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Gagis's updated user.cfg

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Mar 12th, 2020
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  1. ;  This is my 'user.cfg' from Mechwarrior Online install folder.
  2. ;  For Steam users it will be in 'Steam/SteamApps/common/Mechwarrior Online'.
  3. ;  Needs 'tuning.cfg' in same folder which says 'exec user.cfg'.
  4. ;  Both are simple text files.
  5.  
  6. ;  This block disables the Level of Detail scaling for objects further away from you.
  7. ;  Object detail is typically not a bottleneck on modern computers, so you can disable the low detail models that can be misleading when sniping.
  8. e_Lods = 0
  9. e_TerrainLodRatio = 1
  10. r_DepthOfField = 3
  11. r_DepthOfFieldBokeh = 1
  12.  
  13. ;  Just the default value for the cockpit light. Do with it whatever you like the most.
  14. gp_default_cockpit_light = 2
  15.  
  16. ;  This block usually helps the most since the Flash based HUD behaves weirdly on modern computers.
  17. ;  Normally the HUD that runs on a single core tries to refresh itself for every frame the GPU wants to draw. This can be a crippling bottleneck.
  18. ;  '1' is definitely too fast of an update rate and '10' is obviously too slow.
  19. ;  I like '3'. It means one update every three frames.
  20. gp_hud_ams_update = 3
  21. gp_hud_compass_update = 3
  22. gp_hud_ecm_update = 3
  23. gp_hud_engine_update = 3
  24. gp_hud_heading_update = 3
  25. gp_hud_heat_update = 3
  26. gp_hud_stealth_armour_update = 3
  27. gp_hud_targetinfo_update = 3
  28. gp_hud_textwarning_update = 3
  29. gp_hud_throttle_update = 3
  30. gp_hud_weapon_update = 3
  31.  
  32. ;  MWO can get confused about if its in focus or not, especially when streaming.
  33. sys_SleepIfInactive = 0
  34.  
  35. ;  This supposedly enables some optimization on NVidia cards. I have not confirmed it.
  36. r_ShadowsDepthBoundNV = 1
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