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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = owner
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87. -- Synapse Decompiler
  88. -- Purchase Here: https://brack4712.xyz/synapse/purchase/
  89.  
  90. wait(0.2)
  91. Player = owner
  92. PlayerGui = Player.PlayerGui
  93. Cam = workspace.CurrentCamera
  94. Backpack = Player.Backpack
  95. Character = Player.Character
  96. Humanoid = Character.Humanoid
  97. RootPart = Character.HumanoidRootPart
  98. Torso = Character.Torso
  99. Head = Character.Head
  100. RightArm = Character["Right Arm"]
  101. LeftArm = Character["Left Arm"]
  102. RightLeg = Character["Right Leg"]
  103. LeftLeg = Character["Left Leg"]
  104. RootJoint = RootPart.RootJoint
  105. Neck = Torso.Neck
  106. RightShoulder = Torso["Right Shoulder"]
  107. LeftShoulder = Torso["Left Shoulder"]
  108. RightHip = Torso["Right Hip"]
  109. LeftHip = Torso["Left Hip"]
  110. local sick = Instance.new("Sound", Character)
  111. sick.SoundId = "rbxassetid://1390506855"
  112. sick.Looped = true
  113. sick.Pitch = 1
  114. sick.Volume = 1.5
  115. sick:Play()
  116. IT = Instance.new
  117. CF = CFrame.new
  118. VT = Vector3.new
  119. RAD = math.rad
  120. C3 = Color3.new
  121. UD2 = UDim2.new
  122. BRICKC = BrickColor.new
  123. ANGLES = CFrame.Angles
  124. EULER = CFrame.fromEulerAnglesXYZ
  125. COS = math.cos
  126. ACOS = math.acos
  127. SIN = math.sin
  128. ASIN = math.asin
  129. ABS = math.abs
  130. MRANDOM = math.random
  131. FLOOR = math.floor
  132. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  133. local NEWMESH = IT(MESH)
  134. if MESH == "SpecialMesh" then
  135. NEWMESH.MeshType = MESHTYPE
  136. if MESHID ~= "nil" and MESHID ~= "" then
  137. NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID
  138. end
  139. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  140. NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID
  141. end
  142. end
  143. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  144. NEWMESH.Scale = SCALE
  145. NEWMESH.Parent = PARENT
  146. return NEWMESH
  147. end
  148. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  149. local NEWPART = IT("Part")
  150. NEWPART.formFactor = FORMFACTOR
  151. NEWPART.Reflectance = REFLECTANCE
  152. NEWPART.Transparency = TRANSPARENCY
  153. NEWPART.CanCollide = false
  154. NEWPART.Locked = true
  155. NEWPART.Anchored = true
  156. if ANCHOR == false then
  157. NEWPART.Anchored = false
  158. end
  159. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  160. NEWPART.Name = NAME
  161. NEWPART.Size = SIZE
  162. NEWPART.Position = Torso.Position
  163. NEWPART.Material = MATERIAL
  164. NEWPART:BreakJoints()
  165. NEWPART.Parent = PARENT
  166. return NEWPART
  167. end
  168. Player_Size = 1
  169. Animation_Speed = 3
  170. Frame_Speed = 0.016666666666666666
  171. local Speed = 16
  172. local Effects2 = {}
  173. local weldBetween = function(a, b)
  174. local weldd = Instance.new("ManualWeld")
  175. weldd.Part0 = a
  176. weldd.Part1 = b
  177. weldd.C0 = CFrame.new()
  178. weldd.C1 = b.CFrame:inverse() * a.CFrame
  179. weldd.Parent = a
  180. return weldd
  181. end
  182. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  183. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  184. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  185. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  186. local CHANGEDEFENSE = 0
  187. local CHANGEDAMAGE = 0
  188. local CHANGEMOVEMENT = 0
  189. local ANIM = "Idle"
  190. local ATTACK = false
  191. local EQUIPPED = false
  192. local HOLD = false
  193. local COMBO = 1
  194. local Rooted = false
  195. local SINE = 0
  196. local KEYHOLD = false
  197. local CHANGE = 2 / Animation_Speed
  198. local WALKINGANIM = false
  199. local WALK = 0
  200. local VALUE1 = false
  201. local VALUE2 = false
  202. local ROBLOXIDLEANIMATION = IT("Animation")
  203. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  204. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  205. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  206. WEAPONGUI.Name = "Weapon GUI"
  207. local Effects = IT("Folder", Character)
  208. Effects.Name = "Effects"
  209. local ANIMATOR = Humanoid.Animator
  210. local ANIMATE = Character.Animate
  211. local HITPLAYERSOUNDS = {
  212. "263032172",
  213. "263032182",
  214. "263032200",
  215. "263032221",
  216. "263032252",
  217. "263033191"
  218. }
  219. local HITARMORSOUNDS = {
  220. "199149321",
  221. "199149338",
  222. "199149367",
  223. "199149409",
  224. "199149452"
  225. }
  226. local HITWEAPONSOUNDS = {
  227. "199148971",
  228. "199149025",
  229. "199149072",
  230. "199149109",
  231. "199149119"
  232. }
  233. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  234. local UNANCHOR = true
  235. local LEVEL = 1
  236. local Volume = 1.5
  237. local SONG1 = "rbxassetid://1390506855"
  238. local SONG2 = "rbxassetid://1418800825"
  239. local CREATION = false
  240. local TRANSFORMING = false
  241. local CREATIONPOSE = "Idle"
  242. local SKILLTEXTCOLOR = BRICKC("Gold").Color
  243. ArtificialHB = Instance.new("BindableEvent", script)
  244. ArtificialHB.Name = "ArtificialHB"
  245. script:WaitForChild("ArtificialHB")
  246. frame = Frame_Speed
  247. tf = 0
  248. allowframeloss = false
  249. tossremainder = false
  250. lastframe = tick()
  251. script.ArtificialHB:Fire()
  252. game:GetService("RunService").Heartbeat:connect(function(s, p)
  253. tf = tf + s
  254. if tf >= frame then
  255. if allowframeloss then
  256. script.ArtificialHB:Fire()
  257. lastframe = tick()
  258. else
  259. for i = 1, math.floor(tf / frame) do
  260. script.ArtificialHB:Fire()
  261. end
  262. lastframe = tick()
  263. end
  264. if tossremainder then
  265. tf = 0
  266. else
  267. tf = tf - frame * math.floor(tf / frame)
  268. end
  269. end
  270. end)
  271. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  272. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  273. end
  274. function PositiveAngle(NUMBER)
  275. if NUMBER >= 0 then
  276. NUMBER = 0
  277. end
  278. return NUMBER
  279. end
  280. function NegativeAngle(NUMBER)
  281. if NUMBER <= 0 then
  282. NUMBER = 0
  283. end
  284. return NUMBER
  285. end
  286. function Swait(NUMBER)
  287. if NUMBER == 0 or NUMBER == nil then
  288. ArtificialHB.Event:wait()
  289. else
  290. for i = 1, NUMBER do
  291. ArtificialHB.Event:wait()
  292. end
  293. end
  294. end
  295. function QuaternionFromCFrame(cf)
  296. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  297. local trace = m00 + m11 + m22
  298. if trace > 0 then
  299. local s = math.sqrt(1 + trace)
  300. local recip = 0.5 / s
  301. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  302. else
  303. local i = 0
  304. if m00 < m11 then
  305. i = 1
  306. end
  307. if m22 > (i == 0 and m00 or m11) then
  308. i = 2
  309. end
  310. if i == 0 then
  311. local s = math.sqrt(m00 - m11 - m22 + 1)
  312. local recip = 0.5 / s
  313. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  314. elseif i == 1 then
  315. local s = math.sqrt(m11 - m22 - m00 + 1)
  316. local recip = 0.5 / s
  317. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  318. elseif i == 2 then
  319. local s = math.sqrt(m22 - m00 - m11 + 1)
  320. local recip = 0.5 / s
  321. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  322. end
  323. end
  324. end
  325. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  326. local xs, ys, zs = x + x, y + y, z + z
  327. local wx, wy, wz = w * xs, w * ys, w * zs
  328. local xx = x * xs
  329. local xy = x * ys
  330. local xz = x * zs
  331. local yy = y * ys
  332. local yz = y * zs
  333. local zz = z * zs
  334. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  335. end
  336. function QuaternionSlerp(a, b, t)
  337. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  338. local startInterp, finishInterp
  339. if cosTheta >= 1.0E-4 then
  340. if 1 - cosTheta > 1.0E-4 then
  341. local theta = ACOS(cosTheta)
  342. local invSinTheta = 1 / SIN(theta)
  343. startInterp = SIN((1 - t) * theta) * invSinTheta
  344. finishInterp = SIN(t * theta) * invSinTheta
  345. else
  346. startInterp = 1 - t
  347. finishInterp = t
  348. end
  349. elseif 1 + cosTheta > 1.0E-4 then
  350. local theta = ACOS(-cosTheta)
  351. local invSinTheta = 1 / SIN(theta)
  352. startInterp = SIN((t - 1) * theta) * invSinTheta
  353. finishInterp = SIN(t * theta) * invSinTheta
  354. else
  355. startInterp = t - 1
  356. finishInterp = t
  357. end
  358. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  359. end
  360. function Clerp(a, b, t)
  361. local qa = {
  362. QuaternionFromCFrame(a)
  363. }
  364. local qb = {
  365. QuaternionFromCFrame(b)
  366. }
  367. local ax, ay, az = a.x, a.y, a.z
  368. local bx, by, bz = b.x, b.y, b.z
  369. local _t = 1 - t
  370. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  371. end
  372. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  373. local frame = IT("Frame")
  374. frame.BackgroundTransparency = TRANSPARENCY
  375. frame.BorderSizePixel = BORDERSIZEPIXEL
  376. frame.Position = POSITION
  377. frame.Size = SIZE
  378. frame.BackgroundColor3 = COLOR
  379. frame.BorderColor3 = BORDERCOLOR
  380. frame.Name = NAME
  381. frame.Parent = PARENT
  382. return frame
  383. end
  384. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  385. local label = IT("TextLabel")
  386. label.BackgroundTransparency = 1
  387. label.Size = UD2(1, 0, 1, 0)
  388. label.Position = UD2(0, 0, 0, 0)
  389. label.TextColor3 = TEXTCOLOR
  390. label.TextStrokeTransparency = STROKETRANSPARENCY
  391. label.TextTransparency = TRANSPARENCY
  392. label.FontSize = TEXTFONTSIZE
  393. label.Font = TEXTFONT
  394. label.BorderSizePixel = BORDERSIZEPIXEL
  395. label.TextScaled = false
  396. label.Text = TEXT
  397. label.Name = NAME
  398. label.Parent = PARENT
  399. return label
  400. end
  401. function NoOutlines(PART)
  402. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  403. end
  404. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  405. local NEWWELD = IT(TYPE)
  406. NEWWELD.Part0 = PART0
  407. NEWWELD.Part1 = PART1
  408. NEWWELD.C0 = C0
  409. NEWWELD.C1 = C1
  410. NEWWELD.Parent = PARENT
  411. return NEWWELD
  412. end
  413. local S = IT("Sound")
  414. function CreateSound(ID, PARENT, VOLUME, PITCH)
  415. local NEWSOUND
  416. coroutine.resume(coroutine.create(function()
  417. NEWSOUND = S:Clone()
  418. NEWSOUND.Parent = PARENT
  419. NEWSOUND.Volume = VOLUME
  420. NEWSOUND.Pitch = PITCH
  421. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID
  422. Swait()
  423. NEWSOUND:play()
  424. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  425. end))
  426. return NEWSOUND
  427. end
  428. function CFrameFromTopBack(at, top, back)
  429. local right = top:Cross(back)
  430. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  431. end
  432. function CreateWave(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW)
  433. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  434. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  435. wave.CFrame = CFRAME
  436. coroutine.resume(coroutine.create(function(PART)
  437. for i = 1, WAIT do
  438. Swait()
  439. mesh.Scale = mesh.Scale + GROW
  440. mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8))
  441. if DOESROT == true then
  442. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  443. end
  444. wave.Transparency = wave.Transparency + 0.5 / WAIT
  445. if wave.Transparency > 0.99 then
  446. wave:remove()
  447. end
  448. end
  449. end))
  450. end
  451. function CreateRing(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW)
  452. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  453. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0, 0, 0))
  454. wave.CFrame = CFRAME
  455. coroutine.resume(coroutine.create(function(PART)
  456. for i = 1, WAIT do
  457. Swait()
  458. mesh.Scale = mesh.Scale + GROW
  459. if DOESROT == true then
  460. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  461. end
  462. wave.Transparency = wave.Transparency + 0.5 / WAIT
  463. if wave.Transparency > 0.99 then
  464. wave:remove()
  465. end
  466. end
  467. end))
  468. end
  469. function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW)
  470. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  471. wave.Color = COLOR
  472. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0, 0, 0))
  473. wave.CFrame = CFRAME
  474. coroutine.resume(coroutine.create(function(PART)
  475. for i = 1, WAIT do
  476. Swait()
  477. mesh.Scale = mesh.Scale + GROW
  478. wave.Transparency = wave.Transparency + 1 / WAIT
  479. if wave.Transparency > 0.99 then
  480. wave:remove()
  481. end
  482. end
  483. end))
  484. end
  485. function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW)
  486. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  487. local mesh
  488. if KIND == "Base" then
  489. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0))
  490. elseif KIND == "Thin" then
  491. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  492. elseif KIND == "Round" then
  493. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  494. end
  495. wave.CFrame = CFRAME
  496. coroutine.resume(coroutine.create(function(PART)
  497. for i = 1, WAIT do
  498. Swait()
  499. mesh.Scale = mesh.Scale + GROW / 10
  500. wave.Transparency = wave.Transparency + 0.5 / WAIT
  501. if wave.Transparency > 0.99 then
  502. wave:remove()
  503. end
  504. end
  505. end))
  506. end
  507. function MakeForm(PART, TYPE)
  508. if TYPE == "Cyl" then
  509. local MSH = IT("CylinderMesh", PART)
  510. elseif TYPE == "Ball" then
  511. local MSH = IT("SpecialMesh", PART)
  512. MSH.MeshType = "Sphere"
  513. elseif TYPE == "Wedge" then
  514. local MSH = IT("SpecialMesh", PART)
  515. MSH.MeshType = "Wedge"
  516. end
  517. end
  518. function CheckTableForString(Table, String)
  519. for i, v in pairs(Table) do
  520. if string.find(string.lower(String), string.lower(v)) then
  521. return true
  522. end
  523. end
  524. return false
  525. end
  526. function CheckIntangible(Hit)
  527. local ProjectileNames = {
  528. "Water",
  529. "Arrow",
  530. "Projectile",
  531. "Effect",
  532. "Rail",
  533. "Lightning",
  534. "Bullet"
  535. }
  536. if Hit and Hit.Parent and (not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid") then
  537. return true
  538. end
  539. return false
  540. end
  541. Debris = game:GetService("Debris")
  542. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  543. local Ignore = type(Ignore) == "table" and Ignore or {Ignore}
  544. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Vec * Length), Ignore)
  545. if RayHit and CheckIntangible(RayHit) then
  546. if DelayIfHit then
  547. wait()
  548. end
  549. RayHit, RayPos, RayNormal = CastZapRay(RayPos + Vec * 0.01, Vec, Length - (StartPos - RayPos).magnitude, Ignore, DelayIfHit)
  550. end
  551. return RayHit, RayPos, RayNormal
  552. end
  553. BaseLightning = IT("Part")
  554. BaseLightning.Anchored = true
  555. BaseLightning.CanCollide = false
  556. BaseLightning.Material = "Neon"
  557. local LightningBolts = {}
  558. function Zap(Table)
  559. local StartPos, TargetPos, Character, Color = Table.StartPosition, Table.TargetPosition, Table.Character, Table.Color
  560. local Duration = Table.Duration or 2
  561. local Offset = Table.Offset or 2
  562. local Individualize = Table.Individualize or false
  563. local MaxRange = Table.MaxRange or 200
  564. local SegmentLength = Table.SegmentLength or 5
  565. local Transparency = Table.Transparency or 0
  566. local Ignore = Table.Ignore or {}
  567. local SIZE = Table.SIZE or 0.3
  568. if not (StartPos and TargetPos) or not Character then
  569. return
  570. end
  571. local LightningModel = IT("Folder", Effects)
  572. LightningModel.Name = "ZAPP"
  573. for i, v in pairs({Character, LightningModel}) do
  574. table.insert(Ignore, v)
  575. end
  576. local LastPos = StartPos
  577. local Direction = CFrame.new(StartPos, TargetPos).lookVector
  578. local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Direction, MaxRange, Ignore, false)
  579. local RayLength = (StartPos - RayPos).Magnitude
  580. local Struck = false
  581. local TotalSegments = math.ceil(RayLength / SegmentLength)
  582. Direction = CFrame.new(StartPos, RayPos).lookVector
  583. local LightningBolt = IT("Model", Effects)
  584. LightningBolt.Name = "Lightning"
  585. if not Individualize then
  586. table.insert(LightningBolts, LightningBolt)
  587. end
  588. LastBolt = LightningBolt
  589. Debris:AddItem(LightningBolt, Duration)
  590. LightningBolt.Parent = LightningModel
  591. for i = 1, TotalSegments do
  592. if not Struck then
  593. local Entropy = Vector3.new(math.random() * Offset * 2.5 - Offset, math.random() * Offset * 2.5 - Offset, math.random() * Offset * 2.5 - Offset)
  594. local NewPos = StartPos + Direction * (RayLength * (i / TotalSegments)) + Entropy
  595. local SegmentVec = NewPos - LastPos
  596. local RayHit, RayPos, RayNormal = CastZapRay(LastPos, SegmentVec.Unit, SegmentVec.Magnitude, {Character, LightningModel}, false)
  597. local RayVec = LastPos - RayPos
  598. local LightningPart = BaseLightning:Clone()
  599. LightningPart.BrickColor = BrickColor.new(Color)
  600. LightningPart.Transparency = Transparency
  601. LightningPart.Size = Vector3.new(SIZE, SIZE, RayVec.Magnitude)
  602. LightningPart.CFrame = CFrame.new(LastPos, RayPos) * CFrame.new(0, 0, -(RayVec.Magnitude / 2))
  603. table.insert(Effects2, {
  604. LightningPart,
  605. "Disappear",
  606. 0.025,
  607. 1,
  608. 1,
  609. 1,
  610. 2
  611. })
  612. local CylinderMesh = IT("CylinderMesh", LightningPart)
  613. local OrigCF = LightningPart.CFrame
  614. LightningPart.Size = Vector3.new(LightningPart.Size.X, LightningPart.Size.Z, LightningPart.Size.Y)
  615. LightningPart.CFrame = OrigCF * CFrame.Angles(math.pi / 2, 0, 0)
  616. LightningPart.Parent = LightningBolt
  617. LastPos = NewPos
  618. end
  619. end
  620. return {
  621. RayHit = RayHit,
  622. RayPos = RayPos,
  623. RayNormal = RayNormal,
  624. LightningModel = LightningModel
  625. }
  626. end
  627. local EyeSizes = {
  628. NumberSequenceKeypoint.new(0, 1, 0),
  629. NumberSequenceKeypoint.new(1, 0, 0)
  630. }
  631. local PE = Instance.new("ParticleEmitter")
  632. PE.LightEmission = 0.8
  633. PE.Color = ColorSequence.new(BRICKC("Gold").Color)
  634. PE.Size = NumberSequence.new(EyeSizes)
  635. PE.Lifetime = NumberRange.new(0.35, 0.35, 0.35)
  636. PE.Rotation = NumberRange.new(0, 360)
  637. PE.Transparency = NumberSequence.new(0.9)
  638. PE.Rate = 999
  639. PE.VelocitySpread = 10000
  640. PE.Acceleration = Vector3.new(0, 75, 0)
  641. PE.Drag = 5
  642. PE.Speed = NumberRange.new(6, 6)
  643. PE.Texture = "http://www.roblox.com/asset/?id=1351966707"
  644. PE.ZOffset = -1.5
  645. PE.Name = "OVERLORDAURA"
  646. function particles(art)
  647. PE:Clone().Parent = art
  648. end
  649. function turnto(position)
  650. RootPart.CFrame = CFrame.new(RootPart.CFrame.p, VT(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0)
  651. end
  652. function WACKYEFFECT(Table)
  653. local TYPE = Table.EffectType or "Sphere"
  654. local SIZE = Table.Size or VT(1, 1, 1)
  655. local ENDSIZE = Table.Size2 or VT(0, 0, 0)
  656. local TRANSPARENCY = Table.Transparency or 0
  657. local ENDTRANSPARENCY = Table.Transparency2 or 1
  658. local CFRAME = Table.CFrame or Torso.CFrame
  659. local MOVEDIRECTION = Table.MoveToPos or nil
  660. local ROTATION1 = Table.RotationX or 0
  661. local ROTATION2 = Table.RotationY or 0
  662. local ROTATION3 = Table.RotationZ or 0
  663. local MATERIAL = Table.Material or "Neon"
  664. local COLOR = Table.Color or C3(1, 1, 1)
  665. local TIME = Table.Time or 45
  666. local SOUNDID = Table.SoundID or nil
  667. local SOUNDPITCH = Table.SoundPitch or nil
  668. local SOUNDVOLUME = Table.SoundVolume or nil
  669. coroutine.resume(coroutine.create(function()
  670. local PLAYSSOUND = false
  671. local SOUND
  672. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1, 1, 1), true)
  673. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  674. PLAYSSOUND = true
  675. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  676. end
  677. EFFECT.Color = COLOR
  678. local MSH
  679. if TYPE == "Sphere" then
  680. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0, 0, 0))
  681. elseif TYPE == "Block" then
  682. MSH = IT("BlockMesh", EFFECT)
  683. MSH.Scale = VT(SIZE.X, SIZE.X, SIZE.X)
  684. elseif TYPE == "Box" then
  685. MSH = IT("BlockMesh", EFFECT)
  686. MSH.Scale = SIZE
  687. elseif TYPE == "Wave" then
  688. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  689. elseif TYPE == "Ring" then
  690. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X, SIZE.X, 0.1), VT(0, 0, 0))
  691. elseif TYPE == "Slash" then
  692. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  693. elseif TYPE == "Round Slash" then
  694. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  695. elseif TYPE == "Swirl" then
  696. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0, 0, 0))
  697. elseif TYPE == "Skull" then
  698. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0, 0, 0))
  699. elseif TYPE == "Crystal" then
  700. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0, 0, 0))
  701. end
  702. if MSH ~= nil then
  703. local MOVESPEED
  704. if MOVEDIRECTION ~= nil then
  705. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude / TIME
  706. end
  707. local GROWTH = SIZE - ENDSIZE
  708. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  709. if TYPE == "Block" then
  710. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  711. else
  712. EFFECT.CFrame = CFRAME
  713. end
  714. for LOOP = 1, TIME do
  715. Swait()
  716. MSH.Scale = MSH.Scale - GROWTH / TIME
  717. if TYPE == "Wave" then
  718. MSH.Offset = VT(0, 0, -MSH.Scale.X / 8)
  719. end
  720. EFFECT.Transparency = EFFECT.Transparency - TRANS / TIME
  721. if TYPE == "Block" then
  722. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  723. else
  724. EFFECT.CFrame = EFFECT.CFrame * ANGLES(RAD(ROTATION1), RAD(ROTATION2), RAD(ROTATION3))
  725. end
  726. if MOVEDIRECTION ~= nil then
  727. local ORI = EFFECT.Orientation
  728. EFFECT.CFrame = CF(EFFECT.Position, MOVEDIRECTION) * CF(0, 0, -MOVESPEED)
  729. EFFECT.Orientation = ORI
  730. end
  731. end
  732. if PLAYSSOUND == false then
  733. EFFECT:remove()
  734. else
  735. repeat
  736. Swait()
  737. until SOUND.Playing == false
  738. EFFECT:remove()
  739. end
  740. elseif PLAYSSOUND == false then
  741. EFFECT:remove()
  742. else
  743. repeat
  744. Swait()
  745. until SOUND.Playing == false
  746. EFFECT:remove()
  747. end
  748. end))
  749. end
  750. Head:ClearAllChildren()
  751. local BODY = {}
  752. local naeeym2 = Instance.new("BillboardGui", Character)
  753. naeeym2.AlwaysOnTop = true
  754. naeeym2.Size = UDim2.new(15, 35, 5, 15)
  755. naeeym2.StudsOffset = Vector3.new(0, 3, 0)
  756. naeeym2.Adornee = Character.Head
  757. naeeym2.Name = "Name"
  758. naeeym2.PlayerToHideFrom = Player
  759. local tecks2 = Instance.new("TextLabel", naeeym2)
  760. tecks2.BackgroundTransparency = 1
  761. tecks2.TextScaled = true
  762. tecks2.BorderSizePixel = 0
  763. tecks2.Text = "Dominus PHAEDRA"
  764. tecks2.Font = "Fantasy"
  765. tecks2.TextSize = 30
  766. tecks2.TextStrokeTransparency = 0
  767. tecks2.TextColor3 = SKILLTEXTCOLOR
  768. tecks2.TextStrokeColor3 = Color3.new(1, 1, 1)
  769. tecks2.Size = UDim2.new(1, 0, 0.5, 0)
  770. tecks2.Parent = naeeym2
  771. function Transparency(TRANS)
  772. tecks2.TextTransparency = TRANS
  773. tecks2.TextStrokeTransparency = TRANS
  774. for _, c in pairs(Character:GetChildren()) do
  775. if c.ClassName == "Part" and c ~= RootPart then
  776. c.Transparency = TRANS
  777. if c:FindFirstChildOfClass("Decal") then
  778. c:FindFirstChildOfClass("Decal").Transparency = TRANS
  779. end
  780. if c:FindFirstChild("OVERLORDAURA") then
  781. c.OVERLORDAURA.Transparency = NumberSequence.new(0.9 + TRANS / 10)
  782. end
  783. if c:FindFirstChild("Eyeball") then
  784. c.Eyeball.Transparency = TRANS
  785. end
  786. if c:FindFirstChild("Eyeball1") then
  787. c.Eyeball1.Transparency = TRANS
  788. end
  789. elseif c.ClassName == "Accessory" then
  790. c.Handle.Transparency = TRANS
  791. elseif c.ClassName == "Model" then
  792. for _, q in pairs(c:GetChildren()) do
  793. if q.ClassName == "Part" then
  794. q.Transparency = TRANS
  795. if q:FindFirstChildOfClass("Decal") then
  796. q:FindFirstChildOfClass("Decal").Transparency = TRANS
  797. end
  798. end
  799. end
  800. end
  801. end
  802. end
  803. local EYE = CreatePart(3, Head, "Neon", 0, 0, "Gold", "Eyeball", VT(0.1, 0.4, 0.1), false)
  804. MakeForm(EYE, "Ball")
  805. EYE.CFrame = Head.CFrame * CF(0.2, 0.1, -0.72)
  806. local EW = weldBetween(Head, EYE)
  807. local EYE2 = CreatePart(3, Head, "Neon", 0, 0, "Gold", "Eyeball1", VT(0.4, 0.1, 0.1), false)
  808. MakeForm(EYE2, "Ball")
  809. EYE2.CFrame = Head.CFrame * CF(0.2, 0.1, -0.72)
  810. local EW2 = weldBetween(Head, EYE2)
  811. for _, c in pairs(Character:GetChildren()) do
  812. if c.ClassName == "Part" then
  813. table.insert(BODY, {c, Character})
  814. for _, q in pairs(c:GetChildren()) do
  815. if q ~= nil then
  816. table.insert(BODY, {q, c})
  817. end
  818. end
  819. end
  820. end
  821. function refit()
  822. Character.Parent = workspace
  823. for e = 1, #BODY do
  824. if BODY[e] ~= nil then
  825. local STUFF = BODY[e]
  826. local PART = STUFF[1]
  827. local PARENT = STUFF[2]
  828. PART.Parent = PARENT
  829. end
  830. end
  831. end
  832. Humanoid.HealthChanged:connect(function()
  833. local OLDHUM = Humanoid
  834. refit()
  835. OLDHUM:remove()
  836. Humanoid = IT("Humanoid", Character)
  837. Humanoid.MaxHealth = "inf"
  838. Humanoid.Health = "inf"
  839. Humanoid.PlatformStand = false
  840. Humanoid.HipHeight = 2.5
  841. Humanoid.WalkSpeed = Speed
  842. end)
  843. Humanoid.Died:connect(function()
  844. local OLDHUM = Humanoid
  845. refit()
  846. OLDHUM:remove()
  847. Humanoid = IT("Humanoid", Character)
  848. Humanoid.MaxHealth = "inf"
  849. Humanoid.Health = "inf"
  850. Humanoid.PlatformStand = false
  851. Humanoid.HipHeight = 2.5
  852. Humanoid.WalkSpeed = Speed
  853. end)
  854. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 1 Frame")
  855. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.5, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 2 Frame")
  856. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.03, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 3 Frame")
  857. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Dolor Pluvia", SKILLTEXTCOLOR, 7, "Fantasy", 0, 2, 0, "Text 1")
  858. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Ignem Aeternum", SKILLTEXTCOLOR, 7, "Fantasy", 0, 2, 0, "Text 2")
  859. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[X] Ultima Consummatio", SKILLTEXTCOLOR, 12, "Fantasy", 0, 2, 0, "Text 3")
  860. local SKILLEFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.13, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill Warp Frame")
  861. local SKILLETEXT = CreateLabel(SKILLEFRAME, "[Q] Magia portam", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0, "Text Warp")
  862. local SKILLFFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill Warp Frame")
  863. local SKILLFTEXT = CreateLabel(SKILLFFRAME, "[C] Imperium Delere", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0, "Text Warp")
  864. function killnearest(position, range, maxstrength)
  865. for i, v in ipairs(workspace:GetChildren()) do
  866. do
  867. local body = v:GetChildren()
  868. for part = 1, #body do
  869. if (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character and range > (body[part].Position - position).Magnitude then
  870. if v.ClassName == "Model" then
  871. v:BreakJoints()
  872. end
  873. local bv = Instance.new("BodyVelocity")
  874. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  875. bv.velocity = CF(position, body[part].Position).lookVector * maxstrength
  876. bv.Parent = body[part]
  877. Debris:AddItem(bv, 0.2)
  878. body[part].Parent = Effects
  879. body[part].Material = "Neon"
  880. body[part].BrickColor = BRICKC("Gold")
  881. coroutine.resume(coroutine.create(function()
  882. wait(5)
  883. if body[part].Parent == Effects then
  884. body[part]:remove()
  885. end
  886. end))
  887. end
  888. end
  889. if v.ClassName == "Part" and v.Anchored == false and range > (v.Position - position).Magnitude then
  890. v.Velocity = CFrame.new(position, v.Position).lookVector * 5 * maxstrength
  891. end
  892. end
  893. end
  894. end
  895. local Decal = IT("Decal")
  896. function MagicRing()
  897. local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0, 0, 0))
  898. O1.CFrame = RootPart.CFrame * CF(0, 0, -3) * ANGLES(RAD(90), RAD(0), RAD(0))
  899. local decal = Decal:Clone()
  900. decal.Parent = O1
  901. decal.Face = "Top"
  902. decal.Texture = "http://www.roblox.com/asset/?id=917750924"
  903. local decal2 = Decal:Clone()
  904. decal2.Parent = O1
  905. decal2.Face = "Bottom"
  906. decal2.Texture = "http://www.roblox.com/asset/?id=917750924"
  907. return O1
  908. end
  909. function Dolor_Pluvia()
  910. local POWER = LEVEL
  911. local CENTER = MagicRing()
  912. CENTER.CFrame = CF(Mouse.Hit.p)
  913. CreateSound("424777055", CENTER, 10, 1)
  914. local RAIN = {}
  915. for i = 1, 45 do
  916. Swait()
  917. CENTER.Size = CENTER.Size + VT(POWER, 0, POWER)
  918. CENTER.CFrame = CENTER.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  919. end
  920. for i = 1, 35 do
  921. Swait()
  922. coroutine.resume(coroutine.create(function()
  923. local DROP = CreatePart(3, Effects, "Neon", 0, 0, "Gold", "Raindrop", VT(POWER / 2, POWER / 2, POWER * 5))
  924. DROP.CFrame = CF(CENTER.Position + VT(MRANDOM(-CENTER.Size.X / 3, CENTER.Size.X / 3), 200, MRANDOM(-CENTER.Size.X / 3, CENTER.Size.X / 3)), CENTER.Position + VT(MRANDOM(-CENTER.Size.X / 2.5, CENTER.Size.X / 2.5), 0, MRANDOM(-CENTER.Size.X / 2.5, CENTER.Size.X / 2.5)))
  925. table.insert(RAIN, DROP)
  926. particles(DROP)
  927. MakeForm(DROP, "Ball")
  928. local IMPACT = false
  929. for i = 1, 80 do
  930. Swait()
  931. DROP.CFrame = DROP.CFrame * CF(0, 0, -7)
  932. local HIT = Raycast(DROP.Position, DROP.CFrame.lookVector, 6, Character)
  933. if HIT ~= nil then
  934. IMPACT = true
  935. break
  936. end
  937. end
  938. table.remove(RAIN, 1)
  939. if IMPACT == true then
  940. DROP.Transparency = 1
  941. DROP.OVERLORDAURA.Enabled = false
  942. MagicSphere(VT(0, 0, 0), 25, DROP.CFrame, BRICKC("Gold").Color, VT(POWER, POWER, POWER) / 2)
  943. killnearest(DROP.Position, POWER * 5, 500)
  944. Debris:AddItem(DROP, 5)
  945. else
  946. DROP:remove()
  947. end
  948. end))
  949. end
  950. repeat
  951. Swait()
  952. until #RAIN == 0
  953. for i = 1, 45 do
  954. Swait()
  955. CENTER.Size = CENTER.Size - VT(POWER, 0, POWER)
  956. CENTER.CFrame = CENTER.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  957. end
  958. CENTER:remove()
  959. end
  960. function Ignem_Aeternum()
  961. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 25, Character)
  962. if HITFLOOR ~= nil then
  963. do
  964. local POWER = LEVEL
  965. ATTACK = true
  966. Rooted = true
  967. local CENTER = MagicRing()
  968. CENTER.CFrame = CF(HITPOS + VT(0, 0.1, 0))
  969. CreateSound("424777055", CENTER, 10, 1)
  970. local RAIN = {}
  971. for i = 1, 55 do
  972. Swait()
  973. CENTER.Size = CENTER.Size + VT(POWER, 0, POWER) / 3
  974. CENTER.CFrame = CENTER.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  975. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  976. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(5 + 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  977. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  978. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  979. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  980. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  981. end
  982. local MAXDIST = 15
  983. local DIRECTION = CF(RootPart.Position, VT(Mouse.Hit.p.X, HITPOS.Y, Mouse.Hit.p.Z)).lookVector
  984. local HITFLOOR2, HITPOS2 = Raycast(RootPart.Position, DIRECTION, MAXDIST, Character)
  985. local HITFLOOR3, HITPOS3 = Raycast(HITPOS2, CF(HITPOS2 + VT(0, 1, 0), HITPOS2 + VT(0, -1, 0)).lookVector, MAXDIST, Character)
  986. local ORB = CreatePart(3, Effects, "Neon", 0, 1, "Gold", "ORB", VT(4, 4, 4))
  987. MakeForm(ORB, "Ball")
  988. CreateSound("201858045", ORB, 10, 0.5)
  989. for i = 0, 1, 0.1 / Animation_Speed do
  990. Swait()
  991. ORB.CFrame = RootPart.CFrame * CF(0, 10 + POWER * 3, 0)
  992. ORB.Transparency = 0
  993. ORB.Size = ORB.Size + VT(POWER, POWER, POWER) / 7
  994. local POS = HITPOS + VT(MRANDOM(-CENTER.Size.X / 3, CENTER.Size.X / 3), 0, MRANDOM(-CENTER.Size.X / 3, CENTER.Size.X / 3))
  995. local RANGE = (POS - RootPart.CFrame * CF(0, 10 + POWER * 3, 0).p).Magnitude
  996. local ZAPTABLE = Zap({
  997. StartPosition = POS,
  998. TargetPosition = ORB.Position,
  999. Character = workspace,
  1000. Color = "Gold",
  1001. Individual = true,
  1002. MaxRange = RANGE,
  1003. SegmentLength = POWER * 2,
  1004. Offset = 1
  1005. })
  1006. Debris:AddItem(ZAPTABLE.LightningModel, 0.1)
  1007. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1008. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1009. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1010. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1011. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1012. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1013. end
  1014. coroutine.resume(coroutine.create(function()
  1015. ORB.CFrame = CF(ORB.Position, HITPOS3)
  1016. local IMPACT = false
  1017. for i = 1, 400 do
  1018. Swait()
  1019. ORB.CFrame = ORB.CFrame * CF(0, 0, -1)
  1020. local HIT = Raycast(ORB.Position, ORB.CFrame.lookVector, ORB.Size.X / 2.2, Character)
  1021. if HIT ~= nil then
  1022. IMPACT = true
  1023. break
  1024. end
  1025. end
  1026. if IMPACT == true then
  1027. ORB.Transparency = 1
  1028. local FRONT = ORB.CFrame * CF(0, 0, -1).p
  1029. ORB.CFrame = CF(ORB.Position, VT(FRONT.X, ORB.Position.Y, FRONT.Z))
  1030. for i = 1, 35 do
  1031. if MRANDOM(1, 5) == 1 then
  1032. local POS = CF(ORB.Position) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))) * CF(0, 0, -POWER * 15).p
  1033. local ZAPTABLE = Zap({
  1034. SIZE = POWER,
  1035. StartPosition = ORB.Position,
  1036. TargetPosition = POS,
  1037. Character = workspace,
  1038. Color = "Gold",
  1039. Individual = true,
  1040. MaxRange = POWER * 35,
  1041. SegmentLength = POWER * 5,
  1042. Offset = 3
  1043. })
  1044. Debris:AddItem(ZAPTABLE.LightningModel, 0.1)
  1045. end
  1046. ORB.CFrame = ORB.CFrame * CF(0, 0, -ORB.Size.X / 1.5)
  1047. MagicSphere(ORB.Size * 1.1, 25, ORB.CFrame, BRICKC("Gold").Color, -ORB.Size / 35)
  1048. CreateWave(VT(ORB.Size.X, 1, ORB.Size.Z) * 5, 35, CF(ORB.Position - VT(0, ORB.Size.Y / 3, 0)) * ANGLES(RAD(0), RAD(i * 5), RAD(0)), true, 5, "Gold", -VT(ORB.Size.X / 24, 0, ORB.Size.Z / 24))
  1049. killnearest(ORB.Position, ORB.Size.X * 2, 500)
  1050. Swait()
  1051. end
  1052. else
  1053. ORB:remove()
  1054. end
  1055. end))
  1056. ATTACK = false
  1057. Rooted = false
  1058. coroutine.resume(coroutine.create(function()
  1059. for i = 1, 55 do
  1060. Swait()
  1061. CENTER.Size = CENTER.Size - VT(POWER, 0, POWER)
  1062. CENTER.CFrame = CENTER.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  1063. end
  1064. CENTER:remove()
  1065. end))
  1066. end
  1067. end
  1068. end
  1069. function Imperium_Delere()
  1070. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 25, Character)
  1071. if HITFLOOR ~= nil then
  1072. do
  1073. local POWER = LEVEL
  1074. ATTACK = true
  1075. Rooted = true
  1076. local CENTER = MagicRing()
  1077. CENTER.CFrame = CF(HITPOS + VT(0, 0.1, 0))
  1078. CreateSound("424777055", CENTER, 10, 1)
  1079. local RAIN = {}
  1080. for i = 1, 55 do
  1081. Swait()
  1082. CENTER.Size = CENTER.Size + VT(POWER, 0, POWER)
  1083. CENTER.CFrame = CENTER.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  1084. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1085. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(5 + 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1086. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1087. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1088. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1089. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1090. end
  1091. local VISUAL = CreatePart(3, Effects, "Neon", 0, 0.99, "Gold", "Vibrations", VT(45, 45, 45) * POWER)
  1092. MakeForm(VISUAL, "Ball")
  1093. VISUAL.CFrame = CF(HITPOS)
  1094. for i = 1, 20 do
  1095. Swait()
  1096. VISUAL.Size = VISUAL.Size - VT(POWER, POWER, POWER) / 10
  1097. VISUAL.Transparency = VISUAL.Transparency - 0.01
  1098. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1099. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1100. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1101. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1102. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1103. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1104. end
  1105. coroutine.resume(coroutine.create(function()
  1106. for i = 1, 10 do
  1107. Swait()
  1108. CENTER.Size = CENTER.Size + VT(POWER, 0, POWER) * 15
  1109. for _, c in pairs(workspace:GetChildren()) do
  1110. if c.ClassName == "Model" then
  1111. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  1112. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  1113. local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
  1114. if (TORSO.Position - VISUAL.Position).Magnitude < VISUAL.Size.X / 1.6 then
  1115. for _, q in pairs(c:GetChildren()) do
  1116. if q.ClassName == "LocalScript" and q.Name ~= "Animate" then
  1117. q:remove()
  1118. end
  1119. end
  1120. end
  1121. elseif c.ClassName == "LocalScript" then
  1122. c:remove()
  1123. end
  1124. end
  1125. end
  1126. VISUAL.Size = VISUAL.Size + VT(POWER, POWER, POWER) * 12
  1127. VISUAL.Transparency = VISUAL.Transparency + 0.01
  1128. end
  1129. VISUAL:remove()
  1130. for i = 1, 40 do
  1131. Swait()
  1132. CENTER.Size = CENTER.Size * 0.9
  1133. end
  1134. CENTER:remove()
  1135. end))
  1136. ATTACK = false
  1137. Rooted = false
  1138. end
  1139. end
  1140. end
  1141. function Ultima_Consummatio()
  1142. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7, Character)
  1143. if HITFLOOR ~= nil then
  1144. do
  1145. local POWER = LEVEL
  1146. ATTACK = true
  1147. Rooted = true
  1148. if POWER <= 6 then
  1149. do
  1150. local CENTER = MagicRing()
  1151. CENTER.CFrame = CF(HITPOS + VT(0, 0.1, 0))
  1152. CreateSound("424777055", CENTER, 10, 1)
  1153. local RAIN = {}
  1154. for i = 1, 65 do
  1155. Swait()
  1156. CENTER.Size = CENTER.Size + VT(POWER, 0, POWER)
  1157. CENTER.CFrame = CENTER.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  1158. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1159. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1160. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1161. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1162. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1163. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1164. end
  1165. local ORB = CreatePart(3, Effects, "Neon", 0, 1, "Gold", "ORB", VT(4, 4, 4))
  1166. MakeForm(ORB, "Ball")
  1167. CreateSound("201858045", ORB, 10, 0.5)
  1168. for i = 0, 5, 0.1 / Animation_Speed do
  1169. Swait()
  1170. ORB.CFrame = RootPart.CFrame * CF(0, 5 + ORB.Size.Y / 2, 0)
  1171. ORB.Size = ORB.Size + VT(POWER, POWER, POWER) / 10
  1172. ORB.Transparency = 0
  1173. local POS = HITPOS + VT(MRANDOM(-CENTER.Size.X / 3, CENTER.Size.X / 3), 0, MRANDOM(-CENTER.Size.X / 3, CENTER.Size.X / 3))
  1174. local RANGE = (POS - ORB.Position).Magnitude
  1175. local ZAPTABLE = Zap({
  1176. StartPosition = POS,
  1177. TargetPosition = ORB.Position,
  1178. Character = workspace,
  1179. Color = "Gold",
  1180. Individual = true,
  1181. MaxRange = RANGE,
  1182. SegmentLength = POWER * 2,
  1183. Offset = 1
  1184. })
  1185. Debris:AddItem(ZAPTABLE.LightningModel, 0.1)
  1186. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1187. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1188. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1189. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1190. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1191. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1192. end
  1193. coroutine.resume(coroutine.create(function()
  1194. if POWER <= 3 then
  1195. local AIMPOS = Mouse.Hit.p
  1196. local O1 = MagicRing()
  1197. local O2 = MagicRing()
  1198. local O3 = MagicRing()
  1199. O1.CFrame = CF(ORB.Position, AIMPOS) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X, 0)
  1200. O2.CFrame = CF(ORB.Position, AIMPOS) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 4, 0)
  1201. O3.CFrame = CF(ORB.Position, AIMPOS) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 8, 0)
  1202. for i = 1, 25 do
  1203. Swait()
  1204. O1.Size = O1.Size + VT(POWER, 0, POWER)
  1205. O2.Size = O2.Size + VT(POWER, 0, POWER) / 1.5
  1206. O3.Size = O3.Size + VT(POWER, 0, POWER) / 2
  1207. end
  1208. local DIST = (ORB.Position - AIMPOS).Magnitude
  1209. for i = 1, 75 do
  1210. Swait(3)
  1211. CreateRing(VT(0, 0, 0), false, 0, 45, CF(ORB.Position) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(1, 1, 1), VT(POWER, POWER, 0) / 5)
  1212. killnearest(ORB.Position, ORB.Size.X, 200)
  1213. local ZAPTABLE = Zap({
  1214. SIZE = POWER * 2,
  1215. StartPosition = ORB.Position,
  1216. TargetPosition = AIMPOS + VT(MRANDOM(-POWER * 15, POWER * 15), 0, MRANDOM(-POWER * 15, POWER * 15)) * 2,
  1217. Character = Character,
  1218. Color = "Gold",
  1219. Individual = true,
  1220. MaxRange = POWER * 400,
  1221. SegmentLength = DIST / 25,
  1222. Offset = 3 + DIST / 350
  1223. })
  1224. Debris:AddItem(ZAPTABLE.LightningModel, 0.1)
  1225. MagicSphere(ORB.Size * 1.1, 25, CF(ZAPTABLE.RayPos), BRICKC("Gold").Color, ORB.Size / 15)
  1226. killnearest(ZAPTABLE.RayPos, POWER * 45, 60)
  1227. CreateWave(VT(ORB.Size.X, 1, ORB.Size.Z) * 5, 35, CF(ZAPTABLE.RayPos), true, 5, "Gold", -VT(ORB.Size.X / 24, 0, ORB.Size.Z / 24))
  1228. end
  1229. local SIZE = ORB.Size
  1230. for i = 1, 25 do
  1231. Swait()
  1232. ORB.Size = ORB.Size - SIZE / 25
  1233. O1.Size = O1.Size - VT(POWER, 0, POWER)
  1234. O2.Size = O2.Size - VT(POWER, 0, POWER) / 1.5
  1235. O3.Size = O3.Size - VT(POWER, 0, POWER) / 2
  1236. end
  1237. ORB:remove()
  1238. O1:remove()
  1239. O2:remove()
  1240. O3:remove()
  1241. elseif POWER > 3 then
  1242. local O1 = MagicRing()
  1243. local O2 = MagicRing()
  1244. local O3 = MagicRing()
  1245. O1.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X, 0)
  1246. O2.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 4, 0)
  1247. O3.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 8, 0)
  1248. for i = 1, 25 do
  1249. Swait()
  1250. O1.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X, 0)
  1251. O2.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 4, 0)
  1252. O3.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 8, 0)
  1253. O1.Size = O1.Size + VT(POWER, 0, POWER)
  1254. O2.Size = O2.Size + VT(POWER, 0, POWER) / 1.5
  1255. O3.Size = O3.Size + VT(POWER, 0, POWER) / 2
  1256. end
  1257. for i = 1, 75 do
  1258. for i = 1, 5 do
  1259. Swait()
  1260. O1.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X, 0)
  1261. O2.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 4, 0)
  1262. O3.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 8, 0)
  1263. end
  1264. killnearest(ORB.Position, ORB.Size.X, 200)
  1265. CreateRing(VT(0, 0, 0), false, 0, 45, CF(ORB.Position) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(1, 1, 1), VT(POWER, POWER, 0) / 5)
  1266. local DIST = (ORB.Position - Mouse.Hit.p).Magnitude
  1267. local ZAPTABLE = Zap({
  1268. SIZE = POWER,
  1269. StartPosition = ORB.Position,
  1270. TargetPosition = Mouse.Hit.p,
  1271. Character = Character,
  1272. Color = "Gold",
  1273. Individual = true,
  1274. MaxRange = POWER * 400,
  1275. SegmentLength = DIST / 25,
  1276. Offset = 3 + DIST / 350
  1277. })
  1278. Debris:AddItem(ZAPTABLE.LightningModel, 0.1)
  1279. MagicSphere(ORB.Size * 1.1, 25, CF(ZAPTABLE.RayPos), BRICKC("Gold").Color, ORB.Size / 15)
  1280. killnearest(ZAPTABLE.RayPos, POWER * 45, 60)
  1281. CreateWave(VT(ORB.Size.X, 1, ORB.Size.Z) * 5, 35, CF(ZAPTABLE.RayPos), true, 5, "Gold", -VT(ORB.Size.X / 24, 0, ORB.Size.Z / 24))
  1282. end
  1283. local SIZE = ORB.Size
  1284. for i = 1, 25 do
  1285. Swait()
  1286. ORB.Size = ORB.Size - SIZE / 25
  1287. O1.Size = O1.Size - VT(POWER, 0, POWER)
  1288. O2.Size = O2.Size - VT(POWER, 0, POWER) / 1.5
  1289. O3.Size = O3.Size - VT(POWER, 0, POWER) / 2
  1290. end
  1291. ORB:remove()
  1292. O1:remove()
  1293. O2:remove()
  1294. O3:remove()
  1295. end
  1296. coroutine.resume(coroutine.create(function()
  1297. for i = 1, 65 do
  1298. Swait()
  1299. CENTER.Size = CENTER.Size - VT(POWER, 0, POWER)
  1300. CENTER.CFrame = CENTER.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  1301. end
  1302. CENTER:remove()
  1303. end))
  1304. end))
  1305. end
  1306. elseif POWER > 6 then
  1307. do
  1308. local FINISHED = false
  1309. local YIN = CreatePart(3, Effects, "Neon", 0, 0, "Pearl", "YIN", VT(25, 25, 25))
  1310. local YAN = CreatePart(3, Effects, "Neon", 0, 0, "Gold", "YAN", VT(65, 25, 65))
  1311. coroutine.resume(coroutine.create(function()
  1312. local LOOP = 0
  1313. repeat
  1314. YIN.CFrame = CF(HITPOS + VT(0, 500, 0)) * ANGLES(RAD(0), RAD(LOOP), RAD(0)) * CF(0, 0, 200)
  1315. YAN.CFrame = CF(HITPOS + VT(0, 500, 0)) * ANGLES(RAD(0), RAD(LOOP), RAD(0)) * CF(0, 0, -200)
  1316. LOOP = LOOP + 5
  1317. MagicSphere(VT(500, 5, 500), 65, CF(YIN.Position), BRICKC("Gold").Color, VT(-1, -0.001, -1) * 2)
  1318. MagicSphere(VT(500, 5, 500), 65, CF(YAN.Position), C3(1, 1, 1), VT(-1, -0.001, -1) * 2)
  1319. Swait()
  1320. until FINISHED == true
  1321. YIN:remove()
  1322. YAN:remove()
  1323. end))
  1324. CreateSound("438666077", Effects, 10, 1)
  1325. for i = 0, 1, 0.1 / Animation_Speed do
  1326. Swait()
  1327. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1328. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1329. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(65), RAD(0), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1330. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(65), RAD(0), RAD(-90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1331. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1332. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1333. end
  1334. local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Gold", "ORB", VT(6, 6, 6))
  1335. MakeForm(ORB, "Ball")
  1336. ORB.CFrame = CF(HITPOS + VT(0, 150, 0))
  1337. for i = 0, 8, 0.1 / Animation_Speed do
  1338. Swait()
  1339. if MRANDOM(1, 8) == 1 then
  1340. local RANGE1 = (ORB.Position - YIN.Position).Magnitude
  1341. local RANGE2 = (ORB.Position - YAN.Position).Magnitude
  1342. local ZAPTABLE1 = Zap({
  1343. SIZE = POWER / 3,
  1344. StartPosition = YIN.Position,
  1345. TargetPosition = ORB.Position,
  1346. Character = workspace,
  1347. Color = "Pearl",
  1348. Individual = true,
  1349. MaxRange = RANGE1,
  1350. SegmentLength = 25,
  1351. Offset = 6
  1352. })
  1353. local ZAPTABLE2 = Zap({
  1354. SIZE = POWER / 3,
  1355. StartPosition = YAN.Position,
  1356. TargetPosition = ORB.Position,
  1357. Character = workspace,
  1358. Color = "Gold",
  1359. Individual = true,
  1360. MaxRange = RANGE1,
  1361. SegmentLength = 25,
  1362. Offset = 6
  1363. })
  1364. Debris:AddItem(ZAPTABLE1.LightningModel, 0.1)
  1365. Debris:AddItem(ZAPTABLE2.LightningModel, 0.1)
  1366. end
  1367. ORB.Size = ORB.Size + VT(POWER, POWER, POWER) / 15
  1368. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1369. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1370. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(150), RAD(0), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1371. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(150), RAD(0), RAD(-90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1372. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1373. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1374. end
  1375. FINISHED = true
  1376. coroutine.resume(coroutine.create(function()
  1377. for i = 1, 6 do
  1378. for e = 1, 10 do
  1379. Swait()
  1380. Slice("Thin", ORB.Size.X / 15, 15, ORB.CFrame * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), "Pearl", VT(-0.01, 0, -0.01))
  1381. ORB.Size = ORB.Size * 0.97
  1382. killnearest(ORB.Position, ORB.Size.X * 3, 200)
  1383. CreateWave(VT(ORB.Size.X, 35, ORB.Size.X), 25, CF(HITPOS) * ANGLES(RAD(0), RAD(i * 5 + e * 5), RAD(0)), false, 0, C3(1, 1, 1), VT(POWER, 0, POWER))
  1384. end
  1385. local POS = ORB.Position
  1386. for i = 1, 5 do
  1387. CreateRing(VT(0, 0, 0), false, 0, 8 * i, CF(POS) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(1, 1, 1), VT(POWER, POWER, 0) / 5)
  1388. end
  1389. CreateRing(VT(0, 0, 0), false, 0, 45, CF(POS) * ANGLES(RAD(90), RAD(0), RAD(0)), C3(1, 1, 1), VT(POWER, POWER, 0))
  1390. for e = 1, 10 do
  1391. Swait()
  1392. if MRANDOM(1, 5) == 1 then
  1393. local POS = CF(ORB.Position) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))) * CF(0, 0, -POWER * 25).p
  1394. local ZAPTABLE = Zap({
  1395. SIZE = POWER,
  1396. StartPosition = ORB.Position,
  1397. TargetPosition = POS,
  1398. Character = workspace,
  1399. Color = "Gold",
  1400. Individual = true,
  1401. MaxRange = POWER * 75,
  1402. SegmentLength = POWER * 5,
  1403. Offset = 3
  1404. })
  1405. Debris:AddItem(ZAPTABLE.LightningModel, 0.1)
  1406. end
  1407. ORB.Size = ORB.Size * 1.05
  1408. killnearest(ORB.Position, ORB.Size.X * 3, 200)
  1409. CreateWave(VT(ORB.Size.X, 35, ORB.Size.X), 25, CF(HITPOS) * ANGLES(RAD(0), RAD(i * 5 + e * 5), RAD(0)), false, 0, C3(1, 1, 1), VT(POWER, 0, POWER))
  1410. end
  1411. end
  1412. local POS = ORB.Position
  1413. for e = 1, 10 do
  1414. Swait()
  1415. ORB.Transparency = ORB.Transparency + 0.1
  1416. end
  1417. ORB:remove()
  1418. killnearest(POS, POWER * 35, 200)
  1419. for i = 1, 5 do
  1420. CreateRing(VT(0, 0, 0), false, 0, 8 * i, CF(POS) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(1, 1, 1), VT(POWER, POWER, 0) / 5)
  1421. end
  1422. CreateRing(VT(0, 0, 0), false, 0, 45, CF(POS) * ANGLES(RAD(90), RAD(0), RAD(0)), C3(1, 1, 1), VT(POWER, POWER, 0))
  1423. end))
  1424. end
  1425. end
  1426. ATTACK = false
  1427. Rooted = false
  1428. end
  1429. end
  1430. end
  1431. function Hop()
  1432. ATTACK = true
  1433. Rooted = false
  1434. local O1 = MagicRing()
  1435. local O2 = MagicRing()
  1436. local POS = VT(RootPart.Position.X, Mouse.Hit.p.Y + 6, RootPart.Position.Z)
  1437. O1.CFrame = RootPart.CFrame * CF(0, 0, -3) * ANGLES(RAD(90), RAD(0), RAD(0))
  1438. O2.CFrame = CF(Mouse.Hit.p + VT(0, 6, 0), POS) * ANGLES(RAD(90), RAD(0), RAD(0))
  1439. local ROOT = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0, 0, 0))
  1440. ROOT.CFrame = CF(O2.Position, RootPart.Position)
  1441. CreateSound("814168787", O1, 10, 0.7)
  1442. CreateSound("814168787", O2, 10, 0.7)
  1443. for i = 1, 75 do
  1444. Swait()
  1445. O1.Size = O1.Size + VT(0.15, 0, 0.15)
  1446. O1.CFrame = RootPart.CFrame * CF(0, 0, -3) * ANGLES(RAD(90), RAD(i), RAD(0))
  1447. O2.Size = O2.Size + VT(0.15, 0, 0.15)
  1448. O2.CFrame = O2.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  1449. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1450. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(5 + 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1451. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.35 + 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1452. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1453. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1454. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1455. end
  1456. Rooted = true
  1457. UNANCHOR = false
  1458. RootPart.Anchored = true
  1459. VALUE1 = true
  1460. for i = 1, 15 do
  1461. Transparency(i / 15)
  1462. Swait()
  1463. RootPart.CFrame = RootPart.CFrame * CF(0, 0, -0.13)
  1464. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1465. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1466. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1467. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1468. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1469. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1470. end
  1471. RootPart.CFrame = ROOT.CFrame
  1472. ROOT:remove()
  1473. for i = 1, 15 do
  1474. Transparency(1 - i / 15)
  1475. Swait()
  1476. RootPart.CFrame = RootPart.CFrame * CF(0, 0, -0.5)
  1477. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1478. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1479. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1480. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1481. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1482. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1483. end
  1484. VALUE1 = false
  1485. coroutine.resume(coroutine.create(function()
  1486. for i = 1, 75 do
  1487. Swait()
  1488. O1.Size = O1.Size - VT(0.15, 0, 0.15)
  1489. O1.CFrame = O1.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  1490. O2.Size = O2.Size - VT(0.15, 0, 0.15)
  1491. O2.CFrame = O2.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  1492. end
  1493. O1:remove()
  1494. O2:remove()
  1495. end))
  1496. UNANCHOR = true
  1497. RootPart.Anchored = false
  1498. ATTACK = false
  1499. Rooted = false
  1500. end
  1501. function Roar()
  1502. ATTACK = true
  1503. Rooted = true
  1504. local ROAR = CreateSound("199978176", Head, 10, 1)
  1505. Swait()
  1506. repeat
  1507. Swait()
  1508. ROAR.Parent = Head
  1509. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1510. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1511. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1512. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1513. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1514. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1515. until ROAR.Playing == false
  1516. ATTACK = false
  1517. Rooted = false
  1518. end
  1519. function Dimisit()
  1520. ATTACK = true
  1521. Rooted = false
  1522. local LIGHT = IT("ColorCorrectionEffect")
  1523. for LOOP = 1, 500 do
  1524. Swait()
  1525. local MATHMAX = 30 - math.ceil(LOOP / 10)
  1526. if MATHMAX <= 1 then
  1527. MATHMAX = 1
  1528. end
  1529. if MRANDOM(1, MATHMAX) == 1 then
  1530. WACKYEFFECT({
  1531. TIME = MRANDOM(45, 75),
  1532. EffectType = "Sphere",
  1533. Size = VT(0.2, 0.2, 0.2),
  1534. Size2 = VT(3, 3, 3),
  1535. Transparency = 0,
  1536. Transparency2 = 1,
  1537. CFrame = Head.CFrame * CF(0, 0, -0.5),
  1538. MoveToPos = Head.CFrame * CF(MRANDOM(-15, 15) / 2, MRANDOM(-15, 15) / 2, -25).p,
  1539. RotationX = 0,
  1540. RotationY = 0,
  1541. RotationZ = 0,
  1542. Material = "Neon",
  1543. Color = SKILLTEXTCOLOR,
  1544. SoundID = nil,
  1545. SoundPitch = nil,
  1546. SoundVolume = nil
  1547. })
  1548. end
  1549. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1550. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1551. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1552. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1553. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1554. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1555. end
  1556. LIGHT.Parent = game.Lighting
  1557. for LOOP = 1, 25 do
  1558. Swait()
  1559. LIGHT.Brightness = LIGHT.Brightness + 0.04
  1560. LIGHT.Parent = game.Lighting
  1561. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1562. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1563. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1564. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1565. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1566. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1567. end
  1568. for i = 1, 10 do
  1569. Swait()
  1570. Volume = Volume - 0.15
  1571. end
  1572. CREATION = true
  1573. Volume = 3
  1574. wait(2)
  1575. for LOOP = 1, 25 do
  1576. Swait()
  1577. LIGHT.Brightness = LIGHT.Brightness - 0.04
  1578. LIGHT.Parent = game.Lighting
  1579. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1580. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1581. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1582. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1583. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1584. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1585. end
  1586. LIGHT:remove()
  1587. coroutine.resume(coroutine.create(function()
  1588. repeat
  1589. Swait()
  1590. until CREATION == false
  1591. end))
  1592. ATTACK = false
  1593. Rooted = false
  1594. end
  1595. function AttackTemplate()
  1596. ATTACK = true
  1597. Rooted = false
  1598. for i = 0, 1, 0.1 / Animation_Speed do
  1599. Swait()
  1600. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1601. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1602. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1603. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1604. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1605. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1606. end
  1607. ATTACK = false
  1608. Rooted = false
  1609. end
  1610. function MouseDown(Mouse)
  1611. if ATTACK == false then
  1612. end
  1613. end
  1614. function MouseUp(Mouse)
  1615. HOLD = false
  1616. end
  1617. function KeyDown(Key)
  1618. KEYHOLD = true
  1619. if Key == "z" and ATTACK == false then
  1620. if CREATION == false then
  1621. Dolor_Pluvia()
  1622. elseif CREATION == true then
  1623. end
  1624. end
  1625. if Key == "b" and ATTACK == false then
  1626. if CREATION == false then
  1627. Ignem_Aeternum()()
  1628. elseif CREATION == true then
  1629. end
  1630. end
  1631. if Key == "c" and ATTACK == false then
  1632. if CREATION == false then
  1633. Imperium_Delere()()
  1634. elseif CREATION == true then
  1635. end
  1636. end
  1637. if Key == "q" and ATTACK == false then
  1638. if CREATION == false then
  1639. Hop()
  1640. elseif CREATION == true then
  1641. end
  1642. end
  1643. if Key == "x" and ATTACK == false then
  1644. if CREATION == false then
  1645. Ultima_Consummatio()()
  1646. elseif CREATION == true then
  1647. end
  1648. end
  1649. if Key == "t" and ATTACK == false then
  1650. Roar()
  1651. end
  1652. if Key == "1" and ATTACK == false then
  1653. LEVEL = 1
  1654. end
  1655. if Key == "2" and ATTACK == false then
  1656. LEVEL = 2
  1657. end
  1658. if Key == "3" and ATTACK == false then
  1659. LEVEL = 3
  1660. end
  1661. if Key == "4" and ATTACK == false then
  1662. LEVEL = 4
  1663. end
  1664. if Key == "5" and ATTACK == false then
  1665. LEVEL = 5
  1666. end
  1667. if Key == "6" and ATTACK == false then
  1668. LEVEL = 6
  1669. end
  1670. if Key == "7" and ATTACK == false then
  1671. LEVEL = 7
  1672. end
  1673. if Key == "8" and ATTACK == false then
  1674. LEVEL = 8
  1675. end
  1676. if Key == "9" and ATTACK == false then
  1677. LEVEL = 9
  1678. end
  1679. if Key == "]" and ATTACK == false then
  1680. if CREATION == false then
  1681. Dimisit()
  1682. elseif CREATION == true then
  1683. end
  1684. end
  1685. end
  1686. function KeyUp(Key)
  1687. KEYHOLD = false
  1688. end
  1689. Mouse.Button1Down:connect(function(NEWKEY)
  1690. MouseDown(NEWKEY)
  1691. end)
  1692. Mouse.Button1Up:connect(function(NEWKEY)
  1693. MouseUp(NEWKEY)
  1694. end)
  1695. Mouse.KeyDown:connect(function(NEWKEY)
  1696. KeyDown(NEWKEY)
  1697. end)
  1698. Mouse.KeyUp:connect(function(NEWKEY)
  1699. KeyUp(NEWKEY)
  1700. end)
  1701. function unanchor()
  1702. if UNANCHOR == true then
  1703. g = Character:GetChildren()
  1704. for i = 1, #g do
  1705. if g[i].ClassName == "Part" then
  1706. g[i].Anchored = false
  1707. end
  1708. end
  1709. end
  1710. end
  1711. Humanoid.Changed:connect(function(Jump)
  1712. if Jump == "Jump" and Disable_Jump == true then
  1713. Humanoid.Jump = false
  1714. end
  1715. end)
  1716. Humanoid.HipHeight = 2.5
  1717. local FF = IT("ForceField", Character)
  1718. FF.Visible = false
  1719. Speed = 65
  1720. local LIGHT = IT("PointLight", Torso)
  1721. LIGHT.Range = 5
  1722. LIGHT.Brightness = 100
  1723. LIGHT.Color = C3(1, 1, 1)
  1724. while true do
  1725. refit()
  1726. Swait()
  1727. script.Parent = WEAPONGUI
  1728. Character.Parent = workspace
  1729. ANIMATE.Parent = nil
  1730. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1731. IDLEANIMATION:Play()
  1732. SINE = SINE + CHANGE
  1733. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1734. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1735. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1736. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  1737. if ATTACK == false then
  1738. if TORSOVELOCITY < 1 then
  1739. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1740. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(5 + 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1741. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1742. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1743. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1744. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1745. elseif TORSOVELOCITY > 1 then
  1746. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1747. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1748. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1749. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1750. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1751. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1752. end
  1753. end
  1754. unanchor()
  1755. if Rooted == false then
  1756. Disable_Jump = false
  1757. Speed = 65
  1758. elseif Rooted == true then
  1759. Disable_Jump = true
  1760. Speed = 0
  1761. end
  1762. for _, c in pairs(Character:GetChildren()) do
  1763. if c.ClassName == "Part" then
  1764. c.Material = "Neon"
  1765. for _, q in pairs(c:GetChildren()) do
  1766. if q.ClassName == "ParticleEmitter" and q.Name ~= "OVERLORDAURA" then
  1767. q:remove()
  1768. elseif q.ClassName == "Fire" then
  1769. q:remove()
  1770. end
  1771. end
  1772. if c.Transparency == 0 and c:FindFirstChild("OVERLORDAURA") == nil then
  1773. particles(c)
  1774. end
  1775. if c == Torso then
  1776. c.Color = C3(1, 1, 1)
  1777. elseif c == RightArm then
  1778. c.Color = C3(0.9372549019607843, 0.7215686274509804, 0.2196078431372549)
  1779. elseif c == LeftArm then
  1780. c.Color = C3(0.9372549019607843, 0.7215686274509804, 0.2196078431372549)
  1781. elseif c == RightLeg then
  1782. c.Color = C3(0.7372549019607844, 0.6078431372549019, 0.36470588235294116)
  1783. elseif c == LeftLeg then
  1784. c.Color = C3(0.7372549019607844, 0.6078431372549019, 0.36470588235294116)
  1785. elseif c == Head then
  1786. if c:FindFirstChild("Dominus") == nil then
  1787. local M = CreateMesh("SpecialMesh", c, "FileMesh", "21057410", "1393532942", VT(1, 1, 1) * 1.1, VT(0, 0, 0))
  1788. M.Name = "Dominus"
  1789. end
  1790. if c:FindFirstChild("face") then
  1791. c.face:remove()
  1792. end
  1793. end
  1794. elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1795. c:remove()
  1796. end
  1797. end
  1798. sick.Playing = true
  1799. sick.Pitch = 1
  1800. sick.Volume = Volume
  1801. FF.Parent = Character
  1802. sick.Parent = Character
  1803. Humanoid.PlatformStand = false
  1804. Humanoid.Name = "PHAEDRA"
  1805. Humanoid.DisplayDistanceType = "None"
  1806. for _, c in pairs(workspace:GetChildren()) do
  1807. if c.ClassName == "Model" and c ~= Character then
  1808. for _, q in pairs(c:GetChildren()) do
  1809. if q.ClassName == "Sound" then
  1810. q.Pitch = 0
  1811. end
  1812. end
  1813. end
  1814. end
  1815. refit()
  1816. if CREATION == false then
  1817. if sick.SoundId ~= SONG1 then
  1818. sick.SoundId = SONG1
  1819. sick:Play()
  1820. end
  1821. elseif CREATION == true and sick.SoundId ~= SONG2 then
  1822. sick.SoundId = SONG2
  1823. sick:Play()
  1824. end
  1825. end
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