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- --locals
- local lp = game.Players.LocalPlayer
- local ps = game:GetService("Players")
- local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/xHeptc/Kavo-UI-Library/main/source.lua"))()
- local Window = Library.CreateLib("STK GUI By Asian", "BloodTheme")
- local Tab = Window:NewTab("Main")
- local Section = Tab:NewSection("Killer")
- local pt = {}
- for i,v in pairs(ps:GetPlayers()) do
- table.insert(pt,v.Name)
- table.sort(pt)
- end
- local dropdown = Section:NewDropdown("TP To ","Pick Player to Tp to", pt, function(player)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players[player].Character.HumanoidRootPart.CFrame
- end)
- game.Players.PlayerAdded:Connect(function(player)
- local name = player.Name
- table.insert(pt,name)
- dropdown:Refresh(pt)
- end)
- game.Players.PlayerRemoving:Connect(function(player)
- local name = player.Name
- for i,v in pairs(pt)do
- if v == name then
- table.remove(pt,i)
- end
- end
- dropdown:Refresh(pt)
- end)
- Section:NewButton("Kiriot'Esp","esp", function()
- local ESP = loadstring(game:HttpGet("https://kiriot22.com/releases/ESP.lua"))()
- ESP:Toggle(true)
- end)
- local sur = Tab:NewSection("Survivor")
- sur:NewButton("Auto Fuel","Use it in 15 seconds of the killer loading", function()
- local args = {
- [1] = "JoinMatch"
- }
- game:GetService("ReplicatedStorage").PlayerChannel:FireServer(unpack(args))
- game.Workspace.RocketFuel["Happy Neighborhood Fuel"].RocketFuel.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").FuelDeposit.Generator.SecretCode.CFrame
- wait(.3)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").CurrentMap.SurvivorSpawns.Spawn.CFrame
- game.Players.LocalPlayer.Character.Humanoid.Jump = true
- end)
- sur:NewButton("TP 2 Exit"," Use it when exit is open", function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").CurrentMap.ExitDoor.Open.Door.CFrame
- end)
- sur:NewButton("Fuel TP", "ok", function()
- game.Workspace.RocketFuel["Happy Neighborhood Fuel"].RocketFuel.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end)
- game:GetService("RunService").Stepped:Connect(function()
- if getgenv().getgenv().Noclip then
- game.Players.LocalPlayer.Character.Humanoid:ChangeState(11)
- end
- end)
- sur:NewToggle("NoClip","ok", function(state)
- getgenv().Noclip = state
- end)
- local Tab2 = Window:NewTab("Rocket Map")
- local Section2 = Tab2:NewSection("Rocket Map")
- Section2:NewButton("TP To Cell Power","Yes", function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").CurrentMap.Puzzles.Safes.Safe2.Collider.CFrame
- end)
- Section2:NewButton("Destroy Traps","Destroys Traps", function()
- game:GetService("Workspace").CurrentMap.RatTraps:Destroy()
- end)
- Section2:NewButton("TP 2 Exit"," Use it when exit is open", function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").CurrentMap.ExitDoor.Open.Door.CFrame
- end)
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