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May 25th, 2019
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  1. public void giveBuildUHCKit(final Player player) {
  2. final ItemStack helmet = new ItemStack(Material.DIAMOND_HELMET);
  3. final ItemStack chestplace = new ItemStack(Material.DIAMOND_CHESTPLATE);
  4. final ItemStack leggings = new ItemStack(Material.DIAMOND_LEGGINGS);
  5. final ItemStack boots = new ItemStack(Material.DIAMOND_BOOTS);
  6. final ItemStack sword = new ItemStack(Material.DIAMOND_SWORD);
  7. final ItemStack bow = new ItemStack(Material.BOW);
  8. final ItemStack fishingrod = new ItemStack(Material.FISHING_ROD);
  9. final ItemStack axe = new ItemStack(Material.DIAMOND_PICKAXE);
  10. final ItemStack pickaxe = new ItemStack(Material.DIAMOND_AXE);
  11. final ItemStack arrow = new ItemStack(Material.ARROW, 64);
  12. final ItemStack wood = new ItemStack(Material.WOOD, 64);
  13. final ItemStack cobblestone = new ItemStack(Material.COBBLESTONE, 64);
  14. final ItemStack water = new ItemStack(Material.WATER_BUCKET);
  15. final ItemStack lava = new ItemStack(Material.LAVA_BUCKET);
  16. final ItemStack goldenapple = new ItemStack(Material.GOLDEN_APPLE, 16);
  17. helmet.addEnchantment(Enchantment.PROTECTION_PROJECTILE, 2);
  18. chestplace.addEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL, 2);
  19. leggings.addEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL, 2);
  20. boots.addEnchantment(Enchantment.PROTECTION_PROJECTILE, 2);
  21. sword.addEnchantment(Enchantment.DAMAGE_ALL, 3);
  22. bow.addEnchantment(Enchantment.ARROW_DAMAGE, 3);
  23. player.getInventory().setItem(0, sword);
  24. player.getInventory().setItem(1, fishingrod);
  25. player.getInventory().setItem(2, bow);
  26. player.getInventory().setItem(4, goldenapple);
  27. player.getInventory().setItem(5, this.getGoldenHead(8));
  28. player.getInventory().setItem(6, pickaxe);
  29. player.getInventory().setItem(7, axe);
  30. player.getInventory().setItem(8, wood);
  31. player.getInventory().setHelmet(helmet);
  32. player.getInventory().setChestplate(chestplace);
  33. player.getInventory().setLeggings(leggings);
  34. player.getInventory().setBoots(boots);
  35. player.getInventory().addItem(new ItemStack[] { cobblestone });
  36. player.getInventory().addItem(new ItemStack[] { water });
  37. player.getInventory().addItem(new ItemStack[] { lava });
  38. player.getInventory().addItem(new ItemStack[] { cobblestone });
  39. player.getInventory().addItem(new ItemStack[] { water });
  40. player.getInventory().addItem(new ItemStack[] { lava });
  41. player.getInventory().addItem(new ItemStack[] { wood });
  42. player.getInventory().addItem(new ItemStack[] { arrow });
  43. player.getInventory().addItem(new ItemStack[] { new ItemStack(Material.COOKED_BEEF, 64) });
  44. player.updateInventory();
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