leg"].CanCollide = false
- game.Players.LocalPlayer.Character["Right Leg"].CanCollide = false
- else
- if game.Players.LocalPlayer.Character.Humanoid.RigType == Enum.HumanoidRigType.R15 then
- game.Players.LocalPlayer.Character.Head.CanCollide = false
- game.Players.LocalPlayer.Character.UpperTorso.CanCollide = false
- game.Players.LocalPlayer.Character.LowerTorso.CanCollide = false
- game.Players.LocalPlayer.Character.HumanoidRootPart.CanCollide = false
- end
- end
- end)
- wait(.1)
- local bambam = Instance.new("BodyThrust")
- bambam.Parent = game.Players.LocalPlayer.Character.HumanoidRootPart
- bambam.Force = Vector3.new(power,0,power)
- bambam.Location = game.Players.LocalPlayer.Character.HumanoidRootPart.Position
- end)
- StopKill.MouseButton1Click:connect(function()
- active = false
- game.Players.LocalPlayer.Character.HumanoidRootPart.BodyThrust:Remove()
- end)
- UPArrow.MouseButton1Click:connect(function()
- power = power + 100
- game.Players.LocalPlayer.Number.Value = game.Players.LocalPlayer.Number.Value + 1
- CurrentPower.Text = "Current Power = " .. game.Players.LocalPlayer.Number.Value
- end)
- DownArrow.MouseButton1Click:connect(function()
- power = power - 100
- game.Players.LocalPlayer.Number.Value = game.Players.LocalPlayer.Number.Value - 1
- CurrentPower.Text = "Current Power = " .. game.Players.LocalPlayer.Number.Value
- end)
- end)
- ProjectJojo.MouseButton1Click:connect(function()
- local ScreenGui = Instance.new("ScreenGui")
- local openframe = Instance.new("Frame")
- local OPEN = Instance.new("TextButton")
- local Main = Instance.new("Frame")
- local JoJoGUI = Instance.new("TextLabel")
- local AutoFarm = Instance.new("TextButton")
- local Credits = Instance.new("TextLabel")
- local Close = Instance.new("TextButton")
- --Properties:
- ScreenGui.Parent = game.CoreGui
- openframe.Name = "open frame"
- openframe.Parent = ScreenGui
- openframe.BackgroundColor3 = Color3.new(0, 0, 0)
- openframe.Position = UDim2.new(0.0203850605, 0, 0.436454803, 0)
- openframe.Selectable = true
- openframe.Size = UDim2.new(0, 100, 0, 28)
- OPEN.Name = "OPEN"
- OPEN.Parent = openframe
- OPEN.BackgroundColor3 = Color3.new(0.666667, 0, 1)
- OPEN.Size = UDim2.new(0, 100, 0, 28)
- OPEN.Modal = true
- OPEN.Selected = true
- OPEN.Font = Enum.Font.SourceSansSemibold
- OPEN.Text = "Open"
- OPEN.TextColor3 = Color3.new(0, 0, 0)
- OPEN.TextScaled = true
- OPEN.TextSize = 14
- OPEN.TextWrapped = true
- OPEN.MouseButton1Down:connect(function()
- Main.Visible = true
- openframe.Visible = false
- end)
- Main.Name = "Main"
- Main.Parent = ScreenGui
- Main.Active = true
- Main.BackgroundColor3 = Color3.new(0, 0, 0)
- Main.Position = UDim2.new(0.271800667, 0, 0.267558515, 0)
- Main.Size = UDim2.new(0, 338, 0, 189)
- Main.Visible = false
- Main.Draggable = true
- JoJoGUI.Name = "JoJo GUI"
- JoJoGUI.Parent = Main
- JoJoGUI.BackgroundColor3 = Color3.new(0, 0, 0)
- JoJoGUI.Position = UDim2.new(0.205181748, 0, 0.00529100467, 0)
- JoJoGUI.Size = UDim2.new(0, 200, 0, 50)
- JoJoGUI.Font = Enum.Font.SourceSans
- JoJoGUI.Text = "JoJo GUI"
- JoJoGUI.TextColor3 = Color3.new(0.666667, 0.333333, 1)
- JoJoGUI.TextScaled = true
- JoJoGUI.TextSize = 14
- JoJoGUI.TextWrapped = true
- AutoFarm.Name = "AutoFarm"
- AutoFarm.Parent = Main
- AutoFarm.BackgroundColor3 = Color3.new(0.666667, 0, 1)
- AutoFarm.Position = UDim2.new(0.211458117, 0, 0.365079373, 0)
- AutoFarm.Size = UDim2.new(0, 200, 0, 50)
- AutoFarm.Font = Enum.Font.SourceSans
- AutoFarm.Text = "AutoFarm"
- AutoFarm.TextColor3 = Color3.new(0, 0, 0)
- AutoFarm.TextScaled = true
- AutoFarm.TextSize = 14
- AutoFarm.TextWrapped = true
- AutoFarm.MouseButton1Down:connect(function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace["Hyperspace Dummy"].Head.CFrame
- local Count = 0
- while true do
- wait(0.05)
- while Count < 20 do
- wait(0.1)
- local A_1 = 99999.25
- local Event = game:GetService("ReplicatedStorage").Specials.throatslit
- Event:FireServer(A_1)
- Count = Count + 1
- end
- Count = 0
- end
- while true do
- wait(0.001)
- game.Workspace.ChildAdded:connect(function(instance)
- if instance.Name == "Part" then
- instance:Destroy()
- end
- end)
- end
- while true do
- game.Workspace["Titan Dummy"].Name = "T"
- game.Workspace["Titan Dummy"].Name = "T"
- if game.Workspace["Hyperspace Dummy"].Humanoid.Health == 0 then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-602, 3, -1083)
- end
- if game.Workspace.T.Humanoid.Health == 0 then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-1592, 224, -1314)
- end
- end
- end)
- Credits.Name = "Credits"
- Credits.Parent = Main
- Credits.BackgroundColor3 = Color3.new(0, 0, 0)
- Credits.Position = UDim2.new(0, 0, 0.888888955, 0)
- Credits.Size = UDim2.new(0, 338, 0, 21)
- Credits.Font = Enum.Font.SourceSans
- Credits.Text = "GUI MADE BY WEAREEVILS AUATOFARM SCRIPT GOES TO THE OWNER!"
- Credits.TextColor3 = Color3.new(0.333333, 0, 1)
- Credits.TextSize = 14
- Close.Name = "Close"
- Close.Parent = Main
- Close.BackgroundColor3 = Color3.new(0, 0, 0)
- Close.Position = UDim2.new(0.872781038, 0, 0.00529100513, 0)
- Close.Size = UDim2.new(0, 43, 0, 50)
- Close.Font = Enum.Font.SourceSans
- Close.Text = "X"
- Close.TextColor3 = Color3.new(0.333333, 0, 1)
- Close.TextScaled = true
- Close.TextSize = 14
- Close.TextWrapped = true
- Close.MouseButton1Down:connect(function()
- openframe.Visible = true
- Main.Visible = false
- end)
- end)
- FEAnimation.MouseButton1Click:connect(function()
- -- Objects
- local Energize = Instance.new("ScreenGui") -- The actual GUI
- local SideFrame = Instance.new("Frame") -- Visible when GUI is closed
- local OpenGUI = Instance.new("TextButton") -- Part of SideFrame
- local SideFrameTitle = Instance.new("TextLabel") -- Part of SideFrame
- local MainFrame = Instance.new("Frame") -- All of the stuff on the main frame
- local GuiBottomFrame = Instance.new("Frame") -- Part of Active Frame
- local Credits = Instance.new("TextLabel") -- Credits to NoLifeWeeb#4771 for giving the wonderful people of the WeAreEvils server
- local ScrollingFrame = Instance.new("ScrollingFrame") -- The scrolling frame of animations
- local CheckR = Instance.new("TextLabel") -- Check if R15 or R6
- local ScrollingFrameR15 = Instance.new("ScrollingFrame") -- The scrolling frame of R15 animations
- local CrazySlash = Instance.new("TextButton")--COMPLETE
- local Open = Instance.new("TextButton")--COMPLETE
- local R15Spinner = Instance.new("TextButton")--COMPLETE
- local ArmsOut = Instance.new("TextButton")--COMPLETE
- local FloatSlash = Instance.new("TextButton")--COMPLETE
- local WeirdZombie = Instance.new("TextButton")--COMPLETE
- local DownSlash = Instance.new("TextButton")--COMPLETE
- local Pull = Instance.new("TextButton")--COMPLETE
- local CircleArm = Instance.new("TextButton")--COMPLETE
- local Bend = Instance.new("TextButton")--COMPLETE
- local RotateSlash = Instance.new("TextButton")--COMPLETE
- local FlingArms = Instance.new("TextButton")--COMPLETE
- local FullSwing = Instance.new("TextButton")--COMPLETE
- local GlitchLevitate = Instance.new("TextButton")--COMPLETE
- local MoonDance = Instance.new("TextButton")--COMPLETE
- local FullPunch = Instance.new("TextButton")--COMPLETE
- local Crouch = Instance.new("TextButton")--COMPLETE
- local SpinDance = Instance.new("TextButton")--COMPLETE
- local FloorFaint = Instance.new("TextButton")--COMPLETE
- local JumpingJacks = Instance.new("TextButton")--COMPLETE
- local Spinner = Instance.new("TextButton")--COMPLETE
- local MegaInsane = Instance.new("TextButton")--COMPLETE
- local ArmDetach = Instance.new("TextButton")--COMPLETE
- local WeirdMove = Instance.new("TextButton")--COMPLETE
- local Faint = Instance.new("TextButton")--COMPLETE
- local CloneIllusion = Instance.new("TextButton")--COMPLETE
- local Levitate = Instance.new("TextButton")--COMPLETE
- local DinoWalk = Instance.new("TextButton")--COMPLETE
- local FloorCrawl = Instance.new("TextButton")--COMPLETE
- local SwordSlam = Instance.new("TextButton")--COMPLETE
- local LoopHead = Instance.new("TextButton")--COMPLETE
- local HeroJump = Instance.new("TextButton")--COMPLETE
- local Insane = Instance.new("TextButton")--COMPLETE
- local FloatingHead = Instance.new("TextButton")--COMPLETE
- local HeadThrow = Instance.new("TextButton")--COMPLETE
- local MovingDance = Instance.new("TextButton")--COMPLETE
- local SuperPunch = Instance.new("TextButton")--COMPLETE
- local ArmTurbine = Instance.new("TextButton")--COMPLETE
- local Dab = Instance.new("TextButton")--COMPLETE
- local FloatSit = Instance.new("TextButton")--COMPLETE
- local SuperFaint = Instance.new("TextButton")--COMPLETE
- local BarrelRoll = Instance.new("TextButton")--COMPLETE
- local Scared = Instance.new("TextButton")--COMPLETE
- local InsaneArms = Instance.new("TextButton")--COMPLETE
- local SwordSlice = Instance.new("TextButton")--COMPLETE
- local SpinDance2 = Instance.new("TextButton")--COMPLETE
- local BowDown = Instance.new("TextButton")--COMPLETE
- local LoopSlam = Instance.new("TextButton")--COMPLETE
- local GuiTopFrame = Instance.new("Frame") -- Top of the main frame
- local CloseGUI = Instance.new("TextButton") -- To close the GUI
- local Title = Instance.new("TextLabel") -- DesTheMerciless
- -- Properties
- Energize.Name = "Updated By NoLifeWeeb#4771 Made By illremember"
- Energize.Parent = game.Players.LocalPlayer.PlayerGui
- SideFrame.Name = "SideFrame"
- SideFrame.Parent = Energize
- SideFrame.Active = true
- SideFrame.BackgroundColor3 = Color3.new(1, 0.329412, 0.329412)
- SideFrame.Draggable = true
- SideFrame.Position = UDim2.new(0, 376, 0, 125)
- SideFrame.Size = UDim2.new(0, 460, 0, 32)
- SideFrame.Visible = false
- OpenGUI.Name = "OpenGUI"
- OpenGUI.Parent = SideFrame
- OpenGUI.BackgroundColor3 = Color3.new(1, 1, 1)
- OpenGUI.BackgroundTransparency = 1
- OpenGUI.Position = UDim2.new(0, 426, 0, 0)
- OpenGUI.Size = UDim2.new(0, 34, 0, 32)
- OpenGUI.Font = Enum.Font.SourceSans
- OpenGUI.FontSize = Enum.FontSize.Size48
- OpenGUI.Text = "Yes"
- OpenGUI.TextColor3 = Color3.new(0.333333, 0, 0)
- OpenGUI.TextSize = 30
- OpenGUI.TextWrapped = true
- SideFrameTitle.Name = "SideFrameTitle"
- SideFrameTitle.Parent = SideFrame
- SideFrameTitle.BackgroundColor3 = Color3.new(1, 1, 1)
- SideFrameTitle.BackgroundTransparency = 1
- SideFrameTitle.Position = UDim2.new(0, 170, 0, 0)
- SideFrameTitle.Size = UDim2.new(0, 119, 0, 31)
- SideFrameTitle.Font = Enum.Font.Arial
- SideFrameTitle.FontSize = Enum.FontSize.Size24
- SideFrameTitle.Text = "WeAreEvils Animation GUI"
- SideFrameTitle.TextSize = 21
- SideFrameTitle.TextStrokeColor3 = Color3.new(0.27451, 0.92549, 0.905882)
- SideFrameTitle.TextStrokeTransparency = 0.69999998807907
- MainFrame.Name = "MainFrame"
- MainFrame.Parent = Energize
- MainFrame.Active = true
- MainFrame.BackgroundColor3 = Color3.new(1, 1, 1)
- MainFrame.BackgroundTransparency = 1
- MainFrame.Draggable = true
- MainFrame.Position = UDim2.new(0, 376, 0, 125)
- MainFrame.Size = UDim2.new(0, 444, 0, 280)
- GuiBottomFrame.Name = "Gui BottomFrame"
- GuiBottomFrame.Parent = MainFrame
- GuiBottomFrame.BackgroundColor3 = Color3.new(1, 0.329412, 0.329412)
- GuiBottomFrame.BorderColor3 = Color3.new(0.243137, 0.243137, 0.243137)
- GuiBottomFrame.Position = UDim2.new(0, 0, 0, 247)
- GuiBottomFrame.Size = UDim2.new(0, 460, 0, 32)
- Credits.Name = "Credits"
- Credits.Parent = GuiBottomFrame
- Credits.BackgroundColor3 = Color3.new(1, 1, 1)
- Credits.BackgroundTransparency = 1
- Credits.Size = UDim2.new(0, 460, 0, 32)
- Credits.FontSize = Enum.FontSize.Size14
- Credits.Text = "Updated By NoLifeWeeb#4771 By Illremember"
- Credits.TextColor3 = Color3.new(0.219608, 0.219608, 0.219608)
- Credits.TextSize = 14
- Credits.TextStrokeColor3 = Color3.new(0.141176, 0.870588, 0.713726)
- Credits.TextStrokeTransparency = 0.69999998807907
- Credits.TextWrapped = true
- ScrollingFrame.Parent = MainFrame
- ScrollingFrame.BackgroundColor3 = Color3.new(1, 0.564706, 0.564706)
- ScrollingFrame.Position = UDim2.new(0, 0, 0, 32)
- ScrollingFrame.Size = UDim2.new(0, 460, 0, 215)
- ScrollingFrame.ScrollBarThickness = 13
- FullSwing.Name = "Beat Someone"
- FullSwing.Parent = ScrollingFrame
- FullSwing.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
- FullSwing.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
- FullSwing.Position = UDim2.new(0, 17, 0, 322)
- FullSwing.Size = UDim2.new(0, 119, 0, 34)
- FullSwing.Font = Enum.Font.Highway
- FullSwing.FontSize = Enum.FontSize.Size24
- FullSwing.Text = "Beat Someone"
- FullSwing.TextSize = 20
- FullSwing.TextWrapped = true
- GlitchLevitate.Name = "GlitchLevitate"
- GlitchLevitate.Parent = ScrollingFrame
- GlitchLevitate.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
- GlitchLevitate.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
- GlitchLevitate.Position = UDim2.new(0, 319, 0, 322)
- GlitchLevitate.Size = UDim2.new(0, 119, 0, 34)
- GlitchLevitate.Font = Enum.Font.Highway
- GlitchLevitate.FontSize = Enum.FontSize.Size24
- GlitchLevitate.Text = "Glitch Levitate"
- GlitchLevitate.TextSize = 20
- GlitchLevitate.TextWrapped = true
- MoonDance.Name = "MoonDance"
- MoonDance.Parent = ScrollingFrame
- MoonDance.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
- MoonDance.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
- MoonDance.Position = UDim2.new(0, 319, 0, 280)
- MoonDance.Size = UDim2.new(0, 119, 0, 34)
- MoonDance.Font = Enum.Font.Highway
- MoonDance.FontSize = Enum.FontSize.Size24
- MoonDance.Text = "Moon Dance"
- MoonDance.TextSize = 20
- MoonDance.TextWrapped = true
- FullPunch.Name = "ONE PUNCH!"
- FullPunch.Parent = ScrollingFrame
- FullPunch.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
- FullPunch.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
- FullPunch.Position = UDim2.new(0, 17, 0, 280)
- FullPunch.Size = UDim2.new(0, 119, 0, 34)
- FullPunch.Font = Enum.Font.Highway
- FullPunch.FontSize = Enum.FontSize.Size24
- FullPunch.Text = "ONE PUNCH!"
- FullPunch.TextSize = 20
- FullPunch.TextWrapped = true
- Crouch.Name = "Crouch"
- Crouch.Parent = ScrollingFrame
- Crouch.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
- Crouch.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
- Crouch.Position = UDim2.new(0, 168, 0, 280)
- Crouch.Size = UDim2.new(0, 119, 0, 34)
- Crouch.Font = Enum.Font.Highway
- Crouch.FontSize = Enum.FontSize.Size24
- Crouch.Text = "Crouch"
- Crouch.TextSize = 20
- Crouch.TextWrapped = true
- SpinDance.Name = "SpinDance"
- SpinDance.Parent = ScrollingFrame
- SpinDance.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
- SpinDance.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
- SpinDance.Position = UDim2.new(0, 168, 0, 236)
- SpinDance.Size = UDim2.new(0, 119, 0, 34)
- SpinDance.Font = Enum.Font.Highway
- SpinDance.FontSize = Enum.FontSize.Size24
- SpinDance.Text = "Spin Dance"
- SpinDance.TextSize = 20
- SpinDance.TextWrapped = true
- FloorFaint.Name = "Falling Loop"
- FloorFaint.Parent = ScrollingFrame
- FloorFaint.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
- FloorFaint.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
- FloorFaint.Position = UDim2.new(0, 17, 0, 236)
- FloorFaint.Size = UDim2.new(0, 119, 0, 34)
- FloorFaint.Font = Enum.Font.Highway
- FloorFaint.FontSize = Enum.FontSize.Size24
- FloorFaint.Text = "Falling Loop"
- FloorFaint.TextSize = 20
- FloorFaint.TextWrapped = true
- JumpingJacks.Name = "JumpingJacks"
- JumpingJacks.Parent = ScrollingFrame
- JumpingJacks.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
- JumpingJacks.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
- JumpingJacks.Position = UDim2.new(0, 319, 0, 236)
- JumpingJacks.Size = UDim2.new(0, 119, 0, 34)
- JumpingJacks.Font = Enum.Font.Highway
- JumpingJacks.FontSize = Enum.FontSize.Size24
- JumpingJacks.Text = "Jumping Jacks"
- JumpingJacks.TextSize = 20
- JumpingJacks.TextWrapped = true
- Spinner.Name = "Fidget Spinner"
- Spinner.Parent = ScrollingFrame
- Spinner.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
- Spinner.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
- Spinner.Position = UDim2.new(0, 17, 0, 192)
- Spinner.Size = UDim2.new(0, 119, 0, 34)
- Spinner.Font = Enum.Font.Highway
- Spinner.FontSize = Enum.FontSize.Size24
- Spinner.Text = "Fidget spinner"
- Spinner.TextSize = 20
- Spinner.TextWrapped = true
- MegaInsane.Name = "Glitch Thing"
- MegaInsane.Parent = ScrollingFrame
- MegaInsane.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
- MegaInsane.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
- MegaInsane.Position = UDim2.new(0, 168, 0, 192)
- MegaInsane.Size = UDim2.new(0, 119, 0, 34)
- MegaInsane.Font = Enum.Font.Highway
- MegaInsane.FontSize = Enum.FontSize.Size24
- MegaInsane.Text = "Glitch Thing"
- MegaInsane.TextSize = 20
- MegaInsane.TextWrapped = true
- ArmDetach.Name = "Wierd Arms"
- ArmDetach.Parent = ScrollingFrame
- ArmDetach.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
- ArmDetach.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
- ArmDetach.Position = UDim2.new(0, 319, 0, 192)
- ArmDetach.Size = UDim2.new(0, 119, 0, 34)
- ArmDetach.Font = Enum.Font.Highway
- ArmDetach.FontSize = Enum.FontSize.Size24
- ArmDetach.Text = "Wierd Arms"
- ArmDetach.TextSize = 20
- ArmDetach.TextWrapped = true
- WeirdMove.Name = "WeirdMove"
- WeirdMove.Parent = ScrollingFrame
- WeirdMove.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
- WeirdMove.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
- WeirdMove.Position = UDim2.new(0, 168, 0, 148)
- WeirdMove.Size = UDim2.new(0, 119, 0, 34)
- WeirdMove.Font = Enum.Font.Highway
- WeirdMove.FontSize = Enum.FontSize.Size24
- WeirdMove.Text = "Weird Move"
- WeirdMove.TextSize = 20
- WeirdMove.TextWrapped = true
- Faint.Name = "Lay Down"
- Faint.Parent = ScrollingFrame
- Faint.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
- Faint.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
- Faint.Position = UDim2.new(0, 17, 0, 148)
- Faint.Size = UDim2.new(0, 119, 0, 34)
- Faint.Font = Enum.Font.Highway
- Faint.FontSize = Enum.FontSize.Size24
- Faint.Text = "Lay Down"
- Faint.TextSize = 20
- Faint.TextWrapped = true
- CloneIllusion.Name = "Mayb A Clone"
- CloneIllusion.Parent = ScrollingFrame
- CloneIllusion.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
- CloneIllusion.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
- CloneIllusion.Position = UDim2.new(0, 319, 0, 148)
- CloneIllusion.Size = UDim2.new(0, 119, 0, 34)
- CloneIllusion.Font = Enum.Font.Highway
- CloneIllusion.FontSize = Enum.FontSize.Size24
- CloneIllusion.Text = "Mayb A Clone"
- CloneIllusion.TextSize = 20
- CloneIllusion.TextWrapped = true
- Levitate.Name = "Levitate"
- Levitate.Parent = ScrollingFrame
- Levitate.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
- Levitate.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
- Levitate.Position = UDim2.new(0, 17, 0, 104)
- Levitate.Size = UDim2.new(0, 119, 0, 34)
- Levitate.Font = Enum.Font.Highway
- Levitate.FontSize = Enum.FontSize.Size24
- Levitate.Text = "Levitate"
- Levitate.TextSize = 20
- Levitate.TextWrapped = true
- DinoWalk.Name = "Shit Pants"
- DinoWalk.Parent = ScrollingFrame
- DinoWalk.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
- DinoWalk.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
- DinoWalk.Position = UDim2.new(0, 168, 0, 104)
- DinoWalk.Size = UDim2.new(0, 119, 0, 34)
- DinoWalk.Font = Enum.Font.Highway
- DinoWalk.FontSize = Enum.FontSize.Size24
- DinoWalk.Text = "Shit Pants"
- DinoWalk.TextSize = 20
- DinoWalk.TextWrapped = true
- FloorCrawl.Name = "Crawl"
- FloorCrawl.Parent = ScrollingFrame
- FloorCrawl.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
- FloorCrawl.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
- FloorCrawl.Position = UDim2.new(0, 319, 0, 104)
- FloorCrawl.Size = UDim2.new(0, 119, 0, 34)
- FloorCrawl.Font = Enum.Font.Highway
- FloorCrawl.FontSize = Enum.FontSize.Size24
- FloorCrawl.Text = "Crawl"
- FloorCrawl.TextSize = 20
- FloorCrawl.TextWrapped = true
- SwordSlam.Name = "Sword Slam"
- SwordSlam.Parent = ScrollingFrame
- SwordSlam.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
- SwordSlam.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
- SwordSlam.Position = UDim2.new(0, 319, 0, 60)
- SwordSlam.Size = UDim2.new(0, 119, 0, 34)
- SwordSlam.Font = Enum.Font.Highway
- SwordSlam.FontSize = Enum.FontSize.Size24
- SwordSlam.Text = "Sword Slam"
- SwordSlam.TextSize = 20
- SwordSlam.TextWrapped = true
- LoopHead.Name = "Wierd Head Move"
- LoopHead.Parent = ScrollingFrame
- LoopHead.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
- LoopHead.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
- LoopHead.Position = UDim2.new(0, 168, 0, 60)
- LoopHead.Size = UDim2.new(0, 119, 0, 34)
- LoopHead.Font = Enum.Font.Highway
- LoopHead.FontSize = Enum.FontSize.Size24
- LoopHead.Text = "Wierd Head Move"
- LoopHead.TextSize = 20
- LoopHead.TextWrapped = true
- HeroJump.Name = "Crack Someone's Skull"
- HeroJump.Parent = ScrollingFrame
- HeroJump.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
- HeroJump.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
- HeroJump.Position = UDim2.new(0, 17, 0, 60)
- HeroJump.Size = UDim2.new(0, 119, 0, 34)
- HeroJump.Font = Enum.Font.Highway
- HeroJump.FontSize = Enum.FontSize.Size24
- HeroJump.Text = "Crack Someone's Skull"
- HeroJump.TextSize = 20
- HeroJump.TextWrapped = true
- Insane.Name = "GO CRAZY"
- Insane.Parent = ScrollingFrame
- Insane.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
- Insane.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
- Insane.Position = UDim2.new(0, 319, 0, 16)
- Insane.Size = UDim2.new(0, 119, 0, 34)
- Insane.Font = Enum.Font.Highway
- Insane.FontSize = Enum.FontSize.Size24
- Insane.Text = "GO CRAZY"
- Insane.TextSize = 20
- Insane.TextWrapped = true
- FloatingHead.Name = "FloatingHead"
- FloatingHead.Parent = ScrollingFrame
- FloatingHead.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
- FloatingHead.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
- FloatingHead.Position = UDim2.new(0, 168, 0, 16)
- FloatingHead.Size = UDim2.new(0, 119, 0, 34)
- FloatingHead.Font = Enum.Font.Highway
- FloatingHead.FontSize = Enum.FontSize.Size24
- FloatingHead.Text = "Floating Head"
- FloatingHead.TextSize = 20
- FloatingHead.TextWrapped = true
- HeadThrow.Name = "Throw Head"
- HeadThrow.Parent = ScrollingFrame
- HeadThrow.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
- HeadThrow.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
- HeadThrow.Position = UDim2.new(0, 17, 0, 16)
- HeadThrow.Size = UDim2.new(0, 119, 0, 34)
- HeadThrow.Font = Enum.Font.Highway
- HeadThrow.FontSize = Enum.FontSize.Size24
- HeadThrow.Text = "Throw Head"
- HeadThrow.TextSize = 20
- HeadThrow.TextWrapped = true
- MovingDance.Name = "MovingDance"
- MovingDance.Parent = ScrollingFrame
- MovingDance.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
- MovingDance.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
- MovingDance.Position = UDim2.new(0, 168, 0, 324)
- MovingDance.Size = UDim2.new(0, 119, 0, 34)
- MovingDance.Font = Enum.Font.Highway
- MovingDance.FontSize = Enum.FontSize.Size24
- MovingDance.Text = "Moving Dance"
- MovingDance.TextSize = 20
- MovingDance.TextWrapped = true
- SuperPunch.Name = "SuperPunch"
- SuperPunch.Parent = ScrollingFrame
- SuperPunch.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
- SuperPunch.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
- SuperPunch.Position = UDim2.new(0, 168, 0, 366)
- SuperPunch.Size = UDim2.new(0, 119, 0, 34)
- SuperPunch.Font = Enum.Font.Highway
- SuperPunch.FontSize = Enum.FontSize.Size24
- SuperPunch.Text = "Super Punch"
- SuperPunch.TextSize = 20
- SuperPunch.TextWrapped = true
- ArmTurbine.Name = "ArmTurbine"
- ArmTurbine.Parent = ScrollingFrame
- ArmTurbine.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
- ArmTurbine.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
- ArmTurbine.Position = UDim2.new(0, 319, 0, 366)
- ArmTurbine.Size = UDim2.new(0, 119, 0, 34)
- ArmTurbine.Font = Enum.Font.Highway
- ArmTurbine.FontSize = Enum.FontSize.Size24
- ArmTurbine.Text = "Arm Turbine"
- ArmTurbine.TextSize = 20
- ArmTurbine.TextWrapped = true
- Dab.Name = "Dab"
- Dab.Parent = ScrollingFrame
- Dab.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
- Dab.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
- Dab.Position = UDim2.new(0, 17, 0, 366)
- Dab.Size = UDim2.new(0, 119, 0, 34)
- Dab.Font = Enum.Font.Highway
- Dab.FontSize = Enum.FontSize.Size24
- Dab.Text = "Dab"
- Dab.TextSize = 20
- Dab.TextWrapped = true
- FloatSit.Name = "Sit In The Air"
- FloatSit.Parent = ScrollingFrame
- FloatSit.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
- FloatSit.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
- FloatSit.Position = UDim2.new(0, 168, 0, 410)
- FloatSit.Size = UDim2.new(0, 119, 0, 34)
- FloatSit.Font = Enum.Font.Highway
- FloatSit.FontSize = Enum.FontSize.Size24
- FloatSit.Text = "Sit In The Air"
- FloatSit.TextSize = 20
- FloatSit.TextWrapped = true
- SuperFaint.Name = "SuperFaint"
- SuperFaint.Parent = ScrollingFrame
- SuperFaint.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
- SuperFaint.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
- SuperFaint.Position = UDim2.new(0, 17, 0, 498)
- SuperFaint.Size = UDim2.new(0, 119, 0, 34)
- SuperFaint.Font = Enum.Font.Highway
- SuperFaint.FontSize = Enum.FontSize.Size24
- SuperFaint.Text = "Super Faint"
- SuperFaint.TextSize = 20
- SuperFaint.TextWrapped = true
- BarrelRoll.Name = "Move Like A Wierdo"
- BarrelRoll.Parent = ScrollingFrame
- BarrelRoll.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
- BarrelRoll.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
- BarrelRoll.Position = UDim2.new(0, 319, 0, 410)
- BarrelRoll.Size = UDim2.new(0, 119, 0, 34)
- BarrelRoll.Font = Enum.Font.Highway
- BarrelRoll.FontSize = Enum.FontSize.Size24
- BarrelRoll.Text = "Move Like A Wierdo"
- BarrelRoll.TextSize = 20
- BarrelRoll.TextWrapped = true
- Scared.Name = "Depressed"
- Scared.Parent = ScrollingFrame
- Scared.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
- Scared.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
- Scared.Position = UDim2.new(0, 319, 0, 454)
- Scared.Size = UDim2.new(0, 119, 0, 34)
- Scared.Font = Enum.Font.Highway
- Scared.FontSize = Enum.FontSize.Size24
- Scared.Text = "Depressed"
- Scared.TextSize = 20
- Scared.TextWrapped = true
- InsaneArms.Name = "InsaneArms"
- InsaneArms.Parent = ScrollingFrame
- InsaneArms.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
- InsaneArms.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
- InsaneArms.Position = UDim2.new(0, 17, 0, 454)
- InsaneArms.Size = UDim2.new(0, 119, 0, 34)
- InsaneArms.Font = Enum.Font.Highway
- InsaneArms.FontSize = Enum.FontSize.Size24
- InsaneArms.Text = "Insane Arms"
- InsaneArms.TextSize = 20
- InsaneArms.TextWrapped = true
- SwordSlice.Name = "SwordSlice"
- SwordSlice.Parent = ScrollingFrame
- SwordSlice.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
- SwordSlice.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
- SwordSlice.Position = UDim2.new(0, 168, 0, 454)
- SwordSlice.Size = UDim2.new(0, 119, 0, 34)
- SwordSlice.Font = Enum.Font.Highway
- SwordSlice.FontSize = Enum.FontSize.Size24
- SwordSlice.Text = "Sword Slice"
- SwordSlice.TextSize = 20
- SwordSlice.TextWrapped = true
- SpinDance2.Name = "SpinDance2"
- SpinDance2.Parent = ScrollingFrame
- SpinDance2.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
- SpinDance2.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
- SpinDance2.Position = UDim2.new(0, 168, 0, 498)
- SpinDance2.Size = UDim2.new(0, 119, 0, 34)
- SpinDance2.Font = Enum.Font.Highway
- SpinDance2.FontSize = Enum.FontSize.Size24
- SpinDance2.Text = "Spin Dance 2"
- SpinDance2.TextSize = 20
- SpinDance2.TextWrapped = true
- BowDown.Name = "Old Person"
- BowDown.Parent = ScrollingFrame
- BowDown.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
- BowDown.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
- BowDown.Position = UDim2.new(0, 319, 0, 498)
- BowDown.Size = UDim2.new(0, 119, 0, 34)
- BowDown.Font = Enum.Font.Highway
- BowDown.FontSize = Enum.FontSize.Size24
- BowDown.Text = "Old Person"
- BowDown.TextSize = 20
- BowDown.TextWrapped = true
- LoopSlam.Name = "LoopSlam"
- LoopSlam.Parent = ScrollingFrame
- LoopSlam.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
- LoopSlam.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
- LoopSlam.Position = UDim2.new(0, 17, 0, 410)
- LoopSlam.Size = UDim2.new(0, 119, 0, 34)
- LoopSlam.Font = Enum.Font.Highway
- LoopSlam.FontSize = Enum.FontSize.Size24
- LoopSlam.Text = "Loop Slam"
- LoopSlam.TextSize = 20
- LoopSlam.TextWrapped = true
- GuiTopFrame.Name = "Gui TopFrame"
- GuiTopFrame.Parent = MainFrame
- GuiTopFrame.BackgroundColor3 = Color3.new(1, 0.329412, 0.329412)
- GuiTopFrame.BorderColor3 = Color3.new(0.243137, 0.243137, 0.243137)
- GuiTopFrame.Size = UDim2.new(0, 460, 0, 32)
- CloseGUI.Name = "CloseGUI"
- CloseGUI.Parent = GuiTopFrame
- CloseGUI.BackgroundColor3 = Color3.new(1, 1, 1)
- CloseGUI.BackgroundTransparency = 1
- CloseGUI.Position = UDim2.new(0, 426, 0, 0)
- CloseGUI.Size = UDim2.new(0, 34, 0, 32)
- CloseGUI.Font = Enum.Font.SourceSans
- CloseGUI.FontSize = Enum.FontSize.Size48
- CloseGUI.Text = "No"
- CloseGUI.TextColor3 = Color3.new(0.333333, 0, 0)
- CloseGUI.TextSize = 30
- CloseGUI.TextWrapped = true
- Title.Name = "Title"
- Title.Parent = GuiTopFrame
- Title.BackgroundColor3 = Color3.new(1, 1, 1)
- Title.BackgroundTransparency = 1
- Title.Size = UDim2.new(0, 460, 0, 32)
- Title.FontSize = Enum.FontSize.Size14
- Title.Text = "WeAreEvils Animation GUI"
- Title.TextColor3 = Color3.new(0.164706, 0.164706, 0.164706)
- Title.TextSize = 14
- Title.TextStrokeColor3 = Color3.new(0.384314, 0.917647, 1)
- Title.TextStrokeTransparency = 0.69999998807907
- Title.TextWrapped = true
- CheckR.Name = "CheckR"
- CheckR.Parent = GuiTopFrame
- CheckR.BackgroundColor3 = Color3.new(1, 1, 1)
- CheckR.BackgroundTransparency = 1
- CheckR.Size = UDim2.new(0, 171, 0, 32)
- CheckR.Font = Enum.Font.SourceSansBold
- CheckR.FontSize = Enum.FontSize.Size14
- CheckR.Text = "Text"
- CheckR.TextScaled = true
- CheckR.TextSize = 14
- CheckR.TextWrapped = true
- ScrollingFrameR15.Name = "ScrollingFrameR15"
- ScrollingFrameR15.Parent = MainFrame
- ScrollingFrameR15.BackgroundColor3 = Color3.new(1, 0.564706, 0.564706)
- ScrollingFrameR15.Position = UDim2.new(0, 0, 0, 32)
- ScrollingFrameR15.Size = UDim2.new(0, 460, 0, 215)
- ScrollingFrameR15.Visible = false
- ScrollingFrameR15.ScrollBarThickness = 13
- CrazySlash.Name = "CrazySlash"
- CrazySlash.Parent = ScrollingFrameR15
- CrazySlash.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157)
- CrazySlash.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
- CrazySlash.Position = UDim2.new(0, 17, 0, 16)
- CrazySlash.Size = UDim2.new(0, 119, 0, 34)
- CrazySlash.Font = Enum.Font.Highway
- CrazySlash.FontSize = Enum.FontSize.Size24
- CrazySlash.Text = "CrazySlash"
- CrazySlash.TextSize = 20
- CrazySlash.TextWrapped = true
- Open.Name = "Open"
- Open.Parent = ScrollingFrameR15
- Open.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157)
- Open.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
- Open.Position = UDim2.new(0, 168, 0, 16)
- Open.Size = UDim2.new(0, 119, 0, 34)
- Open.Font = Enum.Font.Highway
- Open.FontSize = Enum.FontSize.Size24
- Open.Text = "Open"
- Open.TextSize = 20
- Open.TextWrapped = true
- R15Spinner.Name = "R15Spinner"
- R15Spinner.Parent = ScrollingFrameR15
- R15Spinner.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157)
- R15Spinner.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
- R15Spinner.Position = UDim2.new(0, 17, 0, 60)
- R15Spinner.Size = UDim2.new(0, 119, 0, 34)
- R15Spinner.Font = Enum.Font.Highway
- R15Spinner.FontSize = Enum.FontSize.Size24
- R15Spinner.Text = "Spinner"
- R15Spinner.TextSize = 20
- R15Spinner.TextWrapped = true
- ArmsOut.Name = "ArmsOut"
- ArmsOut.Parent = ScrollingFrameR15
- ArmsOut.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157)
- ArmsOut.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
- ArmsOut.Position = UDim2.new(0, 319, 0, 16)
- ArmsOut.Size = UDim2.new(0, 119, 0, 34)
- ArmsOut.Font = Enum.Font.Highway
- ArmsOut.FontSize = Enum.FontSize.Size24
- ArmsOut.Text = "ArmsOut"
- ArmsOut.TextSize = 20
- ArmsOut.TextWrapped = true
- FloatSlash.Name = "FloatSlash"
- FloatSlash.Parent = ScrollingFrameR15
- FloatSlash.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157)
- FloatSlash.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
- FloatSlash.Position = UDim2.new(0, 168, 0, 148)
- FloatSlash.Size = UDim2.new(0, 119, 0, 34)
- FloatSlash.Font = Enum.Font.Highway
- FloatSlash.FontSize = Enum.FontSize.Size24
- FloatSlash.Text = "FloatSlash"
- FloatSlash.TextSize = 20
- FloatSlash.TextWrapped = true
- WeirdZombie.Name = "WeirdZombie"
- WeirdZombie.Parent = ScrollingFrameR15
- WeirdZombie.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157)
- WeirdZombie.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
- WeirdZombie.Position = UDim2.new(0, 17, 0, 148)
- WeirdZombie.Size = UDim2.new(0, 119, 0, 34)
- WeirdZombie.Font = Enum.Font.Highway
- WeirdZombie.FontSize = Enum.FontSize.Size24
- WeirdZombie.Text = "WeirdZombie"
- WeirdZombie.TextSize = 20
- WeirdZombie.TextWrapped = true
- DownSlash.Name = "DownSlash"
- DownSlash.Parent = ScrollingFrameR15
- DownSlash.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157)
- DownSlash.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
- DownSlash.Position = UDim2.new(0, 319, 0, 148)
- DownSlash.Size = UDim2.new(0, 119, 0, 34)
- DownSlash.Font = Enum.Font.Highway
- DownSlash.FontSize = Enum.FontSize.Size24
- DownSlash.Text = "DownSlash"
- DownSlash.TextSize = 20
- DownSlash.TextWrapped = true
- Pull.Name = "Pull"
- Pull.Parent = ScrollingFrameR15
- Pull.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157)
- Pull.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
- Pull.Position = UDim2.new(0, 17, 0, 104)
- Pull.Size = UDim2.new(0, 119, 0, 34)
- Pull.Font = Enum.Font.Highway
- Pull.FontSize = Enum.FontSize.Size24
- Pull.Text = "Pull"
- Pull.TextSize = 20
- Pull.TextWrapped = true
- CircleArm.Name = "CircleArm"
- CircleArm.Parent = ScrollingFrameR15
- CircleArm.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157)
- CircleArm.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
- CircleArm.Position = UDim2.new(0, 168, 0, 104)
- CircleArm.Size = UDim2.new(0, 119, 0, 34)
- CircleArm.Font = Enum.Font.Highway
- CircleArm.FontSize = Enum.FontSize.Size24
- CircleArm.Text = "CircleArm"
- CircleArm.TextSize = 20
- CircleArm.TextWrapped = true
- Bend.Name = "Bend"
- Bend.Parent = ScrollingFrameR15
- Bend.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157)
- Bend.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
- Bend.Position = UDim2.new(0, 319, 0, 104)
- Bend.Size = UDim2.new(0, 119, 0, 34)
- Bend.Font = Enum.Font.Highway
- Bend.FontSize = Enum.FontSize.Size24
- Bend.Text = "Bend"
- Bend.TextSize = 20
- Bend.TextWrapped = true
- RotateSlash.Name = "RotateSlash"
- RotateSlash.Parent = ScrollingFrameR15
- RotateSlash.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157)
- RotateSlash.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
- RotateSlash.Position = UDim2.new(0, 319, 0, 60)
- RotateSlash.Size = UDim2.new(0, 119, 0, 34)
- RotateSlash.Font = Enum.Font.Highway
- RotateSlash.FontSize = Enum.FontSize.Size24
- RotateSlash.Text = "RotateSlash"
- RotateSlash.TextSize = 20
- RotateSlash.TextWrapped = true
- FlingArms.Name = "FlingArms"
- FlingArms.Parent = ScrollingFrameR15
- FlingArms.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157)
- FlingArms.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
- FlingArms.Position = UDim2.new(0, 168, 0, 60)
- FlingArms.Size = UDim2.new(0, 119, 0, 34)
- FlingArms.Font = Enum.Font.Highway
- FlingArms.FontSize = Enum.FontSize.Size24
- FlingArms.Text = "FlingArms"
- FlingArms.TextSize = 20
- FlingArms.TextWrapped = true
- -- Buttons
- col = Color3.new(0.886275, 0.776471, 0.368627)
- loc = Color3.new(1, 0.906471, 0.568627)
- rcol = Color3.new(0.682353, 0.701961, 0.792157)
- rloc = Color3.new(0.882353, 0.901961, 0.992157)
- CloseGUI.MouseButton1Click:connect(function()
- MainFrame.Visible = false
- SideFrame.Visible = true
- SideFrame.Position = MainFrame.Position
- end)
- OpenGUI.MouseButton1Click:connect(function()
- MainFrame.Visible = true
- SideFrame.Visible = false
- MainFrame.Position = SideFrame.Position
- end)
- if (game:GetService"Players".LocalPlayer.Character:WaitForChild("Humanoid").RigType == Enum.HumanoidRigType.R15) then
- ScrollingFrame.Visible = false
- ScrollingFrameR15.Visible = true
- CheckR.Text = "USE R6 FOR BEST RESULTS"
- else
- ScrollingFrame.Visible = true
- ScrollingFrameR15.Visible = false
- CheckR.Text = "R6"
- end
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://35154961"
- local track = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- local HeadThrowACTIVE = false
- HeadThrow.MouseButton1Click:connect(function()
- HeadThrowACTIVE = not HeadThrowACTIVE
- if HeadThrowACTIVE then
- HeadThrow.BackgroundColor3 = loc
- while wait() do
- if track.IsPlaying == false then
- if HeadThrowACTIVE then
- track:Play(.1, 1, 1)
- end
- end
- end
- else
- track:Stop()
- HeadThrow.BackgroundColor3 = col
- end
- end)
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://121572214"
- local track = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- local FloatingHeadACTIVE = false
- FloatingHead.MouseButton1Click:connect(function()
- FloatingHeadACTIVE = not FloatingHeadACTIVE
- if FloatingHeadACTIVE then
- track:Play(.1, 1, 1)
- FloatingHead.BackgroundColor3 = loc
- else
- track:Stop()
- FloatingHead.BackgroundColor3 = col
- end
- end)
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://182724289"
- local track = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- local CrouchACTIVE = false
- Crouch.MouseButton1Click:connect(function()
- CrouchACTIVE = not CrouchACTIVE
- if CrouchACTIVE then
- track:Play(.1, 1, 1)
- Crouch.BackgroundColor3 = loc
- else
- track:Stop()
- Crouch.BackgroundColor3 = col
- end
- end)
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://282574440"
- local track = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- local FloorCrawlACTIVE = false
- FloorCrawl.MouseButton1Click:connect(function()
- FloorCrawlACTIVE = not FloorCrawlACTIVE
- if FloorCrawlACTIVE then
- track:Play(.1, 1, 1)
- FloorCrawl.BackgroundColor3 = loc
- else
- track:Stop()
- FloorCrawl.BackgroundColor3 = col
- end
- end)
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://204328711"
- local track = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- local DinoWalkACTIVE = false
- DinoWalk.MouseButton1Click:connect(function()
- DinoWalkACTIVE = not DinoWalkACTIVE
- if DinoWalkACTIVE then
- track:Play(.1, 1, 1)
- DinoWalk.BackgroundColor3 = loc
- else
- track:Stop()
- DinoWalk.BackgroundColor3 = col
- end
- end)
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://429681631"
- local track = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- local JumpingJacksACTIVE = false
- JumpingJacks.MouseButton1Click:connect(function()
- JumpingJacksACTIVE = not JumpingJacksACTIVE
- if JumpingJacksACTIVE then
- track:Play(.1, 1, 1)
- JumpingJacks.BackgroundColor3 = loc
- else
- track:Stop()
- JumpingJacks.BackgroundColor3 = col
- end
- end)
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://35154961"
- local track = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- local LoopHeadACTIVE = false
- LoopHead.MouseButton1Click:connect(function()
- LoopHeadACTIVE = not LoopHeadACTIVE
- if LoopHeadACTIVE then
- LoopHead.BackgroundColor3 = loc
- while wait() do
- if track.IsPlaying == false then
- if LoopHeadACTIVE then
- track:Play(.5, 1, 1e6)
- end
- end
- end
- else
- track:Stop()
- LoopHead.BackgroundColor3 = col
- end
- end)
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://184574340"
- local track = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- local HeroJumpACTIVE = false
- HeroJump.MouseButton1Click:connect(function()
- HeroJumpACTIVE = not HeroJumpACTIVE
- if HeroJumpACTIVE then
- HeroJump.BackgroundColor3 = loc
- while wait() do
- if track.IsPlaying == false then
- if HeroJumpACTIVE then
- track:Play(.1, 1, 1)
- end
- end
- end
- else
- track:Stop()
- HeroJump.BackgroundColor3 = col
- end
- end)
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://181526230"
- local track = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- local FaintACTIVE = false
- Faint.MouseButton1Click:connect(function()
- FaintACTIVE = not FaintACTIVE
- if FaintACTIVE then
- track:Play(.1, 1, 1)
- Faint.BackgroundColor3 = loc
- else
- track:Stop()
- Faint.BackgroundColor3 = col
- end
- end)
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://181525546"
- local track = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- local FloorFaintACTIVE = false
- FloorFaint.MouseButton1Click:connect(function()
- FloorFaintACTIVE = not FloorFaintACTIVE
- if FloorFaintACTIVE then
- FloorFaint.BackgroundColor3 = loc
- while wait() do
- if track.IsPlaying == false then
- if FloorFaintACTIVE then
- track:Play(.1, 1, 2)
- end
- end
- end
- else
- track:Stop()
- FloorFaint.BackgroundColor3 = col
- end
- end)
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://181525546"
- local track = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- local SuperFaintACTIVE = false
- SuperFaint.MouseButton1Click:connect(function()
- SuperFaintACTIVE = not SuperFaintACTIVE
- if SuperFaintACTIVE then
- SuperFaint.BackgroundColor3 = loc
- while wait() do
- if track.IsPlaying == false then
- if SuperFaintACTIVE then
- track:Play(.1, 0.5, 40)
- end
- end
- end
- else
- track:Stop()
- SuperFaint.BackgroundColor3 = col
- end
- end)
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://313762630"
- local track = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- local LevitateACTIVE = false
- Levitate.MouseButton1Click:connect(function()
- LevitateACTIVE = not LevitateACTIVE
- if LevitateACTIVE then
- track:Play(.1, 1, 1)
- Levitate.BackgroundColor3 = loc
- else
- track:Stop()
- Levitate.BackgroundColor3 = col
- end
- end)
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://183412246"
- local track = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- local DabACTIVE = false
- Dab.MouseButton1Click:connect(function()
- DabACTIVE = not DabACTIVE
- if DabACTIVE then
- Dab.BackgroundColor3 = loc
- while wait() do
- if track.IsPlaying == false then
- if DabACTIVE then
- track:Play(.1, 1, 1)
- end
- end
- end
- else
- track:Stop()
- Dab.BackgroundColor3 = col
- end
- end)
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://188632011"
- local track = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- local SpinACTIVE = false
- Spinner.MouseButton1Click:connect(function()
- SpinACTIVE = not SpinACTIVE
- if SpinACTIVE then
- Spinner.BackgroundColor3 = loc
- while wait() do
- if track.IsPlaying == false then
- if SpinACTIVE then
- track:Play(.1, 1, 2)
- end
- end
- end
- else
- track:Stop()
- Spinner.BackgroundColor3 = col
- end
- end)
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://179224234"
- local track = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- local FloatSitACTIVE = false
- FloatSit.MouseButton1Click:connect(function()
- FloatSitACTIVE = not FloatSitACTIVE
- if FloatSitACTIVE then
- track:Play(.1, 1, 1)
- FloatSit.BackgroundColor3 = loc
- else
- track:Stop()
- FloatSit.BackgroundColor3 = col
- end
- end)
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://429703734"
- local track = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- local MovingDanceACTIVE = false
- MovingDance.MouseButton1Click:connect(function()
- MovingDanceACTIVE = not MovingDanceACTIVE
- if MovingDanceACTIVE then
- MovingDance.BackgroundColor3 = loc
- while wait() do
- if track.IsPlaying == false then
- if MovingDanceACTIVE then
- track:Play(.1, 1, 1)
- end
- end
- end
- else
- track:Stop()
- MovingDance.BackgroundColor3 = col
- end
- end)
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://215384594"
- local track = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- local WeirdMoveACTIVE = false
- WeirdMove.MouseButton1Click:connect(function()
- WeirdMoveACTIVE = not WeirdMoveACTIVE
- if WeirdMoveACTIVE then
- track:Play(.1, 1, 1)
- WeirdMove.BackgroundColor3 = loc
- else
- track:Stop()
- WeirdMove.BackgroundColor3 = col
- end
- end)
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://215384594"
- local track = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- local CloneIllusionACTIVE = false
- CloneIllusion.MouseButton1Click:connect(function()
- CloneIllusionACTIVE = not CloneIllusionACTIVE
- if CloneIllusionACTIVE then
- track:Play(.5, 1, 1e7)
- CloneIllusion.BackgroundColor3 = loc
- else
- track:Stop()
- CloneIllusion.BackgroundColor3 = col
- end
- end)
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://313762630"
- local track = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- local GlitchLevitateACTIVE = false
- GlitchLevitate.MouseButton1Click:connect(function()
- GlitchLevitateACTIVE = not GlitchLevitateACTIVE
- if GlitchLevitateACTIVE then
- track:Play(.5, 1, 1e7)
- GlitchLevitate.BackgroundColor3 = loc
- else
- track:Stop()
- GlitchLevitate.BackgroundColor3 = col
- end
- end)
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://429730430"
- local track = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- local SpinDanceACTIVE = false
- SpinDance.MouseButton1Click:connect(function()
- SpinDanceACTIVE = not SpinDanceACTIVE
- if SpinDanceACTIVE then
- SpinDance.BackgroundColor3 = loc
- while wait() do
- if track.IsPlaying == false then
- if SpinDanceACTIVE then
- track:Play(.1, 1, 1)
- end
- end
- end
- else
- track:Stop()
- SpinDance.BackgroundColor3 = col
- end
- end)
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://45834924"
- local track = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- local MoonDanceACTIVE = false
- MoonDance.MouseButton1Click:connect(function()
- MoonDanceACTIVE = not MoonDanceACTIVE
- if MoonDanceACTIVE then
- MoonDance.BackgroundColor3 = loc
- while wait() do
- if track.IsPlaying == false then
- if MoonDanceACTIVE then
- track:Play(.1, 1, 1)
- end
- end
- end
- else
- track:Stop()
- MoonDance.BackgroundColor3 = col
- end
- end)
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://204062532"
- local track = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- local FullPunchACTIVE = false
- FullPunch.MouseButton1Click:connect(function()
- FullPunchACTIVE = not FullPunchACTIVE
- if FullPunchACTIVE then
- FullPunch.BackgroundColor3 = loc
- while wait() do
- if track.IsPlaying == false then
- if FullPunchACTIVE then
- track:Play(.1, 1, 1)
- end
- end
- end
- else
- track:Stop()
- FullPunch.BackgroundColor3 = col
- end
- end)
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://186934910"
- local track = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- local SpinDance2ACTIVE = false
- SpinDance2.MouseButton1Click:connect(function()
- SpinDance2ACTIVE = not SpinDance2ACTIVE
- if SpinDance2ACTIVE then
- SpinDance2.BackgroundColor3 = loc
- while wait() do
- if track.IsPlaying == false then
- if SpinDance2ACTIVE then
- track:Play(.1, 1, 1)
- end
- end
- end
- else
- track:Stop()
- SpinDance2.BackgroundColor3 = col
- end
- end)
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://204292303"
- local track = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- local BowDownACTIVE = false
- BowDown.MouseButton1Click:connect(function()
- BowDownACTIVE = not BowDownACTIVE
- if BowDownACTIVE then
- BowDown.BackgroundColor3 = loc
- while wait() do
- if track.IsPlaying == false then
- if BowDownACTIVE then
- track:Play(.1, 1, 3)
- end
- end
- end
- else
- track:Stop()
- BowDown.BackgroundColor3 = col
- end
- end)
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://204295235"
- local track = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- local SwordSlamACTIVE = false
- SwordSlam.MouseButton1Click:connect(function()
- SwordSlamACTIVE = not SwordSlamACTIVE
- if SwordSlamACTIVE then
- SwordSlam.BackgroundColor3 = loc
- while wait() do
- if track.IsPlaying == false then
- if SwordSlamACTIVE then
- track:Play(.1, 1, 1)
- end
- end
- end
- else
- track:Stop()
- SwordSlam.BackgroundColor3 = col
- end
- end)
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://204295235"
- local track = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- local LoopSlamACTIVE = false
- LoopSlam.MouseButton1Click:connect(function()
- LoopSlamACTIVE = not LoopSlamACTIVE
- if LoopSlamACTIVE then
- LoopSlam.BackgroundColor3 = loc
- while wait() do
- if track.IsPlaying == false then
- if LoopSlamACTIVE then
- track:Play(.1, 1, 1e4)
- end
- end
- end
- else
- track:Stop()
- LoopSlam.BackgroundColor3 = col
- end
- end)
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://184574340"
- local track = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- local MegaInsaneACTIVE = false
- MegaInsane.MouseButton1Click:connect(function()
- MegaInsaneACTIVE = not MegaInsaneACTIVE
- if MegaInsaneACTIVE then
- MegaInsane.BackgroundColor3 = loc
- while wait() do
- if track.IsPlaying == false then
- if MegaInsaneACTIVE then
- track:Play(.1, 0.5, 40)
- end
- end
- end
- else
- track:Stop()
- MegaInsane.BackgroundColor3 = col
- end
- end)
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://126753849"
- local track = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- local SuperPunchACTIVE = false
- SuperPunch.MouseButton1Click:connect(function()
- SuperPunchACTIVE = not SuperPunchACTIVE
- if SuperPunchACTIVE then
- SuperPunch.BackgroundColor3 = loc
- while wait() do
- if track.IsPlaying == false then
- if SuperPunchACTIVE then
- track:Play(.1, 1, 3)
- end
- end
- end
- else
- track:Stop()
- SuperPunch.BackgroundColor3 = col
- end
- end)
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://218504594"
- local track = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- local FullSwingACTIVE = false
- FullSwing.MouseButton1Click:connect(function()
- FullSwingACTIVE = not FullSwingACTIVE
- if FullSwingACTIVE then
- FullSwing.BackgroundColor3 = loc
- while wait() do
- if track.IsPlaying == false then
- if FullSwingACTIVE then
- track:Play(.1, 1, 1)
- end
- end
- end
- else
- track:Stop()
- FullSwing.BackgroundColor3 = col
- end
- end)
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://259438880"
- local track = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- local ArmTurbineACTIVE = false
- ArmTurbine.MouseButton1Click:connect(function()
- ArmTurbineACTIVE = not ArmTurbineACTIVE
- if ArmTurbineACTIVE then
- track:Play(.1, 1, 1e3)
- ArmTurbine.BackgroundColor3 = loc
- else
- track:Stop()
- ArmTurbine.BackgroundColor3 = col
- end
- end)
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://136801964"
- local track = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- local BarrelRollACTIVE = false
- BarrelRoll.MouseButton1Click:connect(function()
- BarrelRollACTIVE = not BarrelRollACTIVE
- if BarrelRollACTIVE then
- BarrelRoll.BackgroundColor3 = loc
- while wait() do
- if track.IsPlaying == false then
- if BarrelRollACTIVE then
- track:Play(.1, 1, 1)
- end
- end
- end
- else
- track:Stop()
- BarrelRoll.BackgroundColor3 = col
- end
- end)
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://180612465"
- local track = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- local ScaredACTIVE = false
- Scared.MouseButton1Click:connect(function()
- ScaredACTIVE = not ScaredACTIVE
- if ScaredACTIVE then
- Scared.BackgroundColor3 = loc
- while wait() do
- if track.IsPlaying == false then
- if ScaredACTIVE then
- track:Play(.1, 1, 1)
- end
- end
- end
- else
- track:Stop()
- Scared.BackgroundColor3 = col
- end
- end)
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://33796059"
- local track = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- local InsaneACTIVE = false
- Insane.MouseButton1Click:connect(function()
- InsaneACTIVE = not InsaneACTIVE
- if InsaneACTIVE then
- track:Play(.1, 1, 1e8)
- Insane.BackgroundColor3 = loc
- else
- track:Stop()
- Insane.BackgroundColor3 = col
- end
- end)
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://33169583"
- local track = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- local ArmDetachACTIVE = false
- ArmDetach.MouseButton1Click:connect(function()
- ArmDetachACTIVE = not ArmDetachACTIVE
- if ArmDetachACTIVE then
- ArmDetach.BackgroundColor3 = loc
- while wait() do
- if track.IsPlaying == false then
- if ArmDetachACTIVE then
- track:Play(.1, 1, 1e6)
- end
- end
- end
- else
- track:Stop()
- ArmDetach.BackgroundColor3 = col
- end
- end)
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://35978879"
- local track = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- local SwordSliceACTIVE = false
- SwordSlice.MouseButton1Click:connect(function()
- SwordSliceACTIVE = not SwordSliceACTIVE
- if SwordSliceACTIVE then
- track:Play(.1, 1, 1)
- SwordSlice.BackgroundColor3 = loc
- else
- track:Stop()
- SwordSlice.BackgroundColor3 = col
- end
- end)
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://27432691"
- local track = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- local InsaneArmsACTIVE = false
- InsaneArms.MouseButton1Click:connect(function()
- InsaneArmsACTIVE = not InsaneArmsACTIVE
- if InsaneArmsACTIVE then
- InsaneArms.BackgroundColor3 = loc
- while wait() do
- if track.IsPlaying == false then
- if InsaneArmsACTIVE then
- track:Play(.1, 1, 1e4)
- end
- end
- end
- else
- track:Stop()
- InsaneArms.BackgroundColor3 = col
- end
- end)
- -- R15
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://674871189"
- local track = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- local CrazySlashACTIVE = false
- CrazySlash.MouseButton1Click:connect(function()
- CrazySlashACTIVE = not CrazySlashACTIVE
- if CrazySlashACTIVE then
- CrazySlash.BackgroundColor3 = rloc
- while wait() do
- if track.IsPlaying == false then
- if CrazySlashACTIVE then
- track:Play(.1, 1, 1)
- end
- end
- end
- else
- track:Stop()
- CrazySlash.BackgroundColor3 = rcol
- end
- end)
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://582855105"
- local track = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- local OpenACTIVE = false
- Open.MouseButton1Click:connect(function()
- OpenACTIVE = not OpenACTIVE
- if OpenACTIVE then
- Open.BackgroundColor3 = rloc
- while wait() do
- if track.IsPlaying == false then
- if OpenACTIVE then
- track:Play(.1, 1, 1)
- end
- end
- end
- else
- track:Stop()
- Open.BackgroundColor3 = rcol
- end
- end)
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://754658275"
- local track = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- local R15SpinnerACTIVE = false
- R15Spinner.MouseButton1Click:connect(function()
- R15SpinnerACTIVE = not R15SpinnerACTIVE
- if R15SpinnerACTIVE then
- R15Spinner.BackgroundColor3 = rloc
- while wait() do
- if track.IsPlaying == false then
- if R15SpinnerACTIVE then
- track:Play(.1, 1, 1)
- end
- end
- end
- else
- track:Stop()
- R15Spinner.BackgroundColor3 = rcol
- end
- end)
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://582384156"
- local track = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- local ArmsOutACTIVE = false
- ArmsOut.MouseButton1Click:connect(function()
- ArmsOutACTIVE = not ArmsOutACTIVE
- if ArmsOutACTIVE then
- ArmsOut.BackgroundColor3 = rloc
- while wait() do
- if track.IsPlaying == false then
- if ArmsOutACTIVE then
- track:Play(.1, 1, 1)
- end
- end
- end
- else
- track:Stop()
- ArmsOut.BackgroundColor3 = rcol
- end
- end)
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://717879555"
- local track = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- local FloatSlashACTIVE = false
- FloatSlash.MouseButton1Click:connect(function()
- FloatSlashACTIVE = not FloatSlashACTIVE
- if FloatSlashACTIVE then
- FloatSlash.BackgroundColor3 = rloc
- while wait() do
- if track.IsPlaying == false then
- if FloatSlashACTIVE then
- track:Play(.1, 1, 1)
- end
- end
- end
- else
- track:Stop()
- FloatSlash.BackgroundColor3 = rcol
- end
- end)
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://708553116"
- local track = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- WeirdZombieACTIVE = false
- WeirdZombie.MouseButton1Click:connect(function()
- WeirdZombieACTIVE = not WeirdZombieACTIVE
- if WeirdZombieACTIVE then
- WeirdZombie.BackgroundColor3 = rloc
- while wait() do
- if track.IsPlaying == false then
- if WeirdZombieACTIVE then
- track:Play(.1, 1, 1)
- end
- end
- end
- else
- track:Stop()
- WeirdZombie.BackgroundColor3 = rcol
- end
- end)
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://746398327"
- local track = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- DownSlashACTIVE = false
- DownSlash.MouseButton1Click:connect(function()
- DownSlashACTIVE = not DownSlashACTIVE
- if DownSlashACTIVE then
- DownSlash.BackgroundColor3 = rloc
- while wait() do
- if track.IsPlaying == false then
- if DownSlashACTIVE then
- track:Play(.1, 1, 1)
- end
- end
- end
- else
- track:Stop()
- DownSlash.BackgroundColor3 = rcol
- end
- end)
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://675025795"
- local track = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- PullACTIVE = false
- Pull.MouseButton1Click:connect(function()
- PullACTIVE = not PullACTIVE
- if PullACTIVE then
- Pull.BackgroundColor3 = rloc
- while wait() do
- if track.IsPlaying == false then
- if PullACTIVE then
- track:Play(.1, 1, 1)
- end
- end
- end
- else
- track:Stop()
- Pull.BackgroundColor3 = rcol
- end
- end)
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://698251653"
- local track = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- CircleArmACTIVE = false
- CircleArm.MouseButton1Click:connect(function()
- CircleArmACTIVE = not CircleArmACTIVE
- if CircleArmACTIVE then
- CircleArm.BackgroundColor3 = rloc
- while wait() do
- if track.IsPlaying == false then
- if CircleArmACTIVE then
- track:Play(.1, 1, 1)
- end
- end
- end
- else
- track:Stop()
- CircleArm.BackgroundColor3 = rcol
- end
- end)
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://696096087"
- local track = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- BendACTIVE = false
- Bend.MouseButton1Click:connect(function()
- BendACTIVE = not BendACTIVE
- if BendACTIVE then
- Bend.BackgroundColor3 = rloc
- while wait() do
- if track.IsPlaying == false then
- if BendACTIVE then
- track:Play(.1, 1, 1)
- end
- end
- end
- else
- track:Stop()
- Bend.BackgroundColor3 = rcol
- end
- end)
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://675025570"
- local track = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- RotateSlashACTIVE = false
- RotateSlash.MouseButton1Click:connect(function()
- RotateSlashACTIVE = not RotateSlashACTIVE
- if RotateSlashACTIVE then
- RotateSlash.BackgroundColor3 = rloc
- while wait() do
- if track.IsPlaying == false then
- if RotateSlashACTIVE then
- track:Play(.1, 1, 1)
- end
- end
- end
- else
- track:Stop()
- RotateSlash.BackgroundColor3 = rcol
- end
- end)
- local Anim = Instance.new("Animation")
- Anim.AnimationId = "rbxassetid://754656200"
- local track = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- FlingArmsACTIVE = false
- FlingArms.MouseButton1Click:connect(function()
- FlingArmsACTIVE = not FlingArmsACTIVE
- if FlingArmsACTIVE then
- FlingArms.BackgroundColor3 = rloc
- while wait() do
- if track.IsPlaying == false then
- if FlingArmsACTIVE then
- track:Play(.1, 1, 10)
- end
- end
- end
- else
- track:Stop()
- FlingArms.BackgroundColor3 = rcol
- end
- end)
- -- Finished update!
- end)
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