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- local Render_Yes = function()
- for i,v in pairs(game:GetDescendants()) do
- if v.ClassName == ("Decal") and v.Name ~= "face" then
- v:Destroy()
- end
- if v.ClassName == ("Texture") then
- v:Destroy()
- end
- if v.ClassName == ("ParticleEmitter") or v.ClassName == ("Trail") then
- v.Lifetime = NumberRange.new(0)
- end
- if v.ClassName == ("Explosion") then
- v.BlastPressure = 1
- v.BlastRadius = 1
- end
- if v.ClassName == ("Fire") or v.ClassName == ("SpotLight") or v.ClassName == ("Smoke") or v.ClassName == ("Sparkles") then
- v.Enabled = false
- end
- if v.ClassName == ("BlurEffect") or v.ClassName == ("SunRaysEffect") or v.ClassName == ("ColorCorrectionEffect") or v.ClassName == ("BloomEffect") or v.ClassName == ("DepthOfFieldEffect") then
- v.Enabled = false
- end
- end
- game.DescendantAdded:Connect(function(v)
- wait()
- if v.ClassName == ("Decal") and v.Name ~= "face" then
- v:Destroy()
- end
- if v.ClassName == ("Texture") then
- v:Destroy()
- end
- if v.ClassName == ("ParticleEmitter") or v.ClassName == ("Trail") then
- v.Lifetime = NumberRange.new(0)
- end
- if v.ClassName == ("Explosion") then
- v.BlastPressure = 1
- v.BlastRadius = 1
- end
- if v.ClassName == ("Fire") or v.ClassName == ("SpotLight") or v.ClassName == ("Smoke") or v.ClassName == ("Sparkles") then
- v.Enabled = false
- end
- if v.ClassName == ("BlurEffect") or v.ClassName == ("SunRaysEffect") or v.ClassName == ("ColorCorrectionEffect") or v.ClassName == ("BloomEffect") or v.ClassName == ("DepthOfFieldEffect") then
- v.Enabled = false
- end
- end)
- end
- --remove_this_if_you_have_synapse sethiddenproperty(game.Lighting,"Technology",2)
- --remove_this_if_you_have_synapse sethiddenproperty(game.Workspace.Terrain,"Decoration",false)
- --remove_this_if_you_have_synapse settings().Rendering.QualityLevel = "Level01"
- game.Lighting.GlobalShadows = false
- game.Lighting.FogEnd = 9e9
- game.Lighting.Brightness = 0
- Render_Yes()
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