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May 19th, 2019
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  1. /**********************
  2. * superDrEvalBros.js *
  3. **********************
  4. *
  5. * You're still here?! Well, Dr. Eval, let's see
  6. * how well you can operate with one less dimension.
  7. *
  8. * Give up now. Unless you have a magic mushroom
  9. * up your sleeve, it's all over.
  10. */
  11.  
  12. function startLevel(map) {
  13. var fl = Math.floor;
  14. var w = map.getWidth();
  15. var h = map.getHeight();
  16.  
  17. map.placePlayer(1, fl(h/2)-1);
  18. var player = map.getPlayer();
  19.  
  20. map.placeObject(w-1, fl(h/2)-1, 'exit');
  21.  
  22. for (var x = 0; x < fl(w/2) - 5; x++) {
  23. for (var y = fl(h/2); y < h; y++) {
  24. map.placeObject(x, y, 'block');
  25. }
  26. }
  27.  
  28. for (var x = fl(w/2) + 5; x <= w; x++) {
  29. for (var y = fl(h/2); y < h; y++) {
  30. map.placeObject(x, y, 'block');
  31. }
  32. }
  33.  
  34. function gravity() {
  35. var x = player.getX();
  36. var y = player.getY() + 1;
  37.  
  38. if (y === map.getHeight() - 2) {
  39. player.killedBy("gravity");
  40. }
  41.  
  42. if (map.getObjectTypeAt(x,y) === "empty") {
  43. player.move("down");
  44. }
  45.  
  46. }
  47. map.startTimer(gravity, 45);
  48.  
  49. function jump() {
  50.  
  51. player.hitTop = false;
  52. player.jumping = true;
  53.  
  54. if(!player.jumpTimerStarted) {
  55. map.startTimer(() => {
  56. var x = player.getX();
  57. var y = player.getY();
  58.  
  59. if(y == 2) {
  60. player.hitTop = true;
  61. }
  62.  
  63. if (
  64. player.jumping && player.hitTop &&
  65. map.getObjectTypeAt(x,y + 1) !== "empty") {
  66. player.jumping = false;
  67. player.hitTop = false;
  68. }
  69.  
  70. if(player.jumping) {
  71. if(!player.hitTop) {
  72. player.move('up');
  73. }
  74. player.move('right');
  75. }
  76.  
  77. }, 25);
  78.  
  79. player.jumpTimerStarted = true;
  80. }
  81.  
  82.  
  83.  
  84.  
  85.  
  86.  
  87. }
  88.  
  89. player.setPhoneCallback(function () {
  90. var x = player.getX();
  91. var y = player.getY() + 1;
  92.  
  93. if (map.getObjectTypeAt(x,y) !== "empty") {
  94. jump();
  95. }
  96. });
  97. }
  98.  
  99. function validateLevel(map) {
  100. map.validateExactlyXManyObjects(1, 'exit');
  101. map.validateExactlyXManyObjects(520, 'block');
  102. }
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