alethiophile

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May 4th, 2015
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  1. --[X] 3 Attempt to trade excess food for gold.: (Reklaw, Walkir, Tavarokk)
  2. --[X] 3 If that's not an option, use sign language and visual example of exchanging food for goods.: (Reklaw, Walkir, Tavarokk)
  3. [X] 6 Kitten training IV – You barely know what you’re doing, assisting the Tidehunters with properly taming the squirming bag of creatures which you’d brought home. They’ll be mature in about two years, ready for the harness if you devote some time to them. Or to one of them. A fine mount for a god the tide hunters say... but you can’t help but remember their mother.: (Night_stalker, Delcer, EnderofWorlds, Lazurman, CptTagon, Adyen)
  4. [X] 3 Learning to live with others: (Reklaw, Walkir, Tavarokk)
  5. [X] 2 Lobster Farming II – Well you’ve managed to convince your people to do this project, now you want to convince them of its need and show them just how to treat the new resource for maximum profit. Unfortunately while you may be their god and can command their actions, it’s always particularly hard actually to change Murloc minds. But you’re dammed well going to try.: (Night_stalker, Lazurman)
  6. [X] 4 Mining Rush: (Reklaw, Walkir, Tavarokk, Adyen)
  7. [X] 3 Scouting – It’s a big world, and you barely even know a fraction of it... time to change that. There’s quite a bit of world out there... and you have hardly looked out past the shores of your amber sands.: (Delcer, EnderofWorlds, CptTagon)
  8. --[X] 3 See if your wavecallers can communicate with their shamans via the mediation of spirits.: (Reklaw, Walkir, Tavarokk)
  9. --[X] 4 Start developing one node.: (Reklaw, Walkir, Tavarokk, Adyen)
  10. [X] 1 mining rush: (Hangwind)
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