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- Ditto @ Choice Scarf
- Ability: Imposter
- EVs: 252 HP / 4 Atk / 252 Def
- Relaxed Nature
- IVs: 30 Atk / 30 SpA / 0 Spe
- - Transform
- Lickilicky @ Leftovers
- Ability: Oblivious
- EVs: 252 HP / 4 Def / 252 SpD
- Calm Nature
- - Seismic Toss
- - Wish
- - Heal Bell
- - Protect
- Sandslash @ Leftovers
- Ability: Sand Veil
- EVs: 252 HP / 160 Def / 96 Spe
- Impish Nature
- - Earthquake
- - Stealth Rock
- - Knock Off
- - Protect
- Avalugg @ Leftovers
- Ability: Sturdy
- EVs: 252 HP / 164 Def / 92 SpD
- Impish Nature
- - Avalanche
- - Rapid Spin
- - Toxic
- - Recover
- Vullaby (F) @ Eviolite
- Ability: Overcoat
- EVs: 252 HP / 4 Def / 252 SpD
- Careful Nature
- IVs: 0 Atk
- - Foul Play
- - Toxic
- - Roost
- - Defog
- Mareanie @ Eviolite
- Ability: Regenerator
- EVs: 252 HP / 248 Def / 8 SpD
- Bold Nature
- IVs: 0 Atk
- - Scald
- - Haze
- - Recover
- - Toxic Spikes
- A fun little stall team that utilizes Ditto as an anti-measure to setup and as a general tool to scout opposing sets and act as a counter measure against opposing stalls thanks to the combination of Imposter + Regenerator due it potentially being able to PP stall. This however means that it lacks Unaware (aka Pyukumuku) which can be an issue due to threats such as Combusken and Simipour, but with the combination of Haze Mareanie and Ditto can aid with that. The rest is all pretty standard stuff with some more unpopular picks such as Vullaby which helps check both Shiftry and Exeggutor which is really nice and Sandlash which can check Electric types and offensive Golem.
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