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memesbruh03

minipeep extended

Sep 28th, 2016
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  1. -- NOTE: pressing T on page 2 is buggy
  2.  
  3. local ran,err = ypcall(function()
  4. plr = game:service'Players'.LocalPlayer
  5. char = plr.Character
  6. mouse = plr:GetMouse()
  7. humanoid = char:findFirstChild("Humanoid")
  8. torso = char:findFirstChild("Torso")
  9. head = char.Head
  10. face=head.face.Texture
  11. ra = char:findFirstChild("Right Arm")
  12. la = char:findFirstChild("Left Arm")
  13. rl = char:findFirstChild("Right Leg")
  14. ll = char:findFirstChild("Left Leg")
  15. rs = torso:findFirstChild("Right Shoulder")
  16. ls = torso:findFirstChild("Left Shoulder")
  17. rh = torso:findFirstChild("Right Hip")
  18. lh = torso:findFirstChild("Left Hip")
  19. neck = torso:findFirstChild("Neck")
  20. rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint")
  21. anim = char:findFirstChild("Animate")
  22. rootpart = char:findFirstChild("HumanoidRootPart")
  23. camera = workspace.CurrentCamera
  24. if anim then
  25. anim:Destroy()
  26. end
  27.  
  28.  
  29. rj.C0 = CFrame.new()
  30. rj.C1 = CFrame.new()
  31.  
  32.  
  33. super_annoying = Instance.new("Sound", head)
  34. super_annoying.SoundId = "http://www.roblox.com/asset/?id=130816003"
  35. super_annoying.Volume = 1
  36. super_annoying.Looped = true
  37. wait()
  38. barrel_roll = Instance.new("Sound", head)
  39. barrel_roll.SoundId = "http://www.roblox.com/asset/?id=130791919"
  40. barrel_roll.Volume = 1
  41. barrel_roll.Looped = true
  42. wait()
  43. dubstep_gun = Instance.new("Sound", head)
  44. dubstep_gun.SoundId = "http://www.roblox.com/asset/?id=130855491"
  45. dubstep_gun.Volume = 1
  46. dubstep_gun.Looped = true
  47. wait()
  48. you_are_pirate = Instance.new("Sound", head)
  49. you_are_pirate.SoundId = "http://www.roblox.com/asset/?id=156881673"
  50. you_are_pirate.Volume = 3
  51. you_are_pirate.Looped = true
  52. wait()
  53. cant_touch = Instance.new("Sound", head)
  54. cant_touch.SoundId = "http://www.roblox.com/asset/?id=131280929"
  55. cant_touch.Volume = 2
  56. cant_touch.Looped = true
  57. wait()
  58. gangy_style = Instance.new("Sound", head)
  59. gangy_style.SoundId = "http://www.roblox.com/asset/?id=130844430"
  60. gangy_style.Volume = 1
  61. gangy_style.Looped = true
  62. wait()
  63. fox_say = Instance.new("Sound", head)
  64. fox_say.SoundId = "http://www.roblox.com/asset/?id=130797915"
  65. fox_say.Volume = 1
  66. fox_say.Looped = true
  67. wait()
  68. durk = Instance.new("Sound", head)
  69. durk.SoundId = "http://www.roblox.com/asset/?id=145616641"--Longer durk.  Not harlem.
  70. durk.Volume = 1
  71. durk.Looped = true
  72. wait()
  73. sax_guy = Instance.new("Sound", head)
  74. sax_guy.SoundId = "http://www.roblox.com/asset/?id=130794684"
  75. sax_guy.Volume = 1
  76. sax_guy.Looped = true
  77. wait()
  78. heman = Instance.new("Sound", head)
  79. heman.SoundId = "http://www.roblox.com/asset/?id=152745520"
  80. heman.Volume = 1
  81. heman.Looped = true
  82. wait()
  83. justin = Instance.new("Sound", head)
  84. justin.SoundId = "http://www.roblox.com/asset/?id=130841252"
  85. justin.Volume = 1
  86. justin.Looped = true
  87. wait()
  88. brony_music = Instance.new("Sound", head)
  89. brony_music.SoundId = "http://www.roblox.com/asset/?id=150423096"--No longer brony, narwhals
  90. brony_music.Volume = 1
  91. brony_music.Looped = true
  92. wait()
  93. spitfire = Instance.new("Sound", head)
  94. spitfire.SoundId = "http://www.roblox.com/asset/?id=129490596"
  95. spitfire.Volume = 1
  96. spitfire.Looped = true
  97. wait()
  98. burn_dem = Instance.new("Sound", head)
  99. burn_dem.SoundId = "http://www.roblox.com/asset/?id=132399469"
  100. burn_dem.Volume = 1
  101. burn_dem.Looped = true
  102. wait()
  103. pancakes=Instance.new("Sound", head)
  104. pancakes.SoundId="http://www.roblox.com/asset/?id=187045256"
  105. pancakes.Looped=true
  106. pancakes.Volume=4
  107. wait()
  108. incident=Instance.new("Sound", head)
  109. incident.SoundId="rbxassetid://468448329"
  110. incident.Looped=true
  111. incident.Volume=1
  112. wait()
  113. durk = Instance.new("Sound", head)
  114. durk.SoundId = "http://www.roblox.com/asset/?id=145616641"
  115. durk.Volume = 1
  116. durk.Looped = true
  117. wait()
  118. lbrony_music = Instance.new("Sound", head)
  119. lbrony_music.SoundId = "http://www.roblox.com/asset/?id=130769808"
  120. lbrony_music.Volume = 1
  121. lbrony_music.Looped = true
  122. wait()
  123. safar=Instance.new("Sound", head)
  124. safar.SoundId="http://www.roblox.com/asset/?id=329921275"
  125. safar.Volume=2
  126. safar.Looped=true
  127. wait()
  128. noma_ayy=Instance.new("Sound", head)
  129. noma_ayy.SoundId="http://www.roblox.com/asset/?id=150740745"
  130. noma_ayy.Looped=true
  131. noma_ayy.Volume=1
  132. wait()
  133. megaman_midi=Instance.new("Sound", head)
  134. megaman_midi.Looped=true
  135. megaman_midi.SoundId="http://www.roblox.com/asset/?id=168497591"
  136. megaman_midi.Volume=1
  137. wait()
  138. poke=Instance.new("Sound", head)
  139. poke.Looped=true
  140. poke.SoundId="http://www.roblox.com/asset/?id=482886779"
  141. poke.Volume=1
  142. wait()
  143. LEGIT_ADVENTURE_GAME=Instance.new("Sound", head)
  144. LEGIT_ADVENTURE_GAME.Looped=true
  145. LEGIT_ADVENTURE_GAME.SoundId="rbxassetid://148376209"
  146. LEGIT_ADVENTURE_GAME.Volume=1
  147. wait()
  148. early_china_thing=Instance.new("Sound", head)
  149. early_china_thing.Looped=true
  150. early_china_thing.SoundId="rbxassetid://404892146"
  151. early_china_thing.Volume=1
  152. wait()
  153. Blaze=Instance.new("Sound", head)
  154. Blaze.Looped=true
  155. Blaze.SoundId="rbxassetid://466483265"
  156. Blaze.Volume=1
  157. wait()
  158. wormsongde=Instance.new("Sound", head)
  159. wormsongde.Looped=true
  160. wormsongde.SoundId="http://www.roblox.com/asset/?id=278068026"
  161. wormsongde.Volume=1
  162. wait()
  163. tem_flake=Instance.new("Sound", head)
  164. tem_flake.Looped=true
  165. tem_flake.SoundId="http://www.roblox.com/asset/?id=331174925"
  166. tem_flake.Volume=1
  167. wait()
  168. h0t_song=Instance.new("Sound", head)
  169. h0t_song.Looped=true
  170. h0t_song.SoundId="http://www.roblox.com/asset/?id=238973563"
  171. h0t_song.Volume=3
  172. wait()
  173. fade=Instance.new("Sound", head)
  174. fade.Looped=true
  175. fade.SoundId="http://www.roblox.com/asset/?id=499171552"
  176. fade.Volume=1
  177. wait()
  178. scman=Instance.new("Sound", head)
  179. scman.Looped=true
  180. scman.SoundId="http://www.roblox.com/asset/?id=143620887"
  181. scman.Volume=3
  182. wait()
  183.  ----------------------------Gui
  184. local sg=Instance.new("ScreenGui", game.Players.LocalPlayer.PlayerGui)
  185. local FFFFFrame=Instance.new("Frame", sg)
  186. FFFFFrame.Size=UDim2.new(1,0,1,0)
  187. FFFFFrame.BackgroundTransparency=1
  188. tb=Instance.new("TextLabel", FFFFFrame)
  189. tb.Position=UDim2.new(.8,0,.9,.0)--Top left is very hard to see
  190. tb.Size=UDim2.new(0, 200, 0,50)
  191. tb.Text="Currently on page 1, press p to toggle"
  192. ---------------------------------
  193.  
  194. if char:findFirstChild("Shirt") then
  195.     char:findFirstChild("Shirt"):Destroy()
  196. end
  197. if char:findFirstChild("Pants") then
  198.     char:findFirstChild("Pants"):Destroy()
  199. end
  200. if char:findFirstChild("Shirt Graphic") then
  201.     char:findFirstChild("Shirt Graphic"):Destroy()
  202. end
  203.  
  204. Instance.new("HumanoidController", game:service'ControllerService')
  205. Instance.new("SkateboardController", game:service'ControllerService')
  206. Instance.new("VehicleController", game:service'ControllerService')
  207.  
  208.  
  209.  
  210.  
  211. --minimize
  212. rh.Parent = nil
  213. lh.Parent = nil
  214. rs.Parent = nil
  215. ls.Parent = nil
  216. neck.Parent = nil
  217. rj.Parent = nil
  218.  
  219.  
  220. rl.FormFactor = "Custom"
  221. ll.FormFactor = "Custom"
  222. ra.FormFactor = "Custom"
  223. la.FormFactor = "Custom"
  224. torso.FormFactor = "Custom"
  225. head.FormFactor = "Custom"
  226. rootpart.FormFactor = "Custom"
  227.  
  228.  
  229.  
  230.  
  231. rootpart.Size = Vector3.new(.4, .4, .2)
  232. rl.Size = Vector3.new(.2, .4, .2)
  233. ll.Size = Vector3.new(.2, .4, .2)
  234. ra.Size = Vector3.new(.2, .4, .2)
  235. la.Size = Vector3.new(.2, .4, .2)
  236. torso.Size = Vector3.new(.4, .4, .2)
  237. head.Size = Vector3.new(.4, .2, .2)
  238.  
  239. rh.Parent = torso
  240. lh.Parent = torso
  241. rs.Parent = torso
  242. ls.Parent = torso
  243. neck.Parent = torso
  244. rj.Parent = rootpart
  245.  
  246.  
  247. if torso:findFirstChild("roblox") then
  248.     local p = Instance.new("Part", char)
  249.     p.FormFactor = "Custom"
  250.     p.Size = torso.Size
  251.     p.Transparency = 1
  252.     p:BreakJoints()
  253.     local w = Instance.new("Weld", char)
  254.     w.Part0 = p
  255.     w.Part1 = torso
  256.     torso:findFirstChild("roblox").Parent = p
  257. end
  258.  
  259.  
  260. mesh1 = Instance.new("SpecialMesh", torso)
  261. mesh1.Name = "Mesh"
  262. mesh1.Scale = torso.Size - Vector3.new(torso.Size.x/2, torso.Size.y/2, 0)
  263. mesh1.MeshId = "rbxasset://fonts/torso.mesh"
  264. mesh2 = Instance.new("SpecialMesh", la)
  265. mesh2.Name = "Mesh"
  266. mesh2.Scale = la.Size - Vector3.new(0, la.Size.y/2, 0)
  267. mesh2.MeshId = "rbxasset://fonts/leftarm.mesh"
  268. mesh3 = Instance.new("SpecialMesh", ra)
  269. mesh3.Name = "Mesh"
  270. mesh3.Scale = ra.Size - Vector3.new(0, ra.Size.y/2, 0)
  271. mesh3.MeshId = "rbxasset://fonts/rightarm.mesh"
  272. mesh4 = Instance.new("SpecialMesh", ll)
  273. mesh4.Name = "Mesh"
  274. mesh4.Scale = ll.Size - Vector3.new(0, ll.Size.y/2, 0)
  275. mesh4.MeshId = "rbxasset://fonts/leftleg.mesh"
  276. mesh5 = Instance.new("SpecialMesh", rl)
  277. mesh5.Name = "Mesh"
  278. mesh5.Scale = rl.Size - Vector3.new(0, rl.Size.y/2, 0)
  279. mesh5.MeshId = "rbxasset://fonts/rightleg.mesh"
  280.  
  281.  
  282. --0.3 = 1.5, 0.1 = 0.5, 0.2 = 1
  283.  
  284. ls.C0 = CFrame.new(-.3,.1,0)
  285. ls.C1 = CFrame.new(0,.1,0)
  286. rs.C0 = CFrame.new(.3,.1,0)
  287. rs.C1 = CFrame.new(0,.1,0)
  288. rh.C0 = CFrame.new(.1,-.2,0)
  289. rh.C1 = CFrame.new(0, .2, 0)
  290. lh.C0 = CFrame.new(-.1,-.2,0)
  291. lh.C1 = CFrame.new(0, .2, 0)
  292. neck.C0 = CFrame.new(0,.2,0)
  293. neck.C1 = CFrame.new(0,-.1,0)
  294.  
  295. bodyc = char:findFirstChild("Body Colors")
  296. if bodyc then
  297.     bodyc:Destroy()
  298. end
  299. wait(0.1)
  300.  
  301. skincolor = {"Reddish brown", "Brick yellow", "Pastel brown", "Nougat", "Brown", "Cool yellow", "Dark orange", "Neon orange"}
  302. clothcolor = {"Bright green", "Bright red", "Bright blue", "Light stone grey", "New Yeller", "Really black", "Lavender", "Medium green", "White", "Bright Yellow"}
  303.  
  304.  
  305. skincolorrandom = BrickColor.new(skincolor[math.random(1, #skincolor)])
  306. clothcolorrandom = BrickColor.new(clothcolor[math.random(1, #clothcolor)])
  307. function restorecolors()
  308. for _,bp in pairs(char:children()) do
  309.     if bp:IsA("BasePart") then
  310.         bp.BrickColor = skincolorrandom
  311.     end
  312. end
  313.  
  314. torso.BrickColor = clothcolorrandom
  315. ll.BrickColor = clothcolorrandom
  316. rl.BrickColor = clothcolorrandom
  317. end
  318. restorecolors()
  319.  
  320. local LightForTorso = Instance.new("PointLight", head)
  321. LightForTorso.Color = torso.BrickColor.Color
  322. LightForTorso.Range = 7
  323. LightForTorso.Brightness = 1.5
  324.  
  325.  
  326.  
  327.  
  328. local slidecount = 0
  329. local slidecountmax = 0
  330. local anim = ""
  331. local lastanim = anim
  332. local speed = 0
  333. local looking = false
  334. local dancing = false
  335. local superannoying = false
  336. local barrelroll = false
  337. local dubstepgun = false
  338. local foxie = false
  339. local durka = false
  340. local saxguy = false
  341. local heya = false
  342. local jb = false
  343. local bronymusic = false
  344. local sheddy = false
  345. local burndem = false
  346. local incidentbear=false
  347. local afraid=false
  348. local hungry=false
  349. local happy=false
  350. local awesome=false
  351. local early_china_thinge=false
  352. local wormsongda=false
  353. local roblox=false
  354. local cakes=false
  355. local taco=false
  356. local firstime=false--This is used to make a animation change in repeats
  357. page=1
  358. local global_wait = 0
  359.  
  360. count = 0
  361. countspeed = 1
  362. sine = 0
  363. sinespeed = 1
  364.  
  365.  
  366.  
  367. humanoid.WalkSpeed = 11
  368.  
  369.  
  370. local controllerService = game:GetService("ControllerService")
  371. local controller = controllerService:GetChildren()[1]
  372.  
  373.  
  374. local colors = {"White", "Really black"}
  375.  
  376. humanoid.Died:connect(function()
  377.     for cframe_parts = 0, 100 do
  378.         local p = Instance.new("Part")
  379.         p.FormFactor = "Custom"
  380.         p.BrickColor = BrickColor.new(colors[math.random(1, #colors)])
  381.         p.Size = Vector3.new(1, 1, 1)
  382.         Instance.new("BlockMesh", p).Scale = Vector3.new(0.05, 0.05, 0.05)
  383.         p.Locked = true
  384.         p.CanCollide = false
  385.         p.Anchored = true
  386.         p.CFrame = torso.CFrame * CFrame.Angles(math.random(-36, 36),math.random(-36, 36),math.random(-36, 36))
  387.         p.Parent = workspace
  388.     game:service'Debris':AddItem(p, 5)
  389.     coroutine.wrap(function()
  390.     while wait() do
  391.         if p ~= nil then
  392.             p.CFrame = p.CFrame * CFrame.new(0, 0.085, 0)
  393.             p.Mesh.Scale = p.Mesh.Scale - Vector3.new(0.005, 0, 0.005) + Vector3.new(0, 0.01, 0)
  394.             p.Transparency = p.Transparency + 0.015
  395.         else
  396.             break
  397.         end
  398.     end
  399. end)()
  400. end
  401. for _,v in pairs(char:children()) do
  402.     if v:IsA("Part") then
  403.         v:Destroy()
  404.     end
  405. end
  406.  
  407. end)
  408.  
  409.  
  410. mouse.KeyDown:connect(function(k)
  411.    
  412.     if string.byte(k) == 50 then
  413.        
  414.         if dancing then return end
  415.         sitting = not sitting
  416.         if sitting then
  417.                 local ray = Ray.new(torso.Position, Vector3.new(0, -1, 0))
  418.         local hitz,enz = workspace:FindPartOnRay(ray, char)
  419.    
  420.        
  421.              if hitz then
  422.         controller.Parent = nil
  423.         humanoid.WalkSpeed = 0
  424.             coroutine.wrap(function()
  425.                 while wait() do
  426.                     humanoid.PlatformStand = true
  427.                     if sitting == false then humanoid.PlatformStand = false break end
  428.                 end
  429.             end)()
  430.         rj.C0 = CFrame.new(0, -0.35, 0) * CFrame.Angles(math.rad(10), 0, 0)
  431.         lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.pi/2-math.rad(10), 0, -math.pi/16)
  432.         rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(math.pi/2-math.rad(10), 0, math.pi/16)
  433.         ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(-math.rad(10), 0, -math.pi/10)
  434.         rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-math.rad(10), 0, math.pi/10)
  435.        
  436.               miniweld = Instance.new("Weld", char)
  437.                 miniweld.C0 = hitz.CFrame:toObjectSpace(rootpart.CFrame)
  438.                 miniweld.Part0 = hitz
  439.                 miniweld.Part1 = rootpart
  440.             else
  441.                 sitting = false
  442.                 return
  443.                 end
  444.     else
  445.         if miniweld then
  446.             miniweld:Destroy()
  447.         end
  448.         controller.Parent = controllerService
  449.         humanoid.PlatformStand = false
  450.         humanoid.WalkSpeed = 11
  451.     end
  452. end
  453.  end) mouse.KeyDown:connect(function(k)
  454.     if k == "w" or k == "a" or k == "s" or k == "d" or string.byte(k) == 32 then
  455.         superannoying = false
  456.         barrelroll = false
  457.         heya = false
  458.         dubstepgun = false
  459.         youpirate = false
  460.         canttouch = false
  461.         gangnam = false
  462.         sheddy = false
  463.         durka = false
  464.         saxguy = false
  465.         foxie = false
  466.         burndem = false
  467.         bronymusic = false
  468.         incidentbear=false
  469.         afraid=false
  470.         hungry=false
  471.         early_china_thinge=false
  472.         cakes=false
  473.         roblox=false
  474.         taco=false
  475.         h0t_song:stop()
  476.         safar:stop()
  477.         poke:stop()
  478.         scman:stop()
  479.         lbrony_music:stop()
  480.         tem_flake:stop()
  481.         fox_say:stop()
  482.         spitfire:stop()
  483.         heman:stop()
  484.         justin:stop()
  485.         early_china_thing:stop()
  486.         jb = false
  487.         durk:stop()
  488.         fade:stop()
  489.                 restorecolors()
  490.         burn_dem:stop()
  491.         pancakes:stop()
  492.         megaman_midi:stop()
  493.         happy=false
  494.         if hat then
  495.         hat:Destroy()
  496.     end
  497.     sax_guy:stop()
  498.         gangy_style:stop()
  499.         cant_touch:stop()
  500.         you_are_pirate:stop()
  501.         dubstep_gun:stop()
  502.         super_annoying:stop()
  503.         barrel_roll:stop()
  504.         noma_ayy:stop()
  505.         Blaze:stop()
  506.         dancing = false
  507.         global_wait = 0
  508.         LightForTorso.Color = torso.BrickColor.Color
  509.         if a~=nil then
  510.             face=a
  511.         end
  512.     end
  513. end)
  514.  mouse.KeyDown:connect(function(k)
  515. if page==1 then  
  516. if k == "z" then
  517. if dancing then return end
  518.     if not sitting then
  519.     dancing = true
  520.     superannoying = true
  521.     super_annoying:play()
  522.     end
  523. end
  524. if k == "k" then
  525.     if dancing then return end
  526.     if not sitting then
  527.         dancing = true
  528.         sheddy = true
  529.         spitfire:play()
  530.     end
  531. end
  532. if k == "u" then
  533.     if dancing then return end
  534.     if not sitting then
  535.         dancing = true
  536.         awesome = true
  537.         LEGIT_ADVENTURE_GAME:play()
  538.         a=face
  539.         face='http://www.roblox.com/asset/?id=16482298'
  540.     end
  541. end
  542.  
  543. if k == "n" then
  544. if dancing then return end
  545.     if not sitting then
  546.         dancing = true
  547.         gangnam = true
  548.         gangy_style:play()
  549.     end
  550. end
  551.  
  552. if k == "r" then
  553.     if dancing then return end
  554.     if not sitting then
  555.         dancing = true
  556.         burndem = true
  557.         burn_dem:play()
  558.     end
  559. end
  560.  
  561.  
  562. if k == "x" then
  563. if dancing then return end
  564.     if not sitting then
  565.         dancing = true
  566.     barrelroll = true
  567.     barrel_roll:play()
  568.     hat = Instance.new("Part", char)
  569.     hat.FormFactor = "Custom"
  570.     hat.CanCollide = false
  571.     hat.Size = torso.Size
  572.     hat.Locked = true
  573.     hat:breakJoints()
  574.     local hatmesh = Instance.new("SpecialMesh", hat)
  575.     hatmesh.MeshId = "http://www.roblox.com/asset/?id=29873142"
  576.     hatmesh.TextureId = "http://www.roblox.com/asset/?id=31467063"
  577.     hatmesh.Scale = Vector3.new(.22, .2, .22)
  578.     local hatweld = Instance.new("Weld", hat)
  579.     hatweld.Part0 = hat
  580.     hatweld.Part1 = torso
  581. end
  582. end
  583. if k == "h" then
  584.       if dancing then return end
  585.     if not sitting then
  586.         dancing = true
  587.         heman:play()
  588.         heya = true
  589.     hat = Instance.new("Part", char)
  590.     hat.FormFactor = "Custom"
  591.     hat.CanCollide = false
  592.     hat.Size = torso.Size + Vector3.new(0.01, 0.01, 0.01)
  593.     hat.Locked = true
  594.     hat.BrickColor = BrickColor.new("Hot pink")
  595.     hat:breakJoints()
  596.     local hatweld = Instance.new("Weld", hat)
  597.     hatweld.Part0 = hat
  598.     hatweld.Part1 = torso
  599. end
  600. end
  601. if k == "j" then
  602.     if dancing then return end
  603.     if not sitting then
  604.         dancing = true
  605.         justin:play()
  606.         jb = true
  607.     hat = Instance.new("Part", char)
  608.     hat.FormFactor = "Custom"
  609.     hat.CanCollide = false
  610.     hat.Size = head.Size
  611.     hat.Locked = true
  612.     hat.BrickColor = BrickColor.new("Hot pink")
  613.     hat:breakJoints()
  614.         local hatmesh = Instance.new("SpecialMesh", hat)
  615.     hatmesh.MeshId = "http://www.roblox.com/asset/?id=19999424"
  616.     hatmesh.TextureId = "http://www.roblox.com/asset/?id=20571982"
  617.     hatmesh.Scale = Vector3.new(.23, .23, .23)
  618.     local hatweld = Instance.new("Weld", hat)
  619.     hatweld.Part0 = hat
  620.     hatweld.Part1 = head
  621.     hatweld.C0 = CFrame.new(0.025, -0.05, 0)
  622. end
  623. end
  624. if k == "c" then
  625. if dancing then return end
  626.     if not sitting then
  627.         dancing = true
  628.         dubstepgun = true
  629.         dubstep_gun:play()
  630.     end
  631. end
  632. -----------------------------------------new-------------------------------
  633. if k == "v" then
  634. if dancing then return end
  635.         if not sitting then
  636.     dancing = true
  637.     youpirate = true
  638.     you_are_pirate:play()
  639.     hat = Instance.new("Part", char)
  640.     hat.FormFactor = "Custom"
  641.     hat.CanCollide = false
  642.     hat.Size = head.Size
  643.     hat.Locked = true
  644.     hat:breakJoints()
  645.     local hatmesh = Instance.new("SpecialMesh", hat)
  646.     hatmesh.MeshId = "http://www.roblox.com/asset/?id=1028848"
  647.     hatmesh.TextureId = "http://www.roblox.com/asset/?id=1028847"
  648.     hatmesh.Scale = Vector3.new(.2, .2, .2)
  649.     local hatweld = Instance.new("Weld", hat)
  650.     hatweld.Part0 = hat
  651.     hatweld.Part1 = head
  652.     hatweld.C0 = CFrame.new(0, -0.15, 0)
  653. end
  654. end
  655. if k == "m" then
  656. if dancing then return end
  657.     if not sitting then
  658.     dancing = true
  659.     canttouch = true
  660.     cant_touch:play()
  661. end
  662. end
  663. if k == "b" then
  664.     if dancing then return end
  665.     if not sitting then
  666.         dancing = true
  667.         bronymusic = true
  668.         brony_music:play()
  669.         for _,bp in pairs(char:children()) do
  670.             if bp:IsA("BasePart") then
  671.                 bp.BrickColor = BrickColor.new("Lavender")
  672.             end
  673.     end
  674.     hat = Instance.new("Part", char)
  675.     hat.FormFactor = "Custom"
  676.     hat.CanCollide = false
  677.     hat.Size = head.Size
  678.     hat.Locked = true
  679.     hat.BrickColor = BrickColor.new("Lavender")
  680.     hat:breakJoints()
  681.     local hatmesh = Instance.new("SpecialMesh", hat)
  682.     hatmesh.MeshId = "http://www.roblox.com/asset/?id=118186643"
  683.     hatmesh.Scale = Vector3.new(.1, .2, .1)
  684.     local hatweld = Instance.new("Weld", hat)
  685.     hatweld.Part0 = hat
  686.     hatweld.Part1 = head
  687.     hatweld.C0 = CFrame.new(0, -0.1, 0.05)
  688.     end
  689. end
  690.  
  691. if k == "l" then
  692. if dancing then return end
  693. if not sitting then
  694.     dancing = true
  695.     foxie = true
  696.     fox_say:play()
  697.     hat = Instance.new("Part", char)
  698.     hat.FormFactor = "Custom"
  699.     hat.CanCollide = false
  700.     hat.Size = head.Size
  701.     hat.Locked = true
  702.     hat:breakJoints()
  703.     local hatmesh = Instance.new("SpecialMesh", hat)
  704.     hatmesh.MeshId = "http://www.roblox.com/asset/?id=25266225"
  705.     hatmesh.TextureId = "http://www.roblox.com/asset/?id=25266210"
  706.     hatmesh.Scale = Vector3.new(.2, .2, .2)
  707.     local hatweld = Instance.new("Weld", hat)
  708.     hatweld.Part0 = hat
  709.     hatweld.Part1 = head
  710.     hatweld.C0 = CFrame.new(0, -0.1, 0)
  711.     end
  712.    
  713. end
  714. if k == "f" then
  715. if dancing then return end
  716.     if not sitting then
  717.     dancing = true
  718.     durka = true
  719.     durk:play()
  720. end
  721. end
  722. if k == "y" then--To access the original durk
  723. if dancing then return end
  724.     if not sitting then
  725.     dancing = true
  726.     durka = true
  727.     durk:play()
  728. end
  729. end
  730. if k == "g" then
  731.     if dancing then return end
  732.     if not sitting then
  733.         dancing = true
  734.         saxguy = true
  735.         sax_guy:play()
  736.             hat = Instance.new("Part", char)
  737.     hat.FormFactor = "Custom"
  738.     hat.CanCollide = false
  739.     hat.Size = head.Size
  740.     hat.Locked = true
  741.     hat:breakJoints()
  742.     local hatmesh = Instance.new("SpecialMesh", hat)
  743.     hatmesh.MeshId = "http://www.roblox.com/asset/?id=44410178"
  744.     hatmesh.TextureId = "http://www.roblox.com/asset/?id=44410320"
  745.     hatmesh.Scale = Vector3.new(.25, .25, .25)
  746.     local hatweld = Instance.new("Weld", hat)
  747.     hatweld.Part0 = hat
  748.     hatweld.Part1 = la
  749.     hatweld.C0 = CFrame.new(-0.18, -0.05, .04) * CFrame.Angles(math.pi - math.rad(18), 0, math.pi/4)
  750.     end
  751. end
  752. ------------------------------------------------------------------------------------------
  753. if k=="t" then
  754.     if dancing then return end
  755.     if not sitting then
  756.     dancing = true
  757.     incidentbear=true
  758.     incident:play()
  759.     ra.Transparency=.4
  760.     la.Transparency=.4
  761.     ll.Transparency=.4
  762.     rl.Transparency=.4
  763.     torso.Transparency=.4
  764.     head.Transparency=.4
  765.     ra.BrickColor=BrickColor.new("Really red")
  766.     la.BrickColor=BrickColor.new("Really red")
  767.     ll.BrickColor=BrickColor.new("Really red")
  768.     rl.BrickColor=BrickColor.new("Really red")
  769.     head.BrickColor=BrickColor.new("Really red")
  770.     torso.BrickColor=BrickColor.new("Really red")
  771.     end
  772. end
  773. elseif page==2 then
  774. if k == "n" then--To access the original durk
  775. if dancing then return end
  776.     if not sitting then
  777.     dancing = true
  778.     durka = true
  779.     poke:play()
  780. end
  781. end
  782. if k=="h" then
  783.     if dancing then return end
  784.     if not sitting then
  785.         dancing = true
  786.         heya = true
  787.         Blaze:play()
  788.     end
  789. end
  790.  if k=="b" then
  791.     if dancing then return end
  792.     if not sitting then
  793.         dancing = true
  794.         hungry = true
  795.         noma_ayy:play()
  796.         hat = Instance.new("Part", char)
  797.         hat.FormFactor = "Custom"
  798.         hat.CanCollide = false
  799.         hat.Size = head.Size
  800.         hat.Locked = true
  801.         hat.BrickColor = BrickColor.new("Hot pink")
  802.         hat:breakJoints()
  803.         local hatmesh = Instance.new("SpecialMesh", hat)
  804.         hatmesh.MeshId = "http://www.roblox.com/asset/?id=82892255"
  805.         hatmesh.TextureId = "http://www.roblox.com/asset/?id=82892335"
  806.         hatmesh.Scale = Vector3.new(.23, .23, .23)
  807.         local hatweld = Instance.new("Weld", hat)
  808.         hatweld.Part0 = hat
  809.         hatweld.Part1 = head
  810.         hatweld.C0 = CFrame.new(0.025, -0.05, 0)
  811.     end
  812. end
  813. if k == "u" then
  814. if dancing then return end
  815.     if not sitting then
  816.         dancing = true
  817.         afraid=true
  818.         safar:play()
  819.     end
  820. end
  821. if k == "v" then------------------------
  822.     if dancing then return end
  823.     if not sitting then
  824.         dancing = true
  825.         early_china_thinge = true
  826.         early_china_thing:play()
  827.         hat = Instance.new("Part", char)
  828.         hat.FormFactor = "Custom"
  829.         hat.CanCollide = false
  830.         hat.Size = head.Size
  831.         hat.Locked = true
  832.         hat.BrickColor = BrickColor.new("Hot pink")
  833.         hat:breakJoints()
  834.         local hatmesh = Instance.new("SpecialMesh", hat)
  835.         hatmesh.MeshId = "http://www.roblox.com/asset/?id=64998326"
  836.         hatmesh.TextureId = "http://www.roblox.com/asset/?id=64998322"
  837.         hatmesh.Scale = Vector3.new(.23, .23, .23)
  838.         local hatweld = Instance.new("Weld", hat)
  839.         hatweld.Part0 = hat
  840.         hatweld.Part1 = head
  841.         hatweld.C0 = CFrame.new(0.025, -0.05, 0)
  842.     end
  843. end
  844. if k == "t" then
  845. if dancing then return end
  846.     if not sitting then
  847.     dancing = true
  848.     wormsong = true
  849.     firstime=true
  850.     hat = Instance.new("Part", char)
  851.     hat.FormFactor = "Custom"
  852.     hat.CanCollide = true
  853.     hat.Size = Vector3.new(3,2,3)
  854.     hat.Locked = true
  855.     hat:breakJoints()
  856.     local hatmesh = Instance.new("SpecialMesh", hat)
  857.     hatmesh.MeshId = "http://www.roblox.com/asset/?id=123020497"
  858.     hatmesh.TextureId = "http://www.roblox.com/asset/?id=123020791"
  859.     hatmesh.Scale = Vector3.new(1, 1, 1)
  860.     hat.CFrame=torso.CFrame+Vector3.new(0,0,-5)
  861.     hat2 = Instance.new("Part", char)
  862.     hat2.FormFactor = "Custom"
  863.     hat2.CanCollide = true
  864.     hat2.Size = Vector3.new(3,2,3)
  865.     hat2.Locked = false
  866.     hat2:breakJoints()
  867.     local hatmesh2 = Instance.new("SpecialMesh", hat2)
  868.     hatmesh2.MeshId = "http://www.roblox.com/asset/?id=56824172"
  869.     hatmesh2.TextureId = "http://www.roblox.com/asset/?id=56824061"
  870.     hatmesh2.Scale = Vector3.new(1, 1, 1)
  871.     hat2.CFrame=torso.CFrame+Vector3.new(0,0,5)
  872.     hat2.Rotation=Vector3.new(-90,0,0)
  873.     wormsongde:play() -- where it became completely wrong
  874. end
  875. end
  876. if k == "f" then
  877. if dancing then return end
  878.     if not sitting then
  879.     dancing = true
  880.     sheddy = true
  881.     tem_flake:play()
  882. end
  883. end
  884. if k == "g" then
  885. if dancing then return end
  886.     if not sitting then
  887.     dancing = true
  888.     happy = true
  889.     megaman_midi:play()
  890. end
  891. end
  892. if k == "z" then
  893. if dancing then return end
  894.     if not sitting then
  895.     dancing = true
  896.     roblox = true
  897.     h0t_song:play()
  898. end
  899. end
  900. if k == "c" then
  901. if dancing then return end
  902.     if not sitting then
  903.     dancing = true
  904.     sheddy = true
  905.     scman:play()
  906. end
  907. end
  908. if k == "r" then
  909. if dancing then return end
  910.     if not sitting then
  911.         dancing=true
  912.         dancing = true
  913.         cakes = true
  914.         pancakes:play()
  915.         pan=Instance.new("Part", char)
  916.         pan.Name="Handle"
  917.         pan.Locked=true
  918.         pan.FormFactor = "Custom"
  919.         pan.CanCollide = false
  920.         pan:breakJoints()
  921.         pan.Size=Vector3.new(-.1,-.3,-.2)
  922.         pan.Position=la.Position
  923.         pan.Rotation=la.Rotation+Vector3.new(180,180,0)
  924.         local panmesh=Instance.new("SpecialMesh", pan)
  925.         panmesh.MeshId="http://www.roblox.com/asset/?id=431961700"
  926.         panmesh.Scale=Vector3.new(.005,.005,.005)
  927.         panmesh.VertexColor=Vector3.new(0,0,0)
  928.         local panweld = Instance.new("Weld", pan)
  929.         panweld.Part0 = la
  930.         panweld.Part1 = pan
  931.         panweld.C0 = CFrame.new(.1,.3,.2)
  932.         hat=pan
  933.     end
  934. end
  935. if k == "y" then--True brony
  936.     if dancing then return end
  937.     if not sitting then
  938.         dancing = true
  939.         bronymusic = true
  940.         lbrony_music:play()
  941.         for _,bp in pairs(char:children()) do
  942.             if bp:IsA("BasePart") then
  943.                 bp.BrickColor = BrickColor.new("Lavender")
  944.             end
  945.     end
  946.     hat = Instance.new("Part", char)
  947.     hat.FormFactor = "Custom"
  948.     hat.CanCollide = false
  949.     hat.Size = head.Size
  950.     hat.Locked = true
  951.     hat.BrickColor = BrickColor.new("Lavender")
  952.     hat:breakJoints()
  953.     local hatmesh = Instance.new("SpecialMesh", hat)
  954.     hatmesh.MeshId = "http://www.roblox.com/asset/?id=118186643"
  955.     hatmesh.Scale = Vector3.new(.1, .2, .1)
  956.     local hatweld = Instance.new("Weld", hat)
  957.     hatweld.Part0 = hat
  958.     hatweld.Part1 = head
  959.     hatweld.C0 = CFrame.new(0, -0.1, 0.05)
  960.     end
  961. end
  962. if k == "x" then
  963. if dancing then return end
  964.     if not sitting then
  965.         dancing=true
  966.         dancing = true
  967.         taco = true
  968.         fade:play()
  969.         firstime=true
  970.         wait(2)
  971.         firstime=false
  972.     end
  973. end
  974. end
  975.  
  976.    end) mouse.KeyDown:connect(function(k)
  977.     if k == "p" then
  978.     if page==1 then
  979.         page=2
  980.         tb.Text="Currently on page 2, press p to toggle"
  981.     elseif page==2 then
  982.         page=3
  983.         tb.Text="Keybinds disabled.  Press p to toggle"
  984.     elseif page==3 then
  985.         page=1
  986.         tb.Text="Currently on page 1, press p to toggle"
  987.     end
  988.     end
  989.  
  990.     if k == "q" then
  991.         if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 14 then return end
  992.         if sitting then return end
  993.         looking = true
  994.         rj.C0 = CFrame.new(-math.pi/6, 0,0) * CFrame.Angles(0, 0, math.pi/4)
  995.     end
  996.         if k == "e" then
  997.             if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 14 then return end
  998.         if sitting then return end
  999.                 looking = true
  1000.         rj.C0 = CFrame.new(math.pi/6, 0,0) * CFrame.Angles(0, 0, -math.pi/4)
  1001.     end
  1002.     if string.byte(k) == 48 or string.byte(k) == 47 then
  1003.                 if sitting then return end
  1004.         humanoid.WalkSpeed = 18
  1005.     end
  1006.     if string.byte(k) == 52 then
  1007.         if sitting then return end
  1008.         humanoid.WalkSpeed = 6
  1009.         end
  1010. end)
  1011.  
  1012. mouse.KeyUp:connect(function(k)
  1013.     if string.byte(k) == 48 or string.byte(k) == 47 then
  1014.         if sitting then return end
  1015.         humanoid.WalkSpeed = 11
  1016.     end
  1017.     if k == "w" or k == "a" or k == "s" or k == "d" or string.byte(k) == 32 then
  1018.         superannoying = false
  1019.         barrelroll = false
  1020.         heya = false
  1021.         dubstepgun = false
  1022.         youpirate = false
  1023.         canttouch = false
  1024.         gangnam = false
  1025.         sheddy = false
  1026.         durka = false
  1027.         saxguy = false
  1028.         foxie = false
  1029.         burndem = false
  1030.         bronymusic = false
  1031.         incidentbear=false
  1032.         wormsongda=false
  1033.         hungry=false
  1034.         happy=false
  1035.         awesome=false
  1036.         early_china_thinge=false
  1037.         cakes=false
  1038.         taco=false
  1039.         roblox=false
  1040.         h0t_song:stop()
  1041.         megaman_midi:stop()
  1042.         poke:stop()
  1043.         tem_flake:stop()
  1044.         lbrony_music:stop()
  1045.         fox_say:stop()
  1046.         spitfire:stop()
  1047.         heman:stop()
  1048.         justin:stop()
  1049.         fade:stop()
  1050.         scman:stop()
  1051.         incident:stop()
  1052.         brony_music:stop()
  1053.         durk:stop()
  1054.         noma_ayy:stop()
  1055.         early_china_thing:stop()
  1056.         wormsongde:stop()
  1057.         Blaze:stop()
  1058.         jb = false
  1059.         durk:stop()
  1060.         restorecolors()
  1061.         ra.Transparency=0
  1062.         la.Transparency=0
  1063.         ll.Transparency=0
  1064.         rl.Transparency=0
  1065.         torso.Transparency=0
  1066.         head.Transparency=0
  1067.         burn_dem:stop()
  1068.         if hat then
  1069.         hat:Destroy()
  1070.     end
  1071.         if hat2 then
  1072.         hat2:Destroy()
  1073.     end
  1074.     sax_guy:stop()
  1075.         gangy_style:stop()
  1076.         cant_touch:stop()
  1077.         you_are_pirate:stop()
  1078.         dubstep_gun:stop()
  1079.         super_annoying:stop()
  1080.         barrel_roll:stop()
  1081.         LEGIT_ADVENTURE_GAME:stop()
  1082.         dancing = false
  1083.         global_wait = 0
  1084.         LightForTorso.Color = torso.BrickColor.Color
  1085.         if a~=nil then
  1086.             face=a
  1087.         end
  1088.     end
  1089.    
  1090.    
  1091.         if k == "q" then
  1092.             if looking then
  1093.         if sitting then return end
  1094.         rj.C0 = CFrame.new()
  1095.         looking = false
  1096.         end
  1097.     end
  1098.    
  1099.         if k == "e" then
  1100.             if looking then
  1101.         if sitting then return end
  1102.         rj.C0 = CFrame.new()
  1103.                 looking = false
  1104.         end
  1105.     end
  1106. end)
  1107.  
  1108.  
  1109. game:service'RunService'.Stepped:connect(function()
  1110.     count = (count % 100) + countspeed
  1111.     angle = math.pi * math.sin(math.pi*2/100*count)
  1112.  
  1113.     if slidecount < slidecountmax then
  1114.     slidecount = slidecount + speed
  1115.     end
  1116.     if slidecount > slidecountmax then
  1117.     slidecount = slidecount - speed
  1118.     end  
  1119. if global_wait == 380 then global_wait = 0 end
  1120.  
  1121. sine = sine + sinespeed
  1122. if not dancing then
  1123.         if not sitting then
  1124.             local ray = Ray.new(rootpart.Position, Vector3.new(0, -1, 0))
  1125.     local hitz, enz = workspace:FindPartOnRay(ray, char)
  1126.         if not hitz then
  1127.                 ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles((math.pi/8/5*slidecount) + math.pi + angle*0.05, 0, 0)
  1128.     rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles((math.pi/8/5*slidecount) + math.pi + -angle*0.05, 0, 0)
  1129.     lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(-angle*0.28, 0, 0)
  1130.     rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(angle*0.28, 0, 0)
  1131.     if not looking then
  1132.     rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(-math.pi/8/5*slidecount, 0, 0)
  1133.     end
  1134.     neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.pi/8/5*slidecount, 0, 0)
  1135. elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude < 2 then
  1136.    
  1137. -- idle anim
  1138.  
  1139. anim = "Idle"
  1140. if anim ~= lastanim then
  1141.     if lastanim == "Walking" then
  1142.         speed = 0.5
  1143.         slidecount = 1
  1144.         slidecountmax = 0
  1145.     elseif lastanim == "Running" then
  1146.         speed = 2.5
  1147.         slidecount = 5
  1148.         slidecountmax = 0
  1149.     else
  1150. slidecount = 0
  1151. slidecountmax = 0
  1152. end
  1153. end
  1154. countspeed = 1
  1155.     ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(angle*0.02, 0, 0)
  1156.     rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-angle*0.02, 0, 0)
  1157.     lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(-angle*0.01, 0, 0)
  1158.     rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(angle*0.01, 0, 0)
  1159.     if not looking then
  1160.     rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(-math.pi/8/5*slidecount, 0, 0)
  1161.     end
  1162.     neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.pi/8/5*slidecount, 0, 0)
  1163. elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude < 14 then
  1164.     looking = false
  1165. -- walk anim
  1166. anim = "Walking"
  1167. if anim ~= lastanim then
  1168. speed = 0.2
  1169. slidecount = 0
  1170. slidecountmax = 1
  1171.     if lastanim == "Running" then
  1172.         slidecount = 5
  1173.         end
  1174. end
  1175. countspeed = 6
  1176.     ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(angle*0.3, 0, math.abs(angle*0.02))
  1177.     rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-angle*0.3, 0, -math.abs(angle*0.02))
  1178.     lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(-angle*0.28, 0, -math.abs(angle*0.01))
  1179.     rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(angle*0.28, 0, math.abs(angle*0.01))
  1180.     rj.C0 = CFrame.new(0, math.abs(-angle*0.035), 0) * CFrame.Angles(-math.pi/8/5*slidecount, 0, 0)
  1181.     neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.pi/8/5*slidecount, 0, 0)
  1182. elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 14 then
  1183.     --run anim
  1184.     anim = "Running"
  1185. if anim ~= lastanim then
  1186. speed = 1
  1187. slidecount = 0
  1188. slidecountmax = 5
  1189.     if lastanim == "Walking" then
  1190.         slidecount = 1
  1191.     end
  1192. end
  1193.  
  1194. looking = false
  1195. countspeed = 9
  1196.     ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(angle*0.4, 0, math.abs(angle*0.07))
  1197.     rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-angle*0.4, 0, -math.abs(angle*0.07))
  1198.     lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(-angle*0.38, 0, -math.abs(angle*0.03))
  1199.     rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(angle*0.38, 0, math.abs(angle*0.03))
  1200.     neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.pi/8/5*slidecount, 0, 0)
  1201.     rj.C0 = CFrame.new(0, math.abs(-angle*.055), 0) * CFrame.Angles(-math.pi/8/5*slidecount, math.sin(angle*0.05), 0)
  1202. end
  1203.  
  1204. lastanim = anim
  1205. else
  1206. countspeed = 1
  1207.             local ray = Ray.new(rootpart.Position, Vector3.new(0, -2, 0))
  1208.     local hitz, enz = workspace:FindPartOnRay(ray, char)
  1209.         if not hitz then
  1210.         rj.C0 = CFrame.new(0, -0.5, 0) * CFrame.Angles(-math.pi/2, 0, 0)
  1211.         lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.rad(30), 0, -math.pi/16)
  1212.         rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(math.rad(30), 0, math.pi/16)
  1213.         ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(-math.pi-math.rad(30), 0, -math.pi/10)
  1214.         rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-math.pi-math.rad(30), 0, math.pi/10)
  1215.         else
  1216.         rj.C0 = CFrame.new(0, -0.35, 0) * CFrame.Angles(math.rad(10), 0, 0)
  1217.         lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.pi/2-math.rad(10), 0, -math.pi/16)
  1218.         rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(math.pi/2-math.rad(10), 0, math.pi/16)
  1219.         ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(-math.rad(10), 0, -math.pi/10)
  1220.         rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-math.rad(10), 0, math.pi/10)
  1221.     end
  1222.    
  1223.     neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(angle*0.055, 0, 0)
  1224. end
  1225. else
  1226. if superannoying then
  1227. countspeed = 5
  1228.     ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(math.pi/2 + angle*0.2, 0, math.abs(angle*0.07))
  1229.     rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, -math.abs(angle*0.07))
  1230.     lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03))
  1231.     rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03))
  1232.     neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  1233.     rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.15), 0)
  1234. elseif barrelroll then
  1235.     countspeed = 5
  1236.     sinespeed = 0.1
  1237.     ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(math.pi + angle*0.2, 0, math.abs(angle*0.07))
  1238.     rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, 0, -math.abs(angle*0.07))
  1239.     lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(0, 0, -math.abs(angle*0.03))
  1240.     rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(0, 0, math.abs(angle*0.03))
  1241.     neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  1242.     rj.C0 = CFrame.new(math.sin(sine)*2.5, 0, 0) * CFrame.Angles(-math.pi/2, math.sin(sine)*4.5, 0)
  1243. elseif dubstepgun or cakes then
  1244. global_wait = (global_wait % 380) + 1
  1245.     countspeed = 5
  1246.     if global_wait < 249 - 40 then
  1247.     ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(math.pi/2 + angle*0.2, 0, -math.abs(angle*0.27))
  1248.     if dubstepgun then
  1249.     rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, math.abs(angle*0.27))--This is how pancakes are animated
  1250.     end
  1251.     lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03))
  1252.     rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03))
  1253.     neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  1254.     rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.15), 0)
  1255. elseif global_wait > 249 - 40 then
  1256.         ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(math.pi/2 + angle*0.4, 0, math.abs(angle*0.11))
  1257.     rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, 0, -math.abs(angle*0.11))
  1258.     lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.09))
  1259.     rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.09))
  1260.     neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  1261.     rj.C0 = CFrame.new(0, math.abs(-angle*.075), 0) * CFrame.Angles(0, math.pi/3 + math.sin(angle*0.15), 0)
  1262.     end
  1263. elseif youpirate then
  1264. global_wait = (global_wait % 380) + 1
  1265.     countspeed = 5
  1266.     if global_wait < 79 then
  1267.     ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(math.pi/2 + angle*0.1, 0, -math.abs(angle*0.07))
  1268.     rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(angle*0.2, 0, math.abs(angle*0.07))
  1269.     lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03))
  1270.     rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03))
  1271.     neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  1272.     rj.C0 = CFrame.new(0, math.abs(-angle*.02), 0) * CFrame.Angles(0, math.sin(angle*0.15), 0)
  1273. elseif global_wait < 299 then
  1274.         ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(math.pi + angle*0.2, 0, math.abs(angle*0.11))
  1275.     rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, 0, -math.abs(angle*0.11))
  1276.     lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(angle*0.2, 0, -math.abs(angle*0.1))
  1277.     rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.2, 0, math.abs(angle*0.1))
  1278.     neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), math.sin(angle*0.19), 0)
  1279.     rj.C0 = CFrame.new(0, math.abs(-angle*.055+0.2), 0) * CFrame.Angles(0, math.sin(angle*0.15), 0)
  1280. elseif global_wait > 299 then
  1281.         ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(math.pi/2 + angle*0.1, 0, -math.abs(angle*0.07))
  1282.     rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(angle*0.2, 0, math.abs(angle*0.07))
  1283.     lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03))
  1284.     rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03))
  1285.     neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  1286.     rj.C0 = CFrame.new(0, math.abs(-angle*.02), 0) * CFrame.Angles(0, math.sin(angle*0.15), 0)
  1287.     end
  1288. elseif canttouch then
  1289.     countspeed = 5
  1290. global_wait = (global_wait % 160) + 1
  1291. if global_wait == 160 then global_wait = 0 end
  1292.     if global_wait < 39 then
  1293.     ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(math.pi/2 + angle*0.2, 0, -math.abs(angle*0.07))
  1294.     rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, math.abs(angle*0.07))
  1295.     lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03))
  1296.     rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03))
  1297.     neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  1298.     rj.C0 = CFrame.new(0, math.abs(-angle*.03), 0) * CFrame.Angles(0, -math.pi/6, 0)
  1299. elseif global_wait < 79 then
  1300.      ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(math.pi/2 + angle*0.2, 0, -math.abs(angle*0.07))
  1301.     rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, math.abs(angle*0.07))
  1302.     lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03))
  1303.     rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03))
  1304.     neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  1305.     rj.C0 = CFrame.new(0, math.abs(-angle*.03), 0) * CFrame.Angles(0, math.pi/6, 0)
  1306. elseif global_wait < 119 then
  1307.     ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(0.01, 0, 0.17)
  1308.     rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(0.01, 0, -0.17)
  1309.     lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(0, -math.abs(angle*0.05), -math.abs(angle*0.06))
  1310.     rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(0, -math.abs(angle*0.05), math.abs(angle*0.06))
  1311.     neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  1312.     rj.C0 = CFrame.new(0, math.abs(-angle*.02), 0) * CFrame.Angles(0, 0, 0)
  1313.     torso.CFrame = torso.CFrame * CFrame.new(0.05, 0, 0)
  1314. elseif global_wait > 119 then
  1315.         ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(0.01, 0, 0.17)
  1316.     rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(0.01, 0, -0.17)
  1317.     lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(0, -math.abs(angle*0.05), -math.abs(angle*0.06))
  1318.     rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(0, -math.abs(angle*0.05), math.abs(angle*0.06))
  1319.     neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  1320.     rj.C0 = CFrame.new(0, math.abs(-angle*.02), 0) * CFrame.Angles(0, 0, 0)
  1321.     torso.CFrame = torso.CFrame * CFrame.new(-0.05, 0, 0)
  1322. end
  1323. -------I hope the bugs here are because my studio lags.  It was earlier...
  1324. ---------This was the new animation, rip it was too buggy
  1325.  
  1326.  
  1327. elseif gangnam then
  1328. countspeed = 5
  1329. if global_wait == 180 then global_wait = 0 end
  1330. global_wait = (global_wait % 180) + 1
  1331. if global_wait < 89 then
  1332.     ls.C0 = CFrame.new(-.2,.1,-.1)  * CFrame.Angles(math.pi/2.5 + math.abs(angle*0.2), 0, math.pi/3 + math.abs(angle*0.05))
  1333.     rs.C0 = CFrame.new(.2,.1,-.1) * CFrame.Angles(math.pi/2.5 + math.abs(angle*0.2), 0, -math.pi/3 + -math.abs(angle*0.05))
  1334.     lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(math.abs(angle*0.1), 0, -math.abs(angle*0.03))
  1335.     rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, math.abs(angle*0.03))
  1336.     neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  1337.     rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.05), 0)
  1338.     elseif global_wait > 89 then
  1339.     ls.C0 = CFrame.new(-.2,.1,-.1)  * CFrame.Angles(math.pi/2.5 + math.abs(angle*0.2), 0, math.pi/3 + math.abs(angle*0.05))
  1340.     rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + math.sin(angle*0.1), 0, -math.sin(angle*0.1))
  1341.     lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(math.abs(angle*0.1), 0, -math.abs(angle*0.03))
  1342.     rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, math.abs(angle*0.03))
  1343.     neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  1344.     rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.05), 0)
  1345. end
  1346. elseif foxie or (taco and firstime==false) then
  1347. if foxie then
  1348. countspeed = 5
  1349. elseif fade then
  1350. countspeed=3
  1351. end
  1352. global_wait = (global_wait % 380) + 2
  1353. if fade then
  1354.     wait(1)
  1355. end
  1356. if global_wait < 89 then
  1357.     ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(math.pi + math.abs(angle*0.1), 0, -math.abs(angle*0.2))
  1358.     rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + math.abs(angle*0.1), 0, math.abs(angle*0.2))
  1359.     lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(math.abs(angle*0.1), 0, -math.abs(angle*0.03))
  1360.     rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, math.abs(angle*0.03))
  1361.     neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  1362.     rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.rad(global_wait*4), 0)
  1363.     elseif global_wait > 89 then
  1364.     ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(math.pi/2 + math.abs(angle*0.2), 0, math.abs(angle*0.05))
  1365.     rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + math.abs(angle*0.2), 0, -math.abs(angle*0.05))
  1366.     lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(math.abs(angle*0.1), 0, -math.abs(angle*0.03))
  1367.     rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, math.abs(angle*0.03))
  1368.     neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, math.sin(angle*0.1))
  1369.     rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.05), 0)
  1370. end
  1371. elseif durka or afraid or awesome then
  1372. countspeed = 2
  1373.     ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(math.pi/2 + math.abs(angle*0.2), 0, math.abs(angle*0.07))
  1374.     rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.07))
  1375.     lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(angle*0.05, 0, -math.abs(angle*0.03))
  1376.     rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.05, 0, math.abs(angle*0.03))
  1377.     neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  1378.     rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.05), 0)
  1379. elseif saxguy then
  1380.     countspeed = 5
  1381.     ls.C0 = CFrame.new(-.25,.1,-.1)  * CFrame.Angles(math.pi/2.5, 0, math.pi/4)
  1382.     rs.C0 = CFrame.new(.25,.1,-.1) * CFrame.Angles(math.rad(60), 0, -math.pi/4)
  1383.     lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(-math.abs(angle*0.1), 0, -0.06)
  1384.     rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, 0.06)
  1385.     neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(0, 0, 0)
  1386.     rj.C0 = CFrame.new(0, -math.abs(angle*0.01), math.abs(angle*0.01)) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  1387. elseif heya or wormsong then
  1388.      countspeed = 5
  1389. if wormsong and firstime then
  1390.     wait(3.5)
  1391.     firstime=false
  1392. end
  1393.     ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(math.pi + -angle*0.2, -angle*0.1, 0)
  1394.     rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, angle*0.1, 0)
  1395.     lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(angle*0.05, angle*0.1, -0.06)
  1396.     rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.05, -angle*0.1, 0.06)
  1397.     neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(0.2), 0, 0)
  1398.     rj.C0 = CFrame.new(0, math.abs(angle*0.05), 0) * CFrame.Angles(0, math.sin(angle*0.07), 0)
  1399. elseif jb or hungry or happy or roblox then
  1400.          countspeed = 5
  1401.     ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(math.pi/2 + -angle*0.2, -angle*0.1, 0)
  1402.     rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, angle*0.1, 0)
  1403.     lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(angle*0.05, angle*0.1, -0.06)
  1404.     rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.05, -angle*0.1, 0.06)
  1405.     neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(0.2), 0, 0)
  1406.     rj.C0 = CFrame.new(0, math.abs(angle*0.05), 0) * CFrame.Angles(0, math.abs(angle*0.1), 0)
  1407. elseif bronymusic then
  1408.              countspeed = 5
  1409.     ls.C0 = CFrame.new(-.1,.1,-.15)  * CFrame.Angles(math.pi/2 + -angle*0.1, -angle*0.1, 0)
  1410.     rs.C0 = CFrame.new(.1,.1,-.15) * CFrame.Angles(math.pi/2 + angle*0.1, angle*0.1, 0)
  1411.     lh.C0 = CFrame.new(-.1,-.25,0)  * CFrame.Angles(math.pi/2 + angle*0.1, 0, 0)
  1412.     rh.C0 = CFrame.new(.1,-.25,0) * CFrame.Angles(math.pi/2 + -angle*0.1, 0, 0)
  1413.     neck.C0 = CFrame.new(0,.25,0) * CFrame.Angles(math.pi/2 + math.abs(angle*0.25), 0, 0)
  1414.     rj.C0 = CFrame.new(0, -0.2 + math.abs(angle*0.05), 0) * CFrame.Angles(-math.rad(85), 0, 0)
  1415. elseif sheddy or early_china_thinge or (taco and firstime==true) then
  1416.     countspeed = 7
  1417.         ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(math.pi/4 + -angle*0.4, -angle*0.1, 0)
  1418.     rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/4 + angle*0.4, angle*0.1, 0)
  1419.     lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(angle*0.05, angle*0.1, -0.06)
  1420.     rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.05, -angle*0.1, 0.06)
  1421.     neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(0.2), 0, 0)
  1422.     rj.C0 = CFrame.new(0, math.abs(angle*0.05), 0) * CFrame.Angles(0, math.abs(angle*0.1), 0)
  1423. elseif burndem then
  1424.     countspeed = 4
  1425.      ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(math.pi/4 + -angle*0.4, -angle*0.1, 0)
  1426.     rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/4 + angle*0.4, angle*0.1, 0)
  1427.     lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(angle*0.05, angle*0.1, -0.06)
  1428.     rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.05, -angle*0.1, 0.06)
  1429.     neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(0.2), 0, 0)
  1430.     rj.C0 = CFrame.new(0, math.abs(angle*0.05), 0) * CFrame.Angles(0, math.abs(angle*0.1), 0)
  1431. elseif incidentbear then
  1432.     ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(math.pi + math.abs(angle*0.1), 0, -math.abs(angle*0.2))
  1433.     rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + math.abs(angle*0.1), 0, math.abs(angle*0.2))
  1434.     lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(math.abs(angle*0.1), 0, -math.abs(angle*0.03))
  1435.     rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, math.abs(angle*0.03))
  1436.     neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  1437.     rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.rad(global_wait*4), 0)
  1438.     elseif global_wait > 89 then
  1439.     ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(math.pi/2 + math.abs(angle*0.2), 0, math.abs(angle*0.05))
  1440.     rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + math.abs(angle*0.2), 0, -math.abs(angle*0.05))
  1441.     lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(math.abs(angle*0.1), 0, -math.abs(angle*0.03))
  1442.     rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, math.abs(angle*0.03))
  1443.     neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, math.sin(angle*0.1))
  1444.     rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.05), 0)--This is the same as fox, my animation for some reason would spin in the wrong direction but only spin wrong in minipeep
  1445. end
  1446. end
  1447. end)
  1448.  
  1449.  
  1450. plr.Chatted:connect(function(msg)
  1451.     game:service'Chat':Chat(head, msg, 1)
  1452.     if msg == "die/" then
  1453.         char:breakJoints()
  1454.     end
  1455.    
  1456. end)
  1457.  
  1458. end)
  1459. if not ran and err then
  1460.     print(err)
  1461. end
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