Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- ---------------------------------------------------------------------------------------------------------------------
- DAMAGE AMPLIFICATION
- ---------------------------------------------------------------------------------------------------------------------
- A. STATUS FORMULA
- (*) Level A ~ C
- Value for calculating the Status Level.
- Level A + Level B * Hits # / Level C = Final Level
- However in the case of B & C being both 0: the final level is calculated as:
- A * { Hits # * ( Hits # + 1 ) / 2 + 1 } = Final Level
- (*) Time A ~ C
- Value for calculating Turn duration of the Status.
- Time A + Time B * Hits # / Time C = Final Time
- B. BUFFS
- (*) Buff Hits # 11:
- Character Lv96 with Aya as Doppel (Lv.10).
- Saya Lv96 with Akyuu as Doppel (Jikon no Arei, special title).
- Descent of Izuna Gongen (PATK Up)
- Level A = 25 / Success = 999 / Time A = 3
- 25% Physical Damage Dealt Up Fixed Value
- Heat Weapon (PATK Up)
- Level A = 1 / Level B = 4 / Level C = 1 / Success = 999 / Time A = 4 / Time B = 1 / Time C = 2
- 1 + 4 * 1 / 1 = 5 % Damage Amplification -> Buff Hits # 1 -> Sanae Lv.14 (+50%) -> 7 % Damage Amplification
- 1 + 4 * 2 / 1 = 9 % Damage Amplification -> Buff Hits # 2 -> Sanae Lv.14 (+50%) -> 13 % Damage Amplification
- 1 + 4 * 3 / 1 = 13 % Damage Amplification -> Buff Hits # 3 -> Sanae Lv.14 (+50%) -> 19 % Damage Amplification
- 1 + 4 * 4 / 1 = 17 % Damage Amplification -> Buff Hits # 4 -> Sanae Lv.14 (+50%) -> 25 % Damage Amplification
- 1 + 4 * 5 / 1 = 21 % Damage Amplification -> Buff Hits # 5 -> Sanae Lv.14 (+50%) -> 31 % Damage Amplification
- 1 + 4 * 6 / 1 = 25 % Damage Amplification -> Buff Hits # 6 -> Sanae Lv.14 (+50%) -> 37 % Damage Amplification
- 1 + 4 * 7 / 1 = 29 % Damage Amplification -> Buff Hits # 7 -> Sanae Lv.14 (+50%) -> 43 % Damage Amplification
- 1 + 4 * 8 / 1 = 33 % Damage Amplification -> Buff Hits # 8 -> Sanae Lv.14 (+50%) -> 49 % Damage Amplification
- 1 + 4 * 9 / 1 = 37 % Damage Amplification -> Buff Hits # 9 -> Sanae Lv.14 (+50%) -> 55 % Damage Amplification
- 1 + 4 * 10 / 1 = 41 % Damage Amplification -> Buff Hits # 10 -> Sanae Lv.14 (+50%) -> 61 % Damage Amplification
- 1 + 4 * 11 / 1 = 45 % Damage Amplification -> Buff Hits # 11
- Weapon Bless (PATK Up)
- Level A = 5 / Level B = 5 / Level C = 1 / Success = 999 / Time A = 4 / Time B = 1 / Time C = 1
- 5 + 5 * 1 / 1 = 10 % Damage Amplification -> Buff Hits # 1 -> Nazrin Lv.14 (+50%) -> 15 % Damage Amplification
- 5 + 5 * 2 / 1 = 15 % Damage Amplification -> Buff Hits # 2 -> Nazrin Lv.14 (+50%) -> 22 % Damage Amplification
- 5 + 5 * 3 / 1 = 20 % Damage Amplification -> Buff Hits # 3 -> Nazrin Lv.14 (+50%) -> 30 % Damage Amplification
- 5 + 5 * 4 / 1 = 25 % Damage Amplification -> Buff Hits # 4 -> Nazrin Lv.14 (+50%) -> 37 % Damage Amplification
- 5 + 5 * 5 / 1 = 30 % Damage Amplification -> Buff Hits # 5 -> Nazrin Lv.14 (+50%) -> 45 % Damage Amplification
- 5 + 5 * 6 / 1 = 35 % Damage Amplification -> Buff Hits # 6 -> Nazrin Lv.14 (+50%) -> 52 % Damage Amplification
- 5 + 5 * 7 / 1 = 40 % Damage Amplification -> Buff Hits # 7 -> Nazrin Lv.14 (+50%) -> 60 % Damage Amplification
- 5 + 5 * 8 / 1 = 45 % Damage Amplification -> Buff Hits # 8 -> Nazrin Lv.14 (+50%) -> 67 % Damage Amplification
- 5 + 5 * 9 / 1 = 50 % Damage Amplification -> Buff Hits # 9 -> Nazrin Lv.14 (+50%) -> 75 % Damage Amplification
- 5 + 5 * 10 / 1 = 55 % Damage Amplification -> Buff Hits # 10 -> Nazrin Lv.14 (+50%) -> 82 % Damage Amplification
- 5 + 5 * 11 / 1 = 60 % Damage Amplification -> Buff Hits # 11
- Release of the Id (Quick Critical Up)
- Level A = 33 / Success = 999 / Time A = 1
- 33% Critical Probability Up Fixed Value
- C. DEBUFFS
- (*) Debuff Hits # 12:
- Character Lv96 with Byakuren as Doppel (Lv.15).
- Morning Star (PDEF Down)
- Level A = 13 / Level B = 2 / Success = 25 / Time A = 4
- 13 + 2 * 1 = 15 % Damage Amplification -> Buff Hits # 1
- 13 + 2 * 2 = 17 % Damage Amplification -> Buff Hits # 2
- 13 + 2 * 3 = 19 % Damage Amplification -> Buff Hits # 3
- 13 + 2 * 4 = 21 % Damage Amplification -> Buff Hits # 4
- 13 + 2 * 5 = 23 % Damage Amplification -> Buff Hits # 5
- 13 + 2 * 6 = 25 % Damage Amplification -> Buff Hits # 6
- 13 + 2 * 7 = 27 % Damage Amplification -> Buff Hits # 7
- 13 + 2 * 8 = 29 % Damage Amplification -> Buff Hits # 8
- 13 + 2 * 9 = 31 % Damage Amplification -> Buff Hits # 9
- 13 + 2 * 10 = 33 % Damage Amplification -> Buff Hits # 10
- 13 + 2 * 11 = 35 % Damage Amplification -> Buff Hits # 11
- 13 + 2 * 12 = 37 % Damage Amplification -> Buff Hits # 12
- Armor Crush (PDEF Down)
- Level A = 20 / Level B = 1 / Level C = 3 / Success = 33 / Time A = 4 / Time B = 1 / Time C = 6
- 20 + 1 * 1 / 3 = 20 % Damage Amplification -> Buff Hits # 1 -> Time = 4 + 1 * 1 / 6 = 4 Turns
- 20 + 1 * 2 / 3 = 20 % Damage Amplification -> Buff Hits # 2 -> Time = 4 + 1 * 2 / 6 = 4 Turns
- 20 + 1 * 3 / 3 = 21 % Damage Amplification -> Buff Hits # 3 -> Time = 4 + 1 * 3 / 6 = 4 Turns
- 20 + 1 * 4 / 3 = 21 % Damage Amplification -> Buff Hits # 4 -> Time = 4 + 1 * 4 / 6 = 4 Turns
- 20 + 1 * 5 / 3 = 21 % Damage Amplification -> Buff Hits # 5 -> Time = 4 + 1 * 5 / 6 = 4 Turns
- 20 + 1 * 6 / 3 = 22 % Damage Amplification -> Buff Hits # 6 -> Time = 4 + 1 * 6 / 6 = 5 Turns
- 20 + 1 * 7 / 3 = 22 % Damage Amplification -> Buff Hits # 7 -> Time = 4 + 1 * 7 / 6 = 5 Turns
- 20 + 1 * 8 / 3 = 22 % Damage Amplification -> Buff Hits # 8 -> Time = 4 + 1 * 8 / 6 = 5 Turns
- 20 + 1 * 9 / 3 = 23 % Damage Amplification -> Buff Hits # 9 -> Time = 4 + 1 * 9 / 6 = 5 Turns
- 20 + 1 * 10 / 3 = 23 % Damage Amplification -> Buff Hits # 10 -> Time = 4 + 1 * 10 / 6 = 5 Turns
- 20 + 1 * 11 / 3 = 23 % Damage Amplification -> Buff Hits # 11 -> Time = 4 + 1 * 11 / 6 = 5 Turns
- 20 + 1 * 12 / 3 = 24 % Damage Amplification -> Buff Hits # 12 -> Time = 4 + 1 * 12 / 6 = 6 Turns
- Continental Pressure (PDEF Down)
- Level A = 15 / Level B = 1 / Level C = 3 / Success = 75 / Time A = 4 / Time B = 1 / Time C = 6
- 15 + 1 * 1 / 3 = 15 % Damage Amplification -> Buff Hits # 1 -> Time = 4 + 1 * 1 / 6 = 4 Turns
- 15 + 1 * 2 / 3 = 15 % Damage Amplification-> Buff Hits # 2 -> Time = 4 + 1 * 2 / 6 = 4 Turns
- 15 + 1 * 3 / 3 = 16 % Damage Amplification -> Buff Hits # 3 -> Time = 4 + 1 * 3 / 6 = 4 Turns
- 15 + 1 * 4 / 3 = 16 % Damage Amplification -> Buff Hits # 4 -> Time = 4 + 1 * 4 / 6 = 4 Turns
- 15 + 1 * 5 / 3 = 16 % Damage Amplification -> Buff Hits # 5 -> Time = 4 + 1 * 5 / 6 = 4 Turns
- 15 + 1 * 6 / 3 = 17 % Damage Amplification -> Buff Hits # 6 -> Time = 4 + 1 * 6 / 6 = 5 Turns
- 15 + 1 * 7 / 3 = 17 % Damage Amplification -> Buff Hits # 7 -> Time = 4 + 1 * 7 / 6 = 5 Turns
- 15 + 1 * 8 / 3 = 17 % Damage Amplification -> Buff Hits # 8 -> Time = 4 + 1 * 8 / 6 = 5 Turns
- 15 + 1 * 9 / 3 = 18 % Damage Amplification -> Buff Hits # 9 -> Time = 4 + 1 * 9 / 6 = 5 Turns
- 15 + 1 * 10 / 3 = 18 % Damage Amplification -> Buff Hits # 10 -> Time = 4 + 1 * 10 / 6 = 5 Turns
- 15 + 1 * 11 / 3 = 18 % Damage Amplification -> Buff Hits # 11 -> Time = 4 + 1 * 11 / 6 = 5 Turns
- 15 + 1 * 12 / 3 = 19 % Damage Amplification -> Buff Hits # 12 -> Time = 4 + 1 * 12 / 6 = 6 Turns
- Drill (PDEF Down / Success = 90) + Strong Acid (PDEF Down / Success = 75)
- Level A = 20 / Level B = 1 / Level C = 1 / Time A = 4 / Time B = 1 / Time C = 4
- 20 + 1 * 1 / 1 = 21 % Damage Amplification -> Buff Hits # 1 -> Time = 4 + 1 * 1 / 4 = 4 Turns
- 20 + 1 * 2 / 1 = 22 % Damage Amplification -> Buff Hits # 2 -> Time = 4 + 1 * 2 / 4 = 4 Turns
- 20 + 1 * 3 / 1 = 23 % Damage Amplification -> Buff Hits # 3 -> Time = 4 + 1 * 3 / 4 = 4 Turns
- 20 + 1 * 4 / 1 = 24 % Damage Amplification -> Buff Hits # 4 -> Time = 4 + 1 * 4 / 4 = 5 Turns
- 20 + 1 * 5 / 1 = 25 % Damage Amplification -> Buff Hits # 5 -> Time = 4 + 1 * 5 / 4 = 5 Turns
- 20 + 1 * 6 / 1 = 26 % Damage Amplification -> Buff Hits # 6 -> Time = 4 + 1 * 6 / 4 = 5 Turns
- 20 + 1 * 7 / 1 = 27 % Damage Amplification -> Buff Hits # 7 -> Time = 4 + 1 * 7 / 4 = 5 Turns
- 20 + 1 * 8 / 1 = 28 % Damage Amplification -> Buff Hits # 8 -> Time = 4 + 1 * 8 / 4 = 6 Turns
- 20 + 1 * 9 / 1 = 29 % Damage Amplification -> Buff Hits # 9 -> Time = 4 + 1 * 9 / 4 = 6 Turns
- 20 + 1 * 10 / 1 = 30 % Damage Amplification -> Buff Hits # 10 -> Time = 4 + 1 * 10 / 4 = 6 Turns
- 20 + 1 * 11 / 1 = 31 % Damage Amplification -> Buff Hits # 11 -> Time = 4 + 1 * 11 / 4 = 6 Turns
- 20 + 1 * 12 / 1 = 32 % Damage Amplification -> Buff Hits # 12 -> Time = 4 + 1 * 12 / 4 = 7 Turns
- Nose Fencing (PDEF Down) -> Impossible to determine, Unknown Enemy Debuff Hits #
- Level A = 20 / Level B = 1 / Level C = 1 / Success = 75 / Time A = 4 / Time B = 1 / Time C = 4
- Acid (PDEF Down)
- Level A = 7 / Level B = 7 / Level C = 2 / Success = 70 / Time A = 3 / Time B = 1 / Time C = 2
- 7 + 7 * 1 / 2 = 10 % Damage Amplification -> Buff Hits # 1 -> Time = 3 + 1 * 1 / 2 = 3 Turns
- 7 + 7 * 2 / 2 = 14 % Damage Amplification -> Buff Hits # 2 -> Time = 3 + 1 * 2 / 2 = 4 Turns
- 7 + 7 * 3 / 2 = 17 % Damage Amplification -> Buff Hits # 3 -> Time = 3 + 1 * 3 / 2 = 4 Turns
- 7 + 7 * 4 / 2 = 21 % Damage Amplification -> Buff Hits # 4 -> Time = 3 + 1 * 4 / 2 = 5 Turns
- 7 + 7 * 5 / 2 = 24 % Damage Amplification -> Buff Hits # 5 -> Time = 3 + 1 * 5 / 2 = 5 Turns
- 7 + 7 * 6 / 2 = 28 % Damage Amplification -> Buff Hits # 6 -> Time = 3 + 1 * 6 / 2 = 6 Turns
- 7 + 7 * 7 / 2 = 31 % Damage Amplification -> Buff Hits # 7 -> Time = 3 + 1 * 7 / 2 = 6 Turns
- 7 + 7 * 8 / 2 = 35 % Damage Amplification -> Buff Hits # 8 -> Time = 3 + 1 * 8 / 2 = 7 Turns
- 7 + 7 * 9 / 2 = 38 % Damage Amplification -> Buff Hits # 9 -> Time = 3 + 1 * 9 / 2 = 7 Turns
- 7 + 7 * 10 / 2 = 42 % Damage Amplification -> Buff Hits # 10 -> Time = 3 + 1 * 10 / 2 = 8 Turns
- 7 + 7 * 11 / 2 = 45 % Damage Amplification -> Buff Hits # 11 -> Time = 3 + 1 * 11 / 2 = 8 Turns
- 7 + 7 * 12 / 2 = 49 % Damage Amplification -> Buff Hits # 12 -> Time = 3 + 1 * 12 / 2 = 9 Turns
- Acid Storm (PDEF Down)
- Level A = 11 / Level B = 4 / Level C = 1 / Success = 80 / Time A = 3 / Time B = 1 / Time C = 2
- 11 + 4 * 1 / 1 = 15 % Damage Amplification -> Buff Hits # 1 -> Time = 3 + 1 * 1 / 2 = 3 Turns
- 11 + 4 * 2 / 1 = 19 % Damage Amplification -> Buff Hits # 2 -> Time = 3 + 1 * 2 / 2 = 4 Turns
- 11 + 4 * 3 / 1 = 23 % Damage Amplification -> Buff Hits # 3 -> Time = 3 + 1 * 3 / 2 = 4 Turns
- 11 + 4 * 4 / 1 = 27 % Damage Amplification -> Buff Hits # 4 -> Time = 3 + 1 * 4 / 2 = 5 Turns
- 11 + 4 * 5 / 1 = 31 % Damage Amplification -> Buff Hits # 5 -> Time = 3 + 1 * 5 / 2 = 5 Turns
- 11 + 4 * 6 / 1 = 35 % Damage Amplification -> Buff Hits # 6 -> Time = 3 + 1 * 6 / 2 = 6 Turns
- 11 + 4 * 7 / 1 = 39 % Damage Amplification -> Buff Hits # 7 -> Time = 3 + 1 * 7 / 2 = 6 Turns
- 11 + 4 * 8 / 1 = 43 % Damage Amplification -> Buff Hits # 8 -> Time = 3 + 1 * 8 / 2 = 7 Turns
- 11 + 4 * 9 / 1 = 47 % Damage Amplification -> Buff Hits # 9 -> Time = 3 + 1 * 9 / 2 = 7 Turns
- 11 + 4 * 10 / 1 = 51 % Damage Amplification -> Buff Hits # 10 -> Time = 3 + 1 * 10 / 2 = 8 Turns
- 11 + 4 * 11 / 1 = 55 % Damage Amplification -> Buff Hits # 11 -> Time = 3 + 1 * 11 / 2 = 8 Turns
- 11 + 4 * 12 / 1 = 59 % Damage Amplification -> Buff Hits # 12 -> Time = 3 + 1 * 12 / 2 = 9 Turns
- Plasma Knife (Electrocute)
- Level A = 13 / Level B = 2 / Level C = 1 / Success = 25 / Time A = 4
- 13 + 2 * 1 / 1 = 15 % Damage Amplification -> Buff Hits # 1
- 13 + 2 * 2 / 1 = 17 % Damage Amplification -> Buff Hits # 2
- 13 + 2 * 3 / 1 = 19 % Damage Amplification -> Buff Hits # 3
- 13 + 2 * 4 / 1 = 21 % Damage Amplification -> Buff Hits # 4
- 13 + 2 * 5 / 1 = 23 % Damage Amplification -> Buff Hits # 5
- 13 + 2 * 6 / 1 = 25 % Damage Amplification -> Buff Hits # 6
- 13 + 2 * 7 / 1 = 27 % Damage Amplification -> Buff Hits # 7
- 13 + 2 * 8 / 1 = 29 % Damage Amplification -> Buff Hits # 8
- 13 + 2 * 9 / 1 = 31 % Damage Amplification -> Buff Hits # 9
- 13 + 2 * 10 / 1 = 33 % Damage Amplification -> Buff Hits # 10
- 13 + 2 * 11 / 1 = 35 % Damage Amplification -> Buff Hits # 11
- 13 + 2 * 12 / 1 = 37 % Damage Amplification -> Buff Hits # 12
- Molecular Pulverizer (Physical Down)
- Level A = 13 / Level B = 2 / Success = 20 / Time A = 4
- 13 + 2 * 1 = 15 % Damage Amplification -> Buff Hits # 1
- 13 + 2 * 2 = 17 % Damage Amplification -> Buff Hits # 2
- 13 + 2 * 3 = 19 % Damage Amplification -> Buff Hits # 3
- 13 + 2 * 4 = 21 % Damage Amplification -> Buff Hits # 4
- 13 + 2 * 5 = 23 % Damage Amplification -> Buff Hits # 5
- 13 + 2 * 6 = 25 % Damage Amplification -> Buff Hits # 6
- 13 + 2 * 7 = 27 % Damage Amplification -> Buff Hits # 7
- 13 + 2 * 8 = 29 % Damage Amplification -> Buff Hits # 8
- 13 + 2 * 9 = 31 % Damage Amplification -> Buff Hits # 9
- 13 + 2 * 10 = 33 % Damage Amplification -> Buff Hits # 10
- 13 + 2 * 11 = 35 % Damage Amplification -> Buff Hits # 11
- 13 + 2 * 12 = 37 % Damage Amplification -> Buff Hits # 12
- Splash Charge (Quick PDEF Down)
- Level A = 25 / Level B = 1 / Level C = 1 / Success = 75 / Time A = 1
- 25 + 1 * 1 / 1 = 26 % Damage Amplification -> Buff Hits # 1
- 25 + 1 * 2 / 1 = 27 % Damage Amplification -> Buff Hits # 2
- 25 + 1 * 3 / 1 = 28 % Damage Amplification -> Buff Hits # 3
- 25 + 1 * 4 / 1 = 29 % Damage Amplification -> Buff Hits # 4
- 25 + 1 * 5 / 1 = 30 % Damage Amplification -> Buff Hits # 5
- 25 + 1 * 6 / 1 = 31 % Damage Amplification -> Buff Hits # 6
- 25 + 1 * 7 / 1 = 32 % Damage Amplification -> Buff Hits # 7
- 25 + 1 * 8 / 1 = 33 % Damage Amplification -> Buff Hits # 8
- 25 + 1 * 9 / 1 = 34 % Damage Amplification -> Buff Hits # 9
- 25 + 1 * 10 / 1 = 35 % Damage Amplification -> Buff Hits # 10
- 25 + 1 * 11 / 1 = 36 % Damage Amplification -> Buff Hits # 11
- 25 + 1 * 12 / 1 = 37 % Damage Amplification -> Buff Hits # 12
- D. FIELD
- Three Sacred Treasures (Three Sacred Treasures)
- Level A = 20 / Level B = 1 / Level C = 1 / Success = 999 / Time A = 4
- 20 + 1 * 1 / 1 = 21 % Physical Damage Dealt Up & Physical Damage Received Down -> Buff Hits # 1
- 20 + 1 * 2 / 1 = 22 % Physical Damage Dealt Up & Physical Damage Received Down -> Buff Hits # 2
- 20 + 1 * 3 / 1 = 23 % Physical Damage Dealt Up & Physical Damage Received Down -> Buff Hits # 3
- 20 + 1 * 4 / 1 = 24 % Physical Damage Dealt Up & Physical Damage Received Down -> Buff Hits # 4
- 20 + 1 * 5 / 1 = 25 % Physical Damage Dealt Up & Physical Damage Received Down -> Buff Hits # 5
- 20 + 1 * 6 / 1 = 26 % Physical Damage Dealt Up & Physical Damage Received Down -> Buff Hits # 6
- 20 + 1 * 7 / 1 = 27 % Physical Damage Dealt Up & Physical Damage Received Down -> Buff Hits # 7
- 20 + 1 * 8 / 1 = 28 % Physical Damage Dealt Up & Physical Damage Received Down -> Buff Hits # 8
- 20 + 1 * 9 / 1 = 29 % Physical Damage Dealt Up & Physical Damage Received Down -> Buff Hits # 9
- 20 + 1 * 10 / 1 = 30 % Physical Damage Dealt Up & Physical Damage Received Down -> Buff Hits # 10
- Breakthrough (Breakthrough)
- Level A = 5 / Level B = 1 / Level C = 2 / Success = 999 / Time A = 5 / Time B = 0 / Time C = 0
- 5 + 1 * 1 / 2 = 5 (%) Critical Probability Up -> Buff Hits # 1 -> Murasa Lv.15 (+75%) -> 7% Critical Probability Up
- 5 + 1 * 2 / 2 = 6 (%) Critical Probability Up -> Buff Hits # 2 -> Murasa Lv.15 (+75%) -> 9% Critical Probability Up
- 5 + 1 * 3 / 2 = 6 (%) Critical Probability Up -> Buff Hits # 3 -> Murasa Lv.15 (+75%) -> 9% Critical Probability Up
- 5 + 1 * 4 / 2 = 7 (%) Critical Probability Up -> Buff Hits # 4 -> Murasa Lv.15 (+75%) -> 10% Critical Probability Up
- 5 + 1 * 5 / 2 = 7 (%) Critical Probability Up -> Buff Hits # 5 -> Murasa Lv.15 (+75%) -> 10% Critical Probability Up
- 5 + 1 * 6 / 2 = 8 (%) Critical Probability Up -> Buff Hits # 6 -> Murasa Lv.15 (+75%) -> 12% Critical Probability Up
- 5 + 1 * 7 / 2 = 8 (%) Critical Probability Up -> Buff Hits # 7 -> Murasa Lv.15 (+75%) -> 12% Critical Probability Up
- 5 + 1 * 8 / 2 = 9 (%) Critical Probability Up -> Buff Hits # 8 -> Murasa Lv.15 (+75%) -> 13% Critical Probability Up
- 5 + 1 * 9 / 2 = 9 (%) Critical Probability Up -> Buff Hits # 9 -> Murasa Lv.15 (+75%) -> 13% Critical Probability Up
- 5 + 1 * 10 / 2 = 10 (%) Critical Probability Up -> Buff Hits # 10 -> Murasa Lv.15 (+75%) -> 15% Critical Probability Up
- 5 + 1 * 11 / 2 = 10 (%) Critical Probability Up -> Buff Hits # 11
- E. ENCHANTS
- ╒═══════════╤════════════════════╤═════════╤══════╤═════╤══════╕
- │ Status │ Skill Name │ Type │ Lv.A │ Pr. │ Time │
- ╞═══════════╪════════════════════╪═════════╪══════╪═════╪══════╡
- │ │ PDEF Down (Small) │ Enchant │ 10 │ 10 │ 4 │
- │ ├────────────────────┼─────────┼──────┼─────┼──────┤
- │ PDEF Down │ PDEF Down (Medium) │ Enchant │ 15 │ 10 │ 4 │
- │ ├────────────────────┼─────────┼──────┼─────┼──────┤
- │ │ PDEF Down (Big) │ Enchant │ 20 │ 10 │ 4 │
- ├───────────┼────────────────────┼─────────┼──────┼─────┼──────┤
- │ │ MDEF Down (Small) │ Enchant │ 10 │ 10 │ 4 │
- │ ├────────────────────┼─────────┼──────┼─────┼──────┤
- │ MDEF Down │ MDEF Down (Medium) │ Enchant │ 15 │ 10 │ 4 │
- │ ├────────────────────┼─────────┼──────┼─────┼──────┤
- │ │ MDEF Down (Big) │ Enchant │ 20 │ 10 │ 4 │
- └───────────┴────────────────────┴─────────┴──────┴─────┴──────┘
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement