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- PAL Differences for Melee:
- FOX
- - Fox's smash attacks are weaker, and U-smash's knockback is dramatically weakened (kills later)
- - Fox's F-air has increased range on its hitbox
- - Fox can tech out of Falco's D-throw in PAL
- MARTH
- - Marth, Fox, and Mario are each lighter, putting Marth below the weight threshold of standing up sure Fox's shine (this weakens Fox in the Marth MU)
- - Marth's D-air is a Meteor smash (forcing a reliance on up-B combo finishers, instead)
- BOWSER
- - Bowser, Kirby, and Yoshi have better survivability because they are each heavier
- - Bowser's D-throw can hit G&W (personally did not know that it couldn't in NTSC, lol)
- YOSHI
- - Yoshi's F-smash is more powerful (better kill option)
- - Yoshi's D-air inflicts less than half the damage as in NTSC, from 44% in NTSC to 21% in PAL
- SHEIK
- - Sheik's U-air isn't as strong (making it a less viable kill option off of the top). It also has one less frame of hitbox lag
- - DI on Sheik's D-throw has been augmented, making re-grabs more inconsistent (and not guaranteed)
- GANONDORF
- - G-dorf's D-air inflicts 1% less damage
- - G-dorf's F-air has dramatically decreased knockback, but his B-air is more powerful
- LINK
- - Link's spin attack no longer has spiking properties
- - Link's super jump glitch was removed
- SAMUS
- - Samus's extended grapple beam was removed
- - Samus lost her ability to cancel the aerial grapple with bombs
- OTHERS
- - Falco's D-air only spikes for the first half of the animation. The rest sends the opponent slightly up (this weakens Falco)
- - Peach's dash attack is less powerful
- - Luigi's N-air is less powerful
- - Falcon's A-attack combo (the "Gentleman") is much easier to execute
- - The ICs freeze glitch was removed
- MISCELLANIOUS
- - Lag and loading times have been reduced
- - The "Special Movie" was removed
- - In Home-Run Contest mode, the platform is longer and the invisible back-wall is a bit farther
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