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- public void giveBuildUHCKit(final Player player) {
- final ItemStack helmet = new ItemStack(Material.DIAMOND_HELMET);
- final ItemStack chestplace = new ItemStack(Material.DIAMOND_CHESTPLATE);
- final ItemStack leggings = new ItemStack(Material.DIAMOND_LEGGINGS);
- final ItemStack boots = new ItemStack(Material.DIAMOND_BOOTS);
- final ItemStack sword = new ItemStack(Material.DIAMOND_SWORD);
- final ItemStack bow = new ItemStack(Material.BOW);
- final ItemStack fishingrod = new ItemStack(Material.FISHING_ROD);
- final ItemStack axe = new ItemStack(Material.DIAMOND_PICKAXE);
- final ItemStack pickaxe = new ItemStack(Material.DIAMOND_AXE);
- final ItemStack arrow = new ItemStack(Material.ARROW, 64);
- final ItemStack wood = new ItemStack(Material.WOOD, 64);
- final ItemStack cobblestone = new ItemStack(Material.COBBLESTONE, 64);
- final ItemStack water = new ItemStack(Material.WATER_BUCKET);
- final ItemStack lava = new ItemStack(Material.LAVA_BUCKET);
- final ItemStack goldenapple = new ItemStack(Material.GOLDEN_APPLE, 16);
- helmet.addEnchantment(Enchantment.PROTECTION_PROJECTILE, 2);
- chestplace.addEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL, 2);
- leggings.addEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL, 2);
- boots.addEnchantment(Enchantment.PROTECTION_PROJECTILE, 2);
- sword.addEnchantment(Enchantment.DAMAGE_ALL, 3);
- bow.addEnchantment(Enchantment.ARROW_DAMAGE, 3);
- player.getInventory().setItem(0, sword);
- player.getInventory().setItem(1, fishingrod);
- player.getInventory().setItem(2, bow);
- player.getInventory().setItem(4, goldenapple);
- player.getInventory().setItem(5, this.getGoldenHead(8));
- player.getInventory().setItem(6, pickaxe);
- player.getInventory().setItem(7, axe);
- player.getInventory().setItem(8, wood);
- player.getInventory().setHelmet(helmet);
- player.getInventory().setChestplate(chestplace);
- player.getInventory().setLeggings(leggings);
- player.getInventory().setBoots(boots);
- player.getInventory().addItem(new ItemStack[] { cobblestone });
- player.getInventory().addItem(new ItemStack[] { water });
- player.getInventory().addItem(new ItemStack[] { lava });
- player.getInventory().addItem(new ItemStack[] { cobblestone });
- player.getInventory().addItem(new ItemStack[] { water });
- player.getInventory().addItem(new ItemStack[] { lava });
- player.getInventory().addItem(new ItemStack[] { wood });
- player.getInventory().addItem(new ItemStack[] { arrow });
- player.getInventory().addItem(new ItemStack[] { new ItemStack(Material.COOKED_BEEF, 64) });
- player.updateInventory();
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