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- [INFO] RetroArch 1.6.7 (Git a235c0b)
- [INFO] === Build =======================================
- [INFO] Version: 1.6.7
- [INFO] Git: a235c0b
- [INFO] =================================================
- [INFO] [Config]: Loading default config.
- [INFO] [Config]: loading config from: (null).
- [INFO] Environ SET_PIXEL_FORMAT: RGB565.
- [INFO] Redirecting save file to "C:\Users\tgesl\Desktop\RetroArch\saves\.srm".
- [INFO] Redirecting savestate to "C:\Users\tgesl\Desktop\RetroArch\states\.state".
- [INFO] Version of libretro API: 1
- [INFO] Compiled against API: 1
- [INFO] [Audio]: Set audio input rate to: 29970.03 Hz.
- [INFO] Found shader "C:\Users\tgesl\Desktop\RetroArch\shaders\CRT 1.cgp"
- [INFO] Found shader "C:\Users\tgesl\Desktop\RetroArch\shaders\retroarch.cgp"
- [INFO] Found shader "C:\Users\tgesl\Desktop\RetroArch\shaders\retroarch.glslp"
- [INFO] Found shader "C:\Users\tgesl\Desktop\RetroArch\shaders\retroarch.slangp"
- [INFO] [Video]: Video @ fullscreen
- [INFO] [GL]: Found GL context: wgl
- [INFO] [GL]: Detecting screen resolution 2736x1824.
- [INFO] Setting fullscreen to 2736x1824 @ 60Hz on device \\.\DISPLAY1.
- [INFO] [WGL]: wglSwapInterval(1)
- [INFO] [GL]: Vendor: Intel, Renderer: Intel(R) HD Graphics 620.
- [INFO] [GL]: Version: 4.4.0 - Build 21.20.16.4636.
- [INFO] [GL]: Supported extensions:
- [INFO] GL_3DFX_texture_compression_FXT1
- [INFO] GL_AMD_depth_clamp_separate
- [INFO] GL_AMD_vertex_shader_layer
- [INFO] GL_AMD_vertex_shader_viewport_index
- [INFO] GL_ARB_ES2_compatibility
- [INFO] GL_ARB_ES3_compatibility
- [INFO] GL_ARB_arrays_of_arrays
- [INFO] GL_ARB_base_instance
- [INFO] GL_ARB_bindless_texture
- [INFO] GL_ARB_blend_func_extended
- [INFO] GL_ARB_buffer_storage
- [INFO] GL_ARB_cl_event
- [INFO] GL_ARB_clear_buffer_object
- [INFO] GL_ARB_clear_texture
- [INFO] GL_ARB_clip_control
- [INFO] GL_ARB_color_buffer_float
- [INFO] GL_ARB_compatibility
- [INFO] GL_ARB_compressed_texture_pixel_storage
- [INFO] GL_ARB_compute_shader
- [INFO] GL_ARB_conservative_depth
- [INFO] GL_ARB_copy_buffer
- [INFO] GL_ARB_copy_image
- [INFO] GL_ARB_debug_output
- [INFO] GL_ARB_depth_buffer_float
- [INFO] GL_ARB_depth_clamp
- [INFO] GL_ARB_depth_texture
- [INFO] GL_ARB_derivative_control
- [INFO] GL_ARB_draw_buffers
- [INFO] GL_ARB_draw_buffers_blend
- [INFO] GL_ARB_draw_elements_base_vertex
- [INFO] GL_ARB_draw_indirect
- [INFO] GL_ARB_draw_instanced
- [INFO] GL_ARB_enhanced_layouts
- [INFO] GL_ARB_explicit_attrib_location
- [INFO] GL_ARB_explicit_uniform_location
- [INFO] GL_ARB_fragment_coord_conventions
- [INFO] GL_ARB_fragment_layer_viewport
- [INFO] GL_ARB_fragment_program
- [INFO] GL_ARB_fragment_program_shadow
- [INFO] GL_ARB_fragment_shader
- [INFO] GL_ARB_fragment_shader_interlock
- [INFO] GL_ARB_framebuffer_no_attachments
- [INFO] GL_ARB_framebuffer_object
- [INFO] GL_ARB_framebuffer_sRGB
- [INFO] GL_ARB_geometry_shader4
- [INFO] GL_ARB_get_program_binary
- [INFO] GL_ARB_gpu_shader5
- [INFO] GL_ARB_gpu_shader_fp64
- [INFO] GL_ARB_half_float_pixel
- [INFO] GL_ARB_half_float_vertex
- [INFO] GL_ARB_indirect_parameters
- [INFO] GL_ARB_instanced_arrays
- [INFO] GL_ARB_internalformat_query
- [INFO] GL_ARB_internalformat_query2
- [INFO] GL_ARB_invalidate_subdata
- [INFO] GL_ARB_map_buffer_alignment
- [INFO] GL_ARB_map_buffer_range
- [INFO] GL_ARB_multi_bind
- [INFO] GL_ARB_multi_draw_indirect
- [INFO] GL_ARB_multisample
- [INFO] GL_ARB_multitexture
- [INFO] GL_ARB_occlusion_query
- [INFO] GL_ARB_occlusion_query2
- [INFO] GL_ARB_pixel_buffer_object
- [INFO] GL_ARB_point_parameters
- [INFO] GL_ARB_point_sprite
- [INFO] GL_ARB_post_depth_coverage
- [INFO] GL_ARB_program_interface_query
- [INFO] GL_ARB_provoking_vertex
- [INFO] GL_ARB_query_buffer_object
- [INFO] GL_ARB_robust_buffer_access_behavior
- [INFO] GL_ARB_robustness
- [INFO] GL_ARB_robustness_isolation
- [INFO] GL_ARB_sample_shading
- [INFO] GL_ARB_sampler_objects
- [INFO] GL_ARB_seamless_cube_map
- [INFO] GL_ARB_seamless_cubemap_per_texture
- [INFO] GL_ARB_separate_shader_objects
- [INFO] GL_ARB_shader_atomic_counters
- [INFO] GL_ARB_shader_bit_encoding
- [INFO] GL_ARB_shader_draw_parameters
- [INFO] GL_ARB_shader_image_load_store
- [INFO] GL_ARB_shader_image_size
- [INFO] GL_ARB_shader_objects
- [INFO] GL_ARB_shader_precision
- [INFO] GL_ARB_shader_stencil_export
- [INFO] GL_ARB_shader_storage_buffer_object
- [INFO] GL_ARB_shader_subroutine
- [INFO] GL_ARB_shading_language_100
- [INFO] GL_ARB_shading_language_420pack
- [INFO] GL_ARB_shading_language_packing
- [INFO] GL_ARB_shadow
- [INFO] GL_ARB_stencil_texturing
- [INFO] GL_ARB_sync
- [INFO] GL_ARB_tessellation_shader
- [INFO] GL_ARB_texture_barrier
- [INFO] GL_ARB_texture_border_clamp
- [INFO] GL_ARB_texture_buffer_object_rgb32
- [INFO] GL_ARB_texture_buffer_range
- [INFO] GL_ARB_texture_compression
- [INFO] GL_ARB_texture_compression_bptc
- [INFO] GL_ARB_texture_compression_rgtc
- [INFO] GL_ARB_texture_cube_map
- [INFO] GL_ARB_texture_cube_map_array
- [INFO] GL_ARB_texture_env_add
- [INFO] GL_ARB_texture_env_combine
- [INFO] GL_ARB_texture_env_crossbar
- [INFO] GL_ARB_texture_env_dot3
- [INFO] GL_ARB_texture_float
- [INFO] GL_ARB_texture_gather
- [INFO] GL_ARB_texture_mirror_clamp_to_edge
- [INFO] GL_ARB_texture_mirrored_repeat
- [INFO] GL_ARB_texture_multisample
- [INFO] GL_ARB_texture_non_power_of_two
- [INFO] GL_ARB_texture_query_levels
- [INFO] GL_ARB_texture_query_lod
- [INFO] GL_ARB_texture_rectangle
- [INFO] GL_ARB_texture_rg
- [INFO] GL_ARB_texture_rgb10_a2ui
- [INFO] GL_ARB_texture_stencil8
- [INFO] GL_ARB_texture_storage
- [INFO] GL_ARB_texture_storage_multisample
- [INFO] GL_ARB_texture_swizzle
- [INFO] GL_ARB_texture_view
- [INFO] GL_ARB_timer_query
- [INFO] GL_ARB_transform_feedback2
- [INFO] GL_ARB_transform_feedback3
- [INFO] GL_ARB_transform_feedback_instanced
- [INFO] GL_ARB_transpose_matrix
- [INFO] GL_ARB_uniform_buffer_object
- [INFO] GL_ARB_vertex_array_bgra
- [INFO] GL_ARB_vertex_array_object
- [INFO] GL_ARB_vertex_attrib_64bit
- [INFO] GL_ARB_vertex_attrib_binding
- [INFO] GL_ARB_vertex_buffer_object
- [INFO] GL_ARB_vertex_program
- [INFO] GL_ARB_vertex_shader
- [INFO] GL_ARB_vertex_type_10f_11f_11f_rev
- [INFO] GL_ARB_vertex_type_2_10_10_10_rev
- [INFO] GL_ARB_viewport_array
- [INFO] GL_ARB_window_pos
- [INFO] GL_ATI_separate_stencil
- [INFO] GL_EXT_abgr
- [INFO] GL_EXT_bgra
- [INFO] GL_EXT_blend_color
- [INFO] GL_EXT_blend_equation_separate
- [INFO] GL_EXT_blend_func_separate
- [INFO] GL_EXT_blend_minmax
- [INFO] GL_EXT_blend_subtract
- [INFO] GL_EXT_clip_volume_hint
- [INFO] GL_EXT_compiled_vertex_array
- [INFO] GL_EXT_direct_state_access
- [INFO] GL_EXT_draw_buffers2
- [INFO] GL_EXT_draw_range_elements
- [INFO] GL_EXT_fog_coord
- [INFO] GL_EXT_framebuffer_blit
- [INFO] GL_EXT_framebuffer_multisample
- [INFO] GL_EXT_framebuffer_object
- [INFO] GL_EXT_geometry_shader4
- [INFO] GL_EXT_gpu_program_parameters
- [INFO] GL_EXT_gpu_shader4
- [INFO] GL_EXT_multi_draw_arrays
- [INFO] GL_EXT_packed_depth_stencil
- [INFO] GL_EXT_packed_float
- [INFO] GL_EXT_packed_pixels
- [INFO] GL_EXT_polygon_offset_clamp
- [INFO] GL_EXT_rescale_normal
- [INFO] GL_EXT_secondary_color
- [INFO] GL_EXT_separate_specular_color
- [INFO] GL_EXT_shader_framebuffer_fetch
- [INFO] GL_EXT_shader_integer_mix
- [INFO] GL_EXT_shadow_funcs
- [INFO] GL_EXT_stencil_two_side
- [INFO] GL_EXT_stencil_wrap
- [INFO] GL_EXT_texture3D
- [INFO] GL_EXT_texture_array
- [INFO] GL_EXT_texture_compression_s3tc
- [INFO] GL_EXT_texture_edge_clamp
- [INFO] GL_EXT_texture_env_add
- [INFO] GL_EXT_texture_env_combine
- [INFO] GL_EXT_texture_filter_anisotropic
- [INFO] GL_EXT_texture_integer
- [INFO] GL_EXT_texture_lod_bias
- [INFO] GL_EXT_texture_rectangle
- [INFO] GL_EXT_texture_sRGB
- [INFO] GL_EXT_texture_sRGB_decode
- [INFO] GL_EXT_texture_shared_exponent
- [INFO] GL_EXT_texture_snorm
- [INFO] GL_EXT_texture_storage
- [INFO] GL_EXT_texture_swizzle
- [INFO] GL_EXT_timer_query
- [INFO] GL_EXT_transform_feedback
- [INFO] GL_IBM_texture_mirrored_repeat
- [INFO] GL_INTEL_conservative_rasterization
- [INFO] GL_INTEL_fragment_shader_ordering
- [INFO] GL_INTEL_framebuffer_CMAA
- [INFO] GL_INTEL_map_texture
- [INFO] GL_INTEL_multi_rate_fragment_shader
- [INFO] GL_INTEL_performance_query
- [INFO] GL_KHR_blend_equation_advanced
- [INFO] GL_KHR_blend_equation_advanced_coherent
- [INFO] GL_KHR_debug
- [INFO] GL_KHR_texture_compression_astc_hdr
- [INFO] GL_KHR_texture_compression_astc_ldr
- [INFO] GL_NV_blend_square
- [INFO] GL_NV_conditional_render
- [INFO] GL_NV_primitive_restart
- [INFO] GL_NV_texgen_reflection
- [INFO] GL_SGIS_generate_mipmap
- [INFO] GL_SGIS_texture_edge_clamp
- [INFO] GL_SGIS_texture_lod
- [INFO] GL_SUN_multi_draw_arrays
- [INFO] GL_WIN_swap_hint
- [INFO] [GL]: Using resolution 2736x1824
- [INFO] [GL]: Default shader backend found: glsl.
- [INFO] [Shader driver]: Using GLSL shader backend.
- [INFO] [GLSL]: Checking GLSL shader support ...
- [WARN] [GL]: Stock GLSL shaders will be used.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [WARN] [GL debug (Medium, Shader compiler, Other)]: SHADER_ID_COMPILE other warning has been generated. GLSL compile warning(s) for shader 2, "": WARNING: 3:1: '' : #version directive missing
- [INFO] Shader log: WARNING: 3:1: '' : #version directive missing
- [INFO] [GLSL]: Found GLSL fragment shader.
- [WARN] [GL debug (Medium, Shader compiler, Other)]: SHADER_ID_COMPILE other warning has been generated. GLSL compile warning(s) for shader 3, "": WARNING: 3:1: '' : #version directive missing
- [INFO] Shader log: WARNING: 3:1: '' : #version directive missing
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [WARN] [GL debug (Medium, Shader compiler, Other)]: SHADER_ID_COMPILE other warning has been generated. GLSL compile warning(s) for shader 5, "": WARNING: 3:1: '' : #version directive missing
- [INFO] Shader log: WARNING: 3:1: '' : #version directive missing
- [INFO] [GLSL]: Found GLSL fragment shader.
- [WARN] [GL debug (Medium, Shader compiler, Other)]: SHADER_ID_COMPILE other warning has been generated. GLSL compile warning(s) for shader 6, "": WARNING: 3:1: '' : #version directive missing
- [INFO] Shader log: WARNING: 3:1: '' : #version directive missing
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [WARN] [GL debug (Medium, Shader compiler, Other)]: SHADER_ID_COMPILE other warning has been generated. GLSL compile warning(s) for shader 8, "": WARNING: 3:1: '' : #version directive missing
- [INFO] Shader log: WARNING: 3:1: '' : #version directive missing
- [INFO] [GLSL]: Found GLSL fragment shader.
- [WARN] [GL debug (Medium, Shader compiler, Other)]: SHADER_ID_COMPILE other warning has been generated. GLSL compile warning(s) for shader 9, "": WARNING: 3:1: '' : #version directive missing
- [INFO] Shader log: WARNING: 3:1: '' : #version directive missing
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [WARN] [GL debug (Medium, Shader compiler, Other)]: SHADER_ID_COMPILE other warning has been generated. GLSL compile warning(s) for shader 11, "": WARNING: 3:1: '' : #version directive missing
- [INFO] Shader log: WARNING: 3:1: '' : #version directive missing
- [INFO] [GLSL]: Found GLSL fragment shader.
- [WARN] [GL debug (Medium, Shader compiler, Other)]: SHADER_ID_COMPILE other warning has been generated. GLSL compile warning(s) for shader 12, "": WARNING: 3:1: '' : #version directive missing
- [INFO] Shader log: WARNING: 3:1: '' : #version directive missing
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [WARN] [GL debug (Medium, Shader compiler, Other)]: SHADER_ID_COMPILE other warning has been generated. GLSL compile warning(s) for shader 14, "": WARNING: 3:1: '' : #version directive missing
- [INFO] Shader log: WARNING: 3:1: '' : #version directive missing
- [INFO] [GLSL]: Found GLSL fragment shader.
- [WARN] [GL debug (Medium, Shader compiler, Other)]: SHADER_ID_COMPILE other warning has been generated. GLSL compile warning(s) for shader 15, "": WARNING: 3:1: '' : #version directive missing
- [INFO] Shader log: WARNING: 3:1: '' : #version directive missing
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [WARN] [GL debug (Medium, Shader compiler, Other)]: SHADER_ID_COMPILE other warning has been generated. GLSL compile warning(s) for shader 17, "": WARNING: 3:1: '' : #version directive missing
- [INFO] Shader log: WARNING: 3:1: '' : #version directive missing
- [INFO] [GLSL]: Found GLSL fragment shader.
- [WARN] [GL debug (Medium, Shader compiler, Other)]: SHADER_ID_COMPILE other warning has been generated. GLSL compile warning(s) for shader 18, "": WARNING: 3:1: '' : #version directive missing
- [INFO] Shader log: WARNING: 3:1: '' : #version directive missing
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [WARN] [GL debug (Medium, Shader compiler, Other)]: SHADER_ID_COMPILE other warning has been generated. GLSL compile warning(s) for shader 20, "": WARNING: 3:1: '' : #version directive missing
- [INFO] Shader log: WARNING: 3:1: '' : #version directive missing
- [INFO] [GLSL]: Found GLSL fragment shader.
- [WARN] [GL debug (Medium, Shader compiler, Other)]: SHADER_ID_COMPILE other warning has been generated. GLSL compile warning(s) for shader 21, "": WARNING: 3:1: '' : #version directive missing
- [INFO] Shader log: WARNING: 3:1: '' : #version directive missing
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [WARN] [GL debug (Medium, Shader compiler, Other)]: SHADER_ID_COMPILE other warning has been generated. GLSL compile warning(s) for shader 23, "": WARNING: 3:1: '' : #version directive missing
- [INFO] Shader log: WARNING: 3:1: '' : #version directive missing
- [INFO] [GLSL]: Found GLSL fragment shader.
- [WARN] [GL debug (Medium, Shader compiler, Other)]: SHADER_ID_COMPILE other warning has been generated. GLSL compile warning(s) for shader 24, "": WARNING: 3:1: '' : #version directive missing
- [INFO] Shader log: WARNING: 3:1: '' : #version directive missing
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GL]: Using 4 textures.
- [INFO] [GL]: Loaded 1 program(s).
- [INFO] [GL]: Using GL_RGB565 for texture uploads.
- [INFO] [XInput]: Found XInput v1.4.
- [INFO] [XInput]: Found XInput v1.4.
- [INFO] [DINPUT]: Enumerating joypads ...
- [INFO] [DINPUT]: Done enumerating joypads ...
- [INFO] [Joypad]: Found joypad driver: "dinput".
- [INFO] [Font]: Using font rendering backend: freetype.
- [INFO] DirectSound devices:
- [INFO] 0: Primary Sound Driver
- [INFO] 1: Headphones (Realtek High Definition Audio(SST))
- [INFO] 2: Speakers (Realtek High Definition Audio(SST))
- [INFO] [DirectSound]: Setting buffer size of 12288 bytes
- [INFO] [DirectSound]: Latency = 64 ms
- [INFO] [Menu]: Found menu display driver: "menu_display_gl".
- [INFO] [Font]: Using font rendering backend: freetype.
- [INFO] [Font]: Using font rendering backend: freetype.
- [WARN] Input device ID 5 is unknown to this libretro implementation. Using RETRO_DEVICE_JOYPAD.
- [INFO] SRAM will not be saved.
- [INFO] Loading history file: [C:\Users\tgesl\Desktop\RetroArch\content_history.lpl].
- [INFO] Loading history file: [C:\Users\tgesl\Desktop\RetroArch\content_favorites.lpl].
- [INFO] Loading history file: [C:\Users\tgesl\Desktop\RetroArch\content_music_history.lpl].
- [INFO] Loading history file: [C:\Users\tgesl\Desktop\RetroArch\content_video_history.lpl].
- [INFO] Loading history file: [C:\Users\tgesl\Desktop\RetroArch\content_image_history.lpl].
- [INFO] [GL]: VSync => on
- [INFO] [WGL]: wglSwapInterval(1)
- [INFO] [GL]: VSync => on
- [INFO] [WGL]: wglSwapInterval(1)
- [WARN] [GL debug (Medium, API, Performance)]: API_ID_RECOMPILE_FRAGMENT_SHADER performance warning has been generated. Fragment shader recompiled due to state change.
- [INFO] [Config]: Saved new config to "C:\Users\tgesl\Desktop\RetroArch\retroarch.cfg".
- [INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
- [INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
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