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- #ifdef CONFIG_TOP
- #include "proffieboard_v2_config.h"
- #define NUM_BLADES 2
- #define NUM_BUTTONS 2
- #define VOLUME 1800
- const unsigned int maxLedsPerStrip = 144;
- #define CLASH_THRESHOLD_G 3.0
- #define ENABLE_AUDIO
- #define ENABLE_MOTION
- #define ENABLE_WS2811
- #define ENABLE_SD
- #define FILTER_CUTOFF_FREQUENCY 130
- #define FILTER_ORDER 8
- #define MOTION_TIMEOUT 60 * 15 * 1000
- #define IDLE_OFF_TIME 60 * 15 * 1000
- #define DISABLE_BASIC_PARSER_STYLES
- #define DISABLE_DIAGNOSTIC_COMMANDS
- #define ENABLE_ALL_EDIT_OPTIONS
- #define FETT263_EDIT_MODE_MENU
- #define FETT263_DUAL_MODE_SOUND
- #define FETT263_CLASH_STRENGTH_SOUND
- #define FETT263_MAX_CLASH 16
- #define FETT263_MULTI_PHASE
- #define FETT263_POWER_LOCK
- #define FETT263_SAY_COLOR_LIST
- #define FETT263_SAY_COLOR_LIST_CC
- #define FETT263_SAY_BATTERY_PERCENT
- #define FETT263_LOCKUP_DELAY 200
- #define FETT263_BM_CLASH_DETECT 6
- #define FETT263_SWING_ON
- #define FETT263_SWING_ON_SPEED 250
- #define FETT263_TWIST_ON
- #define FETT263_THRUST_ON_PREON
- #define FETT263_STAB_ON_PREON
- #define FETT263_TWIST_OFF
- #define FETT263_FORCE_PUSH
- #define FETT263_FORCE_PUSH_LENGTH 5
- #define NO_REPEAT_RANDOM
- #define COLOR_CHANGE_DIRECT
- #endif
- #ifdef CONFIG_PROP
- #include "../props/saber_fett263_buttons.h"
- #endif
- #ifdef CONFIG_PRESETS
- Preset presets[] = {
- { "ixamletsi;common", "common/tracks/swmainpv.wav",
- /* copyright Fett263 Rotoscope (Primary Blade) OS6 Style
- https://fett263.com/fett263-proffieOS6-style-library.html#Rotoscope
- OS6.7 v4.018
- This Style Contains 8748 Unique Combinations
- Style Options:
- Default (0): Hyper Responsive Rotoscope (Original Trilogy)
- 1: Hyper Responsive Rotoscope (Prequels)
- 2: Hyper Responsive Rotoscope (Sequels)
- Base Color: Rgb<0,255,255> (0)
- --Effects Included--
- Preon Effect Options: Default (0): Disable, 1: Faulty Ignition (PreOn Color), 2: Overload (PreOn Color), 3: Pulsing (PreOn Color)
- Ignition Effect Options: Default (0): Standard Ignition, 1: Dual Mode Wipe (Up = Fast), 2: SparkTip Ignition
- PowerUp Effect Options: Default (0): Disable, 1: Power Flash, 2: Power Surge (Unstable V1)
- Retraction Effect Options: Default (0): Standard Retraction, 1: SparkTip Retraction, 2: Dual Mode Wipe In (Down = Fast)
- CoolDown Effect Options: Default (0): Disable, 1: Power Flash, 2: Power Burst Forward
- PostOff Effect Options: Default (0): Disable, 1: Emitter Cool Off (Preon Size), 2: Battery Glow (Emitter Size)
- Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb
- LightningBlock Effect: Responsive Lightning Block
- Drag Effect: Intensity Sparking Drag
- Melt Effect: Intensity Melt
- Blast Effect: Blast Wave (Random)
- Clash Effect: Real Clash V1
- Swing Effect Options: Default (0): Disable, 1: Interactive Power Build-up (Force Recharge), 2: Interactive Ice Blade (Force Effect)
- Swing Option 1- Interactive Power Build-up (Force Recharge) Interactive Control: Force to build up Power, Swing to throw, recharge after use with Force.
- Swing Option 2- Interactive Ice Blade (Force Effect) Interactive Control: Force to freeze blade, clashes will break ice.
- */
- 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- ,
- /* copyright Fett263 Rotoscope (Primary Blade) OS6 Style
- https://fett263.com/fett263-proffieOS6-style-library.html#Rotoscope
- OS6.7 v4.018
- This Style Contains 8748 Unique Combinations
- Style Options:
- Default (0): Hyper Responsive Rotoscope (Original Trilogy)
- 1: Hyper Responsive Rotoscope (Prequels)
- 2: Hyper Responsive Rotoscope (Sequels)
- Base Color: Rgb<0,255,255> (0)
- --Effects Included--
- Preon Effect Options: Default (0): Disable, 1: Faulty Ignition (PreOn Color), 2: Overload (PreOn Color), 3: Pulsing (PreOn Color)
- Ignition Effect Options: Default (0): Standard Ignition, 1: Dual Mode Wipe (Up = Fast), 2: SparkTip Ignition
- PowerUp Effect Options: Default (0): Disable, 1: Power Flash, 2: Power Surge (Unstable V1)
- Retraction Effect Options: Default (0): Standard Retraction, 1: SparkTip Retraction, 2: Dual Mode Wipe In (Down = Fast)
- CoolDown Effect Options: Default (0): Disable, 1: Power Flash, 2: Power Burst Forward
- PostOff Effect Options: Default (0): Disable, 1: Emitter Cool Off (Preon Size), 2: Battery Glow (Emitter Size)
- Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb
- LightningBlock Effect: Responsive Lightning Block
- Drag Effect: Intensity Sparking Drag
- Melt Effect: Intensity Melt
- Blast Effect: Blast Wave (Random)
- Clash Effect: Real Clash V1
- Swing Effect Options: Default (0): Disable, 1: Interactive Power Build-up (Force Recharge), 2: Interactive Ice Blade (Force Effect)
- Swing Option 1- Interactive Power Build-up (Force Recharge) Interactive Control: Force to build up Power, Swing to throw, recharge after use with Force.
- Swing Option 2- Interactive Ice Blade (Force Effect) Interactive Control: Force to freeze blade, clashes will break ice.
- */
- 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- ,
- "preset0"
- },
- };
- #ifdef CONFIG_TOP
- #include "proffieboard_v2_config.h"
- #define NUM_BLADES 2
- #define NUM_BUTTONS 2
- #define VOLUME 1800
- const unsigned int maxLedsPerStrip = 144;
- #define CLASH_THRESHOLD_G 3.0
- #define ENABLE_AUDIO
- #define ENABLE_MOTION
- #define ENABLE_WS2811
- #define ENABLE_SD
- #define FILTER_CUTOFF_FREQUENCY 130
- #define FILTER_ORDER 8
- #define MOTION_TIMEOUT 60 * 15 * 1000
- #define IDLE_OFF_TIME 60 * 15 * 1000
- #define DISABLE_BASIC_PARSER_STYLES
- #define DISABLE_DIAGNOSTIC_COMMANDS
- #define ENABLE_ALL_EDIT_OPTIONS
- #define FETT263_EDIT_MODE_MENU
- #define FETT263_DUAL_MODE_SOUND
- #define FETT263_CLASH_STRENGTH_SOUND
- #define FETT263_MAX_CLASH 16
- #define FETT263_MULTI_PHASE
- #define FETT263_POWER_LOCK
- #define FETT263_SAY_COLOR_LIST
- #define FETT263_SAY_COLOR_LIST_CC
- #define FETT263_SAY_BATTERY_PERCENT
- #define FETT263_LOCKUP_DELAY 200
- #define FETT263_BM_CLASH_DETECT 6
- #define FETT263_SWING_ON
- #define FETT263_SWING_ON_SPEED 250
- #define FETT263_TWIST_ON
- #define FETT263_THRUST_ON_PREON
- #define FETT263_STAB_ON_PREON
- #define FETT263_TWIST_OFF
- #define FETT263_FORCE_PUSH
- #define FETT263_FORCE_PUSH_LENGTH 5
- #define NO_REPEAT_RANDOM
- #define COLOR_CHANGE_DIRECT
- #endif
- #ifdef CONFIG_PROP
- #include "../props/saber_fett263_buttons.h"
- #endif
- #ifdef CONFIG_PRESETS
- Preset presets[] = {
- { "aaylasecura;common", "common/tracks/swmainpv.wav",
- /* copyright Fett263 Rotoscope (Primary Blade) OS6 Style
- https://fett263.com/fett263-proffieOS6-style-library.html#Rotoscope
- OS6.7 v4.018
- This Style Contains 8748 Unique Combinations
- Style Options:
- Default (0): Hyper Responsive Rotoscope (Original Trilogy)
- 1: Hyper Responsive Rotoscope (Prequels)
- 2: Hyper Responsive Rotoscope (Sequels)
- Base Color: Rgb<0,255,255> (0)
- --Effects Included--
- Preon Effect Options: Default (0): Disable, 1: Faulty Ignition (PreOn Color), 2: Overload (PreOn Color), 3: Pulsing (PreOn Color)
- Ignition Effect Options: Default (0): Standard Ignition, 1: Dual Mode Wipe (Up = Fast), 2: SparkTip Ignition
- PowerUp Effect Options: Default (0): Disable, 1: Power Flash, 2: Power Surge (Unstable V1)
- Retraction Effect Options: Default (0): Standard Retraction, 1: SparkTip Retraction, 2: Dual Mode Wipe In (Down = Fast)
- CoolDown Effect Options: Default (0): Disable, 1: Power Flash, 2: Power Burst Forward
- PostOff Effect Options: Default (0): Disable, 1: Emitter Cool Off (Preon Size), 2: Battery Glow (Emitter Size)
- Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb
- LightningBlock Effect: Responsive Lightning Block
- Drag Effect: Intensity Sparking Drag
- Melt Effect: Intensity Melt
- Blast Effect: Blast Wave (Random)
- Clash Effect: Real Clash V1
- Swing Effect Options: Default (0): Disable, 1: Interactive Power Build-up (Force Recharge), 2: Interactive Ice Blade (Force Effect)
- Swing Option 1- Interactive Power Build-up (Force Recharge) Interactive Control: Force to build up Power, Swing to throw, recharge after use with Force.
- Swing Option 2- Interactive Ice Blade (Force Effect) Interactive Control: Force to freeze blade, clashes will break ice.
- */
- 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- ,
- /* copyright Fett263 Rotoscope (Primary Blade) OS6 Style
- https://fett263.com/fett263-proffieOS6-style-library.html#Rotoscope
- OS6.7 v4.018
- This Style Contains 8748 Unique Combinations
- Style Options:
- Default (0): Hyper Responsive Rotoscope (Original Trilogy)
- 1: Hyper Responsive Rotoscope (Prequels)
- 2: Hyper Responsive Rotoscope (Sequels)
- Base Color: Rgb<0,255,255> (0)
- --Effects Included--
- Preon Effect Options: Default (0): Disable, 1: Faulty Ignition (PreOn Color), 2: Overload (PreOn Color), 3: Pulsing (PreOn Color)
- Ignition Effect Options: Default (0): Standard Ignition, 1: Dual Mode Wipe (Up = Fast), 2: SparkTip Ignition
- PowerUp Effect Options: Default (0): Disable, 1: Power Flash, 2: Power Surge (Unstable V1)
- Retraction Effect Options: Default (0): Standard Retraction, 1: SparkTip Retraction, 2: Dual Mode Wipe In (Down = Fast)
- CoolDown Effect Options: Default (0): Disable, 1: Power Flash, 2: Power Burst Forward
- PostOff Effect Options: Default (0): Disable, 1: Emitter Cool Off (Preon Size), 2: Battery Glow (Emitter Size)
- Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb
- LightningBlock Effect: Responsive Lightning Block
- Drag Effect: Intensity Sparking Drag
- Melt Effect: Intensity Melt
- Blast Effect: Blast Wave (Random)
- Clash Effect: Real Clash V1
- Swing Effect Options: Default (0): Disable, 1: Interactive Power Build-up (Force Recharge), 2: Interactive Ice Blade (Force Effect)
- Swing Option 1- Interactive Power Build-up (Force Recharge) Interactive Control: Force to build up Power, Swing to throw, recharge after use with Force.
- Swing Option 2- Interactive Ice Blade (Force Effect) Interactive Control: Force to freeze blade, clashes will break ice.
- */
- 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- ,
- "Aayla Secura"
- },
- { "bank14;common", "common/tracks/track.wav",
- /* copyright Fett263 FallenOrder (Primary Blade) OS6 Style
- https://fett263.com/fett263-proffieOS6-style-library.html#FallenOrder
- OS6.7 v4.018
- This Style Contains 36 Unique Combinations
- Style Options:
- Default (0): Fallen Order Cal Kestis
- 1: Fallen Order Second Sister
- 2: Fallen Order Ninth Sister
- Base Color: Rgb<255,0,0> (0)
- --Effects Included--
- Ignition Effect Options: Default (0): Standard Ignition, 1: SparkTip Ignition
- Retraction Effect Options: Default (0): Standard Retraction, 1: SparkTip Retraction
- Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb
- LightningBlock Effect: Responsive Lightning Block
- Drag Effect: Intensity Sparking Drag
- Melt Effect: Intensity Melt
- Blast Effect: Blast Wave (Random)
- Clash Effect: Real Clash V1
- Swing Effect Options: Default (0): Disable, 1: Interactive Power Build-up (Force Recharge), 2: Interactive Power Build-up
- Battery Level: % Blade (Green to Red)
- Battery Monitor: Passive Battery Monitor (Boot & Change Preset)
- Swing Option 1- Interactive Power Build-up (Force Recharge) Interactive Control: Force to build up Power, Swing to throw, recharge after use with Force.
- Swing Option 2- Interactive Power Build-up Interactive Control: Hold steady to build up Power, Swing to throw.
- */
- 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- ,
- /* copyright Fett263 FallenOrder (Primary Blade) OS6 Style
- https://fett263.com/fett263-proffieOS6-style-library.html#FallenOrder
- OS6.7 v4.018
- This Style Contains 36 Unique Combinations
- Style Options:
- Default (0): Fallen Order Cal Kestis
- 1: Fallen Order Second Sister
- 2: Fallen Order Ninth Sister
- Base Color: Rgb<255,0,0> (0)
- --Effects Included--
- Ignition Effect Options: Default (0): Standard Ignition, 1: SparkTip Ignition
- Retraction Effect Options: Default (0): Standard Retraction, 1: SparkTip Retraction
- Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb
- LightningBlock Effect: Responsive Lightning Block
- Drag Effect: Intensity Sparking Drag
- Melt Effect: Intensity Melt
- Blast Effect: Blast Wave (Random)
- Clash Effect: Real Clash V1
- Swing Effect Options: Default (0): Disable, 1: Interactive Power Build-up (Force Recharge), 2: Interactive Power Build-up
- Battery Level: % Blade (Green to Red)
- Battery Monitor: Passive Battery Monitor (Boot & Change Preset)
- Swing Option 1- Interactive Power Build-up (Force Recharge) Interactive Control: Force to build up Power, Swing to throw, recharge after use with Force.
- Swing Option 2- Interactive Power Build-up Interactive Control: Hold steady to build up Power, Swing to throw.
- */
- 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- ,
- "Cal Kestis"
- },
- { "bank01;common", "common/tracks/KyloRen.wav",
- /* copyright Fett263 KyloRen (Primary Blade) OS6 Style
- https://fett263.com/fett263-proffieOS6-style-library.html#KyloRen
- OS6.7 v4.018
- This Style Contains 5832 Unique Combinations
- Style Options:
- Default (0): Kylo Ren Unstable (Film Based)
- 1: Kylo Ren Unstable (Supreme Leader)
- Base Color: Rgb<255,0,0> (0)
- --Effects Included--
- Preon Effect Options: Default (0): Disable, 1: Faulty Ignition (PreOn Color), 2: Overload (PreOn Color), 3: Pulsing (PreOn Color)
- Ignition Effect Options: Default (0): Standard Ignition, 1: Dual Mode Wipe (Up = Fast), 2: SparkTip Ignition
- PowerUp Effect Options: Default (0): Disable, 1: Power Flash, 2: Power Surge (Unstable V1)
- Retraction Effect Options: Default (0): Standard Retraction, 1: SparkTip Retraction, 2: Dual Mode Wipe In (Down = Fast)
- CoolDown Effect Options: Default (0): Disable, 1: Power Flash, 2: Power Burst Forward
- PostOff Effect Options: Default (0): Disable, 1: Emitter Cool Off (Preon Size), 2: Battery Glow (Emitter Size)
- Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb
- LightningBlock Effect: Responsive Lightning Block
- Drag Effect: Intensity Sparking Drag
- Melt Effect: Intensity Melt
- Blast Effect (Randomly Selected): Responsive Blast Wave (Random), Blast Fade (Random), Blast Wave (Random)
- Clash Effect: Real Clash V1
- Swing Effect Options: Default (0): Interactive Power Build-up (Force Recharge), 1: Interactive Ice Blade (Force Effect), 2: Disable
- Battery Level: % Blade (Green to Red)
- Battery Monitor: Passive Battery Monitor (Boot & Change Preset)
- Swing Option 0- Interactive Power Build-up (Force Recharge) Interactive Control: Force to build up Power, Swing to throw, recharge after use with Force.
- Swing Option 1- Interactive Ice Blade (Force Effect) Interactive Control: Force to freeze blade, clashes will break ice.
- */
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- ,
- /* copyright Fett263 KyloRen (Primary Blade) OS6 Style
- https://fett263.com/fett263-proffieOS6-style-library.html#KyloRen
- OS6.7 v4.018
- This Style Contains 5832 Unique Combinations
- Style Options:
- Default (0): Kylo Ren Unstable (Film Based)
- 1: Kylo Ren Unstable (Supreme Leader)
- Base Color: Rgb<255,0,0> (0)
- --Effects Included--
- Preon Effect Options: Default (0): Disable, 1: Faulty Ignition (PreOn Color), 2: Overload (PreOn Color), 3: Pulsing (PreOn Color)
- Ignition Effect Options: Default (0): Standard Ignition, 1: Dual Mode Wipe (Up = Fast), 2: SparkTip Ignition
- PowerUp Effect Options: Default (0): Disable, 1: Power Flash, 2: Power Surge (Unstable V1)
- Retraction Effect Options: Default (0): Standard Retraction, 1: SparkTip Retraction, 2: Dual Mode Wipe In (Down = Fast)
- CoolDown Effect Options: Default (0): Disable, 1: Power Flash, 2: Power Burst Forward
- PostOff Effect Options: Default (0): Disable, 1: Emitter Cool Off (Preon Size), 2: Battery Glow (Emitter Size)
- Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb
- LightningBlock Effect: Responsive Lightning Block
- Drag Effect: Intensity Sparking Drag
- Melt Effect: Intensity Melt
- Blast Effect (Randomly Selected): Responsive Blast Wave (Random), Blast Fade (Random), Blast Wave (Random)
- Clash Effect: Real Clash V1
- Swing Effect Options: Default (0): Interactive Power Build-up (Force Recharge), 1: Interactive Ice Blade (Force Effect), 2: Disable
- Battery Level: % Blade (Green to Red)
- Battery Monitor: Passive Battery Monitor (Boot & Change Preset)
- Swing Option 0- Interactive Power Build-up (Force Recharge) Interactive Control: Force to build up Power, Swing to throw, recharge after use with Force.
- Swing Option 1- Interactive Ice Blade (Force Effect) Interactive Control: Force to freeze blade, clashes will break ice.
- */
- StylePtr<Layers<ColorSelect<IntArg<STYLE_OPTION_ARG,0>,TrInstant,StaticFire<BrownNoiseFlicker<RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,RandomPerLEDFlicker<Mix<Int<3213>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>>,300>,Mix<Int<10280>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,0,6,10,1000,2>,StripesX<Int<1500>,Scale<SlowNoise<Int<2500>>,Int<-3000>,Int<-5000>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<10280>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<2570>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>>,ColorSelect<IntArg<SWING_OPTION_ARG,0>,TrInstant,ColorSelect<IncrementWithReset<ThresholdPulseF<Ifon<InvertF<HoldPeakF<SwingSpeed<400>,Int<25>,Int<38000>>>,Int<0>>,Int<12000>>,ThresholdPulseF<Sum<EffectPulseF<EFFECT_IGNITION>,EffectPulseF<EFFECT_FORCE>>,Int<32000>>,Int<1>>,TrJoinR<TrDelay<300>,TrSmoothFade<500>>,AlphaL<StripesX<Int<10000>,Scale<IncrementWithReset<ThresholdPulseF<Ifon<StrobeF<Int<12>,Int<1>>,Int<0>>,Int<32000>>,ThresholdPulseF<Sum<ThresholdPulseF<Ifon<InvertF<HoldPeakF<SwingSpeed<400>,Int<100>,Int<33000>>>,Int<0>>,Int<24000>>,EffectPulseF<EFFECT_FORCE>>,Int<32000>>,Int<10000>,Int<100>>,Int<-50>,Int<-8000>>,Mix<Int<10000>,Black,RgbArg<SWING_COLOR_ARG,Rgb<100,100,150>>>,Mix<Int<20000>,Black,RgbArg<SWING_COLOR_ARG,Rgb<100,100,150>>>,RgbArg<SWING_COLOR_ARG,Rgb<100,100,150>>>,SmoothStep<Sum<IncrementWithReset<ThresholdPulseF<StrobeF<Int<10>,Int<1>>,Int<30000>>,ThresholdPulseF<Sum<ThresholdPulseF<Ifon<InvertF<HoldPeakF<SwingSpeed<400>,Int<100>,Int<38000>>>,Int<0>>,Int<16000>>,EffectPulseF<EFFECT_FORCE>>,Int<32000>>,Int<4000>,Int<100>>,IncrementWithReset<ThresholdPulseF<Ifon<HoldPeakF<SwingSpeed<400>,Int<100>,Int<33000>>,Int<0>>,Int<16000>>,ThresholdPulseF<Sum<ThresholdPulseF<Ifon<InvertF<HoldPeakF<SwingSpeed<400>,Int<100>,Int<38000>>>,Int<0>>,Int<16000>>,EffectPulseF<EFFECT_FORCE>>,Int<32000>>,Int<38000>,Int<38000>>>,Int<-2000>>>,AlphaL<RgbArg<BASE_COLOR_ARG,Red>,Int<0>>>,ColorSelect<IncrementWithReset<EffectPulseF<EFFECT_FORCE>,ThresholdPulseF<IncrementWithReset<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_STAB>>,EffectPulseF<EFFECT_FORCE>,Int<32768>,Scale<ClashImpactF<>,Int<3000>,Int<14000>>>,Int<32600>>,Int<1>>,TrSmoothFadeX<Int<2000>>,AlphaL<RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Int<0>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,ColorSelect<IncrementWithReset<EffectPulseF<EFFECT_FORCE>,ThresholdPulseF<IncrementWithReset<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_STAB>>,EffectPulseF<EFFECT_FORCE>,Int<32768>,Scale<ClashImpactF<>,Int<3000>,Int<14000>>>,Int<32600>>,Int<1>>,TrSelect<IncrementWithReset<EffectPulseF<EFFECT_FORCE>,Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_STAB>>,Int<1>>,TrSmoothFadeX<Int<3000>>,TrWipeSparkTipX<BrownNoiseFlicker<RgbArg<SWING_COLOR_ARG,Rgb<100,100,150>>,White,200>,WavLen<EFFECT_FORCE>>>,AlphaL<RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Int<0>>,AlphaL<Stripes<22000,-20,RgbArg<SWING_COLOR_ARG,Rgb<100,100,150>>,Mix<Int<18000>,Black,RgbArg<SWING_COLOR_ARG,Rgb<100,100,150>>>>,SmoothStep<Sum<Int<33000>,IncrementWithReset<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_STAB>>,EffectPulseF<EFFECT_FORCE>,Int<33000>,Scale<Scale<ClashImpactF<>,Int<3000>,Int<14000>>,Int<-3000>,Int<-14000>>>>,Int<-1>>>>,AlphaL<Black,Int<0>>>,TransitionEffectL<TrSelect<IntArg<IGNITION_POWER_UP_ARG,0>,TrInstant,TrConcat<TrJoin<TrDelayX<IgnitionTime<300>>,TrInstant>,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,TrFade<1000>>,TrConcat<TrInstant,Stripes<3000,-3500,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,RandomPerLEDFlicker<Mix<Int<7710>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>>,Black>,BrownNoiseFlicker<RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<7710>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>>,200>,RandomPerLEDFlicker<Mix<Int<16384>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>>,Mix<Int<7710>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>>>>,TrFade<1200>>>,EFFECT_IGNITION>,TransitionEffectL<TrSelect<IntArg<RETRACTION_COOL_DOWN_ARG,0>,TrInstant,TrConcat<TrJoin<TrDelayX<RetractionTime<0>>,TrInstant>,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>,TrFade<1000>>,TrConcat<TrJoin<TrDelayX<RetractionTime<0>>,TrInstant>,Stripes<5000,-2500,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<7710>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>>,Mix<Int<3855>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>>>,TrFade<800>>>,EFFECT_RETRACTION>,TransitionEffectL<TrRandom<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<BladeAngle<>,Int<28000>,Int<8000>>>,TrConcat<TrInstant,AlphaMixL<Bump<EffectPosition<EFFECT_BLAST>,Scale<EffectPosition<EFFECT_BLAST>,Int<9000>,Int<12000>>>,RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<16384>,Black,RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>>>,TrFade<300>>,TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrSelect<IntArg<IGNITION_OPTION_ARG,0>,TrWipeX<IgnitionTime<300>>,TrWipeX<Scale<IsLessThan<BladeAngle<>,Int<16000>>,Mult<IgnitionTime<300>,Int<16384>>,IgnitionTime<300>>>,TrWipeSparkTipX<RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,IgnitionTime<300>>>,TrSelect<IntArg<RETRACTION_OPTION_ARG,0>,TrWipeInX<RetractionTime<0>>,TrWipeInSparkTipX<RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>,RetractionTime<0>>,TrWipeInX<Scale<IsLessThan<BladeAngle<>,Int<16000>>,RetractionTime<0>,Mult<RetractionTime<0>,Int<16384>>>>>,Black>,TransitionEffectL<TrSelect<IntArg<PREON_OPTION_ARG,0>,TrInstant,TrConcat<TrInstant,AlphaL<Mix<Trigger<EFFECT_PREON,Mult<Int<16384>,WavLen<EFFECT_PREON>>,Mult<Int<10922>,WavLen<EFFECT_PREON>>,Mult<Int<5462>,WavLen<EFFECT_PREON>>>,BrownNoiseFlicker<Black,RgbArg<PREON_COLOR_ARG,Rgb<255,255,255>>,100>,RandomPerLEDFlicker<RgbArg<PREON_COLOR_ARG,Rgb<255,255,255>>,Rgb<50,50,50>>,BrownNoiseFlicker<Mix<NoisySoundLevel,RgbArg<PREON_COLOR_ARG,Rgb<255,255,255>>,RotateColorsX<Int<4000>,RgbArg<PREON_COLOR_ARG,Rgb<255,255,255>>>>,White,50>>,SmoothStep<Scale<NoisySoundLevel,Int<-10000>,Int<36000>>,Int<-4000>>>,TrDelayX<WavLen<EFFECT_PREON>>>,TrConcat<TrFadeX<Mult<Int<8192>,WavLen<EFFECT_PREON>>>,AlphaL<HumpFlickerL<RgbArg<PREON_COLOR_ARG,Rgb<255,255,255>>,10>,SmoothStep<IntArg<PREON_SIZE_ARG,-880>,Int<-4000>>>,TrFadeX<Mult<Int<8192>,WavLen<EFFECT_PREON>>>,AlphaL<HumpFlickerL<RgbArg<PREON_COLOR_ARG,Rgb<255,255,255>>,15>,SmoothStep<Sum<Int<2000>,IntArg<PREON_SIZE_ARG,-880>>,Int<-4000>>>,TrFadeX<Mult<Int<8192>,WavLen<EFFECT_PREON>>>,AlphaL<HumpFlickerL<RgbArg<PREON_COLOR_ARG,Rgb<255,255,255>>,20>,SmoothStep<Sum<Int<4000>,IntArg<PREON_SIZE_ARG,-880>>,Int<-4000>>>,TrBoingX<Mult<Int<8192>,WavLen<EFFECT_PREON>>,3>>,TrConcat<TrFadeX<Mult<Int<4096>,WavLen<EFFECT_PREON>>>,AlphaL<PulsingL<RgbArg<PREON_COLOR_ARG,Rgb<255,255,255>>,Int<800>>,SmoothStep<IntArg<PREON_SIZE_ARG,-880>,Int<-4000>>>,TrDelayX<Mult<Int<28672>,WavLen<EFFECT_PREON>>>>>,EFFECT_PREON>,TransitionEffectL<TrSelect<IntArg<OFF_OPTION_ARG,0>,TrInstant,TrConcat<TrInstant,AlphaL<White,SmoothStep<IntArg<PREON_SIZE_ARG,-880>,Int<-4000>>>,TrFadeX<Mult<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>,Int<10923>>>,AlphaL<Orange,SmoothStep<IntArg<PREON_SIZE_ARG,-880>,Int<-4000>>>,TrFadeX<Mult<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>,Int<10923>>>,AlphaL<Red,SmoothStep<IntArg<PREON_SIZE_ARG,-880>,Int<-2000>>>,TrFadeX<Mult<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>,Int<10923>>>>,TrConcat<TrInstant,AlphaL<White,Int<0>>,TrJoin<TrDelayX<Int<500>>,TrFade<500>>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<IntArg<EMITTER_SIZE_ARG,-402>,Int<-4000>>>,TrFade<500>>>,EFFECT_POSTOFF>,TransitionEffectL<TrConcat<TrJoin<TrDelay<2000>,TrWipe<1000>>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>,TransitionEffectL<TrConcat<TrJoin<TrDelay<2000>,TrInstant>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<IntArg<EMITTER_SIZE_ARG,-402>,Int<-4000>>>,TrFade<300>>,EFFECT_BOOT>,TransitionEffectL<TrConcat<TrJoin<TrDelay<2000>,TrInstant>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<IntArg<EMITTER_SIZE_ARG,-402>,Int<-4000>>>,TrFade<300>>,EFFECT_NEWFONT>>>()
- ,
- "Kylo Ren"
- },
- };
- BladeConfig blades[] = {
- { 0, WS281XBladePtr<126, bladePin, Color8::GRB, PowerPINS<bladePowerPin2, bladePowerPin3> >(),
- WS281XBladePtr<126, blade2Pin, Color8::GRB, PowerPINS<bladePowerPin4, bladePowerPin5> >()
- , CONFIGARRAY(presets) },
- };
- #endif
- #ifdef CONFIG_BUTTONS
- Button PowerButton(BUTTON_POWER, powerButtonPin, "pow");
- Button AuxButton(BUTTON_AUX, auxPin, "aux");
- #endif
- /* Generated with Fett263 Config Helper v1.2 */
- BladeConfig blades[] = {
- { 0, WS281XBladePtr<126, bladePin, Color8::GRB, PowerPINS<bladePowerPin2, bladePowerPin3> >(),
- WS281XBladePtr<126, blade2Pin, Color8::GRB, PowerPINS<bladePowerPin4, bladePowerPin5> >()
- , CONFIGARRAY(presets) },
- };
- #endif
- #ifdef CONFIG_BUTTONS
- Button PowerButton(BUTTON_POWER, powerButtonPin, "pow");
- Button AuxButton(BUTTON_AUX, auxPin, "aux");
- #endif
- /* Generated with Fett263 Config Helper v1.2 */
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