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- <?xml version="1.0" ?><root>
- <report><version>2</version><sessionid>d7452374032152ec5a755b67</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-02-03 15:10:53</createtime><buildsignature>Local.Unknown.Unknown.1.38.49.1020-1.200.000.320.Release</buildsignature><categoryid>scheduling.py:631</categoryid><desyncid>d7452374032152ec5a755b67</desyncid><systemconfig/><screenshot/><desyncdata>Exception while processing the Master Controller. (HardStopError: Attempting to stop active handle to element <SubclassableGen; _run_gen@52; running> <Gen; None; not-started>) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 195, in wrapper File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 203, in c_api_server_tick File ".\WickedWhims 3.2.4.122b\turbolib\injector_util.py", line 8, in _wrapped_function File ".\WickedWhims 3.2.4.122b\turbolib\events\core.py", line 219, in _turbolib_zone_game_update File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 436, in update File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 112, in update File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume File "T:\InGame\Gameplay\Scripts\Server\sims\master_controller.py", line 74, in _run_gen File "T:\InGame\Gameplay\Scripts\Server\sims\master_controller.py", line 655, in _process File ".\WickedWhims 3.2.4.122b\turbolib\injector_util.py", line 8, in _wrapped_function File "T:\InGame\Gameplay\Scripts\Server\sims\master_controller.py", line 568, in _process File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 3231, in get_next_work File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 944, in _get_head File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 104, in get_next_unblocked_interaction_cancel_incompatible File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2326, in get_sims_with_invalid_paths File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2290, in _generate_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1438, in compute_transition_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1459, in run_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1238, in reset_derailed_transitions File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 1334, in validate_current_location_or_fgl File "T:\InGame\Gameplay\Scripts\Server\objects\base_object.py", line 266, in reset File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 298, in trigger_reset File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 416, in start_processing File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 440, in _process File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 538, in _process_one_record File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 87, in trigger_hard_stop File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 554, in hard_stop File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 631, in _stop_element_tree scheduling.HardStopError: Attempting to stop active handle to element <SubclassableGen; _run_gen@52; running> <Gen; None; not-started> </desyncdata></report>
- <report><version>2</version><sessionid>d7452374032152ec5a755b67</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-02-03 15:32:06</createtime><buildsignature>Local.Unknown.Unknown.1.38.49.1020-1.200.000.320.Release</buildsignature><categoryid>scheduling.py:631</categoryid><desyncid>d7452374032152ec5a755b67</desyncid><systemconfig/><screenshot/><desyncdata>Exception while processing the Master Controller. (HardStopError: Attempting to stop active handle to element <SubclassableGen; _run_gen@52; running> <Gen; None; not-started>) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 195, in wrapper File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 203, in c_api_server_tick File ".\WickedWhims 3.2.4.122b\turbolib\injector_util.py", line 8, in _wrapped_function File ".\WickedWhims 3.2.4.122b\turbolib\events\core.py", line 219, in _turbolib_zone_game_update File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 436, in update File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 112, in update File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume File "T:\InGame\Gameplay\Scripts\Server\sims\master_controller.py", line 74, in _run_gen File "T:\InGame\Gameplay\Scripts\Server\sims\master_controller.py", line 655, in _process File ".\WickedWhims 3.2.4.122b\turbolib\injector_util.py", line 8, in _wrapped_function File "T:\InGame\Gameplay\Scripts\Server\sims\master_controller.py", line 568, in _process File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 3231, in get_next_work File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 944, in _get_head File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 339, in get_next_unblocked_interaction File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2326, in get_sims_with_invalid_paths File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2290, in _generate_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1438, in compute_transition_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1459, in run_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1238, in reset_derailed_transitions File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 1334, in validate_current_location_or_fgl File "T:\InGame\Gameplay\Scripts\Server\objects\base_object.py", line 266, in reset File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 298, in trigger_reset File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 416, in start_processing File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 440, in _process File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 538, in _process_one_record File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 87, in trigger_hard_stop File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 554, in hard_stop File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 631, in _stop_element_tree scheduling.HardStopError: Attempting to stop active handle to element <SubclassableGen; _run_gen@52; running> <Gen; None; not-started> </desyncdata></report>
- <report><version>2</version><sessionid>d7452374032152ec5a755b67</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-02-03 15:32:10</createtime><buildsignature>Local.Unknown.Unknown.1.38.49.1020-1.200.000.320.Release</buildsignature><categoryid>scheduling.py:631</categoryid><desyncid>d7452374032152ec5a755b67</desyncid><systemconfig/><screenshot/><desyncdata>Exception while processing the Master Controller. (HardStopError: Attempting to stop active handle to element <SubclassableGen; _run_gen@52; running> <Gen; None; not-started>) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 195, in wrapper File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 203, in c_api_server_tick File ".\WickedWhims 3.2.4.122b\turbolib\injector_util.py", line 8, in _wrapped_function File ".\WickedWhims 3.2.4.122b\turbolib\events\core.py", line 219, in _turbolib_zone_game_update File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 436, in update File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 112, in update File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume File "T:\InGame\Gameplay\Scripts\Server\sims\master_controller.py", line 74, in _run_gen File "T:\InGame\Gameplay\Scripts\Server\sims\master_controller.py", line 655, in _process File ".\WickedWhims 3.2.4.122b\turbolib\injector_util.py", line 8, in _wrapped_function File "T:\InGame\Gameplay\Scripts\Server\sims\master_controller.py", line 568, in _process File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 3231, in get_next_work File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 944, in _get_head File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 339, in get_next_unblocked_interaction File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2326, in get_sims_with_invalid_paths File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2290, in _generate_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1438, in compute_transition_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1459, in run_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1238, in reset_derailed_transitions File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 1334, in validate_current_location_or_fgl File "T:\InGame\Gameplay\Scripts\Server\objects\base_object.py", line 266, in reset File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 298, in trigger_reset File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 416, in start_processing File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 440, in _process File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 538, in _process_one_record File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 87, in trigger_hard_stop File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 554, in hard_stop File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 631, in _stop_element_tree scheduling.HardStopError: Attempting to stop active handle to element <SubclassableGen; _run_gen@52; running> <Gen; None; not-started> </desyncdata></report>
- <report><version>2</version><sessionid>d7452374032152ec5a755b67</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-02-03 15:33:28</createtime><buildsignature>Local.Unknown.Unknown.1.38.49.1020-1.200.000.320.Release</buildsignature><categoryid>asm.py:985</categoryid><desyncid>d7452374032152ec5a755b67</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element (RuntimeError: ASM :: Massage_Table_StoneMassage (HANDLE :: 43398)>: Attempt to traverse between two states (Start -> Stone_Rub1) where no valid path exists! Actors {'toolMassageStone4': (<weakref at 0x00007FF5D68FA680; to 'PropObject' at 0x00007FF5D6910110>, None, None), 'y': (<weakref at 0x00007FF5B7582C00; to 'object_sim' at 0x00007FF5B14EE350>, None, <AnimationParticipant.TARGET = 103>), 'x': (<weakref at 0x00007FF598984AA0; to 'object_sim' at 0x00007FF5A155FDD0>, None, <AnimationParticipant.ACTOR = 101>), 'toolMassageStone1': (<weakref at 0x00007FF5D68FA940; to 'PropObject' at 0x00007FF5D6910150>, None, None), 'toolMassageStone3': (<weakref at 0x00007FF5D68FAAA0; to 'PropObject' at 0x00007FF5D6910250>, None, None), 'toolMassageStone2': (<weakref at 0x00007FF5D68FAC00; to 'PropObject' at 0x00007FF5D69102D0>, None, None), 'toolMassageStone': (<weakref at 0x00007FF5D68FA7E0; to 'PropObject' at 0x00007FF5D6910190>, None, None)}) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run File "T:\InGame\Gameplay\Scripts\Server\animation\animation_element.py", line 734, in do_begin File "T:\InGame\Gameplay\Scripts\Server\animation\asm.py", line 985, in request RuntimeError: ASM :: Massage_Table_StoneMassage (HANDLE :: 43398)>: Attempt to traverse between two states (Start -> Stone_Rub1) where no valid path exists! Actors {'toolMassageStone4': (<weakref at 0x00007FF5D68FA680; to 'PropObject' at 0x00007FF5D6910110>, None, None), 'y': (<weakref at 0x00007FF5B7582C00; to 'object_sim' at 0x00007FF5B14EE350>, None, <AnimationParticipant.TARGET = 103>), 'x': (<weakref at 0x00007FF598984AA0; to 'object_sim' at 0x00007FF5A155FDD0>, None, <AnimationParticipant.ACTOR = 101>), 'toolMassageStone1': (<weakref at 0x00007FF5D68FA940; to 'PropObject' at 0x00007FF5D6910150>, None, None), 'toolMassageStone3': (<weakref at 0x00007FF5D68FAAA0; to 'PropObject' at 0x00007FF5D6910250>, None, None), 'toolMassageStone2': (<weakref at 0x00007FF5D68FAC00; to 'PropObject' at 0x00007FF5D69102D0>, None, None), 'toolMassageStone': (<weakref at 0x00007FF5D68FA7E0; to 'PropObject' at 0x00007FF5D6910190>, None, None)} </desyncdata></report>
- </root>
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