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- local change = false
- local stored_target = nil
- local set_dmg_list = function()
- local damage_list = { }
- damage_list[0] = "Auto"
- for i = 1, 26 do
- -- HP + {1-26}
- -- HP = 0 -> Auto
- damage_list[100 + i] = "HP+" .. i
- end
- return damage_list
- end
- local ref_min_dmg = ui.reference("Rage", "Aimbot", "Minimum damage")
- local override_key = ui.new_hotkey("Rage", "Aimbot", "On key override")
- local override_dmg = ui.new_slider("Rage", "Aimbot", "Override minimum damage", 0, 126, 0, true, "%", 1, set_dmg_list())
- local function changed(c)
- local h_key = ui.get(override_key)
- local dmg_slider_ref = ui.get(override_dmg)
- if h_key and change == false then
- stored_dmg = ui.get(ref_min_dmg)
- ui.set(ref_min_dmg, dmg_slider_ref)
- change = true
- elseif not h_key and change == true then
- ui.set(ref_min_dmg, stored_dmg)
- change = false
- end
- end
- client.set_event_callback("paint", changed)
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