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GauHelldragon

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Dec 22nd, 2015
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  1. # Configuration file
  2.  
  3. compatability {
  4. # Set this to false to disable IE's built in compatability with BackTools
  5. B:"Enable Compatmodule: BackTools"=true
  6.  
  7. # Set this to false to disable IE's built in compatability with Botania
  8. B:"Enable Compatmodule: Botania"=true
  9.  
  10. # Set this to false to disable IE's built in compatability with CarpentersBlocks
  11. B:"Enable Compatmodule: CarpentersBlocks"=true
  12.  
  13. # Set this to false to disable IE's built in compatability with EE3
  14. B:"Enable Compatmodule: EE3"=true
  15.  
  16. # Set this to false to disable IE's built in compatability with EnderIO
  17. B:"Enable Compatmodule: EnderIO"=true
  18.  
  19. # Set this to false to disable IE's built in compatability with ExtraUtilities
  20. B:"Enable Compatmodule: ExtraUtilities"=true
  21.  
  22. # Set this to false to disable IE's built in compatability with Forestry
  23. B:"Enable Compatmodule: Forestry"=true
  24.  
  25. # Set this to false to disable IE's built in compatability with ForgeMicroblock
  26. B:"Enable Compatmodule: ForgeMicroblock"=true
  27.  
  28. # Set this to false to disable IE's built in compatability with HydCraft
  29. B:"Enable Compatmodule: HydCraft"=true
  30.  
  31. # Set this to false to disable IE's built in compatability with IC2
  32. B:"Enable Compatmodule: IC2"=true
  33.  
  34. # Set this to false to disable IE's built in compatability with Mekanism
  35. B:"Enable Compatmodule: Mekanism"=true
  36.  
  37. # Set this to false to disable IE's built in compatability with MineFactoryReloaded
  38. B:"Enable Compatmodule: MineFactoryReloaded"=true
  39.  
  40. # Set this to false to disable IE's built in compatability with MineTweaker3
  41. B:"Enable Compatmodule: MineTweaker3"=true
  42.  
  43. # Set this to false to disable IE's built in compatability with Railcraft
  44. B:"Enable Compatmodule: Railcraft"=true
  45.  
  46. # Set this to false to disable IE's built in compatability with TConstruct
  47. B:"Enable Compatmodule: TConstruct"=true
  48.  
  49. # Set this to false to disable IE's built in compatability with Thaumcraft
  50. B:"Enable Compatmodule: Thaumcraft"=true
  51.  
  52. # Set this to false to disable IE's built in compatability with ThermalDynamics
  53. B:"Enable Compatmodule: ThermalDynamics"=true
  54.  
  55. # Set this to false to disable IE's built in compatability with ThermalExpansion
  56. B:"Enable Compatmodule: ThermalExpansion"=true
  57.  
  58. # Set this to false to disable IE's built in compatability with ThermalFoundation
  59. B:"Enable Compatmodule: ThermalFoundation"=true
  60.  
  61. # Set this to false to disable IE's built in compatability with Waila
  62. B:"Enable Compatmodule: Waila"=true
  63.  
  64. # Set this to false to disable IE's built in compatability with chisel
  65. B:"Enable Compatmodule: chisel"=true
  66.  
  67. # Set this to false to disable IE's built in compatability with cuttingedge
  68. B:"Enable Compatmodule: cuttingedge"=true
  69.  
  70. # Set this to false to disable IE's built in compatability with denseores
  71. B:"Enable Compatmodule: denseores"=true
  72.  
  73. # Set this to false to disable IE's built in compatability with etfuturum
  74. B:"Enable Compatmodule: etfuturum"=true
  75.  
  76. # Set this to false to disable IE's built in compatability with gregtech
  77. B:"Enable Compatmodule: gregtech"=true
  78.  
  79. # Set this to false to disable IE's built in compatability with harvestcraft
  80. B:"Enable Compatmodule: harvestcraft"=true
  81.  
  82. # Set this to false to disable IE's built in compatability with steamcraft2
  83. B:"Enable Compatmodule: steamcraft2"=true
  84. }
  85.  
  86.  
  87. general {
  88. # Set this to false to disable tge manual's forced change of GUI scale
  89. B:AutoscaleManual=true
  90. I:"Cable colouration" <
  91. 13926474
  92. 15576418
  93. 7303023
  94. 9862765
  95. 7303023
  96. >
  97.  
  98. # The maximum length cables can have. Copper and Electrum should be similar, Steel is meant for long range transport, Structural Rope & Cables are purely decorational
  99. I:"Cable length" <
  100. 16
  101. 16
  102. 32
  103. 32
  104. 32
  105. >
  106.  
  107. # The percentage of power lost every 16 blocks of distance for the cable tiers (copper, electrum, HV, Structural Rope & Cable(no transfer) )
  108. D:"Cable loss" <
  109. 0.05
  110. 0.025
  111. 0.025
  112. 1.0
  113. 1.0
  114. >
  115.  
  116. # The transfer rates in RF/t for the cable tiers (copper, electrum, HV, Structural Rope & Cable(no transfer) )
  117. I:"Cable transfer rates" <
  118. 2048
  119. 8192
  120. 32768
  121. 0
  122. 0
  123. >
  124.  
  125. # Support for colourblind people, gives a text-based output on capacitor sides
  126. B:ColourblindSupport=false
  127.  
  128. # Set this to true to completely disable the ore-crushing recipes with the Engineers Hammer
  129. B:"Disable Hammer Crushing"=false
  130.  
  131. # The amount of RF that equal 1 EU. 4 by default, so 4RF == 1EU and .25EU == 1RF
  132. I:"EU Conversion"=4
  133.  
  134. # Set this to false to prevent wires from outputting GregTech EU
  135. B:"GregTech Compatability"=true
  136.  
  137. # Set this to false to prevent wires from accepting and outputting EU
  138. B:"IC2 Compatability"=true
  139.  
  140. # By default all devices that accept cables have increased renderbounds to show cables even if the block itself is not in view. Disabling this reduces them to their minimum sizes, which might improve FPS on low-power PCs
  141. B:"Increased Renderboxes"=true
  142.  
  143. # Increase the distance at which certain TileEntities (specifically windmills) are still visible. This is a modifier, so set it to 1 for default render distance, to 2 for doubled distance and so on.
  144. D:"Increased Tile Renderdistance"=1.5
  145.  
  146. # The last version of IE that was run in this instance. DO NOT CHANGE THIS, IT WILL BREAK THINGS.
  147. D:LastVersion=0.64
  148.  
  149. # Set this to false to disable the super awesome looking nixie tube front for the voltmeter and other things
  150. B:NixietubeFont=true
  151.  
  152. # A list of preferred Mod IDs that results of IE processes should stem from, aka which mod you want the copper to come from. This affects the ores dug by the excavator, as well as those crushing recipes that don't have associated IE items. This list is in oreder of priority.
  153. S:"Preferred Ores" <
  154. ImmersiveEngineering
  155. ThermalFoundation
  156. >
  157.  
  158. # Set this to false to hide the update news in the manual
  159. B:"Show Update News"=true
  160.  
  161. # The ID of the texture sheet used for revolvers. This should probably never conflict since not many mods do custom sheets.
  162. I:"TextureSheet: Revolvers"=94
  163.  
  164. # Drop connections with non-existing endpoints when loading the world. Use with care and backups and only when suspecting corrupted data. This option will check and load all connection endpoints and may slow down the world loading process.
  165. B:"Validate Connections"=false
  166.  
  167. # The villager ID for the Engineer Villager. Change if it conflicts
  168. I:"Villager ID: Engineer"=512
  169. }
  170.  
  171.  
  172. machines {
  173. # Set this to true to make the blueprint for graphite electrodes craftable in addition to villager/dungeon loot
  174. B:"Arc Furnace: Craftable Blueprint"=false
  175.  
  176. # The maximum amount of damage Graphite Electrodes can take. While the furnace is working, electrodes sustain 1 damage per tick, so this is effectively the lifetime in ticks. The default value of 96000 makes them last for 8 consecutive ingame days
  177. I:"Arc Furnace: Graphite Electrodes"=96000
  178.  
  179. # Set this to false to disable the Arc Furnace's recycling of armors and tools
  180. B:"Arc Furnace: Recycling"=true
  181.  
  182. # The RF the Assembler will consume to craft an item from a recipe
  183. I:"Assembler: Consumed"=80
  184.  
  185. # The RF the Bottling Machine will consume per tick, when filling items
  186. I:"Bottling: Consumed"=8
  187.  
  188. # The maximum amount of RF that can be input into a high-voltage capacitor (by IE net or other means)
  189. I:"Capacitor HV: Input"=4096
  190.  
  191. # The maximum amount of RF that can be output from a high-voltage capacitor (by IE net or other means)
  192. I:"Capacitor HV: Output"=4096
  193.  
  194. # The maximum amount of RF that can be stored in a high-voltage capacitor
  195. I:"Capacitor HV: RF Storage"=4000000
  196.  
  197. # The maximum amount of RF that can be input into a low-voltage capacitor (by IE net or other means)
  198. I:"Capacitor LV: Input"=256
  199.  
  200. # The maximum amount of RF that can be output from a low-voltage capacitor (by IE net or other means)
  201. I:"Capacitor LV: Output"=256
  202.  
  203. # The maximum amount of RF that can be stored in a low-voltage capacitor
  204. I:"Capacitor LV: RF Storage"=100000
  205.  
  206. # The maximum amount of RF that can be input into a medium-voltage capacitor (by IE net or other means)
  207. I:"Capacitor MV: Input"=1024
  208.  
  209. # The maximum amount of RF that can be output from a medium-voltage capacitor (by IE net or other means)
  210. I:"Capacitor MV: Output"=1024
  211.  
  212. # The maximum amount of RF that can be stored in a medium-voltage capacitor
  213. I:"Capacitor MV: RF Storage"=1000000
  214.  
  215. # The RF per tick the Charging Station can insert into an item
  216. I:"ChargingStation: Charge"=4000
  217.  
  218. # The RF per tick consumed by the Core Sample Drill
  219. I:"Core Sample Drill: Consumption"=40
  220.  
  221. # The length in ticks it takes for the Core Sample Drill to figure out which mineral is found in a chunk
  222. I:"Core Sample Drill: Evaluation Time"=600
  223.  
  224. # The RF per tick consumed by the Crusher. Will also directly influence the speed.
  225. I:"Crusher: Consumed"=120
  226.  
  227. # The RF per tick that the Diesel Generator will output. The burn time of the fuel determines the total output
  228. I:"Diesel Generator: Output"=4096
  229.  
  230. # The base RF that is output by the dynamo. This will be modified by the rotation modifier of the attached water- or windmill
  231. D:"Dynamo: Output"=3.0
  232.  
  233. # The chance that the Excavator will not dig up an ore with the currently downward-facing bucket.
  234. D:"Excavator: Chance"=0.05
  235.  
  236. # The RF per tick the Excavator will consume to dig
  237. I:"Excavator: Consumed"=4096
  238.  
  239. # The maximum amount of yield one can get out of a chunk with the excavator. Set a number smaller than zero to make it infinite
  240. I:"Excavator: Mineral Depletion"=76800
  241.  
  242. # Set this to false to disable the ridiculous amounts of particles the Excavator spawns
  243. B:"Excavator: Particles"=true
  244.  
  245. # The speed of the Excavator. Basically translates to how many degrees per tick it will turn.
  246. D:"Excavator: Speed"=1.0
  247.  
  248. # The RF per tick per item that the Fermenter will consume to create Ethanol
  249. I:"Fermenter: Consumed"=10
  250.  
  251. # Set this to false to disable the mob-spawn prevention of the Floodlight
  252. B:"Floodlight: Spawn Prevention"=true
  253.  
  254. # The RF the Fluid Pump will consume pressurize+accellerate fluids, increasing the transferrate
  255. I:"Fluid Pump: Acceleration"=5
  256.  
  257. # The RF the Fluid Pump will consume to pick up a fluid block in the world
  258. I:"Fluid Pump: Consumed"=250
  259.  
  260. # Set this to false to disable the fluid pump being able to draw infinite water from sources
  261. B:"Fluid Pump: Infinite Water"=true
  262.  
  263. # The RF per tick consumed to add one heat to a furnace. Creates up to 4 heat in the startup time and then 1 heat per tick to keep it running
  264. I:"Heater: RF per Heat"=8
  265.  
  266. # The RF per tick consumed to double the speed of the furnace. Only happens if furnace is at maximum heat.
  267. I:"Heater: Speedup"=24
  268.  
  269. # The RF that will be output by the lightning rod when it is struck
  270. I:"Lightning Rod: Output"=16000000
  271.  
  272. # Set this to false to disable the mob-spawn prevention of the Powered Lantern
  273. B:"Powered Lantern: Spawn Prevention"=true
  274.  
  275. # The RF per tick the Refinery will consume to mix two fluids
  276. I:"Refinery: Consumed"=80
  277.  
  278. # The RF per tick per item that the Squeezer will consume to create Plant Oil
  279. I:"Squeezer: Consumed"=10
  280.  
  281. # Output modifier for the energy created by the Thermoelectric Generator
  282. D:"Thermoelectric: Output"=1.0
  283.  
  284. # In- and output rates of LV,MV and HV Wire Conenctors. This is independant of the transferrate of the wires.
  285. I:"Wire Connector Input" <
  286. 256
  287. 1024
  288. 4096
  289. >
  290. }
  291.  
  292.  
  293. oregen {
  294. # Generation config for Bauxite Ore. Parameters: Blocks per vein, lowest possible Y, highest possible Y, veins per chunk, chance for vein to spawn (out of 100). Set vein size to 0 to disable the generation
  295. I:Bauxite <
  296. 4
  297. 40
  298. 85
  299. 8
  300. 100
  301. >
  302.  
  303. # Generation config for Copper Ore. Parameters: Blocks per vein, lowest possible Y, highest possible Y, veins per chunk, chance for vein to spawn (out of 100). Set vein size to 0 to disable the generation
  304. I:Copper <
  305. 8
  306. 40
  307. 72
  308. 8
  309. 100
  310. >
  311.  
  312. # A blacklist of dimensions in which IE ores won't spawn. By default this is Nether (-1) and End (1)
  313. I:DimensionBlacklist <
  314. -1
  315. 1
  316. >
  317.  
  318. # Generation config for Lead Ore. Parameters: Blocks per vein, lowest possible Y, highest possible Y, veins per chunk, chance for vein to spawn (out of 100). Set vein size to 0 to disable the generation
  319. I:Lead <
  320. 6
  321. 8
  322. 36
  323. 4
  324. 100
  325. >
  326.  
  327. # Generation config for Nickel Ore. Parameters: Blocks per vein, lowest possible Y, highest possible Y, veins per chunk, chance for vein to spawn (out of 100). Set vein size to 0 to disable the generation
  328. I:Nickel <
  329. 6
  330. 8
  331. 24
  332. 2
  333. 100
  334. >
  335.  
  336. # Generation config for Silver Ore. Parameters: Blocks per vein, lowest possible Y, highest possible Y, veins per chunk, chance for vein to spawn (out of 100). Set vein size to 0 to disable the generation
  337. I:Silver <
  338. 8
  339. 8
  340. 40
  341. 4
  342. 80
  343. >
  344. }
  345.  
  346.  
  347. potions {
  348. # The potion ID for the Conductive potion effect
  349. I:Conductive=29
  350.  
  351. # The potion ID for the Flammable potion effect
  352. I:Flammable=27
  353.  
  354. # The potion ID for the Slippery potion effect
  355. I:Slippery=28
  356.  
  357. # The potion ID for the Sticky potion effect
  358. I:Sticky=30
  359. }
  360.  
  361.  
  362. tools {
  363. # The amount of base damage an ArmorPiercing Cartridge inflicts
  364. D:BulletDamage-AP=10.0
  365.  
  366. # The amount of base damage a single part of Buckshot inflicts
  367. D:BulletDamage-Buck=2.0
  368.  
  369. # The amount of base damage a Casull Cartridge inflicts
  370. D:BulletDamage-Casull=10.0
  371.  
  372. # The amount of base damage a DragonsBreath Cartridge inflicts
  373. D:BulletDamage-Dragon=3.0
  374.  
  375. # The amount of base damage a Homing Cartridge inflicts
  376. D:BulletDamage-Homing=10.0
  377.  
  378. # The amount of base damage a Phial Cartridge inflicts
  379. D:BulletDamage-Potion=1.0
  380.  
  381. # The amount of damage a silver bullet inflicts
  382. D:BulletDamage-Silver=10.0
  383.  
  384. # The amount of base damage a Wolfpack Cartridge inflicts
  385. D:BulletDamage-Wolfpack=6.0
  386.  
  387. # The amount of damage the sub-projectiles of the Wolfpack Cartridge inflict
  388. D:BulletDamage-WolfpackPart=4.0
  389.  
  390. # Enable this to use the old, harder bullet recipes(require one ingot per bullet)
  391. B:"Bullets: Hardmode Recipes"=false
  392.  
  393. # The mb of fluid the Chemical Thrower will consume per tick of usage
  394. I:"ChemThrower: Consumed"=10
  395. }
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