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- Actor pistol : Weapon //Rename this!!!
- {
- Scale 0.75
- Obituary "%o was splattered by %k pistol"
- Radius 20
- Height 16
- AttackSound "Weapon/PistolFire"
- Inventory.pickupmessage "You got the Pistol"
- Weapon.SelectionOrder 400
- Weapon.SlotNumber 2
- Weapon.kickback 100
- Weapon.AmmoUse 1
- Weapon.AmmoGive1 8
- Weapon.AmmoGive2 32
- Weapon.AmmoType1 "9mmAmmo"
- Weapon.AmmoType2 "Inmagazine2"
- weapon.ammogive 25
- States
- {
- Spawn:
- 2PIS E -1
- Loop
- Ready:
- 2PIS A 2 A_WeaponReady
- Loop
- Deselect:
- 2PIS D 1 A_Lower
- Loop
- Select:
- 2PIS F 1 A_Raise
- Loop
- Fire:
- 2PIS A 1
- 2PIS B 4 bright A_FireBullets(3, 3, 1, 5, "BulletPuff")
- 2PIS C 4
- 2PIS F 4
- 2PIS D 4 A_ReFire
- Goto Ready
- AltFire:
- 2pis f 0 A_JumpIfInventory("Inmagazine2",8,"Reloading")
- 2pis f 0 A_JumpIfInventory("9mmAmmo",1,1)
- 2pis f 0 A_TakeInventory("9mmAmm0",1)
- 2pis d 0 A_GiveInventory("Inmagazine2",8)
- 2pis d 0 A_ZoomFactor(1)
- 2pis d 4 A_PlaySound("weapons/hrel1")
- 2pis fddc 7
- 2pis c 4 A_PlaySound("weapons/hrel2")
- 2pis fddc 4
- 2pis c 0 A_TakeInventory("reload",1)
- Goto Ready
- Spawn:
- CLIP A -1
- Stop
- }
- }
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