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- ; This is my 'user.cfg' from Mechwarrior Online install folder.
- ; For Steam users it will be in 'Steam/SteamApps/common/Mechwarrior Online'.
- ; Needs 'tuning.cfg' in same folder which says 'exec user.cfg'.
- ; Both are simple text files.
- ; This block disables the Level of Detail scaling for objects further away from you.
- ; Object detail is typically not a bottleneck on modern computers, so you can disable the low detail models that can be misleading when sniping.
- e_Lods = 0
- e_TerrainLodRatio = 1
- r_DepthOfField = 3
- r_DepthOfFieldBokeh = 1
- ; Just the default value for the cockpit light. Do with it whatever you like the most.
- gp_default_cockpit_light = 2
- ; This block usually helps the most since the Flash based HUD behaves weirdly on modern computers.
- ; Normally the HUD that runs on a single core tries to refresh itself for every frame the GPU wants to draw. This can be a crippling bottleneck.
- ; '1' is definitely too fast of an update rate and '10' is obviously too slow.
- ; I like '3'. It means one update every three frames.
- gp_hud_ams_update = 3
- gp_hud_compass_update = 3
- gp_hud_ecm_update = 3
- gp_hud_engine_update = 3
- gp_hud_heading_update = 3
- gp_hud_heat_update = 3
- gp_hud_stealth_armour_update = 3
- gp_hud_targetinfo_update = 3
- gp_hud_textwarning_update = 3
- gp_hud_throttle_update = 3
- gp_hud_weapon_update = 3
- ; MWO can get confused about if its in focus or not, especially when streaming.
- sys_SleepIfInactive = 0
- ; This supposedly enables some optimization on NVidia cards. I have not confirmed it.
- r_ShadowsDepthBoundNV = 1
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