Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- timeBeginPeriod( 1 )
- OpenGL version 4.5.0 NVIDIA 347.25
- GLSL version 4.50 NVIDIA
- Framebuffer ID: 1
- Renderbuffer ID: 1 size 1024x1024
- Initialize ColorOffset Shader
- Initialize Pixelation Shader
- Initialize Bloom Shader
- Initialize Color Correction Shader
- Initialize HQ4X Shader
- Initialize Shockwave Shader
- Initialize OldTV Shader
- load archives: 935 milliseconds
- preload anm2: 60 milliseconds
- Viewport: 1920x1080
- Framebuffer Width: 1920
- Render Width: 960
- Window Width: 1920
- Multiplier: 4.615385
- DP per point: 1.000000
- Point Scale: 2.000000
- HQX4 size: 960x540
- Loading PersistentGameData from Steam Cloud: persistentgamedata1.dat.
- Loading PersistentGameData from Steam Cloud: persistentgamedata2.dat.
- Loading PersistentGameData from Steam Cloud: persistentgamedata3.dat.
- playing cutscene 1 (Intro).
- Renderbuffer ID: 1 size 2048x2048
- Framebuffer Width: 1920
- Render Width: 1920
- Window Width: 1920
- Multiplier: 0.222222
- DP per point: 1.000000
- Point Scale: 4.500000
- HQX4 size: 1920x1080
- Cutscene: correct anm2 timing: f0 -> f5
- Viewport: 1920x1080
- Framebuffer Width: 1920
- Render Width: 960
- Window Width: 1920
- Multiplier: 4.615385
- DP per point: 1.000000
- Point Scale: 2.000000
- HQX4 size: 960x540
- Loading PersistentGameData from Steam Cloud: persistentgamedata1.dat.
- CPU time spent on enemy queries: 0.00 seconds.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement