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Helgodxdd

FPS

Dec 25th, 2021 (edited)
63
Never
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  1. local Render_Yes = function()
  2. for i,v in pairs(game:GetDescendants()) do
  3. if v.ClassName == ("Decal") and v.Name ~= "face" then
  4. v:Destroy()
  5. end
  6. if v.ClassName == ("Texture") then
  7. v:Destroy()
  8. end
  9. if v.ClassName == ("ParticleEmitter") or v.ClassName == ("Trail") then
  10. v.Lifetime = NumberRange.new(0)
  11. end
  12. if v.ClassName == ("Explosion") then
  13. v.BlastPressure = 1
  14. v.BlastRadius = 1
  15. end
  16. if v.ClassName == ("Fire") or v.ClassName == ("SpotLight") or v.ClassName == ("Smoke") or v.ClassName == ("Sparkles") then
  17. v.Enabled = false
  18. end
  19. if v.ClassName == ("BlurEffect") or v.ClassName == ("SunRaysEffect") or v.ClassName == ("ColorCorrectionEffect") or v.ClassName == ("BloomEffect") or v.ClassName == ("DepthOfFieldEffect") then
  20. v.Enabled = false
  21. end
  22. end
  23. game.DescendantAdded:Connect(function(v)
  24. wait()
  25. if v.ClassName == ("Decal") and v.Name ~= "face" then
  26. v:Destroy()
  27. end
  28. if v.ClassName == ("Texture") then
  29. v:Destroy()
  30. end
  31. if v.ClassName == ("ParticleEmitter") or v.ClassName == ("Trail") then
  32. v.Lifetime = NumberRange.new(0)
  33. end
  34. if v.ClassName == ("Explosion") then
  35. v.BlastPressure = 1
  36. v.BlastRadius = 1
  37. end
  38. if v.ClassName == ("Fire") or v.ClassName == ("SpotLight") or v.ClassName == ("Smoke") or v.ClassName == ("Sparkles") then
  39. v.Enabled = false
  40. end
  41. if v.ClassName == ("BlurEffect") or v.ClassName == ("SunRaysEffect") or v.ClassName == ("ColorCorrectionEffect") or v.ClassName == ("BloomEffect") or v.ClassName == ("DepthOfFieldEffect") then
  42. v.Enabled = false
  43. end
  44. end)
  45. end
  46. --remove_this_if_you_have_synapse sethiddenproperty(game.Lighting,"Technology",2)
  47. --remove_this_if_you_have_synapse sethiddenproperty(game.Workspace.Terrain,"Decoration",false)
  48. --remove_this_if_you_have_synapse settings().Rendering.QualityLevel = "Level01"
  49. game.Lighting.GlobalShadows = false
  50. game.Lighting.FogEnd = 9e9
  51. game.Lighting.Brightness = 0
  52. Render_Yes()
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