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RetroArch log.txt

Sep 27th, 2017
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  1. [INFO] RetroArch 1.6.7 (Git a235c0b)
  2. [INFO] === Build =======================================
  3. [INFO] Version: 1.6.7
  4. [INFO] Git: a235c0b
  5. [INFO] =================================================
  6. [INFO] [Config]: Loading default config.
  7. [INFO] [Config]: loading config from: (null).
  8. [INFO] Environ SET_PIXEL_FORMAT: RGB565.
  9. [INFO] Redirecting save file to "C:\Users\tgesl\Desktop\RetroArch\saves\.srm".
  10. [INFO] Redirecting savestate to "C:\Users\tgesl\Desktop\RetroArch\states\.state".
  11. [INFO] Version of libretro API: 1
  12. [INFO] Compiled against API: 1
  13. [INFO] [Audio]: Set audio input rate to: 29970.03 Hz.
  14. [INFO] Found shader "C:\Users\tgesl\Desktop\RetroArch\shaders\CRT 1.cgp"
  15. [INFO] Found shader "C:\Users\tgesl\Desktop\RetroArch\shaders\retroarch.cgp"
  16. [INFO] Found shader "C:\Users\tgesl\Desktop\RetroArch\shaders\retroarch.glslp"
  17. [INFO] Found shader "C:\Users\tgesl\Desktop\RetroArch\shaders\retroarch.slangp"
  18. [INFO] [Video]: Video @ fullscreen
  19. [INFO] [GL]: Found GL context: wgl
  20. [INFO] [GL]: Detecting screen resolution 2736x1824.
  21. [INFO] Setting fullscreen to 2736x1824 @ 60Hz on device \\.\DISPLAY1.
  22. [INFO] [WGL]: wglSwapInterval(1)
  23. [INFO] [GL]: Vendor: Intel, Renderer: Intel(R) HD Graphics 620.
  24. [INFO] [GL]: Version: 4.4.0 - Build 21.20.16.4636.
  25. [INFO] [GL]: Supported extensions:
  26. [INFO] GL_3DFX_texture_compression_FXT1
  27. [INFO] GL_AMD_depth_clamp_separate
  28. [INFO] GL_AMD_vertex_shader_layer
  29. [INFO] GL_AMD_vertex_shader_viewport_index
  30. [INFO] GL_ARB_ES2_compatibility
  31. [INFO] GL_ARB_ES3_compatibility
  32. [INFO] GL_ARB_arrays_of_arrays
  33. [INFO] GL_ARB_base_instance
  34. [INFO] GL_ARB_bindless_texture
  35. [INFO] GL_ARB_blend_func_extended
  36. [INFO] GL_ARB_buffer_storage
  37. [INFO] GL_ARB_cl_event
  38. [INFO] GL_ARB_clear_buffer_object
  39. [INFO] GL_ARB_clear_texture
  40. [INFO] GL_ARB_clip_control
  41. [INFO] GL_ARB_color_buffer_float
  42. [INFO] GL_ARB_compatibility
  43. [INFO] GL_ARB_compressed_texture_pixel_storage
  44. [INFO] GL_ARB_compute_shader
  45. [INFO] GL_ARB_conservative_depth
  46. [INFO] GL_ARB_copy_buffer
  47. [INFO] GL_ARB_copy_image
  48. [INFO] GL_ARB_debug_output
  49. [INFO] GL_ARB_depth_buffer_float
  50. [INFO] GL_ARB_depth_clamp
  51. [INFO] GL_ARB_depth_texture
  52. [INFO] GL_ARB_derivative_control
  53. [INFO] GL_ARB_draw_buffers
  54. [INFO] GL_ARB_draw_buffers_blend
  55. [INFO] GL_ARB_draw_elements_base_vertex
  56. [INFO] GL_ARB_draw_indirect
  57. [INFO] GL_ARB_draw_instanced
  58. [INFO] GL_ARB_enhanced_layouts
  59. [INFO] GL_ARB_explicit_attrib_location
  60. [INFO] GL_ARB_explicit_uniform_location
  61. [INFO] GL_ARB_fragment_coord_conventions
  62. [INFO] GL_ARB_fragment_layer_viewport
  63. [INFO] GL_ARB_fragment_program
  64. [INFO] GL_ARB_fragment_program_shadow
  65. [INFO] GL_ARB_fragment_shader
  66. [INFO] GL_ARB_fragment_shader_interlock
  67. [INFO] GL_ARB_framebuffer_no_attachments
  68. [INFO] GL_ARB_framebuffer_object
  69. [INFO] GL_ARB_framebuffer_sRGB
  70. [INFO] GL_ARB_geometry_shader4
  71. [INFO] GL_ARB_get_program_binary
  72. [INFO] GL_ARB_gpu_shader5
  73. [INFO] GL_ARB_gpu_shader_fp64
  74. [INFO] GL_ARB_half_float_pixel
  75. [INFO] GL_ARB_half_float_vertex
  76. [INFO] GL_ARB_indirect_parameters
  77. [INFO] GL_ARB_instanced_arrays
  78. [INFO] GL_ARB_internalformat_query
  79. [INFO] GL_ARB_internalformat_query2
  80. [INFO] GL_ARB_invalidate_subdata
  81. [INFO] GL_ARB_map_buffer_alignment
  82. [INFO] GL_ARB_map_buffer_range
  83. [INFO] GL_ARB_multi_bind
  84. [INFO] GL_ARB_multi_draw_indirect
  85. [INFO] GL_ARB_multisample
  86. [INFO] GL_ARB_multitexture
  87. [INFO] GL_ARB_occlusion_query
  88. [INFO] GL_ARB_occlusion_query2
  89. [INFO] GL_ARB_pixel_buffer_object
  90. [INFO] GL_ARB_point_parameters
  91. [INFO] GL_ARB_point_sprite
  92. [INFO] GL_ARB_post_depth_coverage
  93. [INFO] GL_ARB_program_interface_query
  94. [INFO] GL_ARB_provoking_vertex
  95. [INFO] GL_ARB_query_buffer_object
  96. [INFO] GL_ARB_robust_buffer_access_behavior
  97. [INFO] GL_ARB_robustness
  98. [INFO] GL_ARB_robustness_isolation
  99. [INFO] GL_ARB_sample_shading
  100. [INFO] GL_ARB_sampler_objects
  101. [INFO] GL_ARB_seamless_cube_map
  102. [INFO] GL_ARB_seamless_cubemap_per_texture
  103. [INFO] GL_ARB_separate_shader_objects
  104. [INFO] GL_ARB_shader_atomic_counters
  105. [INFO] GL_ARB_shader_bit_encoding
  106. [INFO] GL_ARB_shader_draw_parameters
  107. [INFO] GL_ARB_shader_image_load_store
  108. [INFO] GL_ARB_shader_image_size
  109. [INFO] GL_ARB_shader_objects
  110. [INFO] GL_ARB_shader_precision
  111. [INFO] GL_ARB_shader_stencil_export
  112. [INFO] GL_ARB_shader_storage_buffer_object
  113. [INFO] GL_ARB_shader_subroutine
  114. [INFO] GL_ARB_shading_language_100
  115. [INFO] GL_ARB_shading_language_420pack
  116. [INFO] GL_ARB_shading_language_packing
  117. [INFO] GL_ARB_shadow
  118. [INFO] GL_ARB_stencil_texturing
  119. [INFO] GL_ARB_sync
  120. [INFO] GL_ARB_tessellation_shader
  121. [INFO] GL_ARB_texture_barrier
  122. [INFO] GL_ARB_texture_border_clamp
  123. [INFO] GL_ARB_texture_buffer_object_rgb32
  124. [INFO] GL_ARB_texture_buffer_range
  125. [INFO] GL_ARB_texture_compression
  126. [INFO] GL_ARB_texture_compression_bptc
  127. [INFO] GL_ARB_texture_compression_rgtc
  128. [INFO] GL_ARB_texture_cube_map
  129. [INFO] GL_ARB_texture_cube_map_array
  130. [INFO] GL_ARB_texture_env_add
  131. [INFO] GL_ARB_texture_env_combine
  132. [INFO] GL_ARB_texture_env_crossbar
  133. [INFO] GL_ARB_texture_env_dot3
  134. [INFO] GL_ARB_texture_float
  135. [INFO] GL_ARB_texture_gather
  136. [INFO] GL_ARB_texture_mirror_clamp_to_edge
  137. [INFO] GL_ARB_texture_mirrored_repeat
  138. [INFO] GL_ARB_texture_multisample
  139. [INFO] GL_ARB_texture_non_power_of_two
  140. [INFO] GL_ARB_texture_query_levels
  141. [INFO] GL_ARB_texture_query_lod
  142. [INFO] GL_ARB_texture_rectangle
  143. [INFO] GL_ARB_texture_rg
  144. [INFO] GL_ARB_texture_rgb10_a2ui
  145. [INFO] GL_ARB_texture_stencil8
  146. [INFO] GL_ARB_texture_storage
  147. [INFO] GL_ARB_texture_storage_multisample
  148. [INFO] GL_ARB_texture_swizzle
  149. [INFO] GL_ARB_texture_view
  150. [INFO] GL_ARB_timer_query
  151. [INFO] GL_ARB_transform_feedback2
  152. [INFO] GL_ARB_transform_feedback3
  153. [INFO] GL_ARB_transform_feedback_instanced
  154. [INFO] GL_ARB_transpose_matrix
  155. [INFO] GL_ARB_uniform_buffer_object
  156. [INFO] GL_ARB_vertex_array_bgra
  157. [INFO] GL_ARB_vertex_array_object
  158. [INFO] GL_ARB_vertex_attrib_64bit
  159. [INFO] GL_ARB_vertex_attrib_binding
  160. [INFO] GL_ARB_vertex_buffer_object
  161. [INFO] GL_ARB_vertex_program
  162. [INFO] GL_ARB_vertex_shader
  163. [INFO] GL_ARB_vertex_type_10f_11f_11f_rev
  164. [INFO] GL_ARB_vertex_type_2_10_10_10_rev
  165. [INFO] GL_ARB_viewport_array
  166. [INFO] GL_ARB_window_pos
  167. [INFO] GL_ATI_separate_stencil
  168. [INFO] GL_EXT_abgr
  169. [INFO] GL_EXT_bgra
  170. [INFO] GL_EXT_blend_color
  171. [INFO] GL_EXT_blend_equation_separate
  172. [INFO] GL_EXT_blend_func_separate
  173. [INFO] GL_EXT_blend_minmax
  174. [INFO] GL_EXT_blend_subtract
  175. [INFO] GL_EXT_clip_volume_hint
  176. [INFO] GL_EXT_compiled_vertex_array
  177. [INFO] GL_EXT_direct_state_access
  178. [INFO] GL_EXT_draw_buffers2
  179. [INFO] GL_EXT_draw_range_elements
  180. [INFO] GL_EXT_fog_coord
  181. [INFO] GL_EXT_framebuffer_blit
  182. [INFO] GL_EXT_framebuffer_multisample
  183. [INFO] GL_EXT_framebuffer_object
  184. [INFO] GL_EXT_geometry_shader4
  185. [INFO] GL_EXT_gpu_program_parameters
  186. [INFO] GL_EXT_gpu_shader4
  187. [INFO] GL_EXT_multi_draw_arrays
  188. [INFO] GL_EXT_packed_depth_stencil
  189. [INFO] GL_EXT_packed_float
  190. [INFO] GL_EXT_packed_pixels
  191. [INFO] GL_EXT_polygon_offset_clamp
  192. [INFO] GL_EXT_rescale_normal
  193. [INFO] GL_EXT_secondary_color
  194. [INFO] GL_EXT_separate_specular_color
  195. [INFO] GL_EXT_shader_framebuffer_fetch
  196. [INFO] GL_EXT_shader_integer_mix
  197. [INFO] GL_EXT_shadow_funcs
  198. [INFO] GL_EXT_stencil_two_side
  199. [INFO] GL_EXT_stencil_wrap
  200. [INFO] GL_EXT_texture3D
  201. [INFO] GL_EXT_texture_array
  202. [INFO] GL_EXT_texture_compression_s3tc
  203. [INFO] GL_EXT_texture_edge_clamp
  204. [INFO] GL_EXT_texture_env_add
  205. [INFO] GL_EXT_texture_env_combine
  206. [INFO] GL_EXT_texture_filter_anisotropic
  207. [INFO] GL_EXT_texture_integer
  208. [INFO] GL_EXT_texture_lod_bias
  209. [INFO] GL_EXT_texture_rectangle
  210. [INFO] GL_EXT_texture_sRGB
  211. [INFO] GL_EXT_texture_sRGB_decode
  212. [INFO] GL_EXT_texture_shared_exponent
  213. [INFO] GL_EXT_texture_snorm
  214. [INFO] GL_EXT_texture_storage
  215. [INFO] GL_EXT_texture_swizzle
  216. [INFO] GL_EXT_timer_query
  217. [INFO] GL_EXT_transform_feedback
  218. [INFO] GL_IBM_texture_mirrored_repeat
  219. [INFO] GL_INTEL_conservative_rasterization
  220. [INFO] GL_INTEL_fragment_shader_ordering
  221. [INFO] GL_INTEL_framebuffer_CMAA
  222. [INFO] GL_INTEL_map_texture
  223. [INFO] GL_INTEL_multi_rate_fragment_shader
  224. [INFO] GL_INTEL_performance_query
  225. [INFO] GL_KHR_blend_equation_advanced
  226. [INFO] GL_KHR_blend_equation_advanced_coherent
  227. [INFO] GL_KHR_debug
  228. [INFO] GL_KHR_texture_compression_astc_hdr
  229. [INFO] GL_KHR_texture_compression_astc_ldr
  230. [INFO] GL_NV_blend_square
  231. [INFO] GL_NV_conditional_render
  232. [INFO] GL_NV_primitive_restart
  233. [INFO] GL_NV_texgen_reflection
  234. [INFO] GL_SGIS_generate_mipmap
  235. [INFO] GL_SGIS_texture_edge_clamp
  236. [INFO] GL_SGIS_texture_lod
  237. [INFO] GL_SUN_multi_draw_arrays
  238. [INFO] GL_WIN_swap_hint
  239. [INFO] [GL]: Using resolution 2736x1824
  240. [INFO] [GL]: Default shader backend found: glsl.
  241. [INFO] [Shader driver]: Using GLSL shader backend.
  242. [INFO] [GLSL]: Checking GLSL shader support ...
  243. [WARN] [GL]: Stock GLSL shaders will be used.
  244. [INFO] [GLSL]: Found GLSL vertex shader.
  245. [WARN] [GL debug (Medium, Shader compiler, Other)]: SHADER_ID_COMPILE other warning has been generated. GLSL compile warning(s) for shader 2, "": WARNING: 3:1: '' : #version directive missing
  246.  
  247.  
  248. [INFO] Shader log: WARNING: 3:1: '' : #version directive missing
  249.  
  250.  
  251. [INFO] [GLSL]: Found GLSL fragment shader.
  252. [WARN] [GL debug (Medium, Shader compiler, Other)]: SHADER_ID_COMPILE other warning has been generated. GLSL compile warning(s) for shader 3, "": WARNING: 3:1: '' : #version directive missing
  253.  
  254.  
  255. [INFO] Shader log: WARNING: 3:1: '' : #version directive missing
  256.  
  257.  
  258. [INFO] [GLSL]: Linking GLSL program.
  259. [INFO] [GLSL]: Found GLSL vertex shader.
  260. [WARN] [GL debug (Medium, Shader compiler, Other)]: SHADER_ID_COMPILE other warning has been generated. GLSL compile warning(s) for shader 5, "": WARNING: 3:1: '' : #version directive missing
  261.  
  262.  
  263. [INFO] Shader log: WARNING: 3:1: '' : #version directive missing
  264.  
  265.  
  266. [INFO] [GLSL]: Found GLSL fragment shader.
  267. [WARN] [GL debug (Medium, Shader compiler, Other)]: SHADER_ID_COMPILE other warning has been generated. GLSL compile warning(s) for shader 6, "": WARNING: 3:1: '' : #version directive missing
  268.  
  269.  
  270. [INFO] Shader log: WARNING: 3:1: '' : #version directive missing
  271.  
  272.  
  273. [INFO] [GLSL]: Linking GLSL program.
  274. [INFO] [GLSL]: Found GLSL vertex shader.
  275. [WARN] [GL debug (Medium, Shader compiler, Other)]: SHADER_ID_COMPILE other warning has been generated. GLSL compile warning(s) for shader 8, "": WARNING: 3:1: '' : #version directive missing
  276.  
  277.  
  278. [INFO] Shader log: WARNING: 3:1: '' : #version directive missing
  279.  
  280.  
  281. [INFO] [GLSL]: Found GLSL fragment shader.
  282. [WARN] [GL debug (Medium, Shader compiler, Other)]: SHADER_ID_COMPILE other warning has been generated. GLSL compile warning(s) for shader 9, "": WARNING: 3:1: '' : #version directive missing
  283.  
  284.  
  285. [INFO] Shader log: WARNING: 3:1: '' : #version directive missing
  286.  
  287.  
  288. [INFO] [GLSL]: Linking GLSL program.
  289. [INFO] [GLSL]: Found GLSL vertex shader.
  290. [WARN] [GL debug (Medium, Shader compiler, Other)]: SHADER_ID_COMPILE other warning has been generated. GLSL compile warning(s) for shader 11, "": WARNING: 3:1: '' : #version directive missing
  291.  
  292.  
  293. [INFO] Shader log: WARNING: 3:1: '' : #version directive missing
  294.  
  295.  
  296. [INFO] [GLSL]: Found GLSL fragment shader.
  297. [WARN] [GL debug (Medium, Shader compiler, Other)]: SHADER_ID_COMPILE other warning has been generated. GLSL compile warning(s) for shader 12, "": WARNING: 3:1: '' : #version directive missing
  298.  
  299.  
  300. [INFO] Shader log: WARNING: 3:1: '' : #version directive missing
  301.  
  302.  
  303. [INFO] [GLSL]: Linking GLSL program.
  304. [INFO] [GLSL]: Found GLSL vertex shader.
  305. [WARN] [GL debug (Medium, Shader compiler, Other)]: SHADER_ID_COMPILE other warning has been generated. GLSL compile warning(s) for shader 14, "": WARNING: 3:1: '' : #version directive missing
  306.  
  307.  
  308. [INFO] Shader log: WARNING: 3:1: '' : #version directive missing
  309.  
  310.  
  311. [INFO] [GLSL]: Found GLSL fragment shader.
  312. [WARN] [GL debug (Medium, Shader compiler, Other)]: SHADER_ID_COMPILE other warning has been generated. GLSL compile warning(s) for shader 15, "": WARNING: 3:1: '' : #version directive missing
  313.  
  314.  
  315. [INFO] Shader log: WARNING: 3:1: '' : #version directive missing
  316.  
  317.  
  318. [INFO] [GLSL]: Linking GLSL program.
  319. [INFO] [GLSL]: Found GLSL vertex shader.
  320. [WARN] [GL debug (Medium, Shader compiler, Other)]: SHADER_ID_COMPILE other warning has been generated. GLSL compile warning(s) for shader 17, "": WARNING: 3:1: '' : #version directive missing
  321.  
  322.  
  323. [INFO] Shader log: WARNING: 3:1: '' : #version directive missing
  324.  
  325.  
  326. [INFO] [GLSL]: Found GLSL fragment shader.
  327. [WARN] [GL debug (Medium, Shader compiler, Other)]: SHADER_ID_COMPILE other warning has been generated. GLSL compile warning(s) for shader 18, "": WARNING: 3:1: '' : #version directive missing
  328.  
  329.  
  330. [INFO] Shader log: WARNING: 3:1: '' : #version directive missing
  331.  
  332.  
  333. [INFO] [GLSL]: Linking GLSL program.
  334. [INFO] [GLSL]: Found GLSL vertex shader.
  335. [WARN] [GL debug (Medium, Shader compiler, Other)]: SHADER_ID_COMPILE other warning has been generated. GLSL compile warning(s) for shader 20, "": WARNING: 3:1: '' : #version directive missing
  336.  
  337.  
  338. [INFO] Shader log: WARNING: 3:1: '' : #version directive missing
  339.  
  340.  
  341. [INFO] [GLSL]: Found GLSL fragment shader.
  342. [WARN] [GL debug (Medium, Shader compiler, Other)]: SHADER_ID_COMPILE other warning has been generated. GLSL compile warning(s) for shader 21, "": WARNING: 3:1: '' : #version directive missing
  343.  
  344.  
  345. [INFO] Shader log: WARNING: 3:1: '' : #version directive missing
  346.  
  347.  
  348. [INFO] [GLSL]: Linking GLSL program.
  349. [INFO] [GLSL]: Found GLSL vertex shader.
  350. [WARN] [GL debug (Medium, Shader compiler, Other)]: SHADER_ID_COMPILE other warning has been generated. GLSL compile warning(s) for shader 23, "": WARNING: 3:1: '' : #version directive missing
  351.  
  352.  
  353. [INFO] Shader log: WARNING: 3:1: '' : #version directive missing
  354.  
  355.  
  356. [INFO] [GLSL]: Found GLSL fragment shader.
  357. [WARN] [GL debug (Medium, Shader compiler, Other)]: SHADER_ID_COMPILE other warning has been generated. GLSL compile warning(s) for shader 24, "": WARNING: 3:1: '' : #version directive missing
  358.  
  359.  
  360. [INFO] Shader log: WARNING: 3:1: '' : #version directive missing
  361.  
  362.  
  363. [INFO] [GLSL]: Linking GLSL program.
  364. [INFO] [GL]: Using 4 textures.
  365. [INFO] [GL]: Loaded 1 program(s).
  366. [INFO] [GL]: Using GL_RGB565 for texture uploads.
  367. [INFO] [XInput]: Found XInput v1.4.
  368. [INFO] [XInput]: Found XInput v1.4.
  369. [INFO] [DINPUT]: Enumerating joypads ...
  370. [INFO] [DINPUT]: Done enumerating joypads ...
  371. [INFO] [Joypad]: Found joypad driver: "dinput".
  372. [INFO] [Font]: Using font rendering backend: freetype.
  373. [INFO] DirectSound devices:
  374. [INFO] 0: Primary Sound Driver
  375. [INFO] 1: Headphones (Realtek High Definition Audio(SST))
  376. [INFO] 2: Speakers (Realtek High Definition Audio(SST))
  377. [INFO] [DirectSound]: Setting buffer size of 12288 bytes
  378. [INFO] [DirectSound]: Latency = 64 ms
  379. [INFO] [Menu]: Found menu display driver: "menu_display_gl".
  380. [INFO] [Font]: Using font rendering backend: freetype.
  381. [INFO] [Font]: Using font rendering backend: freetype.
  382. [WARN] Input device ID 5 is unknown to this libretro implementation. Using RETRO_DEVICE_JOYPAD.
  383. [INFO] SRAM will not be saved.
  384. [INFO] Loading history file: [C:\Users\tgesl\Desktop\RetroArch\content_history.lpl].
  385. [INFO] Loading history file: [C:\Users\tgesl\Desktop\RetroArch\content_favorites.lpl].
  386. [INFO] Loading history file: [C:\Users\tgesl\Desktop\RetroArch\content_music_history.lpl].
  387. [INFO] Loading history file: [C:\Users\tgesl\Desktop\RetroArch\content_video_history.lpl].
  388. [INFO] Loading history file: [C:\Users\tgesl\Desktop\RetroArch\content_image_history.lpl].
  389. [INFO] [GL]: VSync => on
  390. [INFO] [WGL]: wglSwapInterval(1)
  391. [INFO] [GL]: VSync => on
  392. [INFO] [WGL]: wglSwapInterval(1)
  393. [WARN] [GL debug (Medium, API, Performance)]: API_ID_RECOMPILE_FRAGMENT_SHADER performance warning has been generated. Fragment shader recompiled due to state change.
  394. [INFO] [Config]: Saved new config to "C:\Users\tgesl\Desktop\RetroArch\retroarch.cfg".
  395. [INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
  396. [INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
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