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Isaac fail lost

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Jan 28th, 2015
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  1. timeBeginPeriod( 1 )
  2. OpenGL version 4.5.0 NVIDIA 347.25
  3. GLSL version 4.50 NVIDIA
  4. Framebuffer ID: 1
  5. Renderbuffer ID: 1 size 1024x1024
  6. Initialize ColorOffset Shader
  7. Initialize Pixelation Shader
  8. Initialize Bloom Shader
  9. Initialize Color Correction Shader
  10. Initialize HQ4X Shader
  11. Initialize Shockwave Shader
  12. Initialize OldTV Shader
  13. load archives: 935 milliseconds
  14. preload anm2: 60 milliseconds
  15. Viewport: 1920x1080
  16. Framebuffer Width: 1920
  17. Render Width: 960
  18. Window Width: 1920
  19. Multiplier: 4.615385
  20. DP per point: 1.000000
  21. Point Scale: 2.000000
  22. HQX4 size: 960x540
  23. Loading PersistentGameData from Steam Cloud: persistentgamedata1.dat.
  24. Loading PersistentGameData from Steam Cloud: persistentgamedata2.dat.
  25. Loading PersistentGameData from Steam Cloud: persistentgamedata3.dat.
  26. playing cutscene 1 (Intro).
  27. Renderbuffer ID: 1 size 2048x2048
  28. Framebuffer Width: 1920
  29. Render Width: 1920
  30. Window Width: 1920
  31. Multiplier: 0.222222
  32. DP per point: 1.000000
  33. Point Scale: 4.500000
  34. HQX4 size: 1920x1080
  35. Cutscene: correct anm2 timing: f0 -> f5
  36. Viewport: 1920x1080
  37. Framebuffer Width: 1920
  38. Render Width: 960
  39. Window Width: 1920
  40. Multiplier: 4.615385
  41. DP per point: 1.000000
  42. Point Scale: 2.000000
  43. HQX4 size: 960x540
  44. Loading PersistentGameData from Steam Cloud: persistentgamedata1.dat.
  45. CPU time spent on enemy queries: 0.00 seconds.
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