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- local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/xHeptc/Kavo-UI-Library/main/source.lua"))()
- local Window = Library.CreateLib("Hackz_Exploiterz' Thy Hood Gui", "Synapse")
- local plr = game.Players.LocalPlayer.Character
- function Find(String, Table)
- local Lower = String:lower()
- for _, v in next, Table do
- if string.find(Lower, v:lower()) then
- return true
- end
- end
- return false
- end
- local a = game:GetService("Workspace").WorkbenchA.Part
- local b = game:GetService("Workspace").WorkbenchB.Part
- local c = game:GetService("Workspace").WorkbenchC.Part
- local d = game:GetService("Workspace").WorkbenchD.Part
- game:GetService("ProximityPromptService").PromptButtonHoldBegan:Connect(function(prompt)
- fireproximityprompt(prompt)
- end)
- for _, v in pairs(game:GetService("Players").LocalPlayer.Character:GetChildren()) do
- if v.Name == "anticheatcooldown" then
- v:Destroy()
- elseif not game:GetService("Players").LocalPlayer.Character:FindFirstChild(v) then
- end
- end
- game:GetService("Players").LocalPlayer.Character.Humanoid.Died:Connect(
- function()
- local tbp = game:GetService("Players").LocalPlayer.Character:WaitForChild("anticheatcooldown")
- tbp:Destroy()
- end
- )
- local firsttab = Window:NewTab("Main Made by Hackz_Exploiterz")
- local secondtab = Window:NewTab("Finance")
- local thirttab = Window:NewTab("Miscellaneous")
- local fivetab = Window:NewTab("buy")
- local fourthtab = Window:NewTab("Credit")
- local armory = fivetab:NewSection("armory")
- local goofyteleports = firsttab:NewSection("Teleports")
- local omg = firsttab:NewSection("Excalibur")
- local Autocolect = firsttab:NewSection("Auto Collect")
- local autocraft = secondtab:NewSection("Auto Craft")
- local Convertss = secondtab:NewSection("Converters")
- local Misc = thirttab:NewSection("Misc")
- local Playr = thirttab:NewSection("Player")
- armory:NewButton("Bomb", "buy bomb uwu", function() -- bomb buy button
- if game:GetService("Players").LocalPlayer.Character.shillings.Value >= 5 then
- repeat
- task.wait()
- fireproximityprompt(game:GetService("Workspace")["cart shop"].buypromptF.ProximityPrompt)
- until game:GetService("Players").LocalPlayer.Character.shillings.Value <= 4 or
- (game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position -
- game:GetService("Workspace")["cart shop"].buypromptD.Position).Magnitude > 40
- end
- end)
- armory:NewButton("Oil can", "buy oil cans", function() -- oil can buy button
- if game:GetService("Players").LocalPlayer.Character.pence.Value >= 11 then
- repeat
- task.wait()
- fireproximityprompt(game:GetService("Workspace")["cart shop"].buypromptG.ProximityPrompt)
- until game:GetService("Players").LocalPlayer.Character.pence.Value <= 10 or
- (game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position -
- game:GetService("Workspace")["cart shop"].buypromptD.Position).Magnitude > 40
- end
- end)
- armory:NewButton("Torch", "buy Torch", function() -- torch can buy button
- if game:GetService("Players").LocalPlayer.Character.pence.Value >= 6 then
- repeat
- task.wait()
- fireproximityprompt(game:GetService("Workspace")["cart shop"].buypromptI.ProximityPrompt)
- until game:GetService("Players").LocalPlayer.Character.pence.Value <= 5 or
- (game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position -
- game:GetService("Workspace")["cart shop"].buypromptI.Position).Magnitude > 40
- end
- end)
- armory:NewButton("ManTrap", "buy Mantrap", function() -- mantrap can buy button
- if game:GetService("Players").LocalPlayer.Character.pence.Value >= 11 then
- repeat
- task.wait()
- fireproximityprompt(game:GetService("Workspace")["cart shop"].buypromptK.ProximityPrompt)
- until game:GetService("Players").LocalPlayer.Character.pence.Value <= 10 or
- (game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position -
- game:GetService("Workspace")["cart shop"].buypromptK.Position).Magnitude > 40
- end
- end)
- omg:NewButton("Excalibur", "get excalibur fast", function() --excalibur teleport
- tweenService, tweenInfo = game:GetService("TweenService"), TweenInfo.new(0, Enum.EasingStyle.Linear)
- tweenService:Create(
- game:GetService("Players")["LocalPlayer"].Character.HumanoidRootPart,
- tweenInfo,
- {CFrame = CFrame.new(-412, -37, -67)}
- ):Play()
- if game:GetService("Players").LocalPlayer.Character.healthcalculator.leftarm then
- repeat
- task.wait()
- fireproximityprompt(game:GetService("Workspace")["golden trash pile"].trashcore.ProximityPrompt)
- until game.Players.LocalPlayer.Character:FindFirstChild("Excalibur") wait()
- end
- end)
- goofyteleports:NewDropdown("Teleports", "DropdownInf", {"Bank", "Museum", "Apothecary", "Itemstore", "Armoury", "Dresser", "Blackmarket", "Secret", "Excalibur"}, function(Value)
- if Value == "Bank" then
- tweenService, tweenInfo = game:GetService("TweenService"), TweenInfo.new(0, Enum.EasingStyle.Linear)
- tweenService:Create(
- game:GetService("Players")["LocalPlayer"].Character.HumanoidRootPart,
- tweenInfo,
- {CFrame = CFrame.new(-616.971435546875, 7.141429424285889, -121.87908935546875)}
- ):Play()
- elseif Value == "Museum" then
- tweenService, tweenInfo = game:GetService("TweenService"), TweenInfo.new(0, Enum.EasingStyle.Linear)
- tweenService:Create(
- game:GetService("Players")["LocalPlayer"].Character.HumanoidRootPart,
- tweenInfo,
- {CFrame = CFrame.new(-99.7638931274414, 7.141429424285889, -95.86727905273438)}
- ):Play()
- elseif Value == "Apothecary" then
- tweenService, tweenInfo = game:GetService("TweenService"), TweenInfo.new(0, Enum.EasingStyle.Linear)
- tweenService:Create(
- game:GetService("Players")["LocalPlayer"].Character.HumanoidRootPart,
- tweenInfo,
- {CFrame = CFrame.new(-678.368896484375, 7.141429424285889, -242.48605346679688)}
- ):Play()
- elseif Value == "Itemstore" then
- tweenService, tweenInfo = game:GetService("TweenService"), TweenInfo.new(0, Enum.EasingStyle.Linear)
- tweenService:Create(
- game:GetService("Players")["LocalPlayer"].Character.HumanoidRootPart,
- tweenInfo,
- {CFrame = CFrame.new(-399.8467102050781, 7.141429424285889, 10.609606742858887)}
- ):Play()
- elseif Value == "Armoury" then
- tweenService, tweenInfo = game:GetService("TweenService"), TweenInfo.new(0, Enum.EasingStyle.Linear)
- tweenService:Create(
- game:GetService("Players")["LocalPlayer"].Character.HumanoidRootPart,
- tweenInfo,
- {CFrame = CFrame.new(-385.8722229003906, 7.141429424285889, -268.3694152832031)}
- ):Play()
- elseif Value == "Dresser" then
- tweenService, tweenInfo = game:GetService("TweenService"), TweenInfo.new(0, Enum.EasingStyle.Linear)
- tweenService:Create(
- game:GetService("Players")["LocalPlayer"].Character.HumanoidRootPart,
- tweenInfo,
- {CFrame = CFrame.new(-957.7818603515625, 6.641377925872803, -41.06182861328125)}
- ):Play()
- elseif Value == "Blackmarket" then
- tweenService, tweenInfo = game:GetService("TweenService"), TweenInfo.new(0, Enum.EasingStyle.Linear)
- tweenService:Create(
- game:GetService("Players")["LocalPlayer"].Character.HumanoidRootPart,
- tweenInfo,
- {CFrame = CFrame.new(-1035.5421142578125, 6.641210556030273, -232.89401245117188)}
- ):Play()
- elseif Value == "Secret" then
- tweenService, tweenInfo = game:GetService("TweenService"), TweenInfo.new(0, Enum.EasingStyle.Linear)
- tweenService:Create(
- game:GetService("Players")["LocalPlayer"].Character.HumanoidRootPart,
- tweenInfo,
- {CFrame = CFrame.new(-187, 198, 225)}
- ):Play()
- elseif Value == "Excalibur" then
- tweenService, tweenInfo = game:GetService("TweenService"), TweenInfo.new(0, Enum.EasingStyle.Linear)
- tweenService:Create(
- game:GetService("Players")["LocalPlayer"].Character.HumanoidRootPart,
- tweenInfo,
- {CFrame = CFrame.new(-412, -37, -67)}
- ):Play()
- end
- end
- )
- Autocolect:NewToggle("Money Bags", "ToggleInfo", function(state) -- auto collect money bags
- if state then
- getgenv().Moneybags = state
- while getgenv().Moneybags do
- task.wait()
- for _, v in pairs(game:GetService("Workspace"):GetChildren()) do
- if v.Name == "moneybag" then
- firetouchinterest(game:GetService("Players").LocalPlayer.Character.HumanoidRootPart, v, 0)
- firetouchinterest(game:GetService("Players").LocalPlayer.Character.HumanoidRootPart, v, 1)
- end
- end
- end
- else
- getgenv().Moneybags = false
- while getgenv().Moneybags == true do wait()
- print('P0UND GANG 4 LIFE')
- end
- end
- end)
- Autocolect:NewToggle("Tools", "ToggleInfo", function(state) -- auto grab tools
- if state then
- getgenv().Tools = state
- while getgenv().Tools do
- task.wait()
- for _, v in pairs(game:GetService("Workspace"):GetChildren()) do
- if
- game:GetService("Players").LocalPlayer.Character and v:IsA("BackpackItem") and
- v:FindFirstChild("Handle") and
- v.Name ~= "leech" and
- v.Name ~= "Broom"
- then
- game:GetService("Players").LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- end
- end
- else
- getgenv().Tools = false
- while getgenv().Tools == true do
- wait()
- print('if you move your 🏳🌈')
- end
- end
- end)
- autocraft:NewButton("Buy", "ButtonInfo", function() -- spam buy unfinished flint locks or shortswords
- if game:GetService("Players").LocalPlayer.Character.shillings.Value >= 5 then
- repeat
- task.wait()
- fireproximityprompt(game:GetService("Workspace")["economy shop"].buypromptD.ProximityPrompt)
- until game:GetService("Players").LocalPlayer.Character.shillings.Value <= 4 or
- (game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position -
- game:GetService("Workspace")["economy shop"].buypromptD.Position).Magnitude > 20
- else
- repeat
- task.wait()
- fireproximityprompt(game:GetService("Workspace")["economy shop"].buypromptC.ProximityPrompt)
- until game:GetService("Players").LocalPlayer.Character.shillings.Value <= 0 or
- (game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position -
- game:GetService("Workspace")["economy shop"].buypromptC.Position).Magnitude > 20
- end
- end)
- autocraft:NewButton("Craft", "ButtonInfo", function() -- craft all of unfinished things
- for _, v in pairs(game:GetService("Players").LocalPlayer.Backpack:GetChildren()) do
- if Find(v.Name, {"unfinished"}) then
- v.Parent = game:GetService("Players").LocalPlayer.Character
- end
- end
- for _, v in pairs(game:GetService("Players").LocalPlayer.Character:GetChildren()) do
- if Find(v.Name, {"unfinished"}) then
- repeat
- task.wait()
- for _, v in pairs(game:GetService("Players").LocalPlayer.Character:GetChildren()) do
- if Find(v.Name, {"unfin"}) then
- firetouchinterest(a, v.Handle, 0)
- firetouchinterest(a, v.Handle, 1)
- firetouchinterest(b, v.Handle, 0)
- firetouchinterest(b, v.Handle, 1)
- firetouchinterest(c, v.Handle, 0)
- firetouchinterest(c, v.Handle, 1)
- firetouchinterest(d, v.Handle, 0)
- firetouchinterest(d, v.Handle, 1)
- end
- end
- until not v:IsDescendantOf(game:GetService("Players").LocalPlayer.Character)
- end
- end
- end)
- autocraft:NewButton("Sell", "ButtonInfo", function() -- sell all of shortswords/flintlocks (doesnt work for knife)
- for _, v in pairs(game:GetService("Players").LocalPlayer.Backpack:GetChildren()) do
- if v:IsA("Tool") and Find(v.Name, {"flint", "shortsword" , "knife"}) and not Find(v.Name, {"unfinished"}) and
- not Find(v.Name, {"ammo"}) and
- (game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position -
- Vector3.new(-576.5, 5, -147)).Magnitude <= 20
- then
- v.Parent = game:GetService("Players").LocalPlayer.Character
- end
- end
- for _, z in pairs(game:GetService("Workspace"):GetDescendants()) do
- if
- z:IsA("ProximityPrompt") and z.Parent.Name == "sellweapon" and
- z.Parent.Rotation == Vector3.new(0, 0, 0)
- then
- repeat
- task.wait()
- fireproximityprompt(z)
- until not game.Players.LocalPlayer.Character:FindFirstChild("flintlock pistol") and
- not game.Players.LocalPlayer.Character:FindFirstChild("Shortsword") or
- (game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position -
- z.Parent.Position).Magnitude > 20
- task.wait()
- for _, v in pairs(game:GetService("Players").LocalPlayer.Character:GetChildren()) do
- if v:IsA("Tool") and Find(v.Name, {"flint", "sword"}) then
- game:GetService("Players").LocalPlayer.Character.Humanoid:UnequipTools(v)
- end
- end
- end
- end
- end)
- Convertss:NewButton("Pounds to Shillings", "ButtonInfo", function()
- repeat
- task.wait()
- fireproximityprompt(game:GetService("Workspace")["bank converters"].bankpromptA.ProximityPrompt)
- until game:GetService("Players").LocalPlayer.Character.pounds.Value <= 0 or
- (game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position -
- game:GetService("Workspace")["bank converters"].bankpromptA.Position).Magnitude > 20
- end)
- Convertss:NewButton("Shillings to Pounds", "ButtonInfo", function()
- repeat
- task.wait()
- fireproximityprompt(game:GetService("Workspace")["bank converters"].bankpromptB.ProximityPrompt)
- until game:GetService("Players").LocalPlayer.Character.shillings.Value <= 11 or
- (game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position -
- game:GetService("Workspace")["bank converters"].bankpromptB.Position).Magnitude > 20
- end)
- Convertss:NewButton("Shillings to Pennies", "ButtonInfo", function()
- repeat
- task.wait()
- fireproximityprompt(game:GetService("Workspace")["bank converters"].bankpromptC.ProximityPrompt)
- until game:GetService("Players").LocalPlayer.Character.shillings.Value <= 0 or
- (game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position -
- game:GetService("Workspace")["bank converters"].bankpromptC.Position).Magnitude > 20
- end)
- Convertss:NewButton("Pennies to Shillings", "ButtonInfo", function()
- repeat
- task.wait()
- fireproximityprompt(game:GetService("Workspace")["bank converters"].bankpromptD.ProximityPrompt)
- until game:GetService("Players").LocalPlayer.Character.pence.Value <= 11 or
- (game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position -
- game:GetService("Workspace")["bank converters"].bankpromptD.Position).Magnitude > 20
- end)
- Convertss:NewButton("Pennies to Farthings", "ButtonInfo", function()
- repeat
- task.wait()
- fireproximityprompt(game:GetService("Workspace")["bank converters"].bankpromptE.ProximityPrompt)
- until game:GetService("Players").LocalPlayer.Character.pence.Value <= 0 or
- (game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position -
- game:GetService("Workspace")["bank converters"].bankpromptE.Position).Magnitude > 20
- end)
- Convertss:NewButton("Farthings to Pennies", "ButtonInfo", function()
- repeat
- task.wait()
- fireproximityprompt(game:GetService("Workspace")["bank converters"].bankpromptF.ProximityPrompt)
- until game:GetService("Players").LocalPlayer.Character.farthings.Value <= 3 or
- (game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position -
- game:GetService("Workspace")["bank converters"].bankpromptF.Position).Magnitude > 20
- end)
- Misc:NewTextBox("Kick Player", "sussy amogus", function(txt) -- kick player if works then only on synapse, you drop coin and then put player's name
- for _, player in pairs(game:GetService("Players"):GetPlayers()) do
- if txt:lower() == (player.DisplayName:lower()):sub(1, #txt) then
- toKick = player
- elseif txt:lower() == (player.Name:lower()):sub(1, #txt) then
- toKick = player
- end
- end
- for _, v in pairs(game:GetService("Workspace"):GetChildren()) do
- if v:IsA("Part") and Find(v.Name, {"pound", "shilling", "penny", "farthing"}) then
- firetouchinterest(toKick.Character.UpperTorso, v, 0)
- task.wait()
- firetouchinterest(toKick.Character.UpperTorso, v, 1)
- end
- end
- end)
- Playr:NewButton("God", "e", function() -- become god (reset if you want to remove it) you can still die to punch tool and fall damage (after you drop like 20 money coins or something you wont be able to drop money)
- if game.Players.LocalPlayer.Character.healthcalculator:FindFirstChild("armor") then
- game.Players.LocalPlayer.Character.healthcalculator.armor:Destroy()
- game.Players.LocalPlayer.Character.pounds.Changed:Connect(function(new)
- game:GetService("Players").LocalPlayer.PlayerGui.money.pounds.Text = new.." Pounds"
- end)
- game.Players.LocalPlayer.Character.pence.Changed:Connect(function(new)
- game:GetService("Players").LocalPlayer.PlayerGui.money.pence.Text = new.." Pence"
- end)
- game.Players.LocalPlayer.Character.shillings.Changed:Connect(function(new)
- game:GetService("Players").LocalPlayer.PlayerGui.money.shillings.Text = new.." Shillings"
- end)
- game.Players.LocalPlayer.Character.farthings.Changed:Connect(function(new)
- game:GetService("Players").LocalPlayer.PlayerGui.money.farthings.Text = new.." Farthings"
- end)
- end
- end)
- Playr:NewButton("No Jump Cooldown", "ButtonInfo", function() -- no jump cooldown
- while task.wait() do
- game:GetService("Players").LocalPlayer.Character.Humanoid:SetStateEnabled(
- Enum.HumanoidStateType.Jumping,
- true
- )
- end
- end)
- Playr:NewButton("No Screen Effects", "ButtonInfo", function() -- no screen efects and most of sicknesses
- if
- game:GetService("Players").LocalPlayer.PlayerGui.healthgui:FindFirstChild("chills") and
- game:GetService("Players").LocalPlayer.PlayerGui.healthgui:FindFirstChild("poopoo")
- then
- game:GetService("Players").LocalPlayer.PlayerGui.healthgui.chills:Destroy()
- game:GetService("Players").LocalPlayer.PlayerGui.healthgui.poopoo:Destroy()
- end
- end)
- local uwu = fourthtab:NewSection("some not important things") -- ignore this tab
- uwu:NewKeybind("Close gui", "Click V to close gui", Enum.KeyCode.V, function()
- Library:ToggleUI()
- end)
- uwu:NewLabel("Syee")
- uwu:NewKeybind("Equip/attack all tools", "click T to equip/attack all tools", Enum.KeyCode.T, function()
- for i,v in pairs(game:GetService("Players").LocalPlayer.Backpack:GetChildren())do
- if v.ClassName == "Tool" then
- v.Parent = game:GetService("Players").LocalPlayer.Character
- end
- end
- for i,v in pairs(game:GetService("Players").LocalPlayer.Character:GetChildren())do
- if v.ClassName == "Tool" then
- v:Activate()
- end
- end
- end)
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