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  1. #ifdef CONFIG_TOP
  2. #include "proffieboard_v2_config.h"
  3. #define NUM_BLADES 2
  4. #define NUM_BUTTONS 2
  5. #define VOLUME 1800
  6. const unsigned int maxLedsPerStrip = 144;
  7. #define CLASH_THRESHOLD_G 3.0
  8. #define ENABLE_AUDIO
  9. #define ENABLE_MOTION
  10. #define ENABLE_WS2811
  11. #define ENABLE_SD
  12. #define FILTER_CUTOFF_FREQUENCY 130
  13. #define FILTER_ORDER 8
  14. #define MOTION_TIMEOUT 60 * 15 * 1000
  15. #define IDLE_OFF_TIME 60 * 15 * 1000
  16. #define DISABLE_BASIC_PARSER_STYLES
  17. #define DISABLE_DIAGNOSTIC_COMMANDS
  18. #define ENABLE_ALL_EDIT_OPTIONS
  19. #define FETT263_EDIT_MODE_MENU
  20. #define FETT263_DUAL_MODE_SOUND
  21. #define FETT263_CLASH_STRENGTH_SOUND
  22. #define FETT263_MAX_CLASH 16
  23. #define FETT263_MULTI_PHASE
  24. #define FETT263_POWER_LOCK
  25. #define FETT263_SAY_COLOR_LIST
  26. #define FETT263_SAY_COLOR_LIST_CC
  27. #define FETT263_SAY_BATTERY_PERCENT
  28. #define FETT263_LOCKUP_DELAY 200
  29. #define FETT263_BM_CLASH_DETECT 6
  30. #define FETT263_SWING_ON
  31. #define FETT263_SWING_ON_SPEED 250
  32. #define FETT263_TWIST_ON
  33. #define FETT263_THRUST_ON_PREON
  34. #define FETT263_STAB_ON_PREON
  35. #define FETT263_TWIST_OFF
  36. #define FETT263_FORCE_PUSH
  37. #define FETT263_FORCE_PUSH_LENGTH 5
  38. #define NO_REPEAT_RANDOM
  39. #define COLOR_CHANGE_DIRECT
  40. #endif
  41.  
  42. #ifdef CONFIG_PROP
  43. #include "../props/saber_fett263_buttons.h"
  44. #endif
  45.  
  46.  
  47. #ifdef CONFIG_PRESETS
  48.  
  49. Preset presets[] = {
  50. { "ixamletsi;common", "common/tracks/swmainpv.wav",
  51. /* copyright Fett263 Rotoscope (Primary Blade) OS6 Style
  52. https://fett263.com/fett263-proffieOS6-style-library.html#Rotoscope
  53. OS6.7 v4.018
  54. This Style Contains 8748 Unique Combinations
  55. Style Options:
  56. Default (0): Hyper Responsive Rotoscope (Original Trilogy)
  57. 1: Hyper Responsive Rotoscope (Prequels)
  58. 2: Hyper Responsive Rotoscope (Sequels)
  59.  
  60. Base Color: Rgb<0,255,255> (0)
  61.  
  62. --Effects Included--
  63. Preon Effect Options: Default (0): Disable, 1: Faulty Ignition (PreOn Color), 2: Overload (PreOn Color), 3: Pulsing (PreOn Color)
  64. Ignition Effect Options: Default (0): Standard Ignition, 1: Dual Mode Wipe (Up = Fast), 2: SparkTip Ignition
  65. PowerUp Effect Options: Default (0): Disable, 1: Power Flash, 2: Power Surge (Unstable V1)
  66. Retraction Effect Options: Default (0): Standard Retraction, 1: SparkTip Retraction, 2: Dual Mode Wipe In (Down = Fast)
  67. CoolDown Effect Options: Default (0): Disable, 1: Power Flash, 2: Power Burst Forward
  68. PostOff Effect Options: Default (0): Disable, 1: Emitter Cool Off (Preon Size), 2: Battery Glow (Emitter Size)
  69. Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb
  70. LightningBlock Effect: Responsive Lightning Block
  71. Drag Effect: Intensity Sparking Drag
  72. Melt Effect: Intensity Melt
  73. Blast Effect: Blast Wave (Random)
  74. Clash Effect: Real Clash V1
  75. Swing Effect Options: Default (0): Disable, 1: Interactive Power Build-up (Force Recharge), 2: Interactive Ice Blade (Force Effect)
  76. Swing Option 1- Interactive Power Build-up (Force Recharge) Interactive Control: Force to build up Power, Swing to throw, recharge after use with Force.
  77. Swing Option 2- Interactive Ice Blade (Force Effect) Interactive Control: Force to freeze blade, clashes will break ice.
  78. */
  79. StylePtr<Layers<ColorSelect<IntArg<STYLE_OPTION_ARG,0>,TrInstant,Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,RandomFlicker<StripesX<Int<15000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingAcceleration<100>,Int<50>,Int<300>>,Scale<SwingAcceleration<100>,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,255>>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,255>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,255,255>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,255>>,Mix<Int<19276>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,255,255>>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,255>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,255>>>,Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,RandomFlicker<StripesX<Int<24000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingAcceleration<100>,Int<50>,Int<300>>,Scale<SwingAcceleration<100>,Int<24000>,Int<16000>>>,Int<-1400>,Int<-100>>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,255>>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,255>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,255,255>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,255>>,Mix<Int<19276>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,255,255>>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,255>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,255>>>,Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,RandomFlicker<StripesX<Int<14000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingAcceleration<100>,Int<50>,Int<300>>,Scale<SwingAcceleration<100>,Int<24000>,Int<16000>>>,Int<-4000>,Int<-400>>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,255>>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,255>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,255,255>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,255>>,Mix<Int<19276>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,255,255>>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,255>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,255>>>>,ColorSelect<IntArg<SWING_OPTION_ARG,0>,TrInstant,AlphaL<Black,Int<0>>,ColorSelect<IncrementWithReset<ThresholdPulseF<Ifon<InvertF<HoldPeakF<SwingSpeed<400>,Int<25>,Int<38000>>>,Int<0>>,Int<12000>>,ThresholdPulseF<Sum<EffectPulseF<EFFECT_IGNITION>,EffectPulseF<EFFECT_FORCE>>,Int<32000>>,Int<1>>,TrJoinR<TrDelay<300>,TrSmoothFade<500>>,AlphaL<StripesX<Int<10000>,Scale<IncrementWithReset<ThresholdPulseF<Ifon<StrobeF<Int<12>,Int<1>>,Int<0>>,Int<32000>>,ThresholdPulseF<Sum<ThresholdPulseF<Ifon<InvertF<HoldPeakF<SwingSpeed<400>,Int<100>,Int<33000>>>,Int<0>>,Int<24000>>,EffectPulseF<EFFECT_FORCE>>,Int<32000>>,Int<10000>,Int<100>>,Int<-50>,Int<-8000>>,Mix<Int<10000>,Black,RgbArg<SWING_COLOR_ARG,Rgb<100,100,150>>>,Mix<Int<20000>,Black,RgbArg<SWING_COLOR_ARG,Rgb<100,100,150>>>,RgbArg<SWING_COLOR_ARG,Rgb<100,100,150>>>,SmoothStep<Sum<IncrementWithReset<ThresholdPulseF<StrobeF<Int<10>,Int<1>>,Int<30000>>,ThresholdPulseF<Sum<ThresholdPulseF<Ifon<InvertF<HoldPeakF<SwingSpeed<400>,Int<100>,Int<38000>>>,Int<0>>,Int<16000>>,EffectPulseF<EFFECT_FORCE>>,Int<32000>>,Int<4000>,Int<100>>,IncrementWithReset<ThresholdPulseF<Ifon<HoldPeakF<SwingSpeed<400>,Int<100>,Int<33000>>,Int<0>>,Int<16000>>,ThresholdPulseF<Sum<ThresholdPulseF<Ifon<InvertF<HoldPeakF<SwingSpeed<400>,Int<100>,Int<38000>>>,Int<0>>,Int<16000>>,EffectPulseF<EFFECT_FORCE>>,Int<32000>>,Int<38000>,Int<38000>>>,Int<-2000>>>,AlphaL<RgbArg<BASE_COLOR_ARG,Red>,Int<0>>>,ColorSelect<IncrementWithReset<EffectPulseF<EFFECT_FORCE>,ThresholdPulseF<IncrementWithReset<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_STAB>>,EffectPulseF<EFFECT_FORCE>,Int<32768>,Scale<ClashImpactF<>,Int<3000>,Int<14000>>>,Int<32600>>,Int<1>>,TrSmoothFadeX<Int<2000>>,AlphaL<RgbArg<BASE_COLOR_ARG,Rgb<0,255,255>>,Int<0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,255>>>,ColorSelect<IncrementWithReset<EffectPulseF<EFFECT_FORCE>,ThresholdPulseF<IncrementWithReset<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_STAB>>,EffectPulseF<EFFECT_FORCE>,Int<32768>,Scale<ClashImpactF<>,Int<3000>,Int<14000>>>,Int<32600>>,Int<1>>,TrSelect<IncrementWithReset<EffectPulseF<EFFECT_FORCE>,Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_STAB>>,Int<1>>,TrSmoothFadeX<Int<3000>>,TrWipeSparkTipX<BrownNoiseFlicker<RgbArg<SWING_COLOR_ARG,Rgb<100,100,150>>,White,200>,WavLen<EFFECT_FORCE>>>,AlphaL<RgbArg<BASE_COLOR_ARG,Rgb<0,255,255>>,Int<0>>,AlphaL<Stripes<22000,-20,RgbArg<SWING_COLOR_ARG,Rgb<100,100,150>>,Mix<Int<18000>,Black,RgbArg<SWING_COLOR_ARG,Rgb<100,100,150>>>>,SmoothStep<Sum<Int<33000>,IncrementWithReset<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_STAB>>,EffectPulseF<EFFECT_FORCE>,Int<33000>,Scale<Scale<ClashImpactF<>,Int<3000>,Int<14000>>,Int<-3000>,Int<-14000>>>>,Int<-1>>>>>,TransitionEffectL<TrSelect<IntArg<IGNITION_POWER_UP_ARG,0>,TrInstant,TrConcat<TrJoin<TrDelayX<IgnitionTime<300>>,TrInstant>,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,TrFade<1000>>,TrConcat<TrInstant,Stripes<3000,-3500,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,RandomPerLEDFlicker<Mix<Int<7710>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>>,Black>,BrownNoiseFlicker<RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<7710>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>>,200>,RandomPerLEDFlicker<Mix<Int<16384>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>>,Mix<Int<7710>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>>>>,TrFade<1200>>>,EFFECT_IGNITION>,TransitionEffectL<TrSelect<IntArg<RETRACTION_COOL_DOWN_ARG,0>,TrInstant,TrConcat<TrJoin<TrDelayX<RetractionTime<0>>,TrInstant>,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>,TrFade<1000>>,TrConcat<TrJoin<TrDelayX<RetractionTime<0>>,TrInstant>,Stripes<5000,-2500,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<7710>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>>,Mix<Int<3855>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>>>,TrFade<800>>>,EFFECT_RETRACTION>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrSelect<IntArg<IGNITION_OPTION_ARG,0>,TrWipeX<IgnitionTime<300>>,TrWipeX<Scale<IsLessThan<BladeAngle<>,Int<16000>>,Mult<IgnitionTime<300>,Int<16384>>,IgnitionTime<300>>>,TrWipeSparkTipX<RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,IgnitionTime<300>>>,TrSelect<IntArg<RETRACTION_OPTION_ARG,0>,TrWipeInX<RetractionTime<0>>,TrWipeInSparkTipX<RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>,RetractionTime<0>>,TrWipeInX<Scale<IsLessThan<BladeAngle<>,Int<16000>>,RetractionTime<0>,Mult<RetractionTime<0>,Int<16384>>>>>,Black>,TransitionEffectL<TrSelect<IntArg<PREON_OPTION_ARG,0>,TrInstant,TrConcat<TrInstant,AlphaL<Mix<Trigger<EFFECT_PREON,Mult<Int<16384>,WavLen<EFFECT_PREON>>,Mult<Int<10922>,WavLen<EFFECT_PREON>>,Mult<Int<5462>,WavLen<EFFECT_PREON>>>,BrownNoiseFlicker<Black,RgbArg<PREON_COLOR_ARG,Rgb<255,255,255>>,100>,RandomPerLEDFlicker<RgbArg<PREON_COLOR_ARG,Rgb<255,255,255>>,Rgb<50,50,50>>,BrownNoiseFlicker<Mix<NoisySoundLevel,RgbArg<PREON_COLOR_ARG,Rgb<255,255,255>>,RotateColorsX<Int<4000>,RgbArg<PREON_COLOR_ARG,Rgb<255,255,255>>>>,White,50>>,SmoothStep<Scale<NoisySoundLevel,Int<-10000>,Int<36000>>,Int<-4000>>>,TrDelayX<WavLen<EFFECT_PREON>>>,TrConcat<TrFadeX<Mult<Int<8192>,WavLen<EFFECT_PREON>>>,AlphaL<HumpFlickerL<RgbArg<PREON_COLOR_ARG,Rgb<255,255,255>>,10>,SmoothStep<IntArg<PREON_SIZE_ARG,-880>,Int<-4000>>>,TrFadeX<Mult<Int<8192>,WavLen<EFFECT_PREON>>>,AlphaL<HumpFlickerL<RgbArg<PREON_COLOR_ARG,Rgb<255,255,255>>,15>,SmoothStep<Sum<Int<2000>,IntArg<PREON_SIZE_ARG,-880>>,Int<-4000>>>,TrFadeX<Mult<Int<8192>,WavLen<EFFECT_PREON>>>,AlphaL<HumpFlickerL<RgbArg<PREON_COLOR_ARG,Rgb<255,255,255>>,20>,SmoothStep<Sum<Int<4000>,IntArg<PREON_SIZE_ARG,-880>>,Int<-4000>>>,TrBoingX<Mult<Int<8192>,WavLen<EFFECT_PREON>>,3>>,TrConcat<TrFadeX<Mult<Int<4096>,WavLen<EFFECT_PREON>>>,AlphaL<PulsingL<RgbArg<PREON_COLOR_ARG,Rgb<255,255,255>>,Int<800>>,SmoothStep<IntArg<PREON_SIZE_ARG,-880>,Int<-4000>>>,TrDelayX<Mult<Int<28672>,WavLen<EFFECT_PREON>>>>>,EFFECT_PREON>,TransitionEffectL<TrSelect<IntArg<OFF_OPTION_ARG,0>,TrInstant,TrConcat<TrInstant,AlphaL<White,SmoothStep<IntArg<PREON_SIZE_ARG,-880>,Int<-4000>>>,TrFadeX<Mult<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>,Int<10923>>>,AlphaL<Orange,SmoothStep<IntArg<PREON_SIZE_ARG,-880>,Int<-4000>>>,TrFadeX<Mult<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>,Int<10923>>>,AlphaL<Red,SmoothStep<IntArg<PREON_SIZE_ARG,-880>,Int<-2000>>>,TrFadeX<Mult<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>,Int<10923>>>>,TrConcat<TrInstant,AlphaL<White,Int<0>>,TrJoin<TrDelayX<Int<500>>,TrFade<500>>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<IntArg<EMITTER_SIZE_ARG,-402>,Int<-4000>>>,TrFade<500>>>,EFFECT_POSTOFF>>>()
  80. ,
  81. /* copyright Fett263 Rotoscope (Primary Blade) OS6 Style
  82. https://fett263.com/fett263-proffieOS6-style-library.html#Rotoscope
  83. OS6.7 v4.018
  84. This Style Contains 8748 Unique Combinations
  85. Style Options:
  86. Default (0): Hyper Responsive Rotoscope (Original Trilogy)
  87. 1: Hyper Responsive Rotoscope (Prequels)
  88. 2: Hyper Responsive Rotoscope (Sequels)
  89.  
  90. Base Color: Rgb<0,255,255> (0)
  91.  
  92. --Effects Included--
  93. Preon Effect Options: Default (0): Disable, 1: Faulty Ignition (PreOn Color), 2: Overload (PreOn Color), 3: Pulsing (PreOn Color)
  94. Ignition Effect Options: Default (0): Standard Ignition, 1: Dual Mode Wipe (Up = Fast), 2: SparkTip Ignition
  95. PowerUp Effect Options: Default (0): Disable, 1: Power Flash, 2: Power Surge (Unstable V1)
  96. Retraction Effect Options: Default (0): Standard Retraction, 1: SparkTip Retraction, 2: Dual Mode Wipe In (Down = Fast)
  97. CoolDown Effect Options: Default (0): Disable, 1: Power Flash, 2: Power Burst Forward
  98. PostOff Effect Options: Default (0): Disable, 1: Emitter Cool Off (Preon Size), 2: Battery Glow (Emitter Size)
  99. Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb
  100. LightningBlock Effect: Responsive Lightning Block
  101. Drag Effect: Intensity Sparking Drag
  102. Melt Effect: Intensity Melt
  103. Blast Effect: Blast Wave (Random)
  104. Clash Effect: Real Clash V1
  105. Swing Effect Options: Default (0): Disable, 1: Interactive Power Build-up (Force Recharge), 2: Interactive Ice Blade (Force Effect)
  106. Swing Option 1- Interactive Power Build-up (Force Recharge) Interactive Control: Force to build up Power, Swing to throw, recharge after use with Force.
  107. Swing Option 2- Interactive Ice Blade (Force Effect) Interactive Control: Force to freeze blade, clashes will break ice.
  108. */
  109. 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255,255>>>,Black>,BrownNoiseFlicker<RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<7710>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>>,200>,RandomPerLEDFlicker<Mix<Int<16384>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>>,Mix<Int<7710>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>>>>,TrFade<1200>>>,EFFECT_IGNITION>,TransitionEffectL<TrSelect<IntArg<RETRACTION_COOL_DOWN_ARG,0>,TrInstant,TrConcat<TrJoin<TrDelayX<RetractionTime<0>>,TrInstant>,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>,TrFade<1000>>,TrConcat<TrJoin<TrDelayX<RetractionTime<0>>,TrInstant>,Stripes<5000,-2500,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<7710>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>>,Mix<Int<3855>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>>>,TrFade<800>>>,EFFECT_RETRACTION>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrSelect<IntArg<IGNITION_OPTION_ARG,0>,TrWipeX<IgnitionTime<300>>,TrWipeX<Scale<IsLessThan<BladeAngle<>,Int<16000>>,Mult<IgnitionTime<300>,Int<16384>>,IgnitionTime<300>>>,TrWipeSparkTipX<RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,IgnitionTime<300>>>,TrSelect<IntArg<RETRACTION_OPTION_ARG,0>,TrWipeInX<RetractionTime<0>>,TrWipeInSparkTipX<RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>,RetractionTime<0>>,TrWipeInX<Scale<IsLessThan<BladeAngle<>,Int<16000>>,RetractionTime<0>,Mult<RetractionTime<0>,Int<16384>>>>>,Black>,TransitionEffectL<TrSelect<IntArg<PREON_OPTION_ARG,0>,TrInstant,TrConcat<TrInstant,AlphaL<Mix<Trigger<EFFECT_PREON,Mult<Int<16384>,WavLen<EFFECT_PREON>>,Mult<Int<10922>,WavLen<EFFECT_PREON>>,Mult<Int<5462>,WavLen<EFFECT_PREON>>>,BrownNoiseFlicker<Black,RgbArg<PREON_COLOR_ARG,Rgb<255,255,255>>,100>,RandomPerLEDFlicker<RgbArg<PREON_COLOR_ARG,Rgb<255,255,255>>,Rgb<50,50,50>>,BrownNoiseFlicker<Mix<NoisySoundLevel,RgbArg<PREON_COLOR_ARG,Rgb<255,255,255>>,RotateColorsX<Int<4000>,RgbArg<PREON_COLOR_ARG,Rgb<255,255,255>>>>,White,50>>,SmoothStep<Scale<NoisySoundLevel,Int<-10000>,Int<36000>>,Int<-4000>>>,TrDelayX<WavLen<EFFECT_PREON>>>,TrConcat<TrFadeX<Mult<Int<8192>,WavLen<EFFECT_PREON>>>,AlphaL<HumpFlickerL<RgbArg<PREON_COLOR_ARG,Rgb<255,255,255>>,10>,SmoothStep<IntArg<PREON_SIZE_ARG,-880>,Int<-4000>>>,TrFadeX<Mult<Int<8192>,WavLen<EFFECT_PREON>>>,AlphaL<HumpFlickerL<RgbArg<PREON_COLOR_ARG,Rgb<255,255,255>>,15>,SmoothStep<Sum<Int<2000>,IntArg<PREON_SIZE_ARG,-880>>,Int<-4000>>>,TrFadeX<Mult<Int<8192>,WavLen<EFFECT_PREON>>>,AlphaL<HumpFlickerL<RgbArg<PREON_COLOR_ARG,Rgb<255,255,255>>,20>,SmoothStep<Sum<Int<4000>,IntArg<PREON_SIZE_ARG,-880>>,Int<-4000>>>,TrBoingX<Mult<Int<8192>,WavLen<EFFECT_PREON>>,3>>,TrConcat<TrFadeX<Mult<Int<4096>,WavLen<EFFECT_PREON>>>,AlphaL<PulsingL<RgbArg<PREON_COLOR_ARG,Rgb<255,255,255>>,Int<800>>,SmoothStep<IntArg<PREON_SIZE_ARG,-880>,Int<-4000>>>,TrDelayX<Mult<Int<28672>,WavLen<EFFECT_PREON>>>>>,EFFECT_PREON>,TransitionEffectL<TrSelect<IntArg<OFF_OPTION_ARG,0>,TrInstant,TrConcat<TrInstant,AlphaL<White,SmoothStep<IntArg<PREON_SIZE_ARG,-880>,Int<-4000>>>,TrFadeX<Mult<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>,Int<10923>>>,AlphaL<Orange,SmoothStep<IntArg<PREON_SIZE_ARG,-880>,Int<-4000>>>,TrFadeX<Mult<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>,Int<10923>>>,AlphaL<Red,SmoothStep<IntArg<PREON_SIZE_ARG,-880>,Int<-2000>>>,TrFadeX<Mult<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>,Int<10923>>>>,TrConcat<TrInstant,AlphaL<White,Int<0>>,TrJoin<TrDelayX<Int<500>>,TrFade<500>>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<IntArg<EMITTER_SIZE_ARG,-402>,Int<-4000>>>,TrFade<500>>>,EFFECT_POSTOFF>>>()
  110. ,
  111. "preset0"
  112. },
  113.  
  114. };
  115. #ifdef CONFIG_TOP
  116. #include "proffieboard_v2_config.h"
  117. #define NUM_BLADES 2
  118. #define NUM_BUTTONS 2
  119. #define VOLUME 1800
  120. const unsigned int maxLedsPerStrip = 144;
  121. #define CLASH_THRESHOLD_G 3.0
  122. #define ENABLE_AUDIO
  123. #define ENABLE_MOTION
  124. #define ENABLE_WS2811
  125. #define ENABLE_SD
  126. #define FILTER_CUTOFF_FREQUENCY 130
  127. #define FILTER_ORDER 8
  128. #define MOTION_TIMEOUT 60 * 15 * 1000
  129. #define IDLE_OFF_TIME 60 * 15 * 1000
  130. #define DISABLE_BASIC_PARSER_STYLES
  131. #define DISABLE_DIAGNOSTIC_COMMANDS
  132. #define ENABLE_ALL_EDIT_OPTIONS
  133. #define FETT263_EDIT_MODE_MENU
  134. #define FETT263_DUAL_MODE_SOUND
  135. #define FETT263_CLASH_STRENGTH_SOUND
  136. #define FETT263_MAX_CLASH 16
  137. #define FETT263_MULTI_PHASE
  138. #define FETT263_POWER_LOCK
  139. #define FETT263_SAY_COLOR_LIST
  140. #define FETT263_SAY_COLOR_LIST_CC
  141. #define FETT263_SAY_BATTERY_PERCENT
  142. #define FETT263_LOCKUP_DELAY 200
  143. #define FETT263_BM_CLASH_DETECT 6
  144. #define FETT263_SWING_ON
  145. #define FETT263_SWING_ON_SPEED 250
  146. #define FETT263_TWIST_ON
  147. #define FETT263_THRUST_ON_PREON
  148. #define FETT263_STAB_ON_PREON
  149. #define FETT263_TWIST_OFF
  150. #define FETT263_FORCE_PUSH
  151. #define FETT263_FORCE_PUSH_LENGTH 5
  152. #define NO_REPEAT_RANDOM
  153. #define COLOR_CHANGE_DIRECT
  154. #endif
  155.  
  156. #ifdef CONFIG_PROP
  157. #include "../props/saber_fett263_buttons.h"
  158. #endif
  159.  
  160.  
  161. #ifdef CONFIG_PRESETS
  162.  
  163. Preset presets[] = {
  164. { "aaylasecura;common", "common/tracks/swmainpv.wav",
  165. /* copyright Fett263 Rotoscope (Primary Blade) OS6 Style
  166. https://fett263.com/fett263-proffieOS6-style-library.html#Rotoscope
  167. OS6.7 v4.018
  168. This Style Contains 8748 Unique Combinations
  169. Style Options:
  170. Default (0): Hyper Responsive Rotoscope (Original Trilogy)
  171. 1: Hyper Responsive Rotoscope (Prequels)
  172. 2: Hyper Responsive Rotoscope (Sequels)
  173.  
  174. Base Color: Rgb<0,255,255> (0)
  175.  
  176. --Effects Included--
  177. Preon Effect Options: Default (0): Disable, 1: Faulty Ignition (PreOn Color), 2: Overload (PreOn Color), 3: Pulsing (PreOn Color)
  178. Ignition Effect Options: Default (0): Standard Ignition, 1: Dual Mode Wipe (Up = Fast), 2: SparkTip Ignition
  179. PowerUp Effect Options: Default (0): Disable, 1: Power Flash, 2: Power Surge (Unstable V1)
  180. Retraction Effect Options: Default (0): Standard Retraction, 1: SparkTip Retraction, 2: Dual Mode Wipe In (Down = Fast)
  181. CoolDown Effect Options: Default (0): Disable, 1: Power Flash, 2: Power Burst Forward
  182. PostOff Effect Options: Default (0): Disable, 1: Emitter Cool Off (Preon Size), 2: Battery Glow (Emitter Size)
  183. Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb
  184. LightningBlock Effect: Responsive Lightning Block
  185. Drag Effect: Intensity Sparking Drag
  186. Melt Effect: Intensity Melt
  187. Blast Effect: Blast Wave (Random)
  188. Clash Effect: Real Clash V1
  189. Swing Effect Options: Default (0): Disable, 1: Interactive Power Build-up (Force Recharge), 2: Interactive Ice Blade (Force Effect)
  190. Swing Option 1- Interactive Power Build-up (Force Recharge) Interactive Control: Force to build up Power, Swing to throw, recharge after use with Force.
  191. Swing Option 2- Interactive Ice Blade (Force Effect) Interactive Control: Force to freeze blade, clashes will break ice.
  192. */
  193. 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  194. ,
  195. /* copyright Fett263 Rotoscope (Primary Blade) OS6 Style
  196. https://fett263.com/fett263-proffieOS6-style-library.html#Rotoscope
  197. OS6.7 v4.018
  198. This Style Contains 8748 Unique Combinations
  199. Style Options:
  200. Default (0): Hyper Responsive Rotoscope (Original Trilogy)
  201. 1: Hyper Responsive Rotoscope (Prequels)
  202. 2: Hyper Responsive Rotoscope (Sequels)
  203.  
  204. Base Color: Rgb<0,255,255> (0)
  205.  
  206. --Effects Included--
  207. Preon Effect Options: Default (0): Disable, 1: Faulty Ignition (PreOn Color), 2: Overload (PreOn Color), 3: Pulsing (PreOn Color)
  208. Ignition Effect Options: Default (0): Standard Ignition, 1: Dual Mode Wipe (Up = Fast), 2: SparkTip Ignition
  209. PowerUp Effect Options: Default (0): Disable, 1: Power Flash, 2: Power Surge (Unstable V1)
  210. Retraction Effect Options: Default (0): Standard Retraction, 1: SparkTip Retraction, 2: Dual Mode Wipe In (Down = Fast)
  211. CoolDown Effect Options: Default (0): Disable, 1: Power Flash, 2: Power Burst Forward
  212. PostOff Effect Options: Default (0): Disable, 1: Emitter Cool Off (Preon Size), 2: Battery Glow (Emitter Size)
  213. Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb
  214. LightningBlock Effect: Responsive Lightning Block
  215. Drag Effect: Intensity Sparking Drag
  216. Melt Effect: Intensity Melt
  217. Blast Effect: Blast Wave (Random)
  218. Clash Effect: Real Clash V1
  219. Swing Effect Options: Default (0): Disable, 1: Interactive Power Build-up (Force Recharge), 2: Interactive Ice Blade (Force Effect)
  220. Swing Option 1- Interactive Power Build-up (Force Recharge) Interactive Control: Force to build up Power, Swing to throw, recharge after use with Force.
  221. Swing Option 2- Interactive Ice Blade (Force Effect) Interactive Control: Force to freeze blade, clashes will break ice.
  222. */
  223. 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  224. ,
  225. "Aayla Secura"
  226. },
  227.  
  228. { "bank14;common", "common/tracks/track.wav",
  229. /* copyright Fett263 FallenOrder (Primary Blade) OS6 Style
  230. https://fett263.com/fett263-proffieOS6-style-library.html#FallenOrder
  231. OS6.7 v4.018
  232. This Style Contains 36 Unique Combinations
  233. Style Options:
  234. Default (0): Fallen Order Cal Kestis
  235. 1: Fallen Order Second Sister
  236. 2: Fallen Order Ninth Sister
  237.  
  238. Base Color: Rgb<255,0,0> (0)
  239.  
  240. --Effects Included--
  241. Ignition Effect Options: Default (0): Standard Ignition, 1: SparkTip Ignition
  242. Retraction Effect Options: Default (0): Standard Retraction, 1: SparkTip Retraction
  243. Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb
  244. LightningBlock Effect: Responsive Lightning Block
  245. Drag Effect: Intensity Sparking Drag
  246. Melt Effect: Intensity Melt
  247. Blast Effect: Blast Wave (Random)
  248. Clash Effect: Real Clash V1
  249. Swing Effect Options: Default (0): Disable, 1: Interactive Power Build-up (Force Recharge), 2: Interactive Power Build-up
  250. Battery Level: % Blade (Green to Red)
  251. Battery Monitor: Passive Battery Monitor (Boot & Change Preset)
  252. Swing Option 1- Interactive Power Build-up (Force Recharge) Interactive Control: Force to build up Power, Swing to throw, recharge after use with Force.
  253. Swing Option 2- Interactive Power Build-up Interactive Control: Hold steady to build up Power, Swing to throw.
  254. */
  255. 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  256. ,
  257. /* copyright Fett263 FallenOrder (Primary Blade) OS6 Style
  258. https://fett263.com/fett263-proffieOS6-style-library.html#FallenOrder
  259. OS6.7 v4.018
  260. This Style Contains 36 Unique Combinations
  261. Style Options:
  262. Default (0): Fallen Order Cal Kestis
  263. 1: Fallen Order Second Sister
  264. 2: Fallen Order Ninth Sister
  265.  
  266. Base Color: Rgb<255,0,0> (0)
  267.  
  268. --Effects Included--
  269. Ignition Effect Options: Default (0): Standard Ignition, 1: SparkTip Ignition
  270. Retraction Effect Options: Default (0): Standard Retraction, 1: SparkTip Retraction
  271. Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb
  272. LightningBlock Effect: Responsive Lightning Block
  273. Drag Effect: Intensity Sparking Drag
  274. Melt Effect: Intensity Melt
  275. Blast Effect: Blast Wave (Random)
  276. Clash Effect: Real Clash V1
  277. Swing Effect Options: Default (0): Disable, 1: Interactive Power Build-up (Force Recharge), 2: Interactive Power Build-up
  278. Battery Level: % Blade (Green to Red)
  279. Battery Monitor: Passive Battery Monitor (Boot & Change Preset)
  280. Swing Option 1- Interactive Power Build-up (Force Recharge) Interactive Control: Force to build up Power, Swing to throw, recharge after use with Force.
  281. Swing Option 2- Interactive Power Build-up Interactive Control: Hold steady to build up Power, Swing to throw.
  282. */
  283. 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  284. ,
  285. "Cal Kestis"
  286. },
  287.  
  288. { "bank01;common", "common/tracks/KyloRen.wav",
  289. /* copyright Fett263 KyloRen (Primary Blade) OS6 Style
  290. https://fett263.com/fett263-proffieOS6-style-library.html#KyloRen
  291. OS6.7 v4.018
  292. This Style Contains 5832 Unique Combinations
  293. Style Options:
  294. Default (0): Kylo Ren Unstable (Film Based)
  295. 1: Kylo Ren Unstable (Supreme Leader)
  296.  
  297. Base Color: Rgb<255,0,0> (0)
  298.  
  299. --Effects Included--
  300. Preon Effect Options: Default (0): Disable, 1: Faulty Ignition (PreOn Color), 2: Overload (PreOn Color), 3: Pulsing (PreOn Color)
  301. Ignition Effect Options: Default (0): Standard Ignition, 1: Dual Mode Wipe (Up = Fast), 2: SparkTip Ignition
  302. PowerUp Effect Options: Default (0): Disable, 1: Power Flash, 2: Power Surge (Unstable V1)
  303. Retraction Effect Options: Default (0): Standard Retraction, 1: SparkTip Retraction, 2: Dual Mode Wipe In (Down = Fast)
  304. CoolDown Effect Options: Default (0): Disable, 1: Power Flash, 2: Power Burst Forward
  305. PostOff Effect Options: Default (0): Disable, 1: Emitter Cool Off (Preon Size), 2: Battery Glow (Emitter Size)
  306. Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb
  307. LightningBlock Effect: Responsive Lightning Block
  308. Drag Effect: Intensity Sparking Drag
  309. Melt Effect: Intensity Melt
  310. Blast Effect (Randomly Selected): Responsive Blast Wave (Random), Blast Fade (Random), Blast Wave (Random)
  311. Clash Effect: Real Clash V1
  312. Swing Effect Options: Default (0): Interactive Power Build-up (Force Recharge), 1: Interactive Ice Blade (Force Effect), 2: Disable
  313. Battery Level: % Blade (Green to Red)
  314. Battery Monitor: Passive Battery Monitor (Boot & Change Preset)
  315. Swing Option 0- Interactive Power Build-up (Force Recharge) Interactive Control: Force to build up Power, Swing to throw, recharge after use with Force.
  316. Swing Option 1- Interactive Ice Blade (Force Effect) Interactive Control: Force to freeze blade, clashes will break ice.
  317. */
  318. 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  319. ,
  320. /* copyright Fett263 KyloRen (Primary Blade) OS6 Style
  321. https://fett263.com/fett263-proffieOS6-style-library.html#KyloRen
  322. OS6.7 v4.018
  323. This Style Contains 5832 Unique Combinations
  324. Style Options:
  325. Default (0): Kylo Ren Unstable (Film Based)
  326. 1: Kylo Ren Unstable (Supreme Leader)
  327.  
  328. Base Color: Rgb<255,0,0> (0)
  329.  
  330. --Effects Included--
  331. Preon Effect Options: Default (0): Disable, 1: Faulty Ignition (PreOn Color), 2: Overload (PreOn Color), 3: Pulsing (PreOn Color)
  332. Ignition Effect Options: Default (0): Standard Ignition, 1: Dual Mode Wipe (Up = Fast), 2: SparkTip Ignition
  333. PowerUp Effect Options: Default (0): Disable, 1: Power Flash, 2: Power Surge (Unstable V1)
  334. Retraction Effect Options: Default (0): Standard Retraction, 1: SparkTip Retraction, 2: Dual Mode Wipe In (Down = Fast)
  335. CoolDown Effect Options: Default (0): Disable, 1: Power Flash, 2: Power Burst Forward
  336. PostOff Effect Options: Default (0): Disable, 1: Emitter Cool Off (Preon Size), 2: Battery Glow (Emitter Size)
  337. Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb
  338. LightningBlock Effect: Responsive Lightning Block
  339. Drag Effect: Intensity Sparking Drag
  340. Melt Effect: Intensity Melt
  341. Blast Effect (Randomly Selected): Responsive Blast Wave (Random), Blast Fade (Random), Blast Wave (Random)
  342. Clash Effect: Real Clash V1
  343. Swing Effect Options: Default (0): Interactive Power Build-up (Force Recharge), 1: Interactive Ice Blade (Force Effect), 2: Disable
  344. Battery Level: % Blade (Green to Red)
  345. Battery Monitor: Passive Battery Monitor (Boot & Change Preset)
  346. Swing Option 0- Interactive Power Build-up (Force Recharge) Interactive Control: Force to build up Power, Swing to throw, recharge after use with Force.
  347. Swing Option 1- Interactive Ice Blade (Force Effect) Interactive Control: Force to freeze blade, clashes will break ice.
  348. */
  349. StylePtr<Layers<ColorSelect<IntArg<STYLE_OPTION_ARG,0>,TrInstant,StaticFire<BrownNoiseFlicker<RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,RandomPerLEDFlicker<Mix<Int<3213>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>>,300>,Mix<Int<10280>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,0,6,10,1000,2>,StripesX<Int<1500>,Scale<SlowNoise<Int<2500>>,Int<-3000>,Int<-5000>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<10280>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<2570>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>>,ColorSelect<IntArg<SWING_OPTION_ARG,0>,TrInstant,ColorSelect<IncrementWithReset<ThresholdPulseF<Ifon<InvertF<HoldPeakF<SwingSpeed<400>,Int<25>,Int<38000>>>,Int<0>>,Int<12000>>,ThresholdPulseF<Sum<EffectPulseF<EFFECT_IGNITION>,EffectPulseF<EFFECT_FORCE>>,Int<32000>>,Int<1>>,TrJoinR<TrDelay<300>,TrSmoothFade<500>>,AlphaL<StripesX<Int<10000>,Scale<IncrementWithReset<ThresholdPulseF<Ifon<StrobeF<Int<12>,Int<1>>,Int<0>>,Int<32000>>,ThresholdPulseF<Sum<ThresholdPulseF<Ifon<InvertF<HoldPeakF<SwingSpeed<400>,Int<100>,Int<33000>>>,Int<0>>,Int<24000>>,EffectPulseF<EFFECT_FORCE>>,Int<32000>>,Int<10000>,Int<100>>,Int<-50>,Int<-8000>>,Mix<Int<10000>,Black,RgbArg<SWING_COLOR_ARG,Rgb<100,100,150>>>,Mix<Int<20000>,Black,RgbArg<SWING_COLOR_ARG,Rgb<100,100,150>>>,RgbArg<SWING_COLOR_ARG,Rgb<100,100,150>>>,SmoothStep<Sum<IncrementWithReset<ThresholdPulseF<StrobeF<Int<10>,Int<1>>,Int<30000>>,ThresholdPulseF<Sum<ThresholdPulseF<Ifon<InvertF<HoldPeakF<SwingSpeed<400>,Int<100>,Int<38000>>>,Int<0>>,Int<16000>>,EffectPulseF<EFFECT_FORCE>>,Int<32000>>,Int<4000>,Int<100>>,IncrementWithReset<ThresholdPulseF<Ifon<HoldPeakF<SwingSpeed<400>,Int<100>,Int<33000>>,Int<0>>,Int<16000>>,ThresholdPulseF<Sum<ThresholdPulseF<Ifon<InvertF<HoldPeakF<SwingSpeed<400>,Int<100>,Int<38000>>>,Int<0>>,Int<16000>>,EffectPulseF<EFFECT_FORCE>>,Int<32000>>,Int<38000>,Int<38000>>>,Int<-2000>>>,AlphaL<RgbArg<BASE_COLOR_ARG,Red>,Int<0>>>,ColorSelect<IncrementWithReset<EffectPulseF<EFFECT_FORCE>,ThresholdPulseF<IncrementWithReset<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_STAB>>,EffectPulseF<EFFECT_FORCE>,Int<32768>,Scale<ClashImpactF<>,Int<3000>,Int<14000>>>,Int<32600>>,Int<1>>,TrSmoothFadeX<Int<2000>>,AlphaL<RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Int<0>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,ColorSelect<IncrementWithReset<EffectPulseF<EFFECT_FORCE>,ThresholdPulseF<IncrementWithReset<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_STAB>>,EffectPulseF<EFFECT_FORCE>,Int<32768>,Scale<ClashImpactF<>,Int<3000>,Int<14000>>>,Int<32600>>,Int<1>>,TrSelect<IncrementWithReset<EffectPulseF<EFFECT_FORCE>,Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_STAB>>,Int<1>>,TrSmoothFadeX<Int<3000>>,TrWipeSparkTipX<BrownNoiseFlicker<RgbArg<SWING_COLOR_ARG,Rgb<100,100,150>>,White,200>,WavLen<EFFECT_FORCE>>>,AlphaL<RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Int<0>>,AlphaL<Stripes<22000,-20,RgbArg<SWING_COLOR_ARG,Rgb<100,100,150>>,Mix<Int<18000>,Black,RgbArg<SWING_COLOR_ARG,Rgb<100,100,150>>>>,SmoothStep<Sum<Int<33000>,IncrementWithReset<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_STAB>>,EffectPulseF<EFFECT_FORCE>,Int<33000>,Scale<Scale<ClashImpactF<>,Int<3000>,Int<14000>>,Int<-3000>,Int<-14000>>>>,Int<-1>>>>,AlphaL<Black,Int<0>>>,TransitionEffectL<TrSelect<IntArg<IGNITION_POWER_UP_ARG,0>,TrInstant,TrConcat<TrJoin<TrDelayX<IgnitionTime<300>>,TrInstant>,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,TrFade<1000>>,TrConcat<TrInstant,Stripes<3000,-3500,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,RandomPerLEDFlicker<Mix<Int<7710>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>>,Black>,BrownNoiseFlicker<RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<7710>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>>,200>,RandomPerLEDFlicker<Mix<Int<16384>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>>,Mix<Int<7710>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>>>>,TrFade<1200>>>,EFFECT_IGNITION>,TransitionEffectL<TrSelect<IntArg<RETRACTION_COOL_DOWN_ARG,0>,TrInstant,TrConcat<TrJoin<TrDelayX<RetractionTime<0>>,TrInstant>,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>,TrFade<1000>>,TrConcat<TrJoin<TrDelayX<RetractionTime<0>>,TrInstant>,Stripes<5000,-2500,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<7710>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>>,Mix<Int<3855>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>>>,TrFade<800>>>,EFFECT_RETRACTION>,TransitionEffectL<TrRandom<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<BladeAngle<>,Int<28000>,Int<8000>>>,TrConcat<TrInstant,AlphaMixL<Bump<EffectPosition<EFFECT_BLAST>,Scale<EffectPosition<EFFECT_BLAST>,Int<9000>,Int<12000>>>,RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<16384>,Black,RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>>>,TrFade<300>>,TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrSelect<IntArg<IGNITION_OPTION_ARG,0>,TrWipeX<IgnitionTime<300>>,TrWipeX<Scale<IsLessThan<BladeAngle<>,Int<16000>>,Mult<IgnitionTime<300>,Int<16384>>,IgnitionTime<300>>>,TrWipeSparkTipX<RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,IgnitionTime<300>>>,TrSelect<IntArg<RETRACTION_OPTION_ARG,0>,TrWipeInX<RetractionTime<0>>,TrWipeInSparkTipX<RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>,RetractionTime<0>>,TrWipeInX<Scale<IsLessThan<BladeAngle<>,Int<16000>>,RetractionTime<0>,Mult<RetractionTime<0>,Int<16384>>>>>,Black>,TransitionEffectL<TrSelect<IntArg<PREON_OPTION_ARG,0>,TrInstant,TrConcat<TrInstant,AlphaL<Mix<Trigger<EFFECT_PREON,Mult<Int<16384>,WavLen<EFFECT_PREON>>,Mult<Int<10922>,WavLen<EFFECT_PREON>>,Mult<Int<5462>,WavLen<EFFECT_PREON>>>,BrownNoiseFlicker<Black,RgbArg<PREON_COLOR_ARG,Rgb<255,255,255>>,100>,RandomPerLEDFlicker<RgbArg<PREON_COLOR_ARG,Rgb<255,255,255>>,Rgb<50,50,50>>,BrownNoiseFlicker<Mix<NoisySoundLevel,RgbArg<PREON_COLOR_ARG,Rgb<255,255,255>>,RotateColorsX<Int<4000>,RgbArg<PREON_COLOR_ARG,Rgb<255,255,255>>>>,White,50>>,SmoothStep<Scale<NoisySoundLevel,Int<-10000>,Int<36000>>,Int<-4000>>>,TrDelayX<WavLen<EFFECT_PREON>>>,TrConcat<TrFadeX<Mult<Int<8192>,WavLen<EFFECT_PREON>>>,AlphaL<HumpFlickerL<RgbArg<PREON_COLOR_ARG,Rgb<255,255,255>>,10>,SmoothStep<IntArg<PREON_SIZE_ARG,-880>,Int<-4000>>>,TrFadeX<Mult<Int<8192>,WavLen<EFFECT_PREON>>>,AlphaL<HumpFlickerL<RgbArg<PREON_COLOR_ARG,Rgb<255,255,255>>,15>,SmoothStep<Sum<Int<2000>,IntArg<PREON_SIZE_ARG,-880>>,Int<-4000>>>,TrFadeX<Mult<Int<8192>,WavLen<EFFECT_PREON>>>,AlphaL<HumpFlickerL<RgbArg<PREON_COLOR_ARG,Rgb<255,255,255>>,20>,SmoothStep<Sum<Int<4000>,IntArg<PREON_SIZE_ARG,-880>>,Int<-4000>>>,TrBoingX<Mult<Int<8192>,WavLen<EFFECT_PREON>>,3>>,TrConcat<TrFadeX<Mult<Int<4096>,WavLen<EFFECT_PREON>>>,AlphaL<PulsingL<RgbArg<PREON_COLOR_ARG,Rgb<255,255,255>>,Int<800>>,SmoothStep<IntArg<PREON_SIZE_ARG,-880>,Int<-4000>>>,TrDelayX<Mult<Int<28672>,WavLen<EFFECT_PREON>>>>>,EFFECT_PREON>,TransitionEffectL<TrSelect<IntArg<OFF_OPTION_ARG,0>,TrInstant,TrConcat<TrInstant,AlphaL<White,SmoothStep<IntArg<PREON_SIZE_ARG,-880>,Int<-4000>>>,TrFadeX<Mult<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>,Int<10923>>>,AlphaL<Orange,SmoothStep<IntArg<PREON_SIZE_ARG,-880>,Int<-4000>>>,TrFadeX<Mult<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>,Int<10923>>>,AlphaL<Red,SmoothStep<IntArg<PREON_SIZE_ARG,-880>,Int<-2000>>>,TrFadeX<Mult<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>,Int<10923>>>>,TrConcat<TrInstant,AlphaL<White,Int<0>>,TrJoin<TrDelayX<Int<500>>,TrFade<500>>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<IntArg<EMITTER_SIZE_ARG,-402>,Int<-4000>>>,TrFade<500>>>,EFFECT_POSTOFF>,TransitionEffectL<TrConcat<TrJoin<TrDelay<2000>,TrWipe<1000>>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>,TransitionEffectL<TrConcat<TrJoin<TrDelay<2000>,TrInstant>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<IntArg<EMITTER_SIZE_ARG,-402>,Int<-4000>>>,TrFade<300>>,EFFECT_BOOT>,TransitionEffectL<TrConcat<TrJoin<TrDelay<2000>,TrInstant>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<IntArg<EMITTER_SIZE_ARG,-402>,Int<-4000>>>,TrFade<300>>,EFFECT_NEWFONT>>>()
  350. ,
  351. "Kylo Ren"
  352. },
  353.  
  354. };
  355.  
  356. BladeConfig blades[] = {
  357. { 0, WS281XBladePtr<126, bladePin, Color8::GRB, PowerPINS<bladePowerPin2, bladePowerPin3> >(),
  358. WS281XBladePtr<126, blade2Pin, Color8::GRB, PowerPINS<bladePowerPin4, bladePowerPin5> >()
  359. , CONFIGARRAY(presets) },
  360. };
  361. #endif
  362.  
  363. #ifdef CONFIG_BUTTONS
  364. Button PowerButton(BUTTON_POWER, powerButtonPin, "pow");
  365. Button AuxButton(BUTTON_AUX, auxPin, "aux");
  366. #endif
  367.  
  368. /* Generated with Fett263 Config Helper v1.2 */
  369. BladeConfig blades[] = {
  370. { 0, WS281XBladePtr<126, bladePin, Color8::GRB, PowerPINS<bladePowerPin2, bladePowerPin3> >(),
  371. WS281XBladePtr<126, blade2Pin, Color8::GRB, PowerPINS<bladePowerPin4, bladePowerPin5> >()
  372. , CONFIGARRAY(presets) },
  373. };
  374. #endif
  375.  
  376. #ifdef CONFIG_BUTTONS
  377. Button PowerButton(BUTTON_POWER, powerButtonPin, "pow");
  378. Button AuxButton(BUTTON_AUX, auxPin, "aux");
  379. #endif
  380.  
  381. /* Generated with Fett263 Config Helper v1.2 */
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