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Tarkov Unlocked Season 1 Ruleset

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Dec 18th, 2022
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  1. ///TARKOV UNLOCKED RULES V3.0///
  2.  
  3. The core idea of this challenge is to provide an incredibly difficult start that becomes progressively more forgiving as the game progresses and the quest difficulty increases.
  4. The player is rewarded for reaching certain milestones, unlike hardcore, in which the difficulty is static.
  5. The rules are meant to slow down the player, not stop them. If you feel these are too strict, adapt them! It's a game!
  6. The *recommended* goal of the challenge is to reach maximum reputation with each trader.
  7.  
  8. !Ground Rules:
  9. - Start a fresh standard account. (I would recommend using an EOD account or similar if starting this challenge late wipe!)
  10. - Delete ALL starting items **except** for your pouch container. You get nothing! Not even a knife!
  11. - VOIP or voicelines must be used for all in-game verbal interactions, even with teammates. Good luck with that!
  12. - You may only play with the right-hand timeslot. The exception to this is on Factory, where you can choose either timeslot.
  13. - Game features are only 'unlocked' after reaching certain milestones, they are:
  14.  
  15. !Selling to Traders:
  16. - Unlocked after the first raid
  17.  
  18. !Bartering with Traders
  19. - Unlocked after the first raid
  20.  
  21. !Buying from Traders:
  22. - Each trader is unlocked individually at Loyalty Level (LL)2.
  23. :: Exceptions ::
  24. - Fence is unlocked after the first raid.
  25. - Special items (markers, cameras, etc.) may be purchased at any time from any trader regardless of trader LL.
  26. - Containers may be purchased at any time from any trader regardless of trader LL.
  27. - Money may be exchanged at any time from any trader regardless of trader LL.
  28.  
  29. !Post-raid (Therapist) healing
  30. - Unlocked at Medical Station Level 1
  31.  
  32. !Insurance
  33. - Unlocked at either Prapor or Therapist LL3, respectively.
  34.  
  35. !Weapon Repair
  36. - Unlocked at Workbench Level 1 AND Mechanic LL2
  37.  
  38. !Armour Repair
  39. - Unlocked at Lavatory Level 1 AND Ragman LL2
  40.  
  41. !Scav Runs
  42. - Unlocked after the first PMC raid, however:
  43. - Locations are restricted to Fence reputation (Rep).
  44. - Each level of Rep unlocks another set of maps.
  45. - 'Lower rep' maps can still be used after achieving higher rep.
  46. - The map restrictions are:
  47. - Less than 1 Rep: No scav raids - fence doesn't trust you yet
  48. - More than 1 Rep: Factory, Streets
  49. - More than 2 Rep: Customs, Woods
  50. - More than 3 Rep: Shoreline, Lighthouse
  51. - More than 4 Rep: Interchange, Reserve
  52.  
  53. !Flea Market
  54. - Buying from the flea market is unlocked in stages depending on trader reputation and hideout level.
  55. - Selling on the Flea Market is not allowed until Stage 3.
  56. - The 3 stages are:
  57. - Stage 1 (Unlocked at Intel Center level 1 OR Skier LL2)
  58. - Can buy food items, barter items, and all keys
  59. - Stage 2 (Unlocked at Intel Center level 2 OR Skier LL3)
  60. - Can buy weapons and grenades
  61. - Stage 3 (Unlocked at Intel Center level 3 OR Skier LL4)
  62. - Can buy weapon parts and ammunition and sell items on the flea
  63.  
  64. !Pouch Container
  65. - As you level up, so does your booty!
  66. - Different categories of items are locked behind different levels. They are:
  67. - Level 0: Nothing! Do some squats boy!
  68. - Level 5: Keys, money, and 'special' items may be placed in the pouch
  69. - Level 10: Medical items and food may be placed in the pouch
  70. - Level 15: Barter items and clothing may be placed in the pouch
  71. - Level 20: Containers may be placed in the pouch
  72. - Level 25: Ammunition may be placed in the pouch
  73. - Level 30: Weapon Parts may be placed in the pouch
  74. - Level 35: Anything else I missed may be placed in the pouch!
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