G4U55

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Sep 4th, 2017
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  1. Update v1.4.7:
  2. CONTENT
  3. Added Ibarra track (two layouts: normal & reverse)
  4.  
  5. FEATURES & FIXES
  6. Added surround sound support (please run AMS Config to set up your audio output properly)
  7. Multiplayer lobby improvements: General UI Tweaks; Pinned Reiza Servers; Improved Server Sorting; Added Series to Lobby; Added Bookmarks to list and ability to add / remove bookmarks; Fixed Beta in game Lobby; Added classification to server details; Fixed General Steam plugin issues, including reporting of Series, Players vs AI count and more
  8. Added Upper Deadzone for Axis Settings
  9. Fixed loading of FFB levels when game was set to 360hz, and the loaded level had 180hz
  10. Updated Xbox One and 360 controller presets to XInput. Fixed clutch assignment on G25 Preset
  11. Added XInput support (note: at present the detect button does not work correctly when XInput devices are connected, and there is no FFB yet. But you can use separate axis for accelerate and brake)
  12. Improved info when creating a new profile about auto loaded preset on controller page.
  13. Added button on Controller setting to detect the best preset for your controller.
  14. Added Auto Loading for Xbox One controller.
  15. Forced default controller profiles to resync to users game folder at every game load
  16. Added global Cockpit Preference Option (for driver arms, LHD, RHD etc) to Display screen (no longer needs to be set for each car Configuration)
  17. Added "Driver Arm Rotation Lock" option to PLR file for users who wish to disable the 90º rotation lock when arms are enabled (please note this may cause severe clipping at larger angles)
  18. Several minor UI Adjustments
  19. Fixed bug to display current Opponent Tire Compound color in multiplayer
  20. Fixed Inconsistencies with Start Grid Position when changing AI Numbers on Single Race
  21. Fixed Pit Box objects showing when there are always cars visible
  22. Fixed a couple of bugs that could cause the game to crash in Championship mode
  23. Fixed bug with in-game multiplayer game creation settings not working
  24. Fixed bug where tire compound in replay would overwrite current setup
  25. Fixed bug in AI pit strategy that could cause the AI to come repeatedly into the pits needlessly
  26. Upscaled all vehicle body LOD Out values from 600 to 750m to address cars lodding in and out on long visible track segments
  27. Updated road & terrain textures for Floripa, Jacarepagua, Johannesburg, Ribeirao, Ortona, Velopark to latest standards
  28. Several minor shader improvements: a bit of AO to Ambient Lighting on Terrains; diffuse scroll shaders with and with out fog; Adjusted tree shader so it acts more naturally at dusk
  29. Adjusted AI draft values so it remains in draft a little longer
  30. Adjusted pit tire thresholds, making AI stay out longer into tire life for series where tire stops are not regular
  31. Enabled pit menu refuelling on physics level (so now refuelling is determined fully by SRS setting - allowed in all cars / tracks, follows series actual regulations in their respective SRS)
  32. Added / corrected aid weight penalties for cars that were missing them
  33. Updated Push-to-pass boost values in Stock Car, Montana
  34. Jaca Historic: Fixed crash when loading
  35. VIR: Fixed flickering on paddock buildings
  36. Kansai: Improved AO on main grandstand and pit building
  37. Cadwell & Spielberg Historic: Fixed flickering on overhead signs/bridges at T1
  38. Ortona: Fixed flickering on pit building at a distance
  39. F-Ultimate: updated HALO model
  40. F-V12: Fixed ID error for Time Trial mode
  41. F3: Fixed F309 cockpit mirrors
  42. Marcas: Updated onboard sounds
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