YouSeeMeRunning

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Jul 16th, 2019
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  1. ###############################################
  2. ## ##
  3. ## WildStacker Configuration ##
  4. ## Developed by Ome_R ##
  5. ## ##
  6. ##############################################
  7.  
  8. # How should the item that is given to players by the give command be called?
  9. # {0} represents stack size
  10. # {1} represents entity/block type
  11. # {2} represents item type (Egg / Spawner / Barrel
  12. give-item-name: '&6&lx{0} &7&l{1} {2}'
  13.  
  14. # The inspect tool of the plugin.
  15. # When clicking an item, entity, barrel or spawner, all the information
  16. # about the object will be displayed to the player
  17. inspect-tool:
  18. type: STICK
  19. name: '&6Inspect Tool'
  20. lore:
  21. - '&7Click on an object to get more details about it.'
  22.  
  23. # What data handler should be used?
  24. # Use the followings: SQL, FILE
  25. # Warning: You can't move change data handlers, or data will be deleted
  26. data-handler: FILE
  27.  
  28. # Here you can configurable all features related to stacked items
  29. items:
  30. # Should items get stacked on the server
  31. enabled: true
  32.  
  33. # How many blocks from the item should be checked for other items to stack into
  34. merge-radius: 5
  35.  
  36. # Custom display-name for the items on ground.
  37. # If you don't want a display-name, use "custom-name: ''"
  38. # {0} represents stack amount
  39. # {1} represents display name
  40. # {2} represents display name in upper cas
  41. custom-name: '&6&lx{0} &7&l{1}'
  42.  
  43. # Blacklisted items are items that won't get stacked.
  44. # Material list: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
  45. # Make sure you follow the "TYPE" and "TYPE:DATA" formats.
  46. # If you wish to disable blacklisted items, use "blacklist: []
  47. blacklist:
  48. - EGG
  49.  
  50. # Whitelisted items are items that will get stacked.
  51. # Material list: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
  52. # Make sure you follow the "TYPE" and "TYPE:DATA" formats.
  53. # If you wish to disable whitelisted items, use "whitelist: []
  54. whitelist: []
  55.  
  56. # Set a maximum stack for specific items.
  57. # Make sure you follow the "TYPE" and "TYPE:DATA" formats.
  58. # You can use 'all' as a global limit (all: 20 will set all items to be limited to 20 per stack)
  59. # If you don't want any limits, you can set a random type
  60. limits:
  61. LOG:1: 1024
  62.  
  63. # A list of worlds items won't get stacked inside them (case-sensitive
  64. disabled-worlds:
  65. - Arena
  66.  
  67. # Set a maximum amount of item objects in a chunk.
  68. # If you want to disable the feature, set it to 0
  69. chunk-limit: 0
  70.  
  71. # When enabled, all items will have a custom name (even if not stacked
  72. unstacked-custom-name: true
  73.  
  74. # When fix-stack is disabled, items with a max-stack of 1 will be added to inventories
  75. # with a max-stack size of 64. If a player picks up 80 picks, he will get 64 + 16, instead
  76. # of 80 different items
  77. fix-stack: true
  78.  
  79. # When item-display is enabled, the item's name will be displayed instead of it's type
  80. # This will take place on all items, and can only be overridden by custom-display section
  81. item-display: true
  82.  
  83. # When buckets stacker is enabled, water & lava buckets will be stacked in your inventory
  84. # with a max-stack size of 16
  85. buckets-stacker:
  86. # Should buckets get stacked on the server
  87. enabled: true
  88.  
  89. # A list of blacklisted bucket names
  90. name-blacklist:
  91. - '&fGenbucket'
  92.  
  93. # The new max-stack size for buckets. Must be a number between 1 and 64
  94. max-stack: 16
  95.  
  96. # Should items get removed when the kill all task is performed?
  97. # If you want to configure the task, check the entities section
  98. kill-all: true
  99.  
  100. # Should players be able to disable item names for themselves?
  101. # In order to work, ProtocolLib should be installed
  102. names-toggle:
  103. # Can item names be toggled
  104. enabled: false
  105.  
  106. # What the toggle command will be
  107. command: stacker names item
  108.  
  109. # When enabled, a pickup sound will be played to the player
  110. pickup-sound:
  111. # Should pickup-sound be enabled for stacked items
  112. enabled: true
  113.  
  114. # The volume of the sound
  115. volume: 1.0
  116.  
  117. # The pitch of the volume
  118. pitch: 1.0
  119.  
  120. # Here you can configurable all features related to stacked entities
  121. entities:
  122. # Should entities get stacked on the server
  123. enabled: true
  124.  
  125. # How many blocks from the entity should be checked for other entities to stack into
  126. merge-radius: 30
  127.  
  128. # Custom display-name for the entities.
  129. # If you don't want a display-name, use "custom-name: ''"
  130. # {0} represents stack amount
  131. # {1} represents entity type
  132. # {2} represents entity type in upper cas
  133. custom-name: '&6&lx{0} &7&l{1}'
  134.  
  135. # Blacklisted entities are entities that won't get stacked.
  136. # EntityType list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html
  137. # SpawnReason list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html
  138. # If you wish to disable blacklisted entities, use "blacklist: []
  139. blacklist:
  140. - PLAYER
  141. - MYTHIC_MOBS
  142.  
  143. # Whitelisted entities are entities that will get stacked.
  144. # EntityType list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html
  145. # SpawnReason list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html
  146. # If you wish to disable whitelisted entities, use "whitelist: []
  147. whitelist: []
  148.  
  149. # Set a maximum stack for specific entities.
  150. # Make sure you follow the "ENTITY-TYPE" format.
  151. # You can use 'all' as a global limit (all: 20 will set all entities to be limited to 20 per stack)
  152. # If you don't want any limits, you can set a random type
  153. limits:
  154. na: 1000
  155.  
  156. # Set a minimum stack for specific entities.
  157. # Make sure you follow the "ENTITY-TYPE" format.
  158. # You can use 'all' as a global limit (all: 20 will set all entities to be limited to 20 per stack)
  159. # If you don't want any limits, you can set a random type
  160. minimum-limits:
  161. na: 1000
  162.  
  163. # A list of worlds entities won't get stacked inside them (case-sensitive
  164. disabled-worlds:
  165. - Arena
  166. - PvP
  167.  
  168. # Set a maximum amount of entity objects in a chunk.
  169. # If you want to disable the feature, set it to 0
  170. chunk-limit: 0
  171.  
  172. # A list of WorldGuard regions entities won't get stacked inside them (case-sensitive
  173. disabled-regions:
  174. - disabled_world
  175.  
  176. # Blacklisted names is a list of names that when an entity has this name, it won't get stacked.
  177. # Color codes are supported, as well as regex.
  178. # If you wish to enable stacking of all entities based on their name, use "name-blacklist: []
  179. name-blacklist:
  180. - '&f(.*)'
  181.  
  182. # How much time should be passed between auto-stacking? (in ticks)
  183. # Use it on your own risk. Every run, the plugin will go over *all* the entities
  184. # on your server and will try to stack *each* one of them. It may cause lag with incorrect value.
  185. # I recommend setting it to at least 10 seconds (200 ticks)
  186. # If you wish to disable the auto-stacking task, set the stack-interval to 0
  187. stack-interval: 0
  188.  
  189. # Here you can configurable all features related to the kill-all task.
  190. # Every run, the plugin will remove all the stacked entities from your server.
  191. # No drops will be drops, and it won't lag your server at all
  192. kill-all:
  193. # How much time should be passed between auto-killing? (in ticks)
  194. # If you wish to disable the auto-killing task, set the interval to 0
  195. interval: 0
  196.  
  197. # When enabled, the plugin will remove all stacked-entities when clearlagg removes items & entities.
  198. # This feature will work if the interval is set to 0 - these are two different features
  199. clear-lagg: true
  200.  
  201. # A list of all checks that the plugin does before trying to stack two entities together
  202. stack-checks:
  203. SPAWN_REASON: false
  204. NERFED: true
  205. AGE: true
  206. EXACT_AGE: false
  207. CAN_BREED: true
  208. IS_TAMED: true
  209. ANIMAL_OWNER: true
  210. SKELETON_TYPE: true
  211. ZOMBIE_BABY: true
  212. SLIME_SIZE: true
  213. ZOMBIE_PIGMAN_ANGRY: false
  214. ENDERMAN_CARRIED_BLOCK: true
  215. BAT_AWAKE: false
  216. GUARDIAN_ELDER: true
  217. PIG_SADDLE: true
  218. SHEEP_SHEARED: false
  219. SHEEP_COLOR: false
  220. WOLF_ANGRY: false
  221. WOLF_COLLAR_COLOR: true
  222. OCELOT_TYPE: true
  223. HORSE_TYPE: true
  224. HORSE_COLOR: true
  225. HORSE_STYLE: true
  226. HORSE_CARRYING_CHEST: true
  227. HORSE_TAME_PROGRESS: true
  228. HORSE_MAX_TAME_PROGRESS: true
  229. HORSE_JUMP: true
  230. RABBIT_TYPE: true
  231. VILLAGER_PROFESSION: false
  232. LLAMA_COLOR: true
  233. LLAMA_STRENGTH: true
  234. PARROT_TYPE: true
  235. PUFFERFISH_STATE: true
  236. TROPICALFISH_TYPE: true
  237. TROPICALFISH_BODY_COLOR: true
  238. TROPICALFISH_TYPE_COLOR: true
  239. PHANTOM_SIZE: true
  240.  
  241. # A list of all actions that the plugin check before unstacking an entity stack
  242. stack-split:
  243. NAME_TAG: true
  244. MUSHROOM_SHEAR: true
  245. SHEEP_SHEAR: true
  246. SHEEP_DYE: false
  247. ENTITY_BREED: true
  248.  
  249. # Linked-entities are entities that are linked to one spawner or more.
  250. # A spawner that has an entity linked to, will try to stack it's entities first to the linked one.
  251. # Linked entities feature won't work if entities-stacking is disabled
  252. linked-entities:
  253. # Should entities be linked to spawners
  254. enabled: true
  255.  
  256. # The maximum distance that the linked entity can be from the spawner.
  257. # If the entity is too far, it will get unlinked automatically from the spawner
  258. max-distance: 50
  259.  
  260. # Instant-kill will kill the entire stack instead of unstack it by one.
  261. # When an entire stack dies, their drops are getting multiplied.
  262. # DamageCause list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/EntityDamageEvent.DamageCause.html
  263. # EntityType list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html
  264. # If you don't want instant-kill, use "instant-kill: []
  265. instant-kill:
  266. - FALL
  267. - LAVA
  268. - VOID
  269. - CUSTOM
  270.  
  271. # Nerfed entities are entities that cannot attack / target other entities and players.
  272. # SpawnReason list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html
  273. # If you don't want nerfed entities, use "nerfed-spawning: []
  274. nerfed-spawning:
  275. - SPAWNER
  276. - CHUNK_GEN
  277. - BUILD_IRONGOLEM
  278. - BREEDING
  279. - BUILD_SNOWMAN
  280. - BUILD_WITHER
  281. - CURED
  282. - CUSTOM
  283. - DISPENSE_EGG
  284. - BROWNED
  285. - EGG
  286. - ENDER_PEARL
  287. - INFECTION
  288. - JOCKEY
  289. - LIGHTNING
  290. - MOUNT
  291. - NATURAL
  292. - NETHER_PORTAL
  293. - OCELOT_BABY
  294. - REINFORCEMENTS
  295. - SHEARED
  296. - SLIME_SPLIT
  297. - TRAP
  298. - SPAWNER_EGG
  299. - DEFAULT
  300.  
  301. # A list of worlds that entities can get nerfed in
  302. nerfed-worlds:
  303. - island_normal_world
  304. - island_end_world
  305. - island_nether_world
  306.  
  307. # Stack-down is a feature that will force entities to stack to other entities that are below their y level.
  308. # This feature is great for flying entities, like blazes and ghasts
  309. stack-down:
  310. # Should the stack-down feature be enabled on the server
  311. enabled: true
  312. # A list of entities that will be forced to only stack down
  313. stack-down-types:
  314. - BLAZE
  315. - GHAST
  316.  
  317. # If a stacked entity dies from fire, should the fire continue to the next entity
  318. keep-fire: true
  319.  
  320. # If enabled, the placeholder '{}' will be replaced with the stack amount for mythic mobs
  321. mythic-mobs-custom-name: true
  322.  
  323. # When enabled, the stack will keep the lowest health between the two entities that are stacked
  324. keep-lowest-health: false
  325.  
  326. # When enabled, parents of the entity will get stacked together after breeding
  327. stack-after-breed: true
  328.  
  329. # When enabled, entities' names will be shown only if player looks exactly towards them
  330. hide-names: false
  331.  
  332. # Should players be able to disable entity names for themselves?
  333. # In order to work, ProtocolLib should be installed
  334. names-toggle:
  335. # Can entity names be toggled
  336. enabled: false
  337.  
  338. # What the toggle command will be
  339. command: stacker names entity
  340.  
  341. # Should entities get knockback after they are killed
  342. next-stack-knockback: false
  343.  
  344. # Here you can configurable all features related to stacked spawners
  345. spawners:
  346. # Should spawners get stacked on the server
  347. enabled: true
  348.  
  349. # How many blocks from the spawner should be checked for other spawners to stack into
  350. merge-radius: 255
  351.  
  352. # Custom hologram for the spawners.
  353. # Holograms will be displayed only if one of the following plugins is enabled: HolographicDisplay, Holograms, Arconix
  354. # If you don't want a hologram, use "custom-name: ''"
  355. # {0} represents stack amount
  356. # {1} represents entity type
  357. # {2} represents entity type in upper cas
  358. custom-name: '&6&lx{0} &7&l{1}'
  359.  
  360. # Blacklisted spawners are spawners that won't get stacked.
  361. # EntityType list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html
  362. # If you wish to disable blacklisted spawners, use "blacklist: []
  363. blacklist: []
  364.  
  365. # Whitelisted spawners are spawners that will get stacked.
  366. # EntityType list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html
  367. # If you wish to disable whitelisted spawners, use "whitelist: []
  368. whitelist: []
  369.  
  370. # Set a maximum stack for specific spawners.
  371. # Make sure you follow the "ENTITY-TYPE" format.
  372. # You can use 'all' as a global limit (all: 20 will set all spawners to be limited to 20 per stack)
  373. # If you don't want any limits, you can set a random type
  374. limits:
  375. all: 75
  376.  
  377. # A list of worlds spawners won't get stacked inside them (case-sensitive
  378. disabled-worlds:
  379. - Arena
  380.  
  381. # Set a maximum amount of spawner objects in a chunk.
  382. # If you want to disable the feature, set it to 0
  383. chunk-limit: 0
  384.  
  385. # When enabled, the plugin will try to find a spawner in the whole chunk instead
  386. # of only in the provided radius. merge-radius will be overridden, and will be used
  387. # as a y-level range only
  388. chunk-merge: true
  389.  
  390. # Should explosions break the entire stack, or just reducing it by one
  391. explosions-break-stack: true
  392.  
  393. # Chance of spawners to be dropped after an explosion
  394. explosions-break-chance: 100
  395.  
  396. # Chance of spawners to be dropped after break of silk touch
  397. silk-touch-break-chance: 100
  398.  
  399. # Should spawners get dropped without silktouch?
  400. # If enabled, only players with wildstacker.nosilkdrop will be able to get the spawners.
  401. # This feature will not work with other spawner-providers, such as SilkSpawner
  402. drop-without-silk: true
  403.  
  404. # Here you can configurable all features related to silk-touch enchantment
  405. silk-spawners:
  406. # Should spawners get dropped when mining them using a silk-touch pickaxe?
  407. # If another similar plugin to this feature is enabled, it will override this feature
  408. enabled: true
  409.  
  410. # Custom name for the item.
  411. # If you don't want a custom name, use "custom-name: ''"
  412. # {0} represents stack amount
  413. # {1} represents entity typ
  414. custom-name: '&fx{0} &e{1} &fSpawners'
  415.  
  416. # Should explosions act like silk-touch and drop the spawner
  417. explosions-drop-spawner: true
  418.  
  419. # Should the spawner item go straight into the player's inventory instead of dropping on ground
  420. drop-to-inventory: true
  421.  
  422. # Should sneaking while mining break the entire stack instead of reducing it by one
  423. shift-get-whole-stack: true
  424.  
  425. # Should one item be dropped for a stacked spawner instead of multiple items?
  426. # This feature will not work with other spawner-providers, such as SilkSpawner
  427. get-stacked-item: false
  428.  
  429. # When enabled, holograms will only be displayed when clicking on spawners.
  430. # They will be displayed for 3 seconds.
  431. # You must set a valid custom-name for it to work
  432. floating-names: false
  433.  
  434. # Here you can configurable all features related to the break menu
  435. break-menu:
  436. # When enabled and shift right-clicking a spawner, a "break-menu" will be opened.
  437. # You can select there how many spawners you want to remove from the stack
  438. enabled: false
  439. size: 3
  440.  
  441. # The title of the gui
  442. title: '&lBreak Menu'
  443.  
  444. # Here you can list all fill items for the gui.
  445. # If you don't want any, set the type to AIR
  446. fill-items:
  447. '1':
  448. type: STAINED_GLASS_PANE
  449. data: 15
  450. name: '&f'
  451. slots: 0,1,7,8,9,17,18,19,25,26
  452. '2':
  453. type: STAINED_GLASS_PANE
  454. data: 1
  455. name: '&f'
  456. slots: 2,3,4,5,6,10,12,14,16,20,21,22,23,24
  457.  
  458. # Here you can list all break slots
  459. break-slots:
  460. '11':
  461. type: MOB_SPAWNER
  462. name: '&6&lx64 Spawners'
  463. amount: 64
  464. '13':
  465. type: MOB_SPAWNER
  466. name: '&6&lx128 Spawners'
  467. amount: 128
  468. '15':
  469. type: MOB_SPAWNER
  470. name: '&6&lx256 Spawners'
  471. amount: 256
  472.  
  473. # When enabled and player is clicking a spawner while sneaking, an inventory will be opened, there
  474. # he can put spawner items to add to the spawner. Make sure break-menu is disabled
  475. place-inventory: false
  476.  
  477. # When enabled, you must have the permission wildstacker.place.<entity> to place an entity.
  478. # You can give a player the ability to place all spawners with wildstacker.place.
  479. placement-permission: false
  480.  
  481. # When enabled and player is placing a spawner while sneaking, all of the spawners the player
  482. # is holding will be placed instead of only 1
  483. shift-place-stack: true
  484.  
  485. # Set a charge amount for breaking spawners
  486. break-charge:
  487. amount: 0
  488. multiply-stack-amount: false
  489.  
  490. # Set a charge amount for placing spawners
  491. place-charge:
  492. amount: 0
  493. multiply-stack-amount: false
  494.  
  495. # When enabled, players will be able to change spawners by clicking them with spawn eggs
  496. change-using-eggs: false
  497.  
  498. # When enabled and change-using-eggs is enabled, the amount of eggs that will be required to change
  499. # a spawner would be the same as the stack size of the spawner
  500. eggs-stack-multiply: false
  501.  
  502. # Should there be the ablity to place spawners next to each other
  503. next-spawner-placement: true
  504.  
  505. # Should there be only one spawner in the merge radius
  506. only-one-spawner: true
  507.  
  508. # Here you can configurable all features related to stacked barrels (aka stacked blocks)
  509. barrels:
  510. # Should blocks get stacked into barrels on the server
  511. enabled: false
  512.  
  513. # How many blocks from the barrel should be checked for other blocks to stack into
  514. merge-radius: 1
  515.  
  516. # Custom hologram for the barrels.
  517. # Holograms will be displayed only if one of the following plugins is enabled: HolographicDisplay, Holograms, Arconix
  518. # If you don't want a hologram, use "custom-name: ''"
  519. # {0} represents stack amount
  520. # {1} represents barrel type
  521. # {2} represents barrel type in upper cas
  522. custom-name: '&6&lx{0} &7&l{1}'
  523.  
  524. # Blacklisted barrels are barrels that won't get stacked.
  525. # Material list: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
  526. # Make sure you follow the "TYPE" and "TYPE:DATA" formats.
  527. # If you wish to disable blacklisted spawners, use "blacklist: []
  528. blacklist: []
  529.  
  530. # Whitelisted blocks are blocks that will get stacked.
  531. # Material list: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
  532. # Make sure you follow the "TYPE" and "TYPE:DATA" formats.
  533. # If you wish to disable whitelisted spawners, use "whitelist: []
  534. whitelist:
  535. - DIAMOND_BLOCK
  536.  
  537. # Set a maximum stack for a specific barrel.
  538. # Make sure you follow the "TYPE" and "TYPE;DATA" formats.
  539. # You can use 'all' as a global limit (all: 20 will set all barrels to be limited to 20 per stack)
  540. # If you don't want any limits, you can set a random type
  541. limits:
  542. DIAMOND_BLOCK: 100
  543.  
  544. # A list of worlds barrels won't get stacked inside them (case-sensitive
  545. disabled-worlds:
  546. - Arena
  547.  
  548. # Set a maximum amount of barrel objects in a chunk.
  549. # If you want to disable the feature, set it to 0
  550. chunk-limit: 0
  551.  
  552. # When enabled, the plugin will try to find a block in the whole chunk instead
  553. # of only in the provided radius. merge-radius will be overridden, and will be used
  554. # as a y-level range only
  555. chunk-merge: false
  556.  
  557. # Should explosions break the entire stack, or just reducing it by one
  558. explosions-break-stack: true
  559.  
  560. # Here you can configurable all features related to toggle commands
  561. toggle-command:
  562. # Should toggle-commands be enabled
  563. enabled: false
  564.  
  565. # What the toggle command will be
  566. command: stacker toggle
  567.  
  568. # When enabled and player is clicking a barrel while sneaking, an inventory will be opened, there
  569. # he can put blocks to add to the barrel
  570. place-inventory: true
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