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- C:\Steam Powered\Steam\steamapps\common\SpaceEngineersModSDK\Tools\TexturePacking\Tools>texconv.exe -pmalpha
- Microsoft (R) DirectX 11 Texture Converter (DirectXTex version)
- Copyright (C) Microsoft Corp. All rights reserved.
- Usage: texconv <options> <files>
- -w <n> width
- -h <n> height
- -m <n> miplevels
- -f <format> format
- -if <filter> image filtering
- -srgb{i|o} sRGB {input, output}
- -px <string> name prefix
- -sx <string> name suffix
- -o <directory> output directory
- -ft <filetype> output file type
- -hflip horizonal flip of source image
- -vflip vertical flip of source image
- -sepalpha resize/generate mips alpha channel separately
- from color channels
- -wrap, -mirror texture addressing mode (wrap, mirror, or clamp)
- -pmalpha convert final texture to use premultiplied alpha
- -pow2 resize to fit a power-of-2, respecting aspect ratio
- -nmap <options> converts height-map to normal-map
- options must be one or more of
- r, g, b, a, l, m, u, v, i, o
- -nmapamp <weight> normal map amplitude (defaults to 1.0)
- -fl <feature-level> Set maximum feature level target (defaults to 11.0)
- (DDS input only)
- -t{u|f} TYPELESS format is treated as UNORM or FLOAT
- -dword Use DWORD instead of BYTE alignment
- -xlum expand legacy L8, L16, and A8P8 formats
- (DDS output only)
- -dx10 Force use of 'DX10' extended header
- -nologo suppress copyright message
- -timing Display elapsed processing time
- -singleproc Do not use multi-threaded compression
- -nogpu Do not use DirectCompute-based codecs
- -bcuniform Use uniform rather than perceptual weighting for BC1-3
- -bcdither Use dithering for BC1-3
- -bcmax Use exchaustive compression (BC7 only)
- -aw <weight> BC7 GPU compressor weighting for alpha error metric
- (defaults to 1.0)
- <format>: R32G32B32A32_FLOAT R32G32B32A32_UINT R32G32B32A32_SINT
- R32G32B32_FLOAT R32G32B32_UINT R32G32B32_SINT R16G16B16A16_FLOAT
- R16G16B16A16_UNORM R16G16B16A16_UINT R16G16B16A16_SNORM
- R16G16B16A16_SINT R32G32_FLOAT R32G32_UINT R32G32_SINT
- R10G10B10A2_UNORM R10G10B10A2_UINT R11G11B10_FLOAT R8G8B8A8_UNORM
- R8G8B8A8_UNORM_SRGB R8G8B8A8_UINT R8G8B8A8_SNORM R8G8B8A8_SINT
- R16G16_FLOAT R16G16_UNORM R16G16_UINT R16G16_SNORM R16G16_SINT
- R32_FLOAT R32_UINT R32_SINT R8G8_UNORM R8G8_UINT R8G8_SNORM
- R8G8_SINT R16_FLOAT R16_UNORM R16_UINT R16_SNORM R16_SINT
- R8_UNORM R8_UINT R8_SNORM R8_SINT A8_UNORM R9G9B9E5_SHAREDEXP
- R8G8_B8G8_UNORM G8R8_G8B8_UNORM BC1_UNORM BC1_UNORM_SRGB BC2_UNORM
- BC2_UNORM_SRGB BC3_UNORM BC3_UNORM_SRGB BC4_UNORM BC4_SNORM
- BC5_UNORM BC5_SNORM B5G6R5_UNORM B5G5R5A1_UNORM B8G8R8A8_UNORM
- B8G8R8X8_UNORM R10G10B10_XR_BIAS_A2_UNORM B8G8R8A8_UNORM_SRGB
- B8G8R8X8_UNORM_SRGB BC6H_UF16 BC6H_SF16 BC7_UNORM BC7_UNORM_SRGB
- AYUV Y410 Y416 YUY2 Y210 Y216 B4G4R4A4_UNORM
- <filter>: POINT LINEAR CUBIC FANT BOX TRIANGLE POINT_DITHER
- LINEAR_DITHER CUBIC_DITHER FANT_DITHER BOX_DITHER TRIANGLE_DITHER
- POINT_DITHER_DIFFUSION LINEAR_DITHER_DIFFUSION CUBIC_DITHER_DIFFUSION
- FANT_DITHER_DIFFUSION BOX_DITHER_DIFFUSION TRIANGLE_DITHER_DIFFUSION
- <filetype>: BMP JPG JPEG PNG DDS TGA TIF TIFF WDP HDP
- <feature-level>: 9.1 9.2 9.3 10.0 10.1 11.0 11.1 12.0 12.1
- C:\Steam Powered\Steam\steamapps\common\SpaceEngineersModSDK\Tools\TexturePacking\Tools>pause
- Press any key to continue . . .
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