Bok_Choi

Maria Gladstone, Ancestral Barbarian

Nov 1st, 2019
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  1. ~ General Info ~
  2. Class: Barbarian: Path of the Ancestral Guardians
  3. Race: Goliath
  4. Name: Maria Gladstone
  5. Sex: F
  6. Alignment: Chaotic Neutral
  7. Age: 17
  8. Background: Urchin
  9. Saving Throws: Strength, Constitution
  10. Skill proficiencies: Athletics, Perception, Intimidation, Sleight of Hand, Stealth
  11. Tool proficiencies: Light/Medium Armor, Shields, Disguise Kit, thieves’ tools
  12. Weapons: Simple/martial weapons
  13. Languages: Common, Giant,
  14. Proficiency Bonus: 2
  15.  
  16. ~Race Features:~
  17.  
  18. Strength +2, Con +1
  19. Size: Medium
  20. Speed: 30ft
  21. Natural Athlete: Athletics Proficiency
  22. Stone’s Endurance: When you take damage, you can use your reaction to roll a d12. Add your Constitution modifier to the number rolled, and reduce the damage by that total. After you use this trait, you can’t use it again until you finish a short or long rest. (1d12+2)
  23. Powerful Build: You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
  24. Mountain Born: You’re acclimated to high altitude, including elevations above 20,000 feet. You’re also naturally adapted to cold climates, as described in chapter 5 of the Dungeon Master’s Guide. Languages: You can speak, read, and write Common and Giant.
  25.  
  26. ~Background~
  27.  
  28. Urchin:
  29. Proficiencies: Sleight of Hand, Stealth
  30. Feature: City Secrets
  31. You know the secret patterns and flow to cities and can find passages through the urban sprawl that others would miss. When you are not in combat, you (and companions you lead) can travel between any two locations in the city twice as fast as your speed would normally allow.
  32.  
  33. Personality Trait: I hide scraps of food and trinkels away in my pockets.
  34. Ideal: Change. The low are lifted up, and the high and mighty are brought down. Change is the nature of things. .
  35. Bond: No one else should have to endure the hardships I've been through.
  36. Flaw: It's not stealing if I need it more than someone else.
  37.  
  38. ~Class Features:~
  39.  
  40. In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action. While raging, you gain the following benefits if you aren't wearing heavy armor:
  41. You have advantage on Strength checks and Strength saving throws.
  42. When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table.
  43. You have resistance to bludgeoning, piercing, and slashing damage.
  44. If you are able to cast spells, you can't cast them or concentrate on them while raging. Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action. Once you have raged the number of times shown for your barbarian level in the Rages column of the Barbarian table, you must finish a long rest before you can rage again.
  45.  
  46. Unarmored Defense: 10+dex+con (14)
  47. Reckless Attack: When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you an advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.
  48. Danger Sense: You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can't be blinded, deafened, or incapacitated.
  49.  
  50. Primal Path: Path of the Ancestral Guardian
  51.  
  52. Ancestral Protectors: While you’re raging, the first creature you hit with an attack on your turn becomes the target of the warriors, which hinder its attacks. Until the start of your next turn, that target has disadvantage on any attack roll that isn’t against you, and when the target hits a creature other than you with an attack, that creature has resistance to the damage dealt by the attack. The effect on the target ends early if your rage ends.
  53.  
  54. ~Stats: (16, 14, 13, 12, 12, 8)~
  55. Strength: 18 (+4)
  56. Dexterity: 14 (+2)
  57. Constitution: 14 (+2)
  58. Wisdom: 8 (-1)
  59. Intelligence: 12 (+1)
  60. Charisma: 12 (+1)
  61.  
  62. Level: 3
  63. HP: 28/28
  64. AC: 14
  65. GP: 10
  66. Rage: 3/3
  67.  
  68. Hit: 1d20+6 Damage: [Greataxe 1d12+4] [Handaxe 1d6+4] (+2 rage)
  69.  
  70. Inventory: Greataxe, two handaxes, Explorer’s pack (Backpack, bedroll, mess kit, tinderbox, 10 torches, 10 rations, waterskin, hemp rope, 4 javelins, a small knife, a map of the city you grew up in, a pet mouse, a token to remember your parents by, a set of common clothes.
  71.  
  72. Backstory:
  73.  
  74. … My name is Maria! Nice to meet you~ Oh my GOD, your little sword is SO CUTE! Did you want to stab me with that? Heehee~ Goodbye.
  75.  
  76. Maria Gladstone grew up on the surface, born to a recently exiled Goliath family. Scratching out a life, struggling to eat every day, the few people who encountered the family say that little Maria had a strange penchant for violence… A few days after her sixteenth birthday, she showed up in Ansas, alone, guided by a familiar Loxodon guide. She can sometimes be seen skipping down the streets, cheerful as ever in this post-apocalyptic world. Nobody knows how she survives on her own, let alone how she maintains her cheery facade.
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