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- import javax.swing.*;
- import java.awt.*;
- import java.awt.event.ActionEvent;
- import java.awt.event.ActionListener;
- import java.awt.event.KeyEvent;
- import java.awt.event.KeyListener;
- public class JumpingGame extends JFrame {
- private static final int WIDTH = 400;
- private static final int HEIGHT = 400;
- private static final int GROUND_HEIGHT = 300;
- private int characterY = GROUND_HEIGHT;
- public JumpingGame() {
- setTitle("Jumping Game");
- setSize(WIDTH, HEIGHT);
- setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
- JumpingPanel jumpingPanel = new JumpingPanel();
- add(jumpingPanel);
- addKeyListener(new JumpingKeyListener());
- Timer timer = new Timer(10, new ActionListener() {
- @Override
- public void actionPerformed(ActionEvent e) {
- jumpingPanel.update();
- }
- });
- timer.start();
- }
- private class JumpingPanel extends JPanel {
- @Override
- protected void paintComponent(Graphics g) {
- super.paintComponent(g);
- g.setColor(Color.BLUE);
- g.fillRect(50, characterY, 30, 30);
- }
- public void update() {
- if (characterY < GROUND_HEIGHT) {
- characterY += 2; // Simulating gravity
- repaint();
- }
- }
- }
- private class JumpingKeyListener implements KeyListener {
- @Override
- public void keyPressed(KeyEvent e) {
- if (e.getKeyCode() == KeyEvent.VK_SPACE && characterY == GROUND_HEIGHT) {
- jump();
- }
- }
- @Override
- public void keyTyped(KeyEvent e) {
- // Not used
- }
- @Override
- public void keyReleased(KeyEvent e) {
- // Not used
- }
- private void jump() {
- // Simulate jumping by moving the character upwards
- characterY -= 50;
- }
- }
- public static void main(String[] args) {
- SwingUtilities.invokeLater(new Runnable() {
- @Override
- public void run() {
- new JumpingGame().setVisible(true);
- }
- });
- }
- }
- This code creates a simple jumping game where the character jumps when you press the space bar. The JumpingGame class extends JFrame and contains a JumpingPanel class that extends JPanel. The character is represented by a blue rectangle, and jumping is simulated by changing the character's vertical position. The JumpingKeyListener class listens for the space bar key press and triggers the jump.
- Note: This is a basic example for educational purposes. In a real game, you would likely use a game engine or a more sophisticated graphics library for better performance and flexibility.
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