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CJD2524

NoR - Statuses - Damage Amplification

Oct 2nd, 2018
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  1.  
  2.  
  3. ---------------------------------------------------------------------------------------------------------------------
  4. DAMAGE AMPLIFICATION
  5. ---------------------------------------------------------------------------------------------------------------------
  6.  
  7.  
  8. A. STATUS FORMULA
  9.  
  10.  
  11. (*) Level A ~ C
  12.  
  13.  
  14. Value for calculating the Status Level.
  15.  
  16.  
  17. Level A + Level B * Hits # / Level C = Final Level
  18.  
  19.  
  20. However in the case of B & C being both 0: the final level is calculated as:
  21.  
  22.  
  23. A * { Hits # * ( Hits # + 1 ) / 2 + 1 } = Final Level
  24.  
  25.  
  26.  
  27. (*) Time A ~ C
  28.  
  29.  
  30. Value for calculating Turn duration of the Status.
  31.  
  32.  
  33. Time A + Time B * Hits # / Time C = Final Time
  34.  
  35.  
  36.  
  37. B. BUFFS
  38.  
  39.  
  40. (*) Buff Hits # 11:
  41.  
  42. Character Lv96 with Aya as Doppel (Lv.10).
  43.  
  44. Saya Lv96 with Akyuu as Doppel (Jikon no Arei, special title).
  45.  
  46.  
  47.  
  48. Descent of Izuna Gongen (PATK Up)
  49.  
  50. Level A = 25 / Success = 999 / Time A = 3
  51.  
  52. 25% Physical Damage Dealt Up Fixed Value
  53.  
  54.  
  55.  
  56. Heat Weapon (PATK Up)
  57.  
  58. Level A = 1 / Level B = 4 / Level C = 1 / Success = 999 / Time A = 4 / Time B = 1 / Time C = 2
  59.  
  60. 1 + 4 * 1 / 1 = 5 % Damage Amplification -> Buff Hits # 1 -> Sanae Lv.14 (+50%) -> 7 % Damage Amplification
  61.  
  62. 1 + 4 * 2 / 1 = 9 % Damage Amplification -> Buff Hits # 2 -> Sanae Lv.14 (+50%) -> 13 % Damage Amplification
  63.  
  64. 1 + 4 * 3 / 1 = 13 % Damage Amplification -> Buff Hits # 3 -> Sanae Lv.14 (+50%) -> 19 % Damage Amplification
  65.  
  66. 1 + 4 * 4 / 1 = 17 % Damage Amplification -> Buff Hits # 4 -> Sanae Lv.14 (+50%) -> 25 % Damage Amplification
  67.  
  68. 1 + 4 * 5 / 1 = 21 % Damage Amplification -> Buff Hits # 5 -> Sanae Lv.14 (+50%) -> 31 % Damage Amplification
  69.  
  70. 1 + 4 * 6 / 1 = 25 % Damage Amplification -> Buff Hits # 6 -> Sanae Lv.14 (+50%) -> 37 % Damage Amplification
  71.  
  72. 1 + 4 * 7 / 1 = 29 % Damage Amplification -> Buff Hits # 7 -> Sanae Lv.14 (+50%) -> 43 % Damage Amplification
  73.  
  74. 1 + 4 * 8 / 1 = 33 % Damage Amplification -> Buff Hits # 8 -> Sanae Lv.14 (+50%) -> 49 % Damage Amplification
  75.  
  76. 1 + 4 * 9 / 1 = 37 % Damage Amplification -> Buff Hits # 9 -> Sanae Lv.14 (+50%) -> 55 % Damage Amplification
  77.  
  78. 1 + 4 * 10 / 1 = 41 % Damage Amplification -> Buff Hits # 10 -> Sanae Lv.14 (+50%) -> 61 % Damage Amplification
  79.  
  80. 1 + 4 * 11 / 1 = 45 % Damage Amplification -> Buff Hits # 11
  81.  
  82.  
  83.  
  84. Weapon Bless (PATK Up)
  85.  
  86. Level A = 5 / Level B = 5 / Level C = 1 / Success = 999 / Time A = 4 / Time B = 1 / Time C = 1
  87.  
  88. 5 + 5 * 1 / 1 = 10 % Damage Amplification -> Buff Hits # 1 -> Nazrin Lv.14 (+50%) -> 15 % Damage Amplification
  89.  
  90. 5 + 5 * 2 / 1 = 15 % Damage Amplification -> Buff Hits # 2 -> Nazrin Lv.14 (+50%) -> 22 % Damage Amplification
  91.  
  92. 5 + 5 * 3 / 1 = 20 % Damage Amplification -> Buff Hits # 3 -> Nazrin Lv.14 (+50%) -> 30 % Damage Amplification
  93.  
  94. 5 + 5 * 4 / 1 = 25 % Damage Amplification -> Buff Hits # 4 -> Nazrin Lv.14 (+50%) -> 37 % Damage Amplification
  95.  
  96. 5 + 5 * 5 / 1 = 30 % Damage Amplification -> Buff Hits # 5 -> Nazrin Lv.14 (+50%) -> 45 % Damage Amplification
  97.  
  98. 5 + 5 * 6 / 1 = 35 % Damage Amplification -> Buff Hits # 6 -> Nazrin Lv.14 (+50%) -> 52 % Damage Amplification
  99.  
  100. 5 + 5 * 7 / 1 = 40 % Damage Amplification -> Buff Hits # 7 -> Nazrin Lv.14 (+50%) -> 60 % Damage Amplification
  101.  
  102. 5 + 5 * 8 / 1 = 45 % Damage Amplification -> Buff Hits # 8 -> Nazrin Lv.14 (+50%) -> 67 % Damage Amplification
  103.  
  104. 5 + 5 * 9 / 1 = 50 % Damage Amplification -> Buff Hits # 9 -> Nazrin Lv.14 (+50%) -> 75 % Damage Amplification
  105.  
  106. 5 + 5 * 10 / 1 = 55 % Damage Amplification -> Buff Hits # 10 -> Nazrin Lv.14 (+50%) -> 82 % Damage Amplification
  107.  
  108. 5 + 5 * 11 / 1 = 60 % Damage Amplification -> Buff Hits # 11
  109.  
  110.  
  111.  
  112. Release of the Id (Quick Critical Up)
  113.  
  114. Level A = 33 / Success = 999 / Time A = 1
  115.  
  116. 33% Critical Probability Up Fixed Value
  117.  
  118.  
  119.  
  120. C. DEBUFFS
  121.  
  122.  
  123.  
  124. (*) Debuff Hits # 12:
  125.  
  126. Character Lv96 with Byakuren as Doppel (Lv.15).
  127.  
  128.  
  129.  
  130. Morning Star (PDEF Down)
  131.  
  132. Level A = 13 / Level B = 2 / Success = 25 / Time A = 4
  133.  
  134. 13 + 2 * 1 = 15 % Damage Amplification -> Buff Hits # 1
  135.  
  136. 13 + 2 * 2 = 17 % Damage Amplification -> Buff Hits # 2
  137.  
  138. 13 + 2 * 3 = 19 % Damage Amplification -> Buff Hits # 3
  139.  
  140. 13 + 2 * 4 = 21 % Damage Amplification -> Buff Hits # 4
  141.  
  142. 13 + 2 * 5 = 23 % Damage Amplification -> Buff Hits # 5
  143.  
  144. 13 + 2 * 6 = 25 % Damage Amplification -> Buff Hits # 6
  145.  
  146. 13 + 2 * 7 = 27 % Damage Amplification -> Buff Hits # 7
  147.  
  148. 13 + 2 * 8 = 29 % Damage Amplification -> Buff Hits # 8
  149.  
  150. 13 + 2 * 9 = 31 % Damage Amplification -> Buff Hits # 9
  151.  
  152. 13 + 2 * 10 = 33 % Damage Amplification -> Buff Hits # 10
  153.  
  154. 13 + 2 * 11 = 35 % Damage Amplification -> Buff Hits # 11
  155.  
  156. 13 + 2 * 12 = 37 % Damage Amplification -> Buff Hits # 12
  157.  
  158.  
  159.  
  160. Armor Crush (PDEF Down)
  161.  
  162. Level A = 20 / Level B = 1 / Level C = 3 / Success = 33 / Time A = 4 / Time B = 1 / Time C = 6
  163.  
  164. 20 + 1 * 1 / 3 = 20 % Damage Amplification -> Buff Hits # 1 -> Time = 4 + 1 * 1 / 6 = 4 Turns
  165.  
  166. 20 + 1 * 2 / 3 = 20 % Damage Amplification -> Buff Hits # 2 -> Time = 4 + 1 * 2 / 6 = 4 Turns
  167.  
  168. 20 + 1 * 3 / 3 = 21 % Damage Amplification -> Buff Hits # 3 -> Time = 4 + 1 * 3 / 6 = 4 Turns
  169.  
  170. 20 + 1 * 4 / 3 = 21 % Damage Amplification -> Buff Hits # 4 -> Time = 4 + 1 * 4 / 6 = 4 Turns
  171.  
  172. 20 + 1 * 5 / 3 = 21 % Damage Amplification -> Buff Hits # 5 -> Time = 4 + 1 * 5 / 6 = 4 Turns
  173.  
  174. 20 + 1 * 6 / 3 = 22 % Damage Amplification -> Buff Hits # 6 -> Time = 4 + 1 * 6 / 6 = 5 Turns
  175.  
  176. 20 + 1 * 7 / 3 = 22 % Damage Amplification -> Buff Hits # 7 -> Time = 4 + 1 * 7 / 6 = 5 Turns
  177.  
  178. 20 + 1 * 8 / 3 = 22 % Damage Amplification -> Buff Hits # 8 -> Time = 4 + 1 * 8 / 6 = 5 Turns
  179.  
  180. 20 + 1 * 9 / 3 = 23 % Damage Amplification -> Buff Hits # 9 -> Time = 4 + 1 * 9 / 6 = 5 Turns
  181.  
  182. 20 + 1 * 10 / 3 = 23 % Damage Amplification -> Buff Hits # 10 -> Time = 4 + 1 * 10 / 6 = 5 Turns
  183.  
  184. 20 + 1 * 11 / 3 = 23 % Damage Amplification -> Buff Hits # 11 -> Time = 4 + 1 * 11 / 6 = 5 Turns
  185.  
  186. 20 + 1 * 12 / 3 = 24 % Damage Amplification -> Buff Hits # 12 -> Time = 4 + 1 * 12 / 6 = 6 Turns
  187.  
  188.  
  189.  
  190. Continental Pressure (PDEF Down)
  191.  
  192. Level A = 15 / Level B = 1 / Level C = 3 / Success = 75 / Time A = 4 / Time B = 1 / Time C = 6
  193.  
  194. 15 + 1 * 1 / 3 = 15 % Damage Amplification -> Buff Hits # 1 -> Time = 4 + 1 * 1 / 6 = 4 Turns
  195.  
  196. 15 + 1 * 2 / 3 = 15 % Damage Amplification-> Buff Hits # 2 -> Time = 4 + 1 * 2 / 6 = 4 Turns
  197.  
  198. 15 + 1 * 3 / 3 = 16 % Damage Amplification -> Buff Hits # 3 -> Time = 4 + 1 * 3 / 6 = 4 Turns
  199.  
  200. 15 + 1 * 4 / 3 = 16 % Damage Amplification -> Buff Hits # 4 -> Time = 4 + 1 * 4 / 6 = 4 Turns
  201.  
  202. 15 + 1 * 5 / 3 = 16 % Damage Amplification -> Buff Hits # 5 -> Time = 4 + 1 * 5 / 6 = 4 Turns
  203.  
  204. 15 + 1 * 6 / 3 = 17 % Damage Amplification -> Buff Hits # 6 -> Time = 4 + 1 * 6 / 6 = 5 Turns
  205.  
  206. 15 + 1 * 7 / 3 = 17 % Damage Amplification -> Buff Hits # 7 -> Time = 4 + 1 * 7 / 6 = 5 Turns
  207.  
  208. 15 + 1 * 8 / 3 = 17 % Damage Amplification -> Buff Hits # 8 -> Time = 4 + 1 * 8 / 6 = 5 Turns
  209.  
  210. 15 + 1 * 9 / 3 = 18 % Damage Amplification -> Buff Hits # 9 -> Time = 4 + 1 * 9 / 6 = 5 Turns
  211.  
  212. 15 + 1 * 10 / 3 = 18 % Damage Amplification -> Buff Hits # 10 -> Time = 4 + 1 * 10 / 6 = 5 Turns
  213.  
  214. 15 + 1 * 11 / 3 = 18 % Damage Amplification -> Buff Hits # 11 -> Time = 4 + 1 * 11 / 6 = 5 Turns
  215.  
  216. 15 + 1 * 12 / 3 = 19 % Damage Amplification -> Buff Hits # 12 -> Time = 4 + 1 * 12 / 6 = 6 Turns
  217.  
  218.  
  219.  
  220. Drill (PDEF Down / Success = 90) + Strong Acid (PDEF Down / Success = 75)
  221.  
  222. Level A = 20 / Level B = 1 / Level C = 1 / Time A = 4 / Time B = 1 / Time C = 4
  223.  
  224. 20 + 1 * 1 / 1 = 21 % Damage Amplification -> Buff Hits # 1 -> Time = 4 + 1 * 1 / 4 = 4 Turns
  225.  
  226. 20 + 1 * 2 / 1 = 22 % Damage Amplification -> Buff Hits # 2 -> Time = 4 + 1 * 2 / 4 = 4 Turns
  227.  
  228. 20 + 1 * 3 / 1 = 23 % Damage Amplification -> Buff Hits # 3 -> Time = 4 + 1 * 3 / 4 = 4 Turns
  229.  
  230. 20 + 1 * 4 / 1 = 24 % Damage Amplification -> Buff Hits # 4 -> Time = 4 + 1 * 4 / 4 = 5 Turns
  231.  
  232. 20 + 1 * 5 / 1 = 25 % Damage Amplification -> Buff Hits # 5 -> Time = 4 + 1 * 5 / 4 = 5 Turns
  233.  
  234. 20 + 1 * 6 / 1 = 26 % Damage Amplification -> Buff Hits # 6 -> Time = 4 + 1 * 6 / 4 = 5 Turns
  235.  
  236. 20 + 1 * 7 / 1 = 27 % Damage Amplification -> Buff Hits # 7 -> Time = 4 + 1 * 7 / 4 = 5 Turns
  237.  
  238. 20 + 1 * 8 / 1 = 28 % Damage Amplification -> Buff Hits # 8 -> Time = 4 + 1 * 8 / 4 = 6 Turns
  239.  
  240. 20 + 1 * 9 / 1 = 29 % Damage Amplification -> Buff Hits # 9 -> Time = 4 + 1 * 9 / 4 = 6 Turns
  241.  
  242. 20 + 1 * 10 / 1 = 30 % Damage Amplification -> Buff Hits # 10 -> Time = 4 + 1 * 10 / 4 = 6 Turns
  243.  
  244. 20 + 1 * 11 / 1 = 31 % Damage Amplification -> Buff Hits # 11 -> Time = 4 + 1 * 11 / 4 = 6 Turns
  245.  
  246. 20 + 1 * 12 / 1 = 32 % Damage Amplification -> Buff Hits # 12 -> Time = 4 + 1 * 12 / 4 = 7 Turns
  247.  
  248.  
  249.  
  250. Nose Fencing (PDEF Down) -> Impossible to determine, Unknown Enemy Debuff Hits #
  251.  
  252. Level A = 20 / Level B = 1 / Level C = 1 / Success = 75 / Time A = 4 / Time B = 1 / Time C = 4
  253.  
  254.  
  255.  
  256. Acid (PDEF Down)
  257.  
  258. Level A = 7 / Level B = 7 / Level C = 2 / Success = 70 / Time A = 3 / Time B = 1 / Time C = 2
  259.  
  260. 7 + 7 * 1 / 2 = 10 % Damage Amplification -> Buff Hits # 1 -> Time = 3 + 1 * 1 / 2 = 3 Turns
  261.  
  262. 7 + 7 * 2 / 2 = 14 % Damage Amplification -> Buff Hits # 2 -> Time = 3 + 1 * 2 / 2 = 4 Turns
  263.  
  264. 7 + 7 * 3 / 2 = 17 % Damage Amplification -> Buff Hits # 3 -> Time = 3 + 1 * 3 / 2 = 4 Turns
  265.  
  266. 7 + 7 * 4 / 2 = 21 % Damage Amplification -> Buff Hits # 4 -> Time = 3 + 1 * 4 / 2 = 5 Turns
  267.  
  268. 7 + 7 * 5 / 2 = 24 % Damage Amplification -> Buff Hits # 5 -> Time = 3 + 1 * 5 / 2 = 5 Turns
  269.  
  270. 7 + 7 * 6 / 2 = 28 % Damage Amplification -> Buff Hits # 6 -> Time = 3 + 1 * 6 / 2 = 6 Turns
  271.  
  272. 7 + 7 * 7 / 2 = 31 % Damage Amplification -> Buff Hits # 7 -> Time = 3 + 1 * 7 / 2 = 6 Turns
  273.  
  274. 7 + 7 * 8 / 2 = 35 % Damage Amplification -> Buff Hits # 8 -> Time = 3 + 1 * 8 / 2 = 7 Turns
  275.  
  276. 7 + 7 * 9 / 2 = 38 % Damage Amplification -> Buff Hits # 9 -> Time = 3 + 1 * 9 / 2 = 7 Turns
  277.  
  278. 7 + 7 * 10 / 2 = 42 % Damage Amplification -> Buff Hits # 10 -> Time = 3 + 1 * 10 / 2 = 8 Turns
  279.  
  280. 7 + 7 * 11 / 2 = 45 % Damage Amplification -> Buff Hits # 11 -> Time = 3 + 1 * 11 / 2 = 8 Turns
  281.  
  282. 7 + 7 * 12 / 2 = 49 % Damage Amplification -> Buff Hits # 12 -> Time = 3 + 1 * 12 / 2 = 9 Turns
  283.  
  284.  
  285.  
  286. Acid Storm (PDEF Down)
  287.  
  288. Level A = 11 / Level B = 4 / Level C = 1 / Success = 80 / Time A = 3 / Time B = 1 / Time C = 2
  289.  
  290. 11 + 4 * 1 / 1 = 15 % Damage Amplification -> Buff Hits # 1 -> Time = 3 + 1 * 1 / 2 = 3 Turns
  291.  
  292. 11 + 4 * 2 / 1 = 19 % Damage Amplification -> Buff Hits # 2 -> Time = 3 + 1 * 2 / 2 = 4 Turns
  293.  
  294. 11 + 4 * 3 / 1 = 23 % Damage Amplification -> Buff Hits # 3 -> Time = 3 + 1 * 3 / 2 = 4 Turns
  295.  
  296. 11 + 4 * 4 / 1 = 27 % Damage Amplification -> Buff Hits # 4 -> Time = 3 + 1 * 4 / 2 = 5 Turns
  297.  
  298. 11 + 4 * 5 / 1 = 31 % Damage Amplification -> Buff Hits # 5 -> Time = 3 + 1 * 5 / 2 = 5 Turns
  299.  
  300. 11 + 4 * 6 / 1 = 35 % Damage Amplification -> Buff Hits # 6 -> Time = 3 + 1 * 6 / 2 = 6 Turns
  301.  
  302. 11 + 4 * 7 / 1 = 39 % Damage Amplification -> Buff Hits # 7 -> Time = 3 + 1 * 7 / 2 = 6 Turns
  303.  
  304. 11 + 4 * 8 / 1 = 43 % Damage Amplification -> Buff Hits # 8 -> Time = 3 + 1 * 8 / 2 = 7 Turns
  305.  
  306. 11 + 4 * 9 / 1 = 47 % Damage Amplification -> Buff Hits # 9 -> Time = 3 + 1 * 9 / 2 = 7 Turns
  307.  
  308. 11 + 4 * 10 / 1 = 51 % Damage Amplification -> Buff Hits # 10 -> Time = 3 + 1 * 10 / 2 = 8 Turns
  309.  
  310. 11 + 4 * 11 / 1 = 55 % Damage Amplification -> Buff Hits # 11 -> Time = 3 + 1 * 11 / 2 = 8 Turns
  311.  
  312. 11 + 4 * 12 / 1 = 59 % Damage Amplification -> Buff Hits # 12 -> Time = 3 + 1 * 12 / 2 = 9 Turns
  313.  
  314.  
  315.  
  316. Plasma Knife (Electrocute)
  317.  
  318. Level A = 13 / Level B = 2 / Level C = 1 / Success = 25 / Time A = 4
  319.  
  320. 13 + 2 * 1 / 1 = 15 % Damage Amplification -> Buff Hits # 1
  321.  
  322. 13 + 2 * 2 / 1 = 17 % Damage Amplification -> Buff Hits # 2
  323.  
  324. 13 + 2 * 3 / 1 = 19 % Damage Amplification -> Buff Hits # 3
  325.  
  326. 13 + 2 * 4 / 1 = 21 % Damage Amplification -> Buff Hits # 4
  327.  
  328. 13 + 2 * 5 / 1 = 23 % Damage Amplification -> Buff Hits # 5
  329.  
  330. 13 + 2 * 6 / 1 = 25 % Damage Amplification -> Buff Hits # 6
  331.  
  332. 13 + 2 * 7 / 1 = 27 % Damage Amplification -> Buff Hits # 7
  333.  
  334. 13 + 2 * 8 / 1 = 29 % Damage Amplification -> Buff Hits # 8
  335.  
  336. 13 + 2 * 9 / 1 = 31 % Damage Amplification -> Buff Hits # 9
  337.  
  338. 13 + 2 * 10 / 1 = 33 % Damage Amplification -> Buff Hits # 10
  339.  
  340. 13 + 2 * 11 / 1 = 35 % Damage Amplification -> Buff Hits # 11
  341.  
  342. 13 + 2 * 12 / 1 = 37 % Damage Amplification -> Buff Hits # 12
  343.  
  344.  
  345.  
  346. Molecular Pulverizer (Physical Down)
  347.  
  348. Level A = 13 / Level B = 2 / Success = 20 / Time A = 4
  349.  
  350. 13 + 2 * 1 = 15 % Damage Amplification -> Buff Hits # 1
  351.  
  352. 13 + 2 * 2 = 17 % Damage Amplification -> Buff Hits # 2
  353.  
  354. 13 + 2 * 3 = 19 % Damage Amplification -> Buff Hits # 3
  355.  
  356. 13 + 2 * 4 = 21 % Damage Amplification -> Buff Hits # 4
  357.  
  358. 13 + 2 * 5 = 23 % Damage Amplification -> Buff Hits # 5
  359.  
  360. 13 + 2 * 6 = 25 % Damage Amplification -> Buff Hits # 6
  361.  
  362. 13 + 2 * 7 = 27 % Damage Amplification -> Buff Hits # 7
  363.  
  364. 13 + 2 * 8 = 29 % Damage Amplification -> Buff Hits # 8
  365.  
  366. 13 + 2 * 9 = 31 % Damage Amplification -> Buff Hits # 9
  367.  
  368. 13 + 2 * 10 = 33 % Damage Amplification -> Buff Hits # 10
  369.  
  370. 13 + 2 * 11 = 35 % Damage Amplification -> Buff Hits # 11
  371.  
  372. 13 + 2 * 12 = 37 % Damage Amplification -> Buff Hits # 12
  373.  
  374.  
  375.  
  376. Splash Charge (Quick PDEF Down)
  377.  
  378. Level A = 25 / Level B = 1 / Level C = 1 / Success = 75 / Time A = 1
  379.  
  380. 25 + 1 * 1 / 1 = 26 % Damage Amplification -> Buff Hits # 1
  381.  
  382. 25 + 1 * 2 / 1 = 27 % Damage Amplification -> Buff Hits # 2
  383.  
  384. 25 + 1 * 3 / 1 = 28 % Damage Amplification -> Buff Hits # 3
  385.  
  386. 25 + 1 * 4 / 1 = 29 % Damage Amplification -> Buff Hits # 4
  387.  
  388. 25 + 1 * 5 / 1 = 30 % Damage Amplification -> Buff Hits # 5
  389.  
  390. 25 + 1 * 6 / 1 = 31 % Damage Amplification -> Buff Hits # 6
  391.  
  392. 25 + 1 * 7 / 1 = 32 % Damage Amplification -> Buff Hits # 7
  393.  
  394. 25 + 1 * 8 / 1 = 33 % Damage Amplification -> Buff Hits # 8
  395.  
  396. 25 + 1 * 9 / 1 = 34 % Damage Amplification -> Buff Hits # 9
  397.  
  398. 25 + 1 * 10 / 1 = 35 % Damage Amplification -> Buff Hits # 10
  399.  
  400. 25 + 1 * 11 / 1 = 36 % Damage Amplification -> Buff Hits # 11
  401.  
  402. 25 + 1 * 12 / 1 = 37 % Damage Amplification -> Buff Hits # 12
  403.  
  404.  
  405.  
  406. D. FIELD
  407.  
  408.  
  409.  
  410. Three Sacred Treasures (Three Sacred Treasures)
  411.  
  412. Level A = 20 / Level B = 1 / Level C = 1 / Success = 999 / Time A = 4
  413.  
  414. 20 + 1 * 1 / 1 = 21 % Physical Damage Dealt Up & Physical Damage Received Down -> Buff Hits # 1
  415.  
  416. 20 + 1 * 2 / 1 = 22 % Physical Damage Dealt Up & Physical Damage Received Down -> Buff Hits # 2
  417.  
  418. 20 + 1 * 3 / 1 = 23 % Physical Damage Dealt Up & Physical Damage Received Down -> Buff Hits # 3
  419.  
  420. 20 + 1 * 4 / 1 = 24 % Physical Damage Dealt Up & Physical Damage Received Down -> Buff Hits # 4
  421.  
  422. 20 + 1 * 5 / 1 = 25 % Physical Damage Dealt Up & Physical Damage Received Down -> Buff Hits # 5
  423.  
  424. 20 + 1 * 6 / 1 = 26 % Physical Damage Dealt Up & Physical Damage Received Down -> Buff Hits # 6
  425.  
  426. 20 + 1 * 7 / 1 = 27 % Physical Damage Dealt Up & Physical Damage Received Down -> Buff Hits # 7
  427.  
  428. 20 + 1 * 8 / 1 = 28 % Physical Damage Dealt Up & Physical Damage Received Down -> Buff Hits # 8
  429.  
  430. 20 + 1 * 9 / 1 = 29 % Physical Damage Dealt Up & Physical Damage Received Down -> Buff Hits # 9
  431.  
  432. 20 + 1 * 10 / 1 = 30 % Physical Damage Dealt Up & Physical Damage Received Down -> Buff Hits # 10
  433.  
  434.  
  435.  
  436. Breakthrough (Breakthrough)
  437.  
  438. Level A = 5 / Level B = 1 / Level C = 2 / Success = 999 / Time A = 5 / Time B = 0 / Time C = 0
  439.  
  440. 5 + 1 * 1 / 2 = 5 (%) Critical Probability Up -> Buff Hits # 1 -> Murasa Lv.15 (+75%) -> 7% Critical Probability Up
  441.  
  442. 5 + 1 * 2 / 2 = 6 (%) Critical Probability Up -> Buff Hits # 2 -> Murasa Lv.15 (+75%) -> 9% Critical Probability Up
  443.  
  444. 5 + 1 * 3 / 2 = 6 (%) Critical Probability Up -> Buff Hits # 3 -> Murasa Lv.15 (+75%) -> 9% Critical Probability Up
  445.  
  446. 5 + 1 * 4 / 2 = 7 (%) Critical Probability Up -> Buff Hits # 4 -> Murasa Lv.15 (+75%) -> 10% Critical Probability Up
  447.  
  448. 5 + 1 * 5 / 2 = 7 (%) Critical Probability Up -> Buff Hits # 5 -> Murasa Lv.15 (+75%) -> 10% Critical Probability Up
  449.  
  450. 5 + 1 * 6 / 2 = 8 (%) Critical Probability Up -> Buff Hits # 6 -> Murasa Lv.15 (+75%) -> 12% Critical Probability Up
  451.  
  452. 5 + 1 * 7 / 2 = 8 (%) Critical Probability Up -> Buff Hits # 7 -> Murasa Lv.15 (+75%) -> 12% Critical Probability Up
  453.  
  454. 5 + 1 * 8 / 2 = 9 (%) Critical Probability Up -> Buff Hits # 8 -> Murasa Lv.15 (+75%) -> 13% Critical Probability Up
  455.  
  456. 5 + 1 * 9 / 2 = 9 (%) Critical Probability Up -> Buff Hits # 9 -> Murasa Lv.15 (+75%) -> 13% Critical Probability Up
  457.  
  458. 5 + 1 * 10 / 2 = 10 (%) Critical Probability Up -> Buff Hits # 10 -> Murasa Lv.15 (+75%) -> 15% Critical Probability Up
  459.  
  460. 5 + 1 * 11 / 2 = 10 (%) Critical Probability Up -> Buff Hits # 11
  461.  
  462.  
  463.  
  464. E. ENCHANTS
  465.  
  466.  
  467.  
  468. ╒═══════════╤════════════════════╤═════════╤══════╤═════╤══════╕
  469. │ Status │ Skill Name │ Type │ Lv.A │ Pr. │ Time │
  470. ╞═══════════╪════════════════════╪═════════╪══════╪═════╪══════╡
  471. │ │ PDEF Down (Small) │ Enchant │ 10 │ 10 │ 4 │
  472. │ ├────────────────────┼─────────┼──────┼─────┼──────┤
  473. │ PDEF Down │ PDEF Down (Medium) │ Enchant │ 15 │ 10 │ 4 │
  474. │ ├────────────────────┼─────────┼──────┼─────┼──────┤
  475. │ │ PDEF Down (Big) │ Enchant │ 20 │ 10 │ 4 │
  476. ├───────────┼────────────────────┼─────────┼──────┼─────┼──────┤
  477. │ │ MDEF Down (Small) │ Enchant │ 10 │ 10 │ 4 │
  478. │ ├────────────────────┼─────────┼──────┼─────┼──────┤
  479. │ MDEF Down │ MDEF Down (Medium) │ Enchant │ 15 │ 10 │ 4 │
  480. │ ├────────────────────┼─────────┼──────┼─────┼──────┤
  481. │ │ MDEF Down (Big) │ Enchant │ 20 │ 10 │ 4 │
  482. └───────────┴────────────────────┴─────────┴──────┴─────┴──────┘
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