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  1. Changes
  2. Not A Scratch -> Dauntless Reprisal
  3.  
  4.  
  5. --
  6.  
  7.  
  8. Character Sheet
  9. Name: Rob
  10. Level: 67
  11. Race: Human
  12. Class: BERSERKER (LV 64)
  13. Sub-Class: Crystal Bearer (LV 6)
  14.  
  15. HP: 1550 / 1550
  16. Stamina: 310 / 360
  17. MP: 550 / 550
  18.  
  19. Status Effects: Leveling High (Moderate), Melancholia (Advanced), Asleep
  20.  
  21. Strength: 60
  22. Vitality: 155
  23. Endurance: 36
  24. Dexterity: 75
  25. Perception: 40
  26. Mind: 29
  27. Magic: 55
  28. Unspent Points: 10
  29.  
  30. Class Skills:
  31. Berserker Rank 1 – Lifesteal+
  32. Berserker Rank 2 – Battle Fever+
  33. Berserker Rank 3 – Blood for Blood+
  34. Berserker Rank 4 – Rampage+
  35. Berserker Rank 5 – Enmity+
  36. Berserker Rank 6 – Flames of Vengeance+
  37.  
  38. Crystal Bearer Rank 1 – Spatial Storage
  39. Crystal Bearer Rank 2 – Class Alteration
  40. Crystal Bearer Rank 3 – Waymark
  41. Crystal Bearer Rank 4 – Awaken Class
  42. Crystal Bearer Rank 5 – Message
  43. Crystal Bearer Rank 6 – Bind Item
  44. Crystal Bearer Rank ??? – Attunement
  45. Crystal Bearer Rank ??? – Purge Corruption
  46.  
  47. Bound Items:
  48. Half-Broken Dwarven Shortsword
  49. EXP Share (Amulet of Allocation)
  50. Ruined Ranger Trainee’s Garb
  51. Crate of Firebombs
  52. Distorted Dwarven Sheet Metal
  53.  
  54. Active Skills:
  55. Strength – Bulk Up (LV 9), Power Slash (LV 8)
  56. Vitality – Do Not Go Gently (LV 5) (RARE), Lifesurge (LV 18), Dauntless Reprisal (LV 16) (LEGENDARY), Imbue Vitality (LV 2)
  57. Endurance – Second Wind (LV 2)
  58. Dexterity – Stealth (LV 3), Step of the Wind (LV 12)
  59. Perception – N/A
  60. Mind – Identify (LV 2), Recall (LV 1), Quick Thinking (LV 4), Auto-Translate (Elvish Writing), Auto-Translate (Elvish Speech), Auto-Translate (Fiendish Speech)
  61. Magic – N/A
  62.  
  63. Passive Skills:
  64. Human Racial Bonus – Fast Learner
  65. Strength – Climbing (LV 2), Brawling (LV 4), Grappling (LV 4)
  66. Vitality – Regeneration (LV 23), Tough Skin (LV 7), Poison Resistance (LV 8), Disease Resistance (LV 3), Platelet Party (LV 17), Vitamin D(efense) (LV 10), Regrow Self (LV 1), Reflective Skin (LV 1), Heat Resistance (LV 10), Push Through (LV 5), Brain Damage Resistance (LV 2), Radiation Flush (LV 1) (RARE)
  67. Endurance – Deep Breathing (LV 2)
  68. Dexterity – Swordsmanship (LV 8), Fleet of Foot (LV 5), Dagger Proficiency (LV 6)
  69. Perception – Foraging (LV 4), Hunting (LV 5), Heightened Senses (LV 3), Analyze Weakness (LV 2)
  70. Mind – Speed Reading (LV 3), Arachnophobia (LV 3) (RARE), Mathematics (LV 4), Leadership (LV 8), Headsman (LV 4) (RARE), Deception (LV 5), Sense Mana (LV 1), Mind Resistance (LV 4), Throwing Proficiency (LV 5), Pyromania (LV 2) (RARE), Almighty Resistance (LV 2) ($^$#), Intimidation (LV 1), Bone Breaker (LV 1) (RARE), Diplomacy (LV 19), Seduction (LV 2) (DEACTIVATED), Melancholy Resistance (LV 5) (RARE) (DEACTIVATED), ???
  71. Magic – N/A
  72.  
  73.  
  74. Class Skills
  75.  
  76. Berserker Rank 1 Ability: Lifesteal (Passive)
  77. Prerequisite: Berserker Level 3
  78. Description: Heal yourself for 50% of any damage dealt to a living creature. Normal plants like trees and grass don’t count. No loopholes.
  79.  
  80. Berserker Rank 2 Ability: Battle Fever (Passive)
  81. Prerequisite: Berserker Level 7
  82. Description: For every 30 seconds spent in battle, increase all of your stats by 1. Bonus caps at +15 for each stat. The effect ends after a minute of not being in a combat scenario.
  83.  
  84. Berserker Rank 3 Ability: Blood for Blood (Passive)
  85. Prerequisite: Berserker Level 10
  86. Description: Your damage dealt increases by 1% for each 1% of your missing Max HP. Bonus caps at 99%.
  87.  
  88. Berserker Rank 4 Ability: Rampage (Active)
  89. Prerequisite: Berserker Level 13
  90. Description: Quickly rocket straight forward. Your next attack has highly increased damage. If the user chooses, a moderately-sized explosion centered around them will appear at the end of their dash. The user will not be damaged by this explosion. Costs 50 MP.
  91.  
  92. Berserker Rank 5 Ability: Enmity (Active)
  93. Prerequisite: Berserker Level 25
  94. Description: Draw the attention of a single enemy. For the next 30 seconds, they will become temporarily enraged and focus their attacks on you. If the user chooses, an afflicted enemy will take continuous major psychic damage until the Skill's effect ends. This effect can be nullified or partially resisted by a high Mind stat. Your damage against an enemy that does not nullify Enmity increases by 25%. Costs 50 MP to use. Five minute cooldown.
  95.  
  96. Berserker Rank 6 Ability: Flames of Vengeance (Active)
  97. Prerequisite: Berserker Level 40. Additionally, at least one person must sacrifice their life for the sole purpose of saving yours, and in a situation that was preventable were it not for your hubris.
  98. Description: Surrounds your body in nonelemental ‘fire’ that deals intense, searing damage to all other living beings in close proximity. If the user chooses, wounds inflicted by this Skill cannot be healed by natural or magical means for one week. Consumes health equal to 1% of max HP for every second that the Skill is active. Can be toggled at will. No cooldown.
  99.  
  100. Crystal Bearer Tier 1 Ability: Spatial Storage
  101. Prerequisite: Crystal Bearer Level 1
  102. Description: Can put inanimate items in touch range into a dimensional storage. Items in storage can be produced at will. Limit of 50 pounds or 125 cubic feet of storage per person. Maximum of 50 people using storage allowed. Maximum of 100 total items in storage allowed.
  103.  
  104. Crystal Bearer Tier 1 Ability: Class Alteration
  105. Prerequisite: Crystal Bearer Level 1
  106. Description: Allows you to change the Class of yourself or others if given permission. In addition, you can transfer the gained Class Levels of one Class into another. Each function can be used once per day.
  107.  
  108. Crystal Bearer Tier 1 Ability: Waymark
  109. Prerequisite: Crystal Bearer Level 1
  110. Description: Grants you the ability to put two invisible, undetectable Marks on surfaces. When standing next to one Mark, if the Skill is activated, the user and every member of his Party will be teleported to the other Mark. Limit two Marks per 24 hours, and one teleport per 24 hours.
  111.  
  112. Crystal Bearer Tier 2 Ability: Awaken Class
  113. Prerequisite: Crystal Bearer Level 4
  114. Description: Changes a person's Class to its Awakened form, providing upgrades to its Class Skills, as well as additional stat points to allocate as the beneficent wishes. These upgrades will be strictly beneficial in the vast majority of scenarios, excepting rare edge cases. The Awakening must be agreed upon by both this Skill's user and its effect's recipient. Once a person has Awakened their Class, that Class becomes tied to their soul, and they will be restricted from changing or Altering that Class from then on. This Skill can be used once per day, for a total of eight times per year. Cannot be used on Crystal Bearer.
  115.  
  116. Crystal Bearer Tier 2 Ability: Message
  117. Prerequisite: Crystal Bearer Level 4
  118. Description: Allows you to send system Messages to members of your Party. The content of each Message is formed by mental dictation. Message recipients can reply using the same method. Recipients can ignore Messages and block further incoming messages as they wish. All Messages in a person's log will be inaccessible once they leave the original sender's Party. Those Messages will be restored once they rejoin a Party made by the original sender.
  119.  
  120. Crystal Bearer Tier 2 Ability: Bind Item
  121. Prerequisite: Crystal Bearer Level 4
  122. Description: Grants you the ability to Bind inanimate objects to your soul. The methodology of what constitutes an 'object' is the same as Spatial Storage. Bound Items can be hidden or summoned at the user's discretion. There is no range limit to how far away an item can be summoned from. They can also be re-formed by the user with no penalty, even when destroyed. Items can be re-formed once every three seconds. Duplicates of the same Bound Item cannot exist. Limit of 20 pounds and 216 cubic feet per item. Limit of five Bound Items per person. Once an item has been Bound, it cannot be un-Bound for one year.
  123.  
  124. Crystal Bearer Tier 3 Ability: Attunement (MAX)
  125. Prerequisite: Attune to a Locus of Power
  126. Description: Grants you the ability to Attune to Loci of Power. Each Attunement will advance this Skill to greater heights. Attune to a sufficient number of Loci, and you may be able to (*#(!)@)#$&#)!
  127. 1 Attunement: Take 50% less damage when Attuning to a Locus of Power.
  128. 2 Attunements: Take an additional 50% less damage when Attuning to a Locus of Power, totaling 100%. Can sense nearby Corruption.
  129. 3 Attunements: Corruption sense refined. Can sense Loci of Power from twice as far away.
  130. 4 Attunements: Barren Locus of Power constructed within the user. Can sense Loci of Power from twice as far away.
  131. 5 Attunements: Purge Corruption learned. Can sense Loci of Power from eight times as far away.
  132. 6 Attunements: Purge Corruption energy stores tripled. Can sense Loci of Power from twice as far away.
  133. 7 Attunements: Purge Corruption energy stores tripled. Can sense Loci of Power from twice as far away.
  134. 8 Attunements: Purge Corruption energy stores tripled. Can sense Loci of Power from twice as far away.
  135. 9 Attunements: Purge Corruption energy stores tripled. Grants the user the ability to restore a Corrupted Locus of Power. Can be used once per week. Requires at least 75% of your maximum Purge Corruption energy stores to succeed.
  136.  
  137. Crystal Bearer Tier 3 Ability: Purge Corruption (LV 5) (MAX)
  138. Prerequisite: Attune to twelve nine Loci of Power.
  139. Description: Grants you the ability to remove a significant amount of Corruption from yourself or others. Drains after being used. Fully recharges over the course of 24 hours.
  140.  
  141.  
  142. Active Skills
  143.  
  144. Name: Bulk Up (LV 9)
  145. Prerequisite: Strength 60, devote a significant portion of time to training your muscles.
  146. Description: Increases Strength by +13 for 30 seconds.
  147. Cooldown: 5 Minutes
  148.  
  149. Name: Power Slash (LV 8)
  150. Prerequisite: Strength 60, hit thirty worthwhile enemies with a full-strength attack while wielding a shortsword or longsword.
  151. Description: Damage of next melee sword attack is increased by 40%.
  152. Cooldown: 5 Minutes
  153.  
  154. Name: Do Not Go Gently (LV 5) (RARE)
  155. Prerequisites: Vitality 150, go through three near-death experiences, and exhibit the unyielding will to survive.
  156. Description: When HP falls below 25%, double Vitality and double the effectiveness of all defense and Vitality-based skills, with the exception of Lifesurge.
  157. Duration: 2 Minutes
  158. Cooldown: 5 Minutes
  159.  
  160. Name: Lifesurge (LV 18)
  161. Prerequisite: Vitality 150, fall below 5% of your Max HP at least once.
  162. Description: Rapidly restores 75% of your Max HP.
  163. Cooldown: 5 Minutes
  164.  
  165. Name: Dauntless Reprisal (LV 16) (LEGENDARY)
  166. Prerequisite: Vitality 150, take damage from enemies at least 180 different times, nullify over one million damage in the span of one week.
  167. Description: Outright ignore the damage of a single attack from a single enemy. Physics still apply. If the user chooses, they can also heal HP based on the total nullified damage. Additionally, if the user chooses, they can reflect an equivalent amount of force back at whoever or whatever dealt the attack. Thank you for recognizing our existence.
  168. Cooldown: 5 Minutes
  169.  
  170. Name: Imbue Vitality (LV 2)
  171. Prerequisite: Vitality 150
  172. Description: The best defense is a good offense. Sacrifice 10% of your max HP to empower your next weapon strike, fist strike, or offensive spell, causing its damage to be quadrupled.
  173. Cooldown: 30 Seconds
  174.  
  175. Name: Second Wind (LV 2)
  176. Prerequisite: Endurance 35, reach 1% or lower Stamina at least once.
  177. Description: Get back on your feet, you lazy bag of bones. You can rest when you’re dead. Take a single deep breath to instantly restore 35% of your maximum Stamina. Cannot be used without breathable oxygen in the area. Cannot be used if your lungs are nonfunctional.
  178. Cooldown: 24 Hours
  179.  
  180. Name: Stealth (LV 3)
  181. Prerequisite: 25 Dexterity, successfully sneak by someone or something at least three times.
  182. Description: Get a little better at taking quiet steps and appearing unobtrusive. Drains 1 Stamina per second in use.
  183.  
  184. Name: Step of the Wind (LV 12)
  185. Prerequisite: Dexterity 75, devote a significant amount of time to running and moving quickly.
  186. Description: Increases Dexterity by +16 for 30 seconds.
  187. Cooldown: 5 Minutes
  188.  
  189. Name: Identify (LV 2)
  190. Prerequisites: Mind 15, spend at least one year of your life specifically seeking out new knowledge.
  191. Description: Imparts knowledge of the scanned object to the user.
  192. Cooldown: N/A
  193.  
  194. Name: Recall (LV 1)
  195. Prerequisites: Mind 15
  196. Description: Activate to permanently remember any written or spoken words read/heard by the user within the last five minutes. Words committed to memory through Recall can be forgotten at-will at any time. Max 200 words stored.
  197. Cooldown: 1 Hour
  198.  
  199. Name: Quick Thinking (LV 4)
  200. Prerequisite: Mind 40
  201. Description: Slightly improves your speed of thought. Drains 3 Stamina per second while active. Mentally taxing when used for too long.
  202.  
  203. Name: Auto-Translate (Elvish Writing)
  204. Prerequisite: 30 Mind, read at least 30 worthwhile books, spend some time learning the Elvish language.
  205. Description: Automatically translates any Elvish writing you read into English.
  206.  
  207. Name: Auto-Translate (Elvish Speech)
  208. Prerequisite: 30 Mind, listen to at least several hundred hours of conversation in Elvish, and spend a moderate amount of time trying to understand it.
  209. Description: Automatically translates any Elvish speech you hear into English.
  210.  
  211. Name: Auto-Translate (Fiendish Speech)
  212. Prerequisite: 30 Mind, listen to at least several hundred hours of conversation in Fiendish, and spend a moderate amount of time trying to understand it.
  213. Description: Automatically translates any Fiendish speech you hear into English.
  214.  
  215.  
  216. Passive Skills
  217.  
  218. Name: Climbing (LV 2)
  219. Prerequisite: Endurance 10, Dexterity 10, climb up harsh terrain for at least five feet, climb terrain without pre-made handholds or footholds.
  220. Description: Tap into your latent monkey DNA to get better at climbing.
  221.  
  222. Name: Brawling (LV 4)
  223. Prerequisite: Strength 20, Dexterity 20, participate in a fight while unarmed, and defeat at least two worthwhile opponents while unarmed.
  224. Description: Become more proficient with humanity’s oldest weapons.
  225.  
  226. Name: Grappling (LV 3)
  227. Prerequisite: Strength 25, grapple at least three worthwhile enemies.
  228. Description: Hold on tight! Slightly increases your grip strength and your ability to put people in holds.
  229.  
  230. Name: Regeneration (LV 23)
  231. Prerequisite: Vitality 155
  232. Description: Heals 230% of Max HP every hour, equal to 100% of Max HP every 26 minutes, or 3.83% of Max HP every minute.
  233.  
  234. Name: Tough Skin (LV 7)
  235. Prerequisite: Vitality 120, take grievous physical damage at least seven times.
  236. Description: Reduces physical damage incurred by 40%.
  237.  
  238. Name: Poison Resistance (LV 8)
  239. Prerequisite: Vitality 60, endure prolonged poison damage on numerous occasions.
  240. Description: Gain resistance to the damage caused by foreign, damaging substances in your body.
  241.  
  242. Name: Disease Resistance (LV 3)
  243. Prerequisite: Come down with a potentially life-threatening disease.
  244. Description: Helps you fight off nasty microorganisms. Sadly, you won’t get EXP from them.
  245.  
  246. Name: Platelet Party (LV 17)
  247. Prerequisite: Vitality 115, receive Bleeding (Moderate) on at least 60 different occasions.
  248. Description: Your external and internal bleeding will fix itself significantly faster. The sources of the bleeding (such as a cut or a wound) will heal at the same rate as before.
  249.  
  250. Name: Vitamin D(efense) (LV 10)
  251. Prerequisite: Vitality 85, break bones on at least thirty-five different occasions.
  252. Description: Your bones are much more durable and will heal slightly faster.
  253.  
  254. Name: Regrow Self (LV 1)
  255. Prerequisite: Vitality 150, lose at least ten appendages, and survive decapitation.
  256. Description: Some things in life cost an arm and a leg, but at least you can get a refund – which is good, because you've certainly paid that price on many occasions. Regrow any lost limbs or organs over a period of 10 minutes. If decapitated, regrow your entire torso over a period of 30 minutes, assuming you live that long. While decapitated, your rate of blood loss and brain failure will be significantly reduced.
  257.  
  258. Name: Reflective Skin (LV 1)
  259. Prerequisite: Vitality 20, take grievous magical damage at least once.
  260. Description: Reduces magical damage incurred by 10%.
  261.  
  262. Name: Heat Resistance (LV 10)
  263. Prerequisite: Vitality 130, take massive heat or fire damage from a nonmagical source at least fifteen times.
  264. Description: Looks like today’s gonna be another scorcher! Reduces heat or fire-related damage by 50%, whether from magical or nonmagical means.
  265.  
  266. Name: Push Through (LV 5)
  267. Prerequisite: Vitality 50, receive at least 24 moderate injuries, experience large amounts of pain in a short period of time.
  268. Description: Reduces the pain felt by your body by 50%.
  269.  
  270. Name: Brain Damage Resistance (LV 2)
  271. Prerequisite: Vitality 90, receive significant blunt force trauma directly to the surface of your brain matter at least twice.
  272. Description: If you've gained this Skill, the Prerequisite has likely left you dead or on death's door, meaning that you're unlikely to ever read this description. What a shame. For those of you who've somehow survived their impromptu lobotomy, rejoice, as this Skill reduces damage directly done to your brain – from all sources – by 60%.
  273.  
  274. Name: Radiation Flush (LV 1) (RARE)
  275. Prerequisite: Vitality 100, Radiation Resistance Level 5, Regeneration Level 10
  276. Description: Significantly reduces the buildup rate of harmful radiation in your body when exposed. Additionally, a portion of the harmful radiation within your body will be cleansed over time, starting at 1% and incrementing by an additional 1% every 5 minutes until your radiation is at a baseline human standard.
  277.  
  278. Name: Deep Breathing (LV 2)
  279. Prerequisite: Endurance 20, breathe heavily numerous times in a one-week period.
  280. Description: Air is life. Every deep breath or two normal breaths you take restores 1.5 Stamina.
  281.  
  282. Name: Swordsmanship (LV 8)
  283. Prerequisite: Dexterity 40, spend at least two weeks wielding a sword, and defeat at least three worthwhile opponents while using a sword.
  284. Description: Become more proficient with sharp-edged, bladed weapons with the shape and weight of a sword.
  285.  
  286. Name: Fleet of Foot (LV 5)
  287. Prerequisite: 35 Endurance, 35 Dexterity, spend a moderate amount of time running for an extended period.
  288. Description: Adds 10 functional Dexterity to your running speed when running for longer than 30 seconds.
  289.  
  290. Name: Dagger Proficiency (LV 6)
  291. Prerequisite: Dexterity 40, defeat at least six worthwhile opponents while using a dagger or a knife.
  292. Description: Become more proficient with sharp-edged, bladed weapons with the shape and weight of a dagger or knife.
  293.  
  294. Name: Foraging (LV 4)
  295. Prerequisite: Perception 20, spend at least several days hunting for food and water in the wilderness.
  296. Description: Gain an instinctive sense for where food and water are located when out in the wilderness.
  297.  
  298. Name: Hunting (LV 5)
  299. Prerequisite: Perception 25, spend at least several days hunting animals in the wilderness, and successfully hunt at least one worthwhile creature.
  300. Description: Gain an instinctive sense for where fresh game is located when out in the wilderness.
  301.  
  302. Name: Heightened Senses (LV 3)
  303. Prerequisite: Perception 30
  304. Description: Your senses of sight, sound, smell, taste, touch, and balance are all slightly improved.
  305.  
  306. Name: Analyze Weakness (LV 2)
  307. Prerequisite: Perception 40, Identify 2
  308. Description: When Identifying an enemy, has a moderate chance of revealing a minor weakness.
  309.  
  310. Name: Speed Reading (LV 3)
  311. Prerequisites: Mind 15, read at least 15 books.
  312. Description: Your personal reading speed is increased by 40% without a reduction in memory retention or comprehension.
  313.  
  314. Name: Arachnophobia (LV 3) (RARE)
  315. Prerequisite: Kill at least 50 worthwhile insects, bugs, and arachnids, and experience a moment of intense loathing towards spiders.
  316. Description: You hate all creepy crawlies, but you hate spiders the most. Deal 50% extra damage to things that skitter and an additional 300% extra damage against spiders.
  317.  
  318. Name: Mathematics (LV 4)
  319. Prerequisite: 40 Mind, successfully solve at least 200 worthwhile math problems.
  320. Description: You know your times tables and everything. Your speed at solving math problems is slightly increased.
  321.  
  322. Name: Leadership (LV 8)
  323. Prerequisite: Mind 60, exhibit strong leadership in at least eight tense situations.
  324. Description: Slightly strengthens your ability to exhibit strong leadership and inspire people.
  325.  
  326. Name: Headsman (LV 4) (RARE)
  327. Prerequisite: Kill nine major enemies with head strikes or decapitations in a relatively short period of time.
  328. Description: You’re a walking, talking, guillotine. Gain 25% damage when attacking an enemy’s head or neck area.
  329.  
  330. Name: Deception (LV 5)
  331. Prerequisite: Mind 50, pull the wool over someone’s eyes using words and body language several times.
  332. Description: Little white lies never hurt anyone, right…? Become slightly more proficient at lying to people and getting away with it.
  333.  
  334. Name: Sense Mana (LV 1)
  335. Prerequisite: Mind 30, Magic 20, spent a moderate amount of time trying to sense mana through study and concentration.
  336. Description: Gain the ability to sense ambient mana, one of the fundamental building blocks of the world. Is a general prerequisite for being able to cast spells.
  337.  
  338. Name: Mind Resistance (LV 4)
  339. Prerequisite: Mind 30, suffer under the effects of strong magic related to illusions, hypnosis, mind attacks, brainwashing, or mind control for an extended period of time.
  340. Description: Your mind is a temple – just make sure you install a good security system. Increases resistance to magic effects related to illusions, hypnosis, mind attacks, brainwashing, or mind control. Resistance scales with your Mind stat.
  341.  
  342. Name: Throwing Proficiency (LV 5)
  343. Prerequisite: Defeat or heavily injure at least nine worthwhile opponents using throwing implements. Improvised implements count.
  344. Description: Been practicing your fastball? Apparently, the answer is yes. Slightly increases your aim when throwing shit at shit. Damage incurred by hitting an enemy with a thrown weapon or object is increased by 25%.
  345.  
  346. Name: Pyromania (LV 2) (RARE)
  347. Prerequisite: Deal extreme amounts of damage to enemies and/or terrain using fire without casting spells. Express a deep-seated and borderline unhealthy interest in fire.
  348. Description: Acquiring this Skill automatically puts you on a special FBI watch list. Deal 30% extra damage when using fire that isn’t cast from spells. This fire also burns 30% hotter and spreads 30% faster.
  349.  
  350. Name: Almighty Resistance (LV 2) ($^$#)
  351. Prerequisite: //
  352. Description: \\
  353.  
  354. Name: Intimidation (LV 1)
  355. Prerequisite: 20 Mind, browbeat someone using verbal or visual means into performing an action that they don’t want to do.
  356. Description: Sometimes, it’s good to speak softly and carry a big stick. Other times, it’s better to promise violence and aim a bazooka at whoever dares to cross you. Become more proficient in the art of aggressive negotiation.
  357.  
  358. Name: Bone Breaker (LV 1) (RARE)
  359. Prerequisite: Break over five hundred enemy bones within a short period.
  360. Description: Damage dealt to enemies' bone structure is doubled. The kind of Skill generally reserved for battle-crazed sadists, but you just so happened to wander into a skeleton factory, so enjoy the freebie.
  361.  
  362. Name: Diplomacy (LV //)
  363. Prerequisite: -------------------
  364. Description: ERROR: NULL
  365.  
  366. Name: Seduction (LV 2) (DEACTIVATED)
  367. Prerequisite: Mind 20, noticeably increase someone’s degree of attraction for you who didn’t already possess at least a major crush on you, and increase someone’s degree of attraction that was already attracted to you.
  368. Description: Ooh-la-la! Looks like your Cupid’s Arrow hit its mark. This Skill adjusts your mannerisms to be more charismatic and appealing, allowing you to become better-adept at wooing others. Will have no effect on those who have no possible romantic interest in you. Go get ‘em, tiger!
  369.  
  370. Name: Melancholy Resistance (LV5) (RARE) (DEACTIVATED)
  371. Prerequisite: Experience a deep-seated, soul-crushing sadness. Five times.
  372. Description: Allows you to get back on your feet more quickly.
  373.  
  374. ???
  375. Prerequisites: Reach Level 99, ???
  376.  
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