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- (gdb) bt
- #0 0x0000000000914da7 in is_gun (this=0x30c5650) at item.cpp:869
- #1 item::damage_cut (this=0x30c5650) at item.cpp:690
- #2 0x00000000006b6802 in player::roll_stuck_penalty (this=0x30c50e0, z=<optimized out>, stabbing=false) at melee.cpp:686
- #3 0x00000000006b8b32 in player::melee_special_effects (this=0x30c50e0, g=0x7ffff7f80010, z=0x7ffff7f552d0, p=0x0,
- crit=false, bash_dam=@0x7fffffffd8d0, cut_dam=@0x7fffffffd8e0, stab_dam=@0x7fffffffd8f0) at melee.cpp:1222
- #4 0x00000000006bf7da in player::hit_mon (this=0x30c50e0, g=0x7ffff7f80010, z=0x7ffff7f552d0, allow_grab=true)
- at melee.cpp:194
- #5 0x0000000000718b81 in melee_monster (target=4, g=0x7ffff7f80010, this=0x30c50e0) at npcmove.cpp:1352
- #6 npc::execute_action (this=0x30c50e0, g=0x7ffff7f80010, action=npc_melee, target=4) at npcmove.cpp:242
- #7 0x000000000071cb80 in npc::move (this=0x30c50e0, g=0x7ffff7f80010) at npcmove.cpp:109
- #8 0x00000000008565b5 in game::monmove (this=0x7ffff7f80010) at game.cpp:3221
- #9 0x0000000000865b4d in game::do_turn (this=0x7ffff7f80010) at game.cpp:648
- #10 0x0000000000403e00 in main (argc=<optimized out>, argv=<optimized out>) at main.cpp:40
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