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Borderlands jump chain 1.0

Aug 28th, 2014
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  1. Borderlands jump chain.Borderlands jump chain.
  2.  
  3.  
  4. well, it looks like you've jumped into the world of Pandora, not much here except for guns, crazy bandits and other things to shoot. Of course, almost everything is trying to kill you already, so you'd get busy gearing up. Keep in mind that developers have gone record saying that new-u stations are simply a game mechanic and not Canon so this isn't going to be a cakewalk .
  5. you now have another 1000 choice points .
  6. So let's get things started
  7.  
  8. Your age is 17+1d8, Your gender is whatever you entered this world with you came from, You may pay 100 CP for total control of both your age and your gender.
  9.  
  10.  
  11. now, let's determine your starting location. you main roll 1d8 for no cost or choose for 100 choice points.
  12. 1.Fyrestone bus depot-BL1
  13. little more than some scrap and a few Quonset huts Fyrestone is a small, nearly abandoned settlement plagued by bandits, however , with a little work, it can quickly become a good starting place and there are plenty of easy quests and places to scavenge from around here.
  14. 2.T-bone junction-BL1
  15. a bit more urban, T-bone junction is usually a semi active stop along the drained ocean highway . However, you are surrounded by a blockade of Crimson Lance mercenaries and this is Pandora, so if you don't take action resources will run out in two years, forcing a confrontation
  16. 3.Jacob's Cove-BL1
  17. you are most certainly going to be under constant assault by zombies, better get those Auto cannons online. Once secured you may able to open up one of the houses and find somewhere reasonably comfortable and the vending machines will provide for the rest of your needs, but that doesn't mean having to hunt down zombies for cash.
  18. Tartarus station-bl1
  19. this is actually a relatively stable and pleasant place, until a week from now when the bandit trains start coming.
  20. 5.sanctuary-bl2
  21. post-takeoff sanctuary, the safest, most livable most stable place on Pandora, you really lucked out.
  22. 6.claptrap's place-bl2
  23. you awake in the terrible frost of the charnel pit handsome Jack sends his enemies to after the train explodes, where you are greeted by a CL4P-TP General Purpose Robot. Essentially, you start at the start of borderlands 2
  24. ,7.oasis-bl:tps
  25. oasis is in its heyday, look forward to five years of fun and frolic in the pseudo-surf Paradise of Pandora. That is, before the water stops.
  26. 8.you lucked out, go ahead and pick any of the above.
  27.  
  28.  
  29. Backgrounds.
  30. Drop in: free you find yourself in your starting location with whatever knowledge of this world had when you came here.
  31.  
  32. Bandit: 100cp
  33. you are a random bandit or perhaps psycho depending on your disposition, don't expect to be able to stay around civilized areas, you find yourself with filter mask and either a buzz ax or a pathetic shield ,gun and a full basic storage deck of ammo and grenades. don't expect loyalty from your comrades or your superiors to value in any way. But at least you're around a group of people who you need to annoy before they'll try and kill you. Additionally, you have 1d8 years of memory from Pandora and 20 years worth of memory from your previous life , whether it's as a native Pandoran or someone who was left behind by one of the corporations. Note: this will override your age.
  34.  
  35. Native Pandoran: 100cp
  36. this is your home, you know your way around, you know how to deal with all the crazies and savage wildlife how to survive in the harsh wilderness of Pandora and best of all you don't have to worry about whatever is slowly making everyone here go insane. Start with a non-unique blue quality firearm and shield ,a fully stocked basic storage deck ,a modest dwelling place in the civilized area of your choice and possibly a few friends and acquaintances depending on how civilized and inhabited the area you come from is. Note: these people do not count as companions.
  37.  
  38. Corporate transplant:50cp
  39. you are new to this world. Don't expect the locals to like you, or even seem like reasonable people, hope your paycheck is decent, because you're going to need to buy some guns.
  40. Start with a corporate citizenship, a job, a dwelling cubicle. Which provide you with a reasonably safe environment and a modest income so you have a much better chance to survive If nothing else.
  41.  
  42. Vault Hunter: 400 cp
  43. You know about Pandora, you know only the baddest of the bad and hardest of the hard can survive on this forsaken rock, but it has treasure beyond anyone's wildest dreams, If you can find the vault. You Start with a half loaded basic storage deck without any grenades, a echo device and whenever you would otherwise be dead due to non-environmental damage instead your vision becomes dark and blurry and you cannot perform more complex than p pulling a trigger and crawling as you slowly bleed out. However , if you can defeat an enemy in this state you gain 25% of your health back and return to normal.
  44. Bandit Lord:200Cp
  45. you are the leader of a modestly sized clan of bandits who both respect and fear you, don't expect to be welcomed in civilized places and if any authorities such as the Crimson Lance or Hyperion show up in your area expect to have a very difficult struggle. Bonuses are one unique blue quality weapon grenade mod or shield, up to sixty followers who are moderately weaker than you not counting midgets strapped to nomad's shields, a modest territory capable of feeding and housing these people, a full basic storage deck. Two weeks stockpiled supplies. Note: minions count as items for the purposes of the warehouse, however, these are thinking people who will need food ,shelter and entertainment in order for them to stick with you. additionally it is not uncommon for bandits to seek promotion by murdering their immediate superior, you must maintain fear and discipline at all times.
  46. Crimson Lance merc:400cp
  47. you are one of the elite mercenaries of the Atlas Corporation, a Crimson Lance mercenary. As such, you start with your choice of 1. Firearm, heavy armor, and an indestructible defender shield that covers 90% of one side of your body, a midrange energy shield, and a storage deck full of one type of ammo and grenades 2. Medium body armor with integrated rocket pack, assault rifle or rocket launcher, full storage deck of appropriate ammo and grenades, midrange energy shield. 3. Light body armor,repeater pistol, storage deck filled with pistol ammo and grenades, aid station Scorpio turret capable of healing, any kind of damage to Friendlys in a one-yard range when active, it will remain active for about five minutes with a half minute cooldown, additionally, as with all Scorpio turrets it provides light cover. 4. Your choice of assault rifle, submachine gun, shotgun. A assault Scorpio turret, medium body armor, energy shield, a storage deck filled with the appropriate ammo for your chosen weapon, and grenades. Crimson Lance positions are hereditary and you have literally spend your entire life training and studying for your position, you know the ins and outs the ups and downs of your job and gain the knowledge required to perform it to the best of your ability. Additionally, if you take the summoning action skill, the action skill skill tree along with one of the Scorpio turret options you gain the skills but not the materials necessary to craft and customize your own Scorpio turrets and other Atlas robots and munitions.
  48.  
  49. Entrepreneur:400cp
  50. you've gained a stranglehold on one of Pandora's many branches of commerce, this allows you a great deal of money , resources and all the joy and trouble that they bring.
  51. Start with $9,999,999 in any combination of fungible goods, land deeds, equipment for your business, cash. A base in a civilized area to operate from along with several efficiently staffed or automated franchises, and little to no competition your current arena, so long as you're not in the fields of medicine ,entertainment, transportation or munitions. Additionally, your creativity, financial sense , courage and willpower are enhanced to double what they were allowing you the gumption to go after better and more lucrative opportunities. Additionally, you gain the skills necessary to build, salvage and repair whatever technology is involved with your business. Although you'll still need parts.
  52. Skills, abilities and superpowers.
  53. Action skill: 500 Cp one instance free for vault Hunter.
  54. You gain one of the following
  55. 1. The ability to summon up to two of some form of attack animal or assault machine, such as a trained trash feeder, skag, , assault surveyor, turret or home built fighting robot no bigger or powerful than one third of your current state and any size equal to or smaller than you are presently. If you are a member of the Crimson Lance and you already have a turret you can choose between getting a second one or having a substantial upgrade to the first one. You of course know advanced care of this animal or in the case of a machine how to repair, maintain and construct it.
  56. 2. the ability to go berserk, your berserk state lasts for about sixty seconds Afterwards, there is a sixty-second cooldown. You may choose three of the following options for the effect of berserk, a. Gaining half of Your health back immediately b. Continuously regenerating health c.Continuously regenerating ammo. d. Massively increased physical strength and melee weapon damage e. Immediately returning to full health. Whenever you kill an enemy.
  57. 3. The ability to create a holographic decoy of yourself while simultaneously cloaking. No matter what sort of senses, perceptive abilities , mind reading abilities or even common sense your enemies have they will always attack the dummy instead of you. , allowing quick escapes and time to line up your next shot. Both the cloaking and the decoy only last six seconds and this ability can only be activated once every twenty-one seconds. Additionally, you gain knowledge of constructing and repairing such devices should your original be destroyed
  58. 4. the ability to enter a state of mind that allows for perfect zen archery for fifteen seconds, automatically targeting the weakest available spot of an enemy with your firearm, you need only think about which enemy you want to harm and what order, then pull the trigger.
  59.  
  60.  
  61. Boom baby boom:100 CP
  62. you love explosions, you have a special talent in creating explosives appropriate to whatever tech level your current world is and never have to worry about hearing loss from the loud sounds, or making a mistake and having it go off during the process of construction, additionally whenever you intend to set off an explosive device you've created you gain an uncanny awareness of its blast radius and the location of the minimum safe distance. this does not however provide any special protection from explosions and you will still be damaged in ways other than hearing by any blasts you happen to be in.
  63.  
  64. Pandora's Boxes:100 free for drop in and vault Hunter. nearly everywhere you look, mailboxes, trash heaps, toilets, washing machines, snowmen, lockboxes, strong boxes, chests etc have goodies like health kits ,ammo , reasonable amounts of money or even new weapons that people strangely don't mind you just running around helping yourself to. yes, in successive jumps you will continue to find such indifference to you'll wandering around stealing everything as well as a ubiquitous amount of places to steal from.
  65.  
  66. Skill tree: 200cp three purchases free with vault Hunter
  67. you gain access to a skill tree, skill trees provide a plethora of new abilities in some vaguely defined categories. However, these abilities come only with experience and they require mastery of previous abilities to gain more powerful abilities in the same category and only grow up to a certain point. Categories of abilities include: a. Enhanced long-range combat b. Enhanced midrange combat c. Enhanced range combat d. Enhanced fortitude and regeneration E. healing others and regeneration f. Buffing allies and regeneration h. Enhancing existing abilities and action skills I. enhancing strength and action skills. j. Enhancing skill and abilities with a certain type of damage and/or a certain kind of weapon. Additionally, in your travels across Pandora you may find or purchase class mods , which grant further bonuses to individual skills as well as minor enhancements to abilities.
  68.  
  69. Legendary luck 500cp, not available to vault Hunters
  70. you have tremendous luck when you're out scavenging and hunting for rare items, unique and powerful things just seem to show up almost anywhere you look, you'll never have to spend so much time risking your life to farm for valuables, although you will still have to go out and slay the sorts of beasts and bandits that possess these goodies. This does transfer to other jumps.
  71. Ain't no rest for the wicked:500cp
  72. you no longer require sleep or rest your stamina is effectively infinite and if at any time you would be subject to a stamina weakening or draining effect you are instead slowed rather than stopped.
  73.  
  74. Rip up the floorboards:200 cp discounted for merchant, requires Pandora's boxes. Cannot be taken by vault Hunter.
  75. Sure , anyone can take stuff that isn't nailed down , but you can take stuff that's installed into the wall, you have much less difficulty removing integrated systems from machines and buildings and reinstalling them elsewhere. However, people will certainly mind this and seek to stop you.
  76. Bandit gunsmith:100 cp one free for bandit Lord and drop in, cannot be taken by vault Hunter.
  77. you have amazing technical insight and when shown to a pile of broken weapons or energy shields You can reassemble about a quarter of them into decently functioning condition, don't expect to win any awards for craftsmanship or them to be their original quality However. If taken twice you can assemble these items into an equal amount of bandit manufactured weapons of poor quality, taken three times you can assemble the scrap into one fourth that amount into high-quality bandit items, taken four times and you can turn this technological waste into either 1 twice that number of low-quality items 2. The same amount of regular quality items 3. One high-quality item,perhaps even a legendary if you have enough parts to work with. Yes this does convey a general understanding of the principles behind energy shields, digistruct technology and e-tech guns at level three. given enough time and resources you may reverse engineer and replicate these technologies with the proper materials in your warehouse workshop.
  78. You are one bad ass,bad ass!:400 CP discounted once for native Pandoran twice for either of the bandit options, cannot be taken by vault Hunter. You are a total bad ass, you are so huge and muscular that you can just ignore and keep firing when you have wounds that would kill lesser people, your size and strength are also increased by a factor of two regardless of the square cube law, additionally any armor you have is upgraded to heavy and its durability and thickness is tripled Plus you get a high end energy shield as a bonus.
  79.  
  80. Gear and supplies
  81. Storage deck 100cp
  82. you gain a basic storage deck, basic storage decks can hold no more than twelve items of up to 5 1/2 feet long by two a half feet around,as well as two active weapons , and it some ammunition.Plus, if you have a robotics summon from the action skill option you may choose to have your robot or turret stored in here as well. Each additional purchase allows you all of the next tier of upgrades.consult the following tables for upgraded storage decks.
  83.  
  84.  
  85.  
  86.  
  87.  
  88.  
  89.  
  90.  
  91. Quality
  92. basic
  93. 1
  94. 2
  95. 3
  96. 4
  97. 5
  98. 6
  99.  
  100.  
  101.  
  102.  
  103.  
  104.  
  105.  
  106.  
  107.  
  108. Combat Rifle
  109. 280
  110. 420
  111. 560
  112. 700
  113. 840
  114. 980
  115. 1120
  116. Grenade
  117. 3
  118. 4
  119. 5
  120. 6
  121. 7
  122. 8
  123. 9
  124. Launcher
  125. 24
  126. 32
  127. 40
  128. 48
  129. 56
  130. 64
  131. 72
  132. Repeater Pistol
  133. 200
  134. 300
  135. 400
  136. 500
  137. 600
  138. 700
  139. 800
  140. Revolver
  141. 60
  142. 80
  143. 100
  144. 120
  145. 140
  146. 160
  147. 180
  148. Shotgun
  149. 80
  150. 100
  151. 120
  152. 140
  153. 160
  154. 180
  155. 200
  156. SMG
  157. 360
  158. 540
  159. 720
  160. 900
  161. 1080
  162. 1260
  163. 1440
  164. Sniper
  165. 48
  166. 60
  167. 72
  168. 84
  169. 96
  170. 108
  171. 120
  172. backpack slots
  173. basic
  174. 0
  175. 12
  176.  
  177. First
  178. 10
  179. 30
  180. 42
  181. Second
  182. 5
  183. 15
  184. 57
  185. 3rd
  186. 4th
  187. 1
  188. 1
  189. 3
  190. 3
  191. 60
  192. 63
  193. 5th
  194. 6th
  195. 1
  196. 3
  197. 66
  198. 7th
  199. 8th
  200. 1
  201. 1
  202. 3
  203. 3
  204. 69
  205. 72
  206.  
  207.  
  208. Hello traveler!: 400 cp, Discounted native Pandoran and bandit Lord, discounted twice for merchant free for drop in, Not available to vault Hunter
  209. well lucky you, You've managed to jailbreak and repair either literally or figuratively a deactivated CL4P-TP General Purpose Robot, this handy little fellow can hack nearly any security system in under half an hour, repair and maintain nearly any of the systems found on Pandora So long as it is perfectly functional, provide a constant stream of semi-amusing banter and quips, and do some pretty heavy mathematics, has perfect photographic memory, integrated mono color hologram projector and basic storage deck. as well as do any of the manual labor you could expect of a average seven-year-old human when the situation calls for it. Count as a companion. if you're smart enough you can modify it, still can't do stairs. it's not going to be any of the famous ones from the games. Additionally If you choose this option, and are around for the borderlands 2 time period and the last claptrap finds out he will to extreme measures to prevent you from leaving with it. If you are around for the robot revolution, it will not receive the update since it was jailbroken . Therefore it will not go rogue and try to kill you.
  210.  
  211. Premier club pack:100 cp, free for drop in
  212. You gain the following equipment 1. A relic that increases the likelihood you will find something good instead of something crappy by 5% 2 .a set of well-made firearms clearly intended for beginners, including a SMG, your choice of a assault rifle or a sniper rifle, a repeater 3. A golden key that unlocks a golden chest in sanctuary containing some very high-quality random loot appropriate for your strength, this chest is indestructible, and cannot be opened without the key, the key is destroyed upon its use and cannot be replicated.
  213.  
  214. Catch'a ride! Admin Passkey: 400 cp
  215. You gain administrator access to the catch a ride network, and may summon any of these vehicles at any catch a ride station for no cost, if you chose both workshop and power for your warehouse as well as rip up the floor boards You may choose to install a catch a ride station complete with destructive scanner in your warehouse. The vehicles you have access to are dependent upon where you are in the timeline, you may not choose vehicles from borderlands 2 or its expansions during the events of borderlands. Otherwise you have administrative access and can choose whatever vehicles you like, so long as they are in the catch a ride system. The passkey is a physical object about the size of an 1980s cell phone and can be lost or stolen, if Scooter, Moxie or Ellie find out you have this they will defend their family members business and do their best to murder you painfully.
  216.  
  217. Eridian inheritor: 500 CP, cannot be taken by vault Hunter.
  218. for whatever reason, several Eridian constructs have decided you are there , owner and will now protect and serve you, they operate off your subconscious desires rather than any direct orders However , so be careful not to get into any heated arguments or else they might just attack your debate partner. They include one Arch Guardian , with its dual plasma mortars, two Sera Guardians flying high around your position on the lookout for hostiles and four Principal Guardians who steadfastly refuse to leave a 5 yard radius from your person unless engaging a target. in which case two of them will charge while the other two defend. They count as items rather than living beings and will be waiting for you in your warehouse Once you complete this jump.
  219. Decked out: 600 cp, discounted for drop ins.
  220. You gain four high-quality guns of your choice, a high-quality energy shield, a appropriate high-quality class mod, a high-quality grenade mod,a appropriate high-quality relic,
  221. Disadvantages.
  222. you may take up to two disadvantages.
  223. worse than the midgets +200 cp
  224. people really don't like you, it's hard to say more than five words to anyone from this universe without them wanting to shoot you, and on Pandora They will try.
  225.  
  226. OPL8 +800 cp
  227. okay , this is pretty rough, no matter how strong you were before Pretty much everything can get you down in Two hits, your attacks barely do anything on what few normal enemies remain with the majority of them being even more powerful than usual bad Asses. I hope you have charisma, because otherwise this is going to be over quick.
  228. Midget, +400cp.
  229. You're a midget, you are little, but slightly faster than normal size people. Your body, mind, sanity and will are only a third as strong as they were when you got here and people are generally going to expect you to be crazy and erratic, plenty of discrimination and possibly abuse ahead.
  230. Unreliable reputation+200 cp not available to drop in.
  231. there's only one thing that can keep you from ever finding a place on Pandora And that's if people have the idea that you can't get the job done, wherever you go folks will have heard of you and some big screwup you committed, working hard flawlessly for nine years might let people trust you again but there is going to be a hard road ahead of you, since you can't get any work.
  232. Empty chest syndrome.+300 cp
  233. somehow whenever you find a chest there's nothing in it but ammo and cash, if you want good guns you're going to have to fight some really hard opponents and complete a lot of mission since you're not going to be able to avail yourself of loot chests.
  234.  
  235. Animal attack.+500 cp. You are being constantly followed by some seriously powerful examples of Pandora's wildlife, you will never be able to kill them all and they will harass you almost daily , but only seriously attack once a week at most.
  236. Ending choice
  237. go home
  238. you can go home,
  239. keeping everything you've gained so far and ending your adventure
  240.  
  241. Stay here
  242. you can spend the rest of your life on Pandora, just playing your role to the fullest, in time bandit Lords can become Lords of the planet,vault Hunters can discover a galaxy of vaults to loot and endgame untold fame and fortune as legendary mercenaries and merchants can become corporate overlords greater than any in the recorded history of the universe.
  243. Continue
  244. you can move on to the next jump, in which case you gain the following. A customization station, ammo vendor, weapon , vendor and medical vendor are added to your warehouse.
  245. The customization station allows you to switch between any race option you have chosen previously.
  246. The vending machines allow you to both pawn and purchase weapons appropriate for your level of strength and power. rarely they will feature legendary items at extravagant costs. Any attempts at tampering with these machines will cause them to go off-line rather explosively destroying all contents as well as creating explosion that can ruin anything else in the warehouse, including yourself.
  247. Additionally all ammunition intended for a class of firearm becomes interchangeable, pistol bullets go in pistols, regardless of the make, model, or whether or not it's a black powder or energy pistol, the same with rifles, shotguns, etc..
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